
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ x (sin y)) (* z (cos y))))
double code(double x, double y, double z) {
return (x + sin(y)) + (z * cos(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + sin(y)) + (z * cos(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.sin(y)) + (z * Math.cos(y));
}
def code(x, y, z): return (x + math.sin(y)) + (z * math.cos(y))
function code(x, y, z) return Float64(Float64(x + sin(y)) + Float64(z * cos(y))) end
function tmp = code(x, y, z) tmp = (x + sin(y)) + (z * cos(y)); end
code[x_, y_, z_] := N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \sin y\right) + z \cdot \cos y
\end{array}
(FPCore (x y z) :precision binary64 (fma (cos y) z (+ x (sin y))))
double code(double x, double y, double z) {
return fma(cos(y), z, (x + sin(y)));
}
function code(x, y, z) return fma(cos(y), z, Float64(x + sin(y))) end
code[x_, y_, z_] := N[(N[Cos[y], $MachinePrecision] * z + N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\cos y, z, x + \sin y\right)
\end{array}
Initial program 99.9%
lift-sin.f64N/A
lift-+.f64N/A
lift-cos.f64N/A
lift-*.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
Applied egg-rr99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (+ x (sin y)) (* (cos y) z))))
(if (<= t_0 -400000.0)
(+ z x)
(if (<= t_0 -0.005)
(sin y)
(if (<= t_0 1e-27) (+ y (+ z x)) (if (<= t_0 1.0) (sin y) (+ z x)))))))
double code(double x, double y, double z) {
double t_0 = (x + sin(y)) + (cos(y) * z);
double tmp;
if (t_0 <= -400000.0) {
tmp = z + x;
} else if (t_0 <= -0.005) {
tmp = sin(y);
} else if (t_0 <= 1e-27) {
tmp = y + (z + x);
} else if (t_0 <= 1.0) {
tmp = sin(y);
} else {
tmp = z + x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x + sin(y)) + (cos(y) * z)
if (t_0 <= (-400000.0d0)) then
tmp = z + x
else if (t_0 <= (-0.005d0)) then
tmp = sin(y)
else if (t_0 <= 1d-27) then
tmp = y + (z + x)
else if (t_0 <= 1.0d0) then
tmp = sin(y)
else
tmp = z + x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x + Math.sin(y)) + (Math.cos(y) * z);
double tmp;
if (t_0 <= -400000.0) {
tmp = z + x;
} else if (t_0 <= -0.005) {
tmp = Math.sin(y);
} else if (t_0 <= 1e-27) {
tmp = y + (z + x);
} else if (t_0 <= 1.0) {
tmp = Math.sin(y);
} else {
tmp = z + x;
}
return tmp;
}
def code(x, y, z): t_0 = (x + math.sin(y)) + (math.cos(y) * z) tmp = 0 if t_0 <= -400000.0: tmp = z + x elif t_0 <= -0.005: tmp = math.sin(y) elif t_0 <= 1e-27: tmp = y + (z + x) elif t_0 <= 1.0: tmp = math.sin(y) else: tmp = z + x return tmp
function code(x, y, z) t_0 = Float64(Float64(x + sin(y)) + Float64(cos(y) * z)) tmp = 0.0 if (t_0 <= -400000.0) tmp = Float64(z + x); elseif (t_0 <= -0.005) tmp = sin(y); elseif (t_0 <= 1e-27) tmp = Float64(y + Float64(z + x)); elseif (t_0 <= 1.0) tmp = sin(y); else tmp = Float64(z + x); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x + sin(y)) + (cos(y) * z); tmp = 0.0; if (t_0 <= -400000.0) tmp = z + x; elseif (t_0 <= -0.005) tmp = sin(y); elseif (t_0 <= 1e-27) tmp = y + (z + x); elseif (t_0 <= 1.0) tmp = sin(y); else tmp = z + x; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(N[Cos[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -400000.0], N[(z + x), $MachinePrecision], If[LessEqual[t$95$0, -0.005], N[Sin[y], $MachinePrecision], If[LessEqual[t$95$0, 1e-27], N[(y + N[(z + x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 1.0], N[Sin[y], $MachinePrecision], N[(z + x), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x + \sin y\right) + \cos y \cdot z\\
\mathbf{if}\;t\_0 \leq -400000:\\
\;\;\;\;z + x\\
\mathbf{elif}\;t\_0 \leq -0.005:\\
\;\;\;\;\sin y\\
\mathbf{elif}\;t\_0 \leq 10^{-27}:\\
\;\;\;\;y + \left(z + x\right)\\
\mathbf{elif}\;t\_0 \leq 1:\\
\;\;\;\;\sin y\\
\mathbf{else}:\\
\;\;\;\;z + x\\
\end{array}
\end{array}
if (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) < -4e5 or 1 < (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6472.3
Simplified72.3%
if -4e5 < (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) < -0.0050000000000000001 or 1e-27 < (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) < 1Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-sin.f6495.6
Simplified95.6%
Taylor expanded in x around 0
lower-sin.f6489.8
Simplified89.8%
if -0.0050000000000000001 < (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) < 1e-27Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
associate-+l+N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Simplified100.0%
Final simplification78.1%
(FPCore (x y z) :precision binary64 (if (<= (+ (+ x (sin y)) (* (cos y) z)) -4e+40) (+ z x) (+ y (+ z x))))
double code(double x, double y, double z) {
double tmp;
if (((x + sin(y)) + (cos(y) * z)) <= -4e+40) {
tmp = z + x;
} else {
tmp = y + (z + x);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((x + sin(y)) + (cos(y) * z)) <= (-4d+40)) then
tmp = z + x
else
tmp = y + (z + x)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((x + Math.sin(y)) + (Math.cos(y) * z)) <= -4e+40) {
tmp = z + x;
} else {
tmp = y + (z + x);
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((x + math.sin(y)) + (math.cos(y) * z)) <= -4e+40: tmp = z + x else: tmp = y + (z + x) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(Float64(x + sin(y)) + Float64(cos(y) * z)) <= -4e+40) tmp = Float64(z + x); else tmp = Float64(y + Float64(z + x)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((x + sin(y)) + (cos(y) * z)) <= -4e+40) tmp = z + x; else tmp = y + (z + x); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision] + N[(N[Cos[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision], -4e+40], N[(z + x), $MachinePrecision], N[(y + N[(z + x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(x + \sin y\right) + \cos y \cdot z \leq -4 \cdot 10^{+40}:\\
\;\;\;\;z + x\\
\mathbf{else}:\\
\;\;\;\;y + \left(z + x\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) < -4.00000000000000012e40Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6474.8
Simplified74.8%
if -4.00000000000000012e40 < (+.f64 (+.f64 x (sin.f64 y)) (*.f64 z (cos.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
associate-+l+N/A
+-commutativeN/A
lower-+.f64N/A
+-commutativeN/A
lower-+.f6460.0
Simplified60.0%
Final simplification65.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (+ (cos y) (/ x z))))) (if (<= z -6.1e+26) t_0 (if (<= z 0.0085) (+ z (+ x (sin y))) t_0))))
double code(double x, double y, double z) {
double t_0 = z * (cos(y) + (x / z));
double tmp;
if (z <= -6.1e+26) {
tmp = t_0;
} else if (z <= 0.0085) {
tmp = z + (x + sin(y));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (cos(y) + (x / z))
if (z <= (-6.1d+26)) then
tmp = t_0
else if (z <= 0.0085d0) then
tmp = z + (x + sin(y))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (Math.cos(y) + (x / z));
double tmp;
if (z <= -6.1e+26) {
tmp = t_0;
} else if (z <= 0.0085) {
tmp = z + (x + Math.sin(y));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * (math.cos(y) + (x / z)) tmp = 0 if z <= -6.1e+26: tmp = t_0 elif z <= 0.0085: tmp = z + (x + math.sin(y)) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(cos(y) + Float64(x / z))) tmp = 0.0 if (z <= -6.1e+26) tmp = t_0; elseif (z <= 0.0085) tmp = Float64(z + Float64(x + sin(y))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (cos(y) + (x / z)); tmp = 0.0; if (z <= -6.1e+26) tmp = t_0; elseif (z <= 0.0085) tmp = z + (x + sin(y)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(N[Cos[y], $MachinePrecision] + N[(x / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -6.1e+26], t$95$0, If[LessEqual[z, 0.0085], N[(z + N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(\cos y + \frac{x}{z}\right)\\
\mathbf{if}\;z \leq -6.1 \cdot 10^{+26}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 0.0085:\\
\;\;\;\;z + \left(x + \sin y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -6.1000000000000003e26 or 0.0085000000000000006 < z Initial program 99.8%
lift-sin.f64N/A
lift-+.f64N/A
lift-cos.f64N/A
lift-*.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
Applied egg-rr99.8%
Taylor expanded in z around -inf
mul-1-negN/A
distribute-rgt-neg-inN/A
distribute-lft-outN/A
mul-1-negN/A
remove-double-negN/A
lower-*.f64N/A
lower-+.f64N/A
lower-cos.f64N/A
lower-/.f64N/A
lower-+.f64N/A
lower-sin.f6499.8
Simplified99.8%
Taylor expanded in x around inf
lower-/.f6499.7
Simplified99.7%
if -6.1000000000000003e26 < z < 0.0085000000000000006Initial program 100.0%
Taylor expanded in y around 0
Simplified99.5%
Final simplification99.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (cos y) z)))
(if (<= z -6.8e+178)
t_0
(if (<= z 31000000000000.0)
(+ z (+ x (sin y)))
(if (<= z 2e+99) t_0 (fma (cos y) z (+ y x)))))))
double code(double x, double y, double z) {
double t_0 = cos(y) * z;
double tmp;
if (z <= -6.8e+178) {
tmp = t_0;
} else if (z <= 31000000000000.0) {
tmp = z + (x + sin(y));
} else if (z <= 2e+99) {
tmp = t_0;
} else {
tmp = fma(cos(y), z, (y + x));
}
return tmp;
}
function code(x, y, z) t_0 = Float64(cos(y) * z) tmp = 0.0 if (z <= -6.8e+178) tmp = t_0; elseif (z <= 31000000000000.0) tmp = Float64(z + Float64(x + sin(y))); elseif (z <= 2e+99) tmp = t_0; else tmp = fma(cos(y), z, Float64(y + x)); end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[z, -6.8e+178], t$95$0, If[LessEqual[z, 31000000000000.0], N[(z + N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 2e+99], t$95$0, N[(N[Cos[y], $MachinePrecision] * z + N[(y + x), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos y \cdot z\\
\mathbf{if}\;z \leq -6.8 \cdot 10^{+178}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 31000000000000:\\
\;\;\;\;z + \left(x + \sin y\right)\\
\mathbf{elif}\;z \leq 2 \cdot 10^{+99}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\cos y, z, y + x\right)\\
\end{array}
\end{array}
if z < -6.8000000000000005e178 or 3.1e13 < z < 1.9999999999999999e99Initial program 99.7%
Taylor expanded in z around inf
lower-*.f64N/A
lower-cos.f6492.2
Simplified92.2%
if -6.8000000000000005e178 < z < 3.1e13Initial program 99.9%
Taylor expanded in y around 0
Simplified93.4%
if 1.9999999999999999e99 < z Initial program 99.8%
lift-sin.f64N/A
lift-+.f64N/A
lift-cos.f64N/A
lift-*.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
Applied egg-rr99.9%
Taylor expanded in y around 0
lower-+.f6488.7
Simplified88.7%
Final simplification92.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (cos y) z)))
(if (<= z -6.8e+178)
t_0
(if (<= z -1.14e-48) (+ z x) (if (<= z 0.36) (+ x (sin y)) t_0)))))
double code(double x, double y, double z) {
double t_0 = cos(y) * z;
double tmp;
if (z <= -6.8e+178) {
tmp = t_0;
} else if (z <= -1.14e-48) {
tmp = z + x;
} else if (z <= 0.36) {
tmp = x + sin(y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = cos(y) * z
if (z <= (-6.8d+178)) then
tmp = t_0
else if (z <= (-1.14d-48)) then
tmp = z + x
else if (z <= 0.36d0) then
tmp = x + sin(y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = Math.cos(y) * z;
double tmp;
if (z <= -6.8e+178) {
tmp = t_0;
} else if (z <= -1.14e-48) {
tmp = z + x;
} else if (z <= 0.36) {
tmp = x + Math.sin(y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = math.cos(y) * z tmp = 0 if z <= -6.8e+178: tmp = t_0 elif z <= -1.14e-48: tmp = z + x elif z <= 0.36: tmp = x + math.sin(y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(cos(y) * z) tmp = 0.0 if (z <= -6.8e+178) tmp = t_0; elseif (z <= -1.14e-48) tmp = Float64(z + x); elseif (z <= 0.36) tmp = Float64(x + sin(y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = cos(y) * z; tmp = 0.0; if (z <= -6.8e+178) tmp = t_0; elseif (z <= -1.14e-48) tmp = z + x; elseif (z <= 0.36) tmp = x + sin(y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[z, -6.8e+178], t$95$0, If[LessEqual[z, -1.14e-48], N[(z + x), $MachinePrecision], If[LessEqual[z, 0.36], N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos y \cdot z\\
\mathbf{if}\;z \leq -6.8 \cdot 10^{+178}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq -1.14 \cdot 10^{-48}:\\
\;\;\;\;z + x\\
\mathbf{elif}\;z \leq 0.36:\\
\;\;\;\;x + \sin y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -6.8000000000000005e178 or 0.35999999999999999 < z Initial program 99.8%
Taylor expanded in z around inf
lower-*.f64N/A
lower-cos.f6482.3
Simplified82.3%
if -6.8000000000000005e178 < z < -1.1400000000000001e-48Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6476.7
Simplified76.7%
if -1.1400000000000001e-48 < z < 0.35999999999999999Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-sin.f6494.0
Simplified94.0%
Final simplification86.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (cos y) z (+ y x)))) (if (<= z -1.05e-48) t_0 (if (<= z 4.2e-6) (+ x (sin y)) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(cos(y), z, (y + x));
double tmp;
if (z <= -1.05e-48) {
tmp = t_0;
} else if (z <= 4.2e-6) {
tmp = x + sin(y);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(cos(y), z, Float64(y + x)) tmp = 0.0 if (z <= -1.05e-48) tmp = t_0; elseif (z <= 4.2e-6) tmp = Float64(x + sin(y)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] * z + N[(y + x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.05e-48], t$95$0, If[LessEqual[z, 4.2e-6], N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\cos y, z, y + x\right)\\
\mathbf{if}\;z \leq -1.05 \cdot 10^{-48}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 4.2 \cdot 10^{-6}:\\
\;\;\;\;x + \sin y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.04999999999999994e-48 or 4.1999999999999996e-6 < z Initial program 99.8%
lift-sin.f64N/A
lift-+.f64N/A
lift-cos.f64N/A
lift-*.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
Applied egg-rr99.8%
Taylor expanded in y around 0
lower-+.f6480.6
Simplified80.6%
if -1.04999999999999994e-48 < z < 4.1999999999999996e-6Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-sin.f6493.9
Simplified93.9%
Final simplification86.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ x (sin y))))
(if (<= y -0.054)
t_0
(if (<= y 1000000.0) (+ z (fma y (fma y (* z -0.5) 1.0) x)) t_0))))
double code(double x, double y, double z) {
double t_0 = x + sin(y);
double tmp;
if (y <= -0.054) {
tmp = t_0;
} else if (y <= 1000000.0) {
tmp = z + fma(y, fma(y, (z * -0.5), 1.0), x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x + sin(y)) tmp = 0.0 if (y <= -0.054) tmp = t_0; elseif (y <= 1000000.0) tmp = Float64(z + fma(y, fma(y, Float64(z * -0.5), 1.0), x)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x + N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.054], t$95$0, If[LessEqual[y, 1000000.0], N[(z + N[(y * N[(y * N[(z * -0.5), $MachinePrecision] + 1.0), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \sin y\\
\mathbf{if}\;y \leq -0.054:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1000000:\\
\;\;\;\;z + \mathsf{fma}\left(y, \mathsf{fma}\left(y, z \cdot -0.5, 1\right), x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.0539999999999999994 or 1e6 < y Initial program 99.8%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-sin.f6454.7
Simplified54.7%
if -0.0539999999999999994 < y < 1e6Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
associate-+l+N/A
lower-+.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6498.5
Simplified98.5%
Final simplification78.5%
(FPCore (x y z) :precision binary64 (if (<= y -5.8e+22) (+ z x) (if (<= y 1.76e+31) (+ z (fma y (fma y (* z -0.5) 1.0) x)) (+ z x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -5.8e+22) {
tmp = z + x;
} else if (y <= 1.76e+31) {
tmp = z + fma(y, fma(y, (z * -0.5), 1.0), x);
} else {
tmp = z + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -5.8e+22) tmp = Float64(z + x); elseif (y <= 1.76e+31) tmp = Float64(z + fma(y, fma(y, Float64(z * -0.5), 1.0), x)); else tmp = Float64(z + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -5.8e+22], N[(z + x), $MachinePrecision], If[LessEqual[y, 1.76e+31], N[(z + N[(y * N[(y * N[(z * -0.5), $MachinePrecision] + 1.0), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision], N[(z + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.8 \cdot 10^{+22}:\\
\;\;\;\;z + x\\
\mathbf{elif}\;y \leq 1.76 \cdot 10^{+31}:\\
\;\;\;\;z + \mathsf{fma}\left(y, \mathsf{fma}\left(y, z \cdot -0.5, 1\right), x\right)\\
\mathbf{else}:\\
\;\;\;\;z + x\\
\end{array}
\end{array}
if y < -5.8e22 or 1.76e31 < y Initial program 99.7%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6431.3
Simplified31.3%
if -5.8e22 < y < 1.76e31Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
associate-+l+N/A
lower-+.f64N/A
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6491.4
Simplified91.4%
(FPCore (x y z) :precision binary64 (+ z x))
double code(double x, double y, double z) {
return z + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z + x
end function
public static double code(double x, double y, double z) {
return z + x;
}
def code(x, y, z): return z + x
function code(x, y, z) return Float64(z + x) end
function tmp = code(x, y, z) tmp = z + x; end
code[x_, y_, z_] := N[(z + x), $MachinePrecision]
\begin{array}{l}
\\
z + x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
lower-+.f6462.6
Simplified62.6%
(FPCore (x y z) :precision binary64 (+ y x))
double code(double x, double y, double z) {
return y + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + x
end function
public static double code(double x, double y, double z) {
return y + x;
}
def code(x, y, z): return y + x
function code(x, y, z) return Float64(y + x) end
function tmp = code(x, y, z) tmp = y + x; end
code[x_, y_, z_] := N[(y + x), $MachinePrecision]
\begin{array}{l}
\\
y + x
\end{array}
Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-sin.f6454.9
Simplified54.9%
Taylor expanded in y around 0
lower-+.f6437.6
Simplified37.6%
Final simplification37.6%
herbie shell --seed 2024207
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))