
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
Initial program 77.8%
associate-/l/N/A
div-subN/A
*-inversesN/A
sub-divN/A
associate-/l/N/A
--lowering--.f64N/A
associate-/r*N/A
/-lowering-/.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
associate-/r*N/A
*-inversesN/A
associate-/r*N/A
/-lowering-/.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-eval100.0
Applied egg-rr100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (* y (* x 2.0)))))
(if (<= y -3.3e+142)
(/ -0.5 x)
(if (<= y -2.8e-160)
t_0
(if (<= y 7e-189) (/ 0.5 y) (if (<= y 1.5e+64) t_0 (/ -0.5 x)))))))
double code(double x, double y) {
double t_0 = (x - y) / (y * (x * 2.0));
double tmp;
if (y <= -3.3e+142) {
tmp = -0.5 / x;
} else if (y <= -2.8e-160) {
tmp = t_0;
} else if (y <= 7e-189) {
tmp = 0.5 / y;
} else if (y <= 1.5e+64) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (y * (x * 2.0d0))
if (y <= (-3.3d+142)) then
tmp = (-0.5d0) / x
else if (y <= (-2.8d-160)) then
tmp = t_0
else if (y <= 7d-189) then
tmp = 0.5d0 / y
else if (y <= 1.5d+64) then
tmp = t_0
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (y * (x * 2.0));
double tmp;
if (y <= -3.3e+142) {
tmp = -0.5 / x;
} else if (y <= -2.8e-160) {
tmp = t_0;
} else if (y <= 7e-189) {
tmp = 0.5 / y;
} else if (y <= 1.5e+64) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (y * (x * 2.0)) tmp = 0 if y <= -3.3e+142: tmp = -0.5 / x elif y <= -2.8e-160: tmp = t_0 elif y <= 7e-189: tmp = 0.5 / y elif y <= 1.5e+64: tmp = t_0 else: tmp = -0.5 / x return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(y * Float64(x * 2.0))) tmp = 0.0 if (y <= -3.3e+142) tmp = Float64(-0.5 / x); elseif (y <= -2.8e-160) tmp = t_0; elseif (y <= 7e-189) tmp = Float64(0.5 / y); elseif (y <= 1.5e+64) tmp = t_0; else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (y * (x * 2.0)); tmp = 0.0; if (y <= -3.3e+142) tmp = -0.5 / x; elseif (y <= -2.8e-160) tmp = t_0; elseif (y <= 7e-189) tmp = 0.5 / y; elseif (y <= 1.5e+64) tmp = t_0; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(y * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.3e+142], N[(-0.5 / x), $MachinePrecision], If[LessEqual[y, -2.8e-160], t$95$0, If[LessEqual[y, 7e-189], N[(0.5 / y), $MachinePrecision], If[LessEqual[y, 1.5e+64], t$95$0, N[(-0.5 / x), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{y \cdot \left(x \cdot 2\right)}\\
\mathbf{if}\;y \leq -3.3 \cdot 10^{+142}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;y \leq -2.8 \cdot 10^{-160}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 7 \cdot 10^{-189}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;y \leq 1.5 \cdot 10^{+64}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if y < -3.3000000000000002e142 or 1.5000000000000001e64 < y Initial program 71.4%
Taylor expanded in x around 0
/-lowering-/.f6489.9
Simplified89.9%
if -3.3000000000000002e142 < y < -2.80000000000000016e-160 or 7.0000000000000003e-189 < y < 1.5000000000000001e64Initial program 85.0%
if -2.80000000000000016e-160 < y < 7.0000000000000003e-189Initial program 72.9%
Taylor expanded in x around inf
/-lowering-/.f6497.0
Simplified97.0%
Final simplification89.3%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (- x y) (/ 0.5 (* y x)))))
(if (<= y -1.9e+91)
(/ -0.5 x)
(if (<= y -1.2e-159)
t_0
(if (<= y 2.35e-189) (/ 0.5 y) (if (<= y 1.5e+64) t_0 (/ -0.5 x)))))))
double code(double x, double y) {
double t_0 = (x - y) * (0.5 / (y * x));
double tmp;
if (y <= -1.9e+91) {
tmp = -0.5 / x;
} else if (y <= -1.2e-159) {
tmp = t_0;
} else if (y <= 2.35e-189) {
tmp = 0.5 / y;
} else if (y <= 1.5e+64) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) * (0.5d0 / (y * x))
if (y <= (-1.9d+91)) then
tmp = (-0.5d0) / x
else if (y <= (-1.2d-159)) then
tmp = t_0
else if (y <= 2.35d-189) then
tmp = 0.5d0 / y
else if (y <= 1.5d+64) then
tmp = t_0
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) * (0.5 / (y * x));
double tmp;
if (y <= -1.9e+91) {
tmp = -0.5 / x;
} else if (y <= -1.2e-159) {
tmp = t_0;
} else if (y <= 2.35e-189) {
tmp = 0.5 / y;
} else if (y <= 1.5e+64) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): t_0 = (x - y) * (0.5 / (y * x)) tmp = 0 if y <= -1.9e+91: tmp = -0.5 / x elif y <= -1.2e-159: tmp = t_0 elif y <= 2.35e-189: tmp = 0.5 / y elif y <= 1.5e+64: tmp = t_0 else: tmp = -0.5 / x return tmp
function code(x, y) t_0 = Float64(Float64(x - y) * Float64(0.5 / Float64(y * x))) tmp = 0.0 if (y <= -1.9e+91) tmp = Float64(-0.5 / x); elseif (y <= -1.2e-159) tmp = t_0; elseif (y <= 2.35e-189) tmp = Float64(0.5 / y); elseif (y <= 1.5e+64) tmp = t_0; else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) * (0.5 / (y * x)); tmp = 0.0; if (y <= -1.9e+91) tmp = -0.5 / x; elseif (y <= -1.2e-159) tmp = t_0; elseif (y <= 2.35e-189) tmp = 0.5 / y; elseif (y <= 1.5e+64) tmp = t_0; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] * N[(0.5 / N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.9e+91], N[(-0.5 / x), $MachinePrecision], If[LessEqual[y, -1.2e-159], t$95$0, If[LessEqual[y, 2.35e-189], N[(0.5 / y), $MachinePrecision], If[LessEqual[y, 1.5e+64], t$95$0, N[(-0.5 / x), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x - y\right) \cdot \frac{0.5}{y \cdot x}\\
\mathbf{if}\;y \leq -1.9 \cdot 10^{+91}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;y \leq -1.2 \cdot 10^{-159}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.35 \cdot 10^{-189}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;y \leq 1.5 \cdot 10^{+64}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if y < -1.8999999999999999e91 or 1.5000000000000001e64 < y Initial program 72.3%
Taylor expanded in x around 0
/-lowering-/.f6488.3
Simplified88.3%
if -1.8999999999999999e91 < y < -1.19999999999999999e-159 or 2.3499999999999998e-189 < y < 1.5000000000000001e64Initial program 85.9%
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-*l*N/A
associate-/r*N/A
*-inversesN/A
associate-/r*N/A
/-lowering-/.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
*-lowering-*.f64N/A
--lowering--.f6485.1
Applied egg-rr85.1%
if -1.19999999999999999e-159 < y < 2.3499999999999998e-189Initial program 72.9%
Taylor expanded in x around inf
/-lowering-/.f6497.0
Simplified97.0%
Final simplification89.0%
(FPCore (x y) :precision binary64 (if (<= y -5.7e-11) (/ -0.5 x) (if (<= y 5.6e-59) (/ 0.5 y) (/ -0.5 x))))
double code(double x, double y) {
double tmp;
if (y <= -5.7e-11) {
tmp = -0.5 / x;
} else if (y <= 5.6e-59) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-5.7d-11)) then
tmp = (-0.5d0) / x
else if (y <= 5.6d-59) then
tmp = 0.5d0 / y
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -5.7e-11) {
tmp = -0.5 / x;
} else if (y <= 5.6e-59) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -5.7e-11: tmp = -0.5 / x elif y <= 5.6e-59: tmp = 0.5 / y else: tmp = -0.5 / x return tmp
function code(x, y) tmp = 0.0 if (y <= -5.7e-11) tmp = Float64(-0.5 / x); elseif (y <= 5.6e-59) tmp = Float64(0.5 / y); else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -5.7e-11) tmp = -0.5 / x; elseif (y <= 5.6e-59) tmp = 0.5 / y; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -5.7e-11], N[(-0.5 / x), $MachinePrecision], If[LessEqual[y, 5.6e-59], N[(0.5 / y), $MachinePrecision], N[(-0.5 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5.7 \cdot 10^{-11}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;y \leq 5.6 \cdot 10^{-59}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if y < -5.6999999999999997e-11 or 5.59999999999999961e-59 < y Initial program 79.6%
Taylor expanded in x around 0
/-lowering-/.f6480.3
Simplified80.3%
if -5.6999999999999997e-11 < y < 5.59999999999999961e-59Initial program 75.7%
Taylor expanded in x around inf
/-lowering-/.f6482.2
Simplified82.2%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 77.8%
Taylor expanded in x around 0
/-lowering-/.f6452.1
Simplified52.1%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2024205
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (- (/ 1/2 y) (/ 1/2 x)))
(/ (- x y) (* (* x 2.0) y)))