
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
(FPCore (x)
:precision binary64
(let* ((t_0 (+ (/ 1.0 (+ 1.0 x)) (/ -1.0 x))))
(if (<= t_0 -0.002)
t_0
(if (<= t_0 0.0) (/ (/ (+ -1.0 (/ (+ x -1.0) (* x x))) x) x) t_0))))
double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double tmp;
if (t_0 <= -0.002) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = ((-1.0 + ((x + -1.0) / (x * x))) / x) / x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 / (1.0d0 + x)) + ((-1.0d0) / x)
if (t_0 <= (-0.002d0)) then
tmp = t_0
else if (t_0 <= 0.0d0) then
tmp = (((-1.0d0) + ((x + (-1.0d0)) / (x * x))) / x) / x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double tmp;
if (t_0 <= -0.002) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = ((-1.0 + ((x + -1.0) / (x * x))) / x) / x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = (1.0 / (1.0 + x)) + (-1.0 / x) tmp = 0 if t_0 <= -0.002: tmp = t_0 elif t_0 <= 0.0: tmp = ((-1.0 + ((x + -1.0) / (x * x))) / x) / x else: tmp = t_0 return tmp
function code(x) t_0 = Float64(Float64(1.0 / Float64(1.0 + x)) + Float64(-1.0 / x)) tmp = 0.0 if (t_0 <= -0.002) tmp = t_0; elseif (t_0 <= 0.0) tmp = Float64(Float64(Float64(-1.0 + Float64(Float64(x + -1.0) / Float64(x * x))) / x) / x); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = (1.0 / (1.0 + x)) + (-1.0 / x); tmp = 0.0; if (t_0 <= -0.002) tmp = t_0; elseif (t_0 <= 0.0) tmp = ((-1.0 + ((x + -1.0) / (x * x))) / x) / x; else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.002], t$95$0, If[LessEqual[t$95$0, 0.0], N[(N[(N[(-1.0 + N[(N[(x + -1.0), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / x), $MachinePrecision] / x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{1 + x} + \frac{-1}{x}\\
\mathbf{if}\;t\_0 \leq -0.002:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\frac{\frac{-1 + \frac{x + -1}{x \cdot x}}{x}}{x}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < -2e-3 or 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) Initial program 100.0%
if -2e-3 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < 0.0Initial program 59.7%
Taylor expanded in x around inf
associate--r+N/A
sub-negN/A
+-commutativeN/A
associate-+r-N/A
neg-sub0N/A
associate--r-N/A
unpow2N/A
associate-/r*N/A
div-subN/A
neg-sub0N/A
mul-1-negN/A
/-lowering-/.f64N/A
Simplified98.6%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
remove-double-negN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
associate-*r/N/A
neg-mul-1N/A
/-lowering-/.f64N/A
distribute-neg-inN/A
metadata-evalN/A
unsub-negN/A
--lowering--.f64N/A
*-lowering-*.f6499.8
Applied egg-rr99.8%
Final simplification99.9%
(FPCore (x)
:precision binary64
(let* ((t_0 (+ (/ 1.0 (+ 1.0 x)) (/ -1.0 x))))
(if (<= t_0 -1000000.0)
(+ (- 1.0 x) (/ -1.0 x))
(if (<= t_0 0.0) (/ (/ -1.0 x) x) (* (+ x -1.0) (- x (/ -1.0 x)))))))
double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double tmp;
if (t_0 <= -1000000.0) {
tmp = (1.0 - x) + (-1.0 / x);
} else if (t_0 <= 0.0) {
tmp = (-1.0 / x) / x;
} else {
tmp = (x + -1.0) * (x - (-1.0 / x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 / (1.0d0 + x)) + ((-1.0d0) / x)
if (t_0 <= (-1000000.0d0)) then
tmp = (1.0d0 - x) + ((-1.0d0) / x)
else if (t_0 <= 0.0d0) then
tmp = ((-1.0d0) / x) / x
else
tmp = (x + (-1.0d0)) * (x - ((-1.0d0) / x))
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double tmp;
if (t_0 <= -1000000.0) {
tmp = (1.0 - x) + (-1.0 / x);
} else if (t_0 <= 0.0) {
tmp = (-1.0 / x) / x;
} else {
tmp = (x + -1.0) * (x - (-1.0 / x));
}
return tmp;
}
def code(x): t_0 = (1.0 / (1.0 + x)) + (-1.0 / x) tmp = 0 if t_0 <= -1000000.0: tmp = (1.0 - x) + (-1.0 / x) elif t_0 <= 0.0: tmp = (-1.0 / x) / x else: tmp = (x + -1.0) * (x - (-1.0 / x)) return tmp
function code(x) t_0 = Float64(Float64(1.0 / Float64(1.0 + x)) + Float64(-1.0 / x)) tmp = 0.0 if (t_0 <= -1000000.0) tmp = Float64(Float64(1.0 - x) + Float64(-1.0 / x)); elseif (t_0 <= 0.0) tmp = Float64(Float64(-1.0 / x) / x); else tmp = Float64(Float64(x + -1.0) * Float64(x - Float64(-1.0 / x))); end return tmp end
function tmp_2 = code(x) t_0 = (1.0 / (1.0 + x)) + (-1.0 / x); tmp = 0.0; if (t_0 <= -1000000.0) tmp = (1.0 - x) + (-1.0 / x); elseif (t_0 <= 0.0) tmp = (-1.0 / x) / x; else tmp = (x + -1.0) * (x - (-1.0 / x)); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000000.0], N[(N[(1.0 - x), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.0], N[(N[(-1.0 / x), $MachinePrecision] / x), $MachinePrecision], N[(N[(x + -1.0), $MachinePrecision] * N[(x - N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{1 + x} + \frac{-1}{x}\\
\mathbf{if}\;t\_0 \leq -1000000:\\
\;\;\;\;\left(1 - x\right) + \frac{-1}{x}\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\frac{\frac{-1}{x}}{x}\\
\mathbf{else}:\\
\;\;\;\;\left(x + -1\right) \cdot \left(x - \frac{-1}{x}\right)\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < -1e6Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
unsub-negN/A
--lowering--.f64100.0
Simplified100.0%
if -1e6 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < 0.0Initial program 60.0%
Taylor expanded in x around inf
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6497.1
Simplified97.1%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6498.3
Applied egg-rr98.3%
if 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
div-subN/A
*-commutativeN/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
+-commutativeN/A
associate--l+N/A
sub-negN/A
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
unsub-negN/A
*-commutativeN/A
*-inversesN/A
div-subN/A
unsub-negN/A
mul-1-negN/A
*-rgt-identityN/A
associate-/l*N/A
Simplified98.6%
Final simplification98.8%
(FPCore (x)
:precision binary64
(let* ((t_0 (+ (/ 1.0 (+ 1.0 x)) (/ -1.0 x))))
(if (<= t_0 -1000000.0)
(+ (- 1.0 x) (/ -1.0 x))
(if (<= t_0 0.0) (/ -1.0 (* x x)) (* (+ x -1.0) (- x (/ -1.0 x)))))))
double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double tmp;
if (t_0 <= -1000000.0) {
tmp = (1.0 - x) + (-1.0 / x);
} else if (t_0 <= 0.0) {
tmp = -1.0 / (x * x);
} else {
tmp = (x + -1.0) * (x - (-1.0 / x));
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 / (1.0d0 + x)) + ((-1.0d0) / x)
if (t_0 <= (-1000000.0d0)) then
tmp = (1.0d0 - x) + ((-1.0d0) / x)
else if (t_0 <= 0.0d0) then
tmp = (-1.0d0) / (x * x)
else
tmp = (x + (-1.0d0)) * (x - ((-1.0d0) / x))
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double tmp;
if (t_0 <= -1000000.0) {
tmp = (1.0 - x) + (-1.0 / x);
} else if (t_0 <= 0.0) {
tmp = -1.0 / (x * x);
} else {
tmp = (x + -1.0) * (x - (-1.0 / x));
}
return tmp;
}
def code(x): t_0 = (1.0 / (1.0 + x)) + (-1.0 / x) tmp = 0 if t_0 <= -1000000.0: tmp = (1.0 - x) + (-1.0 / x) elif t_0 <= 0.0: tmp = -1.0 / (x * x) else: tmp = (x + -1.0) * (x - (-1.0 / x)) return tmp
function code(x) t_0 = Float64(Float64(1.0 / Float64(1.0 + x)) + Float64(-1.0 / x)) tmp = 0.0 if (t_0 <= -1000000.0) tmp = Float64(Float64(1.0 - x) + Float64(-1.0 / x)); elseif (t_0 <= 0.0) tmp = Float64(-1.0 / Float64(x * x)); else tmp = Float64(Float64(x + -1.0) * Float64(x - Float64(-1.0 / x))); end return tmp end
function tmp_2 = code(x) t_0 = (1.0 / (1.0 + x)) + (-1.0 / x); tmp = 0.0; if (t_0 <= -1000000.0) tmp = (1.0 - x) + (-1.0 / x); elseif (t_0 <= 0.0) tmp = -1.0 / (x * x); else tmp = (x + -1.0) * (x - (-1.0 / x)); end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000000.0], N[(N[(1.0 - x), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.0], N[(-1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision], N[(N[(x + -1.0), $MachinePrecision] * N[(x - N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{1 + x} + \frac{-1}{x}\\
\mathbf{if}\;t\_0 \leq -1000000:\\
\;\;\;\;\left(1 - x\right) + \frac{-1}{x}\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\frac{-1}{x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;\left(x + -1\right) \cdot \left(x - \frac{-1}{x}\right)\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < -1e6Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
unsub-negN/A
--lowering--.f64100.0
Simplified100.0%
if -1e6 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < 0.0Initial program 60.0%
Taylor expanded in x around inf
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6497.1
Simplified97.1%
if 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
div-subN/A
*-commutativeN/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
+-commutativeN/A
associate--l+N/A
sub-negN/A
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
unsub-negN/A
*-commutativeN/A
*-inversesN/A
div-subN/A
unsub-negN/A
mul-1-negN/A
*-rgt-identityN/A
associate-/l*N/A
Simplified98.6%
Final simplification98.2%
(FPCore (x) :precision binary64 (let* ((t_0 (+ (/ 1.0 (+ 1.0 x)) (/ -1.0 x))) (t_1 (+ (- 1.0 x) (/ -1.0 x)))) (if (<= t_0 -1000000.0) t_1 (if (<= t_0 0.0) (/ -1.0 (* x x)) t_1))))
double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double t_1 = (1.0 - x) + (-1.0 / x);
double tmp;
if (t_0 <= -1000000.0) {
tmp = t_1;
} else if (t_0 <= 0.0) {
tmp = -1.0 / (x * x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (1.0d0 / (1.0d0 + x)) + ((-1.0d0) / x)
t_1 = (1.0d0 - x) + ((-1.0d0) / x)
if (t_0 <= (-1000000.0d0)) then
tmp = t_1
else if (t_0 <= 0.0d0) then
tmp = (-1.0d0) / (x * x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double t_1 = (1.0 - x) + (-1.0 / x);
double tmp;
if (t_0 <= -1000000.0) {
tmp = t_1;
} else if (t_0 <= 0.0) {
tmp = -1.0 / (x * x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x): t_0 = (1.0 / (1.0 + x)) + (-1.0 / x) t_1 = (1.0 - x) + (-1.0 / x) tmp = 0 if t_0 <= -1000000.0: tmp = t_1 elif t_0 <= 0.0: tmp = -1.0 / (x * x) else: tmp = t_1 return tmp
function code(x) t_0 = Float64(Float64(1.0 / Float64(1.0 + x)) + Float64(-1.0 / x)) t_1 = Float64(Float64(1.0 - x) + Float64(-1.0 / x)) tmp = 0.0 if (t_0 <= -1000000.0) tmp = t_1; elseif (t_0 <= 0.0) tmp = Float64(-1.0 / Float64(x * x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x) t_0 = (1.0 / (1.0 + x)) + (-1.0 / x); t_1 = (1.0 - x) + (-1.0 / x); tmp = 0.0; if (t_0 <= -1000000.0) tmp = t_1; elseif (t_0 <= 0.0) tmp = -1.0 / (x * x); else tmp = t_1; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(1.0 - x), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000000.0], t$95$1, If[LessEqual[t$95$0, 0.0], N[(-1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{1 + x} + \frac{-1}{x}\\
t_1 := \left(1 - x\right) + \frac{-1}{x}\\
\mathbf{if}\;t\_0 \leq -1000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\frac{-1}{x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < -1e6 or 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
unsub-negN/A
--lowering--.f6499.2
Simplified99.2%
if -1e6 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < 0.0Initial program 60.0%
Taylor expanded in x around inf
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6497.1
Simplified97.1%
Final simplification98.2%
(FPCore (x) :precision binary64 (let* ((t_0 (+ (/ 1.0 (+ 1.0 x)) (/ -1.0 x))) (t_1 (+ 1.0 (/ -1.0 x)))) (if (<= t_0 -1000000.0) t_1 (if (<= t_0 0.0) (/ -1.0 (* x x)) t_1))))
double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double t_1 = 1.0 + (-1.0 / x);
double tmp;
if (t_0 <= -1000000.0) {
tmp = t_1;
} else if (t_0 <= 0.0) {
tmp = -1.0 / (x * x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (1.0d0 / (1.0d0 + x)) + ((-1.0d0) / x)
t_1 = 1.0d0 + ((-1.0d0) / x)
if (t_0 <= (-1000000.0d0)) then
tmp = t_1
else if (t_0 <= 0.0d0) then
tmp = (-1.0d0) / (x * x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double t_1 = 1.0 + (-1.0 / x);
double tmp;
if (t_0 <= -1000000.0) {
tmp = t_1;
} else if (t_0 <= 0.0) {
tmp = -1.0 / (x * x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x): t_0 = (1.0 / (1.0 + x)) + (-1.0 / x) t_1 = 1.0 + (-1.0 / x) tmp = 0 if t_0 <= -1000000.0: tmp = t_1 elif t_0 <= 0.0: tmp = -1.0 / (x * x) else: tmp = t_1 return tmp
function code(x) t_0 = Float64(Float64(1.0 / Float64(1.0 + x)) + Float64(-1.0 / x)) t_1 = Float64(1.0 + Float64(-1.0 / x)) tmp = 0.0 if (t_0 <= -1000000.0) tmp = t_1; elseif (t_0 <= 0.0) tmp = Float64(-1.0 / Float64(x * x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x) t_0 = (1.0 / (1.0 + x)) + (-1.0 / x); t_1 = 1.0 + (-1.0 / x); tmp = 0.0; if (t_0 <= -1000000.0) tmp = t_1; elseif (t_0 <= 0.0) tmp = -1.0 / (x * x); else tmp = t_1; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(1.0 + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000000.0], t$95$1, If[LessEqual[t$95$0, 0.0], N[(-1.0 / N[(x * x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{1 + x} + \frac{-1}{x}\\
t_1 := 1 + \frac{-1}{x}\\
\mathbf{if}\;t\_0 \leq -1000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\frac{-1}{x \cdot x}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < -1e6 or 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
Simplified98.6%
if -1e6 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < 0.0Initial program 60.0%
Taylor expanded in x around inf
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6497.1
Simplified97.1%
Final simplification97.9%
(FPCore (x)
:precision binary64
(if (<= x -122000000.0)
(/ (/ -1.0 x) x)
(if (<= x 13200.0)
(+ (/ 1.0 (+ 1.0 x)) (/ -1.0 x))
(/ (+ -1.0 (/ (+ x -1.0) (* x x))) (* x x)))))
double code(double x) {
double tmp;
if (x <= -122000000.0) {
tmp = (-1.0 / x) / x;
} else if (x <= 13200.0) {
tmp = (1.0 / (1.0 + x)) + (-1.0 / x);
} else {
tmp = (-1.0 + ((x + -1.0) / (x * x))) / (x * x);
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if (x <= (-122000000.0d0)) then
tmp = ((-1.0d0) / x) / x
else if (x <= 13200.0d0) then
tmp = (1.0d0 / (1.0d0 + x)) + ((-1.0d0) / x)
else
tmp = ((-1.0d0) + ((x + (-1.0d0)) / (x * x))) / (x * x)
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if (x <= -122000000.0) {
tmp = (-1.0 / x) / x;
} else if (x <= 13200.0) {
tmp = (1.0 / (1.0 + x)) + (-1.0 / x);
} else {
tmp = (-1.0 + ((x + -1.0) / (x * x))) / (x * x);
}
return tmp;
}
def code(x): tmp = 0 if x <= -122000000.0: tmp = (-1.0 / x) / x elif x <= 13200.0: tmp = (1.0 / (1.0 + x)) + (-1.0 / x) else: tmp = (-1.0 + ((x + -1.0) / (x * x))) / (x * x) return tmp
function code(x) tmp = 0.0 if (x <= -122000000.0) tmp = Float64(Float64(-1.0 / x) / x); elseif (x <= 13200.0) tmp = Float64(Float64(1.0 / Float64(1.0 + x)) + Float64(-1.0 / x)); else tmp = Float64(Float64(-1.0 + Float64(Float64(x + -1.0) / Float64(x * x))) / Float64(x * x)); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if (x <= -122000000.0) tmp = (-1.0 / x) / x; elseif (x <= 13200.0) tmp = (1.0 / (1.0 + x)) + (-1.0 / x); else tmp = (-1.0 + ((x + -1.0) / (x * x))) / (x * x); end tmp_2 = tmp; end
code[x_] := If[LessEqual[x, -122000000.0], N[(N[(-1.0 / x), $MachinePrecision] / x), $MachinePrecision], If[LessEqual[x, 13200.0], N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision], N[(N[(-1.0 + N[(N[(x + -1.0), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x * x), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -122000000:\\
\;\;\;\;\frac{\frac{-1}{x}}{x}\\
\mathbf{elif}\;x \leq 13200:\\
\;\;\;\;\frac{1}{1 + x} + \frac{-1}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{-1 + \frac{x + -1}{x \cdot x}}{x \cdot x}\\
\end{array}
\end{array}
if x < -1.22e8Initial program 60.9%
Taylor expanded in x around inf
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6498.0
Simplified98.0%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6499.9
Applied egg-rr99.9%
if -1.22e8 < x < 13200Initial program 99.8%
if 13200 < x Initial program 57.8%
Taylor expanded in x around inf
associate--r+N/A
sub-negN/A
+-commutativeN/A
associate-+r-N/A
neg-sub0N/A
associate--r-N/A
unpow2N/A
associate-/r*N/A
div-subN/A
neg-sub0N/A
mul-1-negN/A
/-lowering-/.f64N/A
Simplified99.5%
Final simplification99.8%
(FPCore (x)
:precision binary64
(let* ((t_0 (/ (/ -1.0 x) x)))
(if (<= x -122000000.0)
t_0
(if (<= x 225000000.0) (+ (/ 1.0 (+ 1.0 x)) (/ -1.0 x)) t_0))))
double code(double x) {
double t_0 = (-1.0 / x) / x;
double tmp;
if (x <= -122000000.0) {
tmp = t_0;
} else if (x <= 225000000.0) {
tmp = (1.0 / (1.0 + x)) + (-1.0 / x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = ((-1.0d0) / x) / x
if (x <= (-122000000.0d0)) then
tmp = t_0
else if (x <= 225000000.0d0) then
tmp = (1.0d0 / (1.0d0 + x)) + ((-1.0d0) / x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (-1.0 / x) / x;
double tmp;
if (x <= -122000000.0) {
tmp = t_0;
} else if (x <= 225000000.0) {
tmp = (1.0 / (1.0 + x)) + (-1.0 / x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x): t_0 = (-1.0 / x) / x tmp = 0 if x <= -122000000.0: tmp = t_0 elif x <= 225000000.0: tmp = (1.0 / (1.0 + x)) + (-1.0 / x) else: tmp = t_0 return tmp
function code(x) t_0 = Float64(Float64(-1.0 / x) / x) tmp = 0.0 if (x <= -122000000.0) tmp = t_0; elseif (x <= 225000000.0) tmp = Float64(Float64(1.0 / Float64(1.0 + x)) + Float64(-1.0 / x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x) t_0 = (-1.0 / x) / x; tmp = 0.0; if (x <= -122000000.0) tmp = t_0; elseif (x <= 225000000.0) tmp = (1.0 / (1.0 + x)) + (-1.0 / x); else tmp = t_0; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(-1.0 / x), $MachinePrecision] / x), $MachinePrecision]}, If[LessEqual[x, -122000000.0], t$95$0, If[LessEqual[x, 225000000.0], N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\frac{-1}{x}}{x}\\
\mathbf{if}\;x \leq -122000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 225000000:\\
\;\;\;\;\frac{1}{1 + x} + \frac{-1}{x}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.22e8 or 2.25e8 < x Initial program 59.4%
Taylor expanded in x around inf
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6498.6
Simplified98.6%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6499.7
Applied egg-rr99.7%
if -1.22e8 < x < 2.25e8Initial program 99.6%
Final simplification99.7%
(FPCore (x) :precision binary64 (/ -1.0 x))
double code(double x) {
return -1.0 / x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (-1.0d0) / x
end function
public static double code(double x) {
return -1.0 / x;
}
def code(x): return -1.0 / x
function code(x) return Float64(-1.0 / x) end
function tmp = code(x) tmp = -1.0 / x; end
code[x_] := N[(-1.0 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-1}{x}
\end{array}
Initial program 80.0%
Taylor expanded in x around 0
/-lowering-/.f6451.6
Simplified51.6%
(FPCore (x) :precision binary64 (- x))
double code(double x) {
return -x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -x
end function
public static double code(double x) {
return -x;
}
def code(x): return -x
function code(x) return Float64(-x) end
function tmp = code(x) tmp = -x; end
code[x_] := (-x)
\begin{array}{l}
\\
-x
\end{array}
Initial program 80.0%
Taylor expanded in x around 0
mul-1-negN/A
unsub-negN/A
--lowering--.f6450.8
Simplified50.8%
Taylor expanded in x around inf
mul-1-negN/A
neg-lowering-neg.f643.2
Simplified3.2%
(FPCore (x) :precision binary64 1.0)
double code(double x) {
return 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0
end function
public static double code(double x) {
return 1.0;
}
def code(x): return 1.0
function code(x) return 1.0 end
function tmp = code(x) tmp = 1.0; end
code[x_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 80.0%
Taylor expanded in x around 0
Simplified50.7%
Taylor expanded in x around inf
Simplified2.9%
(FPCore (x) :precision binary64 (/ (/ -1.0 x) (+ x 1.0)))
double code(double x) {
return (-1.0 / x) / (x + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((-1.0d0) / x) / (x + 1.0d0)
end function
public static double code(double x) {
return (-1.0 / x) / (x + 1.0);
}
def code(x): return (-1.0 / x) / (x + 1.0)
function code(x) return Float64(Float64(-1.0 / x) / Float64(x + 1.0)) end
function tmp = code(x) tmp = (-1.0 / x) / (x + 1.0); end
code[x_] := N[(N[(-1.0 / x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{-1}{x}}{x + 1}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (* x (- -1.0 x))))
double code(double x) {
return 1.0 / (x * (-1.0 - x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x * ((-1.0d0) - x))
end function
public static double code(double x) {
return 1.0 / (x * (-1.0 - x));
}
def code(x): return 1.0 / (x * (-1.0 - x))
function code(x) return Float64(1.0 / Float64(x * Float64(-1.0 - x))) end
function tmp = code(x) tmp = 1.0 / (x * (-1.0 - x)); end
code[x_] := N[(1.0 / N[(x * N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x \cdot \left(-1 - x\right)}
\end{array}
herbie shell --seed 2024205
(FPCore (x)
:name "2frac (problem 3.3.1)"
:precision binary64
:alt
(! :herbie-platform default (/ (/ -1 x) (+ x 1)))
:alt
(! :herbie-platform default (/ 1 (* x (- -1 x))))
(- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))