
Time bar (total: 18.1s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 23 to 16 computations (30.4% saved)
| 1.6s | 3 597× | 1 | valid |
| 479.0ms | 4 659× | 0 | valid |
ival-mult: 554.0ms (31.3% of total)ival-sin: 329.0ms (18.6% of total)ival-cos: 303.0ms (17.1% of total)ival-pow2: 247.0ms (14% of total)ival-div: 107.0ms (6% of total)ival-pi: 90.0ms (5.1% of total)adjust: 64.0ms (3.6% of total)ival-add: 59.0ms (3.3% of total)exact: 8.0ms (0.5% of total)ival-true: 6.0ms (0.3% of total)ival-assert: 3.0ms (0.2% of total)| 1× | egg-herbie |
| 1 316× | unsub-neg |
| 896× | distribute-lft-neg-in |
| 874× | distribute-rgt-in |
| 856× | distribute-lft-in |
| 512× | distribute-rgt-neg-in |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 58 | 198 |
| 1 | 126 | 192 |
| 2 | 356 | 192 |
| 3 | 1062 | 192 |
| 4 | 1694 | 192 |
| 5 | 2309 | 192 |
| 6 | 3188 | 192 |
| 7 | 3630 | 192 |
| 8 | 3960 | 192 |
| 9 | 4155 | 192 |
| 10 | 4250 | 192 |
| 11 | 4328 | 192 |
| 12 | 4956 | 192 |
| 13 | 5170 | 192 |
| 14 | 5220 | 192 |
| 15 | 5236 | 192 |
| 16 | 5236 | 192 |
| 17 | 5236 | 192 |
| 18 | 5236 | 192 |
| 19 | 5246 | 192 |
| 0 | 15 | 21 |
| 1 | 23 | 21 |
| 2 | 49 | 21 |
| 3 | 65 | 21 |
| 4 | 66 | 21 |
| 0 | 66 | 21 |
| 1× | iter limit |
| 1× | saturated |
| 1× | saturated |
| Inputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| Outputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(abs angle)
(abs b)
(abs a)
| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 121 | 0 | - | 0 | - | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 120 | 0 | - | 0 | - | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 1 | 0 | - | 1 | (3.5664551496348476e-298 2.3488667160827072e+104 4.1183984771816824e-308) | (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | (PI.f64) |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
cos.f64 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 121 | 0 |
sin.f64 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 120 | 1 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 59 | 1 |
| - | 62 | 134 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 59 | 0 | 1 |
| - | 62 | 0 | 134 |
| number | freq |
|---|---|
| 0 | 135 |
| 1 | 1 |
| 2 | 120 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 100.0ms | 230× | 1 | valid |
| 31.0ms | 282× | 0 | valid |
Compiled 218 to 64 computations (70.6% saved)
ival-sin: 27.0ms (26.8% of total)ival-cos: 19.0ms (18.9% of total)ival-mult: 14.0ms (13.9% of total)ival-pow2: 13.0ms (12.9% of total)ival-pi: 12.0ms (11.9% of total)ival-div: 6.0ms (6% of total)adjust: 4.0ms (4% of total)ival-add: 3.0ms (3% of total)exact: 1.0ms (1% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)Compiled 3 to 3 computations (0% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 82.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 24 to 15 computations (37.5% saved)
| 1× | egg-herbie |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 88× | *-lowering-*.f32 |
| 88× | *-lowering-*.f64 |
| 32× | associate-*r* |
| 28× | accelerator-lowering-fma.f32 |
| 28× | accelerator-lowering-fma.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 15 | 83 |
| 1 | 23 | 83 |
| 2 | 49 | 83 |
| 3 | 65 | 83 |
| 4 | 66 | 83 |
| 0 | 66 | 83 |
| 1× | iter limit |
| 1× | saturated |
| Inputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(* a (cos (* (PI) (/ angle 180)))) |
a |
(cos (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
2 |
(pow (* b (sin (* (PI) (/ angle 180)))) 2) |
(* b (sin (* (PI) (/ angle 180)))) |
b |
(sin (* (PI) (/ angle 180))) |
| Outputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(* a (cos (* (PI) (/ angle 180)))) |
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
a |
(cos (* (PI) (/ angle 180))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(* (PI) (/ angle 180)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(PI) |
(PI.f64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (* (PI) (/ angle 180)))) 2) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(* b (sin (* (PI) (/ angle 180)))) |
(*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
b |
(sin (* (PI) (/ angle 180))) |
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.7% | (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| ✓ | accuracy | 59.4% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 59.3% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 51.0ms | 115× | 1 | valid |
| 16.0ms | 141× | 0 | valid |
Compiled 85 to 17 computations (80% saved)
ival-mult: 16.0ms (30.3% of total)ival-sin: 12.0ms (22.7% of total)ival-cos: 9.0ms (17% of total)ival-pow2: 7.0ms (13.3% of total)ival-div: 3.0ms (5.7% of total)adjust: 2.0ms (3.8% of total)ival-pi: 2.0ms (3.8% of total)ival-add: 2.0ms (3.8% of total)exact: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#<alt (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))> |
#<alt (pow (* a (cos (* (PI) (/ angle 180)))) 2)> |
#<alt (* a (cos (* (PI) (/ angle 180))))> |
#<alt (cos (* (PI) (/ angle 180)))> |
#<alt (sin (* (PI) (/ angle 180)))> |
#<alt (* (PI) (/ angle 180))> |
#<alt (pow (* b (sin (* (PI) (/ angle 180)))) 2)> |
| Outputs |
|---|
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (pow a 2)> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt a> |
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
36 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 2.0ms | a | @ | 0 | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 2.0ms | b | @ | 0 | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 2.0ms | angle | @ | 0 | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 1.0ms | angle | @ | inf | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 1.0ms | angle | @ | -inf | (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
| 1× | batch-egg-rewrite |
| 5 146× | accelerator-lowering-fma.f32 |
| 5 146× | accelerator-lowering-fma.f64 |
| 4 560× | *-lowering-*.f32 |
| 4 560× | *-lowering-*.f64 |
| 2 322× | pow-lowering-pow.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 15 | 66 |
| 1 | 77 | 66 |
| 2 | 469 | 66 |
| 3 | 4327 | 66 |
| 0 | 8257 | 66 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(* a (cos (* (PI) (/ angle 180)))) |
(cos (* (PI) (/ angle 180))) |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(pow (* b (sin (* (PI) (/ angle 180)))) 2) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(+.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) #s(literal -1 binary64))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) |
(fma.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 a (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) |
(fma.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (/.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) |
(fma.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 b (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) |
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(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))) |
(*.f64 (neg.f64 (*.f64 (PI.f64) angle)) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle)) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)) #s(literal 4 binary64))) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) #s(literal 1/2 binary64)) |
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 b (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(*.f64 b (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b))) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b))))) |
(*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)) |
(*.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3/2 binary64))) |
(*.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) b) |
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3/2 binary64)) (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) b) |
(*.f64 (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
| 1× | egg-herbie |
| 13 240× | accelerator-lowering-fma.f32 |
| 13 240× | accelerator-lowering-fma.f64 |
| 5 488× | *-lowering-*.f32 |
| 5 488× | *-lowering-*.f64 |
| 4 308× | +-lowering-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 186 | 2122 |
| 1 | 577 | 2110 |
| 2 | 2257 | 2068 |
| 3 | 4767 | 2068 |
| 4 | 5440 | 2068 |
| 5 | 5883 | 2068 |
| 6 | 6994 | 2068 |
| 0 | 8100 | 2000 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
| Outputs |
|---|
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) (*.f64 a a)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (fma.f64 #s(literal -1/32400 binary64) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(fma.f64 a a (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/32400 binary64) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 angle angle)))) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) a)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) a) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (*.f64 a (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))))) a) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 a #s(literal -1/64800 binary64))))) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow angle 2) (* (pow b 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 b b) (*.f64 angle angle)) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/3149280000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
Compiled 15 645 to 1 198 computations (92.3% saved)
46 alts after pruning (46 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 390 | 46 | 436 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 391 | 46 | 437 |
| Status | Accuracy | Program |
|---|---|---|
| 12.7% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) | |
| 76.5% | (fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 66.0% | (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 68.6% | (fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| ▶ | 82.1% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
| 36.5% | (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))) (*.f64 a a)) | |
| 45.9% | (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) | |
| 66.0% | (fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 66.0% | (fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 68.6% | (fma.f64 (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| ▶ | 64.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
| 13.3% | (/.f64 (-.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 3.2% | (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 12 binary64))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))))) | |
| 4.7% | (/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 8 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 8 binary64))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))))) | |
| 65.8% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) | |
| 65.0% | (+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 82.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) | |
| 81.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 81.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 81.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))) #s(literal 2 binary64))) | |
| 82.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 82.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 82.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 67.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64))) | |
| 66.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) | |
| 66.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| ▶ | 66.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
| 69.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) | |
| 81.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| ▶ | 81.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 82.0% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 65.0% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 25.3% | (*.f64 (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) | |
| 4.7% | (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 8 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) | |
| 36.9% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 59.5% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 60.1% | (*.f64 a a) |
| 64.0% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) #s(literal -1 binary64))) |
Compiled 3 538 to 1 898 computations (46.4% saved)
| 1× | egg-herbie |
Found 17 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| ✓ | cost-diff | 192 | (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)) |
| ✓ | cost-diff | 384 | (/.f64 angle #s(literal 180 binary64)) |
| ✓ | cost-diff | 13312 | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
| ✓ | cost-diff | 128 | (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
| ✓ | cost-diff | 320 | (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | cost-diff | 7040 | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
| ✓ | cost-diff | 12800 | (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
| ✓ | cost-diff | 128 | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
| ✓ | cost-diff | 128 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
| ✓ | cost-diff | 320 | (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | cost-diff | 384 | (/.f64 angle #s(literal 180 binary64)) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
| ✓ | cost-diff | 128 | (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
| ✓ | cost-diff | 320 | (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | cost-diff | 1216 | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
| 10 020× | accelerator-lowering-fma.f32 |
| 10 020× | accelerator-lowering-fma.f64 |
| 3 220× | *-lowering-*.f32 |
| 3 220× | *-lowering-*.f64 |
| 1 716× | unsub-neg |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 48 | 526 |
| 1 | 112 | 479 |
| 2 | 267 | 477 |
| 3 | 484 | 477 |
| 4 | 737 | 468 |
| 5 | 1117 | 465 |
| 6 | 1767 | 465 |
| 7 | 2918 | 465 |
| 8 | 3817 | 465 |
| 9 | 4478 | 465 |
| 10 | 4810 | 465 |
| 11 | 5082 | 465 |
| 12 | 5336 | 465 |
| 13 | 5459 | 465 |
| 14 | 5587 | 465 |
| 15 | 5625 | 465 |
| 16 | 5651 | 465 |
| 17 | 5692 | 465 |
| 18 | 5700 | 465 |
| 19 | 5704 | 465 |
| 20 | 5710 | 465 |
| 21 | 5714 | 465 |
| 22 | 5714 | 465 |
| 23 | 6798 | 465 |
| 24 | 7294 | 465 |
| 25 | 7318 | 465 |
| 26 | 7374 | 465 |
| 27 | 7414 | 465 |
| 28 | 7414 | 465 |
| 29 | 7414 | 465 |
| 30 | 7414 | 465 |
| 31 | 7486 | 465 |
| 0 | 8015 | 449 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (* (* b (sin (* (PI) (* angle 1/180)))) (* b (sin (* (PI) (* angle 1/180))))) (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))))) |
(* b (sin (* (PI) (* angle 1/180)))) |
b |
(sin (* (PI) (* angle 1/180))) |
(* (PI) (* angle 1/180)) |
(PI) |
(* angle 1/180) |
angle |
1/180 |
(* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))) |
(* a a) |
a |
(+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) |
1/2 |
(* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))) |
(cos (* 2 (* (PI) (* angle 1/180)))) |
(* 2 (* (PI) (* angle 1/180))) |
2 |
(* a a) |
a |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b))) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(* a (cos (* (PI) (/ angle 180)))) |
a |
(cos (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
2 |
(* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)) |
(- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) |
1/2 |
(* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))) |
(cos (* 2 (* (PI) (* angle 1/180)))) |
(* 2 (* (PI) (* angle 1/180))) |
(* (PI) (* angle 1/180)) |
(* angle 1/180) |
1/180 |
(* b b) |
b |
(+ (* (exp (log (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))) a) (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))))) |
(exp (log (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))) |
(log (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))) |
a |
(+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) |
1/2 |
(* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))) |
(cos (* 2 (* (PI) (* angle 1/180)))) |
(* 2 (* (PI) (* angle 1/180))) |
2 |
(* (PI) (* angle 1/180)) |
(PI) |
(* angle 1/180) |
angle |
1/180 |
(* (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))) |
(* b b) |
b |
(- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) |
(+ (pow (* a (cos (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(pow (* a (cos (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2) |
(* a (cos (exp (* (log (/ 180 (* (PI) angle))) -1)))) |
a |
(cos (exp (* (log (/ 180 (* (PI) angle))) -1))) |
(exp (* (log (/ 180 (* (PI) angle))) -1)) |
(* (log (/ 180 (* (PI) angle))) -1) |
(log (/ 180 (* (PI) angle))) |
(/ 180 (* (PI) angle)) |
180 |
(* (PI) angle) |
(PI) |
angle |
-1 |
2 |
(pow (* b (sin (* (PI) (/ angle 180)))) 2) |
(* b (sin (* (PI) (/ angle 180)))) |
b |
(sin (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(/ angle 180) |
| Outputs |
|---|
(+ (* (* b (sin (* (PI) (* angle 1/180)))) (* b (sin (* (PI) (* angle 1/180))))) (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(* b (sin (* (PI) (* angle 1/180)))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
b |
(sin (* (PI) (* angle 1/180))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(* (PI) (* angle 1/180)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(PI) |
(PI.f64) |
(* angle 1/180) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
1/180 |
#s(literal 1/180 binary64) |
(* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))) |
(*.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(* a a) |
(*.f64 a a) |
a |
(+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
1/2 |
#s(literal 1/2 binary64) |
(* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(cos (* 2 (* (PI) (* angle 1/180)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(* 2 (* (PI) (* angle 1/180))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
2 |
#s(literal 2 binary64) |
(* a a) |
(*.f64 a a) |
a |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b))) |
(fma.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(* a (cos (* (PI) (/ angle 180)))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
a |
(cos (* (PI) (/ angle 180))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(* (PI) (/ angle 180)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(PI) |
(PI.f64) |
(/ angle 180) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)) |
(*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) |
(- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
1/2 |
#s(literal 1/2 binary64) |
(* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(cos (* 2 (* (PI) (* angle 1/180)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(* 2 (* (PI) (* angle 1/180))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(* (PI) (* angle 1/180)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(* angle 1/180) |
(*.f64 angle #s(literal 1/180 binary64)) |
1/180 |
#s(literal 1/180 binary64) |
(* b b) |
(*.f64 b b) |
b |
(+ (* (exp (log (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))) a) (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))))) |
(*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 a b)) (fma.f64 b b (*.f64 a a)))) |
(exp (log (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(log (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))))) |
(log.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
a |
(+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
1/2 |
#s(literal 1/2 binary64) |
(* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(cos (* 2 (* (PI) (* angle 1/180)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(* 2 (* (PI) (* angle 1/180))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
2 |
#s(literal 2 binary64) |
(* (PI) (* angle 1/180)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(PI) |
(PI.f64) |
(* angle 1/180) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
1/180 |
#s(literal 1/180 binary64) |
(* (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* b b) |
(*.f64 b b) |
b |
(- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(+ (pow (* a (cos (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(+.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow (* a (cos (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(* a (cos (exp (* (log (/ 180 (* (PI) angle))) -1)))) |
(*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
a |
(cos (exp (* (log (/ 180 (* (PI) angle))) -1))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(exp (* (log (/ 180 (* (PI) angle))) -1)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(* (log (/ 180 (* (PI) angle))) -1) |
(neg.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(log (/ 180 (* (PI) angle))) |
(log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(/ 180 (* (PI) angle)) |
(/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) |
180 |
#s(literal 180 binary64) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
(PI) |
(PI.f64) |
angle |
-1 |
#s(literal -1 binary64) |
2 |
#s(literal 2 binary64) |
(pow (* b (sin (* (PI) (/ angle 180)))) 2) |
(pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(* b (sin (* (PI) (/ angle 180)))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
b |
(sin (* (PI) (/ angle 180))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(* (PI) (/ angle 180)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(/ angle 180) |
(*.f64 angle #s(literal 1/180 binary64)) |
Found 17 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 99.2% | (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
| ✓ | accuracy | 91.1% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))) |
| ✓ | accuracy | 59.4% | (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64)))) |
| ✓ | accuracy | 59.3% | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 91.1% | (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
| ✓ | accuracy | 89.6% | (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
| ✓ | accuracy | 77.7% | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
| ✓ | accuracy | 60.1% | (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
| ✓ | accuracy | 89.6% | (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)) |
| ✓ | accuracy | 77.7% | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
| ✓ | accuracy | 60.1% | (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
| ✓ | accuracy | 59.4% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 100.0% | (*.f64 a a) |
| ✓ | accuracy | 99.5% | (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
| ✓ | accuracy | 99.3% | (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
| ✓ | accuracy | 60.1% | (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
| ✓ | accuracy | 59.3% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| 413.0ms | 191× | 1 | valid |
| 79.0ms | 58× | 2 | valid |
| 3.0ms | 7× | 0 | valid |
Compiled 548 to 50 computations (90.9% saved)
ival-exp: 104.0ms (30.8% of total)ival-mult: 60.0ms (17.7% of total)ival-cos: 43.0ms (12.7% of total)ival-sin: 34.0ms (10.1% of total)ival-log: 25.0ms (7.4% of total)adjust: 19.0ms (5.6% of total)ival-pow2: 15.0ms (4.4% of total)ival-add: 12.0ms (3.5% of total)const: 11.0ms (3.3% of total)ival-div: 9.0ms (2.7% of total)ival-sub: 3.0ms (0.9% of total)ival-pi: 3.0ms (0.9% of total)exact: 1.0ms (0.3% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#<alt (+ (* (* b (sin (* (PI) (* angle 1/180)))) (* b (sin (* (PI) (* angle 1/180))))) (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))> |
#<alt (* 2 (* (PI) (* angle 1/180)))> |
#<alt (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))> |
#<alt (* b (sin (* (PI) (* angle 1/180))))> |
#<alt (* a a)> |
#<alt (/ angle 180)> |
#<alt (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)))> |
#<alt (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))> |
#<alt (exp (log (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))))))> |
#<alt (+ (* (exp (log (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))) a) (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))> |
#<alt (exp (* (log (/ 180 (* (PI) angle))) -1))> |
#<alt (* (log (/ 180 (* (PI) angle))) -1)> |
#<alt (+ (pow (* a (cos (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2))> |
#<alt (sin (* (PI) (* angle 1/180)))> |
#<alt (cos (* 2 (* (PI) (* angle 1/180))))> |
#<alt (* (PI) (* angle 1/180))> |
#<alt (cos (* (PI) (/ angle 180)))> |
#<alt (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b))> |
#<alt (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))))> |
#<alt (sin (* (PI) (/ angle 180)))> |
#<alt (cos (exp (* (log (/ 180 (* (PI) angle))) -1)))> |
#<alt (log (/ 180 (* (PI) angle)))> |
| Outputs |
|---|
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
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#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))> |
#<alt (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))> |
#<alt (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))> |
#<alt (* -1 (+ (log (/ 180 (PI))) (* -1 (log angle))))> |
#<alt (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))> |
#<alt (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))> |
#<alt (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))> |
#<alt (* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI)))))> |
#<alt (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))> |
#<alt (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))> |
#<alt (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))> |
#<alt (* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle))))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6)))))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6)))))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (+ (log (/ 180 (PI))) (* -1 (log angle)))> |
#<alt (+ (log (/ 180 (PI))) (* -1 (log angle)))> |
#<alt (+ (log (/ 180 (PI))) (* -1 (log angle)))> |
#<alt (+ (log (/ 180 (PI))) (* -1 (log angle)))> |
#<alt (+ (log (/ 1 angle)) (log (/ 180 (PI))))> |
#<alt (+ (log (/ 1 angle)) (log (/ 180 (PI))))> |
#<alt (+ (log (/ 1 angle)) (log (/ 180 (PI))))> |
#<alt (+ (log (/ 1 angle)) (log (/ 180 (PI))))> |
#<alt (+ (log (/ -180 (PI))) (log (/ -1 angle)))> |
#<alt (+ (log (/ -180 (PI))) (log (/ -1 angle)))> |
#<alt (+ (log (/ -180 (PI))) (log (/ -1 angle)))> |
#<alt (+ (log (/ -180 (PI))) (log (/ -1 angle)))> |
102 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 38.0ms | angle | @ | 0 | (* (log (/ 180 (* (PI) angle))) -1) |
| 15.0ms | angle | @ | -inf | (* (log (/ 180 (* (PI) angle))) -1) |
| 7.0ms | angle | @ | inf | (* (log (/ 180 (* (PI) angle))) -1) |
| 3.0ms | a | @ | 0 | (+ (* (* b (sin (* (PI) (* angle 1/180)))) (* b (sin (* (PI) (* angle 1/180))))) (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))))) |
| 1.0ms | b | @ | 0 | (+ (* (* b (sin (* (PI) (* angle 1/180)))) (* b (sin (* (PI) (* angle 1/180))))) (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))))) |
| 1× | batch-egg-rewrite |
| 5 740× | accelerator-lowering-fma.f32 |
| 5 740× | accelerator-lowering-fma.f64 |
| 3 752× | *-lowering-*.f32 |
| 3 752× | *-lowering-*.f64 |
| 3 100× | /-lowering-/.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 48 | 259 |
| 1 | 265 | 202 |
| 2 | 1791 | 201 |
| 0 | 8320 | 201 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (* (* b (sin (* (PI) (* angle 1/180)))) (* b (sin (* (PI) (* angle 1/180))))) (* (* a a) (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))))) |
(* 2 (* (PI) (* angle 1/180))) |
(+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) |
(* b (sin (* (PI) (* angle 1/180)))) |
(* a a) |
(/ angle 180) |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b))) |
(- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) |
(exp (log (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))) |
(+ (* (exp (log (* a (+ 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))) a) (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))))) |
(exp (* (log (/ 180 (* (PI) angle))) -1)) |
(* (log (/ 180 (* (PI) angle))) -1) |
(+ (pow (* a (cos (exp (* (log (/ 180 (* (PI) angle))) -1)))) 2) (pow (* b (sin (* (PI) (/ angle 180)))) 2)) |
(sin (* (PI) (* angle 1/180))) |
(cos (* 2 (* (PI) (* angle 1/180)))) |
(* (PI) (* angle 1/180)) |
(cos (* (PI) (/ angle 180))) |
(* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)) |
(* (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))) |
(sin (* (PI) (/ angle 180))) |
(cos (exp (* (log (/ 180 (* (PI) angle))) -1))) |
(log (/ 180 (* (PI) angle))) |
| Outputs |
|---|
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a))) |
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(*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) #s(literal 1 binary64)) (/.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (*.f64 b b) #s(literal 1/2 binary64))) |
(*.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))))) (/.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) |
(*.f64 (/.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (/.f64 (*.f64 b b) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 1/4 binary64))))) |
(*.f64 (/.f64 (*.f64 b b) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) |
(*.f64 (/.f64 (*.f64 b b) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) #s(literal 1/2 binary64))) |
(*.f64 (/.f64 (*.f64 b b) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) |
(*.f64 (/.f64 (*.f64 b b) #s(literal 1 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) |
(log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) |
(+.f64 (log.f64 #s(literal 180 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) angle)))) |
(+.f64 #s(literal 0 binary64) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(+.f64 (log.f64 #s(literal -180 binary64)) (log.f64 (/.f64 #s(literal -1 binary64) (*.f64 (PI.f64) angle)))) |
(+.f64 (log.f64 #s(literal -180 binary64)) (neg.f64 (log.f64 (neg.f64 (*.f64 (PI.f64) angle))))) |
(+.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (log.f64 (/.f64 #s(literal 1 binary64) angle))) |
(+.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (neg.f64 (log.f64 angle))) |
(+.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) angle))) (log.f64 #s(literal 180 binary64))) |
(-.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (*.f64 (PI.f64) angle))) |
(-.f64 #s(literal 0 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(-.f64 (log.f64 #s(literal -180 binary64)) (log.f64 (neg.f64 (*.f64 (PI.f64) angle)))) |
(-.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (log.f64 angle)) |
(-.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) angle))) (log.f64 #s(literal 1/180 binary64))) |
(-.f64 (log.f64 (/.f64 #s(literal 1 binary64) (PI.f64))) (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) |
(-.f64 (log.f64 #s(literal -1 binary64)) (log.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(-.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) (log.f64 (PI.f64))) |
(-.f64 (log.f64 (neg.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) (log.f64 (neg.f64 angle))) |
(-.f64 (/.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 3 binary64)) (+.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (+.f64 (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) (*.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (*.f64 (PI.f64) angle)))))) (/.f64 (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 3 binary64)) (+.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (+.f64 (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) (*.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (*.f64 (PI.f64) angle))))))) |
(-.f64 (/.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (log.f64 (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) (log.f64 (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(fma.f64 #s(literal -1 binary64) (log.f64 (*.f64 (PI.f64) angle)) (log.f64 #s(literal 180 binary64))) |
(neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (+.f64 (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) (*.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 3 binary64)) (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 3 binary64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (log.f64 (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))))) |
(/.f64 (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 3 binary64)) (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (+.f64 (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) (*.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (*.f64 (PI.f64) angle)))))) |
(/.f64 (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) (log.f64 (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 3 binary64)) (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 3 binary64)))) (neg.f64 (+.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (+.f64 (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) (*.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (*.f64 (PI.f64) angle))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)))) (neg.f64 (log.f64 (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
(/.f64 (+.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 3 binary64)) (pow.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) angle))) #s(literal 3 binary64))) (+.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (-.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) angle))) (neg.f64 (log.f64 (*.f64 (PI.f64) angle)))) (*.f64 (log.f64 #s(literal 180 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) angle))))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (pow.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 3 binary64))) (+.f64 #s(literal 0 binary64) (fma.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 0 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(/.f64 (-.f64 (pow.f64 (log.f64 #s(literal -180 binary64)) #s(literal 3 binary64)) (pow.f64 (log.f64 (neg.f64 (*.f64 (PI.f64) angle))) #s(literal 3 binary64))) (fma.f64 (log.f64 #s(literal -180 binary64)) (log.f64 #s(literal -180 binary64)) (fma.f64 (log.f64 (neg.f64 (*.f64 (PI.f64) angle))) (log.f64 (neg.f64 (*.f64 (PI.f64) angle))) (*.f64 (log.f64 #s(literal -180 binary64)) (log.f64 (neg.f64 (*.f64 (PI.f64) angle))))))) |
(/.f64 (-.f64 (pow.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 3 binary64)) (pow.f64 (log.f64 angle) #s(literal 3 binary64))) (fma.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 (log.f64 angle) (log.f64 angle) (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (log.f64 angle))))) |
(/.f64 (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) angle))) (neg.f64 (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 (log.f64 #s(literal 180 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) angle))))) |
(/.f64 (-.f64 #s(literal 0 binary64) (*.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(/.f64 (-.f64 (*.f64 (log.f64 #s(literal -180 binary64)) (log.f64 #s(literal -180 binary64))) (*.f64 (log.f64 (neg.f64 (*.f64 (PI.f64) angle))) (log.f64 (neg.f64 (*.f64 (PI.f64) angle))))) (+.f64 (log.f64 #s(literal -180 binary64)) (log.f64 (neg.f64 (*.f64 (PI.f64) angle))))) |
(/.f64 (-.f64 (*.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 (log.f64 angle) (log.f64 angle))) (+.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (log.f64 angle))) |
(*.f64 #s(literal -1 binary64) (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 3 binary64)) (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (+.f64 (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) (*.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (*.f64 (PI.f64) angle))))))) |
(*.f64 (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) (/.f64 #s(literal 1 binary64) (log.f64 (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))) |
| 1× | egg-herbie |
| 16 024× | accelerator-lowering-fma.f32 |
| 16 024× | accelerator-lowering-fma.f64 |
| 5 880× | *-lowering-*.f32 |
| 5 880× | *-lowering-*.f64 |
| 4 402× | +-lowering-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 338 | 6720 |
| 1 | 1051 | 6608 |
| 2 | 3775 | 6556 |
| 3 | 6476 | 6460 |
| 0 | 8040 | 6050 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
1 |
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (* b (PI)))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
a |
(+ a (* -1/32400 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* 1/3149280000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/765275040000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/3149280000 (* a (pow (PI) 4)))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))))) (pow a 2)) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))) |
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))) |
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))) |
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))) |
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))) |
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))) |
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))) |
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))) |
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))) |
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))) |
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))) |
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(+ (log (/ 180 (PI))) (* -1 (log angle))) |
(+ (log (/ 180 (PI))) (* -1 (log angle))) |
(+ (log (/ 180 (PI))) (* -1 (log angle))) |
(+ (log (/ 180 (PI))) (* -1 (log angle))) |
(+ (log (/ 1 angle)) (log (/ 180 (PI)))) |
(+ (log (/ 1 angle)) (log (/ 180 (PI)))) |
(+ (log (/ 1 angle)) (log (/ 180 (PI)))) |
(+ (log (/ 1 angle)) (log (/ 180 (PI)))) |
(+ (log (/ -180 (PI))) (log (/ -1 angle))) |
(+ (log (/ -180 (PI))) (log (/ -1 angle))) |
(+ (log (/ -180 (PI))) (log (/ -1 angle))) |
(+ (log (/ -180 (PI))) (log (/ -1 angle))) |
| Outputs |
|---|
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64))))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 b b) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64))))))) (*.f64 a a)) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* 1/180 (* angle (* b (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) b))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (* b (pow (PI) 3)))) (* 1/180 (* b (PI))))) |
(*.f64 angle (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* 1/22674816000000 (* (pow angle 2) (* b (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 b (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))) (*.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64))))) |
(* angle (+ (* 1/180 (* b (PI))) (* (pow angle 2) (+ (* -1/34992000 (* b (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* b (pow (PI) 7)))) (* 1/22674816000000 (* b (pow (PI) 5))))))))) |
(*.f64 angle (fma.f64 (*.f64 b (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 b (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* b (sin (* 1/180 (* angle (PI))))) |
(*.f64 b (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64))))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 b b) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64))))))) (*.f64 a a)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/765275040000000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
a |
(+ a (* -1/32400 (* a (* (pow angle 2) (pow (PI) 2))))) |
(fma.f64 (*.f64 angle angle) (*.f64 a (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) a) |
(+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* 1/3149280000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (*.f64 a (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) a) |
(+ a (* (pow angle 2) (+ (* -1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/765275040000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/3149280000 (* a (pow (PI) 4)))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 a (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 angle (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/765275040000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))))) a) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(fma.f64 (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(fma.f64 (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(fma.f64 (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(fma.f64 (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(fma.f64 (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(fma.f64 (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/3149280000 (* (pow a 2) (pow (PI) 4)))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64))))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 b b) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64))))))) (*.f64 a a)) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) #s(literal 1 binary64) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))) |
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))) |
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))) |
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* -1 (+ (log (/ 180 (PI))) (* -1 (log angle)))) |
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))) |
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))) |
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))) |
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* -1 (+ (log (/ 1 angle)) (log (/ 180 (PI))))) |
(-.f64 (log.f64 angle) (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))) |
(-.f64 (neg.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle))) (log.f64 (/.f64 #s(literal -180 binary64) (PI.f64)))) |
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))) |
(-.f64 (neg.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle))) (log.f64 (/.f64 #s(literal -180 binary64) (PI.f64)))) |
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))) |
(-.f64 (neg.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle))) (log.f64 (/.f64 #s(literal -180 binary64) (PI.f64)))) |
(* -1 (+ (log (/ -180 (PI))) (log (/ -1 angle)))) |
(-.f64 (neg.f64 (log.f64 (/.f64 #s(literal -1 binary64) angle))) (log.f64 (/.f64 #s(literal -180 binary64) (PI.f64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64))))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64))))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 a a) #s(literal -1/32400 binary64) (*.f64 (*.f64 b b) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 b b) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal -1/3149280000 binary64))))))) (*.f64 a a)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) #s(literal 1 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)))) #s(literal 1 binary64)) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/765275040000000 binary64))))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 b b) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 b b) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (*.f64 b (*.f64 angle angle)) b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/765275040000000 binary64))))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 b b) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 b b) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(+ (log (/ 180 (PI))) (* -1 (log angle))) |
(-.f64 (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (log.f64 angle)) |
(+ (log (/ 180 (PI))) (* -1 (log angle))) |
(-.f64 (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (log.f64 angle)) |
(+ (log (/ 180 (PI))) (* -1 (log angle))) |
(-.f64 (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (log.f64 angle)) |
(+ (log (/ 180 (PI))) (* -1 (log angle))) |
(-.f64 (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (log.f64 angle)) |
(+ (log (/ 1 angle)) (log (/ 180 (PI)))) |
(-.f64 (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (log.f64 angle)) |
(+ (log (/ 1 angle)) (log (/ 180 (PI)))) |
(-.f64 (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (log.f64 angle)) |
(+ (log (/ 1 angle)) (log (/ 180 (PI)))) |
(-.f64 (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (log.f64 angle)) |
(+ (log (/ 1 angle)) (log (/ 180 (PI)))) |
(-.f64 (log.f64 (/.f64 #s(literal 180 binary64) (PI.f64))) (log.f64 angle)) |
(+ (log (/ -180 (PI))) (log (/ -1 angle))) |
(+.f64 (log.f64 (/.f64 #s(literal -180 binary64) (PI.f64))) (log.f64 (/.f64 #s(literal -1 binary64) angle))) |
(+ (log (/ -180 (PI))) (log (/ -1 angle))) |
(+.f64 (log.f64 (/.f64 #s(literal -180 binary64) (PI.f64))) (log.f64 (/.f64 #s(literal -1 binary64) angle))) |
(+ (log (/ -180 (PI))) (log (/ -1 angle))) |
(+.f64 (log.f64 (/.f64 #s(literal -180 binary64) (PI.f64))) (log.f64 (/.f64 #s(literal -1 binary64) angle))) |
(+ (log (/ -180 (PI))) (log (/ -1 angle))) |
(+.f64 (log.f64 (/.f64 #s(literal -180 binary64) (PI.f64))) (log.f64 (/.f64 #s(literal -1 binary64) angle))) |
Compiled 143 778 to 6 013 computations (95.8% saved)
113 alts after pruning (112 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2 599 | 89 | 2 688 |
| Fresh | 18 | 23 | 41 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 2 621 | 113 | 2 734 |
| Status | Accuracy | Program |
|---|---|---|
| 66.0% | (fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 16.5% | (fma.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a #s(literal 1/2 binary64)))) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) (*.f64 a #s(literal 1/2 binary64)))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 37.9% | (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 65.9% | (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a))) | |
| 29.7% | (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) #s(literal 1 binary64)) (/.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 29.8% | (fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 29.7% | (fma.f64 (/.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 29.8% | (fma.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 16.5% | (fma.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64)))) (-.f64 (*.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a #s(literal 1/2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) #s(literal 2 binary64))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 66.0% | (fma.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a))) | |
| 29.7% | (fma.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 76.6% | (fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a))) | |
| 66.0% | (fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 68.6% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a))) | |
| 71.9% | (fma.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 76.9% | (fma.f64 (*.f64 b (sin.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 81.0% | (fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 79.2% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 81.3% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 37.8% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64))))) | |
| ▶ | 82.2% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) |
| 82.1% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) | |
| 82.1% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))) | |
| 82.0% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))))) | |
| 82.1% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))))) | |
| 82.0% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) | |
| 82.1% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))))))))) | |
| 82.0% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 (*.f64 (PI.f64) angle)))))))))) | |
| 82.0% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))))))))) | |
| 82.0% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) angle))))))))))) | |
| 82.0% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))) | |
| 82.0% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) | |
| 82.1% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))))) | |
| 82.1% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) #s(literal 1 binary64))) | |
| 80.2% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 76.8% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 64.6% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 b (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))) (*.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 71.5% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 36.5% | (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))) (*.f64 a a)) | |
| ▶ | 45.9% | (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
| 66.0% | (fma.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 66.0% | (fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 62.4% | (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) | |
| 68.6% | (fma.f64 (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 64.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 64.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 64.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 64.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| ▶ | 64.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
| 64.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle)))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 64.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) angle)))))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 49.9% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))) | |
| 64.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 66.0% | (fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) | |
| 65.9% | (fma.f64 a a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 8.2% | (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (fma.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (-.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a))) (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)))) | |
| 65.8% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) | |
| 65.0% | (+.f64 (pow.f64 (pow.f64 (E.f64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 82.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 60.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 81.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 81.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 82.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 67.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64))) | |
| 66.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 66.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) | |
| ▶ | 66.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b))))) |
| 29.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) (*.f64 b b))) | |
| 29.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64)))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) (*.f64 b b))) | |
| 66.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b b))) | |
| 66.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) (*.f64 b b))) | |
| 65.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b b))) | |
| 66.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (*.f64 b b))) | |
| 66.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) (*.f64 b b))) | |
| 65.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 65.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b b))) | |
| 66.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) | |
| 65.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))) (*.f64 b b))) | |
| 65.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (*.f64 b b))) | |
| 65.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))))))) (*.f64 b b))) | |
| 65.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))))))) (*.f64 b b))) | |
| 65.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) angle))))))))) (*.f64 b b))) | |
| 65.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) (*.f64 b b))) | |
| 65.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b b))) | |
| 51.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 b b))) | |
| ▶ | 66.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
| 66.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 81.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (+.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))) (log.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (/.f64 (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) (log.f64 (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (+.f64 (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) (*.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 3 binary64)) (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 3 binary64))))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (*.f64 (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 3 binary64)) (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (+.f64 (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) (*.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (*.f64 (PI.f64) angle))))))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64))) | |
| 81.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 65.0% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 25.3% | (*.f64 (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) | |
| 4.7% | (*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 8 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) | |
| 28.3% | (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) | |
| 36.8% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 36.9% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 59.5% | (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) | |
| 59.5% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 59.5% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ✓ | 60.1% | (*.f64 a a) |
| 64.0% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) #s(literal -1 binary64))) | |
| 58.1% | (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
Compiled 9 288 to 5 372 computations (42.2% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 128 | (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
| ✓ | cost-diff | 192 | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
| ✓ | cost-diff | 320 | (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | cost-diff | 12800 | (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))) |
| ✓ | cost-diff | 320 | (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
| ✓ | cost-diff | 320 | (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))) |
| ✓ | cost-diff | 384 | (/.f64 angle #s(literal 180 binary64)) |
| ✓ | cost-diff | 704 | (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b)))) |
| ✓ | cost-diff | 128 | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
| ✓ | cost-diff | 128 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
| ✓ | cost-diff | 320 | (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | cost-diff | 1088 | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
| ✓ | cost-diff | 0 | (PI.f64) |
| ✓ | cost-diff | 0 | (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) |
| ✓ | cost-diff | 0 | (*.f64 angle angle) |
| ✓ | cost-diff | 0 | (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
| ✓ | cost-diff | 0 | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) |
| ✓ | cost-diff | 128 | (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
| ✓ | cost-diff | 192 | (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) |
| ✓ | cost-diff | 576 | (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))))) |
| 7 486× | accelerator-lowering-fma.f32 |
| 7 486× | accelerator-lowering-fma.f64 |
| 4 694× | *-lowering-*.f32 |
| 4 694× | *-lowering-*.f64 |
| 2 616× | --lowering--.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 86 | 953 |
| 1 | 222 | 898 |
| 2 | 630 | 882 |
| 3 | 1941 | 882 |
| 4 | 4236 | 877 |
| 5 | 7769 | 877 |
| 0 | 9018 | 838 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (* (* b (sin (* (PI) (* angle 1/180)))) (* b (sin (* (PI) (* angle 1/180))))) (* (* a a) (+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))))))) |
(* b (sin (* (PI) (* angle 1/180)))) |
b |
(sin (* (PI) (* angle 1/180))) |
(* (PI) (* angle 1/180)) |
(PI) |
(* angle 1/180) |
angle |
1/180 |
(* (* a a) (+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)))))) |
(* a a) |
a |
(+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))))) |
1/2 |
(* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)))) |
(+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))) |
(cos (* (PI) (* angle 1/180))) |
(neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)) |
(+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2) |
(cos (* (* (PI) angle) 1/90)) |
(* (* (PI) angle) 1/90) |
(* (PI) angle) |
1/90 |
-1/2 |
(+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* b b) 1/32400) (* (* a a) -1/32400))))) (* a a)) |
(* angle angle) |
angle |
(* (PI) (* (PI) (+ (* (* b b) 1/32400) (* (* a a) -1/32400)))) |
(PI) |
(* (PI) (+ (* (* b b) 1/32400) (* (* a a) -1/32400))) |
(+ (* (* b b) 1/32400) (* (* a a) -1/32400)) |
(* b b) |
b |
1/32400 |
(* (* a a) -1/32400) |
(* a a) |
a |
-1/32400 |
(+ (pow (* a (cos (* (PI) (/ 1 (/ 180 angle))))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b))) |
(pow (* a (cos (* (PI) (/ 1 (/ 180 angle))))) 2) |
(* a (cos (* (PI) (/ 1 (/ 180 angle))))) |
a |
(cos (* (PI) (/ 1 (/ 180 angle)))) |
(* (PI) (/ 1 (/ 180 angle))) |
(PI) |
(/ 1 (/ 180 angle)) |
1 |
(/ 180 angle) |
180 |
angle |
2 |
(* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)) |
(- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) |
1/2 |
(* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))) |
(cos (* 2 (* (PI) (* angle 1/180)))) |
(* 2 (* (PI) (* angle 1/180))) |
(* (PI) (* angle 1/180)) |
(* angle 1/180) |
1/180 |
(* b b) |
b |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (/ 1 (/ (+ (* 1/2 (cos (* (* (PI) angle) 1/90))) 1/2) (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90))))))) (* b b))))) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(* a (cos (* (PI) (/ angle 180)))) |
a |
(cos (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
2 |
(/ 1 (/ (+ (* 1/2 (cos (* (* (PI) angle) 1/90))) 1/2) (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90))))))) (* b b)))) |
1 |
(/ (+ (* 1/2 (cos (* (* (PI) angle) 1/90))) 1/2) (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90))))))) (* b b))) |
(+ (* 1/2 (cos (* (* (PI) angle) 1/90))) 1/2) |
1/2 |
(cos (* (* (PI) angle) 1/90)) |
(* (* (PI) angle) 1/90) |
(* (PI) angle) |
1/90 |
(* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90))))))) (* b b)) |
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90))))))) |
1/4 |
(* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90)))))) |
(+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90))))) |
(* 1/2 (cos (* 2 (* (* (PI) angle) 1/90)))) |
(cos (* 2 (* (* (PI) angle) 1/90))) |
(* 2 (* (* (PI) angle) 1/90)) |
(* b b) |
b |
(+ (* (exp (log (* a (+ 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))))))))) a) (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))))) |
(exp (log (* a (+ 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))))))))) |
(log (* a (+ 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180))))))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))))))) |
a |
(+ 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180))))))))) |
1/2 |
(* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))))) |
(cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180))))))) |
(* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))) |
2 |
(pow (exp -1) (neg (log (* (PI) (* angle 1/180))))) |
(exp -1) |
-1 |
(neg (log (* (PI) (* angle 1/180)))) |
(log (* (PI) (* angle 1/180))) |
(* (PI) (* angle 1/180)) |
(PI) |
(* angle 1/180) |
angle |
1/180 |
(* (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))) |
(* b b) |
b |
(- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) |
(* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))) |
(cos (* 2 (* (PI) (* angle 1/180)))) |
(* 2 (* (PI) (* angle 1/180))) |
| Outputs |
|---|
(+ (* (* b (sin (* (PI) (* angle 1/180)))) (* b (sin (* (PI) (* angle 1/180))))) (* (* a a) (+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))))))) |
(fma.f64 #s(literal 1/2 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/4 binary64) #s(literal 1/4 binary64))))) |
(* b (sin (* (PI) (* angle 1/180)))) |
(*.f64 b (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
b |
(sin (* (PI) (* angle 1/180))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(* (PI) (* angle 1/180)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(PI) |
(PI.f64) |
(* angle 1/180) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
1/180 |
#s(literal 1/180 binary64) |
(* (* a a) (+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)))))) |
(fma.f64 #s(literal 1/2 binary64) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) (*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/4 binary64) #s(literal 1/4 binary64)))) |
(* a a) |
(*.f64 a a) |
a |
(+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))))) |
(fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/4 binary64) #s(literal 1/4 binary64))) |
1/2 |
#s(literal 1/2 binary64) |
(* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)))) |
(fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/4 binary64) #s(literal -1/4 binary64))) |
(+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))) |
(fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
(cos (* (PI) (* angle 1/180))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(cos (* (* (PI) angle) 1/90)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(* (* (PI) angle) 1/90) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
1/90 |
#s(literal 1/90 binary64) |
-1/2 |
#s(literal -1/2 binary64) |
(+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* b b) 1/32400) (* (* a a) -1/32400))))) (* a a)) |
(fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))))) (*.f64 a a)) |
(* angle angle) |
(*.f64 angle angle) |
angle |
(* (PI) (* (PI) (+ (* (* b b) 1/32400) (* (* a a) -1/32400)))) |
(*.f64 (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) (*.f64 (PI.f64) (PI.f64))) |
(PI) |
(PI.f64) |
(* (PI) (+ (* (* b b) 1/32400) (* (* a a) -1/32400))) |
(*.f64 (PI.f64) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) |
(+ (* (* b b) 1/32400) (* (* a a) -1/32400)) |
(fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) |
(* b b) |
(*.f64 b b) |
b |
1/32400 |
#s(literal 1/32400 binary64) |
(* (* a a) -1/32400) |
(*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) |
(* a a) |
(*.f64 a a) |
a |
-1/32400 |
#s(literal -1/32400 binary64) |
(+ (pow (* a (cos (* (PI) (/ 1 (/ 180 angle))))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b))) |
(fma.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) |
(pow (* a (cos (* (PI) (/ 1 (/ 180 angle))))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(* a (cos (* (PI) (/ 1 (/ 180 angle))))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
a |
(cos (* (PI) (/ 1 (/ 180 angle)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(* (PI) (/ 1 (/ 180 angle))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(PI) |
(PI.f64) |
(/ 1 (/ 180 angle)) |
(*.f64 angle #s(literal 1/180 binary64)) |
1 |
#s(literal 1 binary64) |
(/ 180 angle) |
(/.f64 #s(literal 180 binary64) angle) |
180 |
#s(literal 180 binary64) |
angle |
2 |
#s(literal 2 binary64) |
(* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)) |
(*.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
1/2 |
#s(literal 1/2 binary64) |
(* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(cos (* 2 (* (PI) (* angle 1/180)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(* 2 (* (PI) (* angle 1/180))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(* (PI) (* angle 1/180)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(* angle 1/180) |
(*.f64 angle #s(literal 1/180 binary64)) |
1/180 |
#s(literal 1/180 binary64) |
(* b b) |
(*.f64 b b) |
b |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (/ 1 (/ (+ (* 1/2 (cos (* (* (PI) angle) 1/90))) 1/2) (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90))))))) (* b b))))) |
(fma.f64 b (*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) #s(literal -1/8 binary64) #s(literal 1/8 binary64)) (/.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64)) |
(* a (cos (* (PI) (/ angle 180)))) |
(*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
a |
(cos (* (PI) (/ angle 180))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(* (PI) (/ angle 180)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(PI) |
(PI.f64) |
(/ angle 180) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(/ 1 (/ (+ (* 1/2 (cos (* (* (PI) angle) 1/90))) 1/2) (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90))))))) (* b b)))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) #s(literal -1/8 binary64) #s(literal 1/8 binary64)) (/.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
1 |
#s(literal 1 binary64) |
(/ (+ (* 1/2 (cos (* (* (PI) angle) 1/90))) 1/2) (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90))))))) (* b b))) |
(/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) #s(literal -1/8 binary64) #s(literal 1/8 binary64)))) |
(+ (* 1/2 (cos (* (* (PI) angle) 1/90))) 1/2) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
1/2 |
#s(literal 1/2 binary64) |
(cos (* (* (PI) angle) 1/90)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(* (* (PI) angle) 1/90) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
1/90 |
#s(literal 1/90 binary64) |
(* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90))))))) (* b b)) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) #s(literal -1/8 binary64) #s(literal 1/8 binary64))) |
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90))))))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) #s(literal -1/8 binary64) #s(literal 1/8 binary64)) |
1/4 |
#s(literal 1/4 binary64) |
(* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90)))))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) |
(+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) #s(literal 1/2 binary64)) |
(* 1/2 (cos (* 2 (* (* (PI) angle) 1/90)))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64))))) |
(cos (* 2 (* (* (PI) angle) 1/90))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64)))) |
(* 2 (* (* (PI) angle) 1/90)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/45 binary64))) |
(* b b) |
(*.f64 b b) |
b |
(+ (* (exp (log (* a (+ 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))))))))) a) (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))))) |
(*.f64 #s(literal 1/2 binary64) (fma.f64 a (fma.f64 a (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) a) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))) |
(exp (log (* a (+ 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 1/2 binary64))) |
(log (* a (+ 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180))))))))))) |
(log.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 1/2 binary64)))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 1/2 binary64))) |
a |
(+ 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180))))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal 1/2 binary64)) |
1/2 |
#s(literal 1/2 binary64) |
(* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))) |
(cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180))))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) |
(* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))) |
(*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) |
2 |
#s(literal 2 binary64) |
(pow (exp -1) (neg (log (* (PI) (* angle 1/180))))) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) |
(exp -1) |
(exp.f64 #s(literal -1 binary64)) |
-1 |
#s(literal -1 binary64) |
(neg (log (* (PI) (* angle 1/180)))) |
(neg.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) |
(log (* (PI) (* angle 1/180))) |
(log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) |
(* (PI) (* angle 1/180)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)) |
(PI) |
(PI.f64) |
(* angle 1/180) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
1/180 |
#s(literal 1/180 binary64) |
(* (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))) |
(*.f64 b (*.f64 b (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(* b b) |
(*.f64 b b) |
b |
(- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) |
(cos (* 2 (* (PI) (* angle 1/180)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(* 2 (* (PI) (* angle 1/180))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 90.4% | (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
| ✓ | accuracy | 77.7% | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
| ✓ | accuracy | 61.5% | (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
| ✓ | accuracy | 61.5% | (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
| ✓ | accuracy | 77.7% | (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) |
| ✓ | accuracy | 61.5% | (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
| ✓ | accuracy | 60.8% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 60.7% | (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
| ✓ | accuracy | 90.4% | (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b)) |
| ✓ | accuracy | 77.7% | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
| ✓ | accuracy | 61.5% | (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
| ✓ | accuracy | 60.8% | (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)))) |
| ✓ | accuracy | 99.1% | (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) |
| ✓ | accuracy | 98.5% | (PI.f64) |
| ✓ | accuracy | 92.5% | (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))) |
| ✓ | accuracy | 71.1% | (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
| ✓ | accuracy | 77.7% | (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
| ✓ | accuracy | 61.5% | (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
| ✓ | accuracy | 60.8% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 60.8% | (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| 375.0ms | 154× | 1 | valid |
| 208.0ms | 90× | 2 | valid |
| 36.0ms | 4× | 3 | exit |
| 6.0ms | 7× | 0 | valid |
| 5.0ms | 1× | 3 | valid |
Compiled 965 to 88 computations (90.9% saved)
ival-mult: 127.0ms (23.7% of total)ival-cos: 118.0ms (22% of total)adjust: 44.0ms (8.2% of total)ival-pow: 40.0ms (7.5% of total)ival-exp: 36.0ms (6.7% of total)ival-log: 32.0ms (6% of total)const: 31.0ms (5.8% of total)ival-sin: 30.0ms (5.6% of total)ival-add: 30.0ms (5.6% of total)ival-div: 16.0ms (3% of total)ival-sub: 12.0ms (2.2% of total)ival-pow2: 10.0ms (1.9% of total)ival-neg: 5.0ms (0.9% of total)ival-pi: 3.0ms (0.6% of total)exact: 2.0ms (0.4% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#<alt (* (* a a) (+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))))))> |
#<alt (+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)))))> |
#<alt (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))> |
#<alt (+ (* (* b (sin (* (PI) (* angle 1/180)))) (* b (sin (* (PI) (* angle 1/180))))) (* (* a a) (+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)))))))> |
#<alt (+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* b b) 1/32400) (* (* a a) -1/32400))))) (* a a))> |
#<alt (* angle angle)> |
#<alt (* (PI) (* (PI) (+ (* (* b b) 1/32400) (* (* a a) -1/32400))))> |
#<alt (PI)> |
#<alt (/ 1 (/ 180 angle))> |
#<alt (* 2 (* (PI) (* angle 1/180)))> |
#<alt (+ (pow (* a (cos (* (PI) (/ 1 (/ 180 angle))))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)))> |
#<alt (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))> |
#<alt (/ 1 (/ (+ (* 1/2 (cos (* (* (PI) angle) 1/90))) 1/2) (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90))))))) (* b b))))> |
#<alt (/ angle 180)> |
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90))))))> |
#<alt (* 2 (* (* (PI) angle) 1/90))> |
#<alt (exp (log (* a (+ 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180))))))))))))> |
#<alt (+ (* (exp (log (* a (+ 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))))))))) a) (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))))> |
#<alt (+ 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))))))> |
#<alt (cos (* (PI) (* angle 1/180)))> |
#<alt (sin (* (PI) (* angle 1/180)))> |
#<alt (cos (* (* (PI) angle) 1/90))> |
#<alt (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)> |
#<alt (+ (* (* b b) 1/32400) (* (* a a) -1/32400))> |
#<alt (* (* a a) -1/32400)> |
#<alt (cos (* (PI) (/ 1 (/ 180 angle))))> |
#<alt (cos (* 2 (* (PI) (* angle 1/180))))> |
#<alt (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b))> |
#<alt (cos (* 2 (* (* (PI) angle) 1/90)))> |
#<alt (cos (* (PI) (/ angle 180)))> |
#<alt (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90)))))))> |
#<alt (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))))> |
#<alt (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))))> |
| Outputs |
|---|
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (pow a 2)> |
#<alt (+ (* 1/2 (* (pow a 2) (* (pow angle 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* 1/2 (* (pow a 2) (* (pow angle 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4)))))) (* 1/2 (* (pow a 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* 1/2 (* (pow a 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))) (* (pow angle 2) (+ (* 1/2 (* (pow a 2) (* (pow angle 2) (- (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))) (* 1/765275040000000 (pow (PI) 6)))))) (* 1/2 (* (pow a 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))))))) (pow a 2))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt 1> |
#<alt (+ 1 (* 1/2 (* (pow angle 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))) (* 1/2 (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* 1/2 (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))) (* 1/765275040000000 (pow (PI) 6))))) (* 1/2 (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4)))))))))> |
#<alt (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (* -1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* (pow angle 2) (- (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))> |
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* -1/3149280000 (pow (PI) 4)))) (* 1/32400 (pow (PI) 2))))> |
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* 1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6)))) (* -1/3149280000 (pow (PI) 4)))) (* 1/32400 (pow (PI) 2))))> |
#<alt (* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/2 (* (pow a 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/2 (* (pow a 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/2 (* (pow a 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4)))))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/2 (* (pow a 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/2 (* (pow a 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))) (* (pow angle 2) (+ (* 1/2 (* (pow a 2) (- (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))) (* 1/765275040000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2))> |
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))> |
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))))> |
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))> |
#<alt (* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2))))> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2)))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))> |
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2)))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))))> |
#<alt (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))> |
#<alt (* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))> |
#<alt (* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))> |
#<alt (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))> |
#<alt (* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))> |
#<alt (* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))))))> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (pow angle 2)> |
#<alt (* -1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))> |
#<alt (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))> |
#<alt (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow b 2) (pow (PI) 2)))> |
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2))))> |
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2))))> |
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow b 2) (pow (PI) 2)))> |
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2))))> |
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2))))> |
#<alt (* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow b 2) (pow (PI) 2)))> |
#<alt (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))> |
#<alt (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))> |
#<alt (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))> |
#<alt (* -1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))> |
#<alt (* -1/32400 (* (pow a 2) (pow (PI) 2)))> |
#<alt (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))> |
#<alt (* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2)))))> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* 1/90 (* angle (PI)))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2))))> |
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))> |
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (- (* -1/787320000 (* (pow b 2) (pow (PI) 4))) (* -1/1049760000 (* (pow b 2) (pow (PI) 4)))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (- (+ (* -1/787320000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (- (* 1/47829690000000 (* (pow b 2) (pow (PI) 6))) (+ (* -1/32400 (* (pow (PI) 2) (- (* -1/787320000 (* (pow b 2) (pow (PI) 4))) (* -1/1049760000 (* (pow b 2) (pow (PI) 4)))))) (* 1/102036672000000 (* (pow b 2) (pow (PI) 6))))))) (* -1/1049760000 (* (pow b 2) (pow (PI) 4)))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (- (+ (* -1/787320000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (- (+ (* 1/47829690000000 (* (pow b 2) (pow (PI) 6))) (* (pow angle 2) (- (* -1/5423886846000000000 (* (pow b 2) (pow (PI) 8))) (+ (* -1/32400 (* (pow (PI) 2) (- (* 1/47829690000000 (* (pow b 2) (pow (PI) 6))) (+ (* -1/32400 (* (pow (PI) 2) (- (* -1/787320000 (* (pow b 2) (pow (PI) 4))) (* -1/1049760000 (* (pow b 2) (pow (PI) 4)))))) (* 1/102036672000000 (* (pow b 2) (pow (PI) 6))))))) (+ (* -1/24794911296000000000 (* (pow b 2) (pow (PI) 8))) (* 1/3149280000 (* (pow (PI) 4) (- (* -1/787320000 (* (pow b 2) (pow (PI) 4))) (* -1/1049760000 (* (pow b 2) (pow (PI) 4))))))))))) (+ (* -1/32400 (* (pow (PI) 2) (- (* -1/787320000 (* (pow b 2) (pow (PI) 4))) (* -1/1049760000 (* (pow b 2) (pow (PI) 4)))))) (* 1/102036672000000 (* (pow b 2) (pow (PI) 6))))))) (* -1/1049760000 (* (pow b 2) (pow (PI) 4)))))))> |
#<alt (/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt 1/4> |
#<alt (+ 1/4 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1/4 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/787320000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1/4 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/47829690000000 (* (pow angle 2) (pow (PI) 6))) (* 1/787320000 (pow (PI) 4)))))))> |
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))> |
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))> |
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))> |
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))> |
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))> |
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))> |
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))> |
#<alt (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))> |
#<alt (* 1/45 (* angle (PI)))> |
#<alt (* 1/45 (* angle (PI)))> |
#<alt (* 1/45 (* angle (PI)))> |
#<alt (* 1/45 (* angle (PI)))> |
#<alt (* 1/45 (* angle (PI)))> |
#<alt (* 1/45 (* angle (PI)))> |
#<alt (* 1/45 (* angle (PI)))> |
#<alt (* 1/45 (* angle (PI)))> |
#<alt (* 1/45 (* angle (PI)))> |
#<alt (* 1/45 (* angle (PI)))> |
#<alt (* 1/45 (* angle (PI)))> |
#<alt (* 1/45 (* angle (PI)))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))))> |
#<alt (* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)))))> |
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#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6)))))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
141 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 77.0ms | a | @ | 0 | (exp (log (* a (+ 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))))))))) |
| 41.0ms | angle | @ | 0 | (exp (log (* a (+ 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))))))))) |
| 23.0ms | angle | @ | -inf | (* (* a a) (+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)))))) |
| 22.0ms | angle | @ | inf | (exp (log (* a (+ 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))))))))) |
| 21.0ms | b | @ | 0 | (+ (* (exp (log (* a (+ 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))))))))) a) (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))))) |
| 1× | batch-egg-rewrite |
| 4 498× | accelerator-lowering-fma.f32 |
| 4 498× | accelerator-lowering-fma.f64 |
| 4 188× | *-lowering-*.f32 |
| 4 188× | *-lowering-*.f64 |
| 2 466× | pow-lowering-pow.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 83 | 498 |
| 1 | 460 | 299 |
| 2 | 4250 | 294 |
| 0 | 8584 | 289 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (* a a) (+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)))))) |
(+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))))) |
(neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)) |
(+ (* (* b (sin (* (PI) (* angle 1/180)))) (* b (sin (* (PI) (* angle 1/180))))) (* (* a a) (+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))))))) |
(+ (* (* angle angle) (* (PI) (* (PI) (+ (* (* b b) 1/32400) (* (* a a) -1/32400))))) (* a a)) |
(* angle angle) |
(* (PI) (* (PI) (+ (* (* b b) 1/32400) (* (* a a) -1/32400)))) |
(PI) |
(/ 1 (/ 180 angle)) |
(* 2 (* (PI) (* angle 1/180))) |
(+ (pow (* a (cos (* (PI) (/ 1 (/ 180 angle))))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b))) |
(- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) |
(/ 1 (/ (+ (* 1/2 (cos (* (* (PI) angle) 1/90))) 1/2) (* (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90))))))) (* b b)))) |
(/ angle 180) |
(* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90)))))) |
(* 2 (* (* (PI) angle) 1/90)) |
(exp (log (* a (+ 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))))))))) |
(+ (* (exp (log (* a (+ 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))))))))) a) (* (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))))) |
(+ 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180))))))))) |
(cos (* (PI) (* angle 1/180))) |
(sin (* (PI) (* angle 1/180))) |
(cos (* (* (PI) angle) 1/90)) |
(+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2) |
(+ (* (* b b) 1/32400) (* (* a a) -1/32400)) |
(* (* a a) -1/32400) |
(cos (* (PI) (/ 1 (/ 180 angle)))) |
(cos (* 2 (* (PI) (* angle 1/180)))) |
(* (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180)))))) (* b b)) |
(cos (* 2 (* (* (PI) angle) 1/90))) |
(cos (* (PI) (/ angle 180))) |
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 2 (* (* (PI) angle) 1/90))))))) |
(cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180))))))) |
(* (* b b) (- 1/2 (* 1/2 (cos (* 2 (* (PI) (* angle 1/180))))))) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))) |
(+.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 1 binary64))) |
(fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) |
(fma.f64 a (*.f64 a #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 a a) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 a a) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a a)) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (*.f64 a a) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 a #s(literal 1/2 binary64)) a (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) |
(/.f64 (fma.f64 #s(literal 1/8 binary64) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))))))) |
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))) #s(literal 2 binary64))) (-.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (*.f64 a a) #s(literal 1/2 binary64))))) |
(/.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64)))) |
(/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(/.f64 (*.f64 (*.f64 a a) (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64))) #s(literal 2 binary64)) |
(/.f64 (*.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) (*.f64 a a)) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64)))) |
(/.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 a a)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(pow.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(*.f64 a (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 a (pow.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64))) |
(*.f64 a (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (pow.f64 (*.f64 a (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
(*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a) |
(*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) |
(*.f64 (pow.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) #s(literal 1 binary64)) a) |
(*.f64 (pow.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) a) #s(literal 1 binary64)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (pow.f64 (*.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) a) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(+.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64))) (+.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64) #s(literal -1/4 binary64)) #s(literal 1/2 binary64))) |
(+.f64 (+.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64) #s(literal -1/4 binary64))) |
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(-.f64 (/.f64 #s(literal 1/4 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(-.f64 (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (/.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(fma.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (+.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64) #s(literal -1/4 binary64)) #s(literal 1/2 binary64))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)) (+.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64) #s(literal -1/4 binary64)) #s(literal 1/2 binary64))) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) #s(literal 1/2 binary64) (+.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64) #s(literal -1/4 binary64)) #s(literal 1/2 binary64))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64)) |
(fma.f64 #s(literal -1/2 binary64) (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(fma.f64 #s(literal -1 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 1/2 binary64)) |
(fma.f64 (neg.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (+.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64) #s(literal -1/4 binary64)) #s(literal 1/2 binary64))) |
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(exp.f64 (*.f64 (log.f64 angle) #s(literal 2 binary64))) |
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(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 b (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))))) b) |
(*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64))) (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (neg.f64 (*.f64 b b)))) |
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64))) (pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (neg.f64 (*.f64 b b)))) #s(literal -1 binary64))) |
(*.f64 (/.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64)))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64)))) |
(*.f64 (/.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64)))) (+.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) #s(literal -1/4 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) |
(*.f64 (exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (exp.f64 (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
| 1× | egg-herbie |
| 16 666× | accelerator-lowering-fma.f32 |
| 16 666× | accelerator-lowering-fma.f64 |
| 7 850× | *-lowering-*.f32 |
| 7 850× | *-lowering-*.f64 |
| 2 856× | +-lowering-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 501 | 10475 |
| 1 | 1575 | 10019 |
| 2 | 5833 | 9913 |
| 0 | 8500 | 9267 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(pow a 2) |
(+ (* 1/2 (* (pow a 2) (* (pow angle 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* 1/2 (* (pow a 2) (* (pow angle 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4)))))) (* 1/2 (* (pow a 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* 1/2 (* (pow a 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))) (* (pow angle 2) (+ (* 1/2 (* (pow a 2) (* (pow angle 2) (- (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))) (* 1/765275040000000 (pow (PI) 6)))))) (* 1/2 (* (pow a 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))))))) (pow a 2)) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
1 |
(+ 1 (* 1/2 (* (pow angle 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))))) |
(+ 1 (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))) (* 1/2 (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))))) |
(+ 1 (* (pow angle 2) (+ (* 1/2 (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))) (* 1/765275040000000 (pow (PI) 6))))) (* 1/2 (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))))))) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(* -1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (- (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* -1/3149280000 (pow (PI) 4)))) (* 1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* 1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6)))) (* -1/3149280000 (pow (PI) 4)))) (* 1/32400 (pow (PI) 2)))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/2 (* (pow a 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/2 (* (pow a 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/2 (* (pow a 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4)))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/2 (* (pow a 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/2 (* (pow a 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))) (* (pow angle 2) (+ (* 1/2 (* (pow a 2) (- (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))) (* 1/765275040000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(pow a 2) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(pow angle 2) |
(* -1/32400 (* (pow a 2) (pow (PI) 2))) |
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) |
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) |
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2)))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2)))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2)))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) |
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) |
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) |
(* -1/32400 (* (pow a 2) (pow (PI) 2))) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(* -1/32400 (* (pow a 2) (pow (PI) 2))) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (- (* -1/787320000 (* (pow b 2) (pow (PI) 4))) (* -1/1049760000 (* (pow b 2) (pow (PI) 4))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (- (+ (* -1/787320000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (- (* 1/47829690000000 (* (pow b 2) (pow (PI) 6))) (+ (* -1/32400 (* (pow (PI) 2) (- (* -1/787320000 (* (pow b 2) (pow (PI) 4))) (* -1/1049760000 (* (pow b 2) (pow (PI) 4)))))) (* 1/102036672000000 (* (pow b 2) (pow (PI) 6))))))) (* -1/1049760000 (* (pow b 2) (pow (PI) 4))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (- (+ (* -1/787320000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (- (+ (* 1/47829690000000 (* (pow b 2) (pow (PI) 6))) (* (pow angle 2) (- (* -1/5423886846000000000 (* (pow b 2) (pow (PI) 8))) (+ (* -1/32400 (* (pow (PI) 2) (- (* 1/47829690000000 (* (pow b 2) (pow (PI) 6))) (+ (* -1/32400 (* (pow (PI) 2) (- (* -1/787320000 (* (pow b 2) (pow (PI) 4))) (* -1/1049760000 (* (pow b 2) (pow (PI) 4)))))) (* 1/102036672000000 (* (pow b 2) (pow (PI) 6))))))) (+ (* -1/24794911296000000000 (* (pow b 2) (pow (PI) 8))) (* 1/3149280000 (* (pow (PI) 4) (- (* -1/787320000 (* (pow b 2) (pow (PI) 4))) (* -1/1049760000 (* (pow b 2) (pow (PI) 4))))))))))) (+ (* -1/32400 (* (pow (PI) 2) (- (* -1/787320000 (* (pow b 2) (pow (PI) 4))) (* -1/1049760000 (* (pow b 2) (pow (PI) 4)))))) (* 1/102036672000000 (* (pow b 2) (pow (PI) 6))))))) (* -1/1049760000 (* (pow b 2) (pow (PI) 4))))))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
1/4 |
(+ 1/4 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1/4 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/787320000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1/4 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/47829690000000 (* (pow angle 2) (pow (PI) 6))) (* 1/787320000 (pow (PI) 4))))))) |
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) |
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) |
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) |
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) |
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) |
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) |
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) |
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) |
(* 1/45 (* angle (PI))) |
(* 1/45 (* angle (PI))) |
(* 1/45 (* angle (PI))) |
(* 1/45 (* angle (PI))) |
(* 1/45 (* angle (PI))) |
(* 1/45 (* angle (PI))) |
(* 1/45 (* angle (PI))) |
(* 1/45 (* angle (PI))) |
(* 1/45 (* angle (PI))) |
(* 1/45 (* angle (PI))) |
(* 1/45 (* angle (PI))) |
(* 1/45 (* angle (PI))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))) |
(+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))) |
(+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))) |
(+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))) |
(+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))) |
(+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))) |
(+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))) |
(+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))) |
(+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))) |
(+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))) |
(+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))) |
(+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))))))) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6)))))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(* -1/32400 (pow a 2)) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(* 1/32400 (pow b 2)) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(* 1/32400 (pow b 2)) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(* 1/32400 (pow b 2)) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(* -1/32400 (pow a 2)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(* -1/32400 (pow a 2)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(* -1/32400 (pow a 2)) |
(* -1/32400 (pow a 2)) |
(* -1/32400 (pow a 2)) |
(* -1/32400 (pow a 2)) |
(* -1/32400 (pow a 2)) |
(* -1/32400 (pow a 2)) |
(* -1/32400 (pow a 2)) |
(* -1/32400 (pow a 2)) |
(* -1/32400 (pow a 2)) |
(* -1/32400 (pow a 2)) |
(* -1/32400 (pow a 2)) |
(* -1/32400 (pow a 2)) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
1 |
(+ 1 (* -1/4050 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/4050 (pow (PI) 2)) (* 1/98415000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/4050 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/5978711250000 (* (pow angle 2) (pow (PI) 6))) (* 1/98415000 (pow (PI) 4))))))) |
(cos (* 1/45 (* angle (PI)))) |
(cos (* 1/45 (* angle (PI)))) |
(cos (* 1/45 (* angle (PI)))) |
(cos (* 1/45 (* angle (PI)))) |
(cos (* 1/45 (* angle (PI)))) |
(cos (* 1/45 (* angle (PI)))) |
(cos (* 1/45 (* angle (PI)))) |
(cos (* 1/45 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (- (* -1/787320000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/47829690000000 (* (pow angle 2) (pow (PI) 6))) (* 1/787320000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/5423886846000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/47829690000000 (pow (PI) 6)))) (* 1/787320000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) |
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) |
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) |
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) |
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) |
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) |
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) |
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) |
(cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))) |
(cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))) |
(cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))) |
(cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))) |
(cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))) |
(cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))) |
(cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))) |
(cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))) |
(cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))) |
(cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))) |
(cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))) |
(cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
| Outputs |
|---|
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) |
(pow a 2) |
(*.f64 a a) |
(+ (* 1/2 (* (pow a 2) (* (pow angle 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))))) (pow a 2)) |
(*.f64 a (fma.f64 a (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle) a)) |
(+ (* (pow angle 2) (+ (* 1/2 (* (pow a 2) (* (pow angle 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4)))))) (* 1/2 (* (pow a 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))))) (pow a 2)) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 (*.f64 (*.f64 a a) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)))) (*.f64 angle angle)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* 1/2 (* (pow a 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))) (* (pow angle 2) (+ (* 1/2 (* (pow a 2) (* (pow angle 2) (- (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))) (* 1/765275040000000 (pow (PI) 6)))))) (* 1/2 (* (pow a 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)))) (*.f64 a a)) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* 1/2 (* (pow angle 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))))) |
(fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))) (* 1/2 (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))))) |
(fma.f64 angle (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) #s(literal 1 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* 1/2 (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))) (* 1/765275040000000 (pow (PI) 6))))) (* 1/2 (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 angle angle)) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(* -1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle) |
(* (pow angle 2) (- (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* -1/3149280000 (pow (PI) 4)))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* 1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6)))) (* -1/3149280000 (pow (PI) 4)))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal 1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/2 (* (pow a 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))))) (pow a 2)) |
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/2 (* (pow a 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/2 (* (pow a 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4)))))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 a a) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) #s(literal 1 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/2 (* (pow a 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/2 (* (pow a 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))) (* (pow angle 2) (+ (* 1/2 (* (pow a 2) (- (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))) (* 1/765275040000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (fma.f64 (*.f64 (*.f64 a a) #s(literal 1/2 binary64)) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 6 binary64))))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) (pow a 2)) |
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (/.f64 (*.f64 a a) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (/.f64 (*.f64 a a) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (/.f64 (*.f64 a a) (*.f64 angle angle)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (/.f64 (*.f64 a a) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (/.f64 (*.f64 a a) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2)))) (/ (pow a 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (/.f64 (*.f64 a a) (*.f64 angle angle)))) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 a (fma.f64 a (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle) a)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow a 2))) |
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a))) (*.f64 b b))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a))) (*.f64 b b))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a))) (*.f64 b b))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a))) (*.f64 b b))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a))) (*.f64 b b))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow a 2) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 a (/.f64 a (*.f64 b b)) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 angle (*.f64 angle (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a))) (*.f64 b b))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(+ (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 a (fma.f64 a (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle) a)) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (fma.f64 (PI.f64) (neg.f64 (PI.f64)) (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a a)))) #s(literal 1 binary64))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (fma.f64 (PI.f64) (neg.f64 (PI.f64)) (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a a)))) #s(literal 1 binary64))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (fma.f64 (PI.f64) (neg.f64 (PI.f64)) (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a a)))) #s(literal 1 binary64))) |
(* (pow a 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 a (fma.f64 a (*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) angle) angle) a)) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (fma.f64 (PI.f64) (neg.f64 (PI.f64)) (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a a)))) #s(literal 1 binary64))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (fma.f64 (PI.f64) (neg.f64 (PI.f64)) (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a a)))) #s(literal 1 binary64))) |
(* (pow a 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2)))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/32400 binary64) (fma.f64 (PI.f64) (neg.f64 (PI.f64)) (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a a)))) #s(literal 1 binary64))) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(pow angle 2) |
(*.f64 angle angle) |
(* -1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a) |
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (fma.f64 (*.f64 a a) (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (neg.f64 (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (fma.f64 (*.f64 a a) (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (neg.f64 (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (fma.f64 (*.f64 a a) (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (neg.f64 (*.f64 (PI.f64) (PI.f64)))))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (fma.f64 (*.f64 a a) (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (neg.f64 (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (fma.f64 (*.f64 a a) (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (neg.f64 (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow b 2) (+ (* -1/32400 (/ (* (pow a 2) (pow (PI) 2)) (pow b 2))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 b b) (*.f64 #s(literal -1/32400 binary64) (fma.f64 (*.f64 a a) (/.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 b b)) (neg.f64 (*.f64 (PI.f64) (PI.f64)))))) |
(* 1/32400 (* (pow b 2) (pow (PI) 2))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) |
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
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(*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* -1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (fma.f64 (PI.f64) (neg.f64 (PI.f64)) (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a a))))) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (fma.f64 (PI.f64) (neg.f64 (PI.f64)) (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a a))))) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (fma.f64 (PI.f64) (neg.f64 (PI.f64)) (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a a))))) |
(* -1/32400 (* (pow a 2) (pow (PI) 2))) |
(*.f64 (*.f64 (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) a) a) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (fma.f64 (PI.f64) (neg.f64 (PI.f64)) (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a a))))) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (fma.f64 (PI.f64) (neg.f64 (PI.f64)) (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a a))))) |
(* (pow a 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/32400 (/ (* (pow b 2) (pow (PI) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (fma.f64 (PI.f64) (neg.f64 (PI.f64)) (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a a))))) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (- (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/765275040000000 (pow (PI) 6)))) (* 1/3149280000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (- (* -1/787320000 (* (pow b 2) (pow (PI) 4))) (* -1/1049760000 (* (pow b 2) (pow (PI) 4))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (- (+ (* -1/787320000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (- (* 1/47829690000000 (* (pow b 2) (pow (PI) 6))) (+ (* -1/32400 (* (pow (PI) 2) (- (* -1/787320000 (* (pow b 2) (pow (PI) 4))) (* -1/1049760000 (* (pow b 2) (pow (PI) 4)))))) (* 1/102036672000000 (* (pow b 2) (pow (PI) 6))))))) (* -1/1049760000 (* (pow b 2) (pow (PI) 4))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/47829690000000 binary64)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal -1/102036672000000 binary64))))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (- (+ (* -1/787320000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (- (+ (* 1/47829690000000 (* (pow b 2) (pow (PI) 6))) (* (pow angle 2) (- (* -1/5423886846000000000 (* (pow b 2) (pow (PI) 8))) (+ (* -1/32400 (* (pow (PI) 2) (- (* 1/47829690000000 (* (pow b 2) (pow (PI) 6))) (+ (* -1/32400 (* (pow (PI) 2) (- (* -1/787320000 (* (pow b 2) (pow (PI) 4))) (* -1/1049760000 (* (pow b 2) (pow (PI) 4)))))) (* 1/102036672000000 (* (pow b 2) (pow (PI) 6))))))) (+ (* -1/24794911296000000000 (* (pow b 2) (pow (PI) 8))) (* 1/3149280000 (* (pow (PI) 4) (- (* -1/787320000 (* (pow b 2) (pow (PI) 4))) (* -1/1049760000 (* (pow b 2) (pow (PI) 4))))))))))) (+ (* -1/32400 (* (pow (PI) 2) (- (* -1/787320000 (* (pow b 2) (pow (PI) 4))) (* -1/1049760000 (* (pow b 2) (pow (PI) 4)))))) (* 1/102036672000000 (* (pow b 2) (pow (PI) 6))))))) (* -1/1049760000 (* (pow b 2) (pow (PI) 4))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (-.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 (*.f64 b b) #s(literal -1/5423886846000000000 binary64))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/47829690000000 binary64)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal -1/102036672000000 binary64)))))) (fma.f64 #s(literal 1/3149280000 binary64) (*.f64 (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (pow.f64 (PI.f64) #s(literal 8 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (*.f64 (*.f64 b b) #s(literal -1/24794911296000000000 binary64)))))) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal 1/47829690000000 binary64)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 b b) #s(literal -1/102036672000000 binary64)))))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(/ (* (pow b 2) (- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))))) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (/.f64 (+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
1/4 |
#s(literal 1/4 binary64) |
(+ 1/4 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4 binary64)) |
(+ 1/4 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/787320000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/787320000 binary64)) angle) angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4 binary64)) |
(+ 1/4 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/47829690000000 (* (pow angle 2) (pow (PI) 6))) (* 1/787320000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/47829690000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/787320000 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/4 binary64)) |
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) |
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) |
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) |
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) |
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) |
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) |
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) |
(* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI))))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)) |
(* 1/45 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64)) |
(* 1/45 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64)) |
(* 1/45 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64)) |
(* 1/45 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64)) |
(* 1/45 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64)) |
(* 1/45 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64)) |
(* 1/45 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64)) |
(* 1/45 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64)) |
(* 1/45 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64)) |
(* 1/45 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64)) |
(* 1/45 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64)) |
(* 1/45 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64)) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))))) |
(*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(literal 1/2 binary64))) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))))) |
(*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) a a)) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))))) |
(*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) a a)) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))))) |
(*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) a a)) |
(* a (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))))) |
(*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) a a)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(literal 1/2 binary64))) |
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(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(literal 1/2 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
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(* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
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(+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))) |
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(+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))) |
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(+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))) |
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(+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))) |
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(+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))) |
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(+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))) |
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(+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))) |
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(+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) #s(literal 1/2 binary64)) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) angle) angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
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(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
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(cos (* 1/90 (* angle (PI)))) |
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(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
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(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(* -1/32400 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) |
(* 1/32400 (pow b 2)) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (fma.f64 (*.f64 a a) (/.f64 #s(literal -1/32400 binary64) (*.f64 b b)) #s(literal 1/32400 binary64)))) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (fma.f64 (*.f64 a a) (/.f64 #s(literal -1/32400 binary64) (*.f64 b b)) #s(literal 1/32400 binary64)))) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (fma.f64 (*.f64 a a) (/.f64 #s(literal -1/32400 binary64) (*.f64 b b)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (pow b 2)) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (fma.f64 (*.f64 a a) (/.f64 #s(literal -1/32400 binary64) (*.f64 b b)) #s(literal 1/32400 binary64)))) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (fma.f64 (*.f64 a a) (/.f64 #s(literal -1/32400 binary64) (*.f64 b b)) #s(literal 1/32400 binary64)))) |
(* (pow b 2) (+ 1/32400 (* -1/32400 (/ (pow a 2) (pow b 2))))) |
(*.f64 b (*.f64 b (fma.f64 (*.f64 a a) (/.f64 #s(literal -1/32400 binary64) (*.f64 b b)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (pow b 2)) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 b b)) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) |
(+ (* -1/32400 (pow a 2)) (* 1/32400 (pow b 2))) |
(fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) |
(* -1/32400 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 b b) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)) #s(literal -1/32400 binary64)))) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 b b) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)) #s(literal -1/32400 binary64)))) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 b b) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)) #s(literal -1/32400 binary64)))) |
(* -1/32400 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 b b) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)) #s(literal -1/32400 binary64)))) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 b b) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)) #s(literal -1/32400 binary64)))) |
(* (pow a 2) (- (* 1/32400 (/ (pow b 2) (pow a 2))) 1/32400)) |
(*.f64 a (*.f64 a (fma.f64 (*.f64 b b) (/.f64 #s(literal 1/32400 binary64) (*.f64 a a)) #s(literal -1/32400 binary64)))) |
(* -1/32400 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) |
(* -1/32400 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) |
(* -1/32400 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) |
(* -1/32400 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) |
(* -1/32400 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) |
(* -1/32400 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) |
(* -1/32400 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) |
(* -1/32400 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) |
(* -1/32400 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) |
(* -1/32400 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) |
(* -1/32400 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) |
(* -1/32400 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -1/32400 binary64)) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64)) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 8 binary64)))) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/4050 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/4050 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/4050 (pow (PI) 2)) (* 1/98415000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/98415000 binary64)) angle) angle (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/4050 binary64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/4050 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/5978711250000 (* (pow angle 2) (pow (PI) 6))) (* 1/98415000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/5978711250000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/98415000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/4050 binary64)))) #s(literal 1 binary64)) |
(cos (* 1/45 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) |
(cos (* 1/45 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) |
(cos (* 1/45 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) |
(cos (* 1/45 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) |
(cos (* 1/45 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) |
(cos (* 1/45 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) |
(cos (* 1/45 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) |
(cos (* 1/45 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (- (* -1/787320000 (* (pow angle 2) (pow (PI) 4))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64))))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* 1/47829690000000 (* (pow angle 2) (pow (PI) 6))) (* 1/787320000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/47829690000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* -1/5423886846000000000 (* (pow angle 2) (pow (PI) 8))) (* -1/47829690000000 (pow (PI) 6)))) (* 1/787320000 (pow (PI) 4)))) (* -1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/5423886846000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/47829690000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/787320000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) |
(+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) |
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) |
(+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) |
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) |
(+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) |
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) |
(+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) |
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) |
(+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) |
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) |
(+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) |
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) |
(+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) |
(- 1/4 (* 1/4 (+ 1/2 (* 1/2 (cos (* 1/45 (* angle (PI)))))))) |
(+.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/45 binary64))) #s(literal -1/8 binary64))) |
(cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))) |
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
(cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))) |
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
(cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))) |
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
(cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))) |
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
(cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))) |
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
(cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))) |
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
(cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))) |
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
(cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))) |
(cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) |
(cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) |
(cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) |
(cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) |
(cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b (*.f64 b (pow.f64 (PI.f64) #s(literal 8 binary64)))) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
Compiled 105 107 to 7 857 computations (92.5% saved)
131 alts after pruning (130 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2 363 | 56 | 2 419 |
| Fresh | 33 | 74 | 107 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 1 | 1 |
| Total | 2 401 | 131 | 2 532 |
| Status | Accuracy | Program |
|---|---|---|
| 66.0% | (fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 16.5% | (fma.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a #s(literal 1/2 binary64)))) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) (*.f64 a #s(literal 1/2 binary64)))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 37.9% | (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 65.9% | (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a))) | |
| 29.7% | (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) #s(literal 1 binary64)) (/.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 29.8% | (fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 29.7% | (fma.f64 (/.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 66.0% | (fma.f64 (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64)))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 66.0% | (fma.f64 (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 66.0% | (fma.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (/.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 29.7% | (fma.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 a a)) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 47.1% | (fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (PI.f64)) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) (*.f64 a a)) | |
| 76.6% | (fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a))) | |
| 48.7% | (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) angle (*.f64 a a)) | |
| ▶ | 65.9% | (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
| 68.6% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a))) | |
| 68.6% | (fma.f64 (*.f64 b (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64)))) (/.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 71.9% | (fma.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 72.0% | (fma.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 81.0% | (fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 81.3% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 78.2% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 37.8% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64))))) | |
| 82.1% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 (+.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64) #s(literal -1/4 binary64))))) | |
| 78.5% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 75.9% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 80.7% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 66.3% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) (neg.f64 (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/4 binary64)))))))))) | |
| 82.1% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 66.6% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/4 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/4 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 81.3% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (neg.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)))) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| ▶ | 82.2% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) |
| 82.1% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 82.0% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| ▶ | 75.0% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) |
| 82.1% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))))) | |
| 82.1% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))))))))) | |
| 82.0% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))))))))) | |
| 82.0% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) angle))))))))))) | |
| 82.0% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))) | |
| 82.0% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) | |
| 82.1% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))))) | |
| 82.1% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a a)) | |
| 76.8% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 71.5% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 47.1% | (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (PI.f64))) (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) (PI.f64))) (*.f64 a a)) | |
| 36.9% | (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) | |
| 47.0% | (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a)) | |
| 45.9% | (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) | |
| 68.9% | (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) | |
| 20.8% | (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (fma.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b)) (neg.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))))) (*.f64 a a)) | |
| 66.0% | (fma.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 66.0% | (fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 62.4% | (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) | |
| 68.6% | (fma.f64 (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 64.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (+.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64) #s(literal -1/4 binary64)) #s(literal 1/2 binary64)))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 64.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 50.2% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/4 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/4 binary64)))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 64.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 64.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 49.7% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))) | |
| 64.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle)))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 64.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) angle)))))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 49.9% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))) | |
| 64.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 65.9% | (fma.f64 a a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 65.8% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) | |
| 58.9% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b))))) | |
| 82.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 65.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 65.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 65.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 60.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 81.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 81.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 80.4% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 67.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64))) | |
| 66.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 60.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (*.f64 b b)) (+.f64 #s(literal 1/4 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)))))) | |
| 66.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) | |
| 65.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b))))) | |
| 65.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b))))) | |
| 65.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b))))) | |
| 66.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/90 binary64)))))))) (*.f64 b b))))) | |
| 65.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b))))) | |
| 65.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b))))) | |
| 65.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b))))) | |
| 66.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b b))) | |
| 66.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) (*.f64 b b))) | |
| 65.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b b))) | |
| 66.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (*.f64 b b))) | |
| 65.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 65.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b b))) | |
| 66.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) | |
| 65.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))) (*.f64 b b))) | |
| ▶ | 65.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (*.f64 b b))) |
| 65.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))))))) (*.f64 b b))) | |
| 65.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))))))) (*.f64 b b))) | |
| 65.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) (*.f64 b b))) | |
| 65.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b b))) | |
| 51.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 b b))) | |
| 65.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (fma.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 65.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (fma.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (PI.f64) angle))) (pow.f64 (E.f64) (log.f64 #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 65.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (fma.f64 (pow.f64 (E.f64) (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 65.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 65.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 51.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 b b))) | |
| 66.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (exp.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 81.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (+.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))) (log.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (+.f64 (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) (*.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 3 binary64)) (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 3 binary64))))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (*.f64 (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 3 binary64)) (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (+.f64 (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) (*.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (*.f64 (PI.f64) angle))))))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64))) | |
| 81.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 65.9% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b))))) | |
| 65.0% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 25.3% | (*.f64 (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) | |
| 28.3% | (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) | |
| ▶ | 36.7% | (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
| 36.8% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 36.9% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 59.5% | (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) | |
| 59.5% | (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(literal 1/2 binary64))) | |
| 59.5% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ✓ | 60.1% | (*.f64 a a) |
| 64.0% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) #s(literal -1 binary64))) | |
| 58.1% | (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
Compiled 10 746 to 6 376 computations (40.7% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | cost-diff | 0 | (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| ✓ | cost-diff | 0 | (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) |
| ✓ | cost-diff | 128 | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
| ✓ | cost-diff | 128 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (*.f64 b b))) |
| ✓ | cost-diff | 128 | (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
| ✓ | cost-diff | 128 | (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) |
| ✓ | cost-diff | 192 | (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
| ✓ | cost-diff | 192 | (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) |
| ✓ | cost-diff | 0 | (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | cost-diff | 0 | (*.f64 a a) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
| ✓ | cost-diff | 0 | (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
| ✓ | cost-diff | 0 | (*.f64 (PI.f64) (*.f64 b b)) |
| ✓ | cost-diff | 0 | (PI.f64) |
| ✓ | cost-diff | 0 | (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) |
| ✓ | cost-diff | 0 | (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
| ✓ | cost-diff | 0 | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) |
| ✓ | cost-diff | 64 | (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) |
| ✓ | cost-diff | 128 | (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
| ✓ | cost-diff | 192 | (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) |
| 10 066× | accelerator-lowering-fma.f32 |
| 10 066× | accelerator-lowering-fma.f64 |
| 4 076× | *-lowering-*.f32 |
| 4 076× | *-lowering-*.f64 |
| 3 670× | --lowering--.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 76 | 902 |
| 1 | 201 | 900 |
| 2 | 602 | 888 |
| 3 | 1575 | 888 |
| 4 | 3399 | 888 |
| 5 | 5171 | 888 |
| 6 | 7837 | 888 |
| 0 | 8143 | 855 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ (* (* b (sin (* (PI) (* angle 1/180)))) (* b (sin (* (PI) (* angle 1/180))))) (* (* a a) (+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) -1/2) 1/2))))))) |
(* b (sin (* (PI) (* angle 1/180)))) |
b |
(sin (* (PI) (* angle 1/180))) |
(* (PI) (* angle 1/180)) |
(PI) |
(* angle 1/180) |
angle |
1/180 |
(* (* a a) (+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) -1/2) 1/2)))))) |
(* a a) |
a |
(+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) -1/2) 1/2))))) |
1/2 |
(* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) -1/2) 1/2)))) |
(+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) -1/2) 1/2))) |
(cos (* (PI) (* angle 1/180))) |
(neg (+ (* (cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) -1/2) 1/2)) |
(+ (* (cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) -1/2) 1/2) |
(cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) |
(* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90) |
(* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) |
(* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) |
(pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) |
(* (* (PI) (PI)) (sqrt (PI))) |
(* (PI) (PI)) |
(sqrt (PI)) |
1/3 |
(cbrt (sqrt (PI))) |
1/90 |
-1/2 |
(* (* (PI) (* (PI) (* b b))) (* (* angle angle) 1/32400)) |
(* (PI) (* (PI) (* b b))) |
(PI) |
(* (PI) (* b b)) |
(* b b) |
b |
(* (* angle angle) 1/32400) |
(* angle angle) |
angle |
1/32400 |
(+ (* (* (* a a) (cos (* (PI) (* angle 1/180)))) (cos (* (PI) (* angle 1/180)))) (* (* b b) (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))) |
(* (* a a) (cos (* (PI) (* angle 1/180)))) |
(* a a) |
a |
(cos (* (PI) (* angle 1/180))) |
(* (PI) (* angle 1/180)) |
(PI) |
(* angle 1/180) |
angle |
1/180 |
(* (* b b) (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)) |
(* b b) |
b |
(+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2) |
(cos (* (* (PI) angle) 1/90)) |
(* (* (PI) angle) 1/90) |
(* (PI) angle) |
1/90 |
-1/2 |
1/2 |
(+ (* (* b (sin (* (PI) (* angle 1/180)))) (* b (sin (* (PI) (* angle 1/180))))) (* (* a a) (+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) 1) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))))))) |
(* b (sin (* (PI) (* angle 1/180)))) |
b |
(sin (* (PI) (* angle 1/180))) |
(* (PI) (* angle 1/180)) |
(PI) |
(* angle 1/180) |
angle |
1/180 |
(* (* a a) (+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) 1) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)))))) |
(* a a) |
a |
(+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) 1) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))))) |
1/2 |
(* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) 1) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)))) |
(+ (* (cos (* (PI) (* angle 1/180))) 1) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))) |
(cos (* (PI) (* angle 1/180))) |
1 |
(neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)) |
(+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2) |
(cos (* (* (PI) angle) 1/90)) |
(* (* (PI) angle) 1/90) |
(* (PI) angle) |
1/90 |
-1/2 |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180))))))))) (* b b))) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(* a (cos (* (PI) (/ angle 180)))) |
a |
(cos (* (PI) (/ angle 180))) |
(* (PI) (/ angle 180)) |
(PI) |
(/ angle 180) |
angle |
180 |
2 |
(* (- 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180))))))))) (* b b)) |
(- 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180))))))))) |
1/2 |
(* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))))) |
(cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180))))))) |
(* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))) |
(pow (exp -1) (neg (log (* (PI) (* angle 1/180))))) |
(exp -1) |
-1 |
(neg (log (* (PI) (* angle 1/180)))) |
(log (* (PI) (* angle 1/180))) |
(* (PI) (* angle 1/180)) |
(* angle 1/180) |
1/180 |
(* b b) |
b |
| Outputs |
|---|
(+ (* (* b (sin (* (PI) (* angle 1/180)))) (* b (sin (* (PI) (* angle 1/180))))) (* (* a a) (+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) -1/2) 1/2))))))) |
(fma.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)))) |
(* b (sin (* (PI) (* angle 1/180)))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
b |
(sin (* (PI) (* angle 1/180))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(* (PI) (* angle 1/180)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(PI) |
(PI.f64) |
(* angle 1/180) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
1/180 |
#s(literal 1/180 binary64) |
(* (* a a) (+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) -1/2) 1/2)))))) |
(*.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)))))) |
(* a a) |
(*.f64 a a) |
a |
(+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) -1/2) 1/2))))) |
(fma.f64 (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/4 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)))) |
1/2 |
#s(literal 1/2 binary64) |
(* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) -1/2) 1/2)))) |
(fma.f64 (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/4 binary64) (fma.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal -1/4 binary64))) |
(+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) -1/2) 1/2))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -1/2 binary64))) |
(cos (* (PI) (* angle 1/180))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(neg (+ (* (cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) -1/2) 1/2)) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64)) |
(+ (* (cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) -1/2) 1/2) |
(fma.f64 (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
(cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) |
(cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64))))) |
(* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/90 binary64)))) |
(* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) |
(*.f64 angle (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (cbrt.f64 (sqrt.f64 (PI.f64))))) |
(* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) |
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (cbrt.f64 (sqrt.f64 (PI.f64)))) |
(pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) |
(cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(* (* (PI) (PI)) (sqrt (PI))) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(* (PI) (PI)) |
(*.f64 (PI.f64) (PI.f64)) |
(sqrt (PI)) |
(sqrt.f64 (PI.f64)) |
1/3 |
#s(literal 1/3 binary64) |
(cbrt (sqrt (PI))) |
(cbrt.f64 (sqrt.f64 (PI.f64))) |
1/90 |
#s(literal 1/90 binary64) |
-1/2 |
#s(literal -1/2 binary64) |
(* (* (PI) (* (PI) (* b b))) (* (* angle angle) 1/32400)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 #s(literal 1/32400 binary64) (*.f64 b (*.f64 b (*.f64 angle angle)))))) |
(* (PI) (* (PI) (* b b))) |
(*.f64 (PI.f64) (*.f64 b (*.f64 b (PI.f64)))) |
(PI) |
(PI.f64) |
(* (PI) (* b b)) |
(*.f64 b (*.f64 b (PI.f64))) |
(* b b) |
(*.f64 b b) |
b |
(* (* angle angle) 1/32400) |
(*.f64 angle (*.f64 angle #s(literal 1/32400 binary64))) |
(* angle angle) |
(*.f64 angle angle) |
angle |
1/32400 |
#s(literal 1/32400 binary64) |
(+ (* (* (* a a) (cos (* (PI) (* angle 1/180)))) (cos (* (PI) (* angle 1/180)))) (* (* b b) (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(* (* a a) (cos (* (PI) (* angle 1/180)))) |
(*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(* a a) |
(*.f64 a a) |
a |
(cos (* (PI) (* angle 1/180))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(* (PI) (* angle 1/180)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(PI) |
(PI.f64) |
(* angle 1/180) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
1/180 |
#s(literal 1/180 binary64) |
(* (* b b) (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64))) |
(* b b) |
(*.f64 b b) |
b |
(+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) |
(cos (* (* (PI) angle) 1/90)) |
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(* (* (PI) angle) 1/90) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
1/90 |
#s(literal 1/90 binary64) |
-1/2 |
#s(literal -1/2 binary64) |
1/2 |
#s(literal 1/2 binary64) |
(+ (* (* b (sin (* (PI) (* angle 1/180)))) (* b (sin (* (PI) (* angle 1/180))))) (* (* a a) (+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) 1) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))))))) |
(fma.f64 b (*.f64 b (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/4 binary64) #s(literal 1/4 binary64))))) |
(* b (sin (* (PI) (* angle 1/180)))) |
(*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
b |
(sin (* (PI) (* angle 1/180))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(* (PI) (* angle 1/180)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(PI) |
(PI.f64) |
(* angle 1/180) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
1/180 |
#s(literal 1/180 binary64) |
(* (* a a) (+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) 1) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/4 binary64) #s(literal 1/4 binary64)))) |
(* a a) |
(*.f64 a a) |
a |
(+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) 1) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/4 binary64) #s(literal 1/4 binary64))) |
1/2 |
#s(literal 1/2 binary64) |
(* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) 1) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/4 binary64) #s(literal -1/4 binary64))) |
(+ (* (cos (* (PI) (* angle 1/180))) 1) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))) |
(+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64))) |
(cos (* (PI) (* angle 1/180))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
1 |
#s(literal 1 binary64) |
(neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64)) |
(+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/2 binary64)) |
(cos (* (* (PI) angle) 1/90)) |
(cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(* (* (PI) angle) 1/90) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* (PI) angle) |
(*.f64 (PI.f64) angle) |
1/90 |
#s(literal 1/90 binary64) |
-1/2 |
#s(literal -1/2 binary64) |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180))))))))) (* b b))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1/2 binary64)) (pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(pow.f64 (*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(* a (cos (* (PI) (/ angle 180)))) |
(*.f64 a (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) |
a |
(cos (* (PI) (/ angle 180))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) |
(* (PI) (/ angle 180)) |
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)) |
(PI) |
(PI.f64) |
(/ angle 180) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
180 |
#s(literal 180 binary64) |
2 |
#s(literal 2 binary64) |
(* (- 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180))))))))) (* b b)) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1/2 binary64))) |
(- 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180))))))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) #s(literal 1/2 binary64)) |
1/2 |
#s(literal 1/2 binary64) |
(* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180))))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
(* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))) |
(*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) |
(pow (exp -1) (neg (log (* (PI) (* angle 1/180))))) |
(pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(exp -1) |
(exp.f64 #s(literal -1 binary64)) |
-1 |
#s(literal -1 binary64) |
(neg (log (* (PI) (* angle 1/180)))) |
(neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(log (* (PI) (* angle 1/180))) |
(log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(* (PI) (* angle 1/180)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(* angle 1/180) |
(*.f64 angle #s(literal 1/180 binary64)) |
1/180 |
#s(literal 1/180 binary64) |
(* b b) |
(*.f64 b b) |
b |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| ✓ | accuracy | 89.6% | (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (*.f64 b b)) |
| ✓ | accuracy | 77.7% | (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) |
| ✓ | accuracy | 60.1% | (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) |
| ✓ | accuracy | 59.4% | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| ✓ | accuracy | 77.7% | (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
| ✓ | accuracy | 60.1% | (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
| ✓ | accuracy | 59.4% | (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 59.3% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 89.6% | (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
| ✓ | accuracy | 77.7% | (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
| ✓ | accuracy | 60.1% | (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
| ✓ | accuracy | 59.4% | (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 99.7% | (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) |
| ✓ | accuracy | 99.7% | (*.f64 (PI.f64) (*.f64 b b)) |
| ✓ | accuracy | 99.5% | (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) |
| ✓ | accuracy | 78.6% | (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
| ✓ | accuracy | 77.7% | (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
| ✓ | accuracy | 60.1% | (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) |
| ✓ | accuracy | 59.4% | (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| ✓ | accuracy | 59.3% | (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
| 415.0ms | 157× | 1 | valid |
| 218.0ms | 91× | 2 | valid |
| 7.0ms | 7× | 0 | valid |
| 2.0ms | 1× | 3 | valid |
Compiled 906 to 78 computations (91.4% saved)
ival-mult: 131.0ms (25.3% of total)ival-cos: 124.0ms (23.9% of total)adjust: 42.0ms (8.1% of total)ival-pow: 38.0ms (7.3% of total)const: 37.0ms (7.1% of total)ival-sin: 32.0ms (6.2% of total)ival-exp: 28.0ms (5.4% of total)ival-add: 25.0ms (4.8% of total)ival-log: 17.0ms (3.3% of total)ival-cbrt: 16.0ms (3.1% of total)ival-neg: 7.0ms (1.4% of total)ival-sqrt: 5.0ms (1% of total)ival-pow2: 5.0ms (1% of total)ival-sub: 3.0ms (0.6% of total)ival-pi: 3.0ms (0.6% of total)ival-div: 3.0ms (0.6% of total)exact: 2.0ms (0.4% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| Inputs |
|---|
#<alt (+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) -1/2) 1/2)))))> |
#<alt (neg (+ (* (cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) -1/2) 1/2))> |
#<alt (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3)> |
#<alt (+ (* (* b (sin (* (PI) (* angle 1/180)))) (* b (sin (* (PI) (* angle 1/180))))) (* (* a a) (+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) -1/2) 1/2)))))))> |
#<alt (* (* (PI) (* (PI) (* b b))) (* (* angle angle) 1/32400))> |
#<alt (* (PI) (* (PI) (* b b)))> |
#<alt (PI)> |
#<alt (* (PI) (* b b))> |
#<alt (+ (* (* (* a a) (cos (* (PI) (* angle 1/180)))) (cos (* (PI) (* angle 1/180)))) (* (* b b) (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)))> |
#<alt (* (* a a) (cos (* (PI) (* angle 1/180))))> |
#<alt (* a a)> |
#<alt (cos (* (PI) (* angle 1/180)))> |
#<alt (+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) 1) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)))))> |
#<alt (+ (* (cos (* (PI) (* angle 1/180))) 1) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)))> |
#<alt (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) 1) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))))> |
#<alt (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))> |
#<alt (+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180))))))))) (* b b)))> |
#<alt (- 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))))))> |
#<alt (pow (* a (cos (* (PI) (/ angle 180)))) 2)> |
#<alt (* a (cos (* (PI) (/ angle 180))))> |
#<alt (sin (* (PI) (* angle 1/180)))> |
#<alt (cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90))> |
#<alt (+ (* (cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) -1/2) 1/2)> |
#<alt (* (* angle angle) 1/32400)> |
#<alt (cos (* (* (PI) angle) 1/90))> |
#<alt (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)> |
#<alt (* (* b b) (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))> |
#<alt (cos (* (PI) (/ angle 180)))> |
#<alt (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180)))))))> |
#<alt (* (- 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180))))))))) (* b b))> |
| Outputs |
|---|
#<alt 1> |
#<alt (+ 1 (* 1/2 (* (pow angle 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))) (* 1/2 (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* 1/2 (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))) (* 1/765275040000000 (pow (PI) 6))))) (* 1/2 (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4)))))))))> |
#<alt (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))> |
#<alt (* -1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* (pow angle 2) (- (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))> |
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* -1/3149280000 (pow (PI) 4)))) (* 1/32400 (pow (PI) 2))))> |
#<alt (* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* 1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6)))) (* -1/3149280000 (pow (PI) 4)))) (* 1/32400 (pow (PI) 2))))> |
#<alt (* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow a 2)> |
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/2 (* (pow a 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/2 (* (pow a 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/2 (* (pow a 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4)))))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/2 (* (pow a 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/2 (* (pow a 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))) (* (pow angle 2) (+ (* 1/2 (* (pow a 2) (- (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))) (* 1/765275040000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))> |
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))> |
#<alt (* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2)))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow b 2) (pow (PI) 2))> |
#<alt (* (pow b 2) (pow (PI) 2))> |
#<alt (* (pow b 2) (pow (PI) 2))> |
#<alt (* (pow b 2) (pow (PI) 2))> |
#<alt (* (pow b 2) (pow (PI) 2))> |
#<alt (* (pow b 2) (pow (PI) 2))> |
#<alt (* (pow b 2) (pow (PI) 2))> |
#<alt (* (pow b 2) (pow (PI) 2))> |
#<alt (* (pow b 2) (pow (PI) 2))> |
#<alt (* (pow b 2) (pow (PI) 2))> |
#<alt (* (pow b 2) (pow (PI) 2))> |
#<alt (* (pow b 2) (pow (PI) 2))> |
#<alt (* (pow b 2) (PI))> |
#<alt (* (pow b 2) (PI))> |
#<alt (* (pow b 2) (PI))> |
#<alt (* (pow b 2) (PI))> |
#<alt (* (pow b 2) (PI))> |
#<alt (* (pow b 2) (PI))> |
#<alt (* (pow b 2) (PI))> |
#<alt (* (pow b 2) (PI))> |
#<alt (* (pow b 2) (PI))> |
#<alt (* (pow b 2) (PI))> |
#<alt (* (pow b 2) (PI))> |
#<alt (* (pow b 2) (PI))> |
#<alt (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
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#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (pow a 2)> |
#<alt (+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt a> |
#<alt (+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2)))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4)))))))> |
#<alt (+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4))))))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* a (cos (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6)))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6))))))))> |
#<alt (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (* 1/32400 (pow angle 2))> |
#<alt (* 1/32400 (pow angle 2))> |
#<alt (* 1/32400 (pow angle 2))> |
#<alt (* 1/32400 (pow angle 2))> |
#<alt (* 1/32400 (pow angle 2))> |
#<alt (* 1/32400 (pow angle 2))> |
#<alt (* 1/32400 (pow angle 2))> |
#<alt (* 1/32400 (pow angle 2))> |
#<alt (* 1/32400 (pow angle 2))> |
#<alt (* 1/32400 (pow angle 2))> |
#<alt (* 1/32400 (pow angle 2))> |
#<alt (* 1/32400 (pow angle 2))> |
#<alt 1> |
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (* 1/32400 (* (pow angle 2) (pow (PI) 2)))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6)))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6))))))))> |
#<alt (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))> |
#<alt (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6)))))))))> |
#<alt (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))> |
#<alt (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))> |
#<alt (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))> |
#<alt (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))> |
#<alt (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))> |
#<alt (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))> |
#<alt (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))> |
#<alt (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))> |
#<alt (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))> |
#<alt (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))> |
#<alt (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))> |
#<alt (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
#<alt (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))> |
120 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 12.0ms | b | @ | inf | (* (PI) (* b b)) |
| 12.0ms | b | @ | 0 | (* (- 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180))))))))) (* b b)) |
| 1.0ms | b | @ | 0 | (* (* (PI) (* (PI) (* b b))) (* (* angle angle) 1/32400)) |
| 1.0ms | angle | @ | 0 | (* (* (PI) (* (PI) (* b b))) (* (* angle angle) 1/32400)) |
| 1.0ms | b | @ | inf | (* (* (PI) (* (PI) (* b b))) (* (* angle angle) 1/32400)) |
| 1× | batch-egg-rewrite |
| 5 250× | *-lowering-*.f32 |
| 5 250× | *-lowering-*.f64 |
| 4 478× | accelerator-lowering-fma.f32 |
| 4 478× | accelerator-lowering-fma.f64 |
| 2 190× | pow-lowering-pow.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 74 | 461 |
| 1 | 393 | 351 |
| 2 | 3258 | 339 |
| 0 | 8174 | 323 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) -1/2) 1/2))))) |
(neg (+ (* (cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) -1/2) 1/2)) |
(pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) |
(+ (* (* b (sin (* (PI) (* angle 1/180)))) (* b (sin (* (PI) (* angle 1/180))))) (* (* a a) (+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) (cos (* (PI) (* angle 1/180)))) (neg (+ (* (cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) -1/2) 1/2))))))) |
(* (* (PI) (* (PI) (* b b))) (* (* angle angle) 1/32400)) |
(* (PI) (* (PI) (* b b))) |
(PI) |
(* (PI) (* b b)) |
(+ (* (* (* a a) (cos (* (PI) (* angle 1/180)))) (cos (* (PI) (* angle 1/180)))) (* (* b b) (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))) |
(* (* a a) (cos (* (PI) (* angle 1/180)))) |
(* a a) |
(cos (* (PI) (* angle 1/180))) |
(+ 1/2 (* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) 1) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))))) |
(+ (* (cos (* (PI) (* angle 1/180))) 1) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2))) |
(* 1/2 (+ (* (cos (* (PI) (* angle 1/180))) 1) (neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)))) |
(neg (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)) |
(+ (pow (* a (cos (* (PI) (/ angle 180)))) 2) (* (- 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180))))))))) (* b b))) |
(- 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180))))))))) |
(pow (* a (cos (* (PI) (/ angle 180)))) 2) |
(* a (cos (* (PI) (/ angle 180)))) |
(sin (* (PI) (* angle 1/180))) |
(cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) |
(+ (* (cos (* (* (* (pow (* (* (PI) (PI)) (sqrt (PI))) 1/3) (cbrt (sqrt (PI)))) angle) 1/90)) -1/2) 1/2) |
(* (* angle angle) 1/32400) |
(cos (* (* (PI) angle) 1/90)) |
(+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2) |
(* (* b b) (+ (* (cos (* (* (PI) angle) 1/90)) -1/2) 1/2)) |
(cos (* (PI) (/ angle 180))) |
(cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180))))))) |
(* (- 1/2 (* 1/2 (cos (* 2 (pow (exp -1) (neg (log (* (PI) (* angle 1/180))))))))) (* b b)) |
| Outputs |
|---|
(+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) (-.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/4 binary64))))) |
(+.f64 (fma.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) (-.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/4 binary64)))) #s(literal 1/2 binary64)) |
(+.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/4 binary64))) (fma.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) #s(literal 1/2 binary64))) |
(+.f64 (+.f64 #s(literal 1/2 binary64) (-.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/4 binary64)))) (fma.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/4 binary64))) |
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(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (*.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
(/.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64)))) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) |
(/.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64))) |
(/.f64 (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))) (*.f64 b b)) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) |
(/.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (*.f64 b b)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64))) |
(pow.f64 (*.f64 b (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) b) #s(literal 2 binary64)) |
(*.f64 b (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 b (fma.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64))) b) |
| 1× | egg-herbie |
| 30 328× | accelerator-lowering-fma.f32 |
| 30 328× | accelerator-lowering-fma.f64 |
| 7 276× | +-lowering-+.f64 |
| 7 276× | +-lowering-+.f32 |
| 6 310× | *-lowering-*.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 418 | 8265 |
| 1 | 1301 | 8011 |
| 2 | 4956 | 7909 |
| 0 | 8702 | 7439 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
1 |
(+ 1 (* 1/2 (* (pow angle 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))))) |
(+ 1 (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))) (* 1/2 (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))))) |
(+ 1 (* (pow angle 2) (+ (* 1/2 (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))) (* 1/765275040000000 (pow (PI) 6))))) (* 1/2 (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))))))) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(* -1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (- (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* -1/3149280000 (pow (PI) 4)))) (* 1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* 1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6)))) (* -1/3149280000 (pow (PI) 4)))) (* 1/32400 (pow (PI) 2)))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/2 (* (pow a 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/2 (* (pow a 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/2 (* (pow a 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4)))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/2 (* (pow a 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/2 (* (pow a 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))) (* (pow angle 2) (+ (* 1/2 (* (pow a 2) (- (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))) (* 1/765275040000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow b 2) (pow (PI) 2)) |
(* (pow b 2) (pow (PI) 2)) |
(* (pow b 2) (pow (PI) 2)) |
(* (pow b 2) (pow (PI) 2)) |
(* (pow b 2) (pow (PI) 2)) |
(* (pow b 2) (pow (PI) 2)) |
(* (pow b 2) (pow (PI) 2)) |
(* (pow b 2) (pow (PI) 2)) |
(* (pow b 2) (pow (PI) 2)) |
(* (pow b 2) (pow (PI) 2)) |
(* (pow b 2) (pow (PI) 2)) |
(* (pow b 2) (pow (PI) 2)) |
(* (pow b 2) (PI)) |
(* (pow b 2) (PI)) |
(* (pow b 2) (PI)) |
(* (pow b 2) (PI)) |
(* (pow b 2) (PI)) |
(* (pow b 2) (PI)) |
(* (pow b 2) (PI)) |
(* (pow b 2) (PI)) |
(* (pow b 2) (PI)) |
(* (pow b 2) (PI)) |
(* (pow b 2) (PI)) |
(* (pow b 2) (PI)) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow a 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(pow a 2) |
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* 1/2 (* (pow angle 2) (- (* -1/64800 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))))) |
(+ 1 (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (* 1/25194240000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))) (* 1/2 (- (* -1/64800 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))))) |
(+ 1 (* (pow angle 2) (+ (* 1/2 (- (* -1/64800 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (* -1/24488801280000000 (pow (PI) 6)) (* 1/765275040000000 (pow (PI) 6))))) (* 1/2 (- (* 1/25194240000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))))))) |
(+ 1/2 (* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
1 |
(+ 1 (* (pow angle 2) (- (* -1/64800 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))) |
(+ 1 (* (pow angle 2) (- (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (- (* 1/25194240000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))) (* 1/32400 (pow (PI) 2))))) |
(+ 1 (* (pow angle 2) (- (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (- (+ (* 1/25194240000 (pow (PI) 4)) (* (pow angle 2) (- (* -1/24488801280000000 (pow (PI) 6)) (* 1/765275040000000 (pow (PI) 6))))) (* -1/3149280000 (pow (PI) 4))))) (* 1/32400 (pow (PI) 2))))) |
(- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
1/2 |
(+ 1/2 (* 1/2 (* (pow angle 2) (- (* -1/64800 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))))) |
(+ 1/2 (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (* 1/25194240000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))) (* 1/2 (- (* -1/64800 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))))) |
(+ 1/2 (* (pow angle 2) (+ (* 1/2 (- (* -1/64800 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (* -1/24488801280000000 (pow (PI) 6)) (* 1/765275040000000 (pow (PI) 6))))) (* 1/2 (- (* 1/25194240000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))))))) |
(* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* -1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (- (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* -1/3149280000 (pow (PI) 4)))) (* 1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* 1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6)))) (* -1/3149280000 (pow (PI) 4)))) (* 1/32400 (pow (PI) 2)))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) (pow a 2)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) (pow a 2))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) (pow a 2))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) (pow a 2))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))) |
(- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))) |
(- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))) |
(- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))) |
(- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))) |
(- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))) |
(- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))) |
(- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))) |
(- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))) |
(- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))) |
(- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))) |
(- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(pow a 2) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* a (cos (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))))))) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6)))))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
(* 1/32400 (pow angle 2)) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))))))) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6)))))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))) |
(cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))) |
(cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))) |
(cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))) |
(cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))) |
(cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))) |
(cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))) |
(cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))) |
(cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))) |
(cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))) |
(cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))) |
(cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
| Outputs |
|---|
1 |
#s(literal 1 binary64) |
(+ 1 (* 1/2 (* (pow angle 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))) (* 1/2 (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) #s(literal 1 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* 1/2 (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))) (* 1/765275040000000 (pow (PI) 6))))) (* 1/2 (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 angle angle)) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(* -1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(* (pow angle 2) (- (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* -1/3149280000 (pow (PI) 4)))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* 1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6)))) (* -1/3149280000 (pow (PI) 4)))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal 1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 a a)) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow b 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/2 (* (pow a 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))))) (pow a 2)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/2 (* (pow a 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/2 (* (pow a 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4)))))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)) (*.f64 #s(literal 1/2 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/2 (* (pow a 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* 1/2 (* (pow a 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))) (* (pow angle 2) (+ (* 1/2 (* (pow a 2) (- (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))) (* 1/765275040000000 (pow (PI) 6))))) (* (pow b 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 a a)) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 b b) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow b 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) #s(literal 1/2 binary64)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* (pow b 2) (pow (PI) 2)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) |
(* (pow b 2) (pow (PI) 2)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) |
(* (pow b 2) (pow (PI) 2)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) |
(* (pow b 2) (pow (PI) 2)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) |
(* (pow b 2) (pow (PI) 2)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) |
(* (pow b 2) (pow (PI) 2)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) |
(* (pow b 2) (pow (PI) 2)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) |
(* (pow b 2) (pow (PI) 2)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) |
(* (pow b 2) (pow (PI) 2)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) |
(* (pow b 2) (pow (PI) 2)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) |
(* (pow b 2) (pow (PI) 2)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) |
(* (pow b 2) (pow (PI) 2)) |
(*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) |
(* (pow b 2) (PI)) |
(*.f64 (PI.f64) (*.f64 b b)) |
(* (pow b 2) (PI)) |
(*.f64 (PI.f64) (*.f64 b b)) |
(* (pow b 2) (PI)) |
(*.f64 (PI.f64) (*.f64 b b)) |
(* (pow b 2) (PI)) |
(*.f64 (PI.f64) (*.f64 b b)) |
(* (pow b 2) (PI)) |
(*.f64 (PI.f64) (*.f64 b b)) |
(* (pow b 2) (PI)) |
(*.f64 (PI.f64) (*.f64 b b)) |
(* (pow b 2) (PI)) |
(*.f64 (PI.f64) (*.f64 b b)) |
(* (pow b 2) (PI)) |
(*.f64 (PI.f64) (*.f64 b b)) |
(* (pow b 2) (PI)) |
(*.f64 (PI.f64) (*.f64 b b)) |
(* (pow b 2) (PI)) |
(*.f64 (PI.f64) (*.f64 b b)) |
(* (pow b 2) (PI)) |
(*.f64 (PI.f64) (*.f64 b b)) |
(* (pow b 2) (PI)) |
(*.f64 (PI.f64) (*.f64 b b)) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(pow a 2) |
(*.f64 a a) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) (pow a 2)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (+ (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))) (* (pow angle 2) (+ (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 b b) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 a a)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(* (pow b 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(* (pow b 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(* (pow b 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(* (pow b 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/64800 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* 1/25194240000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow a 2) (pow (PI) 4))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) #s(literal -1/64800 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(* (pow a 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* 1/2 (* (pow angle 2) (- (* -1/64800 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/43200 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (* 1/25194240000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))) (* 1/2 (- (* -1/64800 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))))) |
(fma.f64 angle (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/5598720000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/43200 binary64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* 1/2 (- (* -1/64800 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (* -1/24488801280000000 (pow (PI) 6)) (* 1/765275040000000 (pow (PI) 6))))) (* 1/2 (- (* 1/25194240000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -11/8162933760000000 binary64)) #s(literal 1/2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/5598720000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/43200 binary64))) #s(literal 1 binary64)) |
(+ 1/2 (* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
1 |
#s(literal 1 binary64) |
(+ 1 (* (pow angle 2) (- (* -1/64800 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (- (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (- (* 1/25194240000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))) (* 1/32400 (pow (PI) 2))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/2799360000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (- (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (- (+ (* 1/25194240000 (pow (PI) 4)) (* (pow angle 2) (- (* -1/24488801280000000 (pow (PI) 6)) (* 1/765275040000000 (pow (PI) 6))))) (* -1/3149280000 (pow (PI) 4))))) (* 1/32400 (pow (PI) 2))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -11/8162933760000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/2799360000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/21600 binary64))) #s(literal 1 binary64)) |
(- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
(- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
(- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
(- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
(- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
(- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
(- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
(- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) |
1/2 |
#s(literal 1/2 binary64) |
(+ 1/2 (* 1/2 (* (pow angle 2) (- (* -1/64800 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/43200 binary64)) #s(literal 1/2 binary64)) |
(+ 1/2 (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (* 1/25194240000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))) (* 1/2 (- (* -1/64800 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))))) |
(fma.f64 angle (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/5598720000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/43200 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* (pow angle 2) (+ (* 1/2 (- (* -1/64800 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (* -1/24488801280000000 (pow (PI) 6)) (* 1/765275040000000 (pow (PI) 6))))) (* 1/2 (- (* 1/25194240000 (pow (PI) 4)) (* -1/3149280000 (pow (PI) 4))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -11/8162933760000000 binary64)) #s(literal 1/2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/5598720000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/43200 binary64))) #s(literal 1/2 binary64)) |
(* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* 1/2 (- (cos (* 1/180 (* angle (PI)))) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) |
(*.f64 #s(literal 1/2 binary64) (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)))) |
(* -1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) |
(* (pow angle 2) (- (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* -1/3149280000 (pow (PI) 4)))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* 1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6)))) (* -1/3149280000 (pow (PI) 4)))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal 1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) (pow a 2)) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) (pow a 2))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) (*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) (pow a 2))) |
(fma.f64 a a (fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (+ (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) (pow a 2))) |
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) (fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) #s(literal 1/2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) #s(literal 1/2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) #s(literal 1/2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) #s(literal 1/2 binary64)) (*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a))) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(+ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(* (pow b 2) (- (+ 1/2 (/ (* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow b 2))) (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) #s(literal 1/2 binary64)) |
(- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) #s(literal 1/2 binary64)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(+ (* -1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow a 2)) |
(*.f64 (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64)) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow a 2) (* (pow angle 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))) (pow a 2)) |
(fma.f64 (*.f64 (*.f64 angle angle) (*.f64 a a)) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a a)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))) (pow a 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* (pow a 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (*.f64 a a)) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) |
a |
(+ a (* -1/64800 (* a (* (pow angle 2) (pow (PI) 2))))) |
(fma.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) a) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* 1/25194240000 (* a (* (pow angle 2) (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) a) |
(+ a (* (pow angle 2) (+ (* -1/64800 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* a (* (pow angle 2) (pow (PI) 6)))) (* 1/25194240000 (* a (pow (PI) 4)))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))))) (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) |
(* a (cos (* 1/180 (* angle (PI))))) |
(*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 #s(literal -1/34992000 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/1574640000 binary64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64)))) #s(literal 1 binary64)) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) angle) angle) #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(* 1/32400 (pow angle 2)) |
(*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) |
(* 1/32400 (pow angle 2)) |
(*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) |
(* 1/32400 (pow angle 2)) |
(*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) |
(* 1/32400 (pow angle 2)) |
(*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) |
(* 1/32400 (pow angle 2)) |
(*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) |
(* 1/32400 (pow angle 2)) |
(*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) |
(* 1/32400 (pow angle 2)) |
(*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) |
(* 1/32400 (pow angle 2)) |
(*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) |
(* 1/32400 (pow angle 2)) |
(*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) |
(* 1/32400 (pow angle 2)) |
(*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) |
(* 1/32400 (pow angle 2)) |
(*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) |
(* 1/32400 (pow angle 2)) |
(*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/1574640000 binary64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64)))) #s(literal 1 binary64)) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) angle) angle) #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* 1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))) (* 1/32400 (* (pow b 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* 1/765275040000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 8)))) (* 1/765275040000000 (* (pow b 2) (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) angle) angle) #s(literal -1/347128758144000000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/3149280000 binary64) (*.f64 b b)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))) |
(cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) |
(cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))) |
(cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) |
(cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))) |
(cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) |
(cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI))))))) |
(cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) |
(cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))) |
(cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) |
(cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))) |
(cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) |
(cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))) |
(cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) |
(cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle))))))) |
(cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) |
(cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) |
(cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) |
(cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) |
(cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle))))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log angle) (log (* 1/180 (PI)))))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* 1/180 (PI))) (* -1 (log (/ 1 angle)))))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 2 (exp (+ (log (* -1/180 (PI))) (* -1 (log (/ -1 angle)))))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)))) #s(literal 1/2 binary64))) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(* (pow b 2) (- 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
Compiled 100 915 to 8 732 computations (91.3% saved)
135 alts after pruning (133 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2 175 | 33 | 2 208 |
| Fresh | 25 | 100 | 125 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 1 | 1 |
| Total | 2 204 | 135 | 2 339 |
| Status | Accuracy | Program |
|---|---|---|
| 66.0% | (fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 65.9% | (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)))) | |
| 16.5% | (fma.f64 (/.f64 (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) #s(literal 2 binary64)) (*.f64 (*.f64 a #s(literal 1/2 binary64)) (*.f64 a #s(literal 1/2 binary64)))) (-.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) (*.f64 a #s(literal 1/2 binary64)))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 37.9% | (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (*.f64 a a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 65.9% | (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a))) | |
| 29.8% | (fma.f64 (/.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) a) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 29.7% | (fma.f64 (/.f64 (*.f64 a a) (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) | |
| 66.0% | (fma.f64 (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64)))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 66.0% | (fma.f64 (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 66.0% | (fma.f64 (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (/.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 62.1% | (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) b) b (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)))) | |
| 47.1% | (fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (PI.f64)) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) (*.f64 a a)) | |
| 76.6% | (fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a))) | |
| 56.0% | (fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)))) | |
| 62.1% | (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) | |
| 57.3% | (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) | |
| 65.9% | (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) | |
| 65.8% | (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) | |
| 51.5% | (fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) | |
| 68.6% | (fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a))) | |
| 68.6% | (fma.f64 (*.f64 b (-.f64 #s(literal 1/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64)))) (/.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 71.9% | (fma.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 65.8% | (fma.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 71.9% | (fma.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 72.0% | (fma.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 81.0% | (fma.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 71.1% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 81.3% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 37.8% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))))) (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64))))) | |
| 82.1% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 (+.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64) #s(literal -1/4 binary64))))) | |
| 76.0% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 74.3% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 80.7% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 66.3% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (/.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) (neg.f64 (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/4 binary64)))))))))) | |
| 82.1% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 66.6% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/4 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/4 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 82.2% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (cbrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 82.1% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 82.0% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 77.2% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 77.9% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 81.8% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 1 binary64) (neg.f64 (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 82.0% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1 binary64) #s(literal 1 binary64) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 82.1% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))))) | |
| 82.1% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))))))))) | |
| 82.0% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))))))))) | |
| 82.0% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) angle))))))))))) | |
| 82.0% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) | |
| 82.1% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))))) | |
| 80.3% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) | |
| 82.1% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a a)) | |
| 71.5% | (fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 65.8% | (fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)) | |
| 45.9% | (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) | |
| 36.9% | (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) | |
| 45.9% | (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) | |
| 68.9% | (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) | |
| 20.8% | (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (fma.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b)) (neg.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))))) (*.f64 a a)) | |
| 57.6% | (fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) | |
| 62.4% | (fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) | |
| 68.6% | (fma.f64 (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 64.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (+.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64) #s(literal -1/4 binary64)) #s(literal 1/2 binary64)))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 64.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 50.2% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/4 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/4 binary64)))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 64.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 49.7% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))) | |
| 64.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle)))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 64.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) angle)))))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 49.9% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))) | |
| 64.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 66.0% | (fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) | |
| 65.8% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) | |
| 58.9% | (+.f64 (pow.f64 (*.f64 a (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b))))) | |
| 82.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) angle))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 65.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 65.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 81.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 67.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64))) | |
| 66.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) | |
| 60.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 (-.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 3 binary64))) (*.f64 b b)) (+.f64 #s(literal 1/4 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64) #s(literal 1/8 binary64)))))) | |
| 66.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 (+.f64 #s(literal 1/8 binary64) (pow.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 3 binary64))) (*.f64 b b)) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) | |
| 66.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) | |
| 65.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b))))) | |
| 65.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b))))) | |
| 65.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b))))) | |
| 66.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (*.f64 angle #s(literal 1/90 binary64)))))))) (*.f64 b b))))) | |
| 65.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b))))) | |
| 65.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b))))) | |
| 65.2% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) #s(literal 1 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b))))) | |
| 66.1% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b b))) | |
| 66.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) (*.f64 b b))) | |
| 65.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b b))) | |
| 66.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (*.f64 b b))) | |
| 65.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) | |
| 65.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 b b))) | |
| 66.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (*.f64 (PI.f64) #s(literal 2 binary64))))))) (*.f64 b b))) | |
| 65.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))) (*.f64 b b))) | |
| 65.7% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))))))) (*.f64 b b))) | |
| 65.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))))))) (*.f64 b b))) | |
| 65.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) (*.f64 b b))) | |
| 51.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 b b))) | |
| 65.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (fma.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (PI.f64)))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 65.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (fma.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (PI.f64) angle))) (pow.f64 (E.f64) (log.f64 #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 65.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (fma.f64 (pow.f64 (E.f64) (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 65.9% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 51.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 b b))) | |
| 66.0% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (exp.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) | |
| 81.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (+.f64 (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) (*.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 3 binary64)) (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 3 binary64))))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 81.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (*.f64 (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 3 binary64)) (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (+.f64 (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) (*.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (*.f64 (PI.f64) angle))))))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 76.6% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64))) | |
| 81.8% | (+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 65.9% | (+.f64 (pow.f64 (*.f64 a #s(literal 1 binary64)) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b))))) | |
| 81.9% | (+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 65.7% | (+.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (*.f64 b b))) | |
| 59.5% | (*.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 a a)) | |
| 28.3% | (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) | |
| 28.3% | (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) | |
| 36.7% | (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) | |
| 39.0% | (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) | |
| 36.7% | (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) | |
| 36.7% | (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 angle angle)) | |
| 36.7% | (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) b)) b) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) | |
| 36.7% | (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal 1/32400 binary64)) | |
| ✓ | 36.7% | (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
| 36.9% | (*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| 59.5% | (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) | |
| 59.5% | (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(literal 1/2 binary64))) | |
| 59.5% | (*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) | |
| ✓ | 60.1% | (*.f64 a a) |
| 64.0% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) #s(literal -1 binary64))) | |
| 58.1% | (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
Compiled 13 991 to 4 429 computations (68.3% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) b)) b) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) angle (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (PI.f64)) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (PI.f64))) (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) (PI.f64))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (fma.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b)) (neg.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)) |
(fma.f64 a a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a a)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 b b))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) #s(literal 1 binary64))) |
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) b) b (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 a a)) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b))))) |
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
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(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 a (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (/.f64 (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64))) (log.f64 (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 #s(literal 180 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) angle)))))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (log.f64 angle)))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) (pow.f64 (exp.f64 #s(literal -1 binary64)) (/.f64 (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 8 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 8 binary64))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/4 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/4 binary64)))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b b))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/4 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 #s(literal 2 binary64) (-.f64 (+.f64 #s(literal 3/8 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/45 binary64))) #s(literal 1/8 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/4 binary64))))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (neg.f64 (pow.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)))) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) |
(/.f64 (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 12 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 12 binary64))) (*.f64 (fma.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (*.f64 (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 3 binary64)) (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 3 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (+.f64 (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) (*.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (*.f64 (PI.f64) angle))))))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (exp.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 2 binary64)) (+.f64 (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 2 binary64)) (*.f64 (log.f64 #s(literal 180 binary64)) (log.f64 (*.f64 (PI.f64) angle))))) (-.f64 (pow.f64 (log.f64 #s(literal 180 binary64)) #s(literal 3 binary64)) (pow.f64 (log.f64 (*.f64 (PI.f64) angle)) #s(literal 3 binary64))))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (/.f64 (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 6 binary64))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 8 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) #s(literal 2 binary64)))) (-.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (*.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (-.f64 (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) (*.f64 b b))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))) |
| Outputs |
|---|
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (cbrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) |
6 calls:
| 90.0ms | b |
| 83.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 75.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 65.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 64.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 82.2% | 1 | a |
| 82.2% | 1 | b |
| 82.2% | 1 | angle |
| 82.2% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 82.2% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 82.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) b)) b) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) angle (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (PI.f64)) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (PI.f64))) (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) (PI.f64))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a)) |
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(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)) |
(fma.f64 a a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a a)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 b b))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) #s(literal 1 binary64))) |
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) b) b (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 a a)) |
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(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))) |
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(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a))) |
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b))))) |
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
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(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (fma.f64 (pow.f64 (E.f64) (log.f64 (*.f64 (PI.f64) angle))) (pow.f64 (E.f64) (log.f64 #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
(*.f64 (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))))) |
| Outputs |
|---|
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) |
6 calls:
| 87.0ms | a |
| 70.0ms | angle |
| 52.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 50.0ms | b |
| 48.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 82.2% | 1 | b |
| 82.2% | 1 | a |
| 82.2% | 1 | angle |
| 82.2% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 82.2% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 82.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) b)) b) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) angle (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (PI.f64)) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (PI.f64))) (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) (PI.f64))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (fma.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b)) (neg.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)) |
(fma.f64 a a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a a)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 b b))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) #s(literal 1 binary64))) |
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) b) b (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 a a)) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a))) |
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) (*.f64 b b))))) |
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
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(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64)))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (fma.f64 (pow.f64 (E.f64) (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) (*.f64 b b))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))))) |
| Outputs |
|---|
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 (+.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64) #s(literal -1/4 binary64))))) |
6 calls:
| 57.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 45.0ms | a |
| 45.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 41.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 41.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 82.1% | 1 | b |
| 82.1% | 1 | a |
| 82.1% | 1 | angle |
| 82.1% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 82.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 82.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) b)) b) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) angle (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (PI.f64)) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (PI.f64))) (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) (PI.f64))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (fma.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b)) (neg.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)) |
(fma.f64 a a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a a)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 b b))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) #s(literal 1 binary64))) |
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) b) b (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 a a)) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
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(fma.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))))) a))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 b (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))) (*.f64 (PI.f64) (*.f64 b #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 #s(literal -1 binary64)) (neg.f64 (log.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 4 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64) #s(literal 1/2 binary64))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(+.f64 (pow.f64 (sqrt.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (cbrt.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 2 binary64)) (/.f64 #s(literal 180 binary64) angle)))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) #s(literal -1 binary64))) |
| Outputs |
|---|
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
6 calls:
| 54.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 42.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 33.0ms | b |
| 32.0ms | angle |
| 30.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 82.1% | 1 | b |
| 82.1% | 1 | a |
| 82.1% | 1 | angle |
| 82.1% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 82.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 82.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) b)) b) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) angle (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (PI.f64)) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (PI.f64))) (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) (PI.f64))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (fma.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b)) (neg.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)) |
(fma.f64 a a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a a)) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 b b))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) #s(literal 1 binary64))) |
(fma.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1 binary64) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 a (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b))) |
(fma.f64 (*.f64 b (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) b (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(fma.f64 (*.f64 a a) #s(literal 1/2 binary64) (fma.f64 a (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 a #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 b b)))) |
(fma.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) b) b (fma.f64 #s(literal 1/2 binary64) (*.f64 b b) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (fma.f64 (*.f64 a (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64) (*.f64 a #s(literal 1/2 binary64))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))) b (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (/.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #s(literal 1/2 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 a a)) |
(fma.f64 a (*.f64 a (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))))) a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) #s(literal 1 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (*.f64 (*.f64 b b) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(fma.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 a a))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 2 binary64)) #s(literal 180 binary64))))) (*.f64 b b))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 b b))) |
(fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
| Outputs |
|---|
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a a)) |
6 calls:
| 26.0ms | a |
| 21.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 19.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 19.0ms | angle |
| 19.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 82.1% | 1 | b |
| 82.1% | 1 | a |
| 82.1% | 1 | angle |
| 82.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 82.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 82.1% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) b)) b) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) angle (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (PI.f64)) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (PI.f64))) (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) (PI.f64))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (fma.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b)) (neg.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)) |
(fma.f64 a a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
6 calls:
| 27.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 14.0ms | b |
| 12.0ms | a |
| 11.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 9.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 81.9% | 1 | a |
| 81.9% | 1 | b |
| 81.9% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 81.9% | 1 | angle |
| 81.9% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 81.9% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) b)) b) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) angle (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (PI.f64)) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (PI.f64))) (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) (PI.f64))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (fma.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b)) (neg.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)) |
(fma.f64 a a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 b b) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 a a)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal -1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))))) (*.f64 a a)) |
(exp.f64 (*.f64 (log.f64 a) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 a a) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b b) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(*.f64 a a) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
(fma.f64 a a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
6 calls:
| 19.0ms | angle |
| 10.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 10.0ms | b |
| 9.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 9.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.2% | 3 | b |
| 72.6% | 2 | a |
| 76.0% | 3 | angle |
| 68.9% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 76.0% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 76.0% | 3 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) b)) b) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) angle (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (PI.f64)) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (PI.f64))) (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) (PI.f64))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (fma.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b)) (neg.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)) |
| Outputs |
|---|
(*.f64 a a) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)) |
3 calls:
| 8.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 7.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 7.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 75.9% | 3 | angle |
| 75.9% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 75.9% | 3 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 18 to 15 computations (16.7% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) b)) b) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) angle (*.f64 a a)) |
(fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle angle)) (PI.f64)) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 b (*.f64 (*.f64 b #s(literal 1/32400 binary64)) (PI.f64))) (PI.f64) (*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 a #s(literal -1/32400 binary64)))) (PI.f64))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 (fma.f64 #s(literal 1/1049760000 binary64) (*.f64 (*.f64 b b) (*.f64 b b)) (neg.f64 (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/1049760000 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))))) (*.f64 a a)) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 b b) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (*.f64 b b)) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (PI.f64))) angle)) #s(literal 1/2 binary64))) |
| Outputs |
|---|
(fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) angle (*.f64 a a)) |
(*.f64 a a) |
5 calls:
| 8.0ms | angle |
| 7.0ms | a |
| 7.0ms | b |
| 7.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 7.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 72.6% | 2 | a |
| 74.1% | 3 | b |
| 70.6% | 2 | angle |
| 70.6% | 2 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 70.6% | 2 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 26 to 21 computations (19.2% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) b)) b) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal 1/32400 binary64) (*.f64 (*.f64 a a) #s(literal -1/32400 binary64))))) (*.f64 a a)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 #s(literal -1/32400 binary64) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
| Outputs |
|---|
(*.f64 a a) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) |
2 calls:
| 3.0ms | a |
| 3.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.0% | 3 | b |
| 71.3% | 2 | a |
Compiled 8 to 6 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) b)) b) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 angle angle)) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) |
| Outputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)) |
6 calls:
| 3.0ms | a |
| 3.0ms | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 3.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 3.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 2.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 60.1% | 1 | (+.f64 (pow.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
| 64.1% | 3 | angle |
| 64.1% | 3 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 64.1% | 3 | (/.f64 angle #s(literal 180 binary64)) |
| 67.7% | 2 | a |
| 69.2% | 2 | b |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal 1/32400 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) b)) b) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/32400 binary64)) (*.f64 angle angle)) |
| Outputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal 1/32400 binary64)) |
2 calls:
| 2.0ms | b |
| 2.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 66.9% | 2 | a |
| 67.1% | 2 | b |
Compiled 8 to 6 computations (25% saved)
| Inputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
| Outputs |
|---|
(*.f64 a a) |
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64))) |
1 calls:
| 2.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.1% | 2 | b |
Compiled 4 to 3 computations (25% saved)
Total 0.0b remaining (0%)
Threshold costs 0b (0%)
| Inputs |
|---|
(*.f64 a a) |
| Outputs |
|---|
(*.f64 a a) |
5 calls:
| 1.0ms | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 1.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 1.0ms | a |
| 1.0ms | b |
| 1.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 60.1% | 1 | angle |
| 60.1% | 1 | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 60.1% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 60.1% | 1 | a |
| 60.1% | 1 | b |
Compiled 26 to 21 computations (19.2% saved)
| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.1095168894745446e-13 | 3.43511400066125e-5 |
| 0.0ms | 1.4709046101810836e-172 | 6.885871864420616e-168 |
Compiled 25 to 20 computations (20% saved)
| 2× | left-value |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 1.1095168894745446e-13 | 3.43511400066125e-5 |
| 0.0ms | 1.4709046101810836e-172 | 6.885871864420616e-168 |
Compiled 25 to 20 computations (20% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 32.0ms | 1.7307838613386016e+56 | 1.5987525767577466e+65 |
| 19.0ms | 63× | 1 | valid |
| 8.0ms | 81× | 0 | valid |
Compiled 315 to 209 computations (33.7% saved)
ival-sin: 5.0ms (22.9% of total)ival-cos: 5.0ms (22.9% of total)ival-mult: 4.0ms (18.3% of total)ival-pow2: 4.0ms (18.3% of total)ival-div: 2.0ms (9.1% of total)adjust: 1.0ms (4.6% of total)ival-pi: 1.0ms (4.6% of total)ival-add: 1.0ms (4.6% of total)exact: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 35.0ms | 1.5746851112472908e+134 | 1.8851895655857867e+137 |
| 31.0ms | 1.1669117787352105e-107 | 1.9659535332490378e-103 |
| 40.0ms | 115× | 1 | valid |
| 17.0ms | 141× | 0 | valid |
Compiled 539 to 364 computations (32.5% saved)
ival-sin: 9.0ms (19.8% of total)ival-cos: 9.0ms (19.8% of total)ival-div: 7.0ms (15.4% of total)ival-mult: 7.0ms (15.4% of total)ival-pow2: 7.0ms (15.4% of total)ival-pi: 3.0ms (6.6% of total)adjust: 2.0ms (4.4% of total)ival-add: 1.0ms (2.2% of total)exact: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 27.0ms | 3.211609364379548e+86 | 2.6286450784767294e+87 |
| 12.0ms | 38× | 1 | valid |
| 9.0ms | 58× | 0 | valid |
Compiled 171 to 122 computations (28.7% saved)
ival-mult: 6.0ms (32.8% of total)ival-sin: 4.0ms (21.9% of total)ival-cos: 3.0ms (16.4% of total)ival-pow2: 2.0ms (10.9% of total)ival-div: 1.0ms (5.5% of total)adjust: 1.0ms (5.5% of total)ival-pi: 1.0ms (5.5% of total)ival-add: 1.0ms (5.5% of total)ival-assert: 0.0ms (0% of total)exact: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 26.0ms | 3.211609364379548e+86 | 2.6286450784767294e+87 |
| 17.0ms | 42× | 1 | valid |
| 5.0ms | 54× | 0 | valid |
Compiled 171 to 122 computations (28.7% saved)
ival-cos: 7.0ms (36.7% of total)ival-sin: 4.0ms (21% of total)ival-mult: 2.0ms (10.5% of total)ival-pow2: 2.0ms (10.5% of total)ival-div: 1.0ms (5.2% of total)adjust: 1.0ms (5.2% of total)ival-pi: 1.0ms (5.2% of total)ival-add: 1.0ms (5.2% of total)ival-assert: 0.0ms (0% of total)exact: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 29.0ms | 3.211609364379548e+86 | 2.6286450784767294e+87 |
| 21.0ms | 46× | 1 | valid |
| 5.0ms | 50× | 0 | valid |
Compiled 171 to 122 computations (28.7% saved)
ival-sin: 5.0ms (29.2% of total)ival-mult: 3.0ms (17.5% of total)ival-pow2: 3.0ms (17.5% of total)ival-cos: 3.0ms (17.5% of total)ival-div: 1.0ms (5.8% of total)adjust: 1.0ms (5.8% of total)ival-pi: 1.0ms (5.8% of total)ival-add: 1.0ms (5.8% of total)ival-assert: 0.0ms (0% of total)exact: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 1× | egg-herbie |
| 94× | *-commutative_binary64 |
| 26× | +-commutative_binary64 |
| 12× | sub-neg_binary64 |
| 10× | neg-sub0_binary64 |
| 10× | neg-mul-1_binary64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 122 | 444 |
| 1 | 182 | 444 |
| 2 | 196 | 444 |
| 3 | 204 | 444 |
| 4 | 208 | 444 |
| 5 | 209 | 444 |
| 1× | saturated |
| Inputs |
|---|
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (cbrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 (+.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64) #s(literal -1/4 binary64))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a a)) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 3480865949723965/17404329748619824289860426352311291980336107281679382059399385520550823849520406290076876874227033232798165548605325345270876711736203910820971150664223534348495463082734165001231667298304 binary64)) (*.f64 a a) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 3961408125713217/19807040628566084398385987584 binary64)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) (fma.f64 a a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 3480865949723965/17404329748619824289860426352311291980336107281679382059399385520550823849520406290076876874227033232798165548605325345270876711736203910820971150664223534348495463082734165001231667298304 binary64)) (*.f64 a a) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 3961408125713217/19807040628566084398385987584 binary64)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) (fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(if (<=.f64 a #s(literal 104999999999999999681016130663631564735183619229641035013423104 binary64)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) angle (*.f64 a a)) (*.f64 a a)) |
(if (<=.f64 b #s(literal 8779649585495489/10328999512347634358623676688012047497318823171316894051322637426162590488067364778518581413120551325743612687890989973504 binary64)) (*.f64 a a) (if (<=.f64 b #s(literal 32999999999999999224551649921188376054309610847698636434518172229497721989585267143685755563589344485225679296183401740245116370550784000 binary64)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)))) |
(if (<=.f64 b #s(literal 2200000000000000087401500281809230967612141471518444750021815509136644442652719865397248 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64))) |
(if (<=.f64 b #s(literal 2599999999999999982825836825430159581044064870231899534515516269278378105752791570972672 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal 1/32400 binary64))) |
(if (<=.f64 b #s(literal 2599999999999999982825836825430159581044064870231899534515516269278378105752791570972672 binary64)) (*.f64 a a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 a a) |
| Outputs |
|---|
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (cbrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (cbrt.f64 (PI.f64))) (cbrt.f64 (sqrt.f64 (PI.f64))))) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (neg.f64 (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 (+.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #s(literal 1/4 binary64) #s(literal -1/4 binary64))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 (+.f64 #s(literal 1/2 binary64) (+.f64 #s(literal 1/4 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/4 binary64)))) (fma.f64 (cos.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #s(literal 1/4 binary64) #s(literal -1/4 binary64))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 a a) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))))))) |
(fma.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a a)) |
(+.f64 (*.f64 a a) (pow.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 3480865949723965/17404329748619824289860426352311291980336107281679382059399385520550823849520406290076876874227033232798165548605325345270876711736203910820971150664223534348495463082734165001231667298304 binary64)) (*.f64 a a) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 3961408125713217/19807040628566084398385987584 binary64)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) (fma.f64 a a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 3480865949723965/17404329748619824289860426352311291980336107281679382059399385520550823849520406290076876874227033232798165548605325345270876711736203910820971150664223534348495463082734165001231667298304 binary64)) (*.f64 a a) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 3961408125713217/19807040628566084398385987584 binary64)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) (fma.f64 a a (*.f64 (*.f64 b b) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))))))))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 3480865949723965/17404329748619824289860426352311291980336107281679382059399385520550823849520406290076876874227033232798165548605325345270876711736203910820971150664223534348495463082734165001231667298304 binary64)) (*.f64 a a) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 3961408125713217/19807040628566084398385987584 binary64)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) (fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 2 binary64)))) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 3480865949723965/17404329748619824289860426352311291980336107281679382059399385520550823849520406290076876874227033232798165548605325345270876711736203910820971150664223534348495463082734165001231667298304 binary64)) (*.f64 a a) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 3961408125713217/19807040628566084398385987584 binary64)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) (fma.f64 (*.f64 b b) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(if (<=.f64 a #s(literal 104999999999999999681016130663631564735183619229641035013423104 binary64)) (fma.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (fma.f64 b (*.f64 b #s(literal 1/32400 binary64)) (*.f64 a (*.f64 a #s(literal -1/32400 binary64))))) angle (*.f64 a a)) (*.f64 a a)) |
(if (<=.f64 b #s(literal 8779649585495489/10328999512347634358623676688012047497318823171316894051322637426162590488067364778518581413120551325743612687890989973504 binary64)) (*.f64 a a) (if (<=.f64 b #s(literal 32999999999999999224551649921188376054309610847698636434518172229497721989585267143685755563589344485225679296183401740245116370550784000 binary64)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64)))) |
(if (<=.f64 b #s(literal 8779649585495489/10328999512347634358623676688012047497318823171316894051322637426162590488067364778518581413120551325743612687890989973504 binary64)) (*.f64 a a) (if (<=.f64 b #s(literal 32999999999999999224551649921188376054309610847698636434518172229497721989585267143685755563589344485225679296183401740245116370550784000 binary64)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 #s(literal 1/32400 binary64) (*.f64 b b))) (*.f64 a a)) (*.f64 (PI.f64) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (*.f64 angle #s(literal 1/32400 binary64)))))) |
(if (<=.f64 b #s(literal 2200000000000000087401500281809230967612141471518444750021815509136644442652719865397248 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) angle) (*.f64 angle #s(literal 1/32400 binary64))) (PI.f64))) |
(if (<=.f64 b #s(literal 2200000000000000087401500281809230967612141471518444750021815509136644442652719865397248 binary64)) (*.f64 a a) (*.f64 (PI.f64) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (*.f64 angle #s(literal 1/32400 binary64))))) |
(if (<=.f64 b #s(literal 2599999999999999982825836825430159581044064870231899534515516269278378105752791570972672 binary64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 angle angle))) #s(literal 1/32400 binary64))) |
(if (<=.f64 b #s(literal 2599999999999999982825836825430159581044064870231899534515516269278378105752791570972672 binary64)) (*.f64 a a) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 b b)) (*.f64 (PI.f64) (*.f64 angle angle))))) |
(if (<=.f64 b #s(literal 2599999999999999982825836825430159581044064870231899534515516269278378105752791570972672 binary64)) (*.f64 a a) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)))) |
(*.f64 a a) |
| 30 328× | accelerator-lowering-fma.f32 |
| 30 328× | accelerator-lowering-fma.f64 |
| 16 666× | accelerator-lowering-fma.f32 |
| 16 666× | accelerator-lowering-fma.f64 |
| 16 024× | accelerator-lowering-fma.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 338 | 6720 |
| 1 | 1051 | 6608 |
| 2 | 3775 | 6556 |
| 3 | 6476 | 6460 |
| 0 | 8040 | 6050 |
| 0 | 501 | 10475 |
| 1 | 1575 | 10019 |
| 2 | 5833 | 9913 |
| 0 | 8500 | 9267 |
| 0 | 186 | 2122 |
| 1 | 577 | 2110 |
| 2 | 2257 | 2068 |
| 3 | 4767 | 2068 |
| 4 | 5440 | 2068 |
| 5 | 5883 | 2068 |
| 6 | 6994 | 2068 |
| 0 | 8100 | 2000 |
| 0 | 74 | 461 |
| 1 | 393 | 351 |
| 2 | 3258 | 339 |
| 0 | 8174 | 323 |
| 0 | 15 | 66 |
| 1 | 77 | 66 |
| 2 | 469 | 66 |
| 3 | 4327 | 66 |
| 0 | 8257 | 66 |
| 0 | 83 | 498 |
| 1 | 460 | 299 |
| 2 | 4250 | 294 |
| 0 | 8584 | 289 |
| 0 | 418 | 8265 |
| 1 | 1301 | 8011 |
| 2 | 4956 | 7909 |
| 0 | 8702 | 7439 |
| 0 | 48 | 259 |
| 1 | 265 | 202 |
| 2 | 1791 | 201 |
| 0 | 8320 | 201 |
| 1× | fuel |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
Compiled 916 to 436 computations (52.4% saved)
(abs a)
(abs b)
(abs angle)
Compiled 2 712 to 1 144 computations (57.8% saved)
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