
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Initial program 100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ y (- y z))) (t_1 (/ (- x y) (- z y))) (t_2 (/ x (- z y))))
(if (<= t_1 -1000000.0)
t_2
(if (<= t_1 -2e-116)
t_0
(if (<= t_1 2e-78) t_2 (if (<= t_1 2.0) t_0 t_2))))))
double code(double x, double y, double z) {
double t_0 = y / (y - z);
double t_1 = (x - y) / (z - y);
double t_2 = x / (z - y);
double tmp;
if (t_1 <= -1000000.0) {
tmp = t_2;
} else if (t_1 <= -2e-116) {
tmp = t_0;
} else if (t_1 <= 2e-78) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = y / (y - z)
t_1 = (x - y) / (z - y)
t_2 = x / (z - y)
if (t_1 <= (-1000000.0d0)) then
tmp = t_2
else if (t_1 <= (-2d-116)) then
tmp = t_0
else if (t_1 <= 2d-78) then
tmp = t_2
else if (t_1 <= 2.0d0) then
tmp = t_0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y / (y - z);
double t_1 = (x - y) / (z - y);
double t_2 = x / (z - y);
double tmp;
if (t_1 <= -1000000.0) {
tmp = t_2;
} else if (t_1 <= -2e-116) {
tmp = t_0;
} else if (t_1 <= 2e-78) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = y / (y - z) t_1 = (x - y) / (z - y) t_2 = x / (z - y) tmp = 0 if t_1 <= -1000000.0: tmp = t_2 elif t_1 <= -2e-116: tmp = t_0 elif t_1 <= 2e-78: tmp = t_2 elif t_1 <= 2.0: tmp = t_0 else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(y / Float64(y - z)) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_1 <= -1000000.0) tmp = t_2; elseif (t_1 <= -2e-116) tmp = t_0; elseif (t_1 <= 2e-78) tmp = t_2; elseif (t_1 <= 2.0) tmp = t_0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y / (y - z); t_1 = (x - y) / (z - y); t_2 = x / (z - y); tmp = 0.0; if (t_1 <= -1000000.0) tmp = t_2; elseif (t_1 <= -2e-116) tmp = t_0; elseif (t_1 <= 2e-78) tmp = t_2; elseif (t_1 <= 2.0) tmp = t_0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1000000.0], t$95$2, If[LessEqual[t$95$1, -2e-116], t$95$0, If[LessEqual[t$95$1, 2e-78], t$95$2, If[LessEqual[t$95$1, 2.0], t$95$0, t$95$2]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y}{y - z}\\
t_1 := \frac{x - y}{z - y}\\
t_2 := \frac{x}{z - y}\\
\mathbf{if}\;t\_1 \leq -1000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -2 \cdot 10^{-116}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-78}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e6 or -2e-116 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-78 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6490.5
Simplified90.5%
if -1e6 < (/.f64 (-.f64 x y) (-.f64 z y)) < -2e-116 or 2e-78 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
--lowering--.f6487.8
Simplified87.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
(if (<= t_0 -1000000.0)
t_1
(if (<= t_0 0.01)
(/ (- x y) z)
(if (<= t_0 1000000.0) (- 1.0 (/ x y)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -1000000.0) {
tmp = t_1;
} else if (t_0 <= 0.01) {
tmp = (x - y) / z;
} else if (t_0 <= 1000000.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= (-1000000.0d0)) then
tmp = t_1
else if (t_0 <= 0.01d0) then
tmp = (x - y) / z
else if (t_0 <= 1000000.0d0) then
tmp = 1.0d0 - (x / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -1000000.0) {
tmp = t_1;
} else if (t_0 <= 0.01) {
tmp = (x - y) / z;
} else if (t_0 <= 1000000.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= -1000000.0: tmp = t_1 elif t_0 <= 0.01: tmp = (x - y) / z elif t_0 <= 1000000.0: tmp = 1.0 - (x / y) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -1000000.0) tmp = t_1; elseif (t_0 <= 0.01) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 1000000.0) tmp = Float64(1.0 - Float64(x / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -1000000.0) tmp = t_1; elseif (t_0 <= 0.01) tmp = (x - y) / z; elseif (t_0 <= 1000000.0) tmp = 1.0 - (x / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1000000.0], t$95$1, If[LessEqual[t$95$0, 0.01], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 1000000.0], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -1000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.01:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 1000000:\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e6 or 1e6 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6499.3
Simplified99.3%
if -1e6 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.0100000000000000002Initial program 100.0%
Taylor expanded in z around inf
/-lowering-/.f64N/A
--lowering--.f6496.3
Simplified96.3%
if 0.0100000000000000002 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e6Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
neg-sub0N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
associate--r+N/A
metadata-evalN/A
--lowering--.f64N/A
/-lowering-/.f6498.5
Simplified98.5%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))))
(if (<= t_0 -2e+50)
(/ x (- y))
(if (<= t_0 5e-24) (/ x z) (if (<= t_0 1000000.0) 1.0 (/ x z))))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -2e+50) {
tmp = x / -y;
} else if (t_0 <= 5e-24) {
tmp = x / z;
} else if (t_0 <= 1000000.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= (-2d+50)) then
tmp = x / -y
else if (t_0 <= 5d-24) then
tmp = x / z
else if (t_0 <= 1000000.0d0) then
tmp = 1.0d0
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -2e+50) {
tmp = x / -y;
} else if (t_0 <= 5e-24) {
tmp = x / z;
} else if (t_0 <= 1000000.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= -2e+50: tmp = x / -y elif t_0 <= 5e-24: tmp = x / z elif t_0 <= 1000000.0: tmp = 1.0 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= -2e+50) tmp = Float64(x / Float64(-y)); elseif (t_0 <= 5e-24) tmp = Float64(x / z); elseif (t_0 <= 1000000.0) tmp = 1.0; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= -2e+50) tmp = x / -y; elseif (t_0 <= 5e-24) tmp = x / z; elseif (t_0 <= 1000000.0) tmp = 1.0; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+50], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, 5e-24], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 1000000.0], 1.0, N[(x / z), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+50}:\\
\;\;\;\;\frac{x}{-y}\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-24}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 1000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000002e50Initial program 99.9%
Taylor expanded in z around 0
mul-1-negN/A
neg-sub0N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
associate--r+N/A
metadata-evalN/A
--lowering--.f64N/A
/-lowering-/.f6460.6
Simplified60.6%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
/-lowering-/.f64N/A
mul-1-negN/A
neg-lowering-neg.f6460.6
Simplified60.6%
if -2.0000000000000002e50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.9999999999999998e-24 or 1e6 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
/-lowering-/.f6462.3
Simplified62.3%
if 4.9999999999999998e-24 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e6Initial program 100.0%
Taylor expanded in y around inf
Simplified93.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y)))) (if (<= t_0 5e-24) t_1 (if (<= t_0 1000000.0) (- 1.0 (/ x y)) t_1))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= 5e-24) {
tmp = t_1;
} else if (t_0 <= 1000000.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= 5d-24) then
tmp = t_1
else if (t_0 <= 1000000.0d0) then
tmp = 1.0d0 - (x / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= 5e-24) {
tmp = t_1;
} else if (t_0 <= 1000000.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= 5e-24: tmp = t_1 elif t_0 <= 1000000.0: tmp = 1.0 - (x / y) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= 5e-24) tmp = t_1; elseif (t_0 <= 1000000.0) tmp = Float64(1.0 - Float64(x / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= 5e-24) tmp = t_1; elseif (t_0 <= 1000000.0) tmp = 1.0 - (x / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 5e-24], t$95$1, If[LessEqual[t$95$0, 1000000.0], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq 5 \cdot 10^{-24}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 1000000:\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.9999999999999998e-24 or 1e6 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6479.4
Simplified79.4%
if 4.9999999999999998e-24 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e6Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
neg-sub0N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
associate--r+N/A
metadata-evalN/A
--lowering--.f64N/A
/-lowering-/.f6496.7
Simplified96.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))))
(if (<= t_0 -2e+50)
(/ x (- y))
(if (<= t_0 5e-24) (/ x z) (- 1.0 (/ x y))))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -2e+50) {
tmp = x / -y;
} else if (t_0 <= 5e-24) {
tmp = x / z;
} else {
tmp = 1.0 - (x / y);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= (-2d+50)) then
tmp = x / -y
else if (t_0 <= 5d-24) then
tmp = x / z
else
tmp = 1.0d0 - (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -2e+50) {
tmp = x / -y;
} else if (t_0 <= 5e-24) {
tmp = x / z;
} else {
tmp = 1.0 - (x / y);
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= -2e+50: tmp = x / -y elif t_0 <= 5e-24: tmp = x / z else: tmp = 1.0 - (x / y) return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= -2e+50) tmp = Float64(x / Float64(-y)); elseif (t_0 <= 5e-24) tmp = Float64(x / z); else tmp = Float64(1.0 - Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= -2e+50) tmp = x / -y; elseif (t_0 <= 5e-24) tmp = x / z; else tmp = 1.0 - (x / y); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+50], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, 5e-24], N[(x / z), $MachinePrecision], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+50}:\\
\;\;\;\;\frac{x}{-y}\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{-24}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000002e50Initial program 99.9%
Taylor expanded in z around 0
mul-1-negN/A
neg-sub0N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
associate--r+N/A
metadata-evalN/A
--lowering--.f64N/A
/-lowering-/.f6460.6
Simplified60.6%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
/-lowering-/.f64N/A
mul-1-negN/A
neg-lowering-neg.f6460.6
Simplified60.6%
if -2.0000000000000002e50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.9999999999999998e-24Initial program 100.0%
Taylor expanded in y around 0
/-lowering-/.f6462.4
Simplified62.4%
if 4.9999999999999998e-24 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
neg-sub0N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
associate--r+N/A
metadata-evalN/A
--lowering--.f64N/A
/-lowering-/.f6483.9
Simplified83.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x y) (- z y)))) (if (<= t_0 5e-24) (/ x z) (if (<= t_0 1000000.0) 1.0 (/ x z)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= 5e-24) {
tmp = x / z;
} else if (t_0 <= 1000000.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= 5d-24) then
tmp = x / z
else if (t_0 <= 1000000.0d0) then
tmp = 1.0d0
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= 5e-24) {
tmp = x / z;
} else if (t_0 <= 1000000.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= 5e-24: tmp = x / z elif t_0 <= 1000000.0: tmp = 1.0 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= 5e-24) tmp = Float64(x / z); elseif (t_0 <= 1000000.0) tmp = 1.0; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= 5e-24) tmp = x / z; elseif (t_0 <= 1000000.0) tmp = 1.0; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 5e-24], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 1000000.0], 1.0, N[(x / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq 5 \cdot 10^{-24}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 1000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.9999999999999998e-24 or 1e6 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
/-lowering-/.f6459.0
Simplified59.0%
if 4.9999999999999998e-24 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1e6Initial program 100.0%
Taylor expanded in y around inf
Simplified93.3%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Simplified35.5%
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
herbie shell --seed 2024205
(FPCore (x y z)
:name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
(/ (- x y) (- z y)))