
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))) (if (<= t_1 INFINITY) t_1 (fma x y (fma a b (* z t))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (((x * y) + (z * t)) + (a * b)) + (c * i);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = fma(x, y, fma(a, b, (z * t)));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = fma(x, y, fma(a, b, Float64(z * t))); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(x * y + N[(a * b + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, y, \mathsf{fma}\left(a, b, z \cdot t\right)\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6462.5
Simplified62.5%
Final simplification98.8%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (+ (* x y) (* z t))))
(if (<= t_1 -2e+200)
(fma t z (* x y))
(if (<= t_1 2e+75)
(fma i c (* a b))
(if (<= t_1 1e+277) (fma c i (* z t)) (fma x y (* z t)))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (x * y) + (z * t);
double tmp;
if (t_1 <= -2e+200) {
tmp = fma(t, z, (x * y));
} else if (t_1 <= 2e+75) {
tmp = fma(i, c, (a * b));
} else if (t_1 <= 1e+277) {
tmp = fma(c, i, (z * t));
} else {
tmp = fma(x, y, (z * t));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(x * y) + Float64(z * t)) tmp = 0.0 if (t_1 <= -2e+200) tmp = fma(t, z, Float64(x * y)); elseif (t_1 <= 2e+75) tmp = fma(i, c, Float64(a * b)); elseif (t_1 <= 1e+277) tmp = fma(c, i, Float64(z * t)); else tmp = fma(x, y, Float64(z * t)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+200], N[(t * z + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e+75], N[(i * c + N[(a * b), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+277], N[(c * i + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(x * y + N[(z * t), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot y + z \cdot t\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+200}:\\
\;\;\;\;\mathsf{fma}\left(t, z, x \cdot y\right)\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+75}:\\
\;\;\;\;\mathsf{fma}\left(i, c, a \cdot b\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+277}:\\
\;\;\;\;\mathsf{fma}\left(c, i, z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, y, z \cdot t\right)\\
\end{array}
\end{array}
if (+.f64 (*.f64 x y) (*.f64 z t)) < -1.9999999999999999e200Initial program 93.3%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6495.6
Simplified95.6%
Taylor expanded in a around 0
accelerator-lowering-fma.f64N/A
*-lowering-*.f6489.2
Simplified89.2%
if -1.9999999999999999e200 < (+.f64 (*.f64 x y) (*.f64 z t)) < 1.99999999999999985e75Initial program 97.7%
Taylor expanded in a around inf
*-lowering-*.f6478.7
Simplified78.7%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6480.2
Applied egg-rr80.2%
if 1.99999999999999985e75 < (+.f64 (*.f64 x y) (*.f64 z t)) < 1e277Initial program 99.9%
Taylor expanded in a around 0
accelerator-lowering-fma.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6481.4
Simplified81.4%
Taylor expanded in t around inf
*-lowering-*.f6468.4
Simplified68.4%
if 1e277 < (+.f64 (*.f64 x y) (*.f64 z t)) Initial program 95.0%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6497.5
Simplified97.5%
Taylor expanded in a around 0
*-lowering-*.f6495.0
Simplified95.0%
Final simplification82.4%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (fma t z (* x y))) (t_2 (+ (* x y) (* z t))))
(if (<= t_2 -2e+200)
t_1
(if (<= t_2 2e+75)
(fma i c (* a b))
(if (<= t_2 1e+277) (fma c i (* z t)) t_1)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = fma(t, z, (x * y));
double t_2 = (x * y) + (z * t);
double tmp;
if (t_2 <= -2e+200) {
tmp = t_1;
} else if (t_2 <= 2e+75) {
tmp = fma(i, c, (a * b));
} else if (t_2 <= 1e+277) {
tmp = fma(c, i, (z * t));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = fma(t, z, Float64(x * y)) t_2 = Float64(Float64(x * y) + Float64(z * t)) tmp = 0.0 if (t_2 <= -2e+200) tmp = t_1; elseif (t_2 <= 2e+75) tmp = fma(i, c, Float64(a * b)); elseif (t_2 <= 1e+277) tmp = fma(c, i, Float64(z * t)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(t * z + N[(x * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+200], t$95$1, If[LessEqual[t$95$2, 2e+75], N[(i * c + N[(a * b), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 1e+277], N[(c * i + N[(z * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(t, z, x \cdot y\right)\\
t_2 := x \cdot y + z \cdot t\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+200}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+75}:\\
\;\;\;\;\mathsf{fma}\left(i, c, a \cdot b\right)\\
\mathbf{elif}\;t\_2 \leq 10^{+277}:\\
\;\;\;\;\mathsf{fma}\left(c, i, z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (+.f64 (*.f64 x y) (*.f64 z t)) < -1.9999999999999999e200 or 1e277 < (+.f64 (*.f64 x y) (*.f64 z t)) Initial program 94.1%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6496.5
Simplified96.5%
Taylor expanded in a around 0
accelerator-lowering-fma.f64N/A
*-lowering-*.f6490.7
Simplified90.7%
if -1.9999999999999999e200 < (+.f64 (*.f64 x y) (*.f64 z t)) < 1.99999999999999985e75Initial program 97.7%
Taylor expanded in a around inf
*-lowering-*.f6478.7
Simplified78.7%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6480.2
Applied egg-rr80.2%
if 1.99999999999999985e75 < (+.f64 (*.f64 x y) (*.f64 z t)) < 1e277Initial program 99.9%
Taylor expanded in a around 0
accelerator-lowering-fma.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6481.4
Simplified81.4%
Taylor expanded in t around inf
*-lowering-*.f6468.4
Simplified68.4%
Final simplification82.0%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (fma c i (fma t z (* x y)))))
(if (<= (* c i) -1e+136)
(fma i c (* a b))
(if (<= (* c i) -1e+59)
t_1
(if (<= (* c i) 2e+130) (fma x y (fma a b (* z t))) t_1)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = fma(c, i, fma(t, z, (x * y)));
double tmp;
if ((c * i) <= -1e+136) {
tmp = fma(i, c, (a * b));
} else if ((c * i) <= -1e+59) {
tmp = t_1;
} else if ((c * i) <= 2e+130) {
tmp = fma(x, y, fma(a, b, (z * t)));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = fma(c, i, fma(t, z, Float64(x * y))) tmp = 0.0 if (Float64(c * i) <= -1e+136) tmp = fma(i, c, Float64(a * b)); elseif (Float64(c * i) <= -1e+59) tmp = t_1; elseif (Float64(c * i) <= 2e+130) tmp = fma(x, y, fma(a, b, Float64(z * t))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(c * i + N[(t * z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -1e+136], N[(i * c + N[(a * b), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -1e+59], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], 2e+130], N[(x * y + N[(a * b + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(c, i, \mathsf{fma}\left(t, z, x \cdot y\right)\right)\\
\mathbf{if}\;c \cdot i \leq -1 \cdot 10^{+136}:\\
\;\;\;\;\mathsf{fma}\left(i, c, a \cdot b\right)\\
\mathbf{elif}\;c \cdot i \leq -1 \cdot 10^{+59}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;c \cdot i \leq 2 \cdot 10^{+130}:\\
\;\;\;\;\mathsf{fma}\left(x, y, \mathsf{fma}\left(a, b, z \cdot t\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 c i) < -1.00000000000000006e136Initial program 91.6%
Taylor expanded in a around inf
*-lowering-*.f6485.7
Simplified85.7%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6488.5
Applied egg-rr88.5%
if -1.00000000000000006e136 < (*.f64 c i) < -9.99999999999999972e58 or 2.0000000000000001e130 < (*.f64 c i) Initial program 94.7%
Taylor expanded in a around 0
accelerator-lowering-fma.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6493.1
Simplified93.1%
if -9.99999999999999972e58 < (*.f64 c i) < 2.0000000000000001e130Initial program 98.8%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6494.2
Simplified94.2%
Final simplification93.2%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* a b) -3.1e+153)
(* a b)
(if (<= (* a b) -5e-320)
(* z t)
(if (<= (* a b) 4.8e-163)
(* c i)
(if (<= (* a b) 1.55e+15) (* x y) (* a b))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -3.1e+153) {
tmp = a * b;
} else if ((a * b) <= -5e-320) {
tmp = z * t;
} else if ((a * b) <= 4.8e-163) {
tmp = c * i;
} else if ((a * b) <= 1.55e+15) {
tmp = x * y;
} else {
tmp = a * b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((a * b) <= (-3.1d+153)) then
tmp = a * b
else if ((a * b) <= (-5d-320)) then
tmp = z * t
else if ((a * b) <= 4.8d-163) then
tmp = c * i
else if ((a * b) <= 1.55d+15) then
tmp = x * y
else
tmp = a * b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -3.1e+153) {
tmp = a * b;
} else if ((a * b) <= -5e-320) {
tmp = z * t;
} else if ((a * b) <= 4.8e-163) {
tmp = c * i;
} else if ((a * b) <= 1.55e+15) {
tmp = x * y;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (a * b) <= -3.1e+153: tmp = a * b elif (a * b) <= -5e-320: tmp = z * t elif (a * b) <= 4.8e-163: tmp = c * i elif (a * b) <= 1.55e+15: tmp = x * y else: tmp = a * b return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(a * b) <= -3.1e+153) tmp = Float64(a * b); elseif (Float64(a * b) <= -5e-320) tmp = Float64(z * t); elseif (Float64(a * b) <= 4.8e-163) tmp = Float64(c * i); elseif (Float64(a * b) <= 1.55e+15) tmp = Float64(x * y); else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((a * b) <= -3.1e+153) tmp = a * b; elseif ((a * b) <= -5e-320) tmp = z * t; elseif ((a * b) <= 4.8e-163) tmp = c * i; elseif ((a * b) <= 1.55e+15) tmp = x * y; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(a * b), $MachinePrecision], -3.1e+153], N[(a * b), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], -5e-320], N[(z * t), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 4.8e-163], N[(c * i), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 1.55e+15], N[(x * y), $MachinePrecision], N[(a * b), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -3.1 \cdot 10^{+153}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;a \cdot b \leq -5 \cdot 10^{-320}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;a \cdot b \leq 4.8 \cdot 10^{-163}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;a \cdot b \leq 1.55 \cdot 10^{+15}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 a b) < -3.1e153 or 1.55e15 < (*.f64 a b) Initial program 94.0%
Taylor expanded in a around inf
*-lowering-*.f6462.7
Simplified62.7%
if -3.1e153 < (*.f64 a b) < -4.99994e-320Initial program 98.7%
Taylor expanded in z around inf
*-lowering-*.f6450.0
Simplified50.0%
if -4.99994e-320 < (*.f64 a b) < 4.8000000000000001e-163Initial program 100.0%
Taylor expanded in c around inf
*-lowering-*.f6445.7
Simplified45.7%
if 4.8000000000000001e-163 < (*.f64 a b) < 1.55e15Initial program 96.4%
Taylor expanded in x around inf
*-lowering-*.f6450.4
Simplified50.4%
Final simplification54.2%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (fma i c (* a b))))
(if (<= (* c i) -1e+136)
t_1
(if (<= (* c i) -50000000.0)
(fma c i (* z t))
(if (<= (* c i) 0.0002) (fma a b (* z t)) t_1)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = fma(i, c, (a * b));
double tmp;
if ((c * i) <= -1e+136) {
tmp = t_1;
} else if ((c * i) <= -50000000.0) {
tmp = fma(c, i, (z * t));
} else if ((c * i) <= 0.0002) {
tmp = fma(a, b, (z * t));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = fma(i, c, Float64(a * b)) tmp = 0.0 if (Float64(c * i) <= -1e+136) tmp = t_1; elseif (Float64(c * i) <= -50000000.0) tmp = fma(c, i, Float64(z * t)); elseif (Float64(c * i) <= 0.0002) tmp = fma(a, b, Float64(z * t)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(i * c + N[(a * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -1e+136], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], -50000000.0], N[(c * i + N[(z * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 0.0002], N[(a * b + N[(z * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(i, c, a \cdot b\right)\\
\mathbf{if}\;c \cdot i \leq -1 \cdot 10^{+136}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;c \cdot i \leq -50000000:\\
\;\;\;\;\mathsf{fma}\left(c, i, z \cdot t\right)\\
\mathbf{elif}\;c \cdot i \leq 0.0002:\\
\;\;\;\;\mathsf{fma}\left(a, b, z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 c i) < -1.00000000000000006e136 or 2.0000000000000001e-4 < (*.f64 c i) Initial program 93.8%
Taylor expanded in a around inf
*-lowering-*.f6475.6
Simplified75.6%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6477.7
Applied egg-rr77.7%
if -1.00000000000000006e136 < (*.f64 c i) < -5e7Initial program 100.0%
Taylor expanded in a around 0
accelerator-lowering-fma.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6495.5
Simplified95.5%
Taylor expanded in t around inf
*-lowering-*.f6482.3
Simplified82.3%
if -5e7 < (*.f64 c i) < 2.0000000000000001e-4Initial program 98.5%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6497.8
Simplified97.8%
Taylor expanded in x around 0
accelerator-lowering-fma.f64N/A
*-lowering-*.f6473.6
Simplified73.6%
Final simplification75.9%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* a b) -2e+159) (fma x y (* a b)) (if (<= (* a b) 1e+163) (fma c i (fma t z (* x y))) (fma i c (* a b)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -2e+159) {
tmp = fma(x, y, (a * b));
} else if ((a * b) <= 1e+163) {
tmp = fma(c, i, fma(t, z, (x * y)));
} else {
tmp = fma(i, c, (a * b));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(a * b) <= -2e+159) tmp = fma(x, y, Float64(a * b)); elseif (Float64(a * b) <= 1e+163) tmp = fma(c, i, fma(t, z, Float64(x * y))); else tmp = fma(i, c, Float64(a * b)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(a * b), $MachinePrecision], -2e+159], N[(x * y + N[(a * b), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 1e+163], N[(c * i + N[(t * z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(i * c + N[(a * b), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -2 \cdot 10^{+159}:\\
\;\;\;\;\mathsf{fma}\left(x, y, a \cdot b\right)\\
\mathbf{elif}\;a \cdot b \leq 10^{+163}:\\
\;\;\;\;\mathsf{fma}\left(c, i, \mathsf{fma}\left(t, z, x \cdot y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(i, c, a \cdot b\right)\\
\end{array}
\end{array}
if (*.f64 a b) < -1.9999999999999999e159Initial program 97.2%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6494.6
Simplified94.6%
Taylor expanded in a around inf
*-lowering-*.f6489.4
Simplified89.4%
if -1.9999999999999999e159 < (*.f64 a b) < 9.9999999999999994e162Initial program 98.9%
Taylor expanded in a around 0
accelerator-lowering-fma.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6489.9
Simplified89.9%
if 9.9999999999999994e162 < (*.f64 a b) Initial program 87.1%
Taylor expanded in a around inf
*-lowering-*.f6479.0
Simplified79.0%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6481.6
Applied egg-rr81.6%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* a b) -4.6e+153)
(* a b)
(if (<= (* a b) -5e-320)
(* z t)
(if (<= (* a b) 9.5e+46) (* c i) (* a b)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -4.6e+153) {
tmp = a * b;
} else if ((a * b) <= -5e-320) {
tmp = z * t;
} else if ((a * b) <= 9.5e+46) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((a * b) <= (-4.6d+153)) then
tmp = a * b
else if ((a * b) <= (-5d-320)) then
tmp = z * t
else if ((a * b) <= 9.5d+46) then
tmp = c * i
else
tmp = a * b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -4.6e+153) {
tmp = a * b;
} else if ((a * b) <= -5e-320) {
tmp = z * t;
} else if ((a * b) <= 9.5e+46) {
tmp = c * i;
} else {
tmp = a * b;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (a * b) <= -4.6e+153: tmp = a * b elif (a * b) <= -5e-320: tmp = z * t elif (a * b) <= 9.5e+46: tmp = c * i else: tmp = a * b return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(a * b) <= -4.6e+153) tmp = Float64(a * b); elseif (Float64(a * b) <= -5e-320) tmp = Float64(z * t); elseif (Float64(a * b) <= 9.5e+46) tmp = Float64(c * i); else tmp = Float64(a * b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((a * b) <= -4.6e+153) tmp = a * b; elseif ((a * b) <= -5e-320) tmp = z * t; elseif ((a * b) <= 9.5e+46) tmp = c * i; else tmp = a * b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(a * b), $MachinePrecision], -4.6e+153], N[(a * b), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], -5e-320], N[(z * t), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 9.5e+46], N[(c * i), $MachinePrecision], N[(a * b), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -4.6 \cdot 10^{+153}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;a \cdot b \leq -5 \cdot 10^{-320}:\\
\;\;\;\;z \cdot t\\
\mathbf{elif}\;a \cdot b \leq 9.5 \cdot 10^{+46}:\\
\;\;\;\;c \cdot i\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 a b) < -4.6000000000000003e153 or 9.5000000000000008e46 < (*.f64 a b) Initial program 93.7%
Taylor expanded in a around inf
*-lowering-*.f6464.9
Simplified64.9%
if -4.6000000000000003e153 < (*.f64 a b) < -4.99994e-320Initial program 98.7%
Taylor expanded in z around inf
*-lowering-*.f6450.0
Simplified50.0%
if -4.99994e-320 < (*.f64 a b) < 9.5000000000000008e46Initial program 98.8%
Taylor expanded in c around inf
*-lowering-*.f6439.2
Simplified39.2%
Final simplification52.0%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (fma c i (* z t))))
(if (<= (* c i) -50000000.0)
t_1
(if (<= (* c i) 2e+130) (fma a b (* z t)) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = fma(c, i, (z * t));
double tmp;
if ((c * i) <= -50000000.0) {
tmp = t_1;
} else if ((c * i) <= 2e+130) {
tmp = fma(a, b, (z * t));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = fma(c, i, Float64(z * t)) tmp = 0.0 if (Float64(c * i) <= -50000000.0) tmp = t_1; elseif (Float64(c * i) <= 2e+130) tmp = fma(a, b, Float64(z * t)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(c * i + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(c * i), $MachinePrecision], -50000000.0], t$95$1, If[LessEqual[N[(c * i), $MachinePrecision], 2e+130], N[(a * b + N[(z * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(c, i, z \cdot t\right)\\
\mathbf{if}\;c \cdot i \leq -50000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;c \cdot i \leq 2 \cdot 10^{+130}:\\
\;\;\;\;\mathsf{fma}\left(a, b, z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 c i) < -5e7 or 2.0000000000000001e130 < (*.f64 c i) Initial program 93.9%
Taylor expanded in a around 0
accelerator-lowering-fma.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6486.1
Simplified86.1%
Taylor expanded in t around inf
*-lowering-*.f6477.4
Simplified77.4%
if -5e7 < (*.f64 c i) < 2.0000000000000001e130Initial program 98.7%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6494.6
Simplified94.6%
Taylor expanded in x around 0
accelerator-lowering-fma.f64N/A
*-lowering-*.f6470.3
Simplified70.3%
Final simplification73.1%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* c i) -2.75e+194) (* c i) (if (<= (* c i) 1.46e+143) (fma a b (* z t)) (* c i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -2.75e+194) {
tmp = c * i;
} else if ((c * i) <= 1.46e+143) {
tmp = fma(a, b, (z * t));
} else {
tmp = c * i;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -2.75e+194) tmp = Float64(c * i); elseif (Float64(c * i) <= 1.46e+143) tmp = fma(a, b, Float64(z * t)); else tmp = Float64(c * i); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -2.75e+194], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 1.46e+143], N[(a * b + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(c * i), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -2.75 \cdot 10^{+194}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq 1.46 \cdot 10^{+143}:\\
\;\;\;\;\mathsf{fma}\left(a, b, z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -2.75e194 or 1.45999999999999997e143 < (*.f64 c i) Initial program 91.0%
Taylor expanded in c around inf
*-lowering-*.f6474.2
Simplified74.2%
if -2.75e194 < (*.f64 c i) < 1.45999999999999997e143Initial program 98.9%
Taylor expanded in c around 0
associate-+r+N/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6488.8
Simplified88.8%
Taylor expanded in x around 0
accelerator-lowering-fma.f64N/A
*-lowering-*.f6467.1
Simplified67.1%
Final simplification69.0%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* c i) -6.2e+58) (* c i) (if (<= (* c i) 4e+130) (* a b) (* c i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -6.2e+58) {
tmp = c * i;
} else if ((c * i) <= 4e+130) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-6.2d+58)) then
tmp = c * i
else if ((c * i) <= 4d+130) then
tmp = a * b
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -6.2e+58) {
tmp = c * i;
} else if ((c * i) <= 4e+130) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -6.2e+58: tmp = c * i elif (c * i) <= 4e+130: tmp = a * b else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -6.2e+58) tmp = Float64(c * i); elseif (Float64(c * i) <= 4e+130) tmp = Float64(a * b); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -6.2e+58) tmp = c * i; elseif ((c * i) <= 4e+130) tmp = a * b; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -6.2e+58], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 4e+130], N[(a * b), $MachinePrecision], N[(c * i), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -6.2 \cdot 10^{+58}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq 4 \cdot 10^{+130}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -6.1999999999999998e58 or 4.0000000000000002e130 < (*.f64 c i) Initial program 93.5%
Taylor expanded in c around inf
*-lowering-*.f6466.7
Simplified66.7%
if -6.1999999999999998e58 < (*.f64 c i) < 4.0000000000000002e130Initial program 98.8%
Taylor expanded in a around inf
*-lowering-*.f6437.2
Simplified37.2%
(FPCore (x y z t a b c i) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
def code(x, y, z, t, a, b, c, i): return a * b
function code(x, y, z, t, a, b, c, i) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 96.9%
Taylor expanded in a around inf
*-lowering-*.f6429.5
Simplified29.5%
herbie shell --seed 2024204
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))