
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (/ 1.0 2.0) (+ x (* y (sqrt z)))))
double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * sqrt(z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 / 2.0d0) * (x + (y * sqrt(z)))
end function
public static double code(double x, double y, double z) {
return (1.0 / 2.0) * (x + (y * Math.sqrt(z)));
}
def code(x, y, z): return (1.0 / 2.0) * (x + (y * math.sqrt(z)))
function code(x, y, z) return Float64(Float64(1.0 / 2.0) * Float64(x + Float64(y * sqrt(z)))) end
function tmp = code(x, y, z) tmp = (1.0 / 2.0) * (x + (y * sqrt(z))); end
code[x_, y_, z_] := N[(N[(1.0 / 2.0), $MachinePrecision] * N[(x + N[(y * N[Sqrt[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{2} \cdot \left(x + y \cdot \sqrt{z}\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (fma y (sqrt z) x) 0.5))
double code(double x, double y, double z) {
return fma(y, sqrt(z), x) * 0.5;
}
function code(x, y, z) return Float64(fma(y, sqrt(z), x) * 0.5) end
code[x_, y_, z_] := N[(N[(y * N[Sqrt[z], $MachinePrecision] + x), $MachinePrecision] * 0.5), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, \sqrt{z}, x\right) \cdot 0.5
\end{array}
Initial program 99.7%
*-commutativeN/A
*-lowering-*.f64N/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
sqrt-lowering-sqrt.f64N/A
metadata-eval99.7
Applied egg-rr99.7%
(FPCore (x y z) :precision binary64 (if (<= x -2.85e+66) (* x 0.5) (if (<= x 5.5) (* y (* (sqrt z) 0.5)) (* x 0.5))))
double code(double x, double y, double z) {
double tmp;
if (x <= -2.85e+66) {
tmp = x * 0.5;
} else if (x <= 5.5) {
tmp = y * (sqrt(z) * 0.5);
} else {
tmp = x * 0.5;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-2.85d+66)) then
tmp = x * 0.5d0
else if (x <= 5.5d0) then
tmp = y * (sqrt(z) * 0.5d0)
else
tmp = x * 0.5d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -2.85e+66) {
tmp = x * 0.5;
} else if (x <= 5.5) {
tmp = y * (Math.sqrt(z) * 0.5);
} else {
tmp = x * 0.5;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -2.85e+66: tmp = x * 0.5 elif x <= 5.5: tmp = y * (math.sqrt(z) * 0.5) else: tmp = x * 0.5 return tmp
function code(x, y, z) tmp = 0.0 if (x <= -2.85e+66) tmp = Float64(x * 0.5); elseif (x <= 5.5) tmp = Float64(y * Float64(sqrt(z) * 0.5)); else tmp = Float64(x * 0.5); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -2.85e+66) tmp = x * 0.5; elseif (x <= 5.5) tmp = y * (sqrt(z) * 0.5); else tmp = x * 0.5; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -2.85e+66], N[(x * 0.5), $MachinePrecision], If[LessEqual[x, 5.5], N[(y * N[(N[Sqrt[z], $MachinePrecision] * 0.5), $MachinePrecision]), $MachinePrecision], N[(x * 0.5), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.85 \cdot 10^{+66}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{elif}\;x \leq 5.5:\\
\;\;\;\;y \cdot \left(\sqrt{z} \cdot 0.5\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot 0.5\\
\end{array}
\end{array}
if x < -2.8500000000000002e66 or 5.5 < x Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f6480.3
Simplified80.3%
if -2.8500000000000002e66 < x < 5.5Initial program 99.6%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6478.5
Simplified78.5%
(FPCore (x y z) :precision binary64 (* x 0.5))
double code(double x, double y, double z) {
return x * 0.5;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * 0.5d0
end function
public static double code(double x, double y, double z) {
return x * 0.5;
}
def code(x, y, z): return x * 0.5
function code(x, y, z) return Float64(x * 0.5) end
function tmp = code(x, y, z) tmp = x * 0.5; end
code[x_, y_, z_] := N[(x * 0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5
\end{array}
Initial program 99.7%
Taylor expanded in x around inf
*-commutativeN/A
*-lowering-*.f6446.9
Simplified46.9%
herbie shell --seed 2024205
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, B"
:precision binary64
(* (/ 1.0 2.0) (+ x (* y (sqrt z)))))