
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) a)))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / a);
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / a)
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / a)) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / a); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{a}
\end{array}
(FPCore (x y z t a) :precision binary64 (if (<= y 1.35e-38) (+ x (/ (* y (- z t)) a)) (+ x (/ y (/ a (- z t))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= 1.35e-38) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / (a / (z - t)));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (y <= 1.35d-38) then
tmp = x + ((y * (z - t)) / a)
else
tmp = x + (y / (a / (z - t)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= 1.35e-38) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / (a / (z - t)));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if y <= 1.35e-38: tmp = x + ((y * (z - t)) / a) else: tmp = x + (y / (a / (z - t))) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (y <= 1.35e-38) tmp = Float64(x + Float64(Float64(y * Float64(z - t)) / a)); else tmp = Float64(x + Float64(y / Float64(a / Float64(z - t)))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (y <= 1.35e-38) tmp = x + ((y * (z - t)) / a); else tmp = x + (y / (a / (z - t))); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[y, 1.35e-38], N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(x + N[(y / N[(a / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.35 \cdot 10^{-38}:\\
\;\;\;\;x + \frac{y \cdot \left(z - t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{y}{\frac{a}{z - t}}\\
\end{array}
\end{array}
if y < 1.35000000000000003e-38Initial program 97.2%
if 1.35000000000000003e-38 < y Initial program 87.5%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f6499.9
Applied egg-rr99.9%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* y (- z t)) a))) (if (<= t_1 -1e+146) t_1 (if (<= t_1 2e+20) (- x (/ (* y t) a)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double tmp;
if (t_1 <= -1e+146) {
tmp = t_1;
} else if (t_1 <= 2e+20) {
tmp = x - ((y * t) / a);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (y * (z - t)) / a
if (t_1 <= (-1d+146)) then
tmp = t_1
else if (t_1 <= 2d+20) then
tmp = x - ((y * t) / a)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double tmp;
if (t_1 <= -1e+146) {
tmp = t_1;
} else if (t_1 <= 2e+20) {
tmp = x - ((y * t) / a);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (y * (z - t)) / a tmp = 0 if t_1 <= -1e+146: tmp = t_1 elif t_1 <= 2e+20: tmp = x - ((y * t) / a) else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(y * Float64(z - t)) / a) tmp = 0.0 if (t_1 <= -1e+146) tmp = t_1; elseif (t_1 <= 2e+20) tmp = Float64(x - Float64(Float64(y * t) / a)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (y * (z - t)) / a; tmp = 0.0; if (t_1 <= -1e+146) tmp = t_1; elseif (t_1 <= 2e+20) tmp = x - ((y * t) / a); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+146], t$95$1, If[LessEqual[t$95$1, 2e+20], N[(x - N[(N[(y * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y \cdot \left(z - t\right)}{a}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+146}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+20}:\\
\;\;\;\;x - \frac{y \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -9.99999999999999934e145 or 2e20 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 91.3%
Taylor expanded in x around 0
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6486.5
Simplified86.5%
if -9.99999999999999934e145 < (/.f64 (*.f64 y (-.f64 z t)) a) < 2e20Initial program 98.2%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6488.0
Simplified88.0%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (/ (* y (- z t)) a)) (t_2 (* z (/ y a)))) (if (<= t_1 -2e+130) t_2 (if (<= t_1 2e+20) x t_2))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double t_2 = z * (y / a);
double tmp;
if (t_1 <= -2e+130) {
tmp = t_2;
} else if (t_1 <= 2e+20) {
tmp = x;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y * (z - t)) / a
t_2 = z * (y / a)
if (t_1 <= (-2d+130)) then
tmp = t_2
else if (t_1 <= 2d+20) then
tmp = x
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (y * (z - t)) / a;
double t_2 = z * (y / a);
double tmp;
if (t_1 <= -2e+130) {
tmp = t_2;
} else if (t_1 <= 2e+20) {
tmp = x;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (y * (z - t)) / a t_2 = z * (y / a) tmp = 0 if t_1 <= -2e+130: tmp = t_2 elif t_1 <= 2e+20: tmp = x else: tmp = t_2 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(y * Float64(z - t)) / a) t_2 = Float64(z * Float64(y / a)) tmp = 0.0 if (t_1 <= -2e+130) tmp = t_2; elseif (t_1 <= 2e+20) tmp = x; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (y * (z - t)) / a; t_2 = z * (y / a); tmp = 0.0; if (t_1 <= -2e+130) tmp = t_2; elseif (t_1 <= 2e+20) tmp = x; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, Block[{t$95$2 = N[(z * N[(y / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+130], t$95$2, If[LessEqual[t$95$1, 2e+20], x, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y \cdot \left(z - t\right)}{a}\\
t_2 := z \cdot \frac{y}{a}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+130}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+20}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 y (-.f64 z t)) a) < -2.0000000000000001e130 or 2e20 < (/.f64 (*.f64 y (-.f64 z t)) a) Initial program 91.3%
Taylor expanded in z around inf
/-lowering-/.f64N/A
*-lowering-*.f6446.9
Simplified46.9%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6450.7
Applied egg-rr50.7%
if -2.0000000000000001e130 < (/.f64 (*.f64 y (-.f64 z t)) a) < 2e20Initial program 98.2%
Taylor expanded in x around inf
Simplified74.6%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma (/ y a) z x))) (if (<= z -6.6e+83) t_1 (if (<= z 7.5e+64) (fma (/ y a) (- t) x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((y / a), z, x);
double tmp;
if (z <= -6.6e+83) {
tmp = t_1;
} else if (z <= 7.5e+64) {
tmp = fma((y / a), -t, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(y / a), z, x) tmp = 0.0 if (z <= -6.6e+83) tmp = t_1; elseif (z <= 7.5e+64) tmp = fma(Float64(y / a), Float64(-t), x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision]}, If[LessEqual[z, -6.6e+83], t$95$1, If[LessEqual[z, 7.5e+64], N[(N[(y / a), $MachinePrecision] * (-t) + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{if}\;z \leq -6.6 \cdot 10^{+83}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 7.5 \cdot 10^{+64}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, -t, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -6.59999999999999969e83 or 7.5000000000000005e64 < z Initial program 93.1%
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6498.8
Applied egg-rr98.8%
Taylor expanded in z around inf
Simplified90.7%
if -6.59999999999999969e83 < z < 7.5000000000000005e64Initial program 95.0%
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6494.2
Applied egg-rr94.2%
Taylor expanded in z around 0
mul-1-negN/A
neg-lowering-neg.f6485.0
Simplified85.0%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma (/ y a) z x))) (if (<= z -3.2e+72) t_1 (if (<= z 1.85e+64) (- x (/ (* y t) a)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((y / a), z, x);
double tmp;
if (z <= -3.2e+72) {
tmp = t_1;
} else if (z <= 1.85e+64) {
tmp = x - ((y * t) / a);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(y / a), z, x) tmp = 0.0 if (z <= -3.2e+72) tmp = t_1; elseif (z <= 1.85e+64) tmp = Float64(x - Float64(Float64(y * t) / a)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision]}, If[LessEqual[z, -3.2e+72], t$95$1, If[LessEqual[z, 1.85e+64], N[(x - N[(N[(y * t), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{if}\;z \leq -3.2 \cdot 10^{+72}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 1.85 \cdot 10^{+64}:\\
\;\;\;\;x - \frac{y \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -3.2000000000000001e72 or 1.84999999999999992e64 < z Initial program 93.1%
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6498.8
Applied egg-rr98.8%
Taylor expanded in z around inf
Simplified90.7%
if -3.2000000000000001e72 < z < 1.84999999999999992e64Initial program 95.0%
Taylor expanded in z around 0
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6484.7
Simplified84.7%
(FPCore (x y z t a) :precision binary64 (if (<= t -1.2e+200) (/ (* y t) (- a)) (if (<= t 7.2e+189) (fma (/ y a) z x) (* t (/ y (- a))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (t <= -1.2e+200) {
tmp = (y * t) / -a;
} else if (t <= 7.2e+189) {
tmp = fma((y / a), z, x);
} else {
tmp = t * (y / -a);
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (t <= -1.2e+200) tmp = Float64(Float64(y * t) / Float64(-a)); elseif (t <= 7.2e+189) tmp = fma(Float64(y / a), z, x); else tmp = Float64(t * Float64(y / Float64(-a))); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[t, -1.2e+200], N[(N[(y * t), $MachinePrecision] / (-a)), $MachinePrecision], If[LessEqual[t, 7.2e+189], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision], N[(t * N[(y / (-a)), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -1.2 \cdot 10^{+200}:\\
\;\;\;\;\frac{y \cdot t}{-a}\\
\mathbf{elif}\;t \leq 7.2 \cdot 10^{+189}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t \cdot \frac{y}{-a}\\
\end{array}
\end{array}
if t < -1.2e200Initial program 95.6%
Taylor expanded in t around inf
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
associate-*r/N/A
/-lowering-/.f64N/A
mul-1-negN/A
neg-lowering-neg.f6487.3
Simplified87.3%
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
distribute-lft-neg-outN/A
distribute-rgt-neg-outN/A
*-lowering-*.f64N/A
neg-lowering-neg.f6491.3
Applied egg-rr91.3%
if -1.2e200 < t < 7.20000000000000017e189Initial program 94.4%
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6496.5
Applied egg-rr96.5%
Taylor expanded in z around inf
Simplified79.7%
if 7.20000000000000017e189 < t Initial program 92.3%
Taylor expanded in t around inf
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
associate-*r/N/A
/-lowering-/.f64N/A
mul-1-negN/A
neg-lowering-neg.f6473.0
Simplified73.0%
Final simplification80.1%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* t (/ y (- a))))) (if (<= t -1.2e+203) t_1 (if (<= t 7.5e+189) (fma (/ y a) z x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (y / -a);
double tmp;
if (t <= -1.2e+203) {
tmp = t_1;
} else if (t <= 7.5e+189) {
tmp = fma((y / a), z, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(t * Float64(y / Float64(-a))) tmp = 0.0 if (t <= -1.2e+203) tmp = t_1; elseif (t <= 7.5e+189) tmp = fma(Float64(y / a), z, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(y / (-a)), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -1.2e+203], t$95$1, If[LessEqual[t, 7.5e+189], N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t \cdot \frac{y}{-a}\\
\mathbf{if}\;t \leq -1.2 \cdot 10^{+203}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 7.5 \cdot 10^{+189}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -1.2000000000000001e203 or 7.49999999999999955e189 < t Initial program 93.9%
Taylor expanded in t around inf
mul-1-negN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
associate-*r/N/A
/-lowering-/.f64N/A
mul-1-negN/A
neg-lowering-neg.f6479.8
Simplified79.8%
if -1.2000000000000001e203 < t < 7.49999999999999955e189Initial program 94.4%
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6496.5
Applied egg-rr96.5%
Taylor expanded in z around inf
Simplified79.7%
Final simplification79.7%
(FPCore (x y z t a) :precision binary64 (if (<= y 2e+50) (+ x (/ (* y (- z t)) a)) (fma (/ (- z t) a) y x)))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (y <= 2e+50) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = fma(((z - t) / a), y, x);
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (y <= 2e+50) tmp = Float64(x + Float64(Float64(y * Float64(z - t)) / a)); else tmp = fma(Float64(Float64(z - t) / a), y, x); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[y, 2e+50], N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(z - t), $MachinePrecision] / a), $MachinePrecision] * y + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2 \cdot 10^{+50}:\\
\;\;\;\;x + \frac{y \cdot \left(z - t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z - t}{a}, y, x\right)\\
\end{array}
\end{array}
if y < 2.0000000000000002e50Initial program 97.5%
if 2.0000000000000002e50 < y Initial program 82.7%
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6499.9
Applied egg-rr99.9%
(FPCore (x y z t a) :precision binary64 (fma (/ y a) (- z t) x))
double code(double x, double y, double z, double t, double a) {
return fma((y / a), (z - t), x);
}
function code(x, y, z, t, a) return fma(Float64(y / a), Float64(z - t), x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * N[(z - t), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{a}, z - t, x\right)
\end{array}
Initial program 94.3%
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6496.0
Applied egg-rr96.0%
(FPCore (x y z t a) :precision binary64 (fma (/ y a) z x))
double code(double x, double y, double z, double t, double a) {
return fma((y / a), z, x);
}
function code(x, y, z, t, a) return fma(Float64(y / a), z, x) end
code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{a}, z, x\right)
\end{array}
Initial program 94.3%
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6496.0
Applied egg-rr96.0%
Taylor expanded in z around inf
Simplified68.6%
(FPCore (x y z t a) :precision binary64 (fma y (/ z a) x))
double code(double x, double y, double z, double t, double a) {
return fma(y, (z / a), x);
}
function code(x, y, z, t, a) return fma(y, Float64(z / a), x) end
code[x_, y_, z_, t_, a_] := N[(y * N[(z / a), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, \frac{z}{a}, x\right)
\end{array}
Initial program 94.3%
Taylor expanded in t around 0
+-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6466.1
Simplified66.1%
(FPCore (x y z t a) :precision binary64 x)
double code(double x, double y, double z, double t, double a) {
return x;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x
end function
public static double code(double x, double y, double z, double t, double a) {
return x;
}
def code(x, y, z, t, a): return x
function code(x, y, z, t, a) return x end
function tmp = code(x, y, z, t, a) tmp = x; end
code[x_, y_, z_, t_, a_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 94.3%
Taylor expanded in x around inf
Simplified36.5%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ a (- z t))))
(if (< y -1.0761266216389975e-10)
(+ x (/ 1.0 (/ t_1 y)))
(if (< y 2.894426862792089e-49)
(+ x (/ (* y (- z t)) a))
(+ x (/ y t_1))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x + (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / t_1);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = a / (z - t)
if (y < (-1.0761266216389975d-10)) then
tmp = x + (1.0d0 / (t_1 / y))
else if (y < 2.894426862792089d-49) then
tmp = x + ((y * (z - t)) / a)
else
tmp = x + (y / t_1)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = a / (z - t);
double tmp;
if (y < -1.0761266216389975e-10) {
tmp = x + (1.0 / (t_1 / y));
} else if (y < 2.894426862792089e-49) {
tmp = x + ((y * (z - t)) / a);
} else {
tmp = x + (y / t_1);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = a / (z - t) tmp = 0 if y < -1.0761266216389975e-10: tmp = x + (1.0 / (t_1 / y)) elif y < 2.894426862792089e-49: tmp = x + ((y * (z - t)) / a) else: tmp = x + (y / t_1) return tmp
function code(x, y, z, t, a) t_1 = Float64(a / Float64(z - t)) tmp = 0.0 if (y < -1.0761266216389975e-10) tmp = Float64(x + Float64(1.0 / Float64(t_1 / y))); elseif (y < 2.894426862792089e-49) tmp = Float64(x + Float64(Float64(y * Float64(z - t)) / a)); else tmp = Float64(x + Float64(y / t_1)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = a / (z - t); tmp = 0.0; if (y < -1.0761266216389975e-10) tmp = x + (1.0 / (t_1 / y)); elseif (y < 2.894426862792089e-49) tmp = x + ((y * (z - t)) / a); else tmp = x + (y / t_1); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[Less[y, -1.0761266216389975e-10], N[(x + N[(1.0 / N[(t$95$1 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[y, 2.894426862792089e-49], N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision], N[(x + N[(y / t$95$1), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{z - t}\\
\mathbf{if}\;y < -1.0761266216389975 \cdot 10^{-10}:\\
\;\;\;\;x + \frac{1}{\frac{t\_1}{y}}\\
\mathbf{elif}\;y < 2.894426862792089 \cdot 10^{-49}:\\
\;\;\;\;x + \frac{y \cdot \left(z - t\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;x + \frac{y}{t\_1}\\
\end{array}
\end{array}
herbie shell --seed 2024205
(FPCore (x y z t a)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, E"
:precision binary64
:alt
(! :herbie-platform default (if (< y -430450648655599/4000000000000000000000000) (+ x (/ 1 (/ (/ a (- z t)) y))) (if (< y 2894426862792089/10000000000000000000000000000000000000000000000000000000000000000) (+ x (/ (* y (- z t)) a)) (+ x (/ y (/ a (- z t)))))))
(+ x (/ (* y (- z t)) a)))