
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
(FPCore (x y z t) :precision binary64 (- (* x y) (* z t)))
double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x * y) - (z * t)
end function
public static double code(double x, double y, double z, double t) {
return (x * y) - (z * t);
}
def code(x, y, z, t): return (x * y) - (z * t)
function code(x, y, z, t) return Float64(Float64(x * y) - Float64(z * t)) end
function tmp = code(x, y, z, t) tmp = (x * y) - (z * t); end
code[x_, y_, z_, t_] := N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y - z \cdot t
\end{array}
Initial program 98.4%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (- (* z t)))) (if (<= (* z t) -4e+24) t_1 (if (<= (* z t) 2e-54) (* x y) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = -(z * t);
double tmp;
if ((z * t) <= -4e+24) {
tmp = t_1;
} else if ((z * t) <= 2e-54) {
tmp = x * y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = -(z * t)
if ((z * t) <= (-4d+24)) then
tmp = t_1
else if ((z * t) <= 2d-54) then
tmp = x * y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = -(z * t);
double tmp;
if ((z * t) <= -4e+24) {
tmp = t_1;
} else if ((z * t) <= 2e-54) {
tmp = x * y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = -(z * t) tmp = 0 if (z * t) <= -4e+24: tmp = t_1 elif (z * t) <= 2e-54: tmp = x * y else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(-Float64(z * t)) tmp = 0.0 if (Float64(z * t) <= -4e+24) tmp = t_1; elseif (Float64(z * t) <= 2e-54) tmp = Float64(x * y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = -(z * t); tmp = 0.0; if ((z * t) <= -4e+24) tmp = t_1; elseif ((z * t) <= 2e-54) tmp = x * y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = (-N[(z * t), $MachinePrecision])}, If[LessEqual[N[(z * t), $MachinePrecision], -4e+24], t$95$1, If[LessEqual[N[(z * t), $MachinePrecision], 2e-54], N[(x * y), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := -z \cdot t\\
\mathbf{if}\;z \cdot t \leq -4 \cdot 10^{+24}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \cdot t \leq 2 \cdot 10^{-54}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -3.9999999999999999e24 or 2.0000000000000001e-54 < (*.f64 z t) Initial program 97.2%
Taylor expanded in x around 0
mul-1-negN/A
neg-lowering-neg.f64N/A
*-lowering-*.f6480.9
Simplified80.9%
if -3.9999999999999999e24 < (*.f64 z t) < 2.0000000000000001e-54Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f6478.8
Simplified78.8%
Final simplification80.0%
(FPCore (x y z t) :precision binary64 (* x y))
double code(double x, double y, double z, double t) {
return x * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * y
end function
public static double code(double x, double y, double z, double t) {
return x * y;
}
def code(x, y, z, t): return x * y
function code(x, y, z, t) return Float64(x * y) end
function tmp = code(x, y, z, t) tmp = x * y; end
code[x_, y_, z_, t_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.4%
Taylor expanded in x around inf
*-lowering-*.f6446.7
Simplified46.7%
herbie shell --seed 2024204
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))