
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
(FPCore (x y z t) :precision binary64 (let* ((t_1 (+ (/ x y) (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t))))) (if (<= t_1 INFINITY) t_1 (+ (/ x y) -2.0))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + ((2.0 + ((2.0 * z) * (1.0 - t))) / (z * t));
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x / y) + ((2.0 + ((2.0 * z) * (1.0 - t))) / (z * t));
double tmp;
if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / y) + ((2.0 + ((2.0 * z) * (1.0 - t))) / (z * t)) tmp = 0 if t_1 <= math.inf: tmp = t_1 else: tmp = (x / y) + -2.0 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t))) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = Float64(Float64(x / y) + -2.0); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / y) + ((2.0 + ((2.0 * z) * (1.0 - t))) / (z * t)); tmp = 0.0; if (t_1 <= Inf) tmp = t_1; else tmp = (x / y) + -2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + -2\\
\end{array}
\end{array}
if (+.f64 (/.f64 x y) (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z))) < +inf.0Initial program 99.9%
if +inf.0 < (+.f64 (/.f64 x y) (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z))) Initial program 0.0%
Taylor expanded in t around inf
Simplified100.0%
Final simplification99.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (fma 2.0 z 2.0) (* z t)))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t)))
(t_3 (+ (/ x y) -2.0)))
(if (<= t_2 -8e+152)
t_1
(if (<= t_2 -5000000000.0)
(+ (/ x y) (/ 2.0 t))
(if (<= t_2 5e+20) t_3 (if (<= t_2 INFINITY) t_1 t_3))))))
double code(double x, double y, double z, double t) {
double t_1 = fma(2.0, z, 2.0) / (z * t);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -8e+152) {
tmp = t_1;
} else if (t_2 <= -5000000000.0) {
tmp = (x / y) + (2.0 / t);
} else if (t_2 <= 5e+20) {
tmp = t_3;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(fma(2.0, z, 2.0) / Float64(z * t)) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) t_3 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (t_2 <= -8e+152) tmp = t_1; elseif (t_2 <= -5000000000.0) tmp = Float64(Float64(x / y) + Float64(2.0 / t)); elseif (t_2 <= 5e+20) tmp = t_3; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 * z + 2.0), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[t$95$2, -8e+152], t$95$1, If[LessEqual[t$95$2, -5000000000.0], N[(N[(x / y), $MachinePrecision] + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 5e+20], t$95$3, If[LessEqual[t$95$2, Infinity], t$95$1, t$95$3]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(2, z, 2\right)}{z \cdot t}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
t_3 := \frac{x}{y} + -2\\
\mathbf{if}\;t\_2 \leq -8 \cdot 10^{+152}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq -5000000000:\\
\;\;\;\;\frac{x}{y} + \frac{2}{t}\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+20}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -8.0000000000000004e152 or 5e20 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 98.1%
Taylor expanded in t around 0
Simplified82.6%
if -8.0000000000000004e152 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -5e9Initial program 99.8%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6468.1
Simplified68.1%
Taylor expanded in t around 0
/-lowering-/.f6466.3
Simplified66.3%
if -5e9 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 5e20 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 64.7%
Taylor expanded in t around inf
Simplified98.8%
Final simplification86.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (fma 2.0 z 2.0) (* z t)))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t)))
(t_3 (+ (/ x y) -2.0)))
(if (<= t_2 -2000000.0)
t_1
(if (<= t_2 5e+20) t_3 (if (<= t_2 INFINITY) t_1 t_3)))))
double code(double x, double y, double z, double t) {
double t_1 = fma(2.0, z, 2.0) / (z * t);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -2000000.0) {
tmp = t_1;
} else if (t_2 <= 5e+20) {
tmp = t_3;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(fma(2.0, z, 2.0) / Float64(z * t)) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) t_3 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (t_2 <= -2000000.0) tmp = t_1; elseif (t_2 <= 5e+20) tmp = t_3; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 * z + 2.0), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[t$95$2, -2000000.0], t$95$1, If[LessEqual[t$95$2, 5e+20], t$95$3, If[LessEqual[t$95$2, Infinity], t$95$1, t$95$3]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(2, z, 2\right)}{z \cdot t}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
t_3 := \frac{x}{y} + -2\\
\mathbf{if}\;t\_2 \leq -2000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+20}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -2e6 or 5e20 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 98.5%
Taylor expanded in t around 0
Simplified75.0%
if -2e6 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 5e20 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 64.4%
Taylor expanded in t around inf
Simplified99.7%
Final simplification84.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* z t)))
(t_2 (+ (/ x y) -2.0))
(t_3 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t))))
(if (<= t_3 -8e+152)
t_1
(if (<= t_3 5e+20) t_2 (if (<= t_3 INFINITY) t_1 t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (x / y) + -2.0;
double t_3 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double tmp;
if (t_3 <= -8e+152) {
tmp = t_1;
} else if (t_3 <= 5e+20) {
tmp = t_2;
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (x / y) + -2.0;
double t_3 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double tmp;
if (t_3 <= -8e+152) {
tmp = t_1;
} else if (t_3 <= 5e+20) {
tmp = t_2;
} else if (t_3 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = 2.0 / (z * t) t_2 = (x / y) + -2.0 t_3 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t) tmp = 0 if t_3 <= -8e+152: tmp = t_1 elif t_3 <= 5e+20: tmp = t_2 elif t_3 <= math.inf: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(z * t)) t_2 = Float64(Float64(x / y) + -2.0) t_3 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) tmp = 0.0 if (t_3 <= -8e+152) tmp = t_1; elseif (t_3 <= 5e+20) tmp = t_2; elseif (t_3 <= Inf) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 2.0 / (z * t); t_2 = (x / y) + -2.0; t_3 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t); tmp = 0.0; if (t_3 <= -8e+152) tmp = t_1; elseif (t_3 <= 5e+20) tmp = t_2; elseif (t_3 <= Inf) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, Block[{t$95$3 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -8e+152], t$95$1, If[LessEqual[t$95$3, 5e+20], t$95$2, If[LessEqual[t$95$3, Infinity], t$95$1, t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{z \cdot t}\\
t_2 := \frac{x}{y} + -2\\
t_3 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
\mathbf{if}\;t\_3 \leq -8 \cdot 10^{+152}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_3 \leq 5 \cdot 10^{+20}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -8.0000000000000004e152 or 5e20 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 98.1%
Taylor expanded in z around 0
/-lowering-/.f64N/A
*-lowering-*.f6462.5
Simplified62.5%
if -8.0000000000000004e152 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 5e20 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 73.7%
Taylor expanded in t around inf
Simplified86.3%
Final simplification75.3%
(FPCore (x y z t)
:precision binary64
(if (<= (/ x y) -7.5e+38)
(+ (/ x y) (/ 2.0 t))
(if (<= (/ x y) 130000000.0)
(fma (/ 2.0 (* z t)) (+ z 1.0) -2.0)
(+ (/ x y) (+ -2.0 (/ 2.0 t))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -7.5e+38) {
tmp = (x / y) + (2.0 / t);
} else if ((x / y) <= 130000000.0) {
tmp = fma((2.0 / (z * t)), (z + 1.0), -2.0);
} else {
tmp = (x / y) + (-2.0 + (2.0 / t));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -7.5e+38) tmp = Float64(Float64(x / y) + Float64(2.0 / t)); elseif (Float64(x / y) <= 130000000.0) tmp = fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0); else tmp = Float64(Float64(x / y) + Float64(-2.0 + Float64(2.0 / t))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -7.5e+38], N[(N[(x / y), $MachinePrecision] + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 130000000.0], N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], N[(N[(x / y), $MachinePrecision] + N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -7.5 \cdot 10^{+38}:\\
\;\;\;\;\frac{x}{y} + \frac{2}{t}\\
\mathbf{elif}\;\frac{x}{y} \leq 130000000:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + \left(-2 + \frac{2}{t}\right)\\
\end{array}
\end{array}
if (/.f64 x y) < -7.4999999999999999e38Initial program 76.6%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6492.1
Simplified92.1%
Taylor expanded in t around 0
/-lowering-/.f6492.1
Simplified92.1%
if -7.4999999999999999e38 < (/.f64 x y) < 1.3e8Initial program 88.3%
Taylor expanded in x around 0
Simplified95.9%
if 1.3e8 < (/.f64 x y) Initial program 85.9%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6477.8
Simplified77.8%
Final simplification91.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) (/ 2.0 t))))
(if (<= (/ x y) -4.2e+38)
t_1
(if (<= (/ x y) 26000000000.0)
(fma (/ 2.0 (* z t)) (+ z 1.0) -2.0)
t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (2.0 / t);
double tmp;
if ((x / y) <= -4.2e+38) {
tmp = t_1;
} else if ((x / y) <= 26000000000.0) {
tmp = fma((2.0 / (z * t)), (z + 1.0), -2.0);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(2.0 / t)) tmp = 0.0 if (Float64(x / y) <= -4.2e+38) tmp = t_1; elseif (Float64(x / y) <= 26000000000.0) tmp = fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -4.2e+38], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 26000000000.0], N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \frac{2}{t}\\
\mathbf{if}\;\frac{x}{y} \leq -4.2 \cdot 10^{+38}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 26000000000:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -4.2e38 or 2.6e10 < (/.f64 x y) Initial program 81.2%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6485.1
Simplified85.1%
Taylor expanded in t around 0
/-lowering-/.f6484.8
Simplified84.8%
if -4.2e38 < (/.f64 x y) < 2.6e10Initial program 88.3%
Taylor expanded in x around 0
Simplified95.9%
Final simplification90.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) -2.0)))
(if (<= t -3.6e+143)
t_1
(if (<= t 2.5e+152) (/ (fma t t_1 (+ 2.0 (/ 2.0 z))) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + -2.0;
double tmp;
if (t <= -3.6e+143) {
tmp = t_1;
} else if (t <= 2.5e+152) {
tmp = fma(t, t_1, (2.0 + (2.0 / z))) / t;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (t <= -3.6e+143) tmp = t_1; elseif (t <= 2.5e+152) tmp = Float64(fma(t, t_1, Float64(2.0 + Float64(2.0 / z))) / t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[t, -3.6e+143], t$95$1, If[LessEqual[t, 2.5e+152], N[(N[(t * t$95$1 + N[(2.0 + N[(2.0 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + -2\\
\mathbf{if}\;t \leq -3.6 \cdot 10^{+143}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 2.5 \cdot 10^{+152}:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, t\_1, 2 + \frac{2}{z}\right)}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -3.5999999999999999e143 or 2.5e152 < t Initial program 57.6%
Taylor expanded in t around inf
Simplified96.7%
if -3.5999999999999999e143 < t < 2.5e152Initial program 94.6%
Taylor expanded in t around 0
/-lowering-/.f64N/A
associate-+r+N/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
+-lowering-+.f64N/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6499.4
Simplified99.4%
Final simplification98.7%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -1.32e+39) (/ x y) (if (<= (/ x y) 85000000.0) (+ -2.0 (/ 2.0 (* z t))) (+ (/ x y) -2.0))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -1.32e+39) {
tmp = x / y;
} else if ((x / y) <= 85000000.0) {
tmp = -2.0 + (2.0 / (z * t));
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-1.32d+39)) then
tmp = x / y
else if ((x / y) <= 85000000.0d0) then
tmp = (-2.0d0) + (2.0d0 / (z * t))
else
tmp = (x / y) + (-2.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -1.32e+39) {
tmp = x / y;
} else if ((x / y) <= 85000000.0) {
tmp = -2.0 + (2.0 / (z * t));
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -1.32e+39: tmp = x / y elif (x / y) <= 85000000.0: tmp = -2.0 + (2.0 / (z * t)) else: tmp = (x / y) + -2.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -1.32e+39) tmp = Float64(x / y); elseif (Float64(x / y) <= 85000000.0) tmp = Float64(-2.0 + Float64(2.0 / Float64(z * t))); else tmp = Float64(Float64(x / y) + -2.0); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -1.32e+39) tmp = x / y; elseif ((x / y) <= 85000000.0) tmp = -2.0 + (2.0 / (z * t)); else tmp = (x / y) + -2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -1.32e+39], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 85000000.0], N[(-2.0 + N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -1.32 \cdot 10^{+39}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 85000000:\\
\;\;\;\;-2 + \frac{2}{z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + -2\\
\end{array}
\end{array}
if (/.f64 x y) < -1.32e39Initial program 76.6%
Taylor expanded in x around inf
/-lowering-/.f6482.4
Simplified82.4%
if -1.32e39 < (/.f64 x y) < 8.5e7Initial program 88.3%
Taylor expanded in x around 0
Simplified95.9%
Taylor expanded in z around 0
Simplified80.5%
+-lowering-+.f64N/A
*-rgt-identityN/A
/-lowering-/.f64N/A
*-lowering-*.f6480.5
Applied egg-rr80.5%
if 8.5e7 < (/.f64 x y) Initial program 85.9%
Taylor expanded in t around inf
Simplified73.1%
Final simplification79.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) -2.0)))
(if (<= (/ x y) -8.2e-6)
t_1
(if (<= (/ x y) 1.7e-13) (+ -2.0 (/ 2.0 t)) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + -2.0;
double tmp;
if ((x / y) <= -8.2e-6) {
tmp = t_1;
} else if ((x / y) <= 1.7e-13) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x / y) + (-2.0d0)
if ((x / y) <= (-8.2d-6)) then
tmp = t_1
else if ((x / y) <= 1.7d-13) then
tmp = (-2.0d0) + (2.0d0 / t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x / y) + -2.0;
double tmp;
if ((x / y) <= -8.2e-6) {
tmp = t_1;
} else if ((x / y) <= 1.7e-13) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / y) + -2.0 tmp = 0 if (x / y) <= -8.2e-6: tmp = t_1 elif (x / y) <= 1.7e-13: tmp = -2.0 + (2.0 / t) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (Float64(x / y) <= -8.2e-6) tmp = t_1; elseif (Float64(x / y) <= 1.7e-13) tmp = Float64(-2.0 + Float64(2.0 / t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / y) + -2.0; tmp = 0.0; if ((x / y) <= -8.2e-6) tmp = t_1; elseif ((x / y) <= 1.7e-13) tmp = -2.0 + (2.0 / t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -8.2e-6], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 1.7e-13], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + -2\\
\mathbf{if}\;\frac{x}{y} \leq -8.2 \cdot 10^{-6}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 1.7 \cdot 10^{-13}:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -8.1999999999999994e-6 or 1.70000000000000008e-13 < (/.f64 x y) Initial program 80.7%
Taylor expanded in t around inf
Simplified72.2%
if -8.1999999999999994e-6 < (/.f64 x y) < 1.70000000000000008e-13Initial program 89.9%
Taylor expanded in x around 0
Simplified99.8%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6454.2
Simplified54.2%
Final simplification63.7%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -2200.0) (/ x y) (if (<= (/ x y) 4.6) (+ -2.0 (/ 2.0 t)) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2200.0) {
tmp = x / y;
} else if ((x / y) <= 4.6) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-2200.0d0)) then
tmp = x / y
else if ((x / y) <= 4.6d0) then
tmp = (-2.0d0) + (2.0d0 / t)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2200.0) {
tmp = x / y;
} else if ((x / y) <= 4.6) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -2200.0: tmp = x / y elif (x / y) <= 4.6: tmp = -2.0 + (2.0 / t) else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -2200.0) tmp = Float64(x / y); elseif (Float64(x / y) <= 4.6) tmp = Float64(-2.0 + Float64(2.0 / t)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -2200.0) tmp = x / y; elseif ((x / y) <= 4.6) tmp = -2.0 + (2.0 / t); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -2200.0], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 4.6], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -2200:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 4.6:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -2200 or 4.5999999999999996 < (/.f64 x y) Initial program 81.6%
Taylor expanded in x around inf
/-lowering-/.f6471.4
Simplified71.4%
if -2200 < (/.f64 x y) < 4.5999999999999996Initial program 88.6%
Taylor expanded in x around 0
Simplified98.7%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6453.7
Simplified53.7%
Final simplification62.8%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -2.0) (/ x y) (if (<= (/ x y) 2.0) -2.0 (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2.0) {
tmp = x / y;
} else if ((x / y) <= 2.0) {
tmp = -2.0;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-2.0d0)) then
tmp = x / y
else if ((x / y) <= 2.0d0) then
tmp = -2.0d0
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -2.0) {
tmp = x / y;
} else if ((x / y) <= 2.0) {
tmp = -2.0;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -2.0: tmp = x / y elif (x / y) <= 2.0: tmp = -2.0 else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -2.0) tmp = Float64(x / y); elseif (Float64(x / y) <= 2.0) tmp = -2.0; else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -2.0) tmp = x / y; elseif ((x / y) <= 2.0) tmp = -2.0; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -2.0], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 2.0], -2.0, N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -2:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 2:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -2 or 2 < (/.f64 x y) Initial program 81.6%
Taylor expanded in x around inf
/-lowering-/.f6471.4
Simplified71.4%
if -2 < (/.f64 x y) < 2Initial program 88.6%
Taylor expanded in x around 0
Simplified98.7%
Taylor expanded in t around inf
Simplified37.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) (+ -2.0 (/ 2.0 t)))))
(if (<= z -1.2e-37)
t_1
(if (<= z 5.6e-32) (+ (/ x y) (/ 2.0 (* z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (-2.0 + (2.0 / t));
double tmp;
if (z <= -1.2e-37) {
tmp = t_1;
} else if (z <= 5.6e-32) {
tmp = (x / y) + (2.0 / (z * t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x / y) + ((-2.0d0) + (2.0d0 / t))
if (z <= (-1.2d-37)) then
tmp = t_1
else if (z <= 5.6d-32) then
tmp = (x / y) + (2.0d0 / (z * t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (-2.0 + (2.0 / t));
double tmp;
if (z <= -1.2e-37) {
tmp = t_1;
} else if (z <= 5.6e-32) {
tmp = (x / y) + (2.0 / (z * t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x / y) + (-2.0 + (2.0 / t)) tmp = 0 if z <= -1.2e-37: tmp = t_1 elif z <= 5.6e-32: tmp = (x / y) + (2.0 / (z * t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(-2.0 + Float64(2.0 / t))) tmp = 0.0 if (z <= -1.2e-37) tmp = t_1; elseif (z <= 5.6e-32) tmp = Float64(Float64(x / y) + Float64(2.0 / Float64(z * t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x / y) + (-2.0 + (2.0 / t)); tmp = 0.0; if (z <= -1.2e-37) tmp = t_1; elseif (z <= 5.6e-32) tmp = (x / y) + (2.0 / (z * t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.2e-37], t$95$1, If[LessEqual[z, 5.6e-32], N[(N[(x / y), $MachinePrecision] + N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \left(-2 + \frac{2}{t}\right)\\
\mathbf{if}\;z \leq -1.2 \cdot 10^{-37}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 5.6 \cdot 10^{-32}:\\
\;\;\;\;\frac{x}{y} + \frac{2}{z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -1.19999999999999995e-37 or 5.5999999999999998e-32 < z Initial program 71.1%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f64100.0
Simplified100.0%
if -1.19999999999999995e-37 < z < 5.5999999999999998e-32Initial program 98.3%
Taylor expanded in z around 0
/-lowering-/.f64N/A
*-lowering-*.f6490.7
Simplified90.7%
Final simplification95.2%
(FPCore (x y z t) :precision binary64 (if (<= t -1.0) -2.0 (if (<= t 246000000000.0) (/ 2.0 t) -2.0)))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -1.0) {
tmp = -2.0;
} else if (t <= 246000000000.0) {
tmp = 2.0 / t;
} else {
tmp = -2.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-1.0d0)) then
tmp = -2.0d0
else if (t <= 246000000000.0d0) then
tmp = 2.0d0 / t
else
tmp = -2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -1.0) {
tmp = -2.0;
} else if (t <= 246000000000.0) {
tmp = 2.0 / t;
} else {
tmp = -2.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -1.0: tmp = -2.0 elif t <= 246000000000.0: tmp = 2.0 / t else: tmp = -2.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -1.0) tmp = -2.0; elseif (t <= 246000000000.0) tmp = Float64(2.0 / t); else tmp = -2.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -1.0) tmp = -2.0; elseif (t <= 246000000000.0) tmp = 2.0 / t; else tmp = -2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -1.0], -2.0, If[LessEqual[t, 246000000000.0], N[(2.0 / t), $MachinePrecision], -2.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -1:\\
\;\;\;\;-2\\
\mathbf{elif}\;t \leq 246000000000:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;-2\\
\end{array}
\end{array}
if t < -1 or 2.46e11 < t Initial program 72.9%
Taylor expanded in x around 0
Simplified53.3%
Taylor expanded in t around inf
Simplified35.7%
if -1 < t < 2.46e11Initial program 98.2%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6452.6
Simplified52.6%
Taylor expanded in t around 0
/-lowering-/.f6426.7
Simplified26.7%
(FPCore (x y z t) :precision binary64 -2.0)
double code(double x, double y, double z, double t) {
return -2.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -2.0d0
end function
public static double code(double x, double y, double z, double t) {
return -2.0;
}
def code(x, y, z, t): return -2.0
function code(x, y, z, t) return -2.0 end
function tmp = code(x, y, z, t) tmp = -2.0; end
code[x_, y_, z_, t_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 85.0%
Taylor expanded in x around 0
Simplified63.9%
Taylor expanded in t around inf
Simplified19.6%
(FPCore (x y z t) :precision binary64 (- (/ (+ (/ 2.0 z) 2.0) t) (- 2.0 (/ x y))))
double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((2.0d0 / z) + 2.0d0) / t) - (2.0d0 - (x / y))
end function
public static double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
def code(x, y, z, t): return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(2.0 / z) + 2.0) / t) - Float64(2.0 - Float64(x / y))) end
function tmp = code(x, y, z, t) tmp = (((2.0 / z) + 2.0) / t) - (2.0 - (x / y)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(2.0 / z), $MachinePrecision] + 2.0), $MachinePrecision] / t), $MachinePrecision] - N[(2.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{2}{z} + 2}{t} - \left(2 - \frac{x}{y}\right)
\end{array}
herbie shell --seed 2024205
(FPCore (x y z t)
:name "Data.HashTable.ST.Basic:computeOverhead from hashtables-1.2.0.2"
:precision binary64
:alt
(! :herbie-platform default (- (/ (+ (/ 2 z) 2) t) (- 2 (/ x y))))
(+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))