
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(*
t_s
(if (<= t_m 4.6e+52)
(/ t_m (/ (- z y) (- x y)))
(* (- x y) (/ t_m (- z y))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double tmp;
if (t_m <= 4.6e+52) {
tmp = t_m / ((z - y) / (x - y));
} else {
tmp = (x - y) * (t_m / (z - y));
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: tmp
if (t_m <= 4.6d+52) then
tmp = t_m / ((z - y) / (x - y))
else
tmp = (x - y) * (t_m / (z - y))
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double tmp;
if (t_m <= 4.6e+52) {
tmp = t_m / ((z - y) / (x - y));
} else {
tmp = (x - y) * (t_m / (z - y));
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): tmp = 0 if t_m <= 4.6e+52: tmp = t_m / ((z - y) / (x - y)) else: tmp = (x - y) * (t_m / (z - y)) return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) tmp = 0.0 if (t_m <= 4.6e+52) tmp = Float64(t_m / Float64(Float64(z - y) / Float64(x - y))); else tmp = Float64(Float64(x - y) * Float64(t_m / Float64(z - y))); end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) tmp = 0.0; if (t_m <= 4.6e+52) tmp = t_m / ((z - y) / (x - y)); else tmp = (x - y) * (t_m / (z - y)); end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := N[(t$95$s * If[LessEqual[t$95$m, 4.6e+52], N[(t$95$m / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x - y), $MachinePrecision] * N[(t$95$m / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_m \leq 4.6 \cdot 10^{+52}:\\
\;\;\;\;\frac{t\_m}{\frac{z - y}{x - y}}\\
\mathbf{else}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z - y}\\
\end{array}
\end{array}
if t < 4.6e52Initial program 97.4%
*-commutativeN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6497.8
Applied egg-rr97.8%
if 4.6e52 < t Initial program 92.8%
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6498.1
Applied egg-rr98.1%
Final simplification97.9%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (* t_m (/ x (- z y)))) (t_3 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_3 -5000000000000.0)
t_2
(if (<= t_3 0.1)
(* t_m (/ (- x y) z))
(if (<= t_3 2.0) (fma t_m (/ (- z x) y) t_m) t_2))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = t_m * (x / (z - y));
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= -5000000000000.0) {
tmp = t_2;
} else if (t_3 <= 0.1) {
tmp = t_m * ((x - y) / z);
} else if (t_3 <= 2.0) {
tmp = fma(t_m, ((z - x) / y), t_m);
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(t_m * Float64(x / Float64(z - y))) t_3 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_3 <= -5000000000000.0) tmp = t_2; elseif (t_3 <= 0.1) tmp = Float64(t_m * Float64(Float64(x - y) / z)); elseif (t_3 <= 2.0) tmp = fma(t_m, Float64(Float64(z - x) / y), t_m); else tmp = t_2; end return Float64(t_s * tmp) end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(t$95$m * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -5000000000000.0], t$95$2, If[LessEqual[t$95$3, 0.1], N[(t$95$m * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(t$95$m * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t$95$m), $MachinePrecision], t$95$2]]]), $MachinePrecision]]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := t\_m \cdot \frac{x}{z - y}\\
t_3 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_3 \leq -5000000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 0.1:\\
\;\;\;\;t\_m \cdot \frac{x - y}{z}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t\_m, \frac{z - x}{y}, t\_m\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e12 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.4%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6494.5
Simplified94.5%
if -5e12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.10000000000000001Initial program 94.3%
Taylor expanded in z around inf
/-lowering-/.f64N/A
--lowering--.f6491.5
Simplified91.5%
if 0.10000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
associate--l+N/A
distribute-lft-out--N/A
div-subN/A
+-commutativeN/A
mul-1-negN/A
distribute-lft-out--N/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
accelerator-lowering-fma.f64N/A
Simplified99.6%
Final simplification94.9%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (* t_m (/ x (- z y)))) (t_3 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_3 -5000000000000.0)
t_2
(if (<= t_3 0.1)
(* t_m (/ (- x y) z))
(if (<= t_3 2.0) (fma t_m (/ x (- y)) t_m) t_2))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = t_m * (x / (z - y));
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= -5000000000000.0) {
tmp = t_2;
} else if (t_3 <= 0.1) {
tmp = t_m * ((x - y) / z);
} else if (t_3 <= 2.0) {
tmp = fma(t_m, (x / -y), t_m);
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(t_m * Float64(x / Float64(z - y))) t_3 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_3 <= -5000000000000.0) tmp = t_2; elseif (t_3 <= 0.1) tmp = Float64(t_m * Float64(Float64(x - y) / z)); elseif (t_3 <= 2.0) tmp = fma(t_m, Float64(x / Float64(-y)), t_m); else tmp = t_2; end return Float64(t_s * tmp) end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(t$95$m * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -5000000000000.0], t$95$2, If[LessEqual[t$95$3, 0.1], N[(t$95$m * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(t$95$m * N[(x / (-y)), $MachinePrecision] + t$95$m), $MachinePrecision], t$95$2]]]), $MachinePrecision]]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := t\_m \cdot \frac{x}{z - y}\\
t_3 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_3 \leq -5000000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 0.1:\\
\;\;\;\;t\_m \cdot \frac{x - y}{z}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t\_m, \frac{x}{-y}, t\_m\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e12 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.4%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6494.5
Simplified94.5%
if -5e12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.10000000000000001Initial program 94.3%
Taylor expanded in z around inf
/-lowering-/.f64N/A
--lowering--.f6491.5
Simplified91.5%
if 0.10000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in z around 0
associate-/l*N/A
associate-*r*N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
neg-mul-1N/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
neg-mul-1N/A
distribute-lft-neg-inN/A
*-commutativeN/A
neg-mul-1N/A
remove-double-negN/A
accelerator-lowering-fma.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
neg-lowering-neg.f6499.2
Simplified99.2%
Final simplification94.9%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (* t_m (/ x (- z y)))) (t_3 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_3 -5000000000000.0)
t_2
(if (<= t_3 0.1) (* t_m (/ (- x y) z)) (if (<= t_3 2.0) t_m t_2))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = t_m * (x / (z - y));
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= -5000000000000.0) {
tmp = t_2;
} else if (t_3 <= 0.1) {
tmp = t_m * ((x - y) / z);
} else if (t_3 <= 2.0) {
tmp = t_m;
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_2 = t_m * (x / (z - y))
t_3 = (x - y) / (z - y)
if (t_3 <= (-5000000000000.0d0)) then
tmp = t_2
else if (t_3 <= 0.1d0) then
tmp = t_m * ((x - y) / z)
else if (t_3 <= 2.0d0) then
tmp = t_m
else
tmp = t_2
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = t_m * (x / (z - y));
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= -5000000000000.0) {
tmp = t_2;
} else if (t_3 <= 0.1) {
tmp = t_m * ((x - y) / z);
} else if (t_3 <= 2.0) {
tmp = t_m;
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): t_2 = t_m * (x / (z - y)) t_3 = (x - y) / (z - y) tmp = 0 if t_3 <= -5000000000000.0: tmp = t_2 elif t_3 <= 0.1: tmp = t_m * ((x - y) / z) elif t_3 <= 2.0: tmp = t_m else: tmp = t_2 return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(t_m * Float64(x / Float64(z - y))) t_3 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_3 <= -5000000000000.0) tmp = t_2; elseif (t_3 <= 0.1) tmp = Float64(t_m * Float64(Float64(x - y) / z)); elseif (t_3 <= 2.0) tmp = t_m; else tmp = t_2; end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) t_2 = t_m * (x / (z - y)); t_3 = (x - y) / (z - y); tmp = 0.0; if (t_3 <= -5000000000000.0) tmp = t_2; elseif (t_3 <= 0.1) tmp = t_m * ((x - y) / z); elseif (t_3 <= 2.0) tmp = t_m; else tmp = t_2; end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(t$95$m * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -5000000000000.0], t$95$2, If[LessEqual[t$95$3, 0.1], N[(t$95$m * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], t$95$m, t$95$2]]]), $MachinePrecision]]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := t\_m \cdot \frac{x}{z - y}\\
t_3 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_3 \leq -5000000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 0.1:\\
\;\;\;\;t\_m \cdot \frac{x - y}{z}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;t\_m\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e12 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.4%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6494.5
Simplified94.5%
if -5e12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.10000000000000001Initial program 94.3%
Taylor expanded in z around inf
/-lowering-/.f64N/A
--lowering--.f6491.5
Simplified91.5%
if 0.10000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Simplified95.3%
Final simplification93.7%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (* t_m (/ x (- z y)))) (t_3 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_3 -5000000000000.0)
t_2
(if (<= t_3 4e-27) (* (- x y) (/ t_m z)) (if (<= t_3 2.0) t_m t_2))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = t_m * (x / (z - y));
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= -5000000000000.0) {
tmp = t_2;
} else if (t_3 <= 4e-27) {
tmp = (x - y) * (t_m / z);
} else if (t_3 <= 2.0) {
tmp = t_m;
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_2 = t_m * (x / (z - y))
t_3 = (x - y) / (z - y)
if (t_3 <= (-5000000000000.0d0)) then
tmp = t_2
else if (t_3 <= 4d-27) then
tmp = (x - y) * (t_m / z)
else if (t_3 <= 2.0d0) then
tmp = t_m
else
tmp = t_2
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = t_m * (x / (z - y));
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= -5000000000000.0) {
tmp = t_2;
} else if (t_3 <= 4e-27) {
tmp = (x - y) * (t_m / z);
} else if (t_3 <= 2.0) {
tmp = t_m;
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): t_2 = t_m * (x / (z - y)) t_3 = (x - y) / (z - y) tmp = 0 if t_3 <= -5000000000000.0: tmp = t_2 elif t_3 <= 4e-27: tmp = (x - y) * (t_m / z) elif t_3 <= 2.0: tmp = t_m else: tmp = t_2 return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(t_m * Float64(x / Float64(z - y))) t_3 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_3 <= -5000000000000.0) tmp = t_2; elseif (t_3 <= 4e-27) tmp = Float64(Float64(x - y) * Float64(t_m / z)); elseif (t_3 <= 2.0) tmp = t_m; else tmp = t_2; end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) t_2 = t_m * (x / (z - y)); t_3 = (x - y) / (z - y); tmp = 0.0; if (t_3 <= -5000000000000.0) tmp = t_2; elseif (t_3 <= 4e-27) tmp = (x - y) * (t_m / z); elseif (t_3 <= 2.0) tmp = t_m; else tmp = t_2; end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(t$95$m * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -5000000000000.0], t$95$2, If[LessEqual[t$95$3, 4e-27], N[(N[(x - y), $MachinePrecision] * N[(t$95$m / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], t$95$m, t$95$2]]]), $MachinePrecision]]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := t\_m \cdot \frac{x}{z - y}\\
t_3 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_3 \leq -5000000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 4 \cdot 10^{-27}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;t\_m\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e12 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.4%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6494.5
Simplified94.5%
if -5e12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000002e-27Initial program 94.2%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
/-lowering-/.f6487.0
Simplified87.0%
if 4.0000000000000002e-27 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Simplified93.2%
Final simplification91.5%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (* x (/ t_m (- z y)))) (t_3 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_3 -5000000000000.0)
t_2
(if (<= t_3 4e-27)
(* (- x y) (/ t_m z))
(if (<= t_3 2000.0) t_m t_2))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = x * (t_m / (z - y));
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= -5000000000000.0) {
tmp = t_2;
} else if (t_3 <= 4e-27) {
tmp = (x - y) * (t_m / z);
} else if (t_3 <= 2000.0) {
tmp = t_m;
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_2 = x * (t_m / (z - y))
t_3 = (x - y) / (z - y)
if (t_3 <= (-5000000000000.0d0)) then
tmp = t_2
else if (t_3 <= 4d-27) then
tmp = (x - y) * (t_m / z)
else if (t_3 <= 2000.0d0) then
tmp = t_m
else
tmp = t_2
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = x * (t_m / (z - y));
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= -5000000000000.0) {
tmp = t_2;
} else if (t_3 <= 4e-27) {
tmp = (x - y) * (t_m / z);
} else if (t_3 <= 2000.0) {
tmp = t_m;
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): t_2 = x * (t_m / (z - y)) t_3 = (x - y) / (z - y) tmp = 0 if t_3 <= -5000000000000.0: tmp = t_2 elif t_3 <= 4e-27: tmp = (x - y) * (t_m / z) elif t_3 <= 2000.0: tmp = t_m else: tmp = t_2 return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(x * Float64(t_m / Float64(z - y))) t_3 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_3 <= -5000000000000.0) tmp = t_2; elseif (t_3 <= 4e-27) tmp = Float64(Float64(x - y) * Float64(t_m / z)); elseif (t_3 <= 2000.0) tmp = t_m; else tmp = t_2; end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) t_2 = x * (t_m / (z - y)); t_3 = (x - y) / (z - y); tmp = 0.0; if (t_3 <= -5000000000000.0) tmp = t_2; elseif (t_3 <= 4e-27) tmp = (x - y) * (t_m / z); elseif (t_3 <= 2000.0) tmp = t_m; else tmp = t_2; end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(x * N[(t$95$m / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -5000000000000.0], t$95$2, If[LessEqual[t$95$3, 4e-27], N[(N[(x - y), $MachinePrecision] * N[(t$95$m / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2000.0], t$95$m, t$95$2]]]), $MachinePrecision]]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := x \cdot \frac{t\_m}{z - y}\\
t_3 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_3 \leq -5000000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 4 \cdot 10^{-27}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z}\\
\mathbf{elif}\;t\_3 \leq 2000:\\
\;\;\;\;t\_m\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e12 or 2e3 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.4%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6494.4
Simplified94.4%
*-commutativeN/A
clear-numN/A
un-div-invN/A
associate-/r/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6488.2
Applied egg-rr88.2%
if -5e12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000002e-27Initial program 94.2%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
/-lowering-/.f6487.0
Simplified87.0%
if 4.0000000000000002e-27 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e3Initial program 100.0%
Taylor expanded in y around inf
Simplified92.2%
Final simplification89.0%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_2 -5e-102)
(* t_m (/ x z))
(if (<= t_2 0.999996)
(* y (/ t_m (- y z)))
(if (<= t_2 2000.0) t_m (* t_m (/ x (- y)))))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= -5e-102) {
tmp = t_m * (x / z);
} else if (t_2 <= 0.999996) {
tmp = y * (t_m / (y - z));
} else if (t_2 <= 2000.0) {
tmp = t_m;
} else {
tmp = t_m * (x / -y);
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: t_2
real(8) :: tmp
t_2 = (x - y) / (z - y)
if (t_2 <= (-5d-102)) then
tmp = t_m * (x / z)
else if (t_2 <= 0.999996d0) then
tmp = y * (t_m / (y - z))
else if (t_2 <= 2000.0d0) then
tmp = t_m
else
tmp = t_m * (x / -y)
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= -5e-102) {
tmp = t_m * (x / z);
} else if (t_2 <= 0.999996) {
tmp = y * (t_m / (y - z));
} else if (t_2 <= 2000.0) {
tmp = t_m;
} else {
tmp = t_m * (x / -y);
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): t_2 = (x - y) / (z - y) tmp = 0 if t_2 <= -5e-102: tmp = t_m * (x / z) elif t_2 <= 0.999996: tmp = y * (t_m / (y - z)) elif t_2 <= 2000.0: tmp = t_m else: tmp = t_m * (x / -y) return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_2 <= -5e-102) tmp = Float64(t_m * Float64(x / z)); elseif (t_2 <= 0.999996) tmp = Float64(y * Float64(t_m / Float64(y - z))); elseif (t_2 <= 2000.0) tmp = t_m; else tmp = Float64(t_m * Float64(x / Float64(-y))); end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) t_2 = (x - y) / (z - y); tmp = 0.0; if (t_2 <= -5e-102) tmp = t_m * (x / z); elseif (t_2 <= 0.999996) tmp = y * (t_m / (y - z)); elseif (t_2 <= 2000.0) tmp = t_m; else tmp = t_m * (x / -y); end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, -5e-102], N[(t$95$m * N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 0.999996], N[(y * N[(t$95$m / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2000.0], t$95$m, N[(t$95$m * N[(x / (-y)), $MachinePrecision]), $MachinePrecision]]]]), $MachinePrecision]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{-102}:\\
\;\;\;\;t\_m \cdot \frac{x}{z}\\
\mathbf{elif}\;t\_2 \leq 0.999996:\\
\;\;\;\;y \cdot \frac{t\_m}{y - z}\\
\mathbf{elif}\;t\_2 \leq 2000:\\
\;\;\;\;t\_m\\
\mathbf{else}:\\
\;\;\;\;t\_m \cdot \frac{x}{-y}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5.00000000000000026e-102Initial program 96.3%
Taylor expanded in y around 0
/-lowering-/.f6462.4
Simplified62.4%
if -5.00000000000000026e-102 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.999995999999999996Initial program 93.5%
Taylor expanded in x around 0
mul-1-negN/A
*-commutativeN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
+-lowering-+.f64N/A
neg-lowering-neg.f6459.0
Simplified59.0%
unsub-negN/A
--lowering--.f6459.0
Applied egg-rr59.0%
if 0.999995999999999996 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e3Initial program 100.0%
Taylor expanded in y around inf
Simplified96.5%
if 2e3 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.6%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6494.1
Simplified94.1%
Taylor expanded in z around 0
mul-1-negN/A
neg-lowering-neg.f6456.3
Simplified56.3%
Final simplification70.1%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_2 -5e-102)
(* t_m (/ x z))
(if (<= t_2 4e-27)
(- (* y (/ t_m z)))
(if (<= t_2 2000.0) t_m (* t_m (/ x (- y)))))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= -5e-102) {
tmp = t_m * (x / z);
} else if (t_2 <= 4e-27) {
tmp = -(y * (t_m / z));
} else if (t_2 <= 2000.0) {
tmp = t_m;
} else {
tmp = t_m * (x / -y);
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: t_2
real(8) :: tmp
t_2 = (x - y) / (z - y)
if (t_2 <= (-5d-102)) then
tmp = t_m * (x / z)
else if (t_2 <= 4d-27) then
tmp = -(y * (t_m / z))
else if (t_2 <= 2000.0d0) then
tmp = t_m
else
tmp = t_m * (x / -y)
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= -5e-102) {
tmp = t_m * (x / z);
} else if (t_2 <= 4e-27) {
tmp = -(y * (t_m / z));
} else if (t_2 <= 2000.0) {
tmp = t_m;
} else {
tmp = t_m * (x / -y);
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): t_2 = (x - y) / (z - y) tmp = 0 if t_2 <= -5e-102: tmp = t_m * (x / z) elif t_2 <= 4e-27: tmp = -(y * (t_m / z)) elif t_2 <= 2000.0: tmp = t_m else: tmp = t_m * (x / -y) return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_2 <= -5e-102) tmp = Float64(t_m * Float64(x / z)); elseif (t_2 <= 4e-27) tmp = Float64(-Float64(y * Float64(t_m / z))); elseif (t_2 <= 2000.0) tmp = t_m; else tmp = Float64(t_m * Float64(x / Float64(-y))); end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) t_2 = (x - y) / (z - y); tmp = 0.0; if (t_2 <= -5e-102) tmp = t_m * (x / z); elseif (t_2 <= 4e-27) tmp = -(y * (t_m / z)); elseif (t_2 <= 2000.0) tmp = t_m; else tmp = t_m * (x / -y); end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, -5e-102], N[(t$95$m * N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 4e-27], (-N[(y * N[(t$95$m / z), $MachinePrecision]), $MachinePrecision]), If[LessEqual[t$95$2, 2000.0], t$95$m, N[(t$95$m * N[(x / (-y)), $MachinePrecision]), $MachinePrecision]]]]), $MachinePrecision]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{-102}:\\
\;\;\;\;t\_m \cdot \frac{x}{z}\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{-27}:\\
\;\;\;\;-y \cdot \frac{t\_m}{z}\\
\mathbf{elif}\;t\_2 \leq 2000:\\
\;\;\;\;t\_m\\
\mathbf{else}:\\
\;\;\;\;t\_m \cdot \frac{x}{-y}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5.00000000000000026e-102Initial program 96.3%
Taylor expanded in y around 0
/-lowering-/.f6462.4
Simplified62.4%
if -5.00000000000000026e-102 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000002e-27Initial program 93.1%
Taylor expanded in x around 0
mul-1-negN/A
*-commutativeN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
+-lowering-+.f64N/A
neg-lowering-neg.f6459.3
Simplified59.3%
Taylor expanded in y around 0
mul-1-negN/A
neg-lowering-neg.f6459.3
Simplified59.3%
if 4.0000000000000002e-27 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e3Initial program 100.0%
Taylor expanded in y around inf
Simplified92.2%
if 2e3 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.6%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6494.1
Simplified94.1%
Taylor expanded in z around 0
mul-1-negN/A
neg-lowering-neg.f6456.3
Simplified56.3%
Final simplification69.6%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_2 -5e-102)
(* t_m (/ x z))
(if (<= t_2 4e-27)
(- (* y (/ t_m z)))
(if (<= t_2 2000.0) t_m (* x (/ t_m (- y)))))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= -5e-102) {
tmp = t_m * (x / z);
} else if (t_2 <= 4e-27) {
tmp = -(y * (t_m / z));
} else if (t_2 <= 2000.0) {
tmp = t_m;
} else {
tmp = x * (t_m / -y);
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: t_2
real(8) :: tmp
t_2 = (x - y) / (z - y)
if (t_2 <= (-5d-102)) then
tmp = t_m * (x / z)
else if (t_2 <= 4d-27) then
tmp = -(y * (t_m / z))
else if (t_2 <= 2000.0d0) then
tmp = t_m
else
tmp = x * (t_m / -y)
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= -5e-102) {
tmp = t_m * (x / z);
} else if (t_2 <= 4e-27) {
tmp = -(y * (t_m / z));
} else if (t_2 <= 2000.0) {
tmp = t_m;
} else {
tmp = x * (t_m / -y);
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): t_2 = (x - y) / (z - y) tmp = 0 if t_2 <= -5e-102: tmp = t_m * (x / z) elif t_2 <= 4e-27: tmp = -(y * (t_m / z)) elif t_2 <= 2000.0: tmp = t_m else: tmp = x * (t_m / -y) return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_2 <= -5e-102) tmp = Float64(t_m * Float64(x / z)); elseif (t_2 <= 4e-27) tmp = Float64(-Float64(y * Float64(t_m / z))); elseif (t_2 <= 2000.0) tmp = t_m; else tmp = Float64(x * Float64(t_m / Float64(-y))); end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) t_2 = (x - y) / (z - y); tmp = 0.0; if (t_2 <= -5e-102) tmp = t_m * (x / z); elseif (t_2 <= 4e-27) tmp = -(y * (t_m / z)); elseif (t_2 <= 2000.0) tmp = t_m; else tmp = x * (t_m / -y); end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, -5e-102], N[(t$95$m * N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 4e-27], (-N[(y * N[(t$95$m / z), $MachinePrecision]), $MachinePrecision]), If[LessEqual[t$95$2, 2000.0], t$95$m, N[(x * N[(t$95$m / (-y)), $MachinePrecision]), $MachinePrecision]]]]), $MachinePrecision]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{-102}:\\
\;\;\;\;t\_m \cdot \frac{x}{z}\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{-27}:\\
\;\;\;\;-y \cdot \frac{t\_m}{z}\\
\mathbf{elif}\;t\_2 \leq 2000:\\
\;\;\;\;t\_m\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{t\_m}{-y}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5.00000000000000026e-102Initial program 96.3%
Taylor expanded in y around 0
/-lowering-/.f6462.4
Simplified62.4%
if -5.00000000000000026e-102 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000002e-27Initial program 93.1%
Taylor expanded in x around 0
mul-1-negN/A
*-commutativeN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
+-lowering-+.f64N/A
neg-lowering-neg.f6459.3
Simplified59.3%
Taylor expanded in y around 0
mul-1-negN/A
neg-lowering-neg.f6459.3
Simplified59.3%
if 4.0000000000000002e-27 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e3Initial program 100.0%
Taylor expanded in y around inf
Simplified92.2%
if 2e3 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.6%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6494.1
Simplified94.1%
Taylor expanded in z around 0
mul-1-negN/A
neg-lowering-neg.f6456.3
Simplified56.3%
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
neg-lowering-neg.f6453.4
Applied egg-rr53.4%
Final simplification69.1%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (* t_m (/ x z))) (t_3 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_3 -5e-102)
t_2
(if (<= t_3 4e-27) (- (* y (/ t_m z))) (if (<= t_3 2.0) t_m t_2))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = t_m * (x / z);
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= -5e-102) {
tmp = t_2;
} else if (t_3 <= 4e-27) {
tmp = -(y * (t_m / z));
} else if (t_3 <= 2.0) {
tmp = t_m;
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_2 = t_m * (x / z)
t_3 = (x - y) / (z - y)
if (t_3 <= (-5d-102)) then
tmp = t_2
else if (t_3 <= 4d-27) then
tmp = -(y * (t_m / z))
else if (t_3 <= 2.0d0) then
tmp = t_m
else
tmp = t_2
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = t_m * (x / z);
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= -5e-102) {
tmp = t_2;
} else if (t_3 <= 4e-27) {
tmp = -(y * (t_m / z));
} else if (t_3 <= 2.0) {
tmp = t_m;
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): t_2 = t_m * (x / z) t_3 = (x - y) / (z - y) tmp = 0 if t_3 <= -5e-102: tmp = t_2 elif t_3 <= 4e-27: tmp = -(y * (t_m / z)) elif t_3 <= 2.0: tmp = t_m else: tmp = t_2 return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(t_m * Float64(x / z)) t_3 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_3 <= -5e-102) tmp = t_2; elseif (t_3 <= 4e-27) tmp = Float64(-Float64(y * Float64(t_m / z))); elseif (t_3 <= 2.0) tmp = t_m; else tmp = t_2; end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) t_2 = t_m * (x / z); t_3 = (x - y) / (z - y); tmp = 0.0; if (t_3 <= -5e-102) tmp = t_2; elseif (t_3 <= 4e-27) tmp = -(y * (t_m / z)); elseif (t_3 <= 2.0) tmp = t_m; else tmp = t_2; end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(t$95$m * N[(x / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -5e-102], t$95$2, If[LessEqual[t$95$3, 4e-27], (-N[(y * N[(t$95$m / z), $MachinePrecision]), $MachinePrecision]), If[LessEqual[t$95$3, 2.0], t$95$m, t$95$2]]]), $MachinePrecision]]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := t\_m \cdot \frac{x}{z}\\
t_3 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_3 \leq -5 \cdot 10^{-102}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 4 \cdot 10^{-27}:\\
\;\;\;\;-y \cdot \frac{t\_m}{z}\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;t\_m\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5.00000000000000026e-102 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 96.0%
Taylor expanded in y around 0
/-lowering-/.f6457.3
Simplified57.3%
if -5.00000000000000026e-102 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000002e-27Initial program 93.1%
Taylor expanded in x around 0
mul-1-negN/A
*-commutativeN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
+-lowering-+.f64N/A
neg-lowering-neg.f6459.3
Simplified59.3%
Taylor expanded in y around 0
mul-1-negN/A
neg-lowering-neg.f6459.3
Simplified59.3%
if 4.0000000000000002e-27 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Simplified93.2%
Final simplification68.8%
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
:precision binary64
(let* ((t_2 (/ (- x y) (- z y))))
(*
t_s
(if (<= t_2 4e-27)
(* (- x y) (/ t_m z))
(if (<= t_2 2000.0) t_m (* t_m (/ x (- y))))))))t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= 4e-27) {
tmp = (x - y) * (t_m / z);
} else if (t_2 <= 2000.0) {
tmp = t_m;
} else {
tmp = t_m * (x / -y);
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: t_2
real(8) :: tmp
t_2 = (x - y) / (z - y)
if (t_2 <= 4d-27) then
tmp = (x - y) * (t_m / z)
else if (t_2 <= 2000.0d0) then
tmp = t_m
else
tmp = t_m * (x / -y)
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= 4e-27) {
tmp = (x - y) * (t_m / z);
} else if (t_2 <= 2000.0) {
tmp = t_m;
} else {
tmp = t_m * (x / -y);
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): t_2 = (x - y) / (z - y) tmp = 0 if t_2 <= 4e-27: tmp = (x - y) * (t_m / z) elif t_2 <= 2000.0: tmp = t_m else: tmp = t_m * (x / -y) return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_2 <= 4e-27) tmp = Float64(Float64(x - y) * Float64(t_m / z)); elseif (t_2 <= 2000.0) tmp = t_m; else tmp = Float64(t_m * Float64(x / Float64(-y))); end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) t_2 = (x - y) / (z - y); tmp = 0.0; if (t_2 <= 4e-27) tmp = (x - y) * (t_m / z); elseif (t_2 <= 2000.0) tmp = t_m; else tmp = t_m * (x / -y); end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, 4e-27], N[(N[(x - y), $MachinePrecision] * N[(t$95$m / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2000.0], t$95$m, N[(t$95$m * N[(x / (-y)), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq 4 \cdot 10^{-27}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z}\\
\mathbf{elif}\;t\_2 \leq 2000:\\
\;\;\;\;t\_m\\
\mathbf{else}:\\
\;\;\;\;t\_m \cdot \frac{x}{-y}\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000002e-27Initial program 94.5%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
/-lowering-/.f6479.8
Simplified79.8%
if 4.0000000000000002e-27 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e3Initial program 100.0%
Taylor expanded in y around inf
Simplified92.2%
if 2e3 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.6%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6494.1
Simplified94.1%
Taylor expanded in z around 0
mul-1-negN/A
neg-lowering-neg.f6456.3
Simplified56.3%
Final simplification79.3%
t\_m = (fabs.f64 t) t\_s = (copysign.f64 #s(literal 1 binary64) t) (FPCore (t_s x y z t_m) :precision binary64 (let* ((t_2 (* t_m (/ x z))) (t_3 (/ (- x y) (- z y)))) (* t_s (if (<= t_3 0.001) t_2 (if (<= t_3 2.0) t_m t_2)))))
t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = t_m * (x / z);
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= 0.001) {
tmp = t_2;
} else if (t_3 <= 2.0) {
tmp = t_m;
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_2 = t_m * (x / z)
t_3 = (x - y) / (z - y)
if (t_3 <= 0.001d0) then
tmp = t_2
else if (t_3 <= 2.0d0) then
tmp = t_m
else
tmp = t_2
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = t_m * (x / z);
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= 0.001) {
tmp = t_2;
} else if (t_3 <= 2.0) {
tmp = t_m;
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): t_2 = t_m * (x / z) t_3 = (x - y) / (z - y) tmp = 0 if t_3 <= 0.001: tmp = t_2 elif t_3 <= 2.0: tmp = t_m else: tmp = t_2 return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(t_m * Float64(x / z)) t_3 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_3 <= 0.001) tmp = t_2; elseif (t_3 <= 2.0) tmp = t_m; else tmp = t_2; end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) t_2 = t_m * (x / z); t_3 = (x - y) / (z - y); tmp = 0.0; if (t_3 <= 0.001) tmp = t_2; elseif (t_3 <= 2.0) tmp = t_m; else tmp = t_2; end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(t$95$m * N[(x / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, 0.001], t$95$2, If[LessEqual[t$95$3, 2.0], t$95$m, t$95$2]]), $MachinePrecision]]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := t\_m \cdot \frac{x}{z}\\
t_3 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_3 \leq 0.001:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;t\_m\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1e-3 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.9%
Taylor expanded in y around 0
/-lowering-/.f6454.1
Simplified54.1%
if 1e-3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in y around inf
Simplified94.3%
Final simplification66.2%
t\_m = (fabs.f64 t) t\_s = (copysign.f64 #s(literal 1 binary64) t) (FPCore (t_s x y z t_m) :precision binary64 (let* ((t_2 (* x (/ t_m z))) (t_3 (/ (- x y) (- z y)))) (* t_s (if (<= t_3 2e-50) t_2 (if (<= t_3 2e+24) t_m t_2)))))
t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = x * (t_m / z);
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= 2e-50) {
tmp = t_2;
} else if (t_3 <= 2e+24) {
tmp = t_m;
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_2 = x * (t_m / z)
t_3 = (x - y) / (z - y)
if (t_3 <= 2d-50) then
tmp = t_2
else if (t_3 <= 2d+24) then
tmp = t_m
else
tmp = t_2
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double t_2 = x * (t_m / z);
double t_3 = (x - y) / (z - y);
double tmp;
if (t_3 <= 2e-50) {
tmp = t_2;
} else if (t_3 <= 2e+24) {
tmp = t_m;
} else {
tmp = t_2;
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): t_2 = x * (t_m / z) t_3 = (x - y) / (z - y) tmp = 0 if t_3 <= 2e-50: tmp = t_2 elif t_3 <= 2e+24: tmp = t_m else: tmp = t_2 return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) t_2 = Float64(x * Float64(t_m / z)) t_3 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_3 <= 2e-50) tmp = t_2; elseif (t_3 <= 2e+24) tmp = t_m; else tmp = t_2; end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) t_2 = x * (t_m / z); t_3 = (x - y) / (z - y); tmp = 0.0; if (t_3 <= 2e-50) tmp = t_2; elseif (t_3 <= 2e+24) tmp = t_m; else tmp = t_2; end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(x * N[(t$95$m / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, 2e-50], t$95$2, If[LessEqual[t$95$3, 2e+24], t$95$m, t$95$2]]), $MachinePrecision]]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
\begin{array}{l}
t_2 := x \cdot \frac{t\_m}{z}\\
t_3 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_3 \leq 2 \cdot 10^{-50}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+24}:\\
\;\;\;\;t\_m\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000002e-50 or 2e24 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 94.5%
Taylor expanded in y around 0
/-lowering-/.f6456.0
Simplified56.0%
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6454.8
Applied egg-rr54.8%
if 2.00000000000000002e-50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e24Initial program 99.9%
Taylor expanded in y around inf
Simplified82.9%
Final simplification64.5%
t\_m = (fabs.f64 t) t\_s = (copysign.f64 #s(literal 1 binary64) t) (FPCore (t_s x y z t_m) :precision binary64 (* t_s (if (<= (* t_m (/ (- x y) (- z y))) 5e+289) t_m (* y (/ t_m y)))))
t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
double tmp;
if ((t_m * ((x - y) / (z - y))) <= 5e+289) {
tmp = t_m;
} else {
tmp = y * (t_m / y);
}
return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8) :: tmp
if ((t_m * ((x - y) / (z - y))) <= 5d+289) then
tmp = t_m
else
tmp = y * (t_m / y)
end if
code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
double tmp;
if ((t_m * ((x - y) / (z - y))) <= 5e+289) {
tmp = t_m;
} else {
tmp = y * (t_m / y);
}
return t_s * tmp;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): tmp = 0 if (t_m * ((x - y) / (z - y))) <= 5e+289: tmp = t_m else: tmp = y * (t_m / y) return t_s * tmp
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) tmp = 0.0 if (Float64(t_m * Float64(Float64(x - y) / Float64(z - y))) <= 5e+289) tmp = t_m; else tmp = Float64(y * Float64(t_m / y)); end return Float64(t_s * tmp) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp_2 = code(t_s, x, y, z, t_m) tmp = 0.0; if ((t_m * ((x - y) / (z - y))) <= 5e+289) tmp = t_m; else tmp = y * (t_m / y); end tmp_2 = t_s * tmp; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := N[(t$95$s * If[LessEqual[N[(t$95$m * N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 5e+289], t$95$m, N[(y * N[(t$95$m / y), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_m \cdot \frac{x - y}{z - y} \leq 5 \cdot 10^{+289}:\\
\;\;\;\;t\_m\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{t\_m}{y}\\
\end{array}
\end{array}
if (*.f64 (/.f64 (-.f64 x y) (-.f64 z y)) t) < 5.00000000000000031e289Initial program 96.5%
Taylor expanded in y around inf
Simplified33.4%
if 5.00000000000000031e289 < (*.f64 (/.f64 (-.f64 x y) (-.f64 z y)) t) Initial program 94.2%
Taylor expanded in x around 0
mul-1-negN/A
*-commutativeN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
+-lowering-+.f64N/A
neg-lowering-neg.f647.8
Simplified7.8%
Taylor expanded in y around inf
Simplified19.6%
Final simplification32.5%
t\_m = (fabs.f64 t) t\_s = (copysign.f64 #s(literal 1 binary64) t) (FPCore (t_s x y z t_m) :precision binary64 (* t_s (* t_m (/ (- x y) (- z y)))))
t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
return t_s * (t_m * ((x - y) / (z - y)));
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
code = t_s * (t_m * ((x - y) / (z - y)))
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
return t_s * (t_m * ((x - y) / (z - y)));
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): return t_s * (t_m * ((x - y) / (z - y)))
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) return Float64(t_s * Float64(t_m * Float64(Float64(x - y) / Float64(z - y)))) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp = code(t_s, x, y, z, t_m) tmp = t_s * (t_m * ((x - y) / (z - y))); end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := N[(t$95$s * N[(t$95$m * N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
t\_s \cdot \left(t\_m \cdot \frac{x - y}{z - y}\right)
\end{array}
Initial program 96.4%
Final simplification96.4%
t\_m = (fabs.f64 t) t\_s = (copysign.f64 #s(literal 1 binary64) t) (FPCore (t_s x y z t_m) :precision binary64 (* t_s t_m))
t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
return t_s * t_m;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
real(8), intent (in) :: t_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
code = t_s * t_m
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
return t_s * t_m;
}
t\_m = math.fabs(t) t\_s = math.copysign(1.0, t) def code(t_s, x, y, z, t_m): return t_s * t_m
t\_m = abs(t) t\_s = copysign(1.0, t) function code(t_s, x, y, z, t_m) return Float64(t_s * t_m) end
t\_m = abs(t); t\_s = sign(t) * abs(1.0); function tmp = code(t_s, x, y, z, t_m) tmp = t_s * t_m; end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := N[(t$95$s * t$95$m), $MachinePrecision]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)
\\
t\_s \cdot t\_m
\end{array}
Initial program 96.4%
Taylor expanded in y around inf
Simplified31.4%
(FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t / ((z - y) / (x - y))
end function
public static double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
def code(x, y, z, t): return t / ((z - y) / (x - y))
function code(x, y, z, t) return Float64(t / Float64(Float64(z - y) / Float64(x - y))) end
function tmp = code(x, y, z, t) tmp = t / ((z - y) / (x - y)); end
code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{\frac{z - y}{x - y}}
\end{array}
herbie shell --seed 2024204
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (/ t (/ (- z y) (- x y))))
(* (/ (- x y) (- z y)) t))