
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
Initial program 100.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (/ 1.0 8.0) x))) (if (<= t_1 -2e+68) (* x 0.125) (if (<= t_1 2e-8) t (* x 0.125)))))
double code(double x, double y, double z, double t) {
double t_1 = (1.0 / 8.0) * x;
double tmp;
if (t_1 <= -2e+68) {
tmp = x * 0.125;
} else if (t_1 <= 2e-8) {
tmp = t;
} else {
tmp = x * 0.125;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (1.0d0 / 8.0d0) * x
if (t_1 <= (-2d+68)) then
tmp = x * 0.125d0
else if (t_1 <= 2d-8) then
tmp = t
else
tmp = x * 0.125d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (1.0 / 8.0) * x;
double tmp;
if (t_1 <= -2e+68) {
tmp = x * 0.125;
} else if (t_1 <= 2e-8) {
tmp = t;
} else {
tmp = x * 0.125;
}
return tmp;
}
def code(x, y, z, t): t_1 = (1.0 / 8.0) * x tmp = 0 if t_1 <= -2e+68: tmp = x * 0.125 elif t_1 <= 2e-8: tmp = t else: tmp = x * 0.125 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(1.0 / 8.0) * x) tmp = 0.0 if (t_1 <= -2e+68) tmp = Float64(x * 0.125); elseif (t_1 <= 2e-8) tmp = t; else tmp = Float64(x * 0.125); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (1.0 / 8.0) * x; tmp = 0.0; if (t_1 <= -2e+68) tmp = x * 0.125; elseif (t_1 <= 2e-8) tmp = t; else tmp = x * 0.125; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+68], N[(x * 0.125), $MachinePrecision], If[LessEqual[t$95$1, 2e-8], t, N[(x * 0.125), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{1}{8} \cdot x\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+68}:\\
\;\;\;\;x \cdot 0.125\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-8}:\\
\;\;\;\;t\\
\mathbf{else}:\\
\;\;\;\;x \cdot 0.125\\
\end{array}
\end{array}
if (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 8 binary64)) x) < -1.99999999999999991e68 or 2e-8 < (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 8 binary64)) x) Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f6463.3
Simplified63.3%
if -1.99999999999999991e68 < (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 8 binary64)) x) < 2e-8Initial program 100.0%
Taylor expanded in t around inf
Simplified44.1%
Final simplification52.4%
(FPCore (x y z t) :precision binary64 (if (<= (* y z) -4e-16) (fma y (* z -0.5) (* x 0.125)) (if (<= (* y z) 4e+56) (fma 0.125 x t) (fma y (* z -0.5) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y * z) <= -4e-16) {
tmp = fma(y, (z * -0.5), (x * 0.125));
} else if ((y * z) <= 4e+56) {
tmp = fma(0.125, x, t);
} else {
tmp = fma(y, (z * -0.5), t);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(y * z) <= -4e-16) tmp = fma(y, Float64(z * -0.5), Float64(x * 0.125)); elseif (Float64(y * z) <= 4e+56) tmp = fma(0.125, x, t); else tmp = fma(y, Float64(z * -0.5), t); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(y * z), $MachinePrecision], -4e-16], N[(y * N[(z * -0.5), $MachinePrecision] + N[(x * 0.125), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 4e+56], N[(0.125 * x + t), $MachinePrecision], N[(y * N[(z * -0.5), $MachinePrecision] + t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -4 \cdot 10^{-16}:\\
\;\;\;\;\mathsf{fma}\left(y, z \cdot -0.5, x \cdot 0.125\right)\\
\mathbf{elif}\;y \cdot z \leq 4 \cdot 10^{+56}:\\
\;\;\;\;\mathsf{fma}\left(0.125, x, t\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, z \cdot -0.5, t\right)\\
\end{array}
\end{array}
if (*.f64 y z) < -3.9999999999999999e-16Initial program 100.0%
Taylor expanded in t around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6487.0
Simplified87.0%
if -3.9999999999999999e-16 < (*.f64 y z) < 4.00000000000000037e56Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
accelerator-lowering-fma.f6494.1
Simplified94.1%
if 4.00000000000000037e56 < (*.f64 y z) Initial program 100.0%
Taylor expanded in x around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
*-lowering-*.f6489.6
Simplified89.6%
Final simplification91.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (fma y (* z -0.5) t))) (if (<= (* y z) -2e-9) t_1 (if (<= (* y z) 4e+56) (fma 0.125 x t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = fma(y, (z * -0.5), t);
double tmp;
if ((y * z) <= -2e-9) {
tmp = t_1;
} else if ((y * z) <= 4e+56) {
tmp = fma(0.125, x, t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(y, Float64(z * -0.5), t) tmp = 0.0 if (Float64(y * z) <= -2e-9) tmp = t_1; elseif (Float64(y * z) <= 4e+56) tmp = fma(0.125, x, t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z * -0.5), $MachinePrecision] + t), $MachinePrecision]}, If[LessEqual[N[(y * z), $MachinePrecision], -2e-9], t$95$1, If[LessEqual[N[(y * z), $MachinePrecision], 4e+56], N[(0.125 * x + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(y, z \cdot -0.5, t\right)\\
\mathbf{if}\;y \cdot z \leq -2 \cdot 10^{-9}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \cdot z \leq 4 \cdot 10^{+56}:\\
\;\;\;\;\mathsf{fma}\left(0.125, x, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 y z) < -2.00000000000000012e-9 or 4.00000000000000037e56 < (*.f64 y z) Initial program 100.0%
Taylor expanded in x around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
*-lowering-*.f6485.8
Simplified85.8%
if -2.00000000000000012e-9 < (*.f64 y z) < 4.00000000000000037e56Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
accelerator-lowering-fma.f6493.5
Simplified93.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* y (* z -0.5)))) (if (<= (* y z) -2e+49) t_1 (if (<= (* y z) 4e+60) (fma 0.125 x t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z * -0.5);
double tmp;
if ((y * z) <= -2e+49) {
tmp = t_1;
} else if ((y * z) <= 4e+60) {
tmp = fma(0.125, x, t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(y * Float64(z * -0.5)) tmp = 0.0 if (Float64(y * z) <= -2e+49) tmp = t_1; elseif (Float64(y * z) <= 4e+60) tmp = fma(0.125, x, t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z * -0.5), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(y * z), $MachinePrecision], -2e+49], t$95$1, If[LessEqual[N[(y * z), $MachinePrecision], 4e+60], N[(0.125 * x + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \left(z \cdot -0.5\right)\\
\mathbf{if}\;y \cdot z \leq -2 \cdot 10^{+49}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \cdot z \leq 4 \cdot 10^{+60}:\\
\;\;\;\;\mathsf{fma}\left(0.125, x, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 y z) < -1.99999999999999989e49 or 3.9999999999999998e60 < (*.f64 y z) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6480.4
Simplified80.4%
if -1.99999999999999989e49 < (*.f64 y z) < 3.9999999999999998e60Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
accelerator-lowering-fma.f6489.0
Simplified89.0%
(FPCore (x y z t) :precision binary64 (fma 0.125 x t))
double code(double x, double y, double z, double t) {
return fma(0.125, x, t);
}
function code(x, y, z, t) return fma(0.125, x, t) end
code[x_, y_, z_, t_] := N[(0.125 * x + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(0.125, x, t\right)
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
accelerator-lowering-fma.f6462.4
Simplified62.4%
(FPCore (x y z t) :precision binary64 t)
double code(double x, double y, double z, double t) {
return t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t
end function
public static double code(double x, double y, double z, double t) {
return t;
}
def code(x, y, z, t): return t
function code(x, y, z, t) return t end
function tmp = code(x, y, z, t) tmp = t; end
code[x_, y_, z_, t_] := t
\begin{array}{l}
\\
t
\end{array}
Initial program 100.0%
Taylor expanded in t around inf
Simplified31.0%
(FPCore (x y z t) :precision binary64 (- (+ (/ x 8.0) t) (* (/ z 2.0) y)))
double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / 8.0d0) + t) - ((z / 2.0d0) * y)
end function
public static double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
def code(x, y, z, t): return ((x / 8.0) + t) - ((z / 2.0) * y)
function code(x, y, z, t) return Float64(Float64(Float64(x / 8.0) + t) - Float64(Float64(z / 2.0) * y)) end
function tmp = code(x, y, z, t) tmp = ((x / 8.0) + t) - ((z / 2.0) * y); end
code[x_, y_, z_, t_] := N[(N[(N[(x / 8.0), $MachinePrecision] + t), $MachinePrecision] - N[(N[(z / 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{8} + t\right) - \frac{z}{2} \cdot y
\end{array}
herbie shell --seed 2024205
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (+ (/ x 8) t) (* (/ z 2) y)))
(+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))