
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
(FPCore (x y z) :precision binary64 (fma z 5.0 (* x (+ z y))))
double code(double x, double y, double z) {
return fma(z, 5.0, (x * (z + y)));
}
function code(x, y, z) return fma(z, 5.0, Float64(x * Float64(z + y))) end
code[x_, y_, z_] := N[(z * 5.0 + N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, 5, x \cdot \left(z + y\right)\right)
\end{array}
Initial program 99.9%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64100.0
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= x -1.4e+175)
(* x y)
(if (<= x -1.45e+61)
(* z x)
(if (<= x -1.2e-32) (* x y) (if (<= x 1.55e-46) (* z 5.0) (* x y))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.4e+175) {
tmp = x * y;
} else if (x <= -1.45e+61) {
tmp = z * x;
} else if (x <= -1.2e-32) {
tmp = x * y;
} else if (x <= 1.55e-46) {
tmp = z * 5.0;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.4d+175)) then
tmp = x * y
else if (x <= (-1.45d+61)) then
tmp = z * x
else if (x <= (-1.2d-32)) then
tmp = x * y
else if (x <= 1.55d-46) then
tmp = z * 5.0d0
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.4e+175) {
tmp = x * y;
} else if (x <= -1.45e+61) {
tmp = z * x;
} else if (x <= -1.2e-32) {
tmp = x * y;
} else if (x <= 1.55e-46) {
tmp = z * 5.0;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.4e+175: tmp = x * y elif x <= -1.45e+61: tmp = z * x elif x <= -1.2e-32: tmp = x * y elif x <= 1.55e-46: tmp = z * 5.0 else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.4e+175) tmp = Float64(x * y); elseif (x <= -1.45e+61) tmp = Float64(z * x); elseif (x <= -1.2e-32) tmp = Float64(x * y); elseif (x <= 1.55e-46) tmp = Float64(z * 5.0); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.4e+175) tmp = x * y; elseif (x <= -1.45e+61) tmp = z * x; elseif (x <= -1.2e-32) tmp = x * y; elseif (x <= 1.55e-46) tmp = z * 5.0; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.4e+175], N[(x * y), $MachinePrecision], If[LessEqual[x, -1.45e+61], N[(z * x), $MachinePrecision], If[LessEqual[x, -1.2e-32], N[(x * y), $MachinePrecision], If[LessEqual[x, 1.55e-46], N[(z * 5.0), $MachinePrecision], N[(x * y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.4 \cdot 10^{+175}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq -1.45 \cdot 10^{+61}:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;x \leq -1.2 \cdot 10^{-32}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 1.55 \cdot 10^{-46}:\\
\;\;\;\;z \cdot 5\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -1.4000000000000001e175 or -1.45e61 < x < -1.2000000000000001e-32 or 1.55e-46 < x Initial program 100.0%
Taylor expanded in y around inf
*-lowering-*.f6457.5
Simplified57.5%
if -1.4000000000000001e175 < x < -1.45e61Initial program 100.0%
Taylor expanded in y around 0
distribute-rgt-inN/A
*-lowering-*.f64N/A
+-lowering-+.f6465.6
Simplified65.6%
Taylor expanded in x around inf
Simplified65.6%
if -1.2000000000000001e-32 < x < 1.55e-46Initial program 99.9%
Taylor expanded in x around 0
*-lowering-*.f6476.6
Simplified76.6%
Final simplification66.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ z y)))) (if (<= x -150.0) t_0 (if (<= x 5.0) (fma z 5.0 (* x y)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (z + y);
double tmp;
if (x <= -150.0) {
tmp = t_0;
} else if (x <= 5.0) {
tmp = fma(z, 5.0, (x * y));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x * Float64(z + y)) tmp = 0.0 if (x <= -150.0) tmp = t_0; elseif (x <= 5.0) tmp = fma(z, 5.0, Float64(x * y)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -150.0], t$95$0, If[LessEqual[x, 5.0], N[(z * 5.0 + N[(x * y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(z + y\right)\\
\mathbf{if}\;x \leq -150:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 5:\\
\;\;\;\;\mathsf{fma}\left(z, 5, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -150 or 5 < x Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6498.8
Simplified98.8%
if -150 < x < 5Initial program 99.9%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64N/A
+-lowering-+.f64100.0
Applied egg-rr100.0%
Taylor expanded in y around inf
*-lowering-*.f6497.9
Simplified97.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ z y)))) (if (<= x -7.2e-33) t_0 (if (<= x 1800000000000.0) (* z (+ 5.0 x)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (z + y);
double tmp;
if (x <= -7.2e-33) {
tmp = t_0;
} else if (x <= 1800000000000.0) {
tmp = z * (5.0 + x);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (z + y)
if (x <= (-7.2d-33)) then
tmp = t_0
else if (x <= 1800000000000.0d0) then
tmp = z * (5.0d0 + x)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (z + y);
double tmp;
if (x <= -7.2e-33) {
tmp = t_0;
} else if (x <= 1800000000000.0) {
tmp = z * (5.0 + x);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (z + y) tmp = 0 if x <= -7.2e-33: tmp = t_0 elif x <= 1800000000000.0: tmp = z * (5.0 + x) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(z + y)) tmp = 0.0 if (x <= -7.2e-33) tmp = t_0; elseif (x <= 1800000000000.0) tmp = Float64(z * Float64(5.0 + x)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (z + y); tmp = 0.0; if (x <= -7.2e-33) tmp = t_0; elseif (x <= 1800000000000.0) tmp = z * (5.0 + x); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -7.2e-33], t$95$0, If[LessEqual[x, 1800000000000.0], N[(z * N[(5.0 + x), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(z + y\right)\\
\mathbf{if}\;x \leq -7.2 \cdot 10^{-33}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1800000000000:\\
\;\;\;\;z \cdot \left(5 + x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -7.20000000000000068e-33 or 1.8e12 < x Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6497.4
Simplified97.4%
if -7.20000000000000068e-33 < x < 1.8e12Initial program 99.9%
Taylor expanded in y around 0
distribute-rgt-inN/A
*-lowering-*.f64N/A
+-lowering-+.f6475.1
Simplified75.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ z y)))) (if (<= x -2.4e-38) t_0 (if (<= x 9e-72) (* z 5.0) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (z + y);
double tmp;
if (x <= -2.4e-38) {
tmp = t_0;
} else if (x <= 9e-72) {
tmp = z * 5.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (z + y)
if (x <= (-2.4d-38)) then
tmp = t_0
else if (x <= 9d-72) then
tmp = z * 5.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (z + y);
double tmp;
if (x <= -2.4e-38) {
tmp = t_0;
} else if (x <= 9e-72) {
tmp = z * 5.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (z + y) tmp = 0 if x <= -2.4e-38: tmp = t_0 elif x <= 9e-72: tmp = z * 5.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(z + y)) tmp = 0.0 if (x <= -2.4e-38) tmp = t_0; elseif (x <= 9e-72) tmp = Float64(z * 5.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (z + y); tmp = 0.0; if (x <= -2.4e-38) tmp = t_0; elseif (x <= 9e-72) tmp = z * 5.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.4e-38], t$95$0, If[LessEqual[x, 9e-72], N[(z * 5.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(z + y\right)\\
\mathbf{if}\;x \leq -2.4 \cdot 10^{-38}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 9 \cdot 10^{-72}:\\
\;\;\;\;z \cdot 5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.40000000000000022e-38 or 9e-72 < x Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f64N/A
+-commutativeN/A
+-lowering-+.f6493.6
Simplified93.6%
if -2.40000000000000022e-38 < x < 9e-72Initial program 99.9%
Taylor expanded in x around 0
*-lowering-*.f6477.6
Simplified77.6%
Final simplification87.3%
(FPCore (x y z) :precision binary64 (if (<= x -7.2e-37) (* x y) (if (<= x 1.15e-48) (* z 5.0) (* x y))))
double code(double x, double y, double z) {
double tmp;
if (x <= -7.2e-37) {
tmp = x * y;
} else if (x <= 1.15e-48) {
tmp = z * 5.0;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-7.2d-37)) then
tmp = x * y
else if (x <= 1.15d-48) then
tmp = z * 5.0d0
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -7.2e-37) {
tmp = x * y;
} else if (x <= 1.15e-48) {
tmp = z * 5.0;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -7.2e-37: tmp = x * y elif x <= 1.15e-48: tmp = z * 5.0 else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -7.2e-37) tmp = Float64(x * y); elseif (x <= 1.15e-48) tmp = Float64(z * 5.0); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -7.2e-37) tmp = x * y; elseif (x <= 1.15e-48) tmp = z * 5.0; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -7.2e-37], N[(x * y), $MachinePrecision], If[LessEqual[x, 1.15e-48], N[(z * 5.0), $MachinePrecision], N[(x * y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -7.2 \cdot 10^{-37}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 1.15 \cdot 10^{-48}:\\
\;\;\;\;z \cdot 5\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -7.20000000000000014e-37 or 1.15e-48 < x Initial program 100.0%
Taylor expanded in y around inf
*-lowering-*.f6453.7
Simplified53.7%
if -7.20000000000000014e-37 < x < 1.15e-48Initial program 99.9%
Taylor expanded in x around 0
*-lowering-*.f6476.6
Simplified76.6%
Final simplification63.1%
(FPCore (x y z) :precision binary64 (* z 5.0))
double code(double x, double y, double z) {
return z * 5.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * 5.0d0
end function
public static double code(double x, double y, double z) {
return z * 5.0;
}
def code(x, y, z): return z * 5.0
function code(x, y, z) return Float64(z * 5.0) end
function tmp = code(x, y, z) tmp = z * 5.0; end
code[x_, y_, z_] := N[(z * 5.0), $MachinePrecision]
\begin{array}{l}
\\
z \cdot 5
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
*-lowering-*.f6434.9
Simplified34.9%
Final simplification34.9%
(FPCore (x y z) :precision binary64 (+ (* (+ x 5.0) z) (* x y)))
double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x + 5.0d0) * z) + (x * y)
end function
public static double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
def code(x, y, z): return ((x + 5.0) * z) + (x * y)
function code(x, y, z) return Float64(Float64(Float64(x + 5.0) * z) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = ((x + 5.0) * z) + (x * y); end
code[x_, y_, z_] := N[(N[(N[(x + 5.0), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 5\right) \cdot z + x \cdot y
\end{array}
herbie shell --seed 2024205
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, C"
:precision binary64
:alt
(! :herbie-platform default (+ (* (+ x 5) z) (* x y)))
(+ (* x (+ y z)) (* z 5.0)))