
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ x (/ (- y x) (/ t z))))
double code(double x, double y, double z, double t) {
return x + ((y - x) / (t / z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) / (t / z))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) / (t / z));
}
def code(x, y, z, t): return x + ((y - x) / (t / z))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) / Float64(t / z))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) / (t / z)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{\frac{t}{z}}
\end{array}
Initial program 99.4%
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
/-lowering-/.f6499.5
Applied egg-rr99.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (- y x) (/ z t)))) (if (<= (/ z t) -2e+30) t_1 (if (<= (/ z t) 2e-29) (fma (/ z t) y x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -2e+30) {
tmp = t_1;
} else if ((z / t) <= 2e-29) {
tmp = fma((z / t), y, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= -2e+30) tmp = t_1; elseif (Float64(z / t) <= 2e-29) tmp = fma(Float64(z / t), y, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2e+30], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 2e-29], N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{+30}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{-29}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -2e30 or 1.99999999999999989e-29 < (/.f64 z t) Initial program 99.7%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6492.2
Simplified92.2%
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6499.0
Applied egg-rr99.0%
if -2e30 < (/.f64 z t) < 1.99999999999999989e-29Initial program 99.2%
Taylor expanded in y around inf
Simplified99.2%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6499.2
Applied egg-rr99.2%
Final simplification99.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* z (/ (- y x) t)))) (if (<= (/ z t) -2e-12) t_1 (if (<= (/ z t) 2e-29) (fma (/ z t) y x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -2e-12) {
tmp = t_1;
} else if ((z / t) <= 2e-29) {
tmp = fma((z / t), y, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(z * Float64(Float64(y - x) / t)) tmp = 0.0 if (Float64(z / t) <= -2e-12) tmp = t_1; elseif (Float64(z / t) <= 2e-29) tmp = fma(Float64(z / t), y, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2e-12], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 2e-29], N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y - x}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{-12}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{-29}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1.99999999999999996e-12 or 1.99999999999999989e-29 < (/.f64 z t) Initial program 99.7%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6492.4
Simplified92.4%
if -1.99999999999999996e-12 < (/.f64 z t) < 1.99999999999999989e-29Initial program 99.2%
Taylor expanded in y around inf
Simplified99.2%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6499.2
Applied egg-rr99.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* y (/ z t)))) (if (<= (/ z t) -1e-22) t_1 (if (<= (/ z t) 5e-97) x t_1))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z / t);
double tmp;
if ((z / t) <= -1e-22) {
tmp = t_1;
} else if ((z / t) <= 5e-97) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = y * (z / t)
if ((z / t) <= (-1d-22)) then
tmp = t_1
else if ((z / t) <= 5d-97) then
tmp = x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (z / t);
double tmp;
if ((z / t) <= -1e-22) {
tmp = t_1;
} else if ((z / t) <= 5e-97) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (z / t) tmp = 0 if (z / t) <= -1e-22: tmp = t_1 elif (z / t) <= 5e-97: tmp = x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= -1e-22) tmp = t_1; elseif (Float64(z / t) <= 5e-97) tmp = x; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (z / t); tmp = 0.0; if ((z / t) <= -1e-22) tmp = t_1; elseif ((z / t) <= 5e-97) tmp = x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e-22], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 5e-97], x, t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-22}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-97}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1e-22 or 4.9999999999999995e-97 < (/.f64 z t) Initial program 99.7%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6488.4
Simplified88.4%
Taylor expanded in y around inf
Simplified55.2%
clear-numN/A
associate-/r/N/A
associate-*r*N/A
div-invN/A
*-lowering-*.f64N/A
/-lowering-/.f6461.8
Applied egg-rr61.8%
if -1e-22 < (/.f64 z t) < 4.9999999999999995e-97Initial program 99.1%
Taylor expanded in z around 0
Simplified86.9%
Final simplification73.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* z (/ y t)))) (if (<= (/ z t) -1e-22) t_1 (if (<= (/ z t) 5e-97) x t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * (y / t);
double tmp;
if ((z / t) <= -1e-22) {
tmp = t_1;
} else if ((z / t) <= 5e-97) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = z * (y / t)
if ((z / t) <= (-1d-22)) then
tmp = t_1
else if ((z / t) <= 5d-97) then
tmp = x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = z * (y / t);
double tmp;
if ((z / t) <= -1e-22) {
tmp = t_1;
} else if ((z / t) <= 5e-97) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = z * (y / t) tmp = 0 if (z / t) <= -1e-22: tmp = t_1 elif (z / t) <= 5e-97: tmp = x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(z * Float64(y / t)) tmp = 0.0 if (Float64(z / t) <= -1e-22) tmp = t_1; elseif (Float64(z / t) <= 5e-97) tmp = x; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z * (y / t); tmp = 0.0; if ((z / t) <= -1e-22) tmp = t_1; elseif ((z / t) <= 5e-97) tmp = x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e-22], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 5e-97], x, t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-22}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-97}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1e-22 or 4.9999999999999995e-97 < (/.f64 z t) Initial program 99.7%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6488.4
Simplified88.4%
Taylor expanded in y around inf
Simplified55.2%
if -1e-22 < (/.f64 z t) < 4.9999999999999995e-97Initial program 99.1%
Taylor expanded in z around 0
Simplified86.9%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) 10000000.0) (fma (/ z t) y x) (* x (/ z (- t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= 10000000.0) {
tmp = fma((z / t), y, x);
} else {
tmp = x * (z / -t);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= 10000000.0) tmp = fma(Float64(z / t), y, x); else tmp = Float64(x * Float64(z / Float64(-t))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], 10000000.0], N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision], N[(x * N[(z / (-t)), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq 10000000:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{z}{-t}\\
\end{array}
\end{array}
if (/.f64 z t) < 1e7Initial program 99.3%
Taylor expanded in y around inf
Simplified89.7%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6489.7
Applied egg-rr89.7%
if 1e7 < (/.f64 z t) Initial program 99.7%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6490.5
Simplified90.5%
Taylor expanded in y around 0
mul-1-negN/A
neg-lowering-neg.f6461.2
Simplified61.2%
clear-numN/A
associate-/r/N/A
associate-*r*N/A
div-invN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
neg-lowering-neg.f6465.8
Applied egg-rr65.8%
Final simplification84.1%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) 1e+59) (fma (/ z t) y x) (- (* z (/ x t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= 1e+59) {
tmp = fma((z / t), y, x);
} else {
tmp = -(z * (x / t));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= 1e+59) tmp = fma(Float64(z / t), y, x); else tmp = Float64(-Float64(z * Float64(x / t))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], 1e+59], N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision], (-N[(z * N[(x / t), $MachinePrecision]), $MachinePrecision])]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq 10^{+59}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;-z \cdot \frac{x}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < 9.99999999999999972e58Initial program 99.3%
Taylor expanded in y around inf
Simplified88.2%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6488.2
Applied egg-rr88.2%
if 9.99999999999999972e58 < (/.f64 z t) Initial program 99.8%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6496.3
Simplified96.3%
Taylor expanded in y around 0
mul-1-negN/A
neg-lowering-neg.f6468.1
Simplified68.1%
Final simplification84.1%
(FPCore (x y z t) :precision binary64 (fma (/ z t) (- y x) x))
double code(double x, double y, double z, double t) {
return fma((z / t), (y - x), x);
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(y - x), x) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)
\end{array}
Initial program 99.4%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6499.4
Applied egg-rr99.4%
(FPCore (x y z t) :precision binary64 (fma (/ z t) y x))
double code(double x, double y, double z, double t) {
return fma((z / t), y, x);
}
function code(x, y, z, t) return fma(Float64(z / t), y, x) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, y, x\right)
\end{array}
Initial program 99.4%
Taylor expanded in y around inf
Simplified81.5%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6481.5
Applied egg-rr81.5%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.4%
Taylor expanded in z around 0
Simplified43.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024205
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))