
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) (- z) (+ x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), -z, (x + cos(y)));
}
function code(x, y, z) return fma(sin(y), Float64(-z), Float64(x + cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * (-z) + N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, -z, x + \cos y\right)
\end{array}
Initial program 99.9%
lift-cos.f64N/A
lift-+.f64N/A
lift-sin.f64N/A
lift-*.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f6499.9
Applied egg-rr99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ x (cos y)))
(t_1 (* (sin y) z))
(t_2 (- t_0 t_1))
(t_3 (- x t_1)))
(if (<= t_2 -1e+23) t_3 (if (<= t_2 100000000.0) t_0 t_3))))
double code(double x, double y, double z) {
double t_0 = x + cos(y);
double t_1 = sin(y) * z;
double t_2 = t_0 - t_1;
double t_3 = x - t_1;
double tmp;
if (t_2 <= -1e+23) {
tmp = t_3;
} else if (t_2 <= 100000000.0) {
tmp = t_0;
} else {
tmp = t_3;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_0 = x + cos(y)
t_1 = sin(y) * z
t_2 = t_0 - t_1
t_3 = x - t_1
if (t_2 <= (-1d+23)) then
tmp = t_3
else if (t_2 <= 100000000.0d0) then
tmp = t_0
else
tmp = t_3
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x + Math.cos(y);
double t_1 = Math.sin(y) * z;
double t_2 = t_0 - t_1;
double t_3 = x - t_1;
double tmp;
if (t_2 <= -1e+23) {
tmp = t_3;
} else if (t_2 <= 100000000.0) {
tmp = t_0;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z): t_0 = x + math.cos(y) t_1 = math.sin(y) * z t_2 = t_0 - t_1 t_3 = x - t_1 tmp = 0 if t_2 <= -1e+23: tmp = t_3 elif t_2 <= 100000000.0: tmp = t_0 else: tmp = t_3 return tmp
function code(x, y, z) t_0 = Float64(x + cos(y)) t_1 = Float64(sin(y) * z) t_2 = Float64(t_0 - t_1) t_3 = Float64(x - t_1) tmp = 0.0 if (t_2 <= -1e+23) tmp = t_3; elseif (t_2 <= 100000000.0) tmp = t_0; else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x + cos(y); t_1 = sin(y) * z; t_2 = t_0 - t_1; t_3 = x - t_1; tmp = 0.0; if (t_2 <= -1e+23) tmp = t_3; elseif (t_2 <= 100000000.0) tmp = t_0; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$0 - t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(x - t$95$1), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+23], t$95$3, If[LessEqual[t$95$2, 100000000.0], t$95$0, t$95$3]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \cos y\\
t_1 := \sin y \cdot z\\
t_2 := t\_0 - t\_1\\
t_3 := x - t\_1\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+23}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 100000000:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -9.9999999999999992e22 or 1e8 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6499.8
Simplified99.8%
lift-+.f64N/A
lift-sin.f64N/A
cancel-sign-sub-invN/A
lift-neg.f64N/A
*-commutativeN/A
+-commutativeN/A
lower-fma.f6499.8
Applied egg-rr99.8%
Taylor expanded in y around inf
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
sub-negN/A
remove-double-negN/A
mul-1-negN/A
distribute-neg-inN/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
/-rgt-identityN/A
metadata-evalN/A
rgt-mult-inverseN/A
distribute-rgt-neg-outN/A
distribute-neg-frac2N/A
mul-1-negN/A
associate-*r/N/A
*-rgt-identityN/A
times-fracN/A
*-lft-identityN/A
Simplified99.8%
Taylor expanded in z around inf
lower-*.f64N/A
lower-sin.f6499.8
Simplified99.8%
if -9.9999999999999992e22 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 1e8Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6499.2
Simplified99.2%
Final simplification99.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (+ x (cos y)) (* (sin y) z))) (t_1 (- x (fma y z -1.0)))) (if (<= t_0 -1e+27) t_1 (if (<= t_0 0.9999790455489881) (cos y) t_1))))
double code(double x, double y, double z) {
double t_0 = (x + cos(y)) - (sin(y) * z);
double t_1 = x - fma(y, z, -1.0);
double tmp;
if (t_0 <= -1e+27) {
tmp = t_1;
} else if (t_0 <= 0.9999790455489881) {
tmp = cos(y);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x + cos(y)) - Float64(sin(y) * z)) t_1 = Float64(x - fma(y, z, -1.0)) tmp = 0.0 if (t_0 <= -1e+27) tmp = t_1; elseif (t_0 <= 0.9999790455489881) tmp = cos(y); else tmp = t_1; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x - N[(y * z + -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+27], t$95$1, If[LessEqual[t$95$0, 0.9999790455489881], N[Cos[y], $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x + \cos y\right) - \sin y \cdot z\\
t_1 := x - \mathsf{fma}\left(y, z, -1\right)\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+27}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.9999790455489881:\\
\;\;\;\;\cos y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -1e27 or 0.99997904554898809 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
lower--.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f6470.9
Simplified70.9%
if -1e27 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.99997904554898809Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6495.4
Simplified95.4%
Taylor expanded in x around 0
lower-cos.f6489.7
Simplified89.7%
Final simplification73.6%
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* (sin y) z)))
double code(double x, double y, double z) {
return (x + cos(y)) - (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (Math.sin(y) * z);
}
def code(x, y, z): return (x + math.cos(y)) - (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (sin(y) * z); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - \sin y \cdot z
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (* (sin y) z)))) (if (<= z -8e+202) t_0 (if (<= z 69000000000000.0) (+ x (cos y)) t_0))))
double code(double x, double y, double z) {
double t_0 = -(sin(y) * z);
double tmp;
if (z <= -8e+202) {
tmp = t_0;
} else if (z <= 69000000000000.0) {
tmp = x + cos(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -(sin(y) * z)
if (z <= (-8d+202)) then
tmp = t_0
else if (z <= 69000000000000.0d0) then
tmp = x + cos(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -(Math.sin(y) * z);
double tmp;
if (z <= -8e+202) {
tmp = t_0;
} else if (z <= 69000000000000.0) {
tmp = x + Math.cos(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -(math.sin(y) * z) tmp = 0 if z <= -8e+202: tmp = t_0 elif z <= 69000000000000.0: tmp = x + math.cos(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(-Float64(sin(y) * z)) tmp = 0.0 if (z <= -8e+202) tmp = t_0; elseif (z <= 69000000000000.0) tmp = Float64(x + cos(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -(sin(y) * z); tmp = 0.0; if (z <= -8e+202) tmp = t_0; elseif (z <= 69000000000000.0) tmp = x + cos(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = (-N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision])}, If[LessEqual[z, -8e+202], t$95$0, If[LessEqual[z, 69000000000000.0], N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -\sin y \cdot z\\
\mathbf{if}\;z \leq -8 \cdot 10^{+202}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 69000000000000:\\
\;\;\;\;x + \cos y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -7.9999999999999992e202 or 6.9e13 < z Initial program 99.8%
Taylor expanded in z around inf
mul-1-negN/A
lower-neg.f64N/A
lower-*.f64N/A
lower-sin.f6471.8
Simplified71.8%
if -7.9999999999999992e202 < z < 6.9e13Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6489.4
Simplified89.4%
Final simplification83.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ x (cos y))))
(if (<= y -38.0)
t_0
(if (<= y 1.95)
(-
(+ x 1.0)
(*
y
(fma
(* y y)
(fma
(* z (* y y))
(fma (* y y) -0.0001984126984126984 0.008333333333333333)
(* z -0.16666666666666666))
z)))
t_0))))
double code(double x, double y, double z) {
double t_0 = x + cos(y);
double tmp;
if (y <= -38.0) {
tmp = t_0;
} else if (y <= 1.95) {
tmp = (x + 1.0) - (y * fma((y * y), fma((z * (y * y)), fma((y * y), -0.0001984126984126984, 0.008333333333333333), (z * -0.16666666666666666)), z));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x + cos(y)) tmp = 0.0 if (y <= -38.0) tmp = t_0; elseif (y <= 1.95) tmp = Float64(Float64(x + 1.0) - Float64(y * fma(Float64(y * y), fma(Float64(z * Float64(y * y)), fma(Float64(y * y), -0.0001984126984126984, 0.008333333333333333), Float64(z * -0.16666666666666666)), z))); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -38.0], t$95$0, If[LessEqual[y, 1.95], N[(N[(x + 1.0), $MachinePrecision] - N[(y * N[(N[(y * y), $MachinePrecision] * N[(N[(z * N[(y * y), $MachinePrecision]), $MachinePrecision] * N[(N[(y * y), $MachinePrecision] * -0.0001984126984126984 + 0.008333333333333333), $MachinePrecision] + N[(z * -0.16666666666666666), $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \cos y\\
\mathbf{if}\;y \leq -38:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.95:\\
\;\;\;\;\left(x + 1\right) - y \cdot \mathsf{fma}\left(y \cdot y, \mathsf{fma}\left(z \cdot \left(y \cdot y\right), \mathsf{fma}\left(y \cdot y, -0.0001984126984126984, 0.008333333333333333\right), z \cdot -0.16666666666666666\right), z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -38 or 1.94999999999999996 < y Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6455.7
Simplified55.7%
if -38 < y < 1.94999999999999996Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f64100.0
Simplified100.0%
Taylor expanded in y around 0
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
Simplified98.9%
Final simplification78.8%
(FPCore (x y z)
:precision binary64
(if (<= y -5.4e+22)
(+ x 1.0)
(if (<= y 1.6e+78)
(-
(+ x 1.0)
(*
y
(fma
(* y y)
(fma
(* z (* y y))
(fma (* y y) -0.0001984126984126984 0.008333333333333333)
(* z -0.16666666666666666))
z)))
(+ x 1.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= -5.4e+22) {
tmp = x + 1.0;
} else if (y <= 1.6e+78) {
tmp = (x + 1.0) - (y * fma((y * y), fma((z * (y * y)), fma((y * y), -0.0001984126984126984, 0.008333333333333333), (z * -0.16666666666666666)), z));
} else {
tmp = x + 1.0;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -5.4e+22) tmp = Float64(x + 1.0); elseif (y <= 1.6e+78) tmp = Float64(Float64(x + 1.0) - Float64(y * fma(Float64(y * y), fma(Float64(z * Float64(y * y)), fma(Float64(y * y), -0.0001984126984126984, 0.008333333333333333), Float64(z * -0.16666666666666666)), z))); else tmp = Float64(x + 1.0); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -5.4e+22], N[(x + 1.0), $MachinePrecision], If[LessEqual[y, 1.6e+78], N[(N[(x + 1.0), $MachinePrecision] - N[(y * N[(N[(y * y), $MachinePrecision] * N[(N[(z * N[(y * y), $MachinePrecision]), $MachinePrecision] * N[(N[(y * y), $MachinePrecision] * -0.0001984126984126984 + 0.008333333333333333), $MachinePrecision] + N[(z * -0.16666666666666666), $MachinePrecision]), $MachinePrecision] + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.4 \cdot 10^{+22}:\\
\;\;\;\;x + 1\\
\mathbf{elif}\;y \leq 1.6 \cdot 10^{+78}:\\
\;\;\;\;\left(x + 1\right) - y \cdot \mathsf{fma}\left(y \cdot y, \mathsf{fma}\left(z \cdot \left(y \cdot y\right), \mathsf{fma}\left(y \cdot y, -0.0001984126984126984, 0.008333333333333333\right), z \cdot -0.16666666666666666\right), z\right)\\
\mathbf{else}:\\
\;\;\;\;x + 1\\
\end{array}
\end{array}
if y < -5.4000000000000004e22 or 1.59999999999999997e78 < y Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6431.8
Simplified31.8%
if -5.4000000000000004e22 < y < 1.59999999999999997e78Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6496.5
Simplified96.5%
Taylor expanded in y around 0
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
Simplified90.0%
(FPCore (x y z)
:precision binary64
(if (<= y -5.4e+22)
(+ x 1.0)
(if (<= y 1.6e+78)
(-
x
(fma
z
(fma
(fma
y
(* y (fma (* y y) -0.0001984126984126984 0.008333333333333333))
-0.16666666666666666)
(* y (* y y))
y)
-1.0))
(+ x 1.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= -5.4e+22) {
tmp = x + 1.0;
} else if (y <= 1.6e+78) {
tmp = x - fma(z, fma(fma(y, (y * fma((y * y), -0.0001984126984126984, 0.008333333333333333)), -0.16666666666666666), (y * (y * y)), y), -1.0);
} else {
tmp = x + 1.0;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -5.4e+22) tmp = Float64(x + 1.0); elseif (y <= 1.6e+78) tmp = Float64(x - fma(z, fma(fma(y, Float64(y * fma(Float64(y * y), -0.0001984126984126984, 0.008333333333333333)), -0.16666666666666666), Float64(y * Float64(y * y)), y), -1.0)); else tmp = Float64(x + 1.0); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -5.4e+22], N[(x + 1.0), $MachinePrecision], If[LessEqual[y, 1.6e+78], N[(x - N[(z * N[(N[(y * N[(y * N[(N[(y * y), $MachinePrecision] * -0.0001984126984126984 + 0.008333333333333333), $MachinePrecision]), $MachinePrecision] + -0.16666666666666666), $MachinePrecision] * N[(y * N[(y * y), $MachinePrecision]), $MachinePrecision] + y), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision], N[(x + 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.4 \cdot 10^{+22}:\\
\;\;\;\;x + 1\\
\mathbf{elif}\;y \leq 1.6 \cdot 10^{+78}:\\
\;\;\;\;x - \mathsf{fma}\left(z, \mathsf{fma}\left(\mathsf{fma}\left(y, y \cdot \mathsf{fma}\left(y \cdot y, -0.0001984126984126984, 0.008333333333333333\right), -0.16666666666666666\right), y \cdot \left(y \cdot y\right), y\right), -1\right)\\
\mathbf{else}:\\
\;\;\;\;x + 1\\
\end{array}
\end{array}
if y < -5.4000000000000004e22 or 1.59999999999999997e78 < y Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6431.8
Simplified31.8%
if -5.4000000000000004e22 < y < 1.59999999999999997e78Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6496.5
Simplified96.5%
lift-+.f64N/A
lift-sin.f64N/A
cancel-sign-sub-invN/A
lift-neg.f64N/A
*-commutativeN/A
+-commutativeN/A
lower-fma.f6496.5
Applied egg-rr96.5%
Taylor expanded in y around inf
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
sub-negN/A
remove-double-negN/A
mul-1-negN/A
distribute-neg-inN/A
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
/-rgt-identityN/A
metadata-evalN/A
rgt-mult-inverseN/A
distribute-rgt-neg-outN/A
distribute-neg-frac2N/A
mul-1-negN/A
associate-*r/N/A
*-rgt-identityN/A
times-fracN/A
*-lft-identityN/A
Simplified96.5%
Taylor expanded in y around 0
+-commutativeN/A
distribute-lft-inN/A
associate-*r*N/A
*-commutativeN/A
*-rgt-identityN/A
lower-fma.f64N/A
Simplified90.0%
(FPCore (x y z)
:precision binary64
(if (<= y -2.3e+25)
(+ x 1.0)
(if (<= y 4.2e+42)
(-
(+ x 1.0)
(*
y
(fma
(* z (* y y))
(fma y (* y 0.008333333333333333) -0.16666666666666666)
z)))
(+ x 1.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.3e+25) {
tmp = x + 1.0;
} else if (y <= 4.2e+42) {
tmp = (x + 1.0) - (y * fma((z * (y * y)), fma(y, (y * 0.008333333333333333), -0.16666666666666666), z));
} else {
tmp = x + 1.0;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -2.3e+25) tmp = Float64(x + 1.0); elseif (y <= 4.2e+42) tmp = Float64(Float64(x + 1.0) - Float64(y * fma(Float64(z * Float64(y * y)), fma(y, Float64(y * 0.008333333333333333), -0.16666666666666666), z))); else tmp = Float64(x + 1.0); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -2.3e+25], N[(x + 1.0), $MachinePrecision], If[LessEqual[y, 4.2e+42], N[(N[(x + 1.0), $MachinePrecision] - N[(y * N[(N[(z * N[(y * y), $MachinePrecision]), $MachinePrecision] * N[(y * N[(y * 0.008333333333333333), $MachinePrecision] + -0.16666666666666666), $MachinePrecision] + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.3 \cdot 10^{+25}:\\
\;\;\;\;x + 1\\
\mathbf{elif}\;y \leq 4.2 \cdot 10^{+42}:\\
\;\;\;\;\left(x + 1\right) - y \cdot \mathsf{fma}\left(z \cdot \left(y \cdot y\right), \mathsf{fma}\left(y, y \cdot 0.008333333333333333, -0.16666666666666666\right), z\right)\\
\mathbf{else}:\\
\;\;\;\;x + 1\\
\end{array}
\end{array}
if y < -2.2999999999999998e25 or 4.19999999999999991e42 < y Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6431.5
Simplified31.5%
if -2.2999999999999998e25 < y < 4.19999999999999991e42Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6496.5
Simplified96.5%
Taylor expanded in y around 0
lower-*.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
distribute-rgt-outN/A
+-commutativeN/A
metadata-evalN/A
sub-negN/A
lower-fma.f64N/A
Simplified90.5%
(FPCore (x y z)
:precision binary64
(if (<= y -5.5e+22)
(+ x 1.0)
(if (<= y 5.4)
(+ 1.0 (fma y (fma y (fma y (* z 0.16666666666666666) -0.5) (- z)) x))
(+ x 1.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= -5.5e+22) {
tmp = x + 1.0;
} else if (y <= 5.4) {
tmp = 1.0 + fma(y, fma(y, fma(y, (z * 0.16666666666666666), -0.5), -z), x);
} else {
tmp = x + 1.0;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -5.5e+22) tmp = Float64(x + 1.0); elseif (y <= 5.4) tmp = Float64(1.0 + fma(y, fma(y, fma(y, Float64(z * 0.16666666666666666), -0.5), Float64(-z)), x)); else tmp = Float64(x + 1.0); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -5.5e+22], N[(x + 1.0), $MachinePrecision], If[LessEqual[y, 5.4], N[(1.0 + N[(y * N[(y * N[(y * N[(z * 0.16666666666666666), $MachinePrecision] + -0.5), $MachinePrecision] + (-z)), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision], N[(x + 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.5 \cdot 10^{+22}:\\
\;\;\;\;x + 1\\
\mathbf{elif}\;y \leq 5.4:\\
\;\;\;\;1 + \mathsf{fma}\left(y, \mathsf{fma}\left(y, \mathsf{fma}\left(y, z \cdot 0.16666666666666666, -0.5\right), -z\right), x\right)\\
\mathbf{else}:\\
\;\;\;\;x + 1\\
\end{array}
\end{array}
if y < -5.50000000000000021e22 or 5.4000000000000004 < y Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6430.6
Simplified30.6%
if -5.50000000000000021e22 < y < 5.4000000000000004Initial program 100.0%
Taylor expanded in y around 0
lower-+.f64N/A
+-commutativeN/A
lower-fma.f64N/A
sub-negN/A
lower-fma.f64N/A
sub-negN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
metadata-evalN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-neg.f6496.0
Simplified96.0%
(FPCore (x y z)
:precision binary64
(if (<= y -5.5e+22)
(+ x 1.0)
(if (<= y 1.6e+78)
(+ 1.0 (fma (* y z) (fma 0.16666666666666666 (* y y) -1.0) x))
(+ x 1.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= -5.5e+22) {
tmp = x + 1.0;
} else if (y <= 1.6e+78) {
tmp = 1.0 + fma((y * z), fma(0.16666666666666666, (y * y), -1.0), x);
} else {
tmp = x + 1.0;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -5.5e+22) tmp = Float64(x + 1.0); elseif (y <= 1.6e+78) tmp = Float64(1.0 + fma(Float64(y * z), fma(0.16666666666666666, Float64(y * y), -1.0), x)); else tmp = Float64(x + 1.0); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -5.5e+22], N[(x + 1.0), $MachinePrecision], If[LessEqual[y, 1.6e+78], N[(1.0 + N[(N[(y * z), $MachinePrecision] * N[(0.16666666666666666 * N[(y * y), $MachinePrecision] + -1.0), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision], N[(x + 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.5 \cdot 10^{+22}:\\
\;\;\;\;x + 1\\
\mathbf{elif}\;y \leq 1.6 \cdot 10^{+78}:\\
\;\;\;\;1 + \mathsf{fma}\left(y \cdot z, \mathsf{fma}\left(0.16666666666666666, y \cdot y, -1\right), x\right)\\
\mathbf{else}:\\
\;\;\;\;x + 1\\
\end{array}
\end{array}
if y < -5.50000000000000021e22 or 1.59999999999999997e78 < y Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6431.8
Simplified31.8%
if -5.50000000000000021e22 < y < 1.59999999999999997e78Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6496.5
Simplified96.5%
Taylor expanded in y around 0
lower-+.f64N/A
+-commutativeN/A
associate-*r*N/A
*-lft-identityN/A
distribute-rgt-out--N/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6489.7
Simplified89.7%
(FPCore (x y z) :precision binary64 (if (<= y -3.5e+57) (+ x 1.0) (if (<= y 7.2e+43) (- x (fma y z -1.0)) (+ x 1.0))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.5e+57) {
tmp = x + 1.0;
} else if (y <= 7.2e+43) {
tmp = x - fma(y, z, -1.0);
} else {
tmp = x + 1.0;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -3.5e+57) tmp = Float64(x + 1.0); elseif (y <= 7.2e+43) tmp = Float64(x - fma(y, z, -1.0)); else tmp = Float64(x + 1.0); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -3.5e+57], N[(x + 1.0), $MachinePrecision], If[LessEqual[y, 7.2e+43], N[(x - N[(y * z + -1.0), $MachinePrecision]), $MachinePrecision], N[(x + 1.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.5 \cdot 10^{+57}:\\
\;\;\;\;x + 1\\
\mathbf{elif}\;y \leq 7.2 \cdot 10^{+43}:\\
\;\;\;\;x - \mathsf{fma}\left(y, z, -1\right)\\
\mathbf{else}:\\
\;\;\;\;x + 1\\
\end{array}
\end{array}
if y < -3.4999999999999997e57 or 7.2000000000000002e43 < y Initial program 99.8%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6430.0
Simplified30.0%
if -3.4999999999999997e57 < y < 7.2000000000000002e43Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
lower--.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f6488.6
Simplified88.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- z)))) (if (<= z -9.5e+203) t_0 (if (<= z 3.4e+258) (+ x 1.0) t_0))))
double code(double x, double y, double z) {
double t_0 = y * -z;
double tmp;
if (z <= -9.5e+203) {
tmp = t_0;
} else if (z <= 3.4e+258) {
tmp = x + 1.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * -z
if (z <= (-9.5d+203)) then
tmp = t_0
else if (z <= 3.4d+258) then
tmp = x + 1.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * -z;
double tmp;
if (z <= -9.5e+203) {
tmp = t_0;
} else if (z <= 3.4e+258) {
tmp = x + 1.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * -z tmp = 0 if z <= -9.5e+203: tmp = t_0 elif z <= 3.4e+258: tmp = x + 1.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-z)) tmp = 0.0 if (z <= -9.5e+203) tmp = t_0; elseif (z <= 3.4e+258) tmp = Float64(x + 1.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * -z; tmp = 0.0; if (z <= -9.5e+203) tmp = t_0; elseif (z <= 3.4e+258) tmp = x + 1.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * (-z)), $MachinePrecision]}, If[LessEqual[z, -9.5e+203], t$95$0, If[LessEqual[z, 3.4e+258], N[(x + 1.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(-z\right)\\
\mathbf{if}\;z \leq -9.5 \cdot 10^{+203}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 3.4 \cdot 10^{+258}:\\
\;\;\;\;x + 1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -9.4999999999999995e203 or 3.39999999999999981e258 < z Initial program 99.9%
lift-cos.f64N/A
lift-+.f64N/A
lift-sin.f64N/A
lift-*.f64N/A
flip--N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip--N/A
lift--.f64N/A
lower-/.f6499.6
lift--.f64N/A
lift-+.f64N/A
associate--l+N/A
Applied egg-rr99.6%
Taylor expanded in z around inf
lower-/.f64N/A
lower-*.f64N/A
lower-sin.f6486.5
Simplified86.5%
Taylor expanded in y around 0
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6439.0
Simplified39.0%
if -9.4999999999999995e203 < z < 3.39999999999999981e258Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6465.8
Simplified65.8%
(FPCore (x y z) :precision binary64 (+ x 1.0))
double code(double x, double y, double z) {
return x + 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + 1.0d0
end function
public static double code(double x, double y, double z) {
return x + 1.0;
}
def code(x, y, z): return x + 1.0
function code(x, y, z) return Float64(x + 1.0) end
function tmp = code(x, y, z) tmp = x + 1.0; end
code[x_, y_, z_] := N[(x + 1.0), $MachinePrecision]
\begin{array}{l}
\\
x + 1
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6456.9
Simplified56.9%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6456.9
Simplified56.9%
Taylor expanded in x around 0
Simplified23.1%
herbie shell --seed 2024207
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))