Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K

Percentage Accurate: 70.3% → 77.6%
Time: 21.2s
Alternatives: 13
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 13 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 70.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Alternative 1: 77.6% accurate, 0.2× speedup?

\[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \begin{array}{l} t_1 := z \cdot \left(t \cdot 0.3333333333333333\right)\\ t_2 := \frac{\mathsf{fma}\left(z, t \cdot -0.3333333333333333, y\right)}{t\_1 - y}\\ t_3 := t\_1 \cdot t\_2\\ t_4 := 2 \cdot \sqrt{x}\\ t_5 := y \cdot t\_2\\ \mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.9999999999999287:\\ \;\;\;\;t\_4 \cdot \mathsf{fma}\left(\cos t\_3, \cos t\_5, \sin t\_3 \cdot \sin t\_5\right) - \frac{\frac{a}{b}}{3}\\ \mathbf{else}:\\ \;\;\;\;t\_4 - \frac{a}{3 \cdot b}\\ \end{array} \end{array} \]
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (* z (* t 0.3333333333333333)))
        (t_2 (/ (fma z (* t -0.3333333333333333) y) (- t_1 y)))
        (t_3 (* t_1 t_2))
        (t_4 (* 2.0 (sqrt x)))
        (t_5 (* y t_2)))
   (if (<= (cos (- y (/ (* z t) 3.0))) 0.9999999999999287)
     (-
      (* t_4 (fma (cos t_3) (cos t_5) (* (sin t_3) (sin t_5))))
      (/ (/ a b) 3.0))
     (- t_4 (/ a (* 3.0 b))))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = z * (t * 0.3333333333333333);
	double t_2 = fma(z, (t * -0.3333333333333333), y) / (t_1 - y);
	double t_3 = t_1 * t_2;
	double t_4 = 2.0 * sqrt(x);
	double t_5 = y * t_2;
	double tmp;
	if (cos((y - ((z * t) / 3.0))) <= 0.9999999999999287) {
		tmp = (t_4 * fma(cos(t_3), cos(t_5), (sin(t_3) * sin(t_5)))) - ((a / b) / 3.0);
	} else {
		tmp = t_4 - (a / (3.0 * b));
	}
	return tmp;
}
x, y, z, t, a, b = sort([x, y, z, t, a, b])
function code(x, y, z, t, a, b)
	t_1 = Float64(z * Float64(t * 0.3333333333333333))
	t_2 = Float64(fma(z, Float64(t * -0.3333333333333333), y) / Float64(t_1 - y))
	t_3 = Float64(t_1 * t_2)
	t_4 = Float64(2.0 * sqrt(x))
	t_5 = Float64(y * t_2)
	tmp = 0.0
	if (cos(Float64(y - Float64(Float64(z * t) / 3.0))) <= 0.9999999999999287)
		tmp = Float64(Float64(t_4 * fma(cos(t_3), cos(t_5), Float64(sin(t_3) * sin(t_5)))) - Float64(Float64(a / b) / 3.0));
	else
		tmp = Float64(t_4 - Float64(a / Float64(3.0 * b)));
	end
	return tmp
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(z * N[(t * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * N[(t * -0.3333333333333333), $MachinePrecision] + y), $MachinePrecision] / N[(t$95$1 - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$1 * t$95$2), $MachinePrecision]}, Block[{t$95$4 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$5 = N[(y * t$95$2), $MachinePrecision]}, If[LessEqual[N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 0.9999999999999287], N[(N[(t$95$4 * N[(N[Cos[t$95$3], $MachinePrecision] * N[Cos[t$95$5], $MachinePrecision] + N[(N[Sin[t$95$3], $MachinePrecision] * N[Sin[t$95$5], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision], N[(t$95$4 - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := z \cdot \left(t \cdot 0.3333333333333333\right)\\
t_2 := \frac{\mathsf{fma}\left(z, t \cdot -0.3333333333333333, y\right)}{t\_1 - y}\\
t_3 := t\_1 \cdot t\_2\\
t_4 := 2 \cdot \sqrt{x}\\
t_5 := y \cdot t\_2\\
\mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.9999999999999287:\\
\;\;\;\;t\_4 \cdot \mathsf{fma}\left(\cos t\_3, \cos t\_5, \sin t\_3 \cdot \sin t\_5\right) - \frac{\frac{a}{b}}{3}\\

\mathbf{else}:\\
\;\;\;\;t\_4 - \frac{a}{3 \cdot b}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64)))) < 0.99999999999992872

    1. Initial program 69.1%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. associate-/r*N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \color{blue}{\frac{\frac{a}{b}}{3}} \]
      2. /-lowering-/.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \color{blue}{\frac{\frac{a}{b}}{3}} \]
      3. /-lowering-/.f6469.1

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{\color{blue}{\frac{a}{b}}}{3} \]
    4. Applied egg-rr69.1%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \color{blue}{\frac{\frac{a}{b}}{3}} \]
    5. Applied egg-rr26.8%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(\frac{\mathsf{fma}\left(z, t \cdot 0.3333333333333333, y\right) \cdot \mathsf{fma}\left(z \cdot t, -0.3333333333333333, y\right)}{\left(z \cdot \left(z \cdot \left(t \cdot t\right)\right)\right) \cdot 0.1111111111111111 - y \cdot y} \cdot \left(z \cdot \left(t \cdot 0.3333333333333333\right) - y\right)\right)} - \frac{\frac{a}{b}}{3} \]
    6. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(\left(z \cdot \left(t \cdot \frac{1}{3}\right) - y\right) \cdot \frac{\left(z \cdot \left(t \cdot \frac{1}{3}\right) + y\right) \cdot \left(\left(z \cdot t\right) \cdot \frac{-1}{3} + y\right)}{\left(z \cdot \left(z \cdot \left(t \cdot t\right)\right)\right) \cdot \frac{1}{9} - y \cdot y}\right)} - \frac{\frac{a}{b}}{3} \]
      2. clear-numN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\left(z \cdot \left(t \cdot \frac{1}{3}\right) - y\right) \cdot \color{blue}{\frac{1}{\frac{\left(z \cdot \left(z \cdot \left(t \cdot t\right)\right)\right) \cdot \frac{1}{9} - y \cdot y}{\left(z \cdot \left(t \cdot \frac{1}{3}\right) + y\right) \cdot \left(\left(z \cdot t\right) \cdot \frac{-1}{3} + y\right)}}}\right) - \frac{\frac{a}{b}}{3} \]
      3. un-div-invN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(\frac{z \cdot \left(t \cdot \frac{1}{3}\right) - y}{\frac{\left(z \cdot \left(z \cdot \left(t \cdot t\right)\right)\right) \cdot \frac{1}{9} - y \cdot y}{\left(z \cdot \left(t \cdot \frac{1}{3}\right) + y\right) \cdot \left(\left(z \cdot t\right) \cdot \frac{-1}{3} + y\right)}}\right)} - \frac{\frac{a}{b}}{3} \]
      4. /-lowering-/.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(\frac{z \cdot \left(t \cdot \frac{1}{3}\right) - y}{\frac{\left(z \cdot \left(z \cdot \left(t \cdot t\right)\right)\right) \cdot \frac{1}{9} - y \cdot y}{\left(z \cdot \left(t \cdot \frac{1}{3}\right) + y\right) \cdot \left(\left(z \cdot t\right) \cdot \frac{-1}{3} + y\right)}}\right)} - \frac{\frac{a}{b}}{3} \]
      5. --lowering--.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\frac{\color{blue}{z \cdot \left(t \cdot \frac{1}{3}\right) - y}}{\frac{\left(z \cdot \left(z \cdot \left(t \cdot t\right)\right)\right) \cdot \frac{1}{9} - y \cdot y}{\left(z \cdot \left(t \cdot \frac{1}{3}\right) + y\right) \cdot \left(\left(z \cdot t\right) \cdot \frac{-1}{3} + y\right)}}\right) - \frac{\frac{a}{b}}{3} \]
      6. *-lowering-*.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\frac{\color{blue}{z \cdot \left(t \cdot \frac{1}{3}\right)} - y}{\frac{\left(z \cdot \left(z \cdot \left(t \cdot t\right)\right)\right) \cdot \frac{1}{9} - y \cdot y}{\left(z \cdot \left(t \cdot \frac{1}{3}\right) + y\right) \cdot \left(\left(z \cdot t\right) \cdot \frac{-1}{3} + y\right)}}\right) - \frac{\frac{a}{b}}{3} \]
      7. *-lowering-*.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\frac{z \cdot \color{blue}{\left(t \cdot \frac{1}{3}\right)} - y}{\frac{\left(z \cdot \left(z \cdot \left(t \cdot t\right)\right)\right) \cdot \frac{1}{9} - y \cdot y}{\left(z \cdot \left(t \cdot \frac{1}{3}\right) + y\right) \cdot \left(\left(z \cdot t\right) \cdot \frac{-1}{3} + y\right)}}\right) - \frac{\frac{a}{b}}{3} \]
      8. associate-/r*N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(\frac{z \cdot \left(t \cdot \frac{1}{3}\right) - y}{\color{blue}{\frac{\frac{\left(z \cdot \left(z \cdot \left(t \cdot t\right)\right)\right) \cdot \frac{1}{9} - y \cdot y}{z \cdot \left(t \cdot \frac{1}{3}\right) + y}}{\left(z \cdot t\right) \cdot \frac{-1}{3} + y}}}\right) - \frac{\frac{a}{b}}{3} \]
    7. Applied egg-rr68.6%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(\frac{z \cdot \left(t \cdot 0.3333333333333333\right) - y}{\frac{z \cdot \left(t \cdot 0.3333333333333333\right) - y}{\mathsf{fma}\left(-0.3333333333333333, z \cdot t, y\right)}}\right)} - \frac{\frac{a}{b}}{3} \]
    8. Step-by-step derivation
      1. div-subN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(\frac{z \cdot \left(t \cdot \frac{1}{3}\right)}{\frac{z \cdot \left(t \cdot \frac{1}{3}\right) - y}{\frac{-1}{3} \cdot \left(z \cdot t\right) + y}} - \frac{y}{\frac{z \cdot \left(t \cdot \frac{1}{3}\right) - y}{\frac{-1}{3} \cdot \left(z \cdot t\right) + y}}\right)} - \frac{\frac{a}{b}}{3} \]
      2. cos-diffN/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos \left(\frac{z \cdot \left(t \cdot \frac{1}{3}\right)}{\frac{z \cdot \left(t \cdot \frac{1}{3}\right) - y}{\frac{-1}{3} \cdot \left(z \cdot t\right) + y}}\right) \cdot \cos \left(\frac{y}{\frac{z \cdot \left(t \cdot \frac{1}{3}\right) - y}{\frac{-1}{3} \cdot \left(z \cdot t\right) + y}}\right) + \sin \left(\frac{z \cdot \left(t \cdot \frac{1}{3}\right)}{\frac{z \cdot \left(t \cdot \frac{1}{3}\right) - y}{\frac{-1}{3} \cdot \left(z \cdot t\right) + y}}\right) \cdot \sin \left(\frac{y}{\frac{z \cdot \left(t \cdot \frac{1}{3}\right) - y}{\frac{-1}{3} \cdot \left(z \cdot t\right) + y}}\right)\right)} - \frac{\frac{a}{b}}{3} \]
      3. accelerator-lowering-fma.f64N/A

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(\frac{z \cdot \left(t \cdot \frac{1}{3}\right)}{\frac{z \cdot \left(t \cdot \frac{1}{3}\right) - y}{\frac{-1}{3} \cdot \left(z \cdot t\right) + y}}\right), \cos \left(\frac{y}{\frac{z \cdot \left(t \cdot \frac{1}{3}\right) - y}{\frac{-1}{3} \cdot \left(z \cdot t\right) + y}}\right), \sin \left(\frac{z \cdot \left(t \cdot \frac{1}{3}\right)}{\frac{z \cdot \left(t \cdot \frac{1}{3}\right) - y}{\frac{-1}{3} \cdot \left(z \cdot t\right) + y}}\right) \cdot \sin \left(\frac{y}{\frac{z \cdot \left(t \cdot \frac{1}{3}\right) - y}{\frac{-1}{3} \cdot \left(z \cdot t\right) + y}}\right)\right)} - \frac{\frac{a}{b}}{3} \]
    9. Applied egg-rr69.9%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(\left(z \cdot \left(t \cdot 0.3333333333333333\right)\right) \cdot \frac{\mathsf{fma}\left(z, t \cdot -0.3333333333333333, y\right)}{z \cdot \left(t \cdot 0.3333333333333333\right) - y}\right), \cos \left(y \cdot \frac{\mathsf{fma}\left(z, t \cdot -0.3333333333333333, y\right)}{z \cdot \left(t \cdot 0.3333333333333333\right) - y}\right), \sin \left(\left(z \cdot \left(t \cdot 0.3333333333333333\right)\right) \cdot \frac{\mathsf{fma}\left(z, t \cdot -0.3333333333333333, y\right)}{z \cdot \left(t \cdot 0.3333333333333333\right) - y}\right) \cdot \sin \left(y \cdot \frac{\mathsf{fma}\left(z, t \cdot -0.3333333333333333, y\right)}{z \cdot \left(t \cdot 0.3333333333333333\right) - y}\right)\right)} - \frac{\frac{a}{b}}{3} \]

    if 0.99999999999992872 < (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))

    1. Initial program 55.4%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. Simplified81.4%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
      2. Taylor expanded in y around 0

        \[\leadsto \color{blue}{2 \cdot \sqrt{x}} - \frac{a}{b \cdot 3} \]
      3. Step-by-step derivation
        1. *-lowering-*.f64N/A

          \[\leadsto \color{blue}{2 \cdot \sqrt{x}} - \frac{a}{b \cdot 3} \]
        2. sqrt-lowering-sqrt.f6482.4

          \[\leadsto 2 \cdot \color{blue}{\sqrt{x}} - \frac{a}{b \cdot 3} \]
      4. Simplified82.4%

        \[\leadsto \color{blue}{2 \cdot \sqrt{x}} - \frac{a}{b \cdot 3} \]
    5. Recombined 2 regimes into one program.
    6. Final simplification74.4%

      \[\leadsto \begin{array}{l} \mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \leq 0.9999999999999287:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(\cos \left(\left(z \cdot \left(t \cdot 0.3333333333333333\right)\right) \cdot \frac{\mathsf{fma}\left(z, t \cdot -0.3333333333333333, y\right)}{z \cdot \left(t \cdot 0.3333333333333333\right) - y}\right), \cos \left(y \cdot \frac{\mathsf{fma}\left(z, t \cdot -0.3333333333333333, y\right)}{z \cdot \left(t \cdot 0.3333333333333333\right) - y}\right), \sin \left(\left(z \cdot \left(t \cdot 0.3333333333333333\right)\right) \cdot \frac{\mathsf{fma}\left(z, t \cdot -0.3333333333333333, y\right)}{z \cdot \left(t \cdot 0.3333333333333333\right) - y}\right) \cdot \sin \left(y \cdot \frac{\mathsf{fma}\left(z, t \cdot -0.3333333333333333, y\right)}{z \cdot \left(t \cdot 0.3333333333333333\right) - y}\right)\right) - \frac{\frac{a}{b}}{3}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}\\ \end{array} \]
    7. Add Preprocessing

    Alternative 2: 77.6% accurate, 0.2× speedup?

    \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \begin{array}{l} t_1 := 2 \cdot \sqrt{x}\\ t_2 := \frac{a}{3 \cdot b}\\ \mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \cdot t\_1 - t\_2 \leq 5 \cdot 10^{+155}:\\ \;\;\;\;t\_1 \cdot \left(\cos y \cdot \cos \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right) - \sin \left(\left(z \cdot t\right) \cdot -0.3333333333333333\right) \cdot \sin y\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(2, \sqrt{x}, \frac{-0.3333333333333333 \cdot a}{b}\right)\\ \end{array} \end{array} \]
    NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
    (FPCore (x y z t a b)
     :precision binary64
     (let* ((t_1 (* 2.0 (sqrt x))) (t_2 (/ a (* 3.0 b))))
       (if (<= (- (* (cos (- y (/ (* z t) 3.0))) t_1) t_2) 5e+155)
         (-
          (*
           t_1
           (-
            (* (cos y) (cos (* z (* t 0.3333333333333333))))
            (* (sin (* (* z t) -0.3333333333333333)) (sin y))))
          t_2)
         (fma 2.0 (sqrt x) (/ (* -0.3333333333333333 a) b)))))
    assert(x < y && y < z && z < t && t < a && a < b);
    double code(double x, double y, double z, double t, double a, double b) {
    	double t_1 = 2.0 * sqrt(x);
    	double t_2 = a / (3.0 * b);
    	double tmp;
    	if (((cos((y - ((z * t) / 3.0))) * t_1) - t_2) <= 5e+155) {
    		tmp = (t_1 * ((cos(y) * cos((z * (t * 0.3333333333333333)))) - (sin(((z * t) * -0.3333333333333333)) * sin(y)))) - t_2;
    	} else {
    		tmp = fma(2.0, sqrt(x), ((-0.3333333333333333 * a) / b));
    	}
    	return tmp;
    }
    
    x, y, z, t, a, b = sort([x, y, z, t, a, b])
    function code(x, y, z, t, a, b)
    	t_1 = Float64(2.0 * sqrt(x))
    	t_2 = Float64(a / Float64(3.0 * b))
    	tmp = 0.0
    	if (Float64(Float64(cos(Float64(y - Float64(Float64(z * t) / 3.0))) * t_1) - t_2) <= 5e+155)
    		tmp = Float64(Float64(t_1 * Float64(Float64(cos(y) * cos(Float64(z * Float64(t * 0.3333333333333333)))) - Float64(sin(Float64(Float64(z * t) * -0.3333333333333333)) * sin(y)))) - t_2);
    	else
    		tmp = fma(2.0, sqrt(x), Float64(Float64(-0.3333333333333333 * a) / b));
    	end
    	return tmp
    end
    
    NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
    code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(N[(N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * t$95$1), $MachinePrecision] - t$95$2), $MachinePrecision], 5e+155], N[(N[(t$95$1 * N[(N[(N[Cos[y], $MachinePrecision] * N[Cos[N[(z * N[(t * 0.3333333333333333), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[N[(N[(z * t), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]], $MachinePrecision] * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(2.0 * N[Sqrt[x], $MachinePrecision] + N[(N[(-0.3333333333333333 * a), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]]]]
    
    \begin{array}{l}
    [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
    \\
    \begin{array}{l}
    t_1 := 2 \cdot \sqrt{x}\\
    t_2 := \frac{a}{3 \cdot b}\\
    \mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \cdot t\_1 - t\_2 \leq 5 \cdot 10^{+155}:\\
    \;\;\;\;t\_1 \cdot \left(\cos y \cdot \cos \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right) - \sin \left(\left(z \cdot t\right) \cdot -0.3333333333333333\right) \cdot \sin y\right) - t\_2\\
    
    \mathbf{else}:\\
    \;\;\;\;\mathsf{fma}\left(2, \sqrt{x}, \frac{-0.3333333333333333 \cdot a}{b}\right)\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64)))) < 4.9999999999999999e155

      1. Initial program 73.6%

        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
      2. Add Preprocessing
      3. Applied egg-rr16.6%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(\frac{\left(\mathsf{fma}\left(y, y \cdot y, \left(\left(z \cdot t\right) \cdot \left(z \cdot \left(t \cdot \left(z \cdot t\right)\right)\right)\right) \cdot 0.037037037037037035\right) \cdot \mathsf{fma}\left(y, y \cdot y, \left(\left(z \cdot t\right) \cdot \left(z \cdot \left(t \cdot \left(z \cdot t\right)\right)\right)\right) \cdot -0.037037037037037035\right)\right) \cdot \frac{1}{\mathsf{fma}\left(z \cdot \left(t \cdot 0.3333333333333333\right), \mathsf{fma}\left(z, t \cdot 0.3333333333333333, y\right), y \cdot y\right)}}{\mathsf{fma}\left(y, y \cdot y, \left(\left(z \cdot t\right) \cdot \left(z \cdot \left(t \cdot \left(z \cdot t\right)\right)\right)\right) \cdot 0.037037037037037035\right)}\right)} - \frac{a}{b \cdot 3} \]
      4. Applied egg-rr74.3%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y \cdot \cos \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right) - \sin \left(\left(z \cdot t\right) \cdot -0.3333333333333333\right) \cdot \sin y\right)} - \frac{a}{b \cdot 3} \]

      if 4.9999999999999999e155 < (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) (/.f64 a (*.f64 b #s(literal 3 binary64))))

      1. Initial program 35.8%

        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
      4. Step-by-step derivation
        1. Simplified73.1%

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
        2. Taylor expanded in y around 0

          \[\leadsto \color{blue}{2 \cdot \sqrt{x} - \frac{1}{3} \cdot \frac{a}{b}} \]
        3. Step-by-step derivation
          1. cancel-sign-sub-invN/A

            \[\leadsto \color{blue}{2 \cdot \sqrt{x} + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
          2. metadata-evalN/A

            \[\leadsto 2 \cdot \sqrt{x} + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
          3. accelerator-lowering-fma.f64N/A

            \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x}, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
          4. sqrt-lowering-sqrt.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
          5. associate-*r/N/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}}\right) \]
          6. metadata-evalN/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{\color{blue}{\left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} \cdot a}{b}\right) \]
          7. /-lowering-/.f64N/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \color{blue}{\frac{\left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a}{b}}\right) \]
          8. distribute-lft-neg-inN/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{\color{blue}{\mathsf{neg}\left(\frac{1}{3} \cdot a\right)}}{b}\right) \]
          9. *-commutativeN/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{\mathsf{neg}\left(\color{blue}{a \cdot \frac{1}{3}}\right)}{b}\right) \]
          10. distribute-rgt-neg-inN/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{\color{blue}{a \cdot \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)}}{b}\right) \]
          11. metadata-evalN/A

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot \color{blue}{\frac{-1}{3}}}{b}\right) \]
          12. *-lowering-*.f6474.6

            \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{\color{blue}{a \cdot -0.3333333333333333}}{b}\right) \]
        4. Simplified74.6%

          \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)} \]
      5. Recombined 2 regimes into one program.
      6. Final simplification74.4%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\cos \left(y - \frac{z \cdot t}{3}\right) \cdot \left(2 \cdot \sqrt{x}\right) - \frac{a}{3 \cdot b} \leq 5 \cdot 10^{+155}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \left(\cos y \cdot \cos \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right) - \sin \left(\left(z \cdot t\right) \cdot -0.3333333333333333\right) \cdot \sin y\right) - \frac{a}{3 \cdot b}\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(2, \sqrt{x}, \frac{-0.3333333333333333 \cdot a}{b}\right)\\ \end{array} \]
      7. Add Preprocessing

      Alternative 3: 71.7% accurate, 1.0× speedup?

      \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ t_2 := 2 \cdot \sqrt{x}\\ t_3 := t\_2 - t\_1\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{-103}:\\ \;\;\;\;t\_3\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-131}:\\ \;\;\;\;t\_2 \cdot \cos y\\ \mathbf{else}:\\ \;\;\;\;t\_3\\ \end{array} \end{array} \]
      NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
      (FPCore (x y z t a b)
       :precision binary64
       (let* ((t_1 (/ a (* 3.0 b))) (t_2 (* 2.0 (sqrt x))) (t_3 (- t_2 t_1)))
         (if (<= t_1 -2e-103) t_3 (if (<= t_1 2e-131) (* t_2 (cos y)) t_3))))
      assert(x < y && y < z && z < t && t < a && a < b);
      double code(double x, double y, double z, double t, double a, double b) {
      	double t_1 = a / (3.0 * b);
      	double t_2 = 2.0 * sqrt(x);
      	double t_3 = t_2 - t_1;
      	double tmp;
      	if (t_1 <= -2e-103) {
      		tmp = t_3;
      	} else if (t_1 <= 2e-131) {
      		tmp = t_2 * cos(y);
      	} else {
      		tmp = t_3;
      	}
      	return tmp;
      }
      
      NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
      real(8) function code(x, y, z, t, a, b)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8), intent (in) :: t
          real(8), intent (in) :: a
          real(8), intent (in) :: b
          real(8) :: t_1
          real(8) :: t_2
          real(8) :: t_3
          real(8) :: tmp
          t_1 = a / (3.0d0 * b)
          t_2 = 2.0d0 * sqrt(x)
          t_3 = t_2 - t_1
          if (t_1 <= (-2d-103)) then
              tmp = t_3
          else if (t_1 <= 2d-131) then
              tmp = t_2 * cos(y)
          else
              tmp = t_3
          end if
          code = tmp
      end function
      
      assert x < y && y < z && z < t && t < a && a < b;
      public static double code(double x, double y, double z, double t, double a, double b) {
      	double t_1 = a / (3.0 * b);
      	double t_2 = 2.0 * Math.sqrt(x);
      	double t_3 = t_2 - t_1;
      	double tmp;
      	if (t_1 <= -2e-103) {
      		tmp = t_3;
      	} else if (t_1 <= 2e-131) {
      		tmp = t_2 * Math.cos(y);
      	} else {
      		tmp = t_3;
      	}
      	return tmp;
      }
      
      [x, y, z, t, a, b] = sort([x, y, z, t, a, b])
      def code(x, y, z, t, a, b):
      	t_1 = a / (3.0 * b)
      	t_2 = 2.0 * math.sqrt(x)
      	t_3 = t_2 - t_1
      	tmp = 0
      	if t_1 <= -2e-103:
      		tmp = t_3
      	elif t_1 <= 2e-131:
      		tmp = t_2 * math.cos(y)
      	else:
      		tmp = t_3
      	return tmp
      
      x, y, z, t, a, b = sort([x, y, z, t, a, b])
      function code(x, y, z, t, a, b)
      	t_1 = Float64(a / Float64(3.0 * b))
      	t_2 = Float64(2.0 * sqrt(x))
      	t_3 = Float64(t_2 - t_1)
      	tmp = 0.0
      	if (t_1 <= -2e-103)
      		tmp = t_3;
      	elseif (t_1 <= 2e-131)
      		tmp = Float64(t_2 * cos(y));
      	else
      		tmp = t_3;
      	end
      	return tmp
      end
      
      x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
      function tmp_2 = code(x, y, z, t, a, b)
      	t_1 = a / (3.0 * b);
      	t_2 = 2.0 * sqrt(x);
      	t_3 = t_2 - t_1;
      	tmp = 0.0;
      	if (t_1 <= -2e-103)
      		tmp = t_3;
      	elseif (t_1 <= 2e-131)
      		tmp = t_2 * cos(y);
      	else
      		tmp = t_3;
      	end
      	tmp_2 = tmp;
      end
      
      NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
      code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$2 - t$95$1), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-103], t$95$3, If[LessEqual[t$95$1, 2e-131], N[(t$95$2 * N[Cos[y], $MachinePrecision]), $MachinePrecision], t$95$3]]]]]
      
      \begin{array}{l}
      [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
      \\
      \begin{array}{l}
      t_1 := \frac{a}{3 \cdot b}\\
      t_2 := 2 \cdot \sqrt{x}\\
      t_3 := t\_2 - t\_1\\
      \mathbf{if}\;t\_1 \leq -2 \cdot 10^{-103}:\\
      \;\;\;\;t\_3\\
      
      \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-131}:\\
      \;\;\;\;t\_2 \cdot \cos y\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_3\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.99999999999999992e-103 or 2e-131 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

        1. Initial program 69.5%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
        4. Step-by-step derivation
          1. Simplified82.4%

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
          2. Taylor expanded in y around 0

            \[\leadsto \color{blue}{2 \cdot \sqrt{x}} - \frac{a}{b \cdot 3} \]
          3. Step-by-step derivation
            1. *-lowering-*.f64N/A

              \[\leadsto \color{blue}{2 \cdot \sqrt{x}} - \frac{a}{b \cdot 3} \]
            2. sqrt-lowering-sqrt.f6481.0

              \[\leadsto 2 \cdot \color{blue}{\sqrt{x}} - \frac{a}{b \cdot 3} \]
          4. Simplified81.0%

            \[\leadsto \color{blue}{2 \cdot \sqrt{x}} - \frac{a}{b \cdot 3} \]

          if -1.99999999999999992e-103 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2e-131

          1. Initial program 52.3%

            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
          4. Step-by-step derivation
            1. Simplified52.0%

              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
            2. Taylor expanded in x around inf

              \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right)} \]
            3. Step-by-step derivation
              1. associate-*r*N/A

                \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y} \]
              2. *-lowering-*.f64N/A

                \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y} \]
              3. *-lowering-*.f64N/A

                \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right)} \cdot \cos y \]
              4. sqrt-lowering-sqrt.f64N/A

                \[\leadsto \left(2 \cdot \color{blue}{\sqrt{x}}\right) \cdot \cos y \]
              5. cos-lowering-cos.f6451.8

                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} \]
            4. Simplified51.8%

              \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y} \]
          5. Recombined 2 regimes into one program.
          6. Final simplification71.8%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -2 \cdot 10^{-103}:\\ \;\;\;\;2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}\\ \mathbf{elif}\;\frac{a}{3 \cdot b} \leq 2 \cdot 10^{-131}:\\ \;\;\;\;\left(2 \cdot \sqrt{x}\right) \cdot \cos y\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}\\ \end{array} \]
          7. Add Preprocessing

          Alternative 4: 76.4% accurate, 1.2× speedup?

          \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \frac{a}{b \cdot -3}\right) \end{array} \]
          NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
          (FPCore (x y z t a b)
           :precision binary64
           (fma (* 2.0 (cos y)) (sqrt x) (/ a (* b -3.0))))
          assert(x < y && y < z && z < t && t < a && a < b);
          double code(double x, double y, double z, double t, double a, double b) {
          	return fma((2.0 * cos(y)), sqrt(x), (a / (b * -3.0)));
          }
          
          x, y, z, t, a, b = sort([x, y, z, t, a, b])
          function code(x, y, z, t, a, b)
          	return fma(Float64(2.0 * cos(y)), sqrt(x), Float64(a / Float64(b * -3.0)))
          end
          
          NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
          code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Cos[y], $MachinePrecision]), $MachinePrecision] * N[Sqrt[x], $MachinePrecision] + N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
          
          \begin{array}{l}
          [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
          \\
          \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \frac{a}{b \cdot -3}\right)
          \end{array}
          
          Derivation
          1. Initial program 64.2%

            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
          4. Step-by-step derivation
            1. Simplified72.9%

              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
            2. Step-by-step derivation
              1. sub-negN/A

                \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
              2. *-commutativeN/A

                \[\leadsto \color{blue}{\cos y \cdot \left(2 \cdot \sqrt{x}\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
              3. associate-*r*N/A

                \[\leadsto \color{blue}{\left(\cos y \cdot 2\right) \cdot \sqrt{x}} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
              4. accelerator-lowering-fma.f64N/A

                \[\leadsto \color{blue}{\mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
              5. *-lowering-*.f64N/A

                \[\leadsto \mathsf{fma}\left(\color{blue}{\cos y \cdot 2}, \sqrt{x}, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
              6. cos-lowering-cos.f64N/A

                \[\leadsto \mathsf{fma}\left(\color{blue}{\cos y} \cdot 2, \sqrt{x}, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
              7. sqrt-lowering-sqrt.f64N/A

                \[\leadsto \mathsf{fma}\left(\cos y \cdot 2, \color{blue}{\sqrt{x}}, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
              8. distribute-neg-frac2N/A

                \[\leadsto \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \color{blue}{\frac{a}{\mathsf{neg}\left(b \cdot 3\right)}}\right) \]
              9. /-lowering-/.f64N/A

                \[\leadsto \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \color{blue}{\frac{a}{\mathsf{neg}\left(b \cdot 3\right)}}\right) \]
              10. distribute-rgt-neg-inN/A

                \[\leadsto \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{a}{\color{blue}{b \cdot \left(\mathsf{neg}\left(3\right)\right)}}\right) \]
              11. *-lowering-*.f64N/A

                \[\leadsto \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{a}{\color{blue}{b \cdot \left(\mathsf{neg}\left(3\right)\right)}}\right) \]
              12. metadata-eval72.9

                \[\leadsto \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{a}{b \cdot \color{blue}{-3}}\right) \]
            3. Applied egg-rr72.9%

              \[\leadsto \color{blue}{\mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{a}{b \cdot -3}\right)} \]
            4. Final simplification72.9%

              \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \frac{a}{b \cdot -3}\right) \]
            5. Add Preprocessing

            Alternative 5: 76.3% accurate, 1.2× speedup?

            \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, -0.3333333333333333 \cdot \frac{a}{b}\right) \end{array} \]
            NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
            (FPCore (x y z t a b)
             :precision binary64
             (fma 2.0 (* (sqrt x) (cos y)) (* -0.3333333333333333 (/ a b))))
            assert(x < y && y < z && z < t && t < a && a < b);
            double code(double x, double y, double z, double t, double a, double b) {
            	return fma(2.0, (sqrt(x) * cos(y)), (-0.3333333333333333 * (a / b)));
            }
            
            x, y, z, t, a, b = sort([x, y, z, t, a, b])
            function code(x, y, z, t, a, b)
            	return fma(2.0, Float64(sqrt(x) * cos(y)), Float64(-0.3333333333333333 * Float64(a / b)))
            end
            
            NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
            code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[(N[Sqrt[x], $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
            
            \begin{array}{l}
            [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
            \\
            \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, -0.3333333333333333 \cdot \frac{a}{b}\right)
            \end{array}
            
            Derivation
            1. Initial program 64.2%

              \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
            2. Add Preprocessing
            3. Taylor expanded in z around 0

              \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
            4. Step-by-step derivation
              1. cancel-sign-sub-invN/A

                \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
              2. metadata-evalN/A

                \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
              3. accelerator-lowering-fma.f64N/A

                \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
              4. *-lowering-*.f64N/A

                \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x} \cdot \cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
              5. sqrt-lowering-sqrt.f64N/A

                \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
              6. cos-lowering-cos.f64N/A

                \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \color{blue}{\cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
              7. *-commutativeN/A

                \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
              8. *-lowering-*.f64N/A

                \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
              9. /-lowering-/.f6472.8

                \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333\right) \]
            5. Simplified72.8%

              \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a}{b} \cdot -0.3333333333333333\right)} \]
            6. Final simplification72.8%

              \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, -0.3333333333333333 \cdot \frac{a}{b}\right) \]
            7. Add Preprocessing

            Alternative 6: 59.9% accurate, 2.4× speedup?

            \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ t_2 := \frac{\frac{a}{-3}}{b}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{-53}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 10^{-94}:\\ \;\;\;\;2 \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
            NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
            (FPCore (x y z t a b)
             :precision binary64
             (let* ((t_1 (/ a (* 3.0 b))) (t_2 (/ (/ a -3.0) b)))
               (if (<= t_1 -2e-53) t_2 (if (<= t_1 1e-94) (* 2.0 (sqrt x)) t_2))))
            assert(x < y && y < z && z < t && t < a && a < b);
            double code(double x, double y, double z, double t, double a, double b) {
            	double t_1 = a / (3.0 * b);
            	double t_2 = (a / -3.0) / b;
            	double tmp;
            	if (t_1 <= -2e-53) {
            		tmp = t_2;
            	} else if (t_1 <= 1e-94) {
            		tmp = 2.0 * sqrt(x);
            	} else {
            		tmp = t_2;
            	}
            	return tmp;
            }
            
            NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
            real(8) function code(x, y, z, t, a, b)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8), intent (in) :: t
                real(8), intent (in) :: a
                real(8), intent (in) :: b
                real(8) :: t_1
                real(8) :: t_2
                real(8) :: tmp
                t_1 = a / (3.0d0 * b)
                t_2 = (a / (-3.0d0)) / b
                if (t_1 <= (-2d-53)) then
                    tmp = t_2
                else if (t_1 <= 1d-94) then
                    tmp = 2.0d0 * sqrt(x)
                else
                    tmp = t_2
                end if
                code = tmp
            end function
            
            assert x < y && y < z && z < t && t < a && a < b;
            public static double code(double x, double y, double z, double t, double a, double b) {
            	double t_1 = a / (3.0 * b);
            	double t_2 = (a / -3.0) / b;
            	double tmp;
            	if (t_1 <= -2e-53) {
            		tmp = t_2;
            	} else if (t_1 <= 1e-94) {
            		tmp = 2.0 * Math.sqrt(x);
            	} else {
            		tmp = t_2;
            	}
            	return tmp;
            }
            
            [x, y, z, t, a, b] = sort([x, y, z, t, a, b])
            def code(x, y, z, t, a, b):
            	t_1 = a / (3.0 * b)
            	t_2 = (a / -3.0) / b
            	tmp = 0
            	if t_1 <= -2e-53:
            		tmp = t_2
            	elif t_1 <= 1e-94:
            		tmp = 2.0 * math.sqrt(x)
            	else:
            		tmp = t_2
            	return tmp
            
            x, y, z, t, a, b = sort([x, y, z, t, a, b])
            function code(x, y, z, t, a, b)
            	t_1 = Float64(a / Float64(3.0 * b))
            	t_2 = Float64(Float64(a / -3.0) / b)
            	tmp = 0.0
            	if (t_1 <= -2e-53)
            		tmp = t_2;
            	elseif (t_1 <= 1e-94)
            		tmp = Float64(2.0 * sqrt(x));
            	else
            		tmp = t_2;
            	end
            	return tmp
            end
            
            x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
            function tmp_2 = code(x, y, z, t, a, b)
            	t_1 = a / (3.0 * b);
            	t_2 = (a / -3.0) / b;
            	tmp = 0.0;
            	if (t_1 <= -2e-53)
            		tmp = t_2;
            	elseif (t_1 <= 1e-94)
            		tmp = 2.0 * sqrt(x);
            	else
            		tmp = t_2;
            	end
            	tmp_2 = tmp;
            end
            
            NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
            code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / -3.0), $MachinePrecision] / b), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-53], t$95$2, If[LessEqual[t$95$1, 1e-94], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], t$95$2]]]]
            
            \begin{array}{l}
            [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
            \\
            \begin{array}{l}
            t_1 := \frac{a}{3 \cdot b}\\
            t_2 := \frac{\frac{a}{-3}}{b}\\
            \mathbf{if}\;t\_1 \leq -2 \cdot 10^{-53}:\\
            \;\;\;\;t\_2\\
            
            \mathbf{elif}\;t\_1 \leq 10^{-94}:\\
            \;\;\;\;2 \cdot \sqrt{x}\\
            
            \mathbf{else}:\\
            \;\;\;\;t\_2\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -2.00000000000000006e-53 or 9.9999999999999996e-95 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

              1. Initial program 70.9%

                \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
              2. Add Preprocessing
              3. Taylor expanded in a around inf

                \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
              4. Step-by-step derivation
                1. *-commutativeN/A

                  \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                2. *-lowering-*.f64N/A

                  \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                3. /-lowering-/.f6478.4

                  \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
              5. Simplified78.4%

                \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
              6. Step-by-step derivation
                1. associate-*l/N/A

                  \[\leadsto \color{blue}{\frac{a \cdot \frac{-1}{3}}{b}} \]
                2. associate-/l*N/A

                  \[\leadsto \color{blue}{a \cdot \frac{\frac{-1}{3}}{b}} \]
                3. *-lowering-*.f64N/A

                  \[\leadsto \color{blue}{a \cdot \frac{\frac{-1}{3}}{b}} \]
                4. /-lowering-/.f6478.4

                  \[\leadsto a \cdot \color{blue}{\frac{-0.3333333333333333}{b}} \]
              7. Applied egg-rr78.4%

                \[\leadsto \color{blue}{a \cdot \frac{-0.3333333333333333}{b}} \]
              8. Step-by-step derivation
                1. metadata-evalN/A

                  \[\leadsto a \cdot \frac{\color{blue}{\frac{1}{-3}}}{b} \]
                2. associate-/r*N/A

                  \[\leadsto a \cdot \color{blue}{\frac{1}{-3 \cdot b}} \]
                3. *-commutativeN/A

                  \[\leadsto a \cdot \frac{1}{\color{blue}{b \cdot -3}} \]
                4. div-invN/A

                  \[\leadsto \color{blue}{\frac{a}{b \cdot -3}} \]
                5. *-commutativeN/A

                  \[\leadsto \frac{a}{\color{blue}{-3 \cdot b}} \]
                6. associate-/r*N/A

                  \[\leadsto \color{blue}{\frac{\frac{a}{-3}}{b}} \]
                7. /-lowering-/.f64N/A

                  \[\leadsto \color{blue}{\frac{\frac{a}{-3}}{b}} \]
                8. /-lowering-/.f6478.6

                  \[\leadsto \frac{\color{blue}{\frac{a}{-3}}}{b} \]
              9. Applied egg-rr78.6%

                \[\leadsto \color{blue}{\frac{\frac{a}{-3}}{b}} \]

              if -2.00000000000000006e-53 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 9.9999999999999996e-95

              1. Initial program 53.1%

                \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
              2. Add Preprocessing
              3. Taylor expanded in y around inf

                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
              4. Step-by-step derivation
                1. Simplified53.3%

                  \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                2. Taylor expanded in b around 0

                  \[\leadsto \color{blue}{\frac{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right) - \frac{1}{3} \cdot a}{b}} \]
                3. Step-by-step derivation
                  1. /-lowering-/.f64N/A

                    \[\leadsto \color{blue}{\frac{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right) - \frac{1}{3} \cdot a}{b}} \]
                  2. cancel-sign-sub-invN/A

                    \[\leadsto \frac{\color{blue}{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a}}{b} \]
                  3. associate-*r*N/A

                    \[\leadsto \frac{\color{blue}{\left(2 \cdot \left(b \cdot \cos y\right)\right) \cdot \sqrt{x}} + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a}{b} \]
                  4. accelerator-lowering-fma.f64N/A

                    \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(2 \cdot \left(b \cdot \cos y\right), \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}}{b} \]
                  5. *-lowering-*.f64N/A

                    \[\leadsto \frac{\mathsf{fma}\left(\color{blue}{2 \cdot \left(b \cdot \cos y\right)}, \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                  6. *-commutativeN/A

                    \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \color{blue}{\left(\cos y \cdot b\right)}, \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                  7. *-lowering-*.f64N/A

                    \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \color{blue}{\left(\cos y \cdot b\right)}, \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                  8. cos-lowering-cos.f64N/A

                    \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\color{blue}{\cos y} \cdot b\right), \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                  9. sqrt-lowering-sqrt.f64N/A

                    \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \color{blue}{\sqrt{x}}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                  10. distribute-lft-neg-inN/A

                    \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, \color{blue}{\mathsf{neg}\left(\frac{1}{3} \cdot a\right)}\right)}{b} \]
                  11. *-commutativeN/A

                    \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, \mathsf{neg}\left(\color{blue}{a \cdot \frac{1}{3}}\right)\right)}{b} \]
                  12. distribute-rgt-neg-inN/A

                    \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, \color{blue}{a \cdot \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)}\right)}{b} \]
                  13. metadata-evalN/A

                    \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, a \cdot \color{blue}{\frac{-1}{3}}\right)}{b} \]
                  14. *-lowering-*.f6448.6

                    \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, \color{blue}{a \cdot -0.3333333333333333}\right)}{b} \]
                4. Simplified48.6%

                  \[\leadsto \color{blue}{\frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, a \cdot -0.3333333333333333\right)}{b}} \]
                5. Taylor expanded in b around inf

                  \[\leadsto \frac{\color{blue}{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right)}}{b} \]
                6. Step-by-step derivation
                  1. *-lowering-*.f64N/A

                    \[\leadsto \frac{\color{blue}{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right)}}{b} \]
                  2. *-commutativeN/A

                    \[\leadsto \frac{2 \cdot \color{blue}{\left(\sqrt{x} \cdot \left(b \cdot \cos y\right)\right)}}{b} \]
                  3. *-lowering-*.f64N/A

                    \[\leadsto \frac{2 \cdot \color{blue}{\left(\sqrt{x} \cdot \left(b \cdot \cos y\right)\right)}}{b} \]
                  4. sqrt-lowering-sqrt.f64N/A

                    \[\leadsto \frac{2 \cdot \left(\color{blue}{\sqrt{x}} \cdot \left(b \cdot \cos y\right)\right)}{b} \]
                  5. *-lowering-*.f64N/A

                    \[\leadsto \frac{2 \cdot \left(\sqrt{x} \cdot \color{blue}{\left(b \cdot \cos y\right)}\right)}{b} \]
                  6. cos-lowering-cos.f6445.5

                    \[\leadsto \frac{2 \cdot \left(\sqrt{x} \cdot \left(b \cdot \color{blue}{\cos y}\right)\right)}{b} \]
                7. Simplified45.5%

                  \[\leadsto \frac{\color{blue}{2 \cdot \left(\sqrt{x} \cdot \left(b \cdot \cos y\right)\right)}}{b} \]
                8. Taylor expanded in y around 0

                  \[\leadsto \color{blue}{2 \cdot \sqrt{x}} \]
                9. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto \color{blue}{\sqrt{x} \cdot 2} \]
                  2. *-lowering-*.f64N/A

                    \[\leadsto \color{blue}{\sqrt{x} \cdot 2} \]
                  3. sqrt-lowering-sqrt.f6431.8

                    \[\leadsto \color{blue}{\sqrt{x}} \cdot 2 \]
                10. Simplified31.8%

                  \[\leadsto \color{blue}{\sqrt{x} \cdot 2} \]
              5. Recombined 2 regimes into one program.
              6. Final simplification60.9%

                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -2 \cdot 10^{-53}:\\ \;\;\;\;\frac{\frac{a}{-3}}{b}\\ \mathbf{elif}\;\frac{a}{3 \cdot b} \leq 10^{-94}:\\ \;\;\;\;2 \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;\frac{\frac{a}{-3}}{b}\\ \end{array} \]
              7. Add Preprocessing

              Alternative 7: 59.9% accurate, 2.6× speedup?

              \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ t_2 := \frac{a}{b \cdot -3}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{-53}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 10^{-94}:\\ \;\;\;\;2 \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
              NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
              (FPCore (x y z t a b)
               :precision binary64
               (let* ((t_1 (/ a (* 3.0 b))) (t_2 (/ a (* b -3.0))))
                 (if (<= t_1 -2e-53) t_2 (if (<= t_1 1e-94) (* 2.0 (sqrt x)) t_2))))
              assert(x < y && y < z && z < t && t < a && a < b);
              double code(double x, double y, double z, double t, double a, double b) {
              	double t_1 = a / (3.0 * b);
              	double t_2 = a / (b * -3.0);
              	double tmp;
              	if (t_1 <= -2e-53) {
              		tmp = t_2;
              	} else if (t_1 <= 1e-94) {
              		tmp = 2.0 * sqrt(x);
              	} else {
              		tmp = t_2;
              	}
              	return tmp;
              }
              
              NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
              real(8) function code(x, y, z, t, a, b)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8), intent (in) :: a
                  real(8), intent (in) :: b
                  real(8) :: t_1
                  real(8) :: t_2
                  real(8) :: tmp
                  t_1 = a / (3.0d0 * b)
                  t_2 = a / (b * (-3.0d0))
                  if (t_1 <= (-2d-53)) then
                      tmp = t_2
                  else if (t_1 <= 1d-94) then
                      tmp = 2.0d0 * sqrt(x)
                  else
                      tmp = t_2
                  end if
                  code = tmp
              end function
              
              assert x < y && y < z && z < t && t < a && a < b;
              public static double code(double x, double y, double z, double t, double a, double b) {
              	double t_1 = a / (3.0 * b);
              	double t_2 = a / (b * -3.0);
              	double tmp;
              	if (t_1 <= -2e-53) {
              		tmp = t_2;
              	} else if (t_1 <= 1e-94) {
              		tmp = 2.0 * Math.sqrt(x);
              	} else {
              		tmp = t_2;
              	}
              	return tmp;
              }
              
              [x, y, z, t, a, b] = sort([x, y, z, t, a, b])
              def code(x, y, z, t, a, b):
              	t_1 = a / (3.0 * b)
              	t_2 = a / (b * -3.0)
              	tmp = 0
              	if t_1 <= -2e-53:
              		tmp = t_2
              	elif t_1 <= 1e-94:
              		tmp = 2.0 * math.sqrt(x)
              	else:
              		tmp = t_2
              	return tmp
              
              x, y, z, t, a, b = sort([x, y, z, t, a, b])
              function code(x, y, z, t, a, b)
              	t_1 = Float64(a / Float64(3.0 * b))
              	t_2 = Float64(a / Float64(b * -3.0))
              	tmp = 0.0
              	if (t_1 <= -2e-53)
              		tmp = t_2;
              	elseif (t_1 <= 1e-94)
              		tmp = Float64(2.0 * sqrt(x));
              	else
              		tmp = t_2;
              	end
              	return tmp
              end
              
              x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
              function tmp_2 = code(x, y, z, t, a, b)
              	t_1 = a / (3.0 * b);
              	t_2 = a / (b * -3.0);
              	tmp = 0.0;
              	if (t_1 <= -2e-53)
              		tmp = t_2;
              	elseif (t_1 <= 1e-94)
              		tmp = 2.0 * sqrt(x);
              	else
              		tmp = t_2;
              	end
              	tmp_2 = tmp;
              end
              
              NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
              code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-53], t$95$2, If[LessEqual[t$95$1, 1e-94], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], t$95$2]]]]
              
              \begin{array}{l}
              [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
              \\
              \begin{array}{l}
              t_1 := \frac{a}{3 \cdot b}\\
              t_2 := \frac{a}{b \cdot -3}\\
              \mathbf{if}\;t\_1 \leq -2 \cdot 10^{-53}:\\
              \;\;\;\;t\_2\\
              
              \mathbf{elif}\;t\_1 \leq 10^{-94}:\\
              \;\;\;\;2 \cdot \sqrt{x}\\
              
              \mathbf{else}:\\
              \;\;\;\;t\_2\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -2.00000000000000006e-53 or 9.9999999999999996e-95 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

                1. Initial program 70.9%

                  \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                2. Add Preprocessing
                3. Taylor expanded in a around inf

                  \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                4. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                  2. *-lowering-*.f64N/A

                    \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                  3. /-lowering-/.f6478.4

                    \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
                5. Simplified78.4%

                  \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
                6. Step-by-step derivation
                  1. metadata-evalN/A

                    \[\leadsto \frac{a}{b} \cdot \color{blue}{\left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} \]
                  2. distribute-rgt-neg-inN/A

                    \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{a}{b} \cdot \frac{1}{3}\right)} \]
                  3. metadata-evalN/A

                    \[\leadsto \mathsf{neg}\left(\frac{a}{b} \cdot \color{blue}{\frac{1}{3}}\right) \]
                  4. div-invN/A

                    \[\leadsto \mathsf{neg}\left(\color{blue}{\frac{\frac{a}{b}}{3}}\right) \]
                  5. associate-/r*N/A

                    \[\leadsto \mathsf{neg}\left(\color{blue}{\frac{a}{b \cdot 3}}\right) \]
                  6. distribute-neg-frac2N/A

                    \[\leadsto \color{blue}{\frac{a}{\mathsf{neg}\left(b \cdot 3\right)}} \]
                  7. /-lowering-/.f64N/A

                    \[\leadsto \color{blue}{\frac{a}{\mathsf{neg}\left(b \cdot 3\right)}} \]
                  8. distribute-rgt-neg-inN/A

                    \[\leadsto \frac{a}{\color{blue}{b \cdot \left(\mathsf{neg}\left(3\right)\right)}} \]
                  9. *-lowering-*.f64N/A

                    \[\leadsto \frac{a}{\color{blue}{b \cdot \left(\mathsf{neg}\left(3\right)\right)}} \]
                  10. metadata-eval78.6

                    \[\leadsto \frac{a}{b \cdot \color{blue}{-3}} \]
                7. Applied egg-rr78.6%

                  \[\leadsto \color{blue}{\frac{a}{b \cdot -3}} \]

                if -2.00000000000000006e-53 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 9.9999999999999996e-95

                1. Initial program 53.1%

                  \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                2. Add Preprocessing
                3. Taylor expanded in y around inf

                  \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                4. Step-by-step derivation
                  1. Simplified53.3%

                    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                  2. Taylor expanded in b around 0

                    \[\leadsto \color{blue}{\frac{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right) - \frac{1}{3} \cdot a}{b}} \]
                  3. Step-by-step derivation
                    1. /-lowering-/.f64N/A

                      \[\leadsto \color{blue}{\frac{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right) - \frac{1}{3} \cdot a}{b}} \]
                    2. cancel-sign-sub-invN/A

                      \[\leadsto \frac{\color{blue}{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a}}{b} \]
                    3. associate-*r*N/A

                      \[\leadsto \frac{\color{blue}{\left(2 \cdot \left(b \cdot \cos y\right)\right) \cdot \sqrt{x}} + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a}{b} \]
                    4. accelerator-lowering-fma.f64N/A

                      \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(2 \cdot \left(b \cdot \cos y\right), \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}}{b} \]
                    5. *-lowering-*.f64N/A

                      \[\leadsto \frac{\mathsf{fma}\left(\color{blue}{2 \cdot \left(b \cdot \cos y\right)}, \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                    6. *-commutativeN/A

                      \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \color{blue}{\left(\cos y \cdot b\right)}, \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                    7. *-lowering-*.f64N/A

                      \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \color{blue}{\left(\cos y \cdot b\right)}, \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                    8. cos-lowering-cos.f64N/A

                      \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\color{blue}{\cos y} \cdot b\right), \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                    9. sqrt-lowering-sqrt.f64N/A

                      \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \color{blue}{\sqrt{x}}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                    10. distribute-lft-neg-inN/A

                      \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, \color{blue}{\mathsf{neg}\left(\frac{1}{3} \cdot a\right)}\right)}{b} \]
                    11. *-commutativeN/A

                      \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, \mathsf{neg}\left(\color{blue}{a \cdot \frac{1}{3}}\right)\right)}{b} \]
                    12. distribute-rgt-neg-inN/A

                      \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, \color{blue}{a \cdot \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)}\right)}{b} \]
                    13. metadata-evalN/A

                      \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, a \cdot \color{blue}{\frac{-1}{3}}\right)}{b} \]
                    14. *-lowering-*.f6448.6

                      \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, \color{blue}{a \cdot -0.3333333333333333}\right)}{b} \]
                  4. Simplified48.6%

                    \[\leadsto \color{blue}{\frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, a \cdot -0.3333333333333333\right)}{b}} \]
                  5. Taylor expanded in b around inf

                    \[\leadsto \frac{\color{blue}{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right)}}{b} \]
                  6. Step-by-step derivation
                    1. *-lowering-*.f64N/A

                      \[\leadsto \frac{\color{blue}{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right)}}{b} \]
                    2. *-commutativeN/A

                      \[\leadsto \frac{2 \cdot \color{blue}{\left(\sqrt{x} \cdot \left(b \cdot \cos y\right)\right)}}{b} \]
                    3. *-lowering-*.f64N/A

                      \[\leadsto \frac{2 \cdot \color{blue}{\left(\sqrt{x} \cdot \left(b \cdot \cos y\right)\right)}}{b} \]
                    4. sqrt-lowering-sqrt.f64N/A

                      \[\leadsto \frac{2 \cdot \left(\color{blue}{\sqrt{x}} \cdot \left(b \cdot \cos y\right)\right)}{b} \]
                    5. *-lowering-*.f64N/A

                      \[\leadsto \frac{2 \cdot \left(\sqrt{x} \cdot \color{blue}{\left(b \cdot \cos y\right)}\right)}{b} \]
                    6. cos-lowering-cos.f6445.5

                      \[\leadsto \frac{2 \cdot \left(\sqrt{x} \cdot \left(b \cdot \color{blue}{\cos y}\right)\right)}{b} \]
                  7. Simplified45.5%

                    \[\leadsto \frac{\color{blue}{2 \cdot \left(\sqrt{x} \cdot \left(b \cdot \cos y\right)\right)}}{b} \]
                  8. Taylor expanded in y around 0

                    \[\leadsto \color{blue}{2 \cdot \sqrt{x}} \]
                  9. Step-by-step derivation
                    1. *-commutativeN/A

                      \[\leadsto \color{blue}{\sqrt{x} \cdot 2} \]
                    2. *-lowering-*.f64N/A

                      \[\leadsto \color{blue}{\sqrt{x} \cdot 2} \]
                    3. sqrt-lowering-sqrt.f6431.8

                      \[\leadsto \color{blue}{\sqrt{x}} \cdot 2 \]
                  10. Simplified31.8%

                    \[\leadsto \color{blue}{\sqrt{x} \cdot 2} \]
                5. Recombined 2 regimes into one program.
                6. Final simplification60.8%

                  \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -2 \cdot 10^{-53}:\\ \;\;\;\;\frac{a}{b \cdot -3}\\ \mathbf{elif}\;\frac{a}{3 \cdot b} \leq 10^{-94}:\\ \;\;\;\;2 \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;\frac{a}{b \cdot -3}\\ \end{array} \]
                7. Add Preprocessing

                Alternative 8: 59.8% accurate, 2.6× speedup?

                \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{-53}:\\ \;\;\;\;-0.3333333333333333 \cdot \frac{a}{b}\\ \mathbf{elif}\;t\_1 \leq 10^{-94}:\\ \;\;\;\;2 \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;a \cdot \frac{-0.3333333333333333}{b}\\ \end{array} \end{array} \]
                NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                (FPCore (x y z t a b)
                 :precision binary64
                 (let* ((t_1 (/ a (* 3.0 b))))
                   (if (<= t_1 -2e-53)
                     (* -0.3333333333333333 (/ a b))
                     (if (<= t_1 1e-94) (* 2.0 (sqrt x)) (* a (/ -0.3333333333333333 b))))))
                assert(x < y && y < z && z < t && t < a && a < b);
                double code(double x, double y, double z, double t, double a, double b) {
                	double t_1 = a / (3.0 * b);
                	double tmp;
                	if (t_1 <= -2e-53) {
                		tmp = -0.3333333333333333 * (a / b);
                	} else if (t_1 <= 1e-94) {
                		tmp = 2.0 * sqrt(x);
                	} else {
                		tmp = a * (-0.3333333333333333 / b);
                	}
                	return tmp;
                }
                
                NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                real(8) function code(x, y, z, t, a, b)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    real(8), intent (in) :: a
                    real(8), intent (in) :: b
                    real(8) :: t_1
                    real(8) :: tmp
                    t_1 = a / (3.0d0 * b)
                    if (t_1 <= (-2d-53)) then
                        tmp = (-0.3333333333333333d0) * (a / b)
                    else if (t_1 <= 1d-94) then
                        tmp = 2.0d0 * sqrt(x)
                    else
                        tmp = a * ((-0.3333333333333333d0) / b)
                    end if
                    code = tmp
                end function
                
                assert x < y && y < z && z < t && t < a && a < b;
                public static double code(double x, double y, double z, double t, double a, double b) {
                	double t_1 = a / (3.0 * b);
                	double tmp;
                	if (t_1 <= -2e-53) {
                		tmp = -0.3333333333333333 * (a / b);
                	} else if (t_1 <= 1e-94) {
                		tmp = 2.0 * Math.sqrt(x);
                	} else {
                		tmp = a * (-0.3333333333333333 / b);
                	}
                	return tmp;
                }
                
                [x, y, z, t, a, b] = sort([x, y, z, t, a, b])
                def code(x, y, z, t, a, b):
                	t_1 = a / (3.0 * b)
                	tmp = 0
                	if t_1 <= -2e-53:
                		tmp = -0.3333333333333333 * (a / b)
                	elif t_1 <= 1e-94:
                		tmp = 2.0 * math.sqrt(x)
                	else:
                		tmp = a * (-0.3333333333333333 / b)
                	return tmp
                
                x, y, z, t, a, b = sort([x, y, z, t, a, b])
                function code(x, y, z, t, a, b)
                	t_1 = Float64(a / Float64(3.0 * b))
                	tmp = 0.0
                	if (t_1 <= -2e-53)
                		tmp = Float64(-0.3333333333333333 * Float64(a / b));
                	elseif (t_1 <= 1e-94)
                		tmp = Float64(2.0 * sqrt(x));
                	else
                		tmp = Float64(a * Float64(-0.3333333333333333 / b));
                	end
                	return tmp
                end
                
                x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
                function tmp_2 = code(x, y, z, t, a, b)
                	t_1 = a / (3.0 * b);
                	tmp = 0.0;
                	if (t_1 <= -2e-53)
                		tmp = -0.3333333333333333 * (a / b);
                	elseif (t_1 <= 1e-94)
                		tmp = 2.0 * sqrt(x);
                	else
                		tmp = a * (-0.3333333333333333 / b);
                	end
                	tmp_2 = tmp;
                end
                
                NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-53], N[(-0.3333333333333333 * N[(a / b), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e-94], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]]]]
                
                \begin{array}{l}
                [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
                \\
                \begin{array}{l}
                t_1 := \frac{a}{3 \cdot b}\\
                \mathbf{if}\;t\_1 \leq -2 \cdot 10^{-53}:\\
                \;\;\;\;-0.3333333333333333 \cdot \frac{a}{b}\\
                
                \mathbf{elif}\;t\_1 \leq 10^{-94}:\\
                \;\;\;\;2 \cdot \sqrt{x}\\
                
                \mathbf{else}:\\
                \;\;\;\;a \cdot \frac{-0.3333333333333333}{b}\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 3 regimes
                2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -2.00000000000000006e-53

                  1. Initial program 66.3%

                    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                  2. Add Preprocessing
                  3. Taylor expanded in a around inf

                    \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                  4. Step-by-step derivation
                    1. *-commutativeN/A

                      \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                    2. *-lowering-*.f64N/A

                      \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                    3. /-lowering-/.f6482.6

                      \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
                  5. Simplified82.6%

                    \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]

                  if -2.00000000000000006e-53 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 9.9999999999999996e-95

                  1. Initial program 53.1%

                    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around inf

                    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                  4. Step-by-step derivation
                    1. Simplified53.3%

                      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                    2. Taylor expanded in b around 0

                      \[\leadsto \color{blue}{\frac{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right) - \frac{1}{3} \cdot a}{b}} \]
                    3. Step-by-step derivation
                      1. /-lowering-/.f64N/A

                        \[\leadsto \color{blue}{\frac{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right) - \frac{1}{3} \cdot a}{b}} \]
                      2. cancel-sign-sub-invN/A

                        \[\leadsto \frac{\color{blue}{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a}}{b} \]
                      3. associate-*r*N/A

                        \[\leadsto \frac{\color{blue}{\left(2 \cdot \left(b \cdot \cos y\right)\right) \cdot \sqrt{x}} + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a}{b} \]
                      4. accelerator-lowering-fma.f64N/A

                        \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(2 \cdot \left(b \cdot \cos y\right), \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}}{b} \]
                      5. *-lowering-*.f64N/A

                        \[\leadsto \frac{\mathsf{fma}\left(\color{blue}{2 \cdot \left(b \cdot \cos y\right)}, \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                      6. *-commutativeN/A

                        \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \color{blue}{\left(\cos y \cdot b\right)}, \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                      7. *-lowering-*.f64N/A

                        \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \color{blue}{\left(\cos y \cdot b\right)}, \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                      8. cos-lowering-cos.f64N/A

                        \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\color{blue}{\cos y} \cdot b\right), \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                      9. sqrt-lowering-sqrt.f64N/A

                        \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \color{blue}{\sqrt{x}}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                      10. distribute-lft-neg-inN/A

                        \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, \color{blue}{\mathsf{neg}\left(\frac{1}{3} \cdot a\right)}\right)}{b} \]
                      11. *-commutativeN/A

                        \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, \mathsf{neg}\left(\color{blue}{a \cdot \frac{1}{3}}\right)\right)}{b} \]
                      12. distribute-rgt-neg-inN/A

                        \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, \color{blue}{a \cdot \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)}\right)}{b} \]
                      13. metadata-evalN/A

                        \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, a \cdot \color{blue}{\frac{-1}{3}}\right)}{b} \]
                      14. *-lowering-*.f6448.6

                        \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, \color{blue}{a \cdot -0.3333333333333333}\right)}{b} \]
                    4. Simplified48.6%

                      \[\leadsto \color{blue}{\frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, a \cdot -0.3333333333333333\right)}{b}} \]
                    5. Taylor expanded in b around inf

                      \[\leadsto \frac{\color{blue}{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right)}}{b} \]
                    6. Step-by-step derivation
                      1. *-lowering-*.f64N/A

                        \[\leadsto \frac{\color{blue}{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right)}}{b} \]
                      2. *-commutativeN/A

                        \[\leadsto \frac{2 \cdot \color{blue}{\left(\sqrt{x} \cdot \left(b \cdot \cos y\right)\right)}}{b} \]
                      3. *-lowering-*.f64N/A

                        \[\leadsto \frac{2 \cdot \color{blue}{\left(\sqrt{x} \cdot \left(b \cdot \cos y\right)\right)}}{b} \]
                      4. sqrt-lowering-sqrt.f64N/A

                        \[\leadsto \frac{2 \cdot \left(\color{blue}{\sqrt{x}} \cdot \left(b \cdot \cos y\right)\right)}{b} \]
                      5. *-lowering-*.f64N/A

                        \[\leadsto \frac{2 \cdot \left(\sqrt{x} \cdot \color{blue}{\left(b \cdot \cos y\right)}\right)}{b} \]
                      6. cos-lowering-cos.f6445.5

                        \[\leadsto \frac{2 \cdot \left(\sqrt{x} \cdot \left(b \cdot \color{blue}{\cos y}\right)\right)}{b} \]
                    7. Simplified45.5%

                      \[\leadsto \frac{\color{blue}{2 \cdot \left(\sqrt{x} \cdot \left(b \cdot \cos y\right)\right)}}{b} \]
                    8. Taylor expanded in y around 0

                      \[\leadsto \color{blue}{2 \cdot \sqrt{x}} \]
                    9. Step-by-step derivation
                      1. *-commutativeN/A

                        \[\leadsto \color{blue}{\sqrt{x} \cdot 2} \]
                      2. *-lowering-*.f64N/A

                        \[\leadsto \color{blue}{\sqrt{x} \cdot 2} \]
                      3. sqrt-lowering-sqrt.f6431.8

                        \[\leadsto \color{blue}{\sqrt{x}} \cdot 2 \]
                    10. Simplified31.8%

                      \[\leadsto \color{blue}{\sqrt{x} \cdot 2} \]

                    if 9.9999999999999996e-95 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

                    1. Initial program 74.1%

                      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                    2. Add Preprocessing
                    3. Taylor expanded in a around inf

                      \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                    4. Step-by-step derivation
                      1. *-commutativeN/A

                        \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                      2. *-lowering-*.f64N/A

                        \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                      3. /-lowering-/.f6475.5

                        \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
                    5. Simplified75.5%

                      \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
                    6. Step-by-step derivation
                      1. associate-*l/N/A

                        \[\leadsto \color{blue}{\frac{a \cdot \frac{-1}{3}}{b}} \]
                      2. associate-/l*N/A

                        \[\leadsto \color{blue}{a \cdot \frac{\frac{-1}{3}}{b}} \]
                      3. *-lowering-*.f64N/A

                        \[\leadsto \color{blue}{a \cdot \frac{\frac{-1}{3}}{b}} \]
                      4. /-lowering-/.f6475.5

                        \[\leadsto a \cdot \color{blue}{\frac{-0.3333333333333333}{b}} \]
                    7. Applied egg-rr75.5%

                      \[\leadsto \color{blue}{a \cdot \frac{-0.3333333333333333}{b}} \]
                  5. Recombined 3 regimes into one program.
                  6. Final simplification60.8%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -2 \cdot 10^{-53}:\\ \;\;\;\;-0.3333333333333333 \cdot \frac{a}{b}\\ \mathbf{elif}\;\frac{a}{3 \cdot b} \leq 10^{-94}:\\ \;\;\;\;2 \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;a \cdot \frac{-0.3333333333333333}{b}\\ \end{array} \]
                  7. Add Preprocessing

                  Alternative 9: 59.8% accurate, 2.6× speedup?

                  \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ t_2 := a \cdot \frac{-0.3333333333333333}{b}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{-53}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 10^{-94}:\\ \;\;\;\;2 \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                  NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                  (FPCore (x y z t a b)
                   :precision binary64
                   (let* ((t_1 (/ a (* 3.0 b))) (t_2 (* a (/ -0.3333333333333333 b))))
                     (if (<= t_1 -2e-53) t_2 (if (<= t_1 1e-94) (* 2.0 (sqrt x)) t_2))))
                  assert(x < y && y < z && z < t && t < a && a < b);
                  double code(double x, double y, double z, double t, double a, double b) {
                  	double t_1 = a / (3.0 * b);
                  	double t_2 = a * (-0.3333333333333333 / b);
                  	double tmp;
                  	if (t_1 <= -2e-53) {
                  		tmp = t_2;
                  	} else if (t_1 <= 1e-94) {
                  		tmp = 2.0 * sqrt(x);
                  	} else {
                  		tmp = t_2;
                  	}
                  	return tmp;
                  }
                  
                  NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                  real(8) function code(x, y, z, t, a, b)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8), intent (in) :: t
                      real(8), intent (in) :: a
                      real(8), intent (in) :: b
                      real(8) :: t_1
                      real(8) :: t_2
                      real(8) :: tmp
                      t_1 = a / (3.0d0 * b)
                      t_2 = a * ((-0.3333333333333333d0) / b)
                      if (t_1 <= (-2d-53)) then
                          tmp = t_2
                      else if (t_1 <= 1d-94) then
                          tmp = 2.0d0 * sqrt(x)
                      else
                          tmp = t_2
                      end if
                      code = tmp
                  end function
                  
                  assert x < y && y < z && z < t && t < a && a < b;
                  public static double code(double x, double y, double z, double t, double a, double b) {
                  	double t_1 = a / (3.0 * b);
                  	double t_2 = a * (-0.3333333333333333 / b);
                  	double tmp;
                  	if (t_1 <= -2e-53) {
                  		tmp = t_2;
                  	} else if (t_1 <= 1e-94) {
                  		tmp = 2.0 * Math.sqrt(x);
                  	} else {
                  		tmp = t_2;
                  	}
                  	return tmp;
                  }
                  
                  [x, y, z, t, a, b] = sort([x, y, z, t, a, b])
                  def code(x, y, z, t, a, b):
                  	t_1 = a / (3.0 * b)
                  	t_2 = a * (-0.3333333333333333 / b)
                  	tmp = 0
                  	if t_1 <= -2e-53:
                  		tmp = t_2
                  	elif t_1 <= 1e-94:
                  		tmp = 2.0 * math.sqrt(x)
                  	else:
                  		tmp = t_2
                  	return tmp
                  
                  x, y, z, t, a, b = sort([x, y, z, t, a, b])
                  function code(x, y, z, t, a, b)
                  	t_1 = Float64(a / Float64(3.0 * b))
                  	t_2 = Float64(a * Float64(-0.3333333333333333 / b))
                  	tmp = 0.0
                  	if (t_1 <= -2e-53)
                  		tmp = t_2;
                  	elseif (t_1 <= 1e-94)
                  		tmp = Float64(2.0 * sqrt(x));
                  	else
                  		tmp = t_2;
                  	end
                  	return tmp
                  end
                  
                  x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
                  function tmp_2 = code(x, y, z, t, a, b)
                  	t_1 = a / (3.0 * b);
                  	t_2 = a * (-0.3333333333333333 / b);
                  	tmp = 0.0;
                  	if (t_1 <= -2e-53)
                  		tmp = t_2;
                  	elseif (t_1 <= 1e-94)
                  		tmp = 2.0 * sqrt(x);
                  	else
                  		tmp = t_2;
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                  code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-53], t$95$2, If[LessEqual[t$95$1, 1e-94], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], t$95$2]]]]
                  
                  \begin{array}{l}
                  [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
                  \\
                  \begin{array}{l}
                  t_1 := \frac{a}{3 \cdot b}\\
                  t_2 := a \cdot \frac{-0.3333333333333333}{b}\\
                  \mathbf{if}\;t\_1 \leq -2 \cdot 10^{-53}:\\
                  \;\;\;\;t\_2\\
                  
                  \mathbf{elif}\;t\_1 \leq 10^{-94}:\\
                  \;\;\;\;2 \cdot \sqrt{x}\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;t\_2\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 2 regimes
                  2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -2.00000000000000006e-53 or 9.9999999999999996e-95 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

                    1. Initial program 70.9%

                      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                    2. Add Preprocessing
                    3. Taylor expanded in a around inf

                      \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                    4. Step-by-step derivation
                      1. *-commutativeN/A

                        \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                      2. *-lowering-*.f64N/A

                        \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                      3. /-lowering-/.f6478.4

                        \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
                    5. Simplified78.4%

                      \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
                    6. Step-by-step derivation
                      1. associate-*l/N/A

                        \[\leadsto \color{blue}{\frac{a \cdot \frac{-1}{3}}{b}} \]
                      2. associate-/l*N/A

                        \[\leadsto \color{blue}{a \cdot \frac{\frac{-1}{3}}{b}} \]
                      3. *-lowering-*.f64N/A

                        \[\leadsto \color{blue}{a \cdot \frac{\frac{-1}{3}}{b}} \]
                      4. /-lowering-/.f6478.4

                        \[\leadsto a \cdot \color{blue}{\frac{-0.3333333333333333}{b}} \]
                    7. Applied egg-rr78.4%

                      \[\leadsto \color{blue}{a \cdot \frac{-0.3333333333333333}{b}} \]

                    if -2.00000000000000006e-53 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 9.9999999999999996e-95

                    1. Initial program 53.1%

                      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                    4. Step-by-step derivation
                      1. Simplified53.3%

                        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                      2. Taylor expanded in b around 0

                        \[\leadsto \color{blue}{\frac{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right) - \frac{1}{3} \cdot a}{b}} \]
                      3. Step-by-step derivation
                        1. /-lowering-/.f64N/A

                          \[\leadsto \color{blue}{\frac{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right) - \frac{1}{3} \cdot a}{b}} \]
                        2. cancel-sign-sub-invN/A

                          \[\leadsto \frac{\color{blue}{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a}}{b} \]
                        3. associate-*r*N/A

                          \[\leadsto \frac{\color{blue}{\left(2 \cdot \left(b \cdot \cos y\right)\right) \cdot \sqrt{x}} + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a}{b} \]
                        4. accelerator-lowering-fma.f64N/A

                          \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(2 \cdot \left(b \cdot \cos y\right), \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}}{b} \]
                        5. *-lowering-*.f64N/A

                          \[\leadsto \frac{\mathsf{fma}\left(\color{blue}{2 \cdot \left(b \cdot \cos y\right)}, \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                        6. *-commutativeN/A

                          \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \color{blue}{\left(\cos y \cdot b\right)}, \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                        7. *-lowering-*.f64N/A

                          \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \color{blue}{\left(\cos y \cdot b\right)}, \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                        8. cos-lowering-cos.f64N/A

                          \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\color{blue}{\cos y} \cdot b\right), \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                        9. sqrt-lowering-sqrt.f64N/A

                          \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \color{blue}{\sqrt{x}}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                        10. distribute-lft-neg-inN/A

                          \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, \color{blue}{\mathsf{neg}\left(\frac{1}{3} \cdot a\right)}\right)}{b} \]
                        11. *-commutativeN/A

                          \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, \mathsf{neg}\left(\color{blue}{a \cdot \frac{1}{3}}\right)\right)}{b} \]
                        12. distribute-rgt-neg-inN/A

                          \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, \color{blue}{a \cdot \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)}\right)}{b} \]
                        13. metadata-evalN/A

                          \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, a \cdot \color{blue}{\frac{-1}{3}}\right)}{b} \]
                        14. *-lowering-*.f6448.6

                          \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, \color{blue}{a \cdot -0.3333333333333333}\right)}{b} \]
                      4. Simplified48.6%

                        \[\leadsto \color{blue}{\frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, a \cdot -0.3333333333333333\right)}{b}} \]
                      5. Taylor expanded in b around inf

                        \[\leadsto \frac{\color{blue}{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right)}}{b} \]
                      6. Step-by-step derivation
                        1. *-lowering-*.f64N/A

                          \[\leadsto \frac{\color{blue}{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right)}}{b} \]
                        2. *-commutativeN/A

                          \[\leadsto \frac{2 \cdot \color{blue}{\left(\sqrt{x} \cdot \left(b \cdot \cos y\right)\right)}}{b} \]
                        3. *-lowering-*.f64N/A

                          \[\leadsto \frac{2 \cdot \color{blue}{\left(\sqrt{x} \cdot \left(b \cdot \cos y\right)\right)}}{b} \]
                        4. sqrt-lowering-sqrt.f64N/A

                          \[\leadsto \frac{2 \cdot \left(\color{blue}{\sqrt{x}} \cdot \left(b \cdot \cos y\right)\right)}{b} \]
                        5. *-lowering-*.f64N/A

                          \[\leadsto \frac{2 \cdot \left(\sqrt{x} \cdot \color{blue}{\left(b \cdot \cos y\right)}\right)}{b} \]
                        6. cos-lowering-cos.f6445.5

                          \[\leadsto \frac{2 \cdot \left(\sqrt{x} \cdot \left(b \cdot \color{blue}{\cos y}\right)\right)}{b} \]
                      7. Simplified45.5%

                        \[\leadsto \frac{\color{blue}{2 \cdot \left(\sqrt{x} \cdot \left(b \cdot \cos y\right)\right)}}{b} \]
                      8. Taylor expanded in y around 0

                        \[\leadsto \color{blue}{2 \cdot \sqrt{x}} \]
                      9. Step-by-step derivation
                        1. *-commutativeN/A

                          \[\leadsto \color{blue}{\sqrt{x} \cdot 2} \]
                        2. *-lowering-*.f64N/A

                          \[\leadsto \color{blue}{\sqrt{x} \cdot 2} \]
                        3. sqrt-lowering-sqrt.f6431.8

                          \[\leadsto \color{blue}{\sqrt{x}} \cdot 2 \]
                      10. Simplified31.8%

                        \[\leadsto \color{blue}{\sqrt{x} \cdot 2} \]
                    5. Recombined 2 regimes into one program.
                    6. Final simplification60.8%

                      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -2 \cdot 10^{-53}:\\ \;\;\;\;a \cdot \frac{-0.3333333333333333}{b}\\ \mathbf{elif}\;\frac{a}{3 \cdot b} \leq 10^{-94}:\\ \;\;\;\;2 \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;a \cdot \frac{-0.3333333333333333}{b}\\ \end{array} \]
                    7. Add Preprocessing

                    Alternative 10: 64.9% accurate, 4.5× speedup?

                    \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ 2 \cdot \sqrt{x} - \frac{a}{3 \cdot b} \end{array} \]
                    NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                    (FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
                    assert(x < y && y < z && z < t && t < a && a < b);
                    double code(double x, double y, double z, double t, double a, double b) {
                    	return (2.0 * sqrt(x)) - (a / (3.0 * b));
                    }
                    
                    NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                    real(8) function code(x, y, z, t, a, b)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8), intent (in) :: t
                        real(8), intent (in) :: a
                        real(8), intent (in) :: b
                        code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
                    end function
                    
                    assert x < y && y < z && z < t && t < a && a < b;
                    public static double code(double x, double y, double z, double t, double a, double b) {
                    	return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
                    }
                    
                    [x, y, z, t, a, b] = sort([x, y, z, t, a, b])
                    def code(x, y, z, t, a, b):
                    	return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
                    
                    x, y, z, t, a, b = sort([x, y, z, t, a, b])
                    function code(x, y, z, t, a, b)
                    	return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b)))
                    end
                    
                    x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
                    function tmp = code(x, y, z, t, a, b)
                    	tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
                    end
                    
                    NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                    code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                    
                    \begin{array}{l}
                    [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
                    \\
                    2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
                    \end{array}
                    
                    Derivation
                    1. Initial program 64.2%

                      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                    4. Step-by-step derivation
                      1. Simplified72.9%

                        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                      2. Taylor expanded in y around 0

                        \[\leadsto \color{blue}{2 \cdot \sqrt{x}} - \frac{a}{b \cdot 3} \]
                      3. Step-by-step derivation
                        1. *-lowering-*.f64N/A

                          \[\leadsto \color{blue}{2 \cdot \sqrt{x}} - \frac{a}{b \cdot 3} \]
                        2. sqrt-lowering-sqrt.f6464.8

                          \[\leadsto 2 \cdot \color{blue}{\sqrt{x}} - \frac{a}{b \cdot 3} \]
                      4. Simplified64.8%

                        \[\leadsto \color{blue}{2 \cdot \sqrt{x}} - \frac{a}{b \cdot 3} \]
                      5. Final simplification64.8%

                        \[\leadsto 2 \cdot \sqrt{x} - \frac{a}{3 \cdot b} \]
                      6. Add Preprocessing

                      Alternative 11: 64.8% accurate, 4.8× speedup?

                      \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \mathsf{fma}\left(2, \sqrt{x}, \frac{-0.3333333333333333 \cdot a}{b}\right) \end{array} \]
                      NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                      (FPCore (x y z t a b)
                       :precision binary64
                       (fma 2.0 (sqrt x) (/ (* -0.3333333333333333 a) b)))
                      assert(x < y && y < z && z < t && t < a && a < b);
                      double code(double x, double y, double z, double t, double a, double b) {
                      	return fma(2.0, sqrt(x), ((-0.3333333333333333 * a) / b));
                      }
                      
                      x, y, z, t, a, b = sort([x, y, z, t, a, b])
                      function code(x, y, z, t, a, b)
                      	return fma(2.0, sqrt(x), Float64(Float64(-0.3333333333333333 * a) / b))
                      end
                      
                      NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                      code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[Sqrt[x], $MachinePrecision] + N[(N[(-0.3333333333333333 * a), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision]
                      
                      \begin{array}{l}
                      [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
                      \\
                      \mathsf{fma}\left(2, \sqrt{x}, \frac{-0.3333333333333333 \cdot a}{b}\right)
                      \end{array}
                      
                      Derivation
                      1. Initial program 64.2%

                        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around inf

                        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                      4. Step-by-step derivation
                        1. Simplified72.9%

                          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                        2. Taylor expanded in y around 0

                          \[\leadsto \color{blue}{2 \cdot \sqrt{x} - \frac{1}{3} \cdot \frac{a}{b}} \]
                        3. Step-by-step derivation
                          1. cancel-sign-sub-invN/A

                            \[\leadsto \color{blue}{2 \cdot \sqrt{x} + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
                          2. metadata-evalN/A

                            \[\leadsto 2 \cdot \sqrt{x} + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
                          3. accelerator-lowering-fma.f64N/A

                            \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x}, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
                          4. sqrt-lowering-sqrt.f64N/A

                            \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
                          5. associate-*r/N/A

                            \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \color{blue}{\frac{\frac{-1}{3} \cdot a}{b}}\right) \]
                          6. metadata-evalN/A

                            \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{\color{blue}{\left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} \cdot a}{b}\right) \]
                          7. /-lowering-/.f64N/A

                            \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \color{blue}{\frac{\left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a}{b}}\right) \]
                          8. distribute-lft-neg-inN/A

                            \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{\color{blue}{\mathsf{neg}\left(\frac{1}{3} \cdot a\right)}}{b}\right) \]
                          9. *-commutativeN/A

                            \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{\mathsf{neg}\left(\color{blue}{a \cdot \frac{1}{3}}\right)}{b}\right) \]
                          10. distribute-rgt-neg-inN/A

                            \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{\color{blue}{a \cdot \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)}}{b}\right) \]
                          11. metadata-evalN/A

                            \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot \color{blue}{\frac{-1}{3}}}{b}\right) \]
                          12. *-lowering-*.f6464.8

                            \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{\color{blue}{a \cdot -0.3333333333333333}}{b}\right) \]
                        4. Simplified64.8%

                          \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x}, \frac{a \cdot -0.3333333333333333}{b}\right)} \]
                        5. Final simplification64.8%

                          \[\leadsto \mathsf{fma}\left(2, \sqrt{x}, \frac{-0.3333333333333333 \cdot a}{b}\right) \]
                        6. Add Preprocessing

                        Alternative 12: 64.7% accurate, 4.8× speedup?

                        \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ \mathsf{fma}\left(-0.3333333333333333, \frac{a}{b}, 2 \cdot \sqrt{x}\right) \end{array} \]
                        NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                        (FPCore (x y z t a b)
                         :precision binary64
                         (fma -0.3333333333333333 (/ a b) (* 2.0 (sqrt x))))
                        assert(x < y && y < z && z < t && t < a && a < b);
                        double code(double x, double y, double z, double t, double a, double b) {
                        	return fma(-0.3333333333333333, (a / b), (2.0 * sqrt(x)));
                        }
                        
                        x, y, z, t, a, b = sort([x, y, z, t, a, b])
                        function code(x, y, z, t, a, b)
                        	return fma(-0.3333333333333333, Float64(a / b), Float64(2.0 * sqrt(x)))
                        end
                        
                        NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                        code[x_, y_, z_, t_, a_, b_] := N[(-0.3333333333333333 * N[(a / b), $MachinePrecision] + N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                        
                        \begin{array}{l}
                        [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
                        \\
                        \mathsf{fma}\left(-0.3333333333333333, \frac{a}{b}, 2 \cdot \sqrt{x}\right)
                        \end{array}
                        
                        Derivation
                        1. Initial program 64.2%

                          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around inf

                          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                        4. Step-by-step derivation
                          1. Simplified72.9%

                            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                          2. Step-by-step derivation
                            1. sub-negN/A

                              \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
                            2. *-commutativeN/A

                              \[\leadsto \color{blue}{\cos y \cdot \left(2 \cdot \sqrt{x}\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                            3. associate-*r*N/A

                              \[\leadsto \color{blue}{\left(\cos y \cdot 2\right) \cdot \sqrt{x}} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                            4. accelerator-lowering-fma.f64N/A

                              \[\leadsto \color{blue}{\mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
                            5. *-lowering-*.f64N/A

                              \[\leadsto \mathsf{fma}\left(\color{blue}{\cos y \cdot 2}, \sqrt{x}, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                            6. cos-lowering-cos.f64N/A

                              \[\leadsto \mathsf{fma}\left(\color{blue}{\cos y} \cdot 2, \sqrt{x}, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                            7. sqrt-lowering-sqrt.f64N/A

                              \[\leadsto \mathsf{fma}\left(\cos y \cdot 2, \color{blue}{\sqrt{x}}, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
                            8. distribute-neg-frac2N/A

                              \[\leadsto \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \color{blue}{\frac{a}{\mathsf{neg}\left(b \cdot 3\right)}}\right) \]
                            9. /-lowering-/.f64N/A

                              \[\leadsto \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \color{blue}{\frac{a}{\mathsf{neg}\left(b \cdot 3\right)}}\right) \]
                            10. distribute-rgt-neg-inN/A

                              \[\leadsto \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{a}{\color{blue}{b \cdot \left(\mathsf{neg}\left(3\right)\right)}}\right) \]
                            11. *-lowering-*.f64N/A

                              \[\leadsto \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{a}{\color{blue}{b \cdot \left(\mathsf{neg}\left(3\right)\right)}}\right) \]
                            12. metadata-eval72.9

                              \[\leadsto \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{a}{b \cdot \color{blue}{-3}}\right) \]
                          3. Applied egg-rr72.9%

                            \[\leadsto \color{blue}{\mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{a}{b \cdot -3}\right)} \]
                          4. Taylor expanded in y around 0

                            \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b} + 2 \cdot \sqrt{x}} \]
                          5. Step-by-step derivation
                            1. accelerator-lowering-fma.f64N/A

                              \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-1}{3}, \frac{a}{b}, 2 \cdot \sqrt{x}\right)} \]
                            2. /-lowering-/.f64N/A

                              \[\leadsto \mathsf{fma}\left(\frac{-1}{3}, \color{blue}{\frac{a}{b}}, 2 \cdot \sqrt{x}\right) \]
                            3. *-lowering-*.f64N/A

                              \[\leadsto \mathsf{fma}\left(\frac{-1}{3}, \frac{a}{b}, \color{blue}{2 \cdot \sqrt{x}}\right) \]
                            4. sqrt-lowering-sqrt.f6464.8

                              \[\leadsto \mathsf{fma}\left(-0.3333333333333333, \frac{a}{b}, 2 \cdot \color{blue}{\sqrt{x}}\right) \]
                          6. Simplified64.8%

                            \[\leadsto \color{blue}{\mathsf{fma}\left(-0.3333333333333333, \frac{a}{b}, 2 \cdot \sqrt{x}\right)} \]
                          7. Add Preprocessing

                          Alternative 13: 17.3% accurate, 9.9× speedup?

                          \[\begin{array}{l} [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\ \\ 2 \cdot \sqrt{x} \end{array} \]
                          NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                          (FPCore (x y z t a b) :precision binary64 (* 2.0 (sqrt x)))
                          assert(x < y && y < z && z < t && t < a && a < b);
                          double code(double x, double y, double z, double t, double a, double b) {
                          	return 2.0 * sqrt(x);
                          }
                          
                          NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                          real(8) function code(x, y, z, t, a, b)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              real(8), intent (in) :: t
                              real(8), intent (in) :: a
                              real(8), intent (in) :: b
                              code = 2.0d0 * sqrt(x)
                          end function
                          
                          assert x < y && y < z && z < t && t < a && a < b;
                          public static double code(double x, double y, double z, double t, double a, double b) {
                          	return 2.0 * Math.sqrt(x);
                          }
                          
                          [x, y, z, t, a, b] = sort([x, y, z, t, a, b])
                          def code(x, y, z, t, a, b):
                          	return 2.0 * math.sqrt(x)
                          
                          x, y, z, t, a, b = sort([x, y, z, t, a, b])
                          function code(x, y, z, t, a, b)
                          	return Float64(2.0 * sqrt(x))
                          end
                          
                          x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
                          function tmp = code(x, y, z, t, a, b)
                          	tmp = 2.0 * sqrt(x);
                          end
                          
                          NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
                          code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
                          
                          \begin{array}{l}
                          [x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
                          \\
                          2 \cdot \sqrt{x}
                          \end{array}
                          
                          Derivation
                          1. Initial program 64.2%

                            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around inf

                            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                          4. Step-by-step derivation
                            1. Simplified72.9%

                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{y} - \frac{a}{b \cdot 3} \]
                            2. Taylor expanded in b around 0

                              \[\leadsto \color{blue}{\frac{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right) - \frac{1}{3} \cdot a}{b}} \]
                            3. Step-by-step derivation
                              1. /-lowering-/.f64N/A

                                \[\leadsto \color{blue}{\frac{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right) - \frac{1}{3} \cdot a}{b}} \]
                              2. cancel-sign-sub-invN/A

                                \[\leadsto \frac{\color{blue}{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a}}{b} \]
                              3. associate-*r*N/A

                                \[\leadsto \frac{\color{blue}{\left(2 \cdot \left(b \cdot \cos y\right)\right) \cdot \sqrt{x}} + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a}{b} \]
                              4. accelerator-lowering-fma.f64N/A

                                \[\leadsto \frac{\color{blue}{\mathsf{fma}\left(2 \cdot \left(b \cdot \cos y\right), \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}}{b} \]
                              5. *-lowering-*.f64N/A

                                \[\leadsto \frac{\mathsf{fma}\left(\color{blue}{2 \cdot \left(b \cdot \cos y\right)}, \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                              6. *-commutativeN/A

                                \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \color{blue}{\left(\cos y \cdot b\right)}, \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                              7. *-lowering-*.f64N/A

                                \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \color{blue}{\left(\cos y \cdot b\right)}, \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                              8. cos-lowering-cos.f64N/A

                                \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\color{blue}{\cos y} \cdot b\right), \sqrt{x}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                              9. sqrt-lowering-sqrt.f64N/A

                                \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \color{blue}{\sqrt{x}}, \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot a\right)}{b} \]
                              10. distribute-lft-neg-inN/A

                                \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, \color{blue}{\mathsf{neg}\left(\frac{1}{3} \cdot a\right)}\right)}{b} \]
                              11. *-commutativeN/A

                                \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, \mathsf{neg}\left(\color{blue}{a \cdot \frac{1}{3}}\right)\right)}{b} \]
                              12. distribute-rgt-neg-inN/A

                                \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, \color{blue}{a \cdot \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)}\right)}{b} \]
                              13. metadata-evalN/A

                                \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, a \cdot \color{blue}{\frac{-1}{3}}\right)}{b} \]
                              14. *-lowering-*.f6470.6

                                \[\leadsto \frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, \color{blue}{a \cdot -0.3333333333333333}\right)}{b} \]
                            4. Simplified70.6%

                              \[\leadsto \color{blue}{\frac{\mathsf{fma}\left(2 \cdot \left(\cos y \cdot b\right), \sqrt{x}, a \cdot -0.3333333333333333\right)}{b}} \]
                            5. Taylor expanded in b around inf

                              \[\leadsto \frac{\color{blue}{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right)}}{b} \]
                            6. Step-by-step derivation
                              1. *-lowering-*.f64N/A

                                \[\leadsto \frac{\color{blue}{2 \cdot \left(\left(b \cdot \cos y\right) \cdot \sqrt{x}\right)}}{b} \]
                              2. *-commutativeN/A

                                \[\leadsto \frac{2 \cdot \color{blue}{\left(\sqrt{x} \cdot \left(b \cdot \cos y\right)\right)}}{b} \]
                              3. *-lowering-*.f64N/A

                                \[\leadsto \frac{2 \cdot \color{blue}{\left(\sqrt{x} \cdot \left(b \cdot \cos y\right)\right)}}{b} \]
                              4. sqrt-lowering-sqrt.f64N/A

                                \[\leadsto \frac{2 \cdot \left(\color{blue}{\sqrt{x}} \cdot \left(b \cdot \cos y\right)\right)}{b} \]
                              5. *-lowering-*.f64N/A

                                \[\leadsto \frac{2 \cdot \left(\sqrt{x} \cdot \color{blue}{\left(b \cdot \cos y\right)}\right)}{b} \]
                              6. cos-lowering-cos.f6421.8

                                \[\leadsto \frac{2 \cdot \left(\sqrt{x} \cdot \left(b \cdot \color{blue}{\cos y}\right)\right)}{b} \]
                            7. Simplified21.8%

                              \[\leadsto \frac{\color{blue}{2 \cdot \left(\sqrt{x} \cdot \left(b \cdot \cos y\right)\right)}}{b} \]
                            8. Taylor expanded in y around 0

                              \[\leadsto \color{blue}{2 \cdot \sqrt{x}} \]
                            9. Step-by-step derivation
                              1. *-commutativeN/A

                                \[\leadsto \color{blue}{\sqrt{x} \cdot 2} \]
                              2. *-lowering-*.f64N/A

                                \[\leadsto \color{blue}{\sqrt{x} \cdot 2} \]
                              3. sqrt-lowering-sqrt.f6416.4

                                \[\leadsto \color{blue}{\sqrt{x}} \cdot 2 \]
                            10. Simplified16.4%

                              \[\leadsto \color{blue}{\sqrt{x} \cdot 2} \]
                            11. Final simplification16.4%

                              \[\leadsto 2 \cdot \sqrt{x} \]
                            12. Add Preprocessing

                            Developer Target 1: 74.2% accurate, 0.8× speedup?

                            \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\ t_2 := \frac{\frac{a}{3}}{b}\\ t_3 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\ \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\ \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\ \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\ \end{array} \end{array} \]
                            (FPCore (x y z t a b)
                             :precision binary64
                             (let* ((t_1 (/ (/ 0.3333333333333333 z) t))
                                    (t_2 (/ (/ a 3.0) b))
                                    (t_3 (* 2.0 (sqrt x))))
                               (if (< z -1.3793337487235141e+129)
                                 (- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
                                 (if (< z 3.516290613555987e+106)
                                   (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
                                   (- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
                            double code(double x, double y, double z, double t, double a, double b) {
                            	double t_1 = (0.3333333333333333 / z) / t;
                            	double t_2 = (a / 3.0) / b;
                            	double t_3 = 2.0 * sqrt(x);
                            	double tmp;
                            	if (z < -1.3793337487235141e+129) {
                            		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
                            	} else if (z < 3.516290613555987e+106) {
                            		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
                            	} else {
                            		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                            	}
                            	return tmp;
                            }
                            
                            real(8) function code(x, y, z, t, a, b)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                real(8), intent (in) :: z
                                real(8), intent (in) :: t
                                real(8), intent (in) :: a
                                real(8), intent (in) :: b
                                real(8) :: t_1
                                real(8) :: t_2
                                real(8) :: t_3
                                real(8) :: tmp
                                t_1 = (0.3333333333333333d0 / z) / t
                                t_2 = (a / 3.0d0) / b
                                t_3 = 2.0d0 * sqrt(x)
                                if (z < (-1.3793337487235141d+129)) then
                                    tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
                                else if (z < 3.516290613555987d+106) then
                                    tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
                                else
                                    tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
                                end if
                                code = tmp
                            end function
                            
                            public static double code(double x, double y, double z, double t, double a, double b) {
                            	double t_1 = (0.3333333333333333 / z) / t;
                            	double t_2 = (a / 3.0) / b;
                            	double t_3 = 2.0 * Math.sqrt(x);
                            	double tmp;
                            	if (z < -1.3793337487235141e+129) {
                            		tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
                            	} else if (z < 3.516290613555987e+106) {
                            		tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
                            	} else {
                            		tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                            	}
                            	return tmp;
                            }
                            
                            def code(x, y, z, t, a, b):
                            	t_1 = (0.3333333333333333 / z) / t
                            	t_2 = (a / 3.0) / b
                            	t_3 = 2.0 * math.sqrt(x)
                            	tmp = 0
                            	if z < -1.3793337487235141e+129:
                            		tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2
                            	elif z < 3.516290613555987e+106:
                            		tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2
                            	else:
                            		tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0)
                            	return tmp
                            
                            function code(x, y, z, t, a, b)
                            	t_1 = Float64(Float64(0.3333333333333333 / z) / t)
                            	t_2 = Float64(Float64(a / 3.0) / b)
                            	t_3 = Float64(2.0 * sqrt(x))
                            	tmp = 0.0
                            	if (z < -1.3793337487235141e+129)
                            		tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2);
                            	elseif (z < 3.516290613555987e+106)
                            		tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2);
                            	else
                            		tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0));
                            	end
                            	return tmp
                            end
                            
                            function tmp_2 = code(x, y, z, t, a, b)
                            	t_1 = (0.3333333333333333 / z) / t;
                            	t_2 = (a / 3.0) / b;
                            	t_3 = 2.0 * sqrt(x);
                            	tmp = 0.0;
                            	if (z < -1.3793337487235141e+129)
                            		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
                            	elseif (z < 3.516290613555987e+106)
                            		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
                            	else
                            		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                            	end
                            	tmp_2 = tmp;
                            end
                            
                            code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
                            
                            \begin{array}{l}
                            
                            \\
                            \begin{array}{l}
                            t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
                            t_2 := \frac{\frac{a}{3}}{b}\\
                            t_3 := 2 \cdot \sqrt{x}\\
                            \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
                            \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
                            
                            \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
                            \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
                            
                            \mathbf{else}:\\
                            \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
                            
                            
                            \end{array}
                            \end{array}
                            

                            Reproduce

                            ?
                            herbie shell --seed 2024205 
                            (FPCore (x y z t a b)
                              :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, K"
                              :precision binary64
                            
                              :alt
                              (! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
                            
                              (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))