
Time bar (total: 19.3s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 25 to 18 computations (28% saved)
| 1.0s | 3 565× | 1 | valid |
| 515.0ms | 4 630× | 0 | valid |
| 154.0ms | 47× | 3 | valid |
| 12.0ms | 14× | 2 | valid |
ival-sin: 362.0ms (26.4% of total)ival-mult: 305.0ms (22.2% of total)ival-cos: 212.0ms (15.5% of total)ival-pow2: 184.0ms (13.4% of total)ival-div: 116.0ms (8.5% of total)adjust: 72.0ms (5.2% of total)ival-sub: 56.0ms (4.1% of total)ival-pi: 44.0ms (3.2% of total)exact: 11.0ms (0.8% of total)ival-true: 7.0ms (0.5% of total)ival-assert: 3.0ms (0.2% of total)| 1× | egg-herbie |
| 7 724× | accelerator-lowering-fma.f32 |
| 7 724× | accelerator-lowering-fma.f64 |
| 4 908× | *-lowering-*.f32 |
| 4 908× | *-lowering-*.f64 |
| 1 806× | --lowering--.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 57 | 218 |
| 1 | 150 | 207 |
| 2 | 484 | 207 |
| 3 | 1686 | 207 |
| 4 | 4780 | 207 |
| 5 | 7707 | 207 |
| 0 | 16 | 23 |
| 1 | 30 | 23 |
| 2 | 72 | 23 |
| 3 | 216 | 23 |
| 4 | 765 | 23 |
| 5 | 2619 | 23 |
| 6 | 3865 | 23 |
| 7 | 5609 | 23 |
| 0 | 8064 | 23 |
| 1× | iter limit |
| 1× | node limit |
| 1× | node limit |
| Inputs |
|---|
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
| Outputs |
|---|
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(abs b)
(abs a)
(negabs angle)
| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 121 | 0 | - | 0 | - | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 120 | 0 | - | 0 | - | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 34 | 0 | - | 1 | (3.5664551496348476e-298 2.3488667160827072e+104 4.1183984771816824e-308) | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 19 | 0 | - | 0 | - | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 b #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 a #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (PI.f64) |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
cos.f64 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 121 | 0 |
sin.f64 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 120 | 1 |
*.f64 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | n*o | 30 | 0 |
-.f64 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | nan-rescue | 19 | 0 |
| ↳ | (pow.f64 b #s(literal 2 binary64)) | overflow | 60 | |
| ↳ | (pow.f64 a #s(literal 2 binary64)) | overflow | 62 | |
*.f64 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | o*u | 3 | 0 |
| ↳ | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) | overflow | 103 | |
| ↳ | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | overflow | 103 | |
| ↳ | (pow.f64 b #s(literal 2 binary64)) | overflow | 60 | |
| ↳ | (pow.f64 a #s(literal 2 binary64)) | overflow | 62 | |
| ↳ | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | underflow | 4 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 125 | 1 |
| - | 28 | 102 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 125 | 0 | 1 |
| - | 28 | 0 | 102 |
| number | freq |
|---|---|
| 0 | 103 |
| 1 | 28 |
| 2 | 110 |
| 3 | 15 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 107.0ms | 222× | 1 | valid |
| 33.0ms | 282× | 0 | valid |
| 20.0ms | 8× | 3 | valid |
Compiled 230 to 68 computations (70.4% saved)
ival-sin: 56.0ms (43.3% of total)ival-mult: 21.0ms (16.2% of total)ival-pi: 15.0ms (11.6% of total)ival-cos: 12.0ms (9.3% of total)ival-pow2: 10.0ms (7.7% of total)ival-div: 6.0ms (4.6% of total)adjust: 5.0ms (3.9% of total)ival-sub: 3.0ms (2.3% of total)exact: 1.0ms (0.8% of total)ival-true: 1.0ms (0.8% of total)ival-assert: 0.0ms (0% of total)Compiled 3 to 3 computations (0% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 55.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 26 to 16 computations (38.5% saved)
| 1× | egg-herbie |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 128 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| ✓ | cost-diff | 6144 | (pow.f64 a #s(literal 2 binary64)) |
| ✓ | cost-diff | 6144 | (pow.f64 b #s(literal 2 binary64)) |
| 7 724× | accelerator-lowering-fma.f32 |
| 7 724× | accelerator-lowering-fma.f64 |
| 4 908× | *-lowering-*.f32 |
| 4 908× | *-lowering-*.f64 |
| 1 806× | --lowering--.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 16 | 87 |
| 1 | 30 | 87 |
| 2 | 72 | 87 |
| 3 | 216 | 87 |
| 4 | 765 | 87 |
| 5 | 2619 | 87 |
| 6 | 3865 | 87 |
| 7 | 5609 | 87 |
| 0 | 8064 | 87 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
(* 2 (- (pow b 2) (pow a 2))) |
2 |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
b |
(pow a 2) |
a |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
(cos (* (PI) (/ angle 180))) |
| Outputs |
|---|
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))) |
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(* 2 (- (pow b 2) (pow a 2))) |
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) |
2 |
#s(literal 2 binary64) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(pow b 2) |
(*.f64 b b) |
b |
(pow a 2) |
(*.f64 a a) |
a |
(sin (* (PI) (/ angle 180))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(* (PI) (/ angle 180)) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI) |
(PI.f64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(cos (* (PI) (/ angle 180))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 93.0% | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| ✓ | accuracy | 87.6% | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 59.4% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 59.3% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 33.0ms | 111× | 1 | valid |
| 18.0ms | 141× | 0 | valid |
| 10.0ms | 4× | 3 | valid |
Compiled 89 to 18 computations (79.8% saved)
ival-sin: 14.0ms (32.1% of total)ival-mult: 9.0ms (20.6% of total)ival-cos: 6.0ms (13.7% of total)ival-pow2: 6.0ms (13.7% of total)ival-div: 3.0ms (6.9% of total)adjust: 2.0ms (4.6% of total)ival-pi: 1.0ms (2.3% of total)ival-sub: 1.0ms (2.3% of total)exact: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#<alt (pow b 2)> |
#<alt (pow a 2)> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))> |
#<alt (sin (* (PI) (/ angle 180)))> |
#<alt (cos (* (PI) (/ angle 180)))> |
#<alt (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180))))> |
| Outputs |
|---|
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow b 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (* -1 (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (pow b 2)> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))> |
#<alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))> |
#<alt (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))> |
36 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 5.0ms | angle | @ | inf | (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
| 2.0ms | angle | @ | 0 | (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
| 2.0ms | b | @ | 0 | (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
| 1.0ms | a | @ | 0 | (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
| 1.0ms | b | @ | inf | (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
| 1× | batch-egg-rewrite |
| 4 636× | accelerator-lowering-fma.f32 |
| 4 636× | accelerator-lowering-fma.f64 |
| 3 632× | *-lowering-*.f32 |
| 3 632× | *-lowering-*.f64 |
| 1 818× | pow-lowering-pow.f64 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 16 | 64 |
| 1 | 78 | 64 |
| 2 | 445 | 55 |
| 3 | 4053 | 55 |
| 0 | 8313 | 55 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(pow b 2) |
(pow a 2) |
(- (pow b 2) (pow a 2)) |
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(sin (* (PI) (/ angle 180))) |
(cos (* (PI) (/ angle 180))) |
(* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) |
| Outputs |
|---|
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 b))) |
(exp.f64 (*.f64 (*.f64 (log.f64 b) #s(literal 1/2 binary64)) #s(literal 4 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 (*.f64 b b) #s(literal 1 binary64)) |
(pow.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/2 binary64)) |
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) |
(pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 b)) |
(*.f64 b b) |
(*.f64 (sqrt.f64 b) (*.f64 b (sqrt.f64 b))) |
(*.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 a))) |
(exp.f64 (*.f64 (*.f64 (log.f64 a) #s(literal 1/2 binary64)) #s(literal 4 binary64))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/2 binary64)) |
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))) |
(pow.f64 (sqrt.f64 a) #s(literal 4 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 a)) |
(*.f64 a a) |
(*.f64 (sqrt.f64 a) (*.f64 a (sqrt.f64 a))) |
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a)) |
(+.f64 (*.f64 b b) (*.f64 a (neg.f64 a))) |
(+.f64 (*.f64 a (neg.f64 a)) (*.f64 b b)) |
(+.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (neg.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))) |
(+.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64))) |
(-.f64 (*.f64 b b) (*.f64 a a)) |
(-.f64 #s(literal 0 binary64) (-.f64 (*.f64 a a) (*.f64 b b))) |
(-.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) |
(-.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))) |
(-.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 a a)) |
(fma.f64 b b (*.f64 a (neg.f64 a))) |
(fma.f64 b (/.f64 (*.f64 b (*.f64 b b)) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))))) |
(fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))))) |
(fma.f64 (*.f64 b b) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (neg.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))) |
(fma.f64 a (neg.f64 a) (*.f64 b b)) |
(fma.f64 (*.f64 a a) #s(literal -1 binary64) (*.f64 b b)) |
(fma.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (neg.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))) |
(fma.f64 (*.f64 b (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))))) |
(fma.f64 (*.f64 b (*.f64 b (*.f64 b b))) (/.f64 (*.f64 b b) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (neg.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))) |
(fma.f64 #s(literal -1 binary64) (*.f64 a a) (*.f64 b b)) |
(fma.f64 (*.f64 b (*.f64 b b)) (/.f64 b (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))))) |
(fma.f64 (*.f64 b (*.f64 b b)) (/.f64 (*.f64 b (*.f64 b b)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (neg.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))) |
(fma.f64 (sqrt.f64 a) (*.f64 (sqrt.f64 a) (neg.f64 a)) (*.f64 b b)) |
(fma.f64 (sqrt.f64 b) (*.f64 b (sqrt.f64 b)) (*.f64 a (neg.f64 a))) |
(fma.f64 (neg.f64 a) a (*.f64 b b)) |
(fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (*.f64 a (neg.f64 a))) |
(fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)) |
(fma.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (*.f64 (+.f64 b a) (-.f64 b a)) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))))) |
(fma.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))))) |
(fma.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (fma.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b)))))))) (fma.f64 (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b (*.f64 b b))))) (neg.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))) |
(fma.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b (*.f64 b b))))) (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))) (neg.f64 (/.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))) |
(neg.f64 (/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (neg.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))) |
(neg.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (neg.f64 (fma.f64 a a (*.f64 b b))))) |
(neg.f64 (/.f64 (neg.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) |
(neg.f64 (/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64))) |
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (fma.f64 a (*.f64 a (*.f64 a a)) (-.f64 (*.f64 b (*.f64 b (*.f64 b b))) (neg.f64 (*.f64 b (*.f64 (*.f64 b a) a)))))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (fma.f64 a a (*.f64 b b))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) |
(/.f64 (neg.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (neg.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) |
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (neg.f64 (fma.f64 a a (*.f64 b b)))) |
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(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (neg.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (neg.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) |
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (neg.f64 (fma.f64 a a (*.f64 b b)))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(/.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) #s(literal 2 binary64)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (-.f64 b a)) |
| 1× | egg-herbie |
| 16 026× | accelerator-lowering-fma.f32 |
| 16 026× | accelerator-lowering-fma.f64 |
| 7 016× | +-lowering-+.f64 |
| 7 016× | +-lowering-+.f32 |
| 6 690× | *-lowering-*.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 188 | 2667 |
| 1 | 605 | 2489 |
| 2 | 2536 | 2441 |
| 0 | 8124 | 2375 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* -1 (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
| Outputs |
|---|
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* -1 (pow a 2)) |
(neg.f64 (*.f64 a a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) b) b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) b) b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) b) b) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) b) b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) b) b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) b) b) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(* -1 (pow a 2)) |
(neg.f64 (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 a (*.f64 a (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 a (*.f64 a (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 a (*.f64 a (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))) |
(* -1 (pow a 2)) |
(neg.f64 (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 a (*.f64 a (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 a (*.f64 a (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 a (*.f64 a (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 2 binary64) (*.f64 angle (*.f64 angle (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) #s(literal -1/482123275200000000 binary64)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b)))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b)))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (PI.f64) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/11337408000000 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (fma.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (PI.f64) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
Compiled 13 069 to 1 051 computations (92% saved)
38 alts after pruning (38 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 307 | 38 | 345 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 308 | 38 | 346 |
| Status | Accuracy | Program |
|---|---|---|
| 9.0% | (/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) | |
| 21.1% | (/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b))) | |
| 21.2% | (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) | |
| 58.3% | (/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) | |
| 58.3% | (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.2% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 58.3% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) | |
| ▶ | 69.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 19.7% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.0% | (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 4.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b (*.f64 b b))))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 58.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 55.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 55.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 54.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) | |
| 55.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 56.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) | |
| 54.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 6.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) | |
| 38.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 33.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.7% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.6% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 58.2% | (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| 56.6% | (*.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (PI.f64) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 56.7% | (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
| 34.8% | (*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) | |
| 38.8% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 39.2% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
| 36.8% | (*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
Compiled 2 394 to 1 388 computations (42% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 384 | (/.f64 angle #s(literal 180 binary64)) |
| ✓ | cost-diff | 6144 | (pow.f64 b #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 384 | (/.f64 angle #s(literal 180 binary64)) |
| ✓ | cost-diff | 1408 | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
| ✓ | cost-diff | 0 | (*.f64 b b) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
| ✓ | cost-diff | 0 | (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
| ✓ | cost-diff | 0 | (PI.f64) |
| ✓ | cost-diff | 0 | (*.f64 (PI.f64) #s(literal 1/90 binary64)) |
| ✓ | cost-diff | 0 | (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
| ✓ | cost-diff | 0 | (+.f64 b a) |
| ✓ | cost-diff | 0 | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 384 | (/.f64 angle #s(literal 180 binary64)) |
| 5 372× | *-lowering-*.f32 |
| 5 372× | *-lowering-*.f64 |
| 4 740× | accelerator-lowering-fma.f32 |
| 4 740× | accelerator-lowering-fma.f64 |
| 2 214× | neg-lowering-neg.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 47 | 407 |
| 1 | 116 | 407 |
| 2 | 362 | 407 |
| 3 | 2001 | 407 |
| 4 | 2899 | 407 |
| 5 | 5434 | 407 |
| 0 | 8460 | 407 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (cos (* (PI) (/ angle 180)))) |
(* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) |
(+ b a) |
b |
a |
(* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) |
(- b a) |
(* 2 (sin (* (PI) (* angle 1/180)))) |
2 |
(sin (* (PI) (* angle 1/180))) |
(* (PI) (* angle 1/180)) |
(PI) |
(* angle 1/180) |
angle |
1/180 |
(cos (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(/ angle 180) |
180 |
(* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) |
(* angle (* (PI) 1/90)) |
angle |
(* (PI) 1/90) |
(PI) |
1/90 |
(* (+ b a) (- b a)) |
(+ b a) |
b |
a |
(- b a) |
(* (* 2 (* (* b b) (sin (* 1/180 (* angle (PI)))))) (cos (* 1/180 (* angle (PI))))) |
(* 2 (* (* b b) (sin (* 1/180 (* angle (PI)))))) |
2 |
(* (* b b) (sin (* 1/180 (* angle (PI))))) |
(* b b) |
b |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
1/180 |
(* angle (PI)) |
angle |
(PI) |
(cos (* 1/180 (* angle (PI)))) |
(* (* (* 2 (/ 1 (/ 1 (* (+ b a) (- b a))))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* 2 (/ 1 (/ 1 (* (+ b a) (- b a))))) (sin (* (PI) (/ angle 180)))) |
(* 2 (/ 1 (/ 1 (* (+ b a) (- b a))))) |
2 |
(/ 1 (/ 1 (* (+ b a) (- b a)))) |
1 |
(/ 1 (* (+ b a) (- b a))) |
(* (+ b a) (- b a)) |
(+ b a) |
b |
a |
(- b a) |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
(cos (* (PI) (/ angle 180))) |
(* (* (* 2 (- (pow b 2) (pow (sqrt a) 4))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* 2 (- (pow b 2) (pow (sqrt a) 4))) (sin (* (PI) (/ angle 180)))) |
(* 2 (- (pow b 2) (pow (sqrt a) 4))) |
2 |
(- (pow b 2) (pow (sqrt a) 4)) |
(pow b 2) |
b |
(pow (sqrt a) 4) |
(sqrt a) |
a |
4 |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
(cos (* (PI) (/ angle 180))) |
| Outputs |
|---|
(* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (cos (* (PI) (/ angle 180)))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) |
(+ b a) |
(+.f64 b a) |
b |
a |
(* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(- b a) |
(-.f64 b a) |
(* 2 (sin (* (PI) (* angle 1/180)))) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
2 |
#s(literal 2 binary64) |
(sin (* (PI) (* angle 1/180))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* (PI) (* angle 1/180)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(PI) |
(PI.f64) |
(* angle 1/180) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
1/180 |
#s(literal 1/180 binary64) |
(cos (* (PI) (/ angle 180))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* (PI) (/ angle 180)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(/ angle 180) |
(*.f64 angle #s(literal 1/180 binary64)) |
180 |
#s(literal 180 binary64) |
(* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(* angle (* (PI) 1/90)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
angle |
(* (PI) 1/90) |
(*.f64 (PI.f64) #s(literal 1/90 binary64)) |
(PI) |
(PI.f64) |
1/90 |
#s(literal 1/90 binary64) |
(* (+ b a) (- b a)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+ b a) |
(+.f64 b a) |
b |
a |
(- b a) |
(-.f64 b a) |
(* (* 2 (* (* b b) (sin (* 1/180 (* angle (PI)))))) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* 2 (* (* b b) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
2 |
#s(literal 2 binary64) |
(* (* b b) (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b b)) |
(* b b) |
(*.f64 b b) |
b |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
1/180 |
#s(literal 1/180 binary64) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
angle |
(PI) |
(PI.f64) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* (* (* 2 (/ 1 (/ 1 (* (+ b a) (- b a))))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* (* 2 (/ 1 (/ 1 (* (+ b a) (- b a))))) (sin (* (PI) (/ angle 180)))) |
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) #s(literal 2 binary64)))) |
(* 2 (/ 1 (/ 1 (* (+ b a) (- b a))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
2 |
#s(literal 2 binary64) |
(/ 1 (/ 1 (* (+ b a) (- b a)))) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
1 |
#s(literal 1 binary64) |
(/ 1 (* (+ b a) (- b a))) |
(/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) |
(* (+ b a) (- b a)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+ b a) |
(+.f64 b a) |
b |
a |
(- b a) |
(-.f64 b a) |
(sin (* (PI) (/ angle 180))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* (PI) (/ angle 180)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(PI) |
(PI.f64) |
(/ angle 180) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(cos (* (PI) (/ angle 180))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* (* (* 2 (- (pow b 2) (pow (sqrt a) 4))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))))) |
(* (* 2 (- (pow b 2) (pow (sqrt a) 4))) (sin (* (PI) (/ angle 180)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64))))) |
(* 2 (- (pow b 2) (pow (sqrt a) 4))) |
(*.f64 #s(literal 2 binary64) (-.f64 (*.f64 b b) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) |
2 |
#s(literal 2 binary64) |
(- (pow b 2) (pow (sqrt a) 4)) |
(-.f64 (*.f64 b b) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64))) |
(pow b 2) |
(*.f64 b b) |
b |
(pow (sqrt a) 4) |
(pow.f64 (sqrt.f64 a) #s(literal 4 binary64)) |
(sqrt a) |
(sqrt.f64 a) |
a |
4 |
#s(literal 4 binary64) |
(sin (* (PI) (/ angle 180))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* (PI) (/ angle 180)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(PI) |
(PI.f64) |
(/ angle 180) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(cos (* (PI) (/ angle 180))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 93.0% | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64))) |
| ✓ | accuracy | 87.6% | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 59.4% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 59.3% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 98.3% | (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) |
| ✓ | accuracy | 87.6% | (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 59.4% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 59.3% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 99.5% | (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
| ✓ | accuracy | 93.8% | (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
| ✓ | accuracy | 59.4% | (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
| ✓ | accuracy | 59.3% | (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
| ✓ | accuracy | 100.0% | (*.f64 (PI.f64) #s(literal 1/90 binary64)) |
| ✓ | accuracy | 100.0% | (PI.f64) |
| ✓ | accuracy | 99.8% | (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
| ✓ | accuracy | 87.1% | (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
| ✓ | accuracy | 59.4% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 59.3% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| 104.0ms | 111× | 1 | valid |
| 57.0ms | 141× | 0 | valid |
| 33.0ms | 4× | 3 | valid |
Compiled 425 to 49 computations (88.5% saved)
ival-mult: 49.0ms (32.3% of total)ival-sin: 43.0ms (28.4% of total)ival-cos: 11.0ms (7.3% of total)const: 9.0ms (5.9% of total)ival-div: 9.0ms (5.9% of total)ival-sqrt: 8.0ms (5.3% of total)adjust: 7.0ms (4.6% of total)ival-pow: 4.0ms (2.6% of total)ival-pi: 3.0ms (2% of total)ival-sub: 3.0ms (2% of total)ival-pow2: 3.0ms (2% of total)ival-add: 2.0ms (1.3% of total)exact: 1.0ms (0.7% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#<alt (/ angle 180)> |
#<alt (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (cos (* (PI) (/ angle 180))))> |
#<alt (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))))> |
#<alt (+ b a)> |
#<alt (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a)))> |
#<alt (* angle (* (PI) 1/90))> |
#<alt (* (PI) 1/90)> |
#<alt (PI)> |
#<alt (* (* 2 (* (* b b) (sin (* 1/180 (* angle (PI)))))) (cos (* 1/180 (* angle (PI)))))> |
#<alt (* 2 (* (* b b) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (* b b) (sin (* 1/180 (* angle (PI)))))> |
#<alt (* b b)> |
#<alt (/ 1 (/ 1 (* (+ b a) (- b a))))> |
#<alt (* (* (* 2 (/ 1 (/ 1 (* (+ b a) (- b a))))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))> |
#<alt (* (* 2 (/ 1 (/ 1 (* (+ b a) (- b a))))) (sin (* (PI) (/ angle 180))))> |
#<alt (pow b 2)> |
#<alt (* (* (* 2 (- (pow b 2) (pow (sqrt a) 4))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))> |
#<alt (* (* 2 (- (pow b 2) (pow (sqrt a) 4))) (sin (* (PI) (/ angle 180))))> |
#<alt (sin (* (PI) (* angle 1/180)))> |
#<alt (cos (* (PI) (/ angle 180)))> |
#<alt (* (PI) (* angle 1/180))> |
#<alt (* (PI) (/ angle 180))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (sin (* (PI) (/ angle 180)))> |
#<alt (/ 1 (* (+ b a) (- b a)))> |
#<alt (- (pow b 2) (pow (sqrt a) 4))> |
| Outputs |
|---|
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))> |
#<alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))> |
#<alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))> |
#<alt (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
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#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (/ -1 (pow a 2))> |
#<alt (- (* -1 (/ (pow b 2) (pow a 4))) (/ 1 (pow a 2)))> |
#<alt (- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 2)))> |
#<alt (- (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 8))) (/ 1 (pow a 6)))) (/ 1 (pow a 4)))) (/ 1 (pow a 2)))> |
#<alt (/ 1 (pow b 2))> |
#<alt (/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2))> |
#<alt (/ (- (+ 1 (* -1 (/ (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2)))) (+ (* -1 (/ a b)) (/ a b))) (pow b 2))> |
#<alt (/ (- (+ 1 (* -1 (/ (+ (* -1 (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))))) (* (pow a 2) (+ a (* -1 a)))) (pow b 3)))) (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow (+ a (* -1 a)) 2) (pow b 2))) (/ a b))))) (pow b 2))> |
#<alt (/ 1 (pow b 2))> |
#<alt (/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2))> |
#<alt (/ (+ 1 (* -1 (/ (- (+ (* -1 (/ (pow a 2) b)) (* -1 (/ (pow (+ a (* -1 a)) 2) b))) (* -1 (+ a (* -1 a)))) b))) (pow b 2))> |
#<alt (/ (+ 1 (* -1 (/ (- (* -1 (/ (- (+ (* -1 (/ (* (pow a 2) (+ a (* -1 a))) b)) (/ (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (* -1 (+ a (* -1 a)))) b))) (pow b 2))> |
#<alt (/ 1 (pow b 2))> |
#<alt (+ (/ 1 (pow b 2)) (/ (pow a 2) (pow b 4)))> |
#<alt (+ (* (pow a 2) (+ (/ 1 (pow b 4)) (/ (pow a 2) (pow b 6)))) (/ 1 (pow b 2)))> |
#<alt (+ (* (pow a 2) (+ (* (pow a 2) (+ (/ 1 (pow b 6)) (/ (pow a 2) (pow b 8)))) (/ 1 (pow b 4)))) (/ 1 (pow b 2)))> |
#<alt (/ -1 (pow a 2))> |
#<alt (/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2))> |
#<alt (/ (- (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2))) (+ 1 (+ (* -1 (/ b a)) (/ b a)))) (pow a 2))> |
#<alt (/ (- (* -1 (/ (+ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (* (pow b 2) (+ b (* -1 b)))) (pow a 3))) (+ 1 (+ (* -1 (/ b a)) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow (+ b (* -1 b)) 2) (pow a 2))))))) (pow a 2))> |
#<alt (/ -1 (pow a 2))> |
#<alt (/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 2))> |
#<alt (/ (- (* -1 (/ (- (+ (/ (pow b 2) a) (/ (pow (+ b (* -1 b)) 2) a)) (+ b (* -1 b))) a)) 1) (pow a 2))> |
#<alt (/ (- (* -1 (/ (- (* -1 (/ (- (+ (/ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a) (/ (* (pow b 2) (+ b (* -1 b))) a)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a)) (+ b (* -1 b))) a)) 1) (pow a 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (- (pow b 2) (pow a 2))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (pow b 2)> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))> |
#<alt (pow b 2)> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (+ (* -1 (pow a 2)) (pow b 2))> |
#<alt (* -1 (pow a 2))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))> |
#<alt (* -1 (* (pow a 2) (pow (sqrt -1) 4)))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) (pow (sqrt -1) 4)))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) (pow (sqrt -1) 4)))> |
#<alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) (pow (sqrt -1) 4)))> |
141 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 6.0ms | a | @ | inf | (* (* (* 2 (- (pow b 2) (pow (sqrt a) 4))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
| 4.0ms | angle | @ | 0 | (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (cos (* (PI) (/ angle 180)))) |
| 3.0ms | angle | @ | -inf | (* angle (* (PI) 1/90)) |
| 2.0ms | a | @ | -inf | (/ 1 (* (+ b a) (- b a))) |
| 2.0ms | a | @ | -inf | (* (* (* 2 (- (pow b 2) (pow (sqrt a) 4))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
| 1× | batch-egg-rewrite |
| 5 138× | *-lowering-*.f32 |
| 5 138× | *-lowering-*.f64 |
| 3 670× | accelerator-lowering-fma.f32 |
| 3 670× | accelerator-lowering-fma.f64 |
| 3 190× | /-lowering-/.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 47 | 260 |
| 1 | 199 | 260 |
| 2 | 1138 | 239 |
| 0 | 8744 | 239 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(/ angle 180) |
(* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (cos (* (PI) (/ angle 180)))) |
(* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) |
(+ b a) |
(* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) |
(* angle (* (PI) 1/90)) |
(* (PI) 1/90) |
(PI) |
(* (* 2 (* (* b b) (sin (* 1/180 (* angle (PI)))))) (cos (* 1/180 (* angle (PI))))) |
(* 2 (* (* b b) (sin (* 1/180 (* angle (PI)))))) |
(* (* b b) (sin (* 1/180 (* angle (PI))))) |
(* b b) |
(/ 1 (/ 1 (* (+ b a) (- b a)))) |
(* (* (* 2 (/ 1 (/ 1 (* (+ b a) (- b a))))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* 2 (/ 1 (/ 1 (* (+ b a) (- b a))))) (sin (* (PI) (/ angle 180)))) |
(pow b 2) |
(* (* (* 2 (- (pow b 2) (pow (sqrt a) 4))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* 2 (- (pow b 2) (pow (sqrt a) 4))) (sin (* (PI) (/ angle 180)))) |
(sin (* (PI) (* angle 1/180))) |
(cos (* (PI) (/ angle 180))) |
(* (PI) (* angle 1/180)) |
(* (PI) (/ angle 180)) |
(sin (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(sin (* (PI) (/ angle 180))) |
(/ 1 (* (+ b a) (- b a))) |
(- (pow b 2) (pow (sqrt a) 4)) |
| Outputs |
|---|
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(neg.f64 (*.f64 angle #s(literal -1/180 binary64))) |
(neg.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 1 binary64))) |
(neg.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal -1/180 binary64)))) |
(neg.f64 (/.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) (*.f64 (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) (*.f64 (neg.f64 (*.f64 (*.f64 a a) #s(literal 2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) a))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) a)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) b))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (neg.f64 (*.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (neg.f64 (*.f64 (*.f64 a a) #s(literal 2 binary64))))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) b) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) a)) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) a) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) b)) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) b)) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (neg.f64 a)))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) b) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) b) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(+.f64 (*.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 a (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(+.f64 (*.f64 (*.f64 a (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(+.f64 (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(+.f64 (*.f64 a (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
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(*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b (-.f64 b a))))) |
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(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
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(*.f64 (/.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))))) (-.f64 b a))) |
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(*.f64 (/.f64 (-.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b)))) (-.f64 b a))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (-.f64 a b))))) |
(*.f64 (/.f64 (+.f64 b a) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (/.f64 (+.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b)))) (-.f64 b a))) (/.f64 (-.f64 b a) (fma.f64 b b (*.f64 a (-.f64 a b))))) |
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(+.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (neg.f64 (*.f64 (*.f64 a a) #s(literal 2 binary64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) b) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) a)) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) a) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) b)) |
(+.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)))) (*.f64 a (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))))) |
(+.f64 (*.f64 a (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)))) (*.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))))) |
(+.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) b)) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (neg.f64 a)))) |
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(/.f64 (-.f64 (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a)))) (*.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) (+.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))))) |
(pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1 binary64)) |
(pow.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/2 binary64)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(*.f64 (+.f64 b a) (pow.f64 (-.f64 b a) #s(literal 1 binary64))) |
(*.f64 (-.f64 b a) (+.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (+.f64 b a) (+.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (-.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 a b))) |
(*.f64 #s(literal -1 binary64) (pow.f64 (*.f64 (+.f64 b a) (-.f64 a b)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) #s(literal -1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 a b)))) |
(*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)))))) |
(*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (*.f64 a (-.f64 a b))) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (neg.f64 (*.f64 a a))))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a))) |
(*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (fma.f64 b b (*.f64 a (-.f64 a b)))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (-.f64 a b)))))) |
(*.f64 (neg.f64 (+.f64 b a)) (-.f64 a b)) |
(*.f64 (-.f64 a b) (neg.f64 (+.f64 b a))) |
(*.f64 (neg.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (neg.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))))))) |
(*.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 a b))) (/.f64 #s(literal 1 binary64) (neg.f64 (fma.f64 b b (*.f64 a a))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) |
(*.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b))))) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))) (+.f64 b a)) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b)))) (-.f64 b a)) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b)))))) |
(*.f64 (pow.f64 (-.f64 b a) #s(literal 1 binary64)) (+.f64 b a)) |
(*.f64 (pow.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) #s(literal 1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a))) #s(literal 1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/2 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/2 binary64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal -1/2 binary64)) #s(literal -1 binary64)) (pow.f64 (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal -1/2 binary64)) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (+.f64 b a))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a))) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a))))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/2 binary64))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/2 binary64)))) |
(*.f64 (/.f64 (+.f64 b a) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b)))))) |
(*.f64 (/.f64 (+.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))) (+.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))) (+.f64 b a))) (/.f64 (+.f64 b a) (fma.f64 b b (*.f64 a (+.f64 b a))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))))) (/.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (fma.f64 b b (*.f64 a (-.f64 a b))))) |
(*.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) #s(literal 1 binary64)) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(*.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))))) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))) (fma.f64 b b (*.f64 a (-.f64 a b))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))))) (/.f64 (-.f64 b a) (fma.f64 b b (*.f64 a (-.f64 a b))))) |
(*.f64 (/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b)))) (-.f64 b a)) #s(literal 1 binary64)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) |
(*.f64 (/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b)))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (/.f64 (fma.f64 b b (*.f64 a (-.f64 a b))) (-.f64 b a))) |
(*.f64 (/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b)))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))))) (/.f64 (fma.f64 b b (*.f64 a (-.f64 a b))) (fma.f64 b b (*.f64 a (-.f64 a b))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b)))) (-.f64 b a))) (/.f64 (-.f64 b a) (fma.f64 b b (*.f64 a (-.f64 a b))))) |
(*.f64 (/.f64 (-.f64 b a) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) |
(*.f64 (/.f64 (-.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b)))) (-.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a (-.f64 a b))))) |
| 1× | egg-herbie |
| 8 602× | accelerator-lowering-fma.f32 |
| 8 602× | accelerator-lowering-fma.f64 |
| 5 502× | *-lowering-*.f32 |
| 5 502× | *-lowering-*.f64 |
| 3 610× | +-lowering-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 716 | 11176 |
| 1 | 2461 | 10172 |
| 2 | 7094 | 10154 |
| 0 | 8337 | 9888 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
a |
(+ a b) |
(+ a b) |
(+ a b) |
b |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
b |
(+ a b) |
(+ a b) |
(+ a b) |
a |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5))))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (* (pow b 2) (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/180 (* (pow b 2) (PI))))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow b 2) (pow (PI) 5))))))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/180 (* angle (PI))))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(* -1 (pow a 2)) |
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))) |
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))) |
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))) |
(pow b 2) |
(+ (* a (+ b (* -1 b))) (pow b 2)) |
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)) |
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)) |
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)) |
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4)))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4)))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4)))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4)))) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(/ -1 (pow a 2)) |
(- (* -1 (/ (pow b 2) (pow a 4))) (/ 1 (pow a 2))) |
(- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 2))) |
(- (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 8))) (/ 1 (pow a 6)))) (/ 1 (pow a 4)))) (/ 1 (pow a 2))) |
(/ 1 (pow b 2)) |
(/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2)) |
(/ (- (+ 1 (* -1 (/ (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2)))) (+ (* -1 (/ a b)) (/ a b))) (pow b 2)) |
(/ (- (+ 1 (* -1 (/ (+ (* -1 (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))))) (* (pow a 2) (+ a (* -1 a)))) (pow b 3)))) (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow (+ a (* -1 a)) 2) (pow b 2))) (/ a b))))) (pow b 2)) |
(/ 1 (pow b 2)) |
(/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2)) |
(/ (+ 1 (* -1 (/ (- (+ (* -1 (/ (pow a 2) b)) (* -1 (/ (pow (+ a (* -1 a)) 2) b))) (* -1 (+ a (* -1 a)))) b))) (pow b 2)) |
(/ (+ 1 (* -1 (/ (- (* -1 (/ (- (+ (* -1 (/ (* (pow a 2) (+ a (* -1 a))) b)) (/ (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2)))) b)) (* -1 (+ a (* -1 a)))) b))) (pow b 2)) |
(/ 1 (pow b 2)) |
(+ (/ 1 (pow b 2)) (/ (pow a 2) (pow b 4))) |
(+ (* (pow a 2) (+ (/ 1 (pow b 4)) (/ (pow a 2) (pow b 6)))) (/ 1 (pow b 2))) |
(+ (* (pow a 2) (+ (* (pow a 2) (+ (/ 1 (pow b 6)) (/ (pow a 2) (pow b 8)))) (/ 1 (pow b 4)))) (/ 1 (pow b 2))) |
(/ -1 (pow a 2)) |
(/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2)) |
(/ (- (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2))) (+ 1 (+ (* -1 (/ b a)) (/ b a)))) (pow a 2)) |
(/ (- (* -1 (/ (+ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (* (pow b 2) (+ b (* -1 b)))) (pow a 3))) (+ 1 (+ (* -1 (/ b a)) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow (+ b (* -1 b)) 2) (pow a 2))))))) (pow a 2)) |
(/ -1 (pow a 2)) |
(/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 2)) |
(/ (- (* -1 (/ (- (+ (/ (pow b 2) a) (/ (pow (+ b (* -1 b)) 2) a)) (+ b (* -1 b))) a)) 1) (pow a 2)) |
(/ (- (* -1 (/ (- (* -1 (/ (- (+ (/ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a) (/ (* (pow b 2) (+ b (* -1 b))) a)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a)) (+ b (* -1 b))) a)) 1) (pow a 2)) |
(* -1 (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -1 (* (pow a 2) (pow (sqrt -1) 4))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) (pow (sqrt -1) 4))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) (pow (sqrt -1) 4))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) (pow (sqrt -1) 4))) |
| Outputs |
|---|
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(fma.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b #s(literal 0 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(fma.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b #s(literal 0 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b)))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)))) b))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)))) b))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 #s(literal 2 binary64) (fma.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(fma.f64 a (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(fma.f64 a (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -2 binary64) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) a)))) a))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) a)))) a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
a |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
b |
(* b (+ 1 (/ a b))) |
(fma.f64 b (/.f64 a b) b) |
(* b (+ 1 (/ a b))) |
(fma.f64 b (/.f64 a b) b) |
(* b (+ 1 (/ a b))) |
(fma.f64 b (/.f64 a b) b) |
b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (neg.f64 b) (+.f64 #s(literal -1 binary64) (neg.f64 (/.f64 a b)))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (neg.f64 b) (+.f64 #s(literal -1 binary64) (neg.f64 (/.f64 a b)))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (neg.f64 b) (+.f64 #s(literal -1 binary64) (neg.f64 (/.f64 a b)))) |
b |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
a |
(* a (+ 1 (/ b a))) |
(fma.f64 a (/.f64 b a) a) |
(* a (+ 1 (/ b a))) |
(fma.f64 a (/.f64 b a) a) |
(* a (+ 1 (/ b a))) |
(fma.f64 a (/.f64 b a) a) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(neg.f64 (fma.f64 a (/.f64 b (neg.f64 a)) (neg.f64 a))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(neg.f64 (fma.f64 a (/.f64 b (neg.f64 a)) (neg.f64 a))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(neg.f64 (fma.f64 a (/.f64 b (neg.f64 a)) (neg.f64 a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 b (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))) (/.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (*.f64 b b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))) (/.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) (*.f64 b b)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (/.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 a a) (/.f64 (*.f64 angle (PI.f64)) b)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))))) b))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (/.f64 (fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 a a) (/.f64 (*.f64 angle (PI.f64)) b)) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))))) b))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 angle (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) #s(literal 0 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a a)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (fma.f64 (PI.f64) #s(literal 0 binary64) (/.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a a)))) (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
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(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
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(* 1/90 (* angle (PI))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* 1/90 (* angle (* (pow b 2) (PI)))) |
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(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))) |
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(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
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(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* 2 (* (pow b 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (* (pow b 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* 2 (* (pow b 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
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(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
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(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
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(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5)))))))) |
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(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5))))))))) |
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(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
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(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
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(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
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(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1417176000000 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 b #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 #s(literal -2 binary64) (*.f64 b b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
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(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) b)))) b))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) b)))) b))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
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(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
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(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
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(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
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(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
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(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a))) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (sqrt.f64 #s(literal -1 binary64)) #s(literal 4 binary64)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4)))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (sqrt.f64 #s(literal -1 binary64)) #s(literal 4 binary64)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4)))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (sqrt.f64 #s(literal -1 binary64)) #s(literal 4 binary64)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4)))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (sqrt.f64 #s(literal -1 binary64)) #s(literal 4 binary64)))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1417176000000 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (/.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (/.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (/.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(* -2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4)))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (sqrt.f64 #s(literal -1 binary64)) #s(literal 4 binary64)))) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (pow.f64 (sqrt.f64 #s(literal -1 binary64)) #s(literal 4 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (/.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (pow.f64 (sqrt.f64 #s(literal -1 binary64)) #s(literal 4 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (/.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(* (pow a 2) (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 4))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (pow.f64 (sqrt.f64 #s(literal -1 binary64)) #s(literal 4 binary64))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (/.f64 #s(literal 2 binary64) (*.f64 a a))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
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(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
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(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
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(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
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(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
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(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
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(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
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(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* -1 (* (pow a 2) (pow (sqrt -1) 4))) |
(*.f64 (neg.f64 (*.f64 a a)) (pow.f64 (sqrt.f64 #s(literal -1 binary64)) #s(literal 4 binary64))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) (pow (sqrt -1) 4))) |
(*.f64 (*.f64 a a) (-.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sqrt.f64 #s(literal -1 binary64)) #s(literal 4 binary64)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) (pow (sqrt -1) 4))) |
(*.f64 (*.f64 a a) (-.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sqrt.f64 #s(literal -1 binary64)) #s(literal 4 binary64)))) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) (pow (sqrt -1) 4))) |
(*.f64 (*.f64 a a) (-.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sqrt.f64 #s(literal -1 binary64)) #s(literal 4 binary64)))) |
Compiled 111 195 to 6 476 computations (94.2% saved)
109 alts after pruning (109 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 3 332 | 95 | 3 427 |
| Fresh | 19 | 14 | 33 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 3 356 | 109 | 3 465 |
| Status | Accuracy | Program |
|---|---|---|
| 49.9% | (fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) | |
| 56.2% | (fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) | |
| 56.6% | (fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) | |
| 9.0% | (/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) | |
| 53.6% | (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) | |
| 57.3% | (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) | |
| 25.7% | (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) | |
| 69.3% | (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 66.1% | (*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 b a))) | |
| 49.7% | (*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))) (/.f64 #s(literal 1/90 binary64) (+.f64 b a))) | |
| 66.1% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) | |
| 69.2% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 69.1% | (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) | |
| 69.2% | (*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 27.5% | (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b)))) (-.f64 b a))) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) (fma.f64 b b (*.f64 a (-.f64 a b))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.1% | (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) | |
| 58.2% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) | |
| 58.3% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) | |
| 58.2% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) | |
| 68.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 70.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 65.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) | |
| 70.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| ▶ | 68.8% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
| 70.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) | |
| 70.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 71.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 71.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 71.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| 69.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) | |
| 70.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) | |
| ▶ | 71.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) |
| 70.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) | |
| ▶ | 68.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
| 58.4% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)) | |
| 66.1% | (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))) | |
| 56.7% | (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle) | |
| 54.0% | (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 10.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 3 binary64))) (fma.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (fma.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 4.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b (*.f64 b b))))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| ▶ | 35.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 30.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (neg.f64 (*.f64 b b)))) (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 30.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) | |
| 61.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 59.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) | |
| 58.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 56.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) | |
| 54.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 27.4% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b)))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))))) (/.f64 (fma.f64 b b (*.f64 a (-.f64 a b))) (fma.f64 b b (*.f64 a (-.f64 a b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 6.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 31.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.5% | (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 37.7% | (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.1% | (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)))) | |
| 43.6% | (*.f64 (*.f64 b (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.5% | (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) | |
| 56.4% | (*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| 41.8% | (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a))) | |
| 38.5% | (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a))) | |
| 37.2% | (*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) | |
| 38.4% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 38.8% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 41.3% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 38.1% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 38.5% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 38.3% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 38.0% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 38.5% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) | |
| 39.4% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 38.8% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) | |
| 38.7% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| 38.8% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.3% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))))) | |
| 38.9% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))) | |
| 39.4% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) | |
| 38.4% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (exp.f64 (log.f64 (*.f64 b b))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 38.2% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) | |
| 38.5% | (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) | |
| ▶ | 37.2% | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
| 36.8% | (*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) | |
| 36.8% | (*.f64 angle (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) | |
| 27.1% | (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))) | |
| 38.5% | (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64)))))) | |
| 37.6% | (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
Compiled 6 522 to 4 072 computations (37.6% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 320 | (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) |
| ✓ | cost-diff | 384 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | cost-diff | 0 | (+.f64 b a) |
| ✓ | cost-diff | 0 | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
| ✓ | cost-diff | 1088 | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
| ✓ | cost-diff | 0 | (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
| ✓ | cost-diff | 0 | (+.f64 b a) |
| ✓ | cost-diff | 0 | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
| ✓ | cost-diff | 320 | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
| ✓ | cost-diff | 0 | (*.f64 angle (PI.f64)) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
| ✓ | cost-diff | 0 | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) |
| ✓ | cost-diff | 192 | (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)) |
| ✓ | cost-diff | 13312 | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) |
| 7 118× | accelerator-lowering-fma.f32 |
| 7 118× | accelerator-lowering-fma.f64 |
| 4 576× | *-lowering-*.f32 |
| 4 576× | *-lowering-*.f64 |
| 2 204× | +-lowering-+.f64 |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 46 | 503 |
| 1 | 107 | 492 |
| 2 | 330 | 492 |
| 3 | 1418 | 492 |
| 4 | 4553 | 492 |
| 5 | 6106 | 492 |
| 0 | 8144 | 492 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (cos (* (PI) (exp (* (log (/ 180 angle)) -1))))) |
(* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) |
(+ b a) |
b |
a |
(* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) |
(- b a) |
(* 2 (sin (* (PI) (* angle 1/180)))) |
2 |
(sin (* (PI) (* angle 1/180))) |
(* (PI) (* angle 1/180)) |
(PI) |
(* angle 1/180) |
angle |
1/180 |
(cos (* (PI) (exp (* (log (/ 180 angle)) -1)))) |
(* (PI) (exp (* (log (/ 180 angle)) -1))) |
(exp (* (log (/ 180 angle)) -1)) |
(* (log (/ 180 angle)) -1) |
(log (/ 180 angle)) |
(/ 180 angle) |
180 |
-1 |
(* (* -1/90 (* a a)) (* angle (PI))) |
(* -1/90 (* a a)) |
-1/90 |
(* a a) |
a |
(* angle (PI)) |
angle |
(PI) |
(* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) 1) |
(* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) |
(+ b a) |
b |
a |
(* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) |
(- b a) |
(* 2 (sin (* (PI) (* angle 1/180)))) |
2 |
(sin (* (PI) (* angle 1/180))) |
(* (PI) (* angle 1/180)) |
(PI) |
(* angle 1/180) |
angle |
1/180 |
1 |
(* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) |
(* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) |
(+ b a) |
b |
a |
(* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) |
(- b a) |
(* 2 (sin (* (PI) (* angle 1/180)))) |
2 |
(sin (* (PI) (* angle 1/180))) |
(* (PI) (* angle 1/180)) |
(PI) |
(* angle 1/180) |
angle |
1/180 |
(cos (/ 1 (/ 180 (* angle (PI))))) |
(/ 1 (/ 180 (* angle (PI)))) |
1 |
(/ 180 (* angle (PI))) |
180 |
(* angle (PI)) |
(* (* (* 2 (/ 1 (pow (* (* (+ b a) (- b a)) (* (+ b a) (- b a))) -1/2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* 2 (/ 1 (pow (* (* (+ b a) (- b a)) (* (+ b a) (- b a))) -1/2))) (sin (* (PI) (/ angle 180)))) |
(* 2 (/ 1 (pow (* (* (+ b a) (- b a)) (* (+ b a) (- b a))) -1/2))) |
2 |
(/ 1 (pow (* (* (+ b a) (- b a)) (* (+ b a) (- b a))) -1/2)) |
1 |
(pow (* (* (+ b a) (- b a)) (* (+ b a) (- b a))) -1/2) |
(* (* (+ b a) (- b a)) (* (+ b a) (- b a))) |
(* (+ b a) (- b a)) |
(+ b a) |
b |
a |
(- b a) |
-1/2 |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
(cos (* (PI) (/ angle 180))) |
| Outputs |
|---|
(* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (cos (* (PI) (exp (* (log (/ 180 angle)) -1))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))))) |
(* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ b a) |
(+.f64 b a) |
b |
a |
(* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(- b a) |
(-.f64 b a) |
(* 2 (sin (* (PI) (* angle 1/180)))) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
2 |
#s(literal 2 binary64) |
(sin (* (PI) (* angle 1/180))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(* (PI) (* angle 1/180)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(PI) |
(PI.f64) |
(* angle 1/180) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
1/180 |
#s(literal 1/180 binary64) |
(cos (* (PI) (exp (* (log (/ 180 angle)) -1)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(* (PI) (exp (* (log (/ 180 angle)) -1))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(exp (* (log (/ 180 angle)) -1)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* (log (/ 180 angle)) -1) |
(neg.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle))) |
(log (/ 180 angle)) |
(log.f64 (/.f64 #s(literal 180 binary64) angle)) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
-1 |
#s(literal -1 binary64) |
(* (* -1/90 (* a a)) (* angle (PI))) |
(*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 angle #s(literal -1/90 binary64))))) |
(* -1/90 (* a a)) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
-1/90 |
#s(literal -1/90 binary64) |
(* a a) |
(*.f64 a a) |
a |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
angle |
(PI) |
(PI.f64) |
(* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) 1) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ b a) |
(+.f64 b a) |
b |
a |
(* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(- b a) |
(-.f64 b a) |
(* 2 (sin (* (PI) (* angle 1/180)))) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
2 |
#s(literal 2 binary64) |
(sin (* (PI) (* angle 1/180))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(* (PI) (* angle 1/180)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(PI) |
(PI.f64) |
(* angle 1/180) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
1/180 |
#s(literal 1/180 binary64) |
1 |
#s(literal 1 binary64) |
(* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))))) |
(* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(+ b a) |
(+.f64 b a) |
b |
a |
(* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(- b a) |
(-.f64 b a) |
(* 2 (sin (* (PI) (* angle 1/180)))) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
2 |
#s(literal 2 binary64) |
(sin (* (PI) (* angle 1/180))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(* (PI) (* angle 1/180)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(PI) |
(PI.f64) |
(* angle 1/180) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
1/180 |
#s(literal 1/180 binary64) |
(cos (/ 1 (/ 180 (* angle (PI))))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(/ 1 (/ 180 (* angle (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
1 |
#s(literal 1 binary64) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) |
180 |
#s(literal 180 binary64) |
(* angle (PI)) |
(*.f64 (PI.f64) angle) |
(* (* (* 2 (/ 1 (pow (* (* (+ b a) (- b a)) (* (+ b a) (- b a))) -1/2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a)))) #s(literal -1/2 binary64))) |
(* (* 2 (/ 1 (pow (* (* (+ b a) (- b a)) (* (+ b a) (- b a))) -1/2))) (sin (* (PI) (/ angle 180)))) |
(/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a)))) #s(literal -1/2 binary64))) |
(* 2 (/ 1 (pow (* (* (+ b a) (- b a)) (* (+ b a) (- b a))) -1/2))) |
(/.f64 #s(literal 2 binary64) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a)))) #s(literal -1/2 binary64))) |
2 |
#s(literal 2 binary64) |
(/ 1 (pow (* (* (+ b a) (- b a)) (* (+ b a) (- b a))) -1/2)) |
(/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a)))) #s(literal -1/2 binary64))) |
1 |
#s(literal 1 binary64) |
(pow (* (* (+ b a) (- b a)) (* (+ b a) (- b a))) -1/2) |
(pow.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a)))) #s(literal -1/2 binary64)) |
(* (* (+ b a) (- b a)) (* (+ b a) (- b a))) |
(*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a)))) |
(* (+ b a) (- b a)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+ b a) |
(+.f64 b a) |
b |
a |
(- b a) |
(-.f64 b a) |
-1/2 |
#s(literal -1/2 binary64) |
(sin (* (PI) (/ angle 180))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(* (PI) (/ angle 180)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(PI) |
(PI.f64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(cos (* (PI) (/ angle 180))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 87.6% | (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | accuracy | 73.6% | (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)) |
| ✓ | accuracy | 59.4% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 59.3% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
| ✓ | accuracy | 99.0% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
| ✓ | accuracy | 59.4% | (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
| ✓ | accuracy | 59.3% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 99.6% | (*.f64 angle #s(literal 1/180 binary64)) |
| ✓ | accuracy | 99.6% | (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
| ✓ | accuracy | 59.3% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 100.0% | (PI.f64) |
| ✓ | accuracy | 99.8% | (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
| ✓ | accuracy | 99.6% | (*.f64 angle (PI.f64)) |
| ✓ | accuracy | 85.8% | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
| ✓ | accuracy | 99.2% | (log.f64 (/.f64 #s(literal 180 binary64) angle)) |
| ✓ | accuracy | 91.2% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) |
| ✓ | accuracy | 59.4% | (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))))) |
| ✓ | accuracy | 59.3% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| 120.0ms | 112× | 1 | valid |
| 55.0ms | 140× | 0 | valid |
| 24.0ms | 4× | 3 | valid |
Compiled 525 to 48 computations (90.9% saved)
ival-mult: 46.0ms (29.7% of total)ival-sin: 28.0ms (18.1% of total)ival-cos: 19.0ms (12.3% of total)ival-div: 12.0ms (7.7% of total)const: 10.0ms (6.5% of total)ival-log: 10.0ms (6.5% of total)ival-pow: 9.0ms (5.8% of total)ival-exp: 8.0ms (5.2% of total)adjust: 7.0ms (4.5% of total)ival-sub: 2.0ms (1.3% of total)ival-add: 2.0ms (1.3% of total)ival-pi: 1.0ms (0.6% of total)exact: 1.0ms (0.6% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#<alt (exp (* (log (/ 180 angle)) -1))> |
#<alt (* (log (/ 180 angle)) -1)> |
#<alt (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (cos (* (PI) (exp (* (log (/ 180 angle)) -1)))))> |
#<alt (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))))> |
#<alt (* (* -1/90 (* a a)) (* angle (PI)))> |
#<alt (* -1/90 (* a a))> |
#<alt (* a a)> |
#<alt (* angle (PI))> |
#<alt (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) 1)> |
#<alt (+ b a)> |
#<alt (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))> |
#<alt (/ 1 (/ 180 (* angle (PI))))> |
#<alt (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (cos (/ 1 (/ 180 (* angle (PI))))))> |
#<alt (* (PI) (/ angle 180))> |
#<alt (* 2 (/ 1 (pow (* (* (+ b a) (- b a)) (* (+ b a) (- b a))) -1/2)))> |
#<alt (* (* (* 2 (/ 1 (pow (* (* (+ b a) (- b a)) (* (+ b a) (- b a))) -1/2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))> |
#<alt (* (* 2 (/ 1 (pow (* (* (+ b a) (- b a)) (* (+ b a) (- b a))) -1/2))) (sin (* (PI) (/ angle 180))))> |
#<alt (sin (* (PI) (* angle 1/180)))> |
#<alt (cos (* (PI) (exp (* (log (/ 180 angle)) -1))))> |
#<alt (log (/ 180 angle))> |
#<alt (PI)> |
#<alt (* (PI) (* angle 1/180))> |
#<alt (* angle 1/180)> |
#<alt (cos (/ 1 (/ 180 (* angle (PI)))))> |
#<alt (sin (* (PI) (/ angle 180)))> |
#<alt (cos (* (PI) (/ angle 180)))> |
#<alt (pow (* (* (+ b a) (- b a)) (* (+ b a) (- b a))) -1/2)> |
| Outputs |
|---|
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* -1 (+ (log 180) (* -1 (log angle))))> |
#<alt (* -1 (+ (log 180) (* -1 (log angle))))> |
#<alt (* -1 (+ (log 180) (* -1 (log angle))))> |
#<alt (* -1 (+ (log 180) (* -1 (log angle))))> |
#<alt (* -1 (+ (log 180) (log (/ 1 angle))))> |
#<alt (* -1 (+ (log 180) (log (/ 1 angle))))> |
#<alt (* -1 (+ (log 180) (log (/ 1 angle))))> |
#<alt (* -1 (+ (log 180) (log (/ 1 angle))))> |
#<alt (* -1 (+ (log -180) (log (/ -1 angle))))> |
#<alt (* -1 (+ (log -180) (log (/ -1 angle))))> |
#<alt (* -1 (+ (log -180) (log (/ -1 angle))))> |
#<alt (* -1 (+ (log -180) (log (/ -1 angle))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
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#<alt (* -2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))> |
#<alt (* (pow b 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) b))))> |
#<alt (* (pow b 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) b))))> |
#<alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))> |
#<alt (+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))> |
#<alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (+ (log 180) (* -1 (log angle)))> |
#<alt (+ (log 180) (* -1 (log angle)))> |
#<alt (+ (log 180) (* -1 (log angle)))> |
#<alt (+ (log 180) (* -1 (log angle)))> |
#<alt (+ (log 180) (log (/ 1 angle)))> |
#<alt (+ (log 180) (log (/ 1 angle)))> |
#<alt (+ (log 180) (log (/ 1 angle)))> |
#<alt (+ (log 180) (log (/ 1 angle)))> |
#<alt (+ (log -180) (log (/ -1 angle)))> |
#<alt (+ (log -180) (log (/ -1 angle)))> |
#<alt (+ (log -180) (log (/ -1 angle)))> |
#<alt (+ (log -180) (log (/ -1 angle)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (/ -1 (pow a 2))> |
#<alt (- (* -1 (/ (pow b 2) (pow a 4))) (/ 1 (pow a 2)))> |
#<alt (- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 2)))> |
#<alt (- (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 8))) (/ 1 (pow a 6)))) (/ 1 (pow a 4)))) (/ 1 (pow a 2)))> |
#<alt (/ 1 (pow b 2))> |
#<alt (/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2))> |
#<alt (/ (+ 1 (+ (* -1 (/ (+ a (* -1 a)) b)) (* -1 (/ (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2))))) (pow b 2))> |
#<alt (/ (+ 1 (+ (* -1 (/ (+ a (* -1 a)) b)) (+ (* -1 (/ (+ (* -1 (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))))) (* (pow a 2) (+ a (* -1 a)))) (pow b 3))) (* -1 (/ (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2)))))) (pow b 2))> |
#<alt (/ -1 (pow b 2))> |
#<alt (/ (- (+ (* -1 (/ a b)) (/ a b)) 1) (pow b 2))> |
#<alt (/ (- (* -1 (/ (+ (* -1 (+ a (* -1 a))) (+ (/ (pow a 2) b) (/ (pow (+ a (* -1 a)) 2) b))) b)) 1) (pow b 2))> |
#<alt (/ (- (* -1 (/ (+ (* -1 (+ a (* -1 a))) (* -1 (/ (+ (* -1 (+ (pow a 2) (pow (+ a (* -1 a)) 2))) (+ (/ (* (+ a (* -1 a)) (+ (pow a 2) (pow (+ a (* -1 a)) 2))) b) (/ (* (pow a 2) (+ a (* -1 a))) b))) b))) b)) 1) (pow b 2))> |
#<alt (/ 1 (pow b 2))> |
#<alt (+ (/ 1 (pow b 2)) (/ (pow a 2) (pow b 4)))> |
#<alt (+ (* (pow a 2) (+ (/ 1 (pow b 4)) (/ (pow a 2) (pow b 6)))) (/ 1 (pow b 2)))> |
#<alt (+ (* (pow a 2) (+ (* (pow a 2) (+ (/ 1 (pow b 6)) (/ (pow a 2) (pow b 8)))) (/ 1 (pow b 4)))) (/ 1 (pow b 2)))> |
#<alt (/ -1 (pow a 2))> |
#<alt (/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2))> |
#<alt (/ (- (+ (* -1 (/ (+ b (* -1 b)) a)) (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2)))) 1) (pow a 2))> |
#<alt (/ (- (+ (* -1 (/ (+ b (* -1 b)) a)) (+ (* -1 (/ (+ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (* (pow b 2) (+ b (* -1 b)))) (pow a 3))) (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2))))) 1) (pow a 2))> |
#<alt (/ -1 (pow a 2))> |
#<alt (/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 2))> |
#<alt (/ (- (* -1 (/ (+ (* -1 (+ b (* -1 b))) (+ (/ (pow b 2) a) (/ (pow (+ b (* -1 b)) 2) a))) a)) 1) (pow a 2))> |
#<alt (/ (- (* -1 (/ (+ (* -1 (+ b (* -1 b))) (* -1 (/ (+ (* -1 (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (+ (/ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a) (/ (* (pow b 2) (+ b (* -1 b))) a))) a))) a)) 1) (pow a 2))> |
132 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 34.0ms | angle | @ | 0 | (* (log (/ 180 angle)) -1) |
| 13.0ms | angle | @ | -inf | (* (log (/ 180 angle)) -1) |
| 6.0ms | angle | @ | inf | (* (log (/ 180 angle)) -1) |
| 1.0ms | angle | @ | inf | (* (* -1/90 (* a a)) (* angle (PI))) |
| 1.0ms | angle | @ | 0 | (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) |
| 1× | batch-egg-rewrite |
| 6 156× | *-lowering-*.f32 |
| 6 156× | *-lowering-*.f64 |
| 3 384× | accelerator-lowering-fma.f32 |
| 3 384× | accelerator-lowering-fma.f64 |
| 2 458× | /-lowering-/.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 46 | 254 |
| 1 | 184 | 233 |
| 2 | 1104 | 203 |
| 0 | 8368 | 203 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(exp (* (log (/ 180 angle)) -1)) |
(* (log (/ 180 angle)) -1) |
(* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (cos (* (PI) (exp (* (log (/ 180 angle)) -1))))) |
(* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) |
(* (* -1/90 (* a a)) (* angle (PI))) |
(* -1/90 (* a a)) |
(* a a) |
(* angle (PI)) |
(* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) 1) |
(+ b a) |
(* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) |
(/ 1 (/ 180 (* angle (PI)))) |
(* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) |
(* (PI) (/ angle 180)) |
(* 2 (/ 1 (pow (* (* (+ b a) (- b a)) (* (+ b a) (- b a))) -1/2))) |
(* (* (* 2 (/ 1 (pow (* (* (+ b a) (- b a)) (* (+ b a) (- b a))) -1/2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* 2 (/ 1 (pow (* (* (+ b a) (- b a)) (* (+ b a) (- b a))) -1/2))) (sin (* (PI) (/ angle 180)))) |
(sin (* (PI) (* angle 1/180))) |
(cos (* (PI) (exp (* (log (/ 180 angle)) -1)))) |
(log (/ 180 angle)) |
(PI) |
(* (PI) (* angle 1/180)) |
(* angle 1/180) |
(cos (/ 1 (/ 180 (* angle (PI))))) |
(sin (* (PI) (/ angle 180))) |
(cos (* (PI) (/ angle 180))) |
(pow (* (* (+ b a) (- b a)) (* (+ b a) (- b a))) -1/2) |
| Outputs |
|---|
(exp.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal -1 binary64))) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(neg.f64 (*.f64 angle #s(literal -1/180 binary64))) |
(neg.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 1 binary64))) |
(neg.f64 (/.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 1 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64)) |
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))) |
(/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal -180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (neg.f64 angle)))) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) |
(pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal -1/2 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle)) |
(*.f64 #s(literal -1/180 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 angle)))) |
(*.f64 (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64)) #s(literal -1/180 binary64)) |
(*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) |
(log.f64 (*.f64 angle #s(literal 1/180 binary64))) |
(+.f64 (log.f64 angle) (log.f64 #s(literal 1/180 binary64))) |
(+.f64 #s(literal 0 binary64) (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) |
(+.f64 (log.f64 (neg.f64 angle)) (log.f64 #s(literal -1/180 binary64))) |
(+.f64 (log.f64 #s(literal 1/180 binary64)) (log.f64 angle)) |
(+.f64 (log.f64 #s(literal -1/180 binary64)) (log.f64 (neg.f64 angle))) |
(+.f64 (log.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (log.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) |
(+.f64 (neg.f64 (log.f64 #s(literal 180 binary64))) (neg.f64 (neg.f64 (log.f64 angle)))) |
(+.f64 (*.f64 #s(literal -1 binary64) (log.f64 #s(literal 180 binary64))) (*.f64 #s(literal -1 binary64) (neg.f64 (log.f64 angle)))) |
(+.f64 (*.f64 (log.f64 #s(literal 180 binary64)) #s(literal -1 binary64)) (*.f64 (neg.f64 (log.f64 angle)) #s(literal -1 binary64))) |
(-.f64 (log.f64 angle) (log.f64 #s(literal 180 binary64))) |
(-.f64 #s(literal 0 binary64) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) |
(-.f64 (log.f64 (neg.f64 angle)) (log.f64 #s(literal -180 binary64))) |
(-.f64 (log.f64 #s(literal 1/180 binary64)) (neg.f64 (log.f64 angle))) |
(-.f64 (log.f64 #s(literal -1 binary64)) (log.f64 (/.f64 #s(literal -180 binary64) angle))) |
(fma.f64 #s(literal -1 binary64) (log.f64 #s(literal 180 binary64)) (*.f64 #s(literal -1 binary64) (neg.f64 (log.f64 angle)))) |
(fma.f64 (log.f64 #s(literal 180 binary64)) #s(literal -1 binary64) (*.f64 (neg.f64 (log.f64 angle)) #s(literal -1 binary64))) |
(neg.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) |
(neg.f64 (*.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal -1 binary64))) |
(/.f64 (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 3 binary64)) (pow.f64 (log.f64 angle) #s(literal 3 binary64))) (neg.f64 (+.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (*.f64 (log.f64 angle) (+.f64 (log.f64 angle) (log.f64 #s(literal 180 binary64))))))) |
(/.f64 (*.f64 (log.f64 (*.f64 #s(literal 180 binary64) angle)) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (log.f64 (*.f64 #s(literal 180 binary64) angle)))) |
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(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 b a) (*.f64 a a)))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (fma.f64 a a (*.f64 b (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (-.f64 b a)) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))) |
(*.f64 (PI.f64) (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 a (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 a a)) |
(*.f64 (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) angle) |
(*.f64 (*.f64 (*.f64 angle (PI.f64)) a) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) #s(literal 1 binary64)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) (*.f64 (*.f64 a a) angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 #s(literal -1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) (*.f64 a angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 a (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 a a)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 a #s(literal -1/90 binary64)) a) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(neg.f64 (neg.f64 (*.f64 a a))) |
(pow.f64 a #s(literal 2 binary64)) |
(pow.f64 (*.f64 a a) #s(literal 1 binary64)) |
(pow.f64 (neg.f64 a) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 (log.f64 a)) #s(literal 2 binary64)) |
(*.f64 a a) |
(*.f64 #s(literal 1 binary64) (*.f64 a a)) |
(*.f64 (neg.f64 a) (neg.f64 a)) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 a))) |
(*.f64 (*.f64 (neg.f64 a) #s(literal -1 binary64)) a) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (neg.f64 angle))) |
(neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -1 binary64)) |
(pow.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
(*.f64 angle (PI.f64)) |
(*.f64 angle (neg.f64 (neg.f64 (PI.f64)))) |
(*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (neg.f64 angle))) |
(*.f64 (PI.f64) angle) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (neg.f64 angle) (neg.f64 (PI.f64))) |
(*.f64 (neg.f64 (PI.f64)) (neg.f64 angle)) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal -1/2 binary64))) |
(*.f64 (neg.f64 (neg.f64 (PI.f64))) angle) |
(*.f64 (*.f64 angle (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
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(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) a) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) b)) |
(+.f64 (*.f64 (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 b a)) (*.f64 (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 b a))) |
(+.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b)) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 a)))) |
(+.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (neg.f64 a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (*.f64 a a)))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) b)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) a))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (-.f64 b a) b))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) b)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (*.f64 (+.f64 b a) a)))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (-.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (+.f64 b a))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (neg.f64 a) (+.f64 b a)))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) b)) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) a))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) a)) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) b))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 b a))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b) (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 a))) |
(+.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 a)) (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b)) |
(+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) b) (+.f64 b a)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 a)) (+.f64 b a))) |
(+.f64 (*.f64 (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (*.f64 (*.f64 (*.f64 (neg.f64 a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 (neg.f64 a) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) b) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) a) #s(literal 1 binary64))) |
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) a) #s(literal 1 binary64)) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) b) #s(literal 1 binary64))) |
(+.f64 (*.f64 b (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 a) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
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(fma.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
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(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) #s(literal -1 binary64)) |
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(*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (-.f64 b a)) |
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(fma.f64 (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a) (*.f64 (*.f64 (*.f64 (neg.f64 a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a))) |
(fma.f64 (*.f64 (*.f64 b #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (-.f64 b a) (*.f64 (*.f64 a (*.f64 (-.f64 b a) #s(literal 2 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
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(PI.f64) |
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(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (*.f64 (sqrt.f64 (PI.f64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (neg.f64 angle)) |
(*.f64 (*.f64 (PI.f64) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle) |
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle) |
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (PI.f64)) (neg.f64 angle)) |
(*.f64 (*.f64 #s(literal -1/180 binary64) (neg.f64 (PI.f64))) angle) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(exp.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal -1 binary64))) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(neg.f64 (*.f64 angle #s(literal -1/180 binary64))) |
(neg.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 1 binary64))) |
(neg.f64 (/.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 1 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64)) |
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))) |
(/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal -180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (neg.f64 angle)))) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) |
(pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal -1/2 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle)) |
(*.f64 #s(literal -1/180 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 angle)))) |
(*.f64 (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64)) #s(literal -1/180 binary64)) |
(*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(literal 1 binary64) (neg.f64 angle)) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 #s(literal 1 binary64) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) |
(*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(*.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(exp.f64 (neg.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (+.f64 b a) (-.f64 b a))))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))))) #s(literal -1/4 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4 binary64)) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)) #s(literal 2 binary64))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4 binary64)))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4 binary64) (*.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) |
(exp.f64 (fma.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64) (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4 binary64)))) |
(exp.f64 (neg.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) |
(exp.f64 (neg.f64 (neg.f64 (neg.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))))))) |
(-.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(neg.f64 (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64))) |
(/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64)) |
(/.f64 (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1/4 binary64)) |
(pow.f64 (exp.f64 #s(literal -1/2 binary64)) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))))) |
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1 binary64)) |
(*.f64 (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1 binary64)) |
(*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (+.f64 b a) (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (+.f64 b a) (-.f64 b a))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (+.f64 b a) (-.f64 b a)))) (neg.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (+.f64 b a) (-.f64 b a))))))) |
(*.f64 (pow.f64 (+.f64 b a) #s(literal -1/2 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64))) |
(*.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)) (pow.f64 (+.f64 b a) #s(literal -1/2 binary64))) |
(*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(*.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)) (pow.f64 (-.f64 b a) #s(literal -1/2 binary64))) |
(*.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64))) |
(*.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (+.f64 b a) (-.f64 b a))))) (neg.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (+.f64 b a) (-.f64 b a)))))) |
(*.f64 (pow.f64 (pow.f64 (+.f64 b a) #s(literal -1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (pow.f64 (-.f64 b a) #s(literal -1/2 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (+.f64 b a) #s(literal -1/2 binary64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (pow.f64 (+.f64 b a) #s(literal -1/4 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))) #s(literal -1/4 binary64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (pow.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4 binary64)) #s(literal 2 binary64)) (pow.f64 (pow.f64 (-.f64 b a) #s(literal -1/4 binary64)) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 1 binary64))) |
(*.f64 (neg.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (+.f64 b a) (-.f64 b a)))))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (+.f64 b a) (-.f64 b a))))) |
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (+.f64 b a) (-.f64 b a)))) (pow.f64 (+.f64 b a) #s(literal -1/4 binary64))) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))) #s(literal -1/4 binary64))) |
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (+.f64 b a) (-.f64 b a)))) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal -1/4 binary64))) (pow.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal -1/4 binary64))) |
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (*.f64 (+.f64 b a) (-.f64 b a)))) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4 binary64))) (pow.f64 (-.f64 b a) #s(literal -1/4 binary64))) |
| 1× | egg-herbie |
| 8 494× | accelerator-lowering-fma.f32 |
| 8 494× | accelerator-lowering-fma.f64 |
| 6 342× | *-lowering-*.f32 |
| 6 342× | *-lowering-*.f64 |
| 1 986× | +-lowering-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 568 | 10161 |
| 1 | 1842 | 8933 |
| 2 | 7156 | 8280 |
| 0 | 8387 | 8053 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* -1 (+ (log 180) (* -1 (log angle)))) |
(* -1 (+ (log 180) (* -1 (log angle)))) |
(* -1 (+ (log 180) (* -1 (log angle)))) |
(* -1 (+ (log 180) (* -1 (log angle)))) |
(* -1 (+ (log 180) (log (/ 1 angle)))) |
(* -1 (+ (log 180) (log (/ 1 angle)))) |
(* -1 (+ (log 180) (log (/ 1 angle)))) |
(* -1 (+ (log 180) (log (/ 1 angle)))) |
(* -1 (+ (log -180) (log (/ -1 angle)))) |
(* -1 (+ (log -180) (log (/ -1 angle)))) |
(* -1 (+ (log -180) (log (/ -1 angle)))) |
(* -1 (+ (log -180) (log (/ -1 angle)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(* -1/90 (pow a 2)) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* angle (PI)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
a |
(+ a b) |
(+ a b) |
(+ a b) |
b |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
b |
(+ a b) |
(+ a b) |
(+ a b) |
a |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* -2 (pow a 2)) |
(+ (* -2 (pow a 2)) (* 2 (* b (+ a (* -1 a))))) |
(+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a)))))) |
(+ (* -2 (pow a 2)) (* b (+ (* 2 b) (* 2 (+ a (* -1 a)))))) |
(* 2 (pow b 2)) |
(* (pow b 2) (+ 2 (* 2 (/ (+ a (* -1 a)) b)))) |
(* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b))))) |
(* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b))))) |
(* -2 (pow b 2)) |
(* (pow b 2) (- (* -2 (/ (+ a (* -1 a)) b)) 2)) |
(* (pow b 2) (- (* -1 (/ (+ (* -2 (/ (pow a 2) b)) (* 2 (+ a (* -1 a)))) b)) 2)) |
(* (pow b 2) (- (* -1 (/ (+ (* -2 (/ (pow a 2) b)) (* 2 (+ a (* -1 a)))) b)) 2)) |
(* 2 (pow b 2)) |
(+ (* 2 (* a (+ b (* -1 b)))) (* 2 (pow b 2))) |
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b)))))) |
(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b)))))) |
(* -2 (pow a 2)) |
(* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2)) |
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2)) |
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2)) |
(* -2 (pow a 2)) |
(* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2)) |
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2)) |
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) b)))) |
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) b)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* -2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) b)))) |
(* (pow b 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) b)))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(+ (log 180) (* -1 (log angle))) |
(+ (log 180) (* -1 (log angle))) |
(+ (log 180) (* -1 (log angle))) |
(+ (log 180) (* -1 (log angle))) |
(+ (log 180) (log (/ 1 angle))) |
(+ (log 180) (log (/ 1 angle))) |
(+ (log 180) (log (/ 1 angle))) |
(+ (log 180) (log (/ 1 angle))) |
(+ (log -180) (log (/ -1 angle))) |
(+ (log -180) (log (/ -1 angle))) |
(+ (log -180) (log (/ -1 angle))) |
(+ (log -180) (log (/ -1 angle))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(/ -1 (pow a 2)) |
(- (* -1 (/ (pow b 2) (pow a 4))) (/ 1 (pow a 2))) |
(- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 2))) |
(- (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 8))) (/ 1 (pow a 6)))) (/ 1 (pow a 4)))) (/ 1 (pow a 2))) |
(/ 1 (pow b 2)) |
(/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2)) |
(/ (+ 1 (+ (* -1 (/ (+ a (* -1 a)) b)) (* -1 (/ (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2))))) (pow b 2)) |
(/ (+ 1 (+ (* -1 (/ (+ a (* -1 a)) b)) (+ (* -1 (/ (+ (* -1 (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))))) (* (pow a 2) (+ a (* -1 a)))) (pow b 3))) (* -1 (/ (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2)))))) (pow b 2)) |
(/ -1 (pow b 2)) |
(/ (- (+ (* -1 (/ a b)) (/ a b)) 1) (pow b 2)) |
(/ (- (* -1 (/ (+ (* -1 (+ a (* -1 a))) (+ (/ (pow a 2) b) (/ (pow (+ a (* -1 a)) 2) b))) b)) 1) (pow b 2)) |
(/ (- (* -1 (/ (+ (* -1 (+ a (* -1 a))) (* -1 (/ (+ (* -1 (+ (pow a 2) (pow (+ a (* -1 a)) 2))) (+ (/ (* (+ a (* -1 a)) (+ (pow a 2) (pow (+ a (* -1 a)) 2))) b) (/ (* (pow a 2) (+ a (* -1 a))) b))) b))) b)) 1) (pow b 2)) |
(/ 1 (pow b 2)) |
(+ (/ 1 (pow b 2)) (/ (pow a 2) (pow b 4))) |
(+ (* (pow a 2) (+ (/ 1 (pow b 4)) (/ (pow a 2) (pow b 6)))) (/ 1 (pow b 2))) |
(+ (* (pow a 2) (+ (* (pow a 2) (+ (/ 1 (pow b 6)) (/ (pow a 2) (pow b 8)))) (/ 1 (pow b 4)))) (/ 1 (pow b 2))) |
(/ -1 (pow a 2)) |
(/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2)) |
(/ (- (+ (* -1 (/ (+ b (* -1 b)) a)) (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2)))) 1) (pow a 2)) |
(/ (- (+ (* -1 (/ (+ b (* -1 b)) a)) (+ (* -1 (/ (+ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (* (pow b 2) (+ b (* -1 b)))) (pow a 3))) (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2))))) 1) (pow a 2)) |
(/ -1 (pow a 2)) |
(/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 2)) |
(/ (- (* -1 (/ (+ (* -1 (+ b (* -1 b))) (+ (/ (pow b 2) a) (/ (pow (+ b (* -1 b)) 2) a))) a)) 1) (pow a 2)) |
(/ (- (* -1 (/ (+ (* -1 (+ b (* -1 b))) (* -1 (/ (+ (* -1 (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (+ (/ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a) (/ (* (pow b 2) (+ b (* -1 b))) a))) a))) a)) 1) (pow a 2)) |
| Outputs |
|---|
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* -1 (+ (log 180) (* -1 (log angle)))) |
(-.f64 (log.f64 angle) (log.f64 #s(literal 180 binary64))) |
(* -1 (+ (log 180) (* -1 (log angle)))) |
(-.f64 (log.f64 angle) (log.f64 #s(literal 180 binary64))) |
(* -1 (+ (log 180) (* -1 (log angle)))) |
(-.f64 (log.f64 angle) (log.f64 #s(literal 180 binary64))) |
(* -1 (+ (log 180) (* -1 (log angle)))) |
(-.f64 (log.f64 angle) (log.f64 #s(literal 180 binary64))) |
(* -1 (+ (log 180) (log (/ 1 angle)))) |
(-.f64 (log.f64 angle) (log.f64 #s(literal 180 binary64))) |
(* -1 (+ (log 180) (log (/ 1 angle)))) |
(-.f64 (log.f64 angle) (log.f64 #s(literal 180 binary64))) |
(* -1 (+ (log 180) (log (/ 1 angle)))) |
(-.f64 (log.f64 angle) (log.f64 #s(literal 180 binary64))) |
(* -1 (+ (log 180) (log (/ 1 angle)))) |
(-.f64 (log.f64 angle) (log.f64 #s(literal 180 binary64))) |
(* -1 (+ (log -180) (log (/ -1 angle)))) |
(-.f64 (neg.f64 (log.f64 #s(literal -180 binary64))) (log.f64 (/.f64 #s(literal -1 binary64) angle))) |
(* -1 (+ (log -180) (log (/ -1 angle)))) |
(-.f64 (neg.f64 (log.f64 #s(literal -180 binary64))) (log.f64 (/.f64 #s(literal -1 binary64) angle))) |
(* -1 (+ (log -180) (log (/ -1 angle)))) |
(-.f64 (neg.f64 (log.f64 #s(literal -180 binary64))) (log.f64 (/.f64 #s(literal -1 binary64) angle))) |
(* -1 (+ (log -180) (log (/ -1 angle)))) |
(-.f64 (neg.f64 (log.f64 #s(literal -180 binary64))) (log.f64 (/.f64 #s(literal -1 binary64) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 0 binary64)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 0 binary64)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 0 binary64)) b))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 0 binary64)) b))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) angle)) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
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(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
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(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
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(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
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(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (*.f64 b b))) #s(literal 0 binary64)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (*.f64 b b))) #s(literal 0 binary64)) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
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(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
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(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
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(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
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(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
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(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
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(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
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(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
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(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
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(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/15427944806400000000 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
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(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
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(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
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(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
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(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
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(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
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(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
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(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
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(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
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(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
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(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
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(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
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(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
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(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
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(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
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(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
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(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
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(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
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(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -1/90 binary64)) angle) (PI.f64)) |
(* -1/90 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(* -1/90 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(* -1/90 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(* -1/90 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(* -1/90 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(* -1/90 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(* -1/90 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(* -1/90 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(* -1/90 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(* -1/90 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(* -1/90 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(* -1/90 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/90 binary64)) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
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(pow a 2) |
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(pow a 2) |
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(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a)) #s(literal 0 binary64)) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (*.f64 b b))) #s(literal 0 binary64)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (*.f64 b b))) #s(literal 0 binary64)) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) #s(literal 0 binary64)) b))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) #s(literal 0 binary64)) b))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a)) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (/.f64 #s(literal 2 binary64) (*.f64 a a)) #s(literal 0 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (/.f64 #s(literal 2 binary64) (*.f64 a a)) #s(literal 0 binary64)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a)) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
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(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/15427944806400000000 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
a |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
b |
(* b (+ 1 (/ a b))) |
(fma.f64 b (/.f64 a b) b) |
(* b (+ 1 (/ a b))) |
(fma.f64 b (/.f64 a b) b) |
(* b (+ 1 (/ a b))) |
(fma.f64 b (/.f64 a b) b) |
b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(fma.f64 (neg.f64 b) (/.f64 a (neg.f64 b)) b) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(fma.f64 (neg.f64 b) (/.f64 a (neg.f64 b)) b) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(fma.f64 (neg.f64 b) (/.f64 a (neg.f64 b)) b) |
b |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
a |
(* a (+ 1 (/ b a))) |
(fma.f64 a (/.f64 b a) a) |
(* a (+ 1 (/ b a))) |
(fma.f64 a (/.f64 b a) a) |
(* a (+ 1 (/ b a))) |
(fma.f64 a (/.f64 b a) a) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(fma.f64 (neg.f64 a) (/.f64 b (neg.f64 a)) a) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(fma.f64 (neg.f64 a) (/.f64 b (neg.f64 a)) a) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(fma.f64 (neg.f64 a) (/.f64 b (neg.f64 a)) a) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) a)) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) b)) |
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
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(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
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(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 b (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) b)) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
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(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
(*.f64 b (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b))))) |
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(* 2 (* b (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) b)) |
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(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) a)) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(*.f64 a (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) b)) a))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(*.f64 a (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) b)) a))) |
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)))) |
(*.f64 a (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) b)) a))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) a)) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 a (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) b)) a))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 a (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) b)) a))) |
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 a (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) b)) a))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a)))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (-.f64 b a) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64)) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 (-.f64 b a) #s(literal -1/15427944806400000000 binary64)))) (*.f64 (-.f64 b a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (-.f64 b a))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
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(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) angle)) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* -2 (pow a 2)) |
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(* (pow b 2) (+ 2 (+ (* -2 (/ (pow a 2) (pow b 2))) (* 2 (/ (+ a (* -1 a)) b))))) |
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(+ (* 2 (pow b 2)) (* a (+ (* -2 a) (* 2 (+ b (* -1 b)))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* -2 (pow a 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(* (pow a 2) (- (* 2 (/ (+ b (* -1 b)) a)) 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2)) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 b b) (/.f64 #s(literal 2 binary64) (*.f64 a a)) #s(literal -2 binary64)))) |
(* (pow a 2) (- (+ (* 2 (/ (+ b (* -1 b)) a)) (* 2 (/ (pow b 2) (pow a 2)))) 2)) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 b b) (/.f64 #s(literal 2 binary64) (*.f64 a a)) #s(literal -2 binary64)))) |
(* -2 (pow a 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(* (pow a 2) (- (* -2 (/ (+ b (* -1 b)) a)) 2)) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2)) |
(*.f64 (*.f64 a a) (-.f64 #s(literal -2 binary64) (/.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) a) a))) |
(* (pow a 2) (- (* -1 (/ (+ (* -2 (/ (pow b 2) a)) (* 2 (+ b (* -1 b)))) a)) 2)) |
(*.f64 (*.f64 a a) (-.f64 #s(literal -2 binary64) (/.f64 (/.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) a) a))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
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(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 0 binary64)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 0 binary64)) |
(* -2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) |
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) b)))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 0 binary64)) b))) |
(* (pow b 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) b)))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) #s(literal 0 binary64)) b))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))) #s(literal 0 binary64)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a))) #s(literal 0 binary64)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 0 binary64)) a))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) #s(literal 0 binary64)) a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(*.f64 angle (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) #s(literal -1/550998028800000000 binary64) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1417176000000 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a)) #s(literal 0 binary64)) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
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(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (*.f64 b b))) #s(literal 0 binary64)) |
(* -2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 b b)) #s(literal 0 binary64)) |
(* (pow b 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) b)))) |
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(* (pow b 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) b)))) |
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(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
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(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
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(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a)) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (/.f64 #s(literal 2 binary64) (*.f64 a a)) #s(literal 0 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (/.f64 #s(literal 2 binary64) (*.f64 a a)) #s(literal 0 binary64)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a)) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (/.f64 #s(literal -2 binary64) a) #s(literal 0 binary64)) a))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (fma.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (/.f64 #s(literal -2 binary64) a) #s(literal 0 binary64)) a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) angle)) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64)) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/15427944806400000000 binary64)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 a b))) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
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(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
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(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
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(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
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(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
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(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
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(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(+ (log 180) (* -1 (log angle))) |
(-.f64 (log.f64 #s(literal 180 binary64)) (log.f64 angle)) |
(+ (log 180) (* -1 (log angle))) |
(-.f64 (log.f64 #s(literal 180 binary64)) (log.f64 angle)) |
(+ (log 180) (* -1 (log angle))) |
(-.f64 (log.f64 #s(literal 180 binary64)) (log.f64 angle)) |
(+ (log 180) (* -1 (log angle))) |
(-.f64 (log.f64 #s(literal 180 binary64)) (log.f64 angle)) |
(+ (log 180) (log (/ 1 angle))) |
(-.f64 (log.f64 #s(literal 180 binary64)) (log.f64 angle)) |
(+ (log 180) (log (/ 1 angle))) |
(-.f64 (log.f64 #s(literal 180 binary64)) (log.f64 angle)) |
(+ (log 180) (log (/ 1 angle))) |
(-.f64 (log.f64 #s(literal 180 binary64)) (log.f64 angle)) |
(+ (log 180) (log (/ 1 angle))) |
(-.f64 (log.f64 #s(literal 180 binary64)) (log.f64 angle)) |
(+ (log -180) (log (/ -1 angle))) |
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(+ (log -180) (log (/ -1 angle))) |
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(+ (log -180) (log (/ -1 angle))) |
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(+ (log -180) (log (/ -1 angle))) |
(+.f64 (log.f64 #s(literal -180 binary64)) (log.f64 (/.f64 #s(literal -1 binary64) angle))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(/ -1 (pow a 2)) |
(/.f64 #s(literal -1 binary64) (*.f64 a a)) |
(- (* -1 (/ (pow b 2) (pow a 4))) (/ 1 (pow a 2))) |
(-.f64 (/.f64 #s(literal -1 binary64) (*.f64 a a)) (/.f64 (*.f64 b b) (*.f64 (*.f64 a a) (*.f64 a a)))) |
(- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 6))) (/ 1 (pow a 4)))) (/ 1 (pow a 2))) |
(fma.f64 (*.f64 b b) (-.f64 (/.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (*.f64 a a))) (*.f64 b (/.f64 b (pow.f64 a #s(literal 6 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 a a))) |
(- (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (pow b 2) (pow a 8))) (/ 1 (pow a 6)))) (/ 1 (pow a 4)))) (/ 1 (pow a 2))) |
(fma.f64 (*.f64 b b) (fma.f64 b (*.f64 b (fma.f64 (neg.f64 b) (/.f64 b (pow.f64 a #s(literal 8 binary64))) (/.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 6 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 (*.f64 a a) (*.f64 a a)))) (/.f64 #s(literal -1 binary64) (*.f64 a a))) |
(/ 1 (pow b 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 b b)) |
(/ (+ 1 (* -1 (/ (+ a (* -1 a)) b))) (pow b 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 b b)) |
(/ (+ 1 (+ (* -1 (/ (+ a (* -1 a)) b)) (* -1 (/ (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2))))) (pow b 2)) |
(/.f64 (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)) |
(/ (+ 1 (+ (* -1 (/ (+ a (* -1 a)) b)) (+ (* -1 (/ (+ (* -1 (* (+ a (* -1 a)) (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))))) (* (pow a 2) (+ a (* -1 a)))) (pow b 3))) (* -1 (/ (+ (* -1 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2)))))) (pow b 2)) |
(/.f64 (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)) |
(/ -1 (pow b 2)) |
(/.f64 #s(literal -1 binary64) (*.f64 b b)) |
(/ (- (+ (* -1 (/ a b)) (/ a b)) 1) (pow b 2)) |
(/.f64 #s(literal -1 binary64) (*.f64 b b)) |
(/ (- (* -1 (/ (+ (* -1 (+ a (* -1 a))) (+ (/ (pow a 2) b) (/ (pow (+ a (* -1 a)) 2) b))) b)) 1) (pow b 2)) |
(/.f64 (-.f64 #s(literal -1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b)) |
(/ (- (* -1 (/ (+ (* -1 (+ a (* -1 a))) (* -1 (/ (+ (* -1 (+ (pow a 2) (pow (+ a (* -1 a)) 2))) (+ (/ (* (+ a (* -1 a)) (+ (pow a 2) (pow (+ a (* -1 a)) 2))) b) (/ (* (pow a 2) (+ a (* -1 a))) b))) b))) b)) 1) (pow b 2)) |
(/.f64 (-.f64 #s(literal -1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b)) |
(/ 1 (pow b 2)) |
(/.f64 #s(literal 1 binary64) (*.f64 b b)) |
(+ (/ 1 (pow b 2)) (/ (pow a 2) (pow b 4))) |
(fma.f64 a (/.f64 a (pow.f64 b #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 b b))) |
(+ (* (pow a 2) (+ (/ 1 (pow b 4)) (/ (pow a 2) (pow b 6)))) (/ 1 (pow b 2))) |
(fma.f64 (*.f64 a a) (fma.f64 a (/.f64 a (pow.f64 b #s(literal 6 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b))) |
(+ (* (pow a 2) (+ (* (pow a 2) (+ (/ 1 (pow b 6)) (/ (pow a 2) (pow b 8)))) (/ 1 (pow b 4)))) (/ 1 (pow b 2))) |
(fma.f64 (*.f64 a a) (fma.f64 (*.f64 a a) (fma.f64 a (/.f64 a (pow.f64 b #s(literal 8 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 6 binary64)))) (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b))) |
(/ -1 (pow a 2)) |
(/.f64 #s(literal -1 binary64) (*.f64 a a)) |
(/ (- (* -1 (/ (+ b (* -1 b)) a)) 1) (pow a 2)) |
(/.f64 #s(literal -1 binary64) (*.f64 a a)) |
(/ (- (+ (* -1 (/ (+ b (* -1 b)) a)) (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2)))) 1) (pow a 2)) |
(/.f64 (-.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a)) |
(/ (- (+ (* -1 (/ (+ b (* -1 b)) a)) (+ (* -1 (/ (+ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (* (pow b 2) (+ b (* -1 b)))) (pow a 3))) (* -1 (/ (+ (pow b 2) (pow (+ b (* -1 b)) 2)) (pow a 2))))) 1) (pow a 2)) |
(/.f64 (-.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a)) |
(/ -1 (pow a 2)) |
(/.f64 #s(literal -1 binary64) (*.f64 a a)) |
(/ (- (+ (* -1 (/ b a)) (/ b a)) 1) (pow a 2)) |
(/.f64 #s(literal -1 binary64) (*.f64 a a)) |
(/ (- (* -1 (/ (+ (* -1 (+ b (* -1 b))) (+ (/ (pow b 2) a) (/ (pow (+ b (* -1 b)) 2) a))) a)) 1) (pow a 2)) |
(/.f64 (-.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a)) |
(/ (- (* -1 (/ (+ (* -1 (+ b (* -1 b))) (* -1 (/ (+ (* -1 (+ (pow b 2) (pow (+ b (* -1 b)) 2))) (+ (/ (* (+ b (* -1 b)) (+ (pow b 2) (pow (+ b (* -1 b)) 2))) a) (/ (* (pow b 2) (+ b (* -1 b))) a))) a))) a)) 1) (pow a 2)) |
(/.f64 (-.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a)) |
Compiled 126 485 to 7 400 computations (94.1% saved)
170 alts after pruning (170 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 3 732 | 109 | 3 841 |
| Fresh | 43 | 61 | 104 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 3 780 | 170 | 3 950 |
| Status | Accuracy | Program |
|---|---|---|
| 69.2% | (fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) a (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) b)) | |
| 49.9% | (fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) | |
| 69.2% | (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) | |
| ▶ | 54.1% | (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
| 53.6% | (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) | |
| 68.1% | (/.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) | |
| 24.5% | (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b (-.f64 b a))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) | |
| 57.4% | (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| 57.3% | (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) | |
| 27.3% | (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b (-.f64 b a))))) | |
| 21.2% | (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (-.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 b a) (*.f64 a a))))) | |
| 25.7% | (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) | |
| 69.3% | (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 66.1% | (*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 b a))) | |
| 49.7% | (*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))) (/.f64 #s(literal 1/90 binary64) (+.f64 b a))) | |
| 43.6% | (*.f64 (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1/2 binary64))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) | |
| 69.1% | (*.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) | |
| 68.1% | (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) | |
| 66.1% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) | |
| 69.2% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 69.1% | (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) | |
| 27.1% | (*.f64 (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 68.1% | (*.f64 (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))))) #s(literal 1 binary64)) | |
| 58.3% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) | |
| 58.2% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) | |
| 35.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 47.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)))) #s(literal 1 binary64)) | |
| 23.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))))) #s(literal 1 binary64)) | |
| 62.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) | |
| 66.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) | |
| 70.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) | |
| 68.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| ▶ | 72.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) |
| 68.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 1 binary64)) | |
| 68.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 66.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))))) #s(literal 1 binary64)) | |
| 69.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 71.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 69.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 66.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) | |
| 69.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 69.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 67.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 67.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) | |
| 67.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 69.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))))) #s(literal 1 binary64)) | |
| 66.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 70.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 67.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) | |
| 68.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) | |
| 68.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 1 binary64)) | |
| 70.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 69.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))))) #s(literal 1 binary64)) | |
| 67.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 65.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 66.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))))))))) #s(literal 1 binary64)) | |
| 65.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle)))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| ▶ | 69.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
| 69.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 1 binary64)) | |
| 69.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)) | |
| 68.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))))))) #s(literal 1 binary64)) | |
| 64.8% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 angle))))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 66.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 angle))))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 63.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 angle))))))))) #s(literal 1 binary64)) | |
| 70.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 70.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) | |
| 70.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))))) | |
| 70.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) | |
| 70.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 71.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (sqrt.f64 (PI.f64)))))) | |
| 71.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 70.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) | |
| 71.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 71.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 69.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| 69.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) | |
| 70.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))))))) | |
| 70.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 70.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))) | |
| 71.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (-.f64 (log.f64 angle) (log.f64 #s(literal 180 binary64))))))) | |
| 71.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))))) | |
| 69.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64))))) | |
| 67.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (exp.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 62.8% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (exp.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 1 binary64)) | |
| 67.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (exp.f64 (+.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))) (log.f64 (PI.f64)))))))) #s(literal 1 binary64)) | |
| 66.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64))))))) #s(literal 1 binary64)) | |
| 44.8% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) b))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 44.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) a))) #s(literal 1 binary64)) | |
| 62.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) #s(literal 1 binary64)) | |
| 66.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64)) | |
| 54.1% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) | |
| 58.4% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)) | |
| 53.5% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.6% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) | |
| 23.6% | (*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (fma.f64 a a (*.f64 b (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 42.7% | (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) | |
| 37.2% | (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) | |
| 38.9% | (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (+.f64 b a))) (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.6% | (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (+.f64 b a))) (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.8% | (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (+.f64 b a))) (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 44.1% | (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 66.1% | (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))) | |
| 56.7% | (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle) | |
| 37.2% | (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) | |
| 10.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 3 binary64))) (fma.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (fma.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 35.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 180 binary64) angle))))) | |
| 38.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64))))) | |
| 38.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) | |
| 38.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 30.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 57.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 43.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (+.f64 b a))) (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))))) | |
| 46.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a)))) | |
| ▶ | 31.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 37.1% | (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) | |
| 37.2% | (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) | |
| 38.7% | (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.7% | (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.2% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) | |
| 38.8% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 23.7% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 23.3% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 38.0% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 38.2% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 69.1% | (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 b a)) | |
| 42.6% | (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) (*.f64 a angle)) | |
| 44.8% | (*.f64 (*.f64 b (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 43.6% | (*.f64 (*.f64 b (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 46.3% | (*.f64 (*.f64 b (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 38.5% | (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) | |
| 56.4% | (*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| 41.8% | (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a))) | |
| 38.5% | (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a))) | |
| 44.4% | (*.f64 (*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 38.4% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 38.8% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 41.3% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 38.5% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 38.3% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 38.0% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 39.4% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 38.7% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| 38.3% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))))) | |
| 38.9% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))) | |
| 38.4% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (exp.f64 (log.f64 (*.f64 b b))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 38.2% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) | |
| 38.5% | (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) | |
| ▶ | 37.2% | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
| 39.4% | (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) | |
| 36.8% | (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) | |
| 27.1% | (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))) | |
| 36.6% | (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))))) | |
| 38.5% | (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64)))))) | |
| 37.6% | (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
Compiled 9 936 to 6 546 computations (34.1% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 384 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | cost-diff | 12800 | (exp.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a)))) |
| ✓ | cost-diff | 0 | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
| ✓ | cost-diff | 384 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | cost-diff | 1088 | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
| ✓ | cost-diff | 0 | (+.f64 b a) |
| ✓ | cost-diff | 0 | (*.f64 (+.f64 b a) (-.f64 b a)) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
| ✓ | cost-diff | 1408 | (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 a a) (PI.f64)) |
| ✓ | cost-diff | 0 | (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) |
| ✓ | cost-diff | 192 | (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)) |
| ✓ | cost-diff | 1088 | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
| ✓ | cost-diff | 13312 | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) |
| 4 862× | *-lowering-*.f32 |
| 4 862× | *-lowering-*.f64 |
| 4 548× | accelerator-lowering-fma.f32 |
| 4 548× | accelerator-lowering-fma.f64 |
| 2 118× | neg-lowering-neg.f64 |
Useful iterations: 3 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 50 | 450 |
| 1 | 115 | 437 |
| 2 | 360 | 429 |
| 3 | 1805 | 427 |
| 4 | 2650 | 427 |
| 5 | 3843 | 427 |
| 0 | 8232 | 427 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (* (+ b a) (* (- b a) (* 2 (sin (/ 1 (/ 180 (* angle (PI)))))))) (cos (* (PI) (exp (* (log (/ 180 angle)) -1))))) |
(* (+ b a) (* (- b a) (* 2 (sin (/ 1 (/ 180 (* angle (PI)))))))) |
(+ b a) |
b |
a |
(* (- b a) (* 2 (sin (/ 1 (/ 180 (* angle (PI))))))) |
(- b a) |
(* 2 (sin (/ 1 (/ 180 (* angle (PI)))))) |
2 |
(sin (/ 1 (/ 180 (* angle (PI))))) |
(/ 1 (/ 180 (* angle (PI)))) |
1 |
(/ 180 (* angle (PI))) |
180 |
(* angle (PI)) |
angle |
(PI) |
(cos (* (PI) (exp (* (log (/ 180 angle)) -1)))) |
(* (PI) (exp (* (log (/ 180 angle)) -1))) |
(exp (* (log (/ 180 angle)) -1)) |
(* (log (/ 180 angle)) -1) |
(log (/ 180 angle)) |
(/ 180 angle) |
-1 |
(* (* -1/90 (* (* a a) (PI))) angle) |
(* -1/90 (* (* a a) (PI))) |
-1/90 |
(* (* a a) (PI)) |
(* a a) |
a |
(PI) |
angle |
(/ (* (* (+ b a) (- b a)) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (- b a)) |
(* (* (+ b a) (- b a)) (* (- b a) (sin (* (* angle (PI)) 1/90)))) |
(* (+ b a) (- b a)) |
(+ b a) |
b |
a |
(- b a) |
(* (- b a) (sin (* (* angle (PI)) 1/90))) |
(sin (* (* angle (PI)) 1/90)) |
(* (* angle (PI)) 1/90) |
(* angle (PI)) |
angle |
(PI) |
1/90 |
(* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (/ angle 180)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) |
(* (+ b a) (* (- b a) (* 2 (sin (* (PI) (/ angle 180)))))) |
(+ b a) |
b |
a |
(* (- b a) (* 2 (sin (* (PI) (/ angle 180))))) |
(- b a) |
(* 2 (sin (* (PI) (/ angle 180)))) |
2 |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
(cos (/ 1 (/ 180 (* angle (PI))))) |
(/ 1 (/ 180 (* angle (PI)))) |
1 |
(/ 180 (* angle (PI))) |
(* angle (PI)) |
(* (* (* 2 (exp (log (* (+ b a) (- b a))))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* 2 (exp (log (* (+ b a) (- b a))))) (sin (* (PI) (/ angle 180)))) |
(* 2 (exp (log (* (+ b a) (- b a))))) |
2 |
(exp (log (* (+ b a) (- b a)))) |
(log (* (+ b a) (- b a))) |
(* (+ b a) (- b a)) |
(+ b a) |
b |
a |
(- b a) |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
(cos (* (PI) (/ angle 180))) |
| Outputs |
|---|
(* (* (+ b a) (* (- b a) (* 2 (sin (/ 1 (/ 180 (* angle (PI)))))))) (cos (* (PI) (exp (* (log (/ 180 angle)) -1))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))))) |
(* (+ b a) (* (- b a) (* 2 (sin (/ 1 (/ 180 (* angle (PI)))))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(+ b a) |
(+.f64 b a) |
b |
a |
(* (- b a) (* 2 (sin (/ 1 (/ 180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(- b a) |
(-.f64 b a) |
(* 2 (sin (/ 1 (/ 180 (* angle (PI)))))) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
2 |
#s(literal 2 binary64) |
(sin (/ 1 (/ 180 (* angle (PI))))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(/ 1 (/ 180 (* angle (PI)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
1 |
#s(literal 1 binary64) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
180 |
#s(literal 180 binary64) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
angle |
(PI) |
(PI.f64) |
(cos (* (PI) (exp (* (log (/ 180 angle)) -1)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* (PI) (exp (* (log (/ 180 angle)) -1))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(exp (* (log (/ 180 angle)) -1)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* (log (/ 180 angle)) -1) |
(neg.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle))) |
(log (/ 180 angle)) |
(log.f64 (/.f64 #s(literal 180 binary64) angle)) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
-1 |
#s(literal -1 binary64) |
(* (* -1/90 (* (* a a) (PI))) angle) |
(*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a a)))) |
(* -1/90 (* (* a a) (PI))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a a))) |
-1/90 |
#s(literal -1/90 binary64) |
(* (* a a) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(* a a) |
(*.f64 a a) |
a |
(PI) |
(PI.f64) |
angle |
(/ (* (* (+ b a) (- b a)) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (- b a)) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(* (* (+ b a) (- b a)) (* (- b a) (sin (* (* angle (PI)) 1/90)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(* (+ b a) (- b a)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+ b a) |
(+.f64 b a) |
b |
a |
(- b a) |
(-.f64 b a) |
(* (- b a) (sin (* (* angle (PI)) 1/90))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(sin (* (* angle (PI)) 1/90)) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(* (* angle (PI)) 1/90) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
angle |
(PI) |
(PI.f64) |
1/90 |
#s(literal 1/90 binary64) |
(* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (/ angle 180)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))))) |
(* (+ b a) (* (- b a) (* 2 (sin (* (PI) (/ angle 180)))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(+ b a) |
(+.f64 b a) |
b |
a |
(* (- b a) (* 2 (sin (* (PI) (/ angle 180))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(- b a) |
(-.f64 b a) |
(* 2 (sin (* (PI) (/ angle 180)))) |
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
2 |
#s(literal 2 binary64) |
(sin (* (PI) (/ angle 180))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* (PI) (/ angle 180)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(PI) |
(PI.f64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(cos (/ 1 (/ 180 (* angle (PI))))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(/ 1 (/ 180 (* angle (PI)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
1 |
#s(literal 1 binary64) |
(/ 180 (* angle (PI))) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
(* angle (PI)) |
(*.f64 angle (PI.f64)) |
(* (* (* 2 (exp (log (* (+ b a) (- b a))))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))))) |
(* (* 2 (exp (log (* (+ b a) (- b a))))) (sin (* (PI) (/ angle 180)))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(* 2 (exp (log (* (+ b a) (- b a))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
2 |
#s(literal 2 binary64) |
(exp (log (* (+ b a) (- b a)))) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(log (* (+ b a) (- b a))) |
(log.f64 (*.f64 (+.f64 b a) (-.f64 b a))) |
(* (+ b a) (- b a)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+ b a) |
(+.f64 b a) |
b |
a |
(- b a) |
(-.f64 b a) |
(sin (* (PI) (/ angle 180))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* (PI) (/ angle 180)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(PI) |
(PI.f64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
(cos (* (PI) (/ angle 180))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 81.5% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 80.8% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 80.1% | (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))) |
| ✓ | accuracy | 50.1% | (PI.f64) |
| ✓ | accuracy | 99.2% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
| ✓ | accuracy | 81.5% | (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
| ✓ | accuracy | 80.8% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 50.1% | (PI.f64) |
| ✓ | accuracy | 98.8% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
| ✓ | accuracy | 90.7% | (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
| ✓ | accuracy | 80.7% | (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
| ✓ | accuracy | 50.1% | (PI.f64) |
| ✓ | accuracy | 99.9% | (*.f64 (*.f64 a a) (PI.f64)) |
| ✓ | accuracy | 99.9% | (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) |
| ✓ | accuracy | 94.4% | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
| ✓ | accuracy | 50.1% | (PI.f64) |
| ✓ | accuracy | 95.8% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) |
| ✓ | accuracy | 81.5% | (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))))) |
| ✓ | accuracy | 80.8% | (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
| ✓ | accuracy | 50.1% | (PI.f64) |
| 81.0ms | 51× | 1 | valid |
| 73.0ms | 132× | 0 | invalid |
| 48.0ms | 1× | 4 | valid |
| 28.0ms | 70× | 0 | valid |
| 17.0ms | 2× | 3 | valid |
Compiled 480 to 52 computations (89.2% saved)
ival-mult: 100.0ms (52.6% of total)ival-sin: 34.0ms (17.9% of total)ival-div: 10.0ms (5.3% of total)ival-cos: 10.0ms (5.3% of total)ival-log: 10.0ms (5.3% of total)const: 8.0ms (4.2% of total)ival-exp: 8.0ms (4.2% of total)adjust: 3.0ms (1.6% of total)ival-add: 2.0ms (1.1% of total)ival-pi: 1.0ms (0.5% of total)exact: 1.0ms (0.5% of total)ival-sub: 1.0ms (0.5% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#<alt (exp (* (log (/ 180 angle)) -1))> |
#<alt (/ 1 (/ 180 (* angle (PI))))> |
#<alt (* (log (/ 180 angle)) -1)> |
#<alt (* (* (+ b a) (* (- b a) (* 2 (sin (/ 1 (/ 180 (* angle (PI)))))))) (cos (* (PI) (exp (* (log (/ 180 angle)) -1)))))> |
#<alt (* (* -1/90 (* (* a a) (PI))) angle)> |
#<alt (* -1/90 (* (* a a) (PI)))> |
#<alt (* (* a a) (PI))> |
#<alt (* a a)> |
#<alt (/ (* (* (+ b a) (- b a)) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (- b a))> |
#<alt (* (* (+ b a) (- b a)) (* (- b a) (sin (* (* angle (PI)) 1/90))))> |
#<alt (* (+ b a) (- b a))> |
#<alt (+ b a)> |
#<alt (* (PI) (/ angle 180))> |
#<alt (* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (/ angle 180)))))) (cos (/ 1 (/ 180 (* angle (PI))))))> |
#<alt (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (/ angle 180))))))> |
#<alt (exp (log (* (+ b a) (- b a))))> |
#<alt (* (* (* 2 (exp (log (* (+ b a) (- b a))))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))> |
#<alt (* (* 2 (exp (log (* (+ b a) (- b a))))) (sin (* (PI) (/ angle 180))))> |
#<alt (PI)> |
#<alt (sin (/ 1 (/ 180 (* angle (PI)))))> |
#<alt (cos (* (PI) (exp (* (log (/ 180 angle)) -1))))> |
#<alt (sin (* (* angle (PI)) 1/90))> |
#<alt (sin (* (PI) (/ angle 180)))> |
#<alt (cos (/ 1 (/ 180 (* angle (PI)))))> |
#<alt (log (* (+ b a) (- b a)))> |
#<alt (cos (* (PI) (/ angle 180)))> |
| Outputs |
|---|
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* -1 (+ (log 180) (* -1 (log angle))))> |
#<alt (* -1 (+ (log 180) (* -1 (log angle))))> |
#<alt (* -1 (+ (log 180) (* -1 (log angle))))> |
#<alt (* -1 (+ (log 180) (* -1 (log angle))))> |
#<alt (* -1 (+ (log 180) (log (/ 1 angle))))> |
#<alt (* -1 (+ (log 180) (log (/ 1 angle))))> |
#<alt (* -1 (+ (log 180) (log (/ 1 angle))))> |
#<alt (* -1 (+ (log 180) (log (/ 1 angle))))> |
#<alt (* -1 (+ (log -180) (log (/ -1 angle))))> |
#<alt (* -1 (+ (log -180) (log (/ -1 angle))))> |
#<alt (* -1 (+ (log -180) (log (/ -1 angle))))> |
#<alt (* -1 (+ (log -180) (log (/ -1 angle))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))> |
#<alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))> |
#<alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))> |
#<alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))> |
#<alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))> |
#<alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))> |
#<alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))> |
#<alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))> |
#<alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))> |
#<alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (* angle (PI))))> |
#<alt (* -1/90 (* (pow a 2) (PI)))> |
#<alt (* -1/90 (* (pow a 2) (PI)))> |
#<alt (* -1/90 (* (pow a 2) (PI)))> |
#<alt (* -1/90 (* (pow a 2) (PI)))> |
#<alt (* -1/90 (* (pow a 2) (PI)))> |
#<alt (* -1/90 (* (pow a 2) (PI)))> |
#<alt (* -1/90 (* (pow a 2) (PI)))> |
#<alt (* -1/90 (* (pow a 2) (PI)))> |
#<alt (* -1/90 (* (pow a 2) (PI)))> |
#<alt (* -1/90 (* (pow a 2) (PI)))> |
#<alt (* -1/90 (* (pow a 2) (PI)))> |
#<alt (* -1/90 (* (pow a 2) (PI)))> |
#<alt (* (pow a 2) (PI))> |
#<alt (* (pow a 2) (PI))> |
#<alt (* (pow a 2) (PI))> |
#<alt (* (pow a 2) (PI))> |
#<alt (* (pow a 2) (PI))> |
#<alt (* (pow a 2) (PI))> |
#<alt (* (pow a 2) (PI))> |
#<alt (* (pow a 2) (PI))> |
#<alt (* (pow a 2) (PI))> |
#<alt (* (pow a 2) (PI))> |
#<alt (* (pow a 2) (PI))> |
#<alt (* (pow a 2) (PI))> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (pow a 2)> |
#<alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))> |
#<alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))> |
#<alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))> |
#<alt (* (pow b 2) (sin (* 1/90 (* angle (PI)))))> |
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))> |
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))> |
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))> |
#<alt (* (pow b 2) (sin (* 1/90 (* angle (PI)))))> |
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))> |
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))> |
#<alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))> |
#<alt (* (pow b 2) (sin (* 1/90 (* angle (PI)))))> |
#<alt (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))> |
#<alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))> |
#<alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))> |
#<alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))> |
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#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (log (* -1 (pow a 2)))> |
#<alt (+ (log (* -1 (pow a 2))) (* -1 (/ (* b (+ a (* -1 a))) (pow a 2))))> |
#<alt (+ (log (* -1 (pow a 2))) (* b (+ (* -1 (/ (+ a (* -1 a)) (pow a 2))) (* 1/2 (* b (- (* -1 (/ (pow (+ a (* -1 a)) 2) (pow a 4))) (* 2 (/ 1 (pow a 2)))))))))> |
#<alt (+ (log (* -1 (pow a 2))) (* b (+ (* -1 (/ (+ a (* -1 a)) (pow a 2))) (* b (+ (* 1/6 (* b (+ (* -6 (/ (+ a (* -1 a)) (pow a 4))) (* -2 (/ (pow (+ a (* -1 a)) 3) (pow a 6)))))) (* 1/2 (- (* -1 (/ (pow (+ a (* -1 a)) 2) (pow a 4))) (* 2 (/ 1 (pow a 2))))))))))> |
#<alt (* -2 (log (/ 1 b)))> |
#<alt (+ (* -2 (log (/ 1 b))) (+ (* -1 (/ a b)) (/ a b)))> |
#<alt (+ (* -2 (log (/ 1 b))) (+ (* -1 (/ a b)) (+ (* 1/2 (/ (+ (* -2 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2))) (/ a b))))> |
#<alt (+ (* -2 (log (/ 1 b))) (+ (* -1 (/ a b)) (+ (* 1/6 (/ (+ (* 2 (pow (+ a (* -1 a)) 3)) (* 6 (* (pow a 2) (+ a (* -1 a))))) (pow b 3))) (+ (* 1/2 (/ (+ (* -2 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2))) (/ a b)))))> |
#<alt (* -2 (log (/ -1 b)))> |
#<alt (+ (* -2 (log (/ -1 b))) (+ (* -1 (/ a b)) (/ a b)))> |
#<alt (+ (* -2 (log (/ -1 b))) (* -1 (/ (+ (* -1 (+ a (* -1 a))) (* -1/2 (/ (+ (* -2 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) b))) b)))> |
#<alt (+ (* -2 (log (/ -1 b))) (* -1 (/ (+ (* -1 (+ a (* -1 a))) (* -1 (/ (+ (* -1/6 (/ (+ (* -6 (* (pow a 2) (+ a (* -1 a)))) (* -2 (pow (+ a (* -1 a)) 3))) b)) (* 1/2 (+ (* -2 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))))) b))) b)))> |
#<alt (log (pow b 2))> |
#<alt (+ (log (pow b 2)) (* 1/2 (* (pow a 2) (- (* -1 (/ (pow (+ b (* -1 b)) 2) (pow b 4))) (* 2 (/ 1 (pow b 2)))))))> |
#<alt (+ (log (pow b 2)) (* (pow a 2) (+ (* 1/6 (* a (+ (* 2 (/ (pow (+ b (* -1 b)) 3) (pow b 6))) (* 6 (/ (+ b (* -1 b)) (pow b 4)))))) (* 1/2 (- (* -1 (/ (pow (+ b (* -1 b)) 2) (pow b 4))) (* 2 (/ 1 (pow b 2))))))))> |
#<alt (+ (log (pow b 2)) (* (pow a 2) (+ (* 1/2 (- (* -1 (/ (pow (+ b (* -1 b)) 2) (pow b 4))) (* 2 (/ 1 (pow b 2))))) (* a (+ (* 1/24 (* a (- (+ (* -24 (/ (pow (+ b (* -1 b)) 2) (pow b 6))) (* -6 (/ (pow (+ b (* -1 b)) 4) (pow b 8)))) (* 12 (/ 1 (pow b 4)))))) (* 1/6 (+ (* 2 (/ (pow (+ b (* -1 b)) 3) (pow b 6))) (* 6 (/ (+ b (* -1 b)) (pow b 4))))))))))> |
#<alt (+ (log -1) (* -2 (log (/ 1 a))))> |
#<alt (+ (log -1) (+ (* -2 (log (/ 1 a))) (* -1 (/ (+ b (* -1 b)) a))))> |
#<alt (+ (log -1) (+ (* -2 (log (/ 1 a))) (+ (* -1 (/ (+ b (* -1 b)) a)) (* 1/2 (/ (+ (* -2 (pow b 2)) (* -1 (pow (+ b (* -1 b)) 2))) (pow a 2))))))> |
#<alt (+ (log -1) (+ (* -2 (log (/ 1 a))) (+ (* -1 (/ (+ b (* -1 b)) a)) (+ (* 1/6 (/ (+ (* -6 (* (pow b 2) (+ b (* -1 b)))) (* -2 (pow (+ b (* -1 b)) 3))) (pow a 3))) (* 1/2 (/ (+ (* -2 (pow b 2)) (* -1 (pow (+ b (* -1 b)) 2))) (pow a 2)))))))> |
#<alt (+ (log -1) (* -2 (log (/ -1 a))))> |
#<alt (+ (log -1) (+ (* -2 (log (/ -1 a))) (+ (* -1 (/ b a)) (/ b a))))> |
#<alt (+ (log -1) (+ (* -2 (log (/ -1 a))) (* -1 (/ (+ (* -1 (+ b (* -1 b))) (* -1/2 (/ (+ (* -2 (pow b 2)) (* -1 (pow (+ b (* -1 b)) 2))) a))) a))))> |
#<alt (+ (log -1) (+ (* -2 (log (/ -1 a))) (* -1 (/ (+ (* -1 (+ b (* -1 b))) (* -1 (/ (+ (* -1/6 (/ (+ (* -6 (* (pow b 2) (+ b (* -1 b)))) (* -2 (pow (+ b (* -1 b)) 3))) a)) (* 1/2 (+ (* -2 (pow b 2)) (* -1 (pow (+ b (* -1 b)) 2))))) a))) a))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
132 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 52.0ms | b | @ | inf | (log (* (+ b a) (- b a))) |
| 19.0ms | a | @ | 0 | (* (* (+ b a) (- b a)) (* (- b a) (sin (* (* angle (PI)) 1/90)))) |
| 2.0ms | b | @ | -inf | (* (* (+ b a) (- b a)) (* (- b a) (sin (* (* angle (PI)) 1/90)))) |
| 1.0ms | a | @ | 0 | (log (* (+ b a) (- b a))) |
| 1.0ms | angle | @ | inf | (* (* (+ b a) (- b a)) (* (- b a) (sin (* (* angle (PI)) 1/90)))) |
| 1× | batch-egg-rewrite |
| 6 540× | *-lowering-*.f32 |
| 6 540× | *-lowering-*.f64 |
| 3 232× | accelerator-lowering-fma.f32 |
| 3 232× | accelerator-lowering-fma.f64 |
| 2 872× | /-lowering-/.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 50 | 263 |
| 1 | 182 | 246 |
| 2 | 1140 | 207 |
| 0 | 8681 | 207 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(exp (* (log (/ 180 angle)) -1)) |
(/ 1 (/ 180 (* angle (PI)))) |
(* (log (/ 180 angle)) -1) |
(* (* (+ b a) (* (- b a) (* 2 (sin (/ 1 (/ 180 (* angle (PI)))))))) (cos (* (PI) (exp (* (log (/ 180 angle)) -1))))) |
(* (* -1/90 (* (* a a) (PI))) angle) |
(* -1/90 (* (* a a) (PI))) |
(* (* a a) (PI)) |
(* a a) |
(/ (* (* (+ b a) (- b a)) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (- b a)) |
(* (* (+ b a) (- b a)) (* (- b a) (sin (* (* angle (PI)) 1/90)))) |
(* (+ b a) (- b a)) |
(+ b a) |
(* (PI) (/ angle 180)) |
(* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (/ angle 180)))))) (cos (/ 1 (/ 180 (* angle (PI)))))) |
(* (+ b a) (* (- b a) (* 2 (sin (* (PI) (/ angle 180)))))) |
(exp (log (* (+ b a) (- b a)))) |
(* (* (* 2 (exp (log (* (+ b a) (- b a))))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) |
(* (* 2 (exp (log (* (+ b a) (- b a))))) (sin (* (PI) (/ angle 180)))) |
(PI) |
(sin (/ 1 (/ 180 (* angle (PI))))) |
(cos (* (PI) (exp (* (log (/ 180 angle)) -1)))) |
(sin (* (* angle (PI)) 1/90)) |
(sin (* (PI) (/ angle 180))) |
(cos (/ 1 (/ 180 (* angle (PI))))) |
(log (* (+ b a) (- b a))) |
(cos (* (PI) (/ angle 180))) |
| Outputs |
|---|
(exp.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal -1 binary64))) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(neg.f64 (*.f64 angle #s(literal -1/180 binary64))) |
(neg.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 1 binary64))) |
(neg.f64 (/.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal 1 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 angle #s(literal -1/180 binary64)) #s(literal -1 binary64)) |
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))) |
(/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal -180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (neg.f64 angle)))) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) |
(pow.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)) #s(literal -1/2 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle)) |
(*.f64 #s(literal -1/180 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (neg.f64 angle) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 angle)))) |
(*.f64 (pow.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64)) #s(literal -1/180 binary64)) |
(*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64))) |
(exp.f64 (+.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))) (log.f64 (PI.f64)))) |
(exp.f64 (+.f64 (log.f64 (PI.f64)) (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) |
(-.f64 #s(literal 0 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(neg.f64 (/.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) #s(literal 1 binary64))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))) #s(literal 1/180 binary64))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) #s(literal 1 binary64))) |
(*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) |
(*.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 1/180 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -1/180 binary64)) |
(*.f64 (neg.f64 angle) (*.f64 #s(literal -1/180 binary64) (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 angle (neg.f64 (PI.f64)))) |
(*.f64 #s(literal -1/180 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64))) |
(*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (PI.f64))) |
(*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (cbrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1/180 binary64)) |
(*.f64 (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (PI.f64) #s(literal -180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal -180 binary64))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
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(+.f64 (*.f64 (*.f64 a (+.f64 b a)) (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 b b) (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
(+.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 b a) (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) b))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) b))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
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(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) b))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(fma.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
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(fma.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)))) |
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(fma.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)))) |
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(fma.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(fma.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (neg.f64 (*.f64 a (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
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(*.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (-.f64 b a) (fma.f64 a a (*.f64 b (-.f64 b a))))) |
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(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (+.f64 b a) (fma.f64 a a (*.f64 b (-.f64 b a))))) |
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(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 a b)) #s(literal -1 binary64)) (+.f64 b a)) |
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(*.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 a b))) #s(literal -1 binary64)) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 b a))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b (-.f64 b a))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a)))) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) #s(literal -1/2 binary64))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/90 binary64))))) |
(*.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))))) |
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(*.f64 (PI.f64) (*.f64 (*.f64 a (*.f64 a #s(literal -1/90 binary64))) angle)) |
(*.f64 (PI.f64) (*.f64 (*.f64 (*.f64 a a) angle) #s(literal -1/90 binary64))) |
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(*.f64 (*.f64 a a) (*.f64 (PI.f64) (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) #s(literal -1/90 binary64)) angle)) |
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(*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 angle #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a a)) (*.f64 #s(literal -1/90 binary64) angle)) |
(*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) angle) |
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(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 a a)) (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 a (*.f64 a #s(literal -1/90 binary64))) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 a (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 a a) angle)) #s(literal -1/90 binary64)) |
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(*.f64 (*.f64 a (sqrt.f64 (PI.f64))) (*.f64 (*.f64 a (sqrt.f64 (PI.f64))) (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 angle #s(literal -1/90 binary64)) (*.f64 (PI.f64) (*.f64 a a))) |
(*.f64 (*.f64 angle (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) (PI.f64)) |
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(*.f64 (*.f64 a (*.f64 a (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 a (*.f64 a (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal -1/90 binary64) angle))) |
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(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (sqrt.f64 (PI.f64))))) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/90 binary64))))) |
(*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/90 binary64)))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1 binary64) (*.f64 a (*.f64 a #s(literal -1/90 binary64))))) |
(*.f64 a (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64)))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a a))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (PI.f64))) |
(*.f64 (*.f64 a a) (*.f64 (PI.f64) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a a)) #s(literal -1/90 binary64)) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 a a)) #s(literal -1/90 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 a (*.f64 a #s(literal -1/90 binary64))))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 a a)) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 a (*.f64 a #s(literal -1/90 binary64))) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 a #s(literal -1/90 binary64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) #s(literal -1/90 binary64))) |
(*.f64 (*.f64 a (sqrt.f64 (PI.f64))) (*.f64 (*.f64 a (sqrt.f64 (PI.f64))) #s(literal -1/90 binary64))) |
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(fma.f64 (*.f64 b (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)) (*.f64 (*.f64 a (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)))) |
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(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
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(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64))) |
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(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
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(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) (+.f64 b a))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (+.f64 b a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
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(*.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
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(+.f64 (*.f64 (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 b b)) (*.f64 (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 a (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 a (+.f64 b a))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 b b))) |
(+.f64 (*.f64 (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 b a))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) b)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a)))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) b))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) b))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 a))))) |
(+.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (+.f64 b a)) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a)) (+.f64 b a))) |
(+.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (+.f64 b a)) (*.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (+.f64 b a))) |
(+.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (neg.f64 (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (neg.f64 (*.f64 a (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 (*.f64 b (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (*.f64 a (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 (*.f64 a (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (*.f64 b (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(+.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64))) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64))) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64))) (*.f64 (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64))) (*.f64 (neg.f64 (*.f64 a (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64))) (*.f64 (*.f64 a (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (*.f64 a (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64))) (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)))) |
(+.f64 (*.f64 (*.f64 b b) (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 a (+.f64 b a)) (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
(+.f64 (*.f64 (*.f64 a (+.f64 b a)) (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 b b) (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
(+.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) (*.f64 (*.f64 b a) (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
(+.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) b))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) b))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) b)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (+.f64 b a))) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (neg.f64 a))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (+.f64 b a)))) |
(+.f64 (*.f64 (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (+.f64 b a))) (*.f64 (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (+.f64 b a)))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (neg.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
(-.f64 (/.f64 #s(literal 0 binary64) (-.f64 a b)) (neg.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
(fma.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(fma.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(fma.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a)))) |
(fma.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 (*.f64 a a)))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 (*.f64 (+.f64 b a) a)))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) b) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) a))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) b))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 b (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 (*.f64 a (+.f64 b a))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 b (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a (-.f64 b a)))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 b (-.f64 b a)))) |
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) b (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) a)) |
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) a (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) b)) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) b))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a)))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) b))))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))))) |
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(*.f64 (*.f64 (/.f64 (+.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b))) #s(literal 1 binary64)) (*.f64 (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
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(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
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(-.f64 #s(literal 0 binary64) (neg.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
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(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 b (+.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 (*.f64 a (+.f64 b a))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 b (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a (-.f64 b a)))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 b (-.f64 b a)))) |
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(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) a (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) b)) |
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(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) a)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) b))))) |
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(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (fma.f64 a a (*.f64 b (-.f64 b a))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b))))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(literal 1 binary64)) (+.f64 b a)) |
(*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b (-.f64 b a))))) |
(PI.f64) |
(log.f64 (exp.f64 (PI.f64))) |
(exp.f64 (log.f64 (PI.f64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))) #s(literal 3 binary64))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/3 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 2 binary64))) |
(fabs.f64 (PI.f64)) |
(sqrt.f64 (*.f64 (PI.f64) (PI.f64))) |
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) |
(pow.f64 (PI.f64) #s(literal 1 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/3 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2 binary64)) |
(pow.f64 (E.f64) (log.f64 (PI.f64))) |
(*.f64 #s(literal 1 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1 binary64)) |
(*.f64 (PI.f64) (log.f64 (E.f64))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) |
(*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (sqrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) |
(*.f64 (pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64))) |
(*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))))) (exp.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))))) |
(*.f64 (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (cbrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))))) (cbrt.f64 (cbrt.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(+.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64))) |
(fma.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64) (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
(log.f64 (*.f64 (+.f64 b a) (-.f64 b a))) |
(+.f64 (log.f64 (+.f64 b a)) (log.f64 (-.f64 b a))) |
(+.f64 (log.f64 (-.f64 b a)) (log.f64 (+.f64 b a))) |
(-.f64 (log.f64 (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (-.f64 (log.f64 (fma.f64 a (+.f64 b a) (*.f64 b b))) (log.f64 (+.f64 b a)))) |
(-.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 (log.f64 (-.f64 b a)) (log.f64 (-.f64 b a)))) |
(-.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 (log.f64 (+.f64 b a)) (log.f64 (+.f64 b a)))) |
(-.f64 (log.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (-.f64 (log.f64 (fma.f64 a a (*.f64 b (-.f64 b a)))) (log.f64 (-.f64 b a)))) |
(-.f64 (log.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (log.f64 (*.f64 (fma.f64 a a (*.f64 b (-.f64 b a))) (fma.f64 a (+.f64 b a) (*.f64 b b))))) |
(-.f64 (log.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (log.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)))))) |
(-.f64 (log.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))) (log.f64 (-.f64 b a))) |
(-.f64 (log.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (+.f64 b a) (-.f64 b a)))) (log.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) |
(-.f64 (log.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (log.f64 (*.f64 (-.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b))))) |
(-.f64 (log.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))))) (log.f64 (*.f64 (+.f64 b a) (-.f64 b a)))) |
(-.f64 (log.f64 (*.f64 (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (log.f64 (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (fma.f64 a a (*.f64 b (-.f64 b a)))))) |
(-.f64 (log.f64 (*.f64 (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (log.f64 (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) |
(-.f64 (log.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (log.f64 (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b (-.f64 b a)))))) |
(-.f64 (log.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a)))) (log.f64 (fma.f64 b b (*.f64 a a)))) |
(-.f64 (log.f64 (*.f64 (+.f64 b a) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (log.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(-.f64 (log.f64 (*.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (log.f64 (fma.f64 a a (*.f64 b (-.f64 b a))))) |
(-.f64 (log.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 b a))) (log.f64 (fma.f64 a a (*.f64 b (-.f64 b a))))) |
(-.f64 (log.f64 (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 b a)))) (log.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(-.f64 (log.f64 (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))) (log.f64 (+.f64 b a))) |
(-.f64 (/.f64 (pow.f64 (log.f64 (+.f64 b a)) #s(literal 2 binary64)) (log.f64 (/.f64 (+.f64 b a) (-.f64 b a)))) (/.f64 (pow.f64 (log.f64 (-.f64 b a)) #s(literal 2 binary64)) (log.f64 (/.f64 (+.f64 b a) (-.f64 b a))))) |
(-.f64 (+.f64 (log.f64 (+.f64 b a)) (log.f64 (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (log.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)))) |
(-.f64 (+.f64 (log.f64 (+.f64 b a)) (log.f64 (*.f64 (+.f64 b a) (-.f64 b a)))) (log.f64 (+.f64 b a))) |
(-.f64 (+.f64 (log.f64 (-.f64 b a)) (log.f64 (*.f64 (+.f64 b a) (-.f64 b a)))) (log.f64 (-.f64 b a))) |
(-.f64 (+.f64 (log.f64 (-.f64 b a)) (log.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (log.f64 (fma.f64 a a (*.f64 b (-.f64 b a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (log.f64 (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (log.f64 (-.f64 b a)) (-.f64 (log.f64 (-.f64 b a)) (log.f64 (+.f64 b a))))) (+.f64 (pow.f64 (log.f64 (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (log.f64 (-.f64 b a)) #s(literal 3 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (log.f64 (/.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (log.f64 (/.f64 (+.f64 b a) (-.f64 b a)))))) |
(/.f64 (+.f64 (pow.f64 (log.f64 (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (log.f64 (-.f64 b a)) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (log.f64 (-.f64 b a)) (-.f64 (log.f64 (-.f64 b a)) (log.f64 (+.f64 b a)))))) |
(/.f64 (*.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (log.f64 (/.f64 (+.f64 b a) (-.f64 b a)))) (log.f64 (/.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (log.f64 (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (log.f64 (-.f64 b a)) #s(literal 3 binary64)))) (neg.f64 (+.f64 (pow.f64 (log.f64 (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (log.f64 (-.f64 b a)) (-.f64 (log.f64 (-.f64 b a)) (log.f64 (+.f64 b a))))))) |
(/.f64 (neg.f64 (*.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (log.f64 (/.f64 (+.f64 b a) (-.f64 b a))))) (neg.f64 (log.f64 (/.f64 (+.f64 b a) (-.f64 b a))))) |
(/.f64 (+.f64 (pow.f64 (log.f64 (-.f64 b a)) #s(literal 3 binary64)) (pow.f64 (log.f64 (+.f64 b a)) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 (-.f64 b a)) #s(literal 2 binary64)) (-.f64 (pow.f64 (log.f64 (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (log.f64 (-.f64 b a)) (log.f64 (+.f64 b a)))))) |
(/.f64 (-.f64 (pow.f64 (log.f64 (-.f64 b a)) #s(literal 2 binary64)) (pow.f64 (log.f64 (+.f64 b a)) #s(literal 2 binary64))) (-.f64 (log.f64 (-.f64 b a)) (log.f64 (+.f64 b a)))) |
(*.f64 (+.f64 (pow.f64 (log.f64 (+.f64 b a)) #s(literal 3 binary64)) (pow.f64 (log.f64 (-.f64 b a)) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (log.f64 (+.f64 b a)) #s(literal 2 binary64)) (*.f64 (log.f64 (-.f64 b a)) (-.f64 (log.f64 (-.f64 b a)) (log.f64 (+.f64 b a))))))) |
(*.f64 (*.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))) (log.f64 (/.f64 (+.f64 b a) (-.f64 b a)))) (/.f64 #s(literal 1 binary64) (log.f64 (/.f64 (+.f64 b a) (-.f64 b a))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) |
| 1× | egg-herbie |
| 7 846× | accelerator-lowering-fma.f32 |
| 7 846× | accelerator-lowering-fma.f64 |
| 4 256× | *-lowering-*.f32 |
| 4 256× | *-lowering-*.f64 |
| 4 198× | +-lowering-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 775 | 11029 |
| 1 | 2600 | 9909 |
| 2 | 7127 | 8727 |
| 0 | 8567 | 8473 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* -1 (+ (log 180) (* -1 (log angle)))) |
(* -1 (+ (log 180) (* -1 (log angle)))) |
(* -1 (+ (log 180) (* -1 (log angle)))) |
(* -1 (+ (log 180) (* -1 (log angle)))) |
(* -1 (+ (log 180) (log (/ 1 angle)))) |
(* -1 (+ (log 180) (log (/ 1 angle)))) |
(* -1 (+ (log 180) (log (/ 1 angle)))) |
(* -1 (+ (log 180) (log (/ 1 angle)))) |
(* -1 (+ (log -180) (log (/ -1 angle)))) |
(* -1 (+ (log -180) (log (/ -1 angle)))) |
(* -1 (+ (log -180) (log (/ -1 angle)))) |
(* -1 (+ (log -180) (log (/ -1 angle)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (PI))) |
(* -1/90 (* (pow a 2) (PI))) |
(* -1/90 (* (pow a 2) (PI))) |
(* -1/90 (* (pow a 2) (PI))) |
(* -1/90 (* (pow a 2) (PI))) |
(* -1/90 (* (pow a 2) (PI))) |
(* -1/90 (* (pow a 2) (PI))) |
(* -1/90 (* (pow a 2) (PI))) |
(* -1/90 (* (pow a 2) (PI))) |
(* -1/90 (* (pow a 2) (PI))) |
(* -1/90 (* (pow a 2) (PI))) |
(* -1/90 (* (pow a 2) (PI))) |
(* (pow a 2) (PI)) |
(* (pow a 2) (PI)) |
(* (pow a 2) (PI)) |
(* (pow a 2) (PI)) |
(* (pow a 2) (PI)) |
(* (pow a 2) (PI)) |
(* (pow a 2) (PI)) |
(* (pow a 2) (PI)) |
(* (pow a 2) (PI)) |
(* (pow a 2) (PI)) |
(* (pow a 2) (PI)) |
(* (pow a 2) (PI)) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (pow a 3) (sin (* 1/90 (* angle (PI))))) |
(+ (* b (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow a 2)) (pow a 2)))) (* (pow a 3) (sin (* 1/90 (* angle (PI)))))) |
(+ (* b (+ (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a)))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow a 2)) (pow a 2))))) (* (pow a 3) (sin (* 1/90 (* angle (PI)))))) |
(+ (* b (+ (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a))))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow a 2)) (pow a 2))))) (* (pow a 3) (sin (* 1/90 (* angle (PI)))))) |
(* (pow b 3) (sin (* 1/90 (* angle (PI))))) |
(* (pow b 3) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a))) b))) |
(* (pow b 3) (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a))) b) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow a 2)) (pow a 2))) (pow b 2))))) |
(* (pow b 3) (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a))) b) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow a 2)) (pow a 2))) (pow b 2)) (/ (* (pow a 3) (sin (* 1/90 (* angle (PI))))) (pow b 3)))))) |
(* (pow b 3) (sin (* 1/90 (* angle (PI))))) |
(* -1 (* (pow b 3) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a))) b))))) |
(* -1 (* (pow b 3) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 2)) (* 2 (pow a 2)))) b)) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a)))) b))))) |
(* -1 (* (pow b 3) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* (pow a 3) (sin (* 1/90 (* angle (PI))))) b)) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 2)) (* 2 (pow a 2))))) b)) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a)))) b))))) |
(* (pow b 3) (sin (* 1/90 (* angle (PI))))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow b 2)) (pow b 2)))) (* (pow b 3) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b)))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow b 2)) (pow b 2))))) (* (pow b 3) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* a (+ (* a (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b))))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow b 2)) (pow b 2))))) (* (pow b 3) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 3) (sin (* 1/90 (* angle (PI))))) |
(* (pow a 3) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b))) a))) |
(* (pow a 3) (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b))) a) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow b 2)) (pow b 2))) (pow a 2))))) |
(* (pow a 3) (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b))) a) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow b 2)) (pow b 2))) (pow a 2)) (/ (* (pow b 3) (sin (* 1/90 (* angle (PI))))) (pow a 3)))))) |
(* (pow a 3) (sin (* 1/90 (* angle (PI))))) |
(* -1 (* (pow a 3) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b))) a))))) |
(* -1 (* (pow a 3) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 2)) (* 2 (pow b 2)))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b)))) a))))) |
(* -1 (* (pow a 3) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* (pow b 3) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 2)) (* 2 (pow b 2))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b)))) a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (pow (- b a) 2))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (pow (- b a) 2))))) (* 1/90 (* (PI) (* (+ a b) (pow (- b a) 2)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (pow (- b a) 2)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (pow (- b a) 2)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (pow (- b a) 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (pow (- b a) 2)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (pow (- b a) 2)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (pow (- b a) 2))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (pow (- b a) 2)))))))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (pow (- b a) 2))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (pow (- b a) 2))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (pow (- b a) 2))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (pow (- b a) 2))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (pow (- b a) 2))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (pow (- b a) 2))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (pow (- b a) 2))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (pow (- b a) 2))) |
(* -1 (pow a 2)) |
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))) |
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))) |
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))) |
(pow b 2) |
(+ (* a (+ b (* -1 b))) (pow b 2)) |
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)) |
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)) |
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)) |
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)) |
a |
(+ a b) |
(+ a b) |
(+ a b) |
b |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
b |
(+ a b) |
(+ a b) |
(+ a b) |
a |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* -1 (pow a 2)) |
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))) |
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))) |
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))) |
(pow b 2) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))) |
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))) |
(pow b 2) |
(+ (* a (+ b (* -1 b))) (pow b 2)) |
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)) |
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)) |
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)) |
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/90 (* angle (PI))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(log (* -1 (pow a 2))) |
(+ (log (* -1 (pow a 2))) (* -1 (/ (* b (+ a (* -1 a))) (pow a 2)))) |
(+ (log (* -1 (pow a 2))) (* b (+ (* -1 (/ (+ a (* -1 a)) (pow a 2))) (* 1/2 (* b (- (* -1 (/ (pow (+ a (* -1 a)) 2) (pow a 4))) (* 2 (/ 1 (pow a 2))))))))) |
(+ (log (* -1 (pow a 2))) (* b (+ (* -1 (/ (+ a (* -1 a)) (pow a 2))) (* b (+ (* 1/6 (* b (+ (* -6 (/ (+ a (* -1 a)) (pow a 4))) (* -2 (/ (pow (+ a (* -1 a)) 3) (pow a 6)))))) (* 1/2 (- (* -1 (/ (pow (+ a (* -1 a)) 2) (pow a 4))) (* 2 (/ 1 (pow a 2)))))))))) |
(* -2 (log (/ 1 b))) |
(+ (* -2 (log (/ 1 b))) (+ (* -1 (/ a b)) (/ a b))) |
(+ (* -2 (log (/ 1 b))) (+ (* -1 (/ a b)) (+ (* 1/2 (/ (+ (* -2 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2))) (/ a b)))) |
(+ (* -2 (log (/ 1 b))) (+ (* -1 (/ a b)) (+ (* 1/6 (/ (+ (* 2 (pow (+ a (* -1 a)) 3)) (* 6 (* (pow a 2) (+ a (* -1 a))))) (pow b 3))) (+ (* 1/2 (/ (+ (* -2 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) (pow b 2))) (/ a b))))) |
(* -2 (log (/ -1 b))) |
(+ (* -2 (log (/ -1 b))) (+ (* -1 (/ a b)) (/ a b))) |
(+ (* -2 (log (/ -1 b))) (* -1 (/ (+ (* -1 (+ a (* -1 a))) (* -1/2 (/ (+ (* -2 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) b))) b))) |
(+ (* -2 (log (/ -1 b))) (* -1 (/ (+ (* -1 (+ a (* -1 a))) (* -1 (/ (+ (* -1/6 (/ (+ (* -6 (* (pow a 2) (+ a (* -1 a)))) (* -2 (pow (+ a (* -1 a)) 3))) b)) (* 1/2 (+ (* -2 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))))) b))) b))) |
(log (pow b 2)) |
(+ (log (pow b 2)) (* 1/2 (* (pow a 2) (- (* -1 (/ (pow (+ b (* -1 b)) 2) (pow b 4))) (* 2 (/ 1 (pow b 2))))))) |
(+ (log (pow b 2)) (* (pow a 2) (+ (* 1/6 (* a (+ (* 2 (/ (pow (+ b (* -1 b)) 3) (pow b 6))) (* 6 (/ (+ b (* -1 b)) (pow b 4)))))) (* 1/2 (- (* -1 (/ (pow (+ b (* -1 b)) 2) (pow b 4))) (* 2 (/ 1 (pow b 2)))))))) |
(+ (log (pow b 2)) (* (pow a 2) (+ (* 1/2 (- (* -1 (/ (pow (+ b (* -1 b)) 2) (pow b 4))) (* 2 (/ 1 (pow b 2))))) (* a (+ (* 1/24 (* a (- (+ (* -24 (/ (pow (+ b (* -1 b)) 2) (pow b 6))) (* -6 (/ (pow (+ b (* -1 b)) 4) (pow b 8)))) (* 12 (/ 1 (pow b 4)))))) (* 1/6 (+ (* 2 (/ (pow (+ b (* -1 b)) 3) (pow b 6))) (* 6 (/ (+ b (* -1 b)) (pow b 4)))))))))) |
(+ (log -1) (* -2 (log (/ 1 a)))) |
(+ (log -1) (+ (* -2 (log (/ 1 a))) (* -1 (/ (+ b (* -1 b)) a)))) |
(+ (log -1) (+ (* -2 (log (/ 1 a))) (+ (* -1 (/ (+ b (* -1 b)) a)) (* 1/2 (/ (+ (* -2 (pow b 2)) (* -1 (pow (+ b (* -1 b)) 2))) (pow a 2)))))) |
(+ (log -1) (+ (* -2 (log (/ 1 a))) (+ (* -1 (/ (+ b (* -1 b)) a)) (+ (* 1/6 (/ (+ (* -6 (* (pow b 2) (+ b (* -1 b)))) (* -2 (pow (+ b (* -1 b)) 3))) (pow a 3))) (* 1/2 (/ (+ (* -2 (pow b 2)) (* -1 (pow (+ b (* -1 b)) 2))) (pow a 2))))))) |
(+ (log -1) (* -2 (log (/ -1 a)))) |
(+ (log -1) (+ (* -2 (log (/ -1 a))) (+ (* -1 (/ b a)) (/ b a)))) |
(+ (log -1) (+ (* -2 (log (/ -1 a))) (* -1 (/ (+ (* -1 (+ b (* -1 b))) (* -1/2 (/ (+ (* -2 (pow b 2)) (* -1 (pow (+ b (* -1 b)) 2))) a))) a)))) |
(+ (log -1) (+ (* -2 (log (/ -1 a))) (* -1 (/ (+ (* -1 (+ b (* -1 b))) (* -1 (/ (+ (* -1/6 (/ (+ (* -6 (* (pow b 2) (+ b (* -1 b)))) (* -2 (pow (+ b (* -1 b)) 3))) a)) (* 1/2 (+ (* -2 (pow b 2)) (* -1 (pow (+ b (* -1 b)) 2))))) a))) a)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1 (+ (log 180) (* -1 (log angle)))) |
(-.f64 (log.f64 angle) (log.f64 #s(literal 180 binary64))) |
(* -1 (+ (log 180) (* -1 (log angle)))) |
(-.f64 (log.f64 angle) (log.f64 #s(literal 180 binary64))) |
(* -1 (+ (log 180) (* -1 (log angle)))) |
(-.f64 (log.f64 angle) (log.f64 #s(literal 180 binary64))) |
(* -1 (+ (log 180) (* -1 (log angle)))) |
(-.f64 (log.f64 angle) (log.f64 #s(literal 180 binary64))) |
(* -1 (+ (log 180) (log (/ 1 angle)))) |
(-.f64 (log.f64 angle) (log.f64 #s(literal 180 binary64))) |
(* -1 (+ (log 180) (log (/ 1 angle)))) |
(-.f64 (log.f64 angle) (log.f64 #s(literal 180 binary64))) |
(* -1 (+ (log 180) (log (/ 1 angle)))) |
(-.f64 (log.f64 angle) (log.f64 #s(literal 180 binary64))) |
(* -1 (+ (log 180) (log (/ 1 angle)))) |
(-.f64 (log.f64 angle) (log.f64 #s(literal 180 binary64))) |
(* -1 (+ (log -180) (log (/ -1 angle)))) |
(-.f64 (neg.f64 (log.f64 #s(literal -180 binary64))) (log.f64 (/.f64 #s(literal -1 binary64) angle))) |
(* -1 (+ (log -180) (log (/ -1 angle)))) |
(-.f64 (neg.f64 (log.f64 #s(literal -180 binary64))) (log.f64 (/.f64 #s(literal -1 binary64) angle))) |
(* -1 (+ (log -180) (log (/ -1 angle)))) |
(-.f64 (neg.f64 (log.f64 #s(literal -180 binary64))) (log.f64 (/.f64 #s(literal -1 binary64) angle))) |
(* -1 (+ (log -180) (log (/ -1 angle)))) |
(-.f64 (neg.f64 (log.f64 #s(literal -180 binary64))) (log.f64 (/.f64 #s(literal -1 binary64) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(fma.f64 b (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(fma.f64 b (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(fma.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 0 binary64)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
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(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
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(* -1/90 (* (pow a 2) (* angle (PI)))) |
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(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(* -1/90 (* (pow a 2) (PI))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a a))) |
(* -1/90 (* (pow a 2) (PI))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a a))) |
(* -1/90 (* (pow a 2) (PI))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a a))) |
(* -1/90 (* (pow a 2) (PI))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a a))) |
(* -1/90 (* (pow a 2) (PI))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a a))) |
(* -1/90 (* (pow a 2) (PI))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a a))) |
(* -1/90 (* (pow a 2) (PI))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a a))) |
(* -1/90 (* (pow a 2) (PI))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a a))) |
(* -1/90 (* (pow a 2) (PI))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a a))) |
(* -1/90 (* (pow a 2) (PI))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a a))) |
(* -1/90 (* (pow a 2) (PI))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a a))) |
(* -1/90 (* (pow a 2) (PI))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a a))) |
(* (pow a 2) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(* (pow a 2) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(* (pow a 2) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(* (pow a 2) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(* (pow a 2) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(* (pow a 2) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(* (pow a 2) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(* (pow a 2) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(* (pow a 2) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(* (pow a 2) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(* (pow a 2) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(* (pow a 2) (PI)) |
(*.f64 (PI.f64) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 b (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a)))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 b (*.f64 b (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a)))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a (neg.f64 a)) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a (neg.f64 a)) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a (neg.f64 a)) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a (neg.f64 a)) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 0 binary64)) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(-.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 a (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(-.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 a (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 a a) (neg.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (neg.f64 (/.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 a a) (neg.f64 (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (neg.f64 (/.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/4374000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/708588000000 binary64) (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64)))))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/4374000 binary64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(* (pow a 3) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a a))) |
(+ (* b (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow a 2)) (pow a 2)))) (* (pow a 3) (sin (* 1/90 (* angle (PI)))))) |
(-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a a))) (*.f64 b (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(+ (* b (+ (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a)))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow a 2)) (pow a 2))))) (* (pow a 3) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 b (fma.f64 a (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a a)))) |
(+ (* b (+ (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a))))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow a 2)) (pow a 2))))) (* (pow a 3) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 b (-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 b a))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a a)))) |
(* (pow b 3) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b (*.f64 b b))) |
(* (pow b 3) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a))) b))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (/.f64 a (neg.f64 b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(* (pow b 3) (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a))) b) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow a 2)) (pow a 2))) (pow b 2))))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) (/.f64 a (neg.f64 b))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(* (pow b 3) (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a))) b) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow a 2)) (pow a 2))) (pow b 2)) (/ (* (pow a 3) (sin (* 1/90 (* angle (PI))))) (pow b 3)))))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) (/.f64 a (neg.f64 b))) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (/.f64 (*.f64 a (*.f64 a a)) (*.f64 b (*.f64 b b))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* (pow b 3) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b (*.f64 b b))) |
(* -1 (* (pow b 3) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a))) b))))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (/.f64 a (neg.f64 b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(* -1 (* (pow b 3) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 2)) (* 2 (pow a 2)))) b)) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a)))) b))))) |
(*.f64 (*.f64 b (*.f64 b b)) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) (/.f64 a (neg.f64 b))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(* -1 (* (pow b 3) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* (pow a 3) (sin (* 1/90 (* angle (PI))))) b)) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 2)) (* 2 (pow a 2))))) b)) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -2 a)))) b))))) |
(*.f64 (-.f64 (/.f64 (fma.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (/.f64 (fma.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a a))) (neg.f64 b))) b)) b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (*.f64 b (neg.f64 b)) b)) |
(* (pow b 3) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b (*.f64 b b))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow b 2)) (pow b 2)))) (* (pow b 3) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b (neg.f64 b))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b (*.f64 b b)))) |
(+ (* a (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b)))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow b 2)) (pow b 2))))) (* (pow b 3) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 a (fma.f64 a (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b (neg.f64 b)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b (*.f64 b b)))) |
(+ (* a (+ (* a (+ (* a (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b))))) (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow b 2)) (pow b 2))))) (* (pow b 3) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 a (fma.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 a b)) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b (neg.f64 b)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b (*.f64 b b)))) |
(* (pow a 3) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a a))) |
(* (pow a 3) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b))) a))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (/.f64 b (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(* (pow a 3) (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b))) a) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow b 2)) (pow b 2))) (pow a 2))))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 (/.f64 b (neg.f64 a)) (/.f64 (*.f64 b b) (*.f64 a a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(* (pow a 3) (+ (sin (* 1/90 (* angle (PI)))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b))) a) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -2 (pow b 2)) (pow b 2))) (pow a 2)) (/ (* (pow b 3) (sin (* 1/90 (* angle (PI))))) (pow a 3)))))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 (/.f64 b (neg.f64 a)) (/.f64 (*.f64 b b) (*.f64 a a))) (fma.f64 (*.f64 b (*.f64 b b)) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) |
(* (pow a 3) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a a))) |
(* -1 (* (pow a 3) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b))) a))))) |
(*.f64 (*.f64 a (*.f64 a a)) (fma.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (/.f64 b (neg.f64 a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(* -1 (* (pow a 3) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 2)) (* 2 (pow b 2)))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b)))) a))))) |
(*.f64 (*.f64 a (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (/.f64 (-.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (/.f64 (*.f64 b b) a))) a))) |
(* -1 (* (pow a 3) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* (pow b 3) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 2)) (* 2 (pow b 2))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -2 b)))) a))))) |
(*.f64 (*.f64 a (*.f64 a a)) (+.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (/.f64 (-.f64 (*.f64 (neg.f64 b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (/.f64 (-.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (/.f64 (*.f64 b (*.f64 b b)) a))) a)) a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (pow (- b a) 2))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (pow (- b a) 2))))) (* 1/90 (* (PI) (* (+ a b) (pow (- b a) 2)))))) |
(*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (pow (- b a) 2)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (pow (- b a) 2)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (pow (- b a) 2))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 b a)))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (pow (- b a) 2)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (pow (- b a) 2)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (pow (- b a) 2))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (pow (- b a) 2)))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (-.f64 b a)))) (*.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (pow (- b a) 2))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (pow (- b a) 2))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (pow (- b a) 2))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (pow (- b a) 2))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (pow (- b a) 2))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (pow (- b a) 2))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (pow (- b a) 2))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (pow (- b a) 2))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a))) |
(* -1 (pow a 2)) |
(*.f64 a (neg.f64 a)) |
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))) |
(*.f64 a (neg.f64 a)) |
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))) |
(*.f64 (*.f64 b b) (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))) |
(*.f64 (*.f64 b b) (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))) |
(*.f64 (*.f64 b b) (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))) |
(*.f64 (*.f64 b b) (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64))) |
(pow b 2) |
(*.f64 b b) |
(+ (* a (+ b (* -1 b))) (pow b 2)) |
(*.f64 b b) |
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(* -1 (pow a 2)) |
(*.f64 a (neg.f64 a)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)) |
(*.f64 a (neg.f64 a)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* -1 (pow a 2)) |
(*.f64 a (neg.f64 a)) |
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)) |
(*.f64 a (neg.f64 a)) |
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
a |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
b |
(* b (+ 1 (/ a b))) |
(fma.f64 b (/.f64 a b) b) |
(* b (+ 1 (/ a b))) |
(fma.f64 b (/.f64 a b) b) |
(* b (+ 1 (/ a b))) |
(fma.f64 b (/.f64 a b) b) |
b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(fma.f64 (neg.f64 b) (/.f64 a (neg.f64 b)) b) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(fma.f64 (neg.f64 b) (/.f64 a (neg.f64 b)) b) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(fma.f64 (neg.f64 b) (/.f64 a (neg.f64 b)) b) |
b |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
(+ a b) |
(+.f64 a b) |
a |
(* a (+ 1 (/ b a))) |
(fma.f64 a (/.f64 b a) a) |
(* a (+ 1 (/ b a))) |
(fma.f64 a (/.f64 b a) a) |
(* a (+ 1 (/ b a))) |
(fma.f64 a (/.f64 b a) a) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(fma.f64 (neg.f64 a) (/.f64 b (neg.f64 a)) a) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(fma.f64 (neg.f64 a) (/.f64 b (neg.f64 a)) a) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(fma.f64 (neg.f64 a) (/.f64 b (neg.f64 a)) a) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(fma.f64 b (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(fma.f64 b (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(fma.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 0 binary64)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 0 binary64)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
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(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) #s(literal -1/550998028800000000 binary64) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) #s(literal -1/3856986201600000000 binary64))) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64))) #s(literal 1/1417176000000 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/8748000 binary64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
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(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
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(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
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(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
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(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(fma.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) b)) #s(literal 0 binary64)) b))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) b)) #s(literal 0 binary64)) b))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(fma.f64 a (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) |
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
(fma.f64 a (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(fma.f64 (*.f64 a a) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) #s(literal 0 binary64)))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)) #s(literal 0 binary64)))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(fma.f64 (*.f64 a a) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) a)) #s(literal 0 binary64)) a))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) |
(*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) a)) #s(literal 0 binary64)) a))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64)))) #s(literal 1/11337408000000 binary64) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* -1 (pow a 2)) |
(*.f64 a (neg.f64 a)) |
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a)))) |
(*.f64 a (neg.f64 a)) |
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a))))) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))) |
(*.f64 (*.f64 b b) (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b))))) |
(*.f64 (*.f64 b b) (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64))) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))) |
(*.f64 (*.f64 b b) (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64))) |
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b)))) |
(*.f64 (*.f64 b b) (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64))) |
(pow b 2) |
(*.f64 b b) |
(+ (* a (+ b (* -1 b))) (pow b 2)) |
(*.f64 b b) |
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(* -1 (pow a 2)) |
(*.f64 a (neg.f64 a)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1)) |
(*.f64 a (neg.f64 a)) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* -1 (pow a 2)) |
(*.f64 a (neg.f64 a)) |
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1)) |
(*.f64 a (neg.f64 a)) |
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1)) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(fma.f64 b (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) |
(fma.f64 b (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(fma.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 0 binary64)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 0 binary64)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 0 binary64)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) |
(fma.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 0 binary64)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) #s(literal 0 binary64)) b))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 b b) (-.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) b) #s(literal 0 binary64)) b))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) |
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
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(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) |
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) |
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(fma.f64 (*.f64 a a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 0 binary64)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) |
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a)))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) |
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) |
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) |
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(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 b (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) |
(fma.f64 b (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))) |
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(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))) |
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(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
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(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI))))))) |
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(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
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(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
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(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))) |
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) |
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(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))) |
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(*.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b))) |
(+ (* -2 (log (/ -1 b))) (* -1 (/ (+ (* -1 (+ a (* -1 a))) (* -1/2 (/ (+ (* -2 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))) b))) b))) |
(fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)) (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* -2 (log (/ -1 b))) (* -1 (/ (+ (* -1 (+ a (* -1 a))) (* -1 (/ (+ (* -1/6 (/ (+ (* -6 (* (pow a 2) (+ a (* -1 a)))) (* -2 (pow (+ a (* -1 a)) 3))) b)) (* 1/2 (+ (* -2 (pow a 2)) (* -1 (pow (+ a (* -1 a)) 2))))) b))) b))) |
(fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) b)) (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) #s(literal 1/2 binary64)) (*.f64 b b))) |
(log (pow b 2)) |
(log.f64 (*.f64 b b)) |
(+ (log (pow b 2)) (* 1/2 (* (pow a 2) (- (* -1 (/ (pow (+ b (* -1 b)) 2) (pow b 4))) (* 2 (/ 1 (pow b 2))))))) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 a a) (/.f64 #s(literal -2 binary64) (*.f64 b b))) (log.f64 (*.f64 b b))) |
(+ (log (pow b 2)) (* (pow a 2) (+ (* 1/6 (* a (+ (* 2 (/ (pow (+ b (* -1 b)) 3) (pow b 6))) (* 6 (/ (+ b (* -1 b)) (pow b 4)))))) (* 1/2 (- (* -1 (/ (pow (+ b (* -1 b)) 2) (pow b 4))) (* 2 (/ 1 (pow b 2)))))))) |
(fma.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal -2 binary64) (*.f64 b b))) (log.f64 (*.f64 b b))) |
(+ (log (pow b 2)) (* (pow a 2) (+ (* 1/2 (- (* -1 (/ (pow (+ b (* -1 b)) 2) (pow b 4))) (* 2 (/ 1 (pow b 2))))) (* a (+ (* 1/24 (* a (- (+ (* -24 (/ (pow (+ b (* -1 b)) 2) (pow b 6))) (* -6 (/ (pow (+ b (* -1 b)) 4) (pow b 8)))) (* 12 (/ 1 (pow b 4)))))) (* 1/6 (+ (* 2 (/ (pow (+ b (* -1 b)) 3) (pow b 6))) (* 6 (/ (+ b (* -1 b)) (pow b 4)))))))))) |
(fma.f64 (*.f64 a a) (fma.f64 a (*.f64 #s(literal 1/24 binary64) (*.f64 a (/.f64 #s(literal -12 binary64) (pow.f64 b #s(literal 4 binary64))))) (*.f64 #s(literal 1/2 binary64) (/.f64 #s(literal -2 binary64) (*.f64 b b)))) (log.f64 (*.f64 b b))) |
(+ (log -1) (* -2 (log (/ 1 a)))) |
(fma.f64 #s(literal 2 binary64) (log.f64 a) (log.f64 #s(literal -1 binary64))) |
(+ (log -1) (+ (* -2 (log (/ 1 a))) (* -1 (/ (+ b (* -1 b)) a)))) |
(fma.f64 #s(literal 2 binary64) (log.f64 a) (log.f64 #s(literal -1 binary64))) |
(+ (log -1) (+ (* -2 (log (/ 1 a))) (+ (* -1 (/ (+ b (* -1 b)) a)) (* 1/2 (/ (+ (* -2 (pow b 2)) (* -1 (pow (+ b (* -1 b)) 2))) (pow a 2)))))) |
(fma.f64 #s(literal 2 binary64) (log.f64 a) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (/.f64 #s(literal 1/2 binary64) (*.f64 a a)) (log.f64 #s(literal -1 binary64)))) |
(+ (log -1) (+ (* -2 (log (/ 1 a))) (+ (* -1 (/ (+ b (* -1 b)) a)) (+ (* 1/6 (/ (+ (* -6 (* (pow b 2) (+ b (* -1 b)))) (* -2 (pow (+ b (* -1 b)) 3))) (pow a 3))) (* 1/2 (/ (+ (* -2 (pow b 2)) (* -1 (pow (+ b (* -1 b)) 2))) (pow a 2))))))) |
(fma.f64 #s(literal 2 binary64) (log.f64 a) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (/.f64 #s(literal 1/2 binary64) (*.f64 a a)) (log.f64 #s(literal -1 binary64)))) |
(+ (log -1) (* -2 (log (/ -1 a)))) |
(fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)) (log.f64 #s(literal -1 binary64))) |
(+ (log -1) (+ (* -2 (log (/ -1 a))) (+ (* -1 (/ b a)) (/ b a)))) |
(fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)) (log.f64 #s(literal -1 binary64))) |
(+ (log -1) (+ (* -2 (log (/ -1 a))) (* -1 (/ (+ (* -1 (+ b (* -1 b))) (* -1/2 (/ (+ (* -2 (pow b 2)) (* -1 (pow (+ b (* -1 b)) 2))) a))) a)))) |
(fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (/.f64 #s(literal 1/2 binary64) (*.f64 a a)) (log.f64 #s(literal -1 binary64)))) |
(+ (log -1) (+ (* -2 (log (/ -1 a))) (* -1 (/ (+ (* -1 (+ b (* -1 b))) (* -1 (/ (+ (* -1/6 (/ (+ (* -6 (* (pow b 2) (+ b (* -1 b)))) (* -2 (pow (+ b (* -1 b)) 3))) a)) (* 1/2 (+ (* -2 (pow b 2)) (* -1 (pow (+ b (* -1 b)) 2))))) a))) a)))) |
(fma.f64 #s(literal -2 binary64) (log.f64 (/.f64 #s(literal -1 binary64) a)) (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 b b)) (/.f64 #s(literal 1/2 binary64) (*.f64 a a)) (log.f64 #s(literal -1 binary64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
Compiled 116 566 to 8 091 computations (93.1% saved)
187 alts after pruning (186 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 3 621 | 53 | 3 674 |
| Fresh | 32 | 133 | 165 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 3 657 | 187 | 3 844 |
| Status | Accuracy | Program |
|---|---|---|
| 49.9% | (fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) | |
| 55.4% | (/.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (-.f64 b a)) | |
| 69.1% | (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) | |
| 57.8% | (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)))) | |
| 53.9% | (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a))))) (-.f64 b a)) | |
| 56.5% | (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) (-.f64 b a)) | |
| 53.8% | (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))) #s(literal 1/90 binary64))))) (-.f64 b a)) | |
| 53.7% | (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) (-.f64 b a)) | |
| 54.0% | (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) (-.f64 b a)) | |
| 53.6% | (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) | |
| 68.1% | (/.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) | |
| 27.0% | (/.f64 (*.f64 (*.f64 (*.f64 (/.f64 (-.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (+.f64 b a) (fma.f64 a a (*.f64 b (-.f64 b a))))) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) | |
| 42.2% | (/.f64 (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) | |
| 40.6% | (/.f64 (*.f64 (*.f64 a (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) | |
| 49.6% | (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))) (-.f64 b a)) | |
| 36.7% | (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b (*.f64 b b))) (-.f64 b a)) | |
| 34.3% | (/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a a))) (-.f64 b a)) | |
| 30.4% | (/.f64 (*.f64 (exp.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) | |
| 24.5% | (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b (-.f64 b a))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) | |
| 29.0% | (*.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) | |
| 27.3% | (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b (-.f64 b a))))) | |
| 69.3% | (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 66.1% | (*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 b a))) | |
| 43.6% | (*.f64 (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1/2 binary64))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) | |
| 69.1% | (*.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) | |
| 53.9% | (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a))))) | |
| 25.0% | (*.f64 (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a)))))) | |
| 69.1% | (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) | |
| 68.1% | (*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) | |
| 66.1% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) | |
| 69.2% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) | |
| 69.1% | (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) | |
| 69.1% | (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 a b))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))) | |
| 44.5% | (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 b a))) | |
| 27.1% | (*.f64 (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 68.1% | (*.f64 (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))))) #s(literal 1 binary64)) | |
| 58.1% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) | |
| 58.2% | (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) | |
| 47.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)))) #s(literal 1 binary64)) | |
| 23.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))))) #s(literal 1 binary64)) | |
| 62.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) | |
| 70.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) | |
| 67.8% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 65.8% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 71.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 69.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))) | |
| 72.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))))) | |
| 68.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 1 binary64)) | |
| 68.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 66.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))))) #s(literal 1 binary64)) | |
| 69.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 71.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 69.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 66.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) | |
| 69.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 69.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 67.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 67.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) | |
| 69.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))))) #s(literal 1 binary64)) | |
| 70.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 66.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 70.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 67.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) | |
| 70.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 68.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 69.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) | |
| 68.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 1 binary64)) | |
| 70.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 69.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))))) #s(literal 1 binary64)) | |
| 67.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 65.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 66.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))))))))) #s(literal 1 binary64)) | |
| 71.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) | |
| 68.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) | |
| 69.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 1 binary64)) | |
| 69.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)) | |
| 68.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))))))) #s(literal 1 binary64)) | |
| 64.8% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 angle))))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 66.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 angle))))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 63.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 angle))))))))) #s(literal 1 binary64)) | |
| 70.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) | |
| 70.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) | |
| 70.4% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))))) | |
| 70.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) | |
| 70.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 68.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 71.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (pow.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1/2 binary64)) (sqrt.f64 (PI.f64)))))) | |
| 71.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 70.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))) | |
| 71.2% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 71.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 69.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) | |
| 70.3% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))))))) | |
| 70.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) | |
| 70.7% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))) | |
| 71.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (-.f64 (log.f64 angle) (log.f64 #s(literal 180 binary64))))))) | |
| 71.9% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))))) | |
| 69.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64))))) | |
| 67.5% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (exp.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 62.8% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (exp.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 1 binary64)) | |
| 67.0% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (exp.f64 (+.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))) (log.f64 (PI.f64)))))))) #s(literal 1 binary64)) | |
| 66.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64))))))) #s(literal 1 binary64)) | |
| 44.8% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) b))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 44.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) a))) #s(literal 1 binary64)) | |
| 62.6% | (*.f64 (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) #s(literal 1 binary64)) | |
| 66.1% | (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64)) | |
| 55.4% | (*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (-.f64 a b)) (/.f64 #s(literal -1 binary64) (-.f64 b a))) | |
| 58.4% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.3% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 56.6% | (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)) | |
| 53.5% | (*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 53.6% | (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) | |
| 42.7% | (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) | |
| 37.2% | (*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) | |
| 38.9% | (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (+.f64 b a))) (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.6% | (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (+.f64 b a))) (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.8% | (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (+.f64 b a))) (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 44.1% | (*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a)))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 66.1% | (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))) | |
| 56.7% | (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle) | |
| 37.2% | (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) | |
| 37.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 39.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.9% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 180 binary64) angle))))) | |
| 38.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) | |
| 36.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64))))) | |
| 38.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) | |
| 30.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 #s(literal -1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 60.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 58.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.7% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 55.2% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 54.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 38.8% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 43.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (+.f64 b a))) (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))))) | |
| 46.6% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a)))) | |
| 25.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (-.f64 (log.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a)))) (log.f64 (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 34.1% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) | |
| 34.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) | |
| 32.5% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) | |
| 33.3% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (*.f64 b (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.1% | (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) angle) | |
| 37.2% | (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) | |
| 38.7% | (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 37.7% | (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 42.5% | (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 #s(literal -1/90 binary64) angle))) | |
| 58.1% | (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) | |
| 69.2% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) | |
| 23.7% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 23.3% | (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 69.5% | (*.f64 (*.f64 (exp.f64 (log.f64 (+.f64 b a))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 67.1% | (*.f64 (*.f64 (exp.f64 (log.f64 (+.f64 b a))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 42.6% | (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) (*.f64 a angle)) | |
| 42.6% | (*.f64 (*.f64 (PI.f64) a) (*.f64 a (*.f64 #s(literal -1/90 binary64) angle))) | |
| 44.8% | (*.f64 (*.f64 b (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 43.6% | (*.f64 (*.f64 b (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| 46.3% | (*.f64 (*.f64 b (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) | |
| 38.5% | (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) | |
| 39.3% | (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| 56.4% | (*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| 41.8% | (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a))) | |
| 38.5% | (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a))) | |
| 45.1% | (*.f64 (*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) | |
| 38.4% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 41.3% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 38.3% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 38.0% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 39.4% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) | |
| 38.7% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| 38.3% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))))))) | |
| 38.9% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))) | |
| 38.4% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (exp.f64 (log.f64 (*.f64 b b))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) | |
| 38.2% | (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) | |
| 38.5% | (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) | |
| 37.1% | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) angle) | |
| ✓ | 37.2% | (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
| 37.6% | (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a))) | |
| 39.4% | (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) | |
| 36.8% | (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) | |
| 27.1% | (*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))) | |
| 36.6% | (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))))) | |
| 42.7% | (*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) | |
| 38.5% | (*.f64 #s(literal 1/90 binary64) (fma.f64 angle (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64)))))) | |
| 39.4% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) #s(literal -1 binary64))) |
Compiled 13 150 to 4 674 computations (64.5% saved)
| Inputs |
|---|
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 a (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) (*.f64 a angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 angle (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) angle) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) angle) |
(fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))) (/.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))))) |
(*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a a))) (-.f64 b a)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b (*.f64 b b))) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 (*.f64 (*.f64 a (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 b a))) |
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (-.f64 a b)) (/.f64 #s(literal -1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 a b))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a)))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
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(*.f64 (*.f64 (exp.f64 (log.f64 (+.f64 b a))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 angle))))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (pow.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))) #s(literal 3 binary64))) (fma.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (fma.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a))) (*.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b b (*.f64 a a)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 angle))))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 2 binary64))))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 angle))))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle)))))))) (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
10 calls:
| 118.0ms | angle |
| 101.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 92.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 86.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 86.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.4% | 2 | a |
| 75.6% | 3 | b |
| 76.1% | 3 | angle |
| 74.3% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 73.8% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 73.8% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 73.8% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 73.8% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 76.1% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 76.1% | 3 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 86 to 62 computations (27.9% saved)
| Inputs |
|---|
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 a (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) (*.f64 a angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 angle (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) angle) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) angle) |
(fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))) (/.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))))) |
(*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
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(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a a))) (-.f64 b a)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b (*.f64 b b))) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 (*.f64 (*.f64 a (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
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(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) |
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(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (-.f64 a b)) (/.f64 #s(literal -1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 a b))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (+.f64 b a))) (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a)))))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (PI.f64) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a))))) (-.f64 b a)) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b (-.f64 b a))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (-.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 b a) (*.f64 a a))))) |
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b (-.f64 b a))))) |
(/.f64 (*.f64 (*.f64 (*.f64 (/.f64 (-.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (+.f64 b a) (fma.f64 a a (*.f64 b (-.f64 b a))))) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 b a)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)))) |
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(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (fma.f64 a a (*.f64 b (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (*.f64 (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) |
(*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b)))) (-.f64 b a))) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) (fma.f64 b b (*.f64 a (-.f64 a b))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (exp.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) #s(literal -1 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (exp.f64 (log.f64 (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 (/.f64 #s(literal 2 binary64) (pow.f64 (+.f64 b a) #s(literal -1/2 binary64))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b)))) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))))) (/.f64 (fma.f64 b b (*.f64 a (-.f64 a b))) (fma.f64 b b (*.f64 a (-.f64 a b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
4 calls:
| 63.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 59.0ms | a |
| 59.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 57.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.0% | 2 | a |
| 74.4% | 2 | angle |
| 74.4% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 74.4% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 22 to 18 computations (18.2% saved)
| Inputs |
|---|
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 a (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) (*.f64 a angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 angle (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) angle) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) angle) |
(fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))) (/.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))))) |
(*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a a))) (-.f64 b a)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b (*.f64 b b))) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 (*.f64 (*.f64 a (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
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(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a)))) |
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(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b (-.f64 b a))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
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(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) (-.f64 b a)) |
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(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b (-.f64 b a))))) |
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(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
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(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
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(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
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(*.f64 (*.f64 b (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) |
(*.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (/.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a))) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (+.f64 b a))) (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (+.f64 b a))) (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
6 calls:
| 72.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 55.0ms | a |
| 52.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 52.0ms | b |
| 51.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 71.4% | 1 | a |
| 73.1% | 2 | b |
| 71.4% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 75.4% | 3 | angle |
| 75.4% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 75.4% | 3 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 52 to 37 computations (28.8% saved)
| Inputs |
|---|
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 a (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) (*.f64 a angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 angle (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) angle) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) angle) |
(fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))) (/.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))))) |
(*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a a))) (-.f64 b a)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b (*.f64 b b))) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 (*.f64 (*.f64 a (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 b a))) |
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (-.f64 a b)) (/.f64 #s(literal -1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 a b))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (+.f64 b a))) (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a)))))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (PI.f64) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a))))) (-.f64 b a)) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b (-.f64 b a))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (-.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 b a) (*.f64 a a))))) |
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b (-.f64 b a))))) |
(/.f64 (*.f64 (*.f64 (*.f64 (/.f64 (-.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (+.f64 b a) (fma.f64 a a (*.f64 b (-.f64 b a))))) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 b a)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) a (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) b)) |
(*.f64 (*.f64 b (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 b (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a)))) |
7 calls:
| 53.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 43.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 43.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 42.0ms | angle |
| 39.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 72.8% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 72.8% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 73.0% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 72.7% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 73.8% | 2 | angle |
| 73.8% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 73.8% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 52 to 40 computations (23.1% saved)
| Inputs |
|---|
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 a (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) (*.f64 a angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 angle (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) angle) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) angle) |
(fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))) (/.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))))) |
(*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a a))) (-.f64 b a)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b (*.f64 b b))) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 (*.f64 (*.f64 a (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 b a))) |
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (-.f64 a b)) (/.f64 #s(literal -1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 a b))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (+.f64 b a))) (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a)))))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (PI.f64) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a))))) (-.f64 b a)) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b (-.f64 b a))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (-.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 b a) (*.f64 a a))))) |
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b (-.f64 b a))))) |
(/.f64 (*.f64 (*.f64 (*.f64 (/.f64 (-.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (+.f64 b a) (fma.f64 a a (*.f64 b (-.f64 b a))))) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 b a)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) a (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) b)) |
(*.f64 (*.f64 b (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (neg.f64 (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (*.f64 a (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 b (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a)))) |
3 calls:
| 47.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 43.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 40.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 73.4% | 2 | angle |
| 73.4% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 73.4% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 a (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) (*.f64 a angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 angle (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) angle) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) angle) |
(fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))) (/.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))))) |
(*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a a))) (-.f64 b a)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b (*.f64 b b))) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 (*.f64 (*.f64 a (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 b a))) |
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (-.f64 a b)) (/.f64 #s(literal -1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 a b))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (+.f64 b a))) (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a)))))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (PI.f64) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a))))) (-.f64 b a)) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b (-.f64 b a))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (-.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 b a) (*.f64 a a))))) |
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b (-.f64 b a))))) |
(/.f64 (*.f64 (*.f64 (*.f64 (/.f64 (-.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (+.f64 b a) (fma.f64 a a (*.f64 b (-.f64 b a))))) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 b a)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) a (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) b)) |
(*.f64 (*.f64 b (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) a (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) b)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a)))) |
3 calls:
| 40.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 40.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 37.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 73.4% | 2 | angle |
| 73.4% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 73.4% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 a (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) (*.f64 a angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 angle (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) angle) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) angle) |
(fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))) (/.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))))) |
(*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a a))) (-.f64 b a)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b (*.f64 b b))) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 (*.f64 (*.f64 a (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 b a))) |
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (-.f64 a b)) (/.f64 #s(literal -1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 a b))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (+.f64 b a))) (sqrt.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1 binary64)) (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 a b))) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a)))))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (PI.f64) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 b a))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a))))) (-.f64 b a)) |
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b (-.f64 b a))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))) |
(*.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 b (+.f64 b a) (*.f64 a a)) (-.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (+.f64 b a) (*.f64 a a))))) |
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b (-.f64 b a))))) |
(/.f64 (*.f64 (*.f64 (*.f64 (/.f64 (-.f64 b a) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (+.f64 b a) (fma.f64 a a (*.f64 b (-.f64 b a))))) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (-.f64 b a)) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (+.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (-.f64 b a)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a)))) |
3 calls:
| 46.0ms | angle |
| 37.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 37.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 73.4% | 2 | angle |
| 73.4% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 73.4% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 a (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) (*.f64 a angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 angle (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) angle) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) angle) |
(fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))) (/.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))))) |
(*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a a))) (-.f64 b a)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b (*.f64 b b))) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 (*.f64 (*.f64 a (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 b a))) |
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a))) (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (-.f64 a b)) (/.f64 #s(literal -1 binary64) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))) |
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (-.f64 a b))) (/.f64 #s(literal -1 binary64) (-.f64 b a)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) (-.f64 b a))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b))) |
(/.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (-.f64 b a)) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64)) |
7 calls:
| 40.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 39.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 38.0ms | angle |
| 30.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 26.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 70.9% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 72.7% | 2 | a |
| 72.8% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 72.8% | 2 | b |
| 72.7% | 2 | angle |
| 72.7% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 72.7% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 58 to 42 computations (27.6% saved)
| Inputs |
|---|
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 a (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) (*.f64 a angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 angle (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) angle) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) angle) |
(fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))) (/.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))))) |
(*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) #s(literal 2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) a))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (*.f64 a a))) (-.f64 b a)) |
(/.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b (*.f64 b b))) (-.f64 b a)) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) |
(/.f64 (*.f64 (*.f64 a (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 b (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (-.f64 b a)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) angle)) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64))) |
10 calls:
| 45.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 42.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 35.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 30.0ms | b |
| 24.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 71.8% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 71.6% | 2 | angle |
| 71.6% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 71.6% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 71.8% | 2 | a |
| 69.9% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 71.8% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 71.8% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 72.1% | 2 | b |
| 72.1% | 2 | (pow.f64 b #s(literal 2 binary64)) |
Compiled 86 to 62 computations (27.9% saved)
| Inputs |
|---|
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 a (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) (*.f64 a angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 angle (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) angle) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) angle) |
(fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))) (/.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))))) |
(*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
| Outputs |
|---|
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64)) |
2 calls:
| 19.0ms | b |
| 13.0ms | (pow.f64 b #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 71.9% | 2 | b |
| 71.5% | 2 | (pow.f64 b #s(literal 2 binary64)) |
Compiled 10 to 8 computations (20% saved)
| Inputs |
|---|
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 a (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) (*.f64 a angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 angle (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) angle) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) angle) |
(fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))) (/.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))))) |
(*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) #s(literal 1 binary64)) |
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
10 calls:
| 137.0ms | angle |
| 34.0ms | (pow.f64 a #s(literal 2 binary64)) |
| 19.0ms | a |
| 18.0ms | b |
| 17.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.1% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 68.6% | 2 | (pow.f64 b #s(literal 2 binary64)) |
| 71.3% | 3 | angle |
| 71.3% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 71.3% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 66.1% | 1 | a |
| 72.3% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 72.3% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 70.7% | 3 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 68.6% | 2 | b |
Compiled 86 to 62 computations (27.9% saved)
| Inputs |
|---|
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 a (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) (*.f64 a angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 angle (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) angle) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) angle) |
(fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))) (/.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)))))) |
(*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) |
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a (neg.f64 a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))) (/.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
5 calls:
| 32.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 25.0ms | angle |
| 13.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 13.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 12.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 69.5% | 2 | angle |
| 69.5% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 69.5% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 70.5% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 70.5% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
Compiled 40 to 30 computations (25% saved)
| Inputs |
|---|
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 a (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) (*.f64 a angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 angle (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) angle) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) angle) |
(fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) #s(literal 1 binary64)) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))) (-.f64 b a)) |
3 calls:
| 13.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 12.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 11.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 69.5% | 2 | angle |
| 69.5% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 69.5% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 a (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) (*.f64 a angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 angle (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) angle) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) angle) |
(fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) |
| Outputs |
|---|
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))) (-.f64 b a)) |
3 calls:
| 18.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 14.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 11.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 69.5% | 2 | angle |
| 69.5% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 69.5% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 a (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) (*.f64 a angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (PI.f64))) #s(literal 1/90 binary64)) |
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1/90 binary64) (fma.f64 angle (*.f64 (PI.f64) (*.f64 b b)) (*.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64)))))) |
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) |
(*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 b a))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (sqrt.f64 (PI.f64)) a))) angle) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) a) (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (sqrt.f64 (PI.f64))))) (sqrt.f64 (PI.f64))) angle) |
(fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))) (-.f64 b a)) |
(/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)) |
(fma.f64 (*.f64 (+.f64 b a) b) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) |
(*.f64 angle (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 b b)) (PI.f64) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 angle angle)) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64)))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
8 calls:
| 14.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 13.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 12.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 12.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 11.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.1% | 1 | b |
| 66.1% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 66.1% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 66.1% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 66.1% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 68.4% | 2 | angle |
| 68.4% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 68.4% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 76 to 54 computations (28.9% saved)
| Inputs |
|---|
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 a (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) (*.f64 a angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle) |
| Outputs |
|---|
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) |
10 calls:
| 7.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 6.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 6.0ms | (pow.f64 b #s(literal 2 binary64)) |
| 5.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 5.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 62.5% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 62.5% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 56.7% | 1 | b |
| 59.5% | 2 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 56.7% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 63.6% | 2 | a |
| 63.6% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 56.7% | 1 | angle |
| 56.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 56.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 86 to 62 computations (27.9% saved)
| Inputs |
|---|
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 a (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) (*.f64 a angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a))) |
4 calls:
| 8.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 4.0ms | a |
| 4.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 4.0ms | (pow.f64 a #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 62.1% | 2 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 62.1% | 2 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 60.2% | 2 | a |
| 60.2% | 2 | (pow.f64 a #s(literal 2 binary64)) |
Compiled 32 to 23 computations (28.1% saved)
| Inputs |
|---|
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 a (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) (*.f64 a angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 a (-.f64 b a))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) |
(*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) |
2 calls:
| 4.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 4.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 63.1% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 63.1% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
Compiled 22 to 15 computations (31.8% saved)
| Inputs |
|---|
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) |
(*.f64 (*.f64 (PI.f64) a) (*.f64 a (*.f64 #s(literal -1/90 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) (*.f64 a angle)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64)) angle) |
(*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) a) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #s(literal -1/90 binary64)) |
| Outputs |
|---|
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) |
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
2 calls:
| 32.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 3.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 63.1% | 3 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 63.1% | 3 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
Compiled 22 to 15 computations (31.8% saved)
| Inputs |
|---|
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64))) angle) |
| Outputs |
|---|
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))) |
10 calls:
| 2.0ms | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 2.0ms | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 2.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 2.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 42.7% | 1 | b |
| 42.7% | 1 | (pow.f64 b #s(literal 2 binary64)) |
| 44.5% | 2 | angle |
| 44.5% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 44.5% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 42.7% | 1 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 44.5% | 2 | a |
| 44.5% | 2 | (pow.f64 a #s(literal 2 binary64)) |
| 42.7% | 1 | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 42.7% | 1 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
Compiled 86 to 62 computations (27.9% saved)
Total -0.0b remaining (-0%)
Threshold costs -0b (-0%)
| Inputs |
|---|
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
| Outputs |
|---|
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
5 calls:
| 39.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 1.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 1.0ms | a |
| 1.0ms | angle |
| 1.0ms | (pow.f64 a #s(literal 2 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 42.7% | 1 | a |
| 42.7% | 1 | (pow.f64 a #s(literal 2 binary64)) |
| 42.7% | 1 | angle |
| 42.7% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 42.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 28 to 23 computations (17.9% saved)
| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 9.366565153894505e+142 | 9.504956171370485e+142 |
| 0.0ms | 8.393980697420061e+47 | 8.81714152083903e+47 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.6299900137800842e+145 | 6.211756394824069e+145 |
Compiled 27 to 22 computations (18.5% saved)
| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 6.081687709048926e+213 | 1.9972836114060664e+218 |
| 0.0ms | 8.393980697420061e+47 | 8.81714152083903e+47 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 8.393980697420061e+47 | 8.81714152083903e+47 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 3.2645531068286e+36 | 1.4927287079339068e+37 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 2710996970804.6265 | 138879474567379230.0 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 2710996970804.6265 | 138879474567379230.0 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 8.813293441631376e+235 | 1.304807411563419e+242 |
Compiled 29 to 23 computations (20.7% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 8.813293441631376e+235 | 1.304807411563419e+242 |
Compiled 29 to 23 computations (20.7% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 12.0ms | 3.77157078805551e+156 | 4.942015102408265e+156 |
| 5.0ms | 21× | 1 | valid |
| 3.0ms | 26× | 0 | valid |
| 2.0ms | 1× | 3 | valid |
Compiled 140 to 103 computations (26.4% saved)
ival-sin: 3.0ms (33.4% of total)ival-mult: 2.0ms (22.3% of total)ival-div: 1.0ms (11.1% of total)ival-cos: 1.0ms (11.1% of total)ival-pow2: 1.0ms (11.1% of total)adjust: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)exact: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.1247368147602183e+303 | +inf |
| 0.0ms | -2.2607447697238914e+270 | -5.526234562931768e+268 |
Compiled 29 to 23 computations (20.7% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 2.6231214470188775e+34 | 3.2645531068286e+36 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 2.6231214470188775e+34 | 3.2645531068286e+36 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 2.6231214470188775e+34 | 3.2645531068286e+36 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 3.197162315815207e+245 | 4.19499249158117e+245 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 3.0287878019368795e+136 | 8.198926711367014e+137 |
Compiled 29 to 23 computations (20.7% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | -9.172080502367027e-260 | -9.426461364253476e-262 |
Compiled 29 to 23 computations (20.7% saved)
| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | +inf | NaN |
| 0.0ms | -9.172080502367027e-260 | -9.426461364253476e-262 |
Compiled 29 to 23 computations (20.7% saved)
| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 3.0ms | +inf | NaN |
| 0.0ms | -9.172080502367027e-260 | -9.426461364253476e-262 |
Compiled 29 to 23 computations (20.7% saved)
| 1× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.5666444275126077e-76 | 2.0384655539830856e-76 |
Compiled 27 to 22 computations (18.5% saved)
| 1× | egg-herbie |
| 182× | *-commutative_binary64 |
| 10× | +-commutative_binary64 |
| 8× | sub-neg_binary64 |
| 8× | *-rgt-identity_binary64 |
| 4× | neg-sub0_binary64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 210 | 1007 |
| 1 | 317 | 1007 |
| 2 | 324 | 1007 |
| 3 | 328 | 1007 |
| 4 | 330 | 1007 |
| 1× | saturated |
| Inputs |
|---|
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 850000000000000077833785795618108599333443076096 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 95000000000000000089667875539968399908186421781940664500262708786315856454554782038803977957382894942307862298855765638613490687543017258090496 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 19999999999999999781741223642818392253569612520802717890360030929450604798220516297708225612915260122593317856641907797168065523046908674225209344 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 850000000000000077833785795618108599333443076096 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 9999999999999999544446266951486038123467425400819078260993214423089680518452271383223760211130420606034208307593944715707740128306913340586165347614418822310868858990958736965765439335377993421392542578277827477504 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 850000000000000077833785795618108599333443076096 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4999999999999999769381329101060571136 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5000000000000 binary64)) (fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) a (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) b)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a))))) |
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 100000000000000005316601966265964903560338945752451009733569729870438915222921655945950042913493049090257216818125120939629504451380536538731692163090204038766991703973342235134497506837628332312354637835291480672112369305703591381565440 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 100000000000000005316601966265964903560338945752451009733569729870438915222921655945950042913493049090257216818125120939629504451380536538731692163090204038766991703973342235134497506837628332312354637835291480672112369305703591381565440 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(if (<=.f64 b #s(literal 4199999999999999625250300070609114855294459083084479206979894611107878402414705890616998214055206375481554153752187232706796188537425692546963768624872947712 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -2000000000000000093507637770912255978379210862660820573682729745488032878789111789220736516360606673878153776268089900578652336369324860662948626554833959632774778559729275871173995040476704622045320156587457342770385866522124606869505276053562755097483935769278566891520 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) #s(literal 1 binary64)) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2000000000000000000323530153572912876425337292463318876590990034202234998451477495730520486068427830507559547136360674832054891641135558399286783083212052137222301492244569952354513300088401054553614654135380924225322855000394102452979796521357526782898752177094584641628255914972661310937838244526555136 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 b a))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 49999999999999998431683053958987776 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) #s(literal 1 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))) (/.f64 #s(literal 1/90 binary64) (+.f64 b a)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 49999999999999998431683053958987776 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))) (-.f64 b a))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 49999999999999998431683053958987776 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))) (-.f64 b a))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 400000000000000017731182663833389754001715866434545024320791751323853908330475647438336713460680306769804043554251367888401641062493226907318916710755648593301821119240419884132410307647999267666544952210931008429091507822685721726983789711720448 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 50000000000000001642078124460246303949350628317980584775615671312937350344939399777200065781386370634197475239216121778932424531710574592 binary64)) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a)) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -432778879906337/8655577598126739396236735036072208081204794589775815018544508256693025219489380097628852320463375366466345287569524796274808382414891999842312830623136802028067007430639699299020497185610570810212749031968132110813561295548441587529128294789399125630804600109428539364737024 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a)))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -432778879906337/8655577598126739396236735036072208081204794589775815018544508256693025219489380097628852320463375366466345287569524796274808382414891999842312830623136802028067007430639699299020497185610570810212749031968132110813561295548441587529128294789399125630804600109428539364737024 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -432778879906337/8655577598126739396236735036072208081204794589775815018544508256693025219489380097628852320463375366466345287569524796274808382414891999842312830623136802028067007430639699299020497185610570810212749031968132110813561295548441587529128294789399125630804600109428539364737024 binary64)) (*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 6518515124270355/32592575621351777380295131014550050576823494298654980010178247189670100796213387298934358016 binary64)) (*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
| Outputs |
|---|
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 850000000000000077833785795618108599333443076096 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 95000000000000000089667875539968399908186421781940664500262708786315856454554782038803977957382894942307862298855765638613490687543017258090496 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 850000000000000077833785795618108599333443076096 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 95000000000000000089667875539968399908186421781940664500262708786315856454554782038803977957382894942307862298855765638613490687543017258090496 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (pow.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/2 binary64)))) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 19999999999999999781741223642818392253569612520802717890360030929450604798220516297708225612915260122593317856641907797168065523046908674225209344 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 19999999999999999781741223642818392253569612520802717890360030929450604798220516297708225612915260122593317856641907797168065523046908674225209344 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 850000000000000077833785795618108599333443076096 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 9999999999999999544446266951486038123467425400819078260993214423089680518452271383223760211130420606034208307593944715707740128306913340586165347614418822310868858990958736965765439335377993421392542578277827477504 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 850000000000000077833785795618108599333443076096 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 9999999999999999544446266951486038123467425400819078260993214423089680518452271383223760211130420606034208307593944715707740128306913340586165347614418822310868858990958736965765439335377993421392542578277827477504 binary64)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a)))) (*.f64 (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 850000000000000077833785795618108599333443076096 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4999999999999999769381329101060571136 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 4999999999999999769381329101060571136 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5000000000000 binary64)) (fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) a (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) b)) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5000000000000 binary64)) (fma.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) a (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5000000000000 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sqrt.f64 (*.f64 (+.f64 b a) (+.f64 b a)))) (sqrt.f64 (*.f64 (-.f64 b a) (-.f64 b a))))) |
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 100000000000000005316601966265964903560338945752451009733569729870438915222921655945950042913493049090257216818125120939629504451380536538731692163090204038766991703973342235134497506837628332312354637835291480672112369305703591381565440 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(literal 1 binary64))) |
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 100000000000000005316601966265964903560338945752451009733569729870438915222921655945950042913493049090257216818125120939629504451380536538731692163090204038766991703973342235134497506837628332312354637835291480672112369305703591381565440 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))))))) |
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 100000000000000005316601966265964903560338945752451009733569729870438915222921655945950042913493049090257216818125120939629504451380536538731692163090204038766991703973342235134497506837628332312354637835291480672112369305703591381565440 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (+.f64 a b)) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 100000000000000005316601966265964903560338945752451009733569729870438915222921655945950042913493049090257216818125120939629504451380536538731692163090204038766991703973342235134497506837628332312354637835291480672112369305703591381565440 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) |
(if (<=.f64 b #s(literal 4199999999999999625250300070609114855294459083084479206979894611107878402414705890616998214055206375481554153752187232706796188537425692546963768624872947712 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (-.f64 b a))))) #s(literal 1 binary64))) |
(if (<=.f64 b #s(literal 4199999999999999625250300070609114855294459083084479206979894611107878402414705890616998214055206375481554153752187232706796188537425692546963768624872947712 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (+.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (-.f64 b a) (PI.f64)))))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -2000000000000000093507637770912255978379210862660820573682729745488032878789111789220736516360606673878153776268089900578652336369324860662948626554833959632774778559729275871173995040476704622045320156587457342770385866522124606869505276053562755097483935769278566891520 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) #s(literal 1 binary64)) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2000000000000000000323530153572912876425337292463318876590990034202234998451477495730520486068427830507559547136360674832054891641135558399286783083212052137222301492244569952354513300088401054553614654135380924225322855000394102452979796521357526782898752177094584641628255914972661310937838244526555136 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (+.f64 b a))))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -2000000000000000093507637770912255978379210862660820573682729745488032878789111789220736516360606673878153776268089900578652336369324860662948626554833959632774778559729275871173995040476704622045320156587457342770385866522124606869505276053562755097483935769278566891520 binary64)) (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 2000000000000000000323530153572912876425337292463318876590990034202234998451477495730520486068427830507559547136360674832054891641135558399286783083212052137222301492244569952354513300088401054553614654135380924225322855000394102452979796521357526782898752177094584641628255914972661310937838244526555136 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (*.f64 (+.f64 b a) #s(literal 1/90 binary64))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 49999999999999998431683053958987776 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) #s(literal 1 binary64)) (*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))) (/.f64 #s(literal 1/90 binary64) (+.f64 b a)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 49999999999999998431683053958987776 binary64)) (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) (*.f64 (/.f64 (*.f64 angle (PI.f64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (*.f64 (+.f64 b a) (-.f64 b a))))) (/.f64 #s(literal 1/90 binary64) (+.f64 b a)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 49999999999999998431683053958987776 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (-.f64 b a)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))) (-.f64 b a))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 49999999999999998431683053958987776 binary64)) (*.f64 (+.f64 b a) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (PI.f64)) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (-.f64 b a) #s(literal -1/17496000 binary64)))))) (/.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (*.f64 (-.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))) (-.f64 b a))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 49999999999999998431683053958987776 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) #s(literal 1 binary64)) (/.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (-.f64 b a)))) (-.f64 b a))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 49999999999999998431683053958987776 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (/.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (*.f64 (-.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (PI.f64)))) (-.f64 b a))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 400000000000000017731182663833389754001715866434545024320791751323853908330475647438336713460680306769804043554251367888401641062493226907318916710755648593301821119240419884132410307647999267666544952210931008429091507822685721726983789711720448 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (-.f64 b a)) (*.f64 angle (+.f64 b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 400000000000000017731182663833389754001715866434545024320791751323853908330475647438336713460680306769804043554251367888401641062493226907318916710755648593301821119240419884132410307647999267666544952210931008429091507822685721726983789711720448 binary64)) (*.f64 (*.f64 (-.f64 b a) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 angle (+.f64 b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))) |
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 50000000000000001642078124460246303949350628317980584775615671312937350344939399777200065781386370634197475239216121778932424531710574592 binary64)) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a)) |
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 50000000000000001642078124460246303949350628317980584775615671312937350344939399777200065781386370634197475239216121778932424531710574592 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64)))))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -432778879906337/8655577598126739396236735036072208081204794589775815018544508256693025219489380097628852320463375366466345287569524796274808382414891999842312830623136802028067007430639699299020497185610570810212749031968132110813561295548441587529128294789399125630804600109428539364737024 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a)))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -432778879906337/8655577598126739396236735036072208081204794589775815018544508256693025219489380097628852320463375366466345287569524796274808382414891999842312830623136802028067007430639699299020497185610570810212749031968132110813561295548441587529128294789399125630804600109428539364737024 binary64)) (*.f64 a (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 b (-.f64 b a)))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -432778879906337/8655577598126739396236735036072208081204794589775815018544508256693025219489380097628852320463375366466345287569524796274808382414891999842312830623136802028067007430639699299020497185610570810212749031968132110813561295548441587529128294789399125630804600109428539364737024 binary64)) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal -1/90 binary64)) a))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -432778879906337/8655577598126739396236735036072208081204794589775815018544508256693025219489380097628852320463375366466345287569524796274808382414891999842312830623136802028067007430639699299020497185610570810212749031968132110813561295548441587529128294789399125630804600109428539364737024 binary64)) (*.f64 a (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -432778879906337/8655577598126739396236735036072208081204794589775815018544508256693025219489380097628852320463375366466345287569524796274808382414891999842312830623136802028067007430639699299020497185610570810212749031968132110813561295548441587529128294789399125630804600109428539364737024 binary64)) (*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)))) |
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -432778879906337/8655577598126739396236735036072208081204794589775815018544508256693025219489380097628852320463375366466345287569524796274808382414891999842312830623136802028067007430639699299020497185610570810212749031968132110813561295548441587529128294789399125630804600109428539364737024 binary64)) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 6518515124270355/32592575621351777380295131014550050576823494298654980010178247189670100796213387298934358016 binary64)) (*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 6518515124270355/32592575621351777380295131014550050576823494298654980010178247189670100796213387298934358016 binary64)) (*.f64 a (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))) |
(*.f64 a (*.f64 (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))) angle)) |
(*.f64 a (*.f64 angle (*.f64 (PI.f64) (*.f64 a #s(literal -1/90 binary64))))) |
| 16 026× | accelerator-lowering-fma.f32 |
| 16 026× | accelerator-lowering-fma.f64 |
| 8 602× | accelerator-lowering-fma.f32 |
| 8 602× | accelerator-lowering-fma.f64 |
| 8 494× | accelerator-lowering-fma.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 50 | 263 |
| 1 | 182 | 246 |
| 2 | 1140 | 207 |
| 0 | 8681 | 207 |
| 0 | 47 | 260 |
| 1 | 199 | 260 |
| 2 | 1138 | 239 |
| 0 | 8744 | 239 |
| 0 | 775 | 11029 |
| 1 | 2600 | 9909 |
| 2 | 7127 | 8727 |
| 0 | 8567 | 8473 |
| 0 | 716 | 11176 |
| 1 | 2461 | 10172 |
| 2 | 7094 | 10154 |
| 0 | 8337 | 9888 |
| 0 | 16 | 64 |
| 1 | 78 | 64 |
| 2 | 445 | 55 |
| 3 | 4053 | 55 |
| 0 | 8313 | 55 |
| 0 | 188 | 2667 |
| 1 | 605 | 2489 |
| 2 | 2536 | 2441 |
| 0 | 8124 | 2375 |
| 0 | 46 | 254 |
| 1 | 184 | 233 |
| 2 | 1104 | 203 |
| 0 | 8368 | 203 |
| 0 | 568 | 10161 |
| 1 | 1842 | 8933 |
| 2 | 7156 | 8280 |
| 0 | 8387 | 8053 |
| 1× | fuel |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
Compiled 3 397 to 1 923 computations (43.4% saved)
(abs a)
(abs b)
Compiled 3 864 to 1 296 computations (66.5% saved)
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