
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
Initial program 80.5%
lift-*.f64N/A
lift-*.f64N/A
div-subN/A
div-invN/A
div-invN/A
lift-*.f64N/A
associate-/l/N/A
*-inversesN/A
lower--.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
*-inversesN/A
associate-/r*N/A
lift-*.f64N/A
lower-/.f64N/A
Applied egg-rr100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (* y (* x 2.0)))))
(if (<= x -3.5e+99)
(/ 0.5 y)
(if (<= x -1.32e-217)
t_0
(if (<= x 2.5e-190) (/ -0.5 x) (if (<= x 2.1e+117) t_0 (/ 0.5 y)))))))
double code(double x, double y) {
double t_0 = (x - y) / (y * (x * 2.0));
double tmp;
if (x <= -3.5e+99) {
tmp = 0.5 / y;
} else if (x <= -1.32e-217) {
tmp = t_0;
} else if (x <= 2.5e-190) {
tmp = -0.5 / x;
} else if (x <= 2.1e+117) {
tmp = t_0;
} else {
tmp = 0.5 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (y * (x * 2.0d0))
if (x <= (-3.5d+99)) then
tmp = 0.5d0 / y
else if (x <= (-1.32d-217)) then
tmp = t_0
else if (x <= 2.5d-190) then
tmp = (-0.5d0) / x
else if (x <= 2.1d+117) then
tmp = t_0
else
tmp = 0.5d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (y * (x * 2.0));
double tmp;
if (x <= -3.5e+99) {
tmp = 0.5 / y;
} else if (x <= -1.32e-217) {
tmp = t_0;
} else if (x <= 2.5e-190) {
tmp = -0.5 / x;
} else if (x <= 2.1e+117) {
tmp = t_0;
} else {
tmp = 0.5 / y;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (y * (x * 2.0)) tmp = 0 if x <= -3.5e+99: tmp = 0.5 / y elif x <= -1.32e-217: tmp = t_0 elif x <= 2.5e-190: tmp = -0.5 / x elif x <= 2.1e+117: tmp = t_0 else: tmp = 0.5 / y return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(y * Float64(x * 2.0))) tmp = 0.0 if (x <= -3.5e+99) tmp = Float64(0.5 / y); elseif (x <= -1.32e-217) tmp = t_0; elseif (x <= 2.5e-190) tmp = Float64(-0.5 / x); elseif (x <= 2.1e+117) tmp = t_0; else tmp = Float64(0.5 / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (y * (x * 2.0)); tmp = 0.0; if (x <= -3.5e+99) tmp = 0.5 / y; elseif (x <= -1.32e-217) tmp = t_0; elseif (x <= 2.5e-190) tmp = -0.5 / x; elseif (x <= 2.1e+117) tmp = t_0; else tmp = 0.5 / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(y * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -3.5e+99], N[(0.5 / y), $MachinePrecision], If[LessEqual[x, -1.32e-217], t$95$0, If[LessEqual[x, 2.5e-190], N[(-0.5 / x), $MachinePrecision], If[LessEqual[x, 2.1e+117], t$95$0, N[(0.5 / y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{y \cdot \left(x \cdot 2\right)}\\
\mathbf{if}\;x \leq -3.5 \cdot 10^{+99}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;x \leq -1.32 \cdot 10^{-217}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.5 \cdot 10^{-190}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;x \leq 2.1 \cdot 10^{+117}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{y}\\
\end{array}
\end{array}
if x < -3.4999999999999998e99 or 2.1000000000000001e117 < x Initial program 65.9%
Taylor expanded in x around inf
lower-/.f6485.2
Simplified85.2%
if -3.4999999999999998e99 < x < -1.32000000000000009e-217 or 2.50000000000000017e-190 < x < 2.1000000000000001e117Initial program 91.4%
if -1.32000000000000009e-217 < x < 2.50000000000000017e-190Initial program 70.1%
Taylor expanded in x around 0
lower-/.f6496.7
Simplified96.7%
Final simplification90.7%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (- x y) (/ 0.5 (* y x)))))
(if (<= x -1.65e+66)
(/ 0.5 y)
(if (<= x -1.32e-217)
t_0
(if (<= x 2.9e-189) (/ -0.5 x) (if (<= x 2.1e+117) t_0 (/ 0.5 y)))))))
double code(double x, double y) {
double t_0 = (x - y) * (0.5 / (y * x));
double tmp;
if (x <= -1.65e+66) {
tmp = 0.5 / y;
} else if (x <= -1.32e-217) {
tmp = t_0;
} else if (x <= 2.9e-189) {
tmp = -0.5 / x;
} else if (x <= 2.1e+117) {
tmp = t_0;
} else {
tmp = 0.5 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) * (0.5d0 / (y * x))
if (x <= (-1.65d+66)) then
tmp = 0.5d0 / y
else if (x <= (-1.32d-217)) then
tmp = t_0
else if (x <= 2.9d-189) then
tmp = (-0.5d0) / x
else if (x <= 2.1d+117) then
tmp = t_0
else
tmp = 0.5d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) * (0.5 / (y * x));
double tmp;
if (x <= -1.65e+66) {
tmp = 0.5 / y;
} else if (x <= -1.32e-217) {
tmp = t_0;
} else if (x <= 2.9e-189) {
tmp = -0.5 / x;
} else if (x <= 2.1e+117) {
tmp = t_0;
} else {
tmp = 0.5 / y;
}
return tmp;
}
def code(x, y): t_0 = (x - y) * (0.5 / (y * x)) tmp = 0 if x <= -1.65e+66: tmp = 0.5 / y elif x <= -1.32e-217: tmp = t_0 elif x <= 2.9e-189: tmp = -0.5 / x elif x <= 2.1e+117: tmp = t_0 else: tmp = 0.5 / y return tmp
function code(x, y) t_0 = Float64(Float64(x - y) * Float64(0.5 / Float64(y * x))) tmp = 0.0 if (x <= -1.65e+66) tmp = Float64(0.5 / y); elseif (x <= -1.32e-217) tmp = t_0; elseif (x <= 2.9e-189) tmp = Float64(-0.5 / x); elseif (x <= 2.1e+117) tmp = t_0; else tmp = Float64(0.5 / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) * (0.5 / (y * x)); tmp = 0.0; if (x <= -1.65e+66) tmp = 0.5 / y; elseif (x <= -1.32e-217) tmp = t_0; elseif (x <= 2.9e-189) tmp = -0.5 / x; elseif (x <= 2.1e+117) tmp = t_0; else tmp = 0.5 / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] * N[(0.5 / N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.65e+66], N[(0.5 / y), $MachinePrecision], If[LessEqual[x, -1.32e-217], t$95$0, If[LessEqual[x, 2.9e-189], N[(-0.5 / x), $MachinePrecision], If[LessEqual[x, 2.1e+117], t$95$0, N[(0.5 / y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x - y\right) \cdot \frac{0.5}{y \cdot x}\\
\mathbf{if}\;x \leq -1.65 \cdot 10^{+66}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;x \leq -1.32 \cdot 10^{-217}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.9 \cdot 10^{-189}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;x \leq 2.1 \cdot 10^{+117}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{y}\\
\end{array}
\end{array}
if x < -1.6500000000000001e66 or 2.1000000000000001e117 < x Initial program 69.4%
Taylor expanded in x around inf
lower-/.f6486.7
Simplified86.7%
if -1.6500000000000001e66 < x < -1.32000000000000009e-217 or 2.9e-189 < x < 2.1000000000000001e117Initial program 90.8%
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
div-invN/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
associate-/r*N/A
*-inversesN/A
associate-/r*N/A
lift-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
lower-*.f6490.1
Applied egg-rr90.1%
if -1.32000000000000009e-217 < x < 2.9e-189Initial program 70.7%
Taylor expanded in x around 0
lower-/.f6496.8
Simplified96.8%
Final simplification90.3%
(FPCore (x y) :precision binary64 (if (<= x -1.85e+54) (/ 0.5 y) (if (<= x 1e+90) (/ -0.5 x) (/ 0.5 y))))
double code(double x, double y) {
double tmp;
if (x <= -1.85e+54) {
tmp = 0.5 / y;
} else if (x <= 1e+90) {
tmp = -0.5 / x;
} else {
tmp = 0.5 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-1.85d+54)) then
tmp = 0.5d0 / y
else if (x <= 1d+90) then
tmp = (-0.5d0) / x
else
tmp = 0.5d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -1.85e+54) {
tmp = 0.5 / y;
} else if (x <= 1e+90) {
tmp = -0.5 / x;
} else {
tmp = 0.5 / y;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -1.85e+54: tmp = 0.5 / y elif x <= 1e+90: tmp = -0.5 / x else: tmp = 0.5 / y return tmp
function code(x, y) tmp = 0.0 if (x <= -1.85e+54) tmp = Float64(0.5 / y); elseif (x <= 1e+90) tmp = Float64(-0.5 / x); else tmp = Float64(0.5 / y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -1.85e+54) tmp = 0.5 / y; elseif (x <= 1e+90) tmp = -0.5 / x; else tmp = 0.5 / y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -1.85e+54], N[(0.5 / y), $MachinePrecision], If[LessEqual[x, 1e+90], N[(-0.5 / x), $MachinePrecision], N[(0.5 / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.85 \cdot 10^{+54}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;x \leq 10^{+90}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{y}\\
\end{array}
\end{array}
if x < -1.8500000000000001e54 or 9.99999999999999966e89 < x Initial program 71.6%
Taylor expanded in x around inf
lower-/.f6486.5
Simplified86.5%
if -1.8500000000000001e54 < x < 9.99999999999999966e89Initial program 84.9%
Taylor expanded in x around 0
lower-/.f6477.7
Simplified77.7%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 80.5%
Taylor expanded in x around 0
lower-/.f6457.5
Simplified57.5%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2024207
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (- (/ 1/2 y) (/ 1/2 x)))
(/ (- x y) (* (* x 2.0) y)))