Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1

Percentage Accurate: 96.9% → 97.1%
Time: 10.3s
Alternatives: 16
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \frac{x - y}{z - y} \cdot t \end{array} \]
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t):
	return ((x - y) / (z - y)) * t
function code(x, y, z, t)
	return Float64(Float64(Float64(x - y) / Float64(z - y)) * t)
end
function tmp = code(x, y, z, t)
	tmp = ((x - y) / (z - y)) * t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y} \cdot t
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 16 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 96.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y}{z - y} \cdot t \end{array} \]
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
	return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t):
	return ((x - y) / (z - y)) * t
function code(x, y, z, t)
	return Float64(Float64(Float64(x - y) / Float64(z - y)) * t)
end
function tmp = code(x, y, z, t)
	tmp = ((x - y) / (z - y)) * t;
end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y}{z - y} \cdot t
\end{array}

Alternative 1: 97.1% accurate, 0.7× speedup?

\[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_m \leq 4.6 \cdot 10^{+52}:\\ \;\;\;\;\frac{t\_m}{\frac{z - y}{x - y}}\\ \mathbf{else}:\\ \;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z - y}\\ \end{array} \end{array} \]
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
 :precision binary64
 (*
  t_s
  (if (<= t_m 4.6e+52)
    (/ t_m (/ (- z y) (- x y)))
    (* (- x y) (/ t_m (- z y))))))
t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
	double tmp;
	if (t_m <= 4.6e+52) {
		tmp = t_m / ((z - y) / (x - y));
	} else {
		tmp = (x - y) * (t_m / (z - y));
	}
	return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
    real(8), intent (in) :: t_s
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t_m
    real(8) :: tmp
    if (t_m <= 4.6d+52) then
        tmp = t_m / ((z - y) / (x - y))
    else
        tmp = (x - y) * (t_m / (z - y))
    end if
    code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
	double tmp;
	if (t_m <= 4.6e+52) {
		tmp = t_m / ((z - y) / (x - y));
	} else {
		tmp = (x - y) * (t_m / (z - y));
	}
	return t_s * tmp;
}
t\_m = math.fabs(t)
t\_s = math.copysign(1.0, t)
def code(t_s, x, y, z, t_m):
	tmp = 0
	if t_m <= 4.6e+52:
		tmp = t_m / ((z - y) / (x - y))
	else:
		tmp = (x - y) * (t_m / (z - y))
	return t_s * tmp
t\_m = abs(t)
t\_s = copysign(1.0, t)
function code(t_s, x, y, z, t_m)
	tmp = 0.0
	if (t_m <= 4.6e+52)
		tmp = Float64(t_m / Float64(Float64(z - y) / Float64(x - y)));
	else
		tmp = Float64(Float64(x - y) * Float64(t_m / Float64(z - y)));
	end
	return Float64(t_s * tmp)
end
t\_m = abs(t);
t\_s = sign(t) * abs(1.0);
function tmp_2 = code(t_s, x, y, z, t_m)
	tmp = 0.0;
	if (t_m <= 4.6e+52)
		tmp = t_m / ((z - y) / (x - y));
	else
		tmp = (x - y) * (t_m / (z - y));
	end
	tmp_2 = t_s * tmp;
end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := N[(t$95$s * If[LessEqual[t$95$m, 4.6e+52], N[(t$95$m / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x - y), $MachinePrecision] * N[(t$95$m / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)

\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_m \leq 4.6 \cdot 10^{+52}:\\
\;\;\;\;\frac{t\_m}{\frac{z - y}{x - y}}\\

\mathbf{else}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z - y}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if t < 4.6e52

    1. Initial program 97.4%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. *-commutativeN/A

        \[\leadsto \color{blue}{t \cdot \frac{x - y}{z - y}} \]
      2. clear-numN/A

        \[\leadsto t \cdot \color{blue}{\frac{1}{\frac{z - y}{x - y}}} \]
      3. un-div-invN/A

        \[\leadsto \color{blue}{\frac{t}{\frac{z - y}{x - y}}} \]
      4. /-lowering-/.f64N/A

        \[\leadsto \color{blue}{\frac{t}{\frac{z - y}{x - y}}} \]
      5. /-lowering-/.f64N/A

        \[\leadsto \frac{t}{\color{blue}{\frac{z - y}{x - y}}} \]
      6. --lowering--.f64N/A

        \[\leadsto \frac{t}{\frac{\color{blue}{z - y}}{x - y}} \]
      7. --lowering--.f6497.8

        \[\leadsto \frac{t}{\frac{z - y}{\color{blue}{x - y}}} \]
    4. Applied egg-rr97.8%

      \[\leadsto \color{blue}{\frac{t}{\frac{z - y}{x - y}}} \]

    if 4.6e52 < t

    1. Initial program 92.8%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. associate-*l/N/A

        \[\leadsto \color{blue}{\frac{\left(x - y\right) \cdot t}{z - y}} \]
      2. associate-/l*N/A

        \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{t}{z - y}} \]
      3. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
      4. *-lowering-*.f64N/A

        \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
      5. /-lowering-/.f64N/A

        \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot \left(x - y\right) \]
      6. --lowering--.f64N/A

        \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot \left(x - y\right) \]
      7. --lowering--.f6498.1

        \[\leadsto \frac{t}{z - y} \cdot \color{blue}{\left(x - y\right)} \]
    4. Applied egg-rr98.1%

      \[\leadsto \color{blue}{\frac{t}{z - y} \cdot \left(x - y\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification97.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq 4.6 \cdot 10^{+52}:\\ \;\;\;\;\frac{t}{\frac{z - y}{x - y}}\\ \mathbf{else}:\\ \;\;\;\;\left(x - y\right) \cdot \frac{t}{z - y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 95.6% accurate, 0.3× speedup?

\[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ \begin{array}{l} t_2 := t\_m \cdot \frac{x}{z - y}\\ t_3 := \frac{x - y}{z - y}\\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_3 \leq -5000000000000:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_3 \leq 0.1:\\ \;\;\;\;t\_m \cdot \frac{x - y}{z}\\ \mathbf{elif}\;t\_3 \leq 2:\\ \;\;\;\;\mathsf{fma}\left(t\_m, \frac{z - x}{y}, t\_m\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \end{array} \]
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
 :precision binary64
 (let* ((t_2 (* t_m (/ x (- z y)))) (t_3 (/ (- x y) (- z y))))
   (*
    t_s
    (if (<= t_3 -5000000000000.0)
      t_2
      (if (<= t_3 0.1)
        (* t_m (/ (- x y) z))
        (if (<= t_3 2.0) (fma t_m (/ (- z x) y) t_m) t_2))))))
t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
	double t_2 = t_m * (x / (z - y));
	double t_3 = (x - y) / (z - y);
	double tmp;
	if (t_3 <= -5000000000000.0) {
		tmp = t_2;
	} else if (t_3 <= 0.1) {
		tmp = t_m * ((x - y) / z);
	} else if (t_3 <= 2.0) {
		tmp = fma(t_m, ((z - x) / y), t_m);
	} else {
		tmp = t_2;
	}
	return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0, t)
function code(t_s, x, y, z, t_m)
	t_2 = Float64(t_m * Float64(x / Float64(z - y)))
	t_3 = Float64(Float64(x - y) / Float64(z - y))
	tmp = 0.0
	if (t_3 <= -5000000000000.0)
		tmp = t_2;
	elseif (t_3 <= 0.1)
		tmp = Float64(t_m * Float64(Float64(x - y) / z));
	elseif (t_3 <= 2.0)
		tmp = fma(t_m, Float64(Float64(z - x) / y), t_m);
	else
		tmp = t_2;
	end
	return Float64(t_s * tmp)
end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(t$95$m * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -5000000000000.0], t$95$2, If[LessEqual[t$95$3, 0.1], N[(t$95$m * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(t$95$m * N[(N[(z - x), $MachinePrecision] / y), $MachinePrecision] + t$95$m), $MachinePrecision], t$95$2]]]), $MachinePrecision]]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)

\\
\begin{array}{l}
t_2 := t\_m \cdot \frac{x}{z - y}\\
t_3 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_3 \leq -5000000000000:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_3 \leq 0.1:\\
\;\;\;\;t\_m \cdot \frac{x - y}{z}\\

\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t\_m, \frac{z - x}{y}, t\_m\right)\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e12 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

    1. Initial program 95.4%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
    4. Step-by-step derivation
      1. /-lowering-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
      2. --lowering--.f6494.5

        \[\leadsto \frac{x}{\color{blue}{z - y}} \cdot t \]
    5. Simplified94.5%

      \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]

    if -5e12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.10000000000000001

    1. Initial program 94.3%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
    4. Step-by-step derivation
      1. /-lowering-/.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
      2. --lowering--.f6491.5

        \[\leadsto \frac{\color{blue}{x - y}}{z} \cdot t \]
    5. Simplified91.5%

      \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]

    if 0.10000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

    1. Initial program 100.0%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{\left(t + -1 \cdot \frac{t \cdot x}{y}\right) - -1 \cdot \frac{t \cdot z}{y}} \]
    4. Step-by-step derivation
      1. associate--l+N/A

        \[\leadsto \color{blue}{t + \left(-1 \cdot \frac{t \cdot x}{y} - -1 \cdot \frac{t \cdot z}{y}\right)} \]
      2. distribute-lft-out--N/A

        \[\leadsto t + \color{blue}{-1 \cdot \left(\frac{t \cdot x}{y} - \frac{t \cdot z}{y}\right)} \]
      3. div-subN/A

        \[\leadsto t + -1 \cdot \color{blue}{\frac{t \cdot x - t \cdot z}{y}} \]
      4. +-commutativeN/A

        \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot x - t \cdot z}{y} + t} \]
      5. mul-1-negN/A

        \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{t \cdot x - t \cdot z}{y}\right)\right)} + t \]
      6. distribute-lft-out--N/A

        \[\leadsto \left(\mathsf{neg}\left(\frac{\color{blue}{t \cdot \left(x - z\right)}}{y}\right)\right) + t \]
      7. associate-/l*N/A

        \[\leadsto \left(\mathsf{neg}\left(\color{blue}{t \cdot \frac{x - z}{y}}\right)\right) + t \]
      8. distribute-rgt-neg-inN/A

        \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x - z}{y}\right)\right)} + t \]
      9. mul-1-negN/A

        \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x - z}{y}\right)} + t \]
      10. accelerator-lowering-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x - z}{y}, t\right)} \]
    5. Simplified99.6%

      \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification94.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -5000000000000:\\ \;\;\;\;t \cdot \frac{x}{z - y}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 0.1:\\ \;\;\;\;t \cdot \frac{x - y}{z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{z - x}{y}, t\right)\\ \mathbf{else}:\\ \;\;\;\;t \cdot \frac{x}{z - y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 3: 95.3% accurate, 0.3× speedup?

\[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ \begin{array}{l} t_2 := t\_m \cdot \frac{x}{z - y}\\ t_3 := \frac{x - y}{z - y}\\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_3 \leq -5000000000000:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_3 \leq 0.1:\\ \;\;\;\;t\_m \cdot \frac{x - y}{z}\\ \mathbf{elif}\;t\_3 \leq 2:\\ \;\;\;\;\mathsf{fma}\left(t\_m, \frac{x}{-y}, t\_m\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \end{array} \]
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
 :precision binary64
 (let* ((t_2 (* t_m (/ x (- z y)))) (t_3 (/ (- x y) (- z y))))
   (*
    t_s
    (if (<= t_3 -5000000000000.0)
      t_2
      (if (<= t_3 0.1)
        (* t_m (/ (- x y) z))
        (if (<= t_3 2.0) (fma t_m (/ x (- y)) t_m) t_2))))))
t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
	double t_2 = t_m * (x / (z - y));
	double t_3 = (x - y) / (z - y);
	double tmp;
	if (t_3 <= -5000000000000.0) {
		tmp = t_2;
	} else if (t_3 <= 0.1) {
		tmp = t_m * ((x - y) / z);
	} else if (t_3 <= 2.0) {
		tmp = fma(t_m, (x / -y), t_m);
	} else {
		tmp = t_2;
	}
	return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0, t)
function code(t_s, x, y, z, t_m)
	t_2 = Float64(t_m * Float64(x / Float64(z - y)))
	t_3 = Float64(Float64(x - y) / Float64(z - y))
	tmp = 0.0
	if (t_3 <= -5000000000000.0)
		tmp = t_2;
	elseif (t_3 <= 0.1)
		tmp = Float64(t_m * Float64(Float64(x - y) / z));
	elseif (t_3 <= 2.0)
		tmp = fma(t_m, Float64(x / Float64(-y)), t_m);
	else
		tmp = t_2;
	end
	return Float64(t_s * tmp)
end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(t$95$m * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -5000000000000.0], t$95$2, If[LessEqual[t$95$3, 0.1], N[(t$95$m * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], N[(t$95$m * N[(x / (-y)), $MachinePrecision] + t$95$m), $MachinePrecision], t$95$2]]]), $MachinePrecision]]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)

\\
\begin{array}{l}
t_2 := t\_m \cdot \frac{x}{z - y}\\
t_3 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_3 \leq -5000000000000:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_3 \leq 0.1:\\
\;\;\;\;t\_m \cdot \frac{x - y}{z}\\

\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t\_m, \frac{x}{-y}, t\_m\right)\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e12 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

    1. Initial program 95.4%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
    4. Step-by-step derivation
      1. /-lowering-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
      2. --lowering--.f6494.5

        \[\leadsto \frac{x}{\color{blue}{z - y}} \cdot t \]
    5. Simplified94.5%

      \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]

    if -5e12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.10000000000000001

    1. Initial program 94.3%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
    4. Step-by-step derivation
      1. /-lowering-/.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
      2. --lowering--.f6491.5

        \[\leadsto \frac{\color{blue}{x - y}}{z} \cdot t \]
    5. Simplified91.5%

      \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]

    if 0.10000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

    1. Initial program 100.0%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot \left(x - y\right)}{y}} \]
    4. Step-by-step derivation
      1. associate-/l*N/A

        \[\leadsto -1 \cdot \color{blue}{\left(t \cdot \frac{x - y}{y}\right)} \]
      2. associate-*r*N/A

        \[\leadsto \color{blue}{\left(-1 \cdot t\right) \cdot \frac{x - y}{y}} \]
      3. div-subN/A

        \[\leadsto \left(-1 \cdot t\right) \cdot \color{blue}{\left(\frac{x}{y} - \frac{y}{y}\right)} \]
      4. sub-negN/A

        \[\leadsto \left(-1 \cdot t\right) \cdot \color{blue}{\left(\frac{x}{y} + \left(\mathsf{neg}\left(\frac{y}{y}\right)\right)\right)} \]
      5. *-inversesN/A

        \[\leadsto \left(-1 \cdot t\right) \cdot \left(\frac{x}{y} + \left(\mathsf{neg}\left(\color{blue}{1}\right)\right)\right) \]
      6. metadata-evalN/A

        \[\leadsto \left(-1 \cdot t\right) \cdot \left(\frac{x}{y} + \color{blue}{-1}\right) \]
      7. distribute-lft-inN/A

        \[\leadsto \color{blue}{\left(-1 \cdot t\right) \cdot \frac{x}{y} + \left(-1 \cdot t\right) \cdot -1} \]
      8. neg-mul-1N/A

        \[\leadsto \color{blue}{\left(\mathsf{neg}\left(t\right)\right)} \cdot \frac{x}{y} + \left(-1 \cdot t\right) \cdot -1 \]
      9. distribute-lft-neg-inN/A

        \[\leadsto \color{blue}{\left(\mathsf{neg}\left(t \cdot \frac{x}{y}\right)\right)} + \left(-1 \cdot t\right) \cdot -1 \]
      10. distribute-rgt-neg-inN/A

        \[\leadsto \color{blue}{t \cdot \left(\mathsf{neg}\left(\frac{x}{y}\right)\right)} + \left(-1 \cdot t\right) \cdot -1 \]
      11. mul-1-negN/A

        \[\leadsto t \cdot \color{blue}{\left(-1 \cdot \frac{x}{y}\right)} + \left(-1 \cdot t\right) \cdot -1 \]
      12. neg-mul-1N/A

        \[\leadsto t \cdot \left(-1 \cdot \frac{x}{y}\right) + \color{blue}{\left(\mathsf{neg}\left(t\right)\right)} \cdot -1 \]
      13. distribute-lft-neg-inN/A

        \[\leadsto t \cdot \left(-1 \cdot \frac{x}{y}\right) + \color{blue}{\left(\mathsf{neg}\left(t \cdot -1\right)\right)} \]
      14. *-commutativeN/A

        \[\leadsto t \cdot \left(-1 \cdot \frac{x}{y}\right) + \left(\mathsf{neg}\left(\color{blue}{-1 \cdot t}\right)\right) \]
      15. neg-mul-1N/A

        \[\leadsto t \cdot \left(-1 \cdot \frac{x}{y}\right) + \left(\mathsf{neg}\left(\color{blue}{\left(\mathsf{neg}\left(t\right)\right)}\right)\right) \]
      16. remove-double-negN/A

        \[\leadsto t \cdot \left(-1 \cdot \frac{x}{y}\right) + \color{blue}{t} \]
      17. accelerator-lowering-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(t, -1 \cdot \frac{x}{y}, t\right)} \]
      18. mul-1-negN/A

        \[\leadsto \mathsf{fma}\left(t, \color{blue}{\mathsf{neg}\left(\frac{x}{y}\right)}, t\right) \]
      19. distribute-neg-frac2N/A

        \[\leadsto \mathsf{fma}\left(t, \color{blue}{\frac{x}{\mathsf{neg}\left(y\right)}}, t\right) \]
      20. /-lowering-/.f64N/A

        \[\leadsto \mathsf{fma}\left(t, \color{blue}{\frac{x}{\mathsf{neg}\left(y\right)}}, t\right) \]
      21. neg-lowering-neg.f6499.2

        \[\leadsto \mathsf{fma}\left(t, \frac{x}{\color{blue}{-y}}, t\right) \]
    5. Simplified99.2%

      \[\leadsto \color{blue}{\mathsf{fma}\left(t, \frac{x}{-y}, t\right)} \]
  3. Recombined 3 regimes into one program.
  4. Final simplification94.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -5000000000000:\\ \;\;\;\;t \cdot \frac{x}{z - y}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 0.1:\\ \;\;\;\;t \cdot \frac{x - y}{z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2:\\ \;\;\;\;\mathsf{fma}\left(t, \frac{x}{-y}, t\right)\\ \mathbf{else}:\\ \;\;\;\;t \cdot \frac{x}{z - y}\\ \end{array} \]
  5. Add Preprocessing

Alternative 4: 94.9% accurate, 0.3× speedup?

\[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ \begin{array}{l} t_2 := t\_m \cdot \frac{x}{z - y}\\ t_3 := \frac{x - y}{z - y}\\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_3 \leq -5000000000000:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_3 \leq 0.1:\\ \;\;\;\;t\_m \cdot \frac{x - y}{z}\\ \mathbf{elif}\;t\_3 \leq 2:\\ \;\;\;\;t\_m\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \end{array} \]
t\_m = (fabs.f64 t)
t\_s = (copysign.f64 #s(literal 1 binary64) t)
(FPCore (t_s x y z t_m)
 :precision binary64
 (let* ((t_2 (* t_m (/ x (- z y)))) (t_3 (/ (- x y) (- z y))))
   (*
    t_s
    (if (<= t_3 -5000000000000.0)
      t_2
      (if (<= t_3 0.1) (* t_m (/ (- x y) z)) (if (<= t_3 2.0) t_m t_2))))))
t\_m = fabs(t);
t\_s = copysign(1.0, t);
double code(double t_s, double x, double y, double z, double t_m) {
	double t_2 = t_m * (x / (z - y));
	double t_3 = (x - y) / (z - y);
	double tmp;
	if (t_3 <= -5000000000000.0) {
		tmp = t_2;
	} else if (t_3 <= 0.1) {
		tmp = t_m * ((x - y) / z);
	} else if (t_3 <= 2.0) {
		tmp = t_m;
	} else {
		tmp = t_2;
	}
	return t_s * tmp;
}
t\_m = abs(t)
t\_s = copysign(1.0d0, t)
real(8) function code(t_s, x, y, z, t_m)
    real(8), intent (in) :: t_s
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t_m
    real(8) :: t_2
    real(8) :: t_3
    real(8) :: tmp
    t_2 = t_m * (x / (z - y))
    t_3 = (x - y) / (z - y)
    if (t_3 <= (-5000000000000.0d0)) then
        tmp = t_2
    else if (t_3 <= 0.1d0) then
        tmp = t_m * ((x - y) / z)
    else if (t_3 <= 2.0d0) then
        tmp = t_m
    else
        tmp = t_2
    end if
    code = t_s * tmp
end function
t\_m = Math.abs(t);
t\_s = Math.copySign(1.0, t);
public static double code(double t_s, double x, double y, double z, double t_m) {
	double t_2 = t_m * (x / (z - y));
	double t_3 = (x - y) / (z - y);
	double tmp;
	if (t_3 <= -5000000000000.0) {
		tmp = t_2;
	} else if (t_3 <= 0.1) {
		tmp = t_m * ((x - y) / z);
	} else if (t_3 <= 2.0) {
		tmp = t_m;
	} else {
		tmp = t_2;
	}
	return t_s * tmp;
}
t\_m = math.fabs(t)
t\_s = math.copysign(1.0, t)
def code(t_s, x, y, z, t_m):
	t_2 = t_m * (x / (z - y))
	t_3 = (x - y) / (z - y)
	tmp = 0
	if t_3 <= -5000000000000.0:
		tmp = t_2
	elif t_3 <= 0.1:
		tmp = t_m * ((x - y) / z)
	elif t_3 <= 2.0:
		tmp = t_m
	else:
		tmp = t_2
	return t_s * tmp
t\_m = abs(t)
t\_s = copysign(1.0, t)
function code(t_s, x, y, z, t_m)
	t_2 = Float64(t_m * Float64(x / Float64(z - y)))
	t_3 = Float64(Float64(x - y) / Float64(z - y))
	tmp = 0.0
	if (t_3 <= -5000000000000.0)
		tmp = t_2;
	elseif (t_3 <= 0.1)
		tmp = Float64(t_m * Float64(Float64(x - y) / z));
	elseif (t_3 <= 2.0)
		tmp = t_m;
	else
		tmp = t_2;
	end
	return Float64(t_s * tmp)
end
t\_m = abs(t);
t\_s = sign(t) * abs(1.0);
function tmp_2 = code(t_s, x, y, z, t_m)
	t_2 = t_m * (x / (z - y));
	t_3 = (x - y) / (z - y);
	tmp = 0.0;
	if (t_3 <= -5000000000000.0)
		tmp = t_2;
	elseif (t_3 <= 0.1)
		tmp = t_m * ((x - y) / z);
	elseif (t_3 <= 2.0)
		tmp = t_m;
	else
		tmp = t_2;
	end
	tmp_2 = t_s * tmp;
end
t\_m = N[Abs[t], $MachinePrecision]
t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(t$95$m * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -5000000000000.0], t$95$2, If[LessEqual[t$95$3, 0.1], N[(t$95$m * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], t$95$m, t$95$2]]]), $MachinePrecision]]]
\begin{array}{l}
t\_m = \left|t\right|
\\
t\_s = \mathsf{copysign}\left(1, t\right)

\\
\begin{array}{l}
t_2 := t\_m \cdot \frac{x}{z - y}\\
t_3 := \frac{x - y}{z - y}\\
t\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_3 \leq -5000000000000:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_3 \leq 0.1:\\
\;\;\;\;t\_m \cdot \frac{x - y}{z}\\

\mathbf{elif}\;t\_3 \leq 2:\\
\;\;\;\;t\_m\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e12 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

    1. Initial program 95.4%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
    4. Step-by-step derivation
      1. /-lowering-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
      2. --lowering--.f6494.5

        \[\leadsto \frac{x}{\color{blue}{z - y}} \cdot t \]
    5. Simplified94.5%

      \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]

    if -5e12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.10000000000000001

    1. Initial program 94.3%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in z around inf

      \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
    4. Step-by-step derivation
      1. /-lowering-/.f64N/A

        \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]
      2. --lowering--.f6491.5

        \[\leadsto \frac{\color{blue}{x - y}}{z} \cdot t \]
    5. Simplified91.5%

      \[\leadsto \color{blue}{\frac{x - y}{z}} \cdot t \]

    if 0.10000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

    1. Initial program 100.0%

      \[\frac{x - y}{z - y} \cdot t \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{t} \]
    4. Step-by-step derivation
      1. Simplified95.3%

        \[\leadsto \color{blue}{t} \]
    5. Recombined 3 regimes into one program.
    6. Final simplification93.7%

      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -5000000000000:\\ \;\;\;\;t \cdot \frac{x}{z - y}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 0.1:\\ \;\;\;\;t \cdot \frac{x - y}{z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2:\\ \;\;\;\;t\\ \mathbf{else}:\\ \;\;\;\;t \cdot \frac{x}{z - y}\\ \end{array} \]
    7. Add Preprocessing

    Alternative 5: 91.7% accurate, 0.3× speedup?

    \[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ \begin{array}{l} t_2 := t\_m \cdot \frac{x}{z - y}\\ t_3 := \frac{x - y}{z - y}\\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_3 \leq -5000000000000:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_3 \leq 4 \cdot 10^{-27}:\\ \;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z}\\ \mathbf{elif}\;t\_3 \leq 2:\\ \;\;\;\;t\_m\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \end{array} \]
    t\_m = (fabs.f64 t)
    t\_s = (copysign.f64 #s(literal 1 binary64) t)
    (FPCore (t_s x y z t_m)
     :precision binary64
     (let* ((t_2 (* t_m (/ x (- z y)))) (t_3 (/ (- x y) (- z y))))
       (*
        t_s
        (if (<= t_3 -5000000000000.0)
          t_2
          (if (<= t_3 4e-27) (* (- x y) (/ t_m z)) (if (<= t_3 2.0) t_m t_2))))))
    t\_m = fabs(t);
    t\_s = copysign(1.0, t);
    double code(double t_s, double x, double y, double z, double t_m) {
    	double t_2 = t_m * (x / (z - y));
    	double t_3 = (x - y) / (z - y);
    	double tmp;
    	if (t_3 <= -5000000000000.0) {
    		tmp = t_2;
    	} else if (t_3 <= 4e-27) {
    		tmp = (x - y) * (t_m / z);
    	} else if (t_3 <= 2.0) {
    		tmp = t_m;
    	} else {
    		tmp = t_2;
    	}
    	return t_s * tmp;
    }
    
    t\_m = abs(t)
    t\_s = copysign(1.0d0, t)
    real(8) function code(t_s, x, y, z, t_m)
        real(8), intent (in) :: t_s
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8), intent (in) :: t_m
        real(8) :: t_2
        real(8) :: t_3
        real(8) :: tmp
        t_2 = t_m * (x / (z - y))
        t_3 = (x - y) / (z - y)
        if (t_3 <= (-5000000000000.0d0)) then
            tmp = t_2
        else if (t_3 <= 4d-27) then
            tmp = (x - y) * (t_m / z)
        else if (t_3 <= 2.0d0) then
            tmp = t_m
        else
            tmp = t_2
        end if
        code = t_s * tmp
    end function
    
    t\_m = Math.abs(t);
    t\_s = Math.copySign(1.0, t);
    public static double code(double t_s, double x, double y, double z, double t_m) {
    	double t_2 = t_m * (x / (z - y));
    	double t_3 = (x - y) / (z - y);
    	double tmp;
    	if (t_3 <= -5000000000000.0) {
    		tmp = t_2;
    	} else if (t_3 <= 4e-27) {
    		tmp = (x - y) * (t_m / z);
    	} else if (t_3 <= 2.0) {
    		tmp = t_m;
    	} else {
    		tmp = t_2;
    	}
    	return t_s * tmp;
    }
    
    t\_m = math.fabs(t)
    t\_s = math.copysign(1.0, t)
    def code(t_s, x, y, z, t_m):
    	t_2 = t_m * (x / (z - y))
    	t_3 = (x - y) / (z - y)
    	tmp = 0
    	if t_3 <= -5000000000000.0:
    		tmp = t_2
    	elif t_3 <= 4e-27:
    		tmp = (x - y) * (t_m / z)
    	elif t_3 <= 2.0:
    		tmp = t_m
    	else:
    		tmp = t_2
    	return t_s * tmp
    
    t\_m = abs(t)
    t\_s = copysign(1.0, t)
    function code(t_s, x, y, z, t_m)
    	t_2 = Float64(t_m * Float64(x / Float64(z - y)))
    	t_3 = Float64(Float64(x - y) / Float64(z - y))
    	tmp = 0.0
    	if (t_3 <= -5000000000000.0)
    		tmp = t_2;
    	elseif (t_3 <= 4e-27)
    		tmp = Float64(Float64(x - y) * Float64(t_m / z));
    	elseif (t_3 <= 2.0)
    		tmp = t_m;
    	else
    		tmp = t_2;
    	end
    	return Float64(t_s * tmp)
    end
    
    t\_m = abs(t);
    t\_s = sign(t) * abs(1.0);
    function tmp_2 = code(t_s, x, y, z, t_m)
    	t_2 = t_m * (x / (z - y));
    	t_3 = (x - y) / (z - y);
    	tmp = 0.0;
    	if (t_3 <= -5000000000000.0)
    		tmp = t_2;
    	elseif (t_3 <= 4e-27)
    		tmp = (x - y) * (t_m / z);
    	elseif (t_3 <= 2.0)
    		tmp = t_m;
    	else
    		tmp = t_2;
    	end
    	tmp_2 = t_s * tmp;
    end
    
    t\_m = N[Abs[t], $MachinePrecision]
    t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
    code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(t$95$m * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -5000000000000.0], t$95$2, If[LessEqual[t$95$3, 4e-27], N[(N[(x - y), $MachinePrecision] * N[(t$95$m / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2.0], t$95$m, t$95$2]]]), $MachinePrecision]]]
    
    \begin{array}{l}
    t\_m = \left|t\right|
    \\
    t\_s = \mathsf{copysign}\left(1, t\right)
    
    \\
    \begin{array}{l}
    t_2 := t\_m \cdot \frac{x}{z - y}\\
    t_3 := \frac{x - y}{z - y}\\
    t\_s \cdot \begin{array}{l}
    \mathbf{if}\;t\_3 \leq -5000000000000:\\
    \;\;\;\;t\_2\\
    
    \mathbf{elif}\;t\_3 \leq 4 \cdot 10^{-27}:\\
    \;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z}\\
    
    \mathbf{elif}\;t\_3 \leq 2:\\
    \;\;\;\;t\_m\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_2\\
    
    
    \end{array}
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 3 regimes
    2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e12 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

      1. Initial program 95.4%

        \[\frac{x - y}{z - y} \cdot t \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
      4. Step-by-step derivation
        1. /-lowering-/.f64N/A

          \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
        2. --lowering--.f6494.5

          \[\leadsto \frac{x}{\color{blue}{z - y}} \cdot t \]
      5. Simplified94.5%

        \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]

      if -5e12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000002e-27

      1. Initial program 94.2%

        \[\frac{x - y}{z - y} \cdot t \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
      4. Step-by-step derivation
        1. *-commutativeN/A

          \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
        2. associate-/l*N/A

          \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{t}{z}} \]
        3. *-lowering-*.f64N/A

          \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{t}{z}} \]
        4. --lowering--.f64N/A

          \[\leadsto \color{blue}{\left(x - y\right)} \cdot \frac{t}{z} \]
        5. /-lowering-/.f6487.0

          \[\leadsto \left(x - y\right) \cdot \color{blue}{\frac{t}{z}} \]
      5. Simplified87.0%

        \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{t}{z}} \]

      if 4.0000000000000002e-27 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

      1. Initial program 100.0%

        \[\frac{x - y}{z - y} \cdot t \]
      2. Add Preprocessing
      3. Taylor expanded in y around inf

        \[\leadsto \color{blue}{t} \]
      4. Step-by-step derivation
        1. Simplified93.2%

          \[\leadsto \color{blue}{t} \]
      5. Recombined 3 regimes into one program.
      6. Final simplification91.5%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -5000000000000:\\ \;\;\;\;t \cdot \frac{x}{z - y}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 4 \cdot 10^{-27}:\\ \;\;\;\;\left(x - y\right) \cdot \frac{t}{z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2:\\ \;\;\;\;t\\ \mathbf{else}:\\ \;\;\;\;t \cdot \frac{x}{z - y}\\ \end{array} \]
      7. Add Preprocessing

      Alternative 6: 90.4% accurate, 0.3× speedup?

      \[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ \begin{array}{l} t_2 := x \cdot \frac{t\_m}{z - y}\\ t_3 := \frac{x - y}{z - y}\\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_3 \leq -5000000000000:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_3 \leq 4 \cdot 10^{-27}:\\ \;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z}\\ \mathbf{elif}\;t\_3 \leq 2000:\\ \;\;\;\;t\_m\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \end{array} \]
      t\_m = (fabs.f64 t)
      t\_s = (copysign.f64 #s(literal 1 binary64) t)
      (FPCore (t_s x y z t_m)
       :precision binary64
       (let* ((t_2 (* x (/ t_m (- z y)))) (t_3 (/ (- x y) (- z y))))
         (*
          t_s
          (if (<= t_3 -5000000000000.0)
            t_2
            (if (<= t_3 4e-27)
              (* (- x y) (/ t_m z))
              (if (<= t_3 2000.0) t_m t_2))))))
      t\_m = fabs(t);
      t\_s = copysign(1.0, t);
      double code(double t_s, double x, double y, double z, double t_m) {
      	double t_2 = x * (t_m / (z - y));
      	double t_3 = (x - y) / (z - y);
      	double tmp;
      	if (t_3 <= -5000000000000.0) {
      		tmp = t_2;
      	} else if (t_3 <= 4e-27) {
      		tmp = (x - y) * (t_m / z);
      	} else if (t_3 <= 2000.0) {
      		tmp = t_m;
      	} else {
      		tmp = t_2;
      	}
      	return t_s * tmp;
      }
      
      t\_m = abs(t)
      t\_s = copysign(1.0d0, t)
      real(8) function code(t_s, x, y, z, t_m)
          real(8), intent (in) :: t_s
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8), intent (in) :: t_m
          real(8) :: t_2
          real(8) :: t_3
          real(8) :: tmp
          t_2 = x * (t_m / (z - y))
          t_3 = (x - y) / (z - y)
          if (t_3 <= (-5000000000000.0d0)) then
              tmp = t_2
          else if (t_3 <= 4d-27) then
              tmp = (x - y) * (t_m / z)
          else if (t_3 <= 2000.0d0) then
              tmp = t_m
          else
              tmp = t_2
          end if
          code = t_s * tmp
      end function
      
      t\_m = Math.abs(t);
      t\_s = Math.copySign(1.0, t);
      public static double code(double t_s, double x, double y, double z, double t_m) {
      	double t_2 = x * (t_m / (z - y));
      	double t_3 = (x - y) / (z - y);
      	double tmp;
      	if (t_3 <= -5000000000000.0) {
      		tmp = t_2;
      	} else if (t_3 <= 4e-27) {
      		tmp = (x - y) * (t_m / z);
      	} else if (t_3 <= 2000.0) {
      		tmp = t_m;
      	} else {
      		tmp = t_2;
      	}
      	return t_s * tmp;
      }
      
      t\_m = math.fabs(t)
      t\_s = math.copysign(1.0, t)
      def code(t_s, x, y, z, t_m):
      	t_2 = x * (t_m / (z - y))
      	t_3 = (x - y) / (z - y)
      	tmp = 0
      	if t_3 <= -5000000000000.0:
      		tmp = t_2
      	elif t_3 <= 4e-27:
      		tmp = (x - y) * (t_m / z)
      	elif t_3 <= 2000.0:
      		tmp = t_m
      	else:
      		tmp = t_2
      	return t_s * tmp
      
      t\_m = abs(t)
      t\_s = copysign(1.0, t)
      function code(t_s, x, y, z, t_m)
      	t_2 = Float64(x * Float64(t_m / Float64(z - y)))
      	t_3 = Float64(Float64(x - y) / Float64(z - y))
      	tmp = 0.0
      	if (t_3 <= -5000000000000.0)
      		tmp = t_2;
      	elseif (t_3 <= 4e-27)
      		tmp = Float64(Float64(x - y) * Float64(t_m / z));
      	elseif (t_3 <= 2000.0)
      		tmp = t_m;
      	else
      		tmp = t_2;
      	end
      	return Float64(t_s * tmp)
      end
      
      t\_m = abs(t);
      t\_s = sign(t) * abs(1.0);
      function tmp_2 = code(t_s, x, y, z, t_m)
      	t_2 = x * (t_m / (z - y));
      	t_3 = (x - y) / (z - y);
      	tmp = 0.0;
      	if (t_3 <= -5000000000000.0)
      		tmp = t_2;
      	elseif (t_3 <= 4e-27)
      		tmp = (x - y) * (t_m / z);
      	elseif (t_3 <= 2000.0)
      		tmp = t_m;
      	else
      		tmp = t_2;
      	end
      	tmp_2 = t_s * tmp;
      end
      
      t\_m = N[Abs[t], $MachinePrecision]
      t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
      code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(x * N[(t$95$m / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -5000000000000.0], t$95$2, If[LessEqual[t$95$3, 4e-27], N[(N[(x - y), $MachinePrecision] * N[(t$95$m / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2000.0], t$95$m, t$95$2]]]), $MachinePrecision]]]
      
      \begin{array}{l}
      t\_m = \left|t\right|
      \\
      t\_s = \mathsf{copysign}\left(1, t\right)
      
      \\
      \begin{array}{l}
      t_2 := x \cdot \frac{t\_m}{z - y}\\
      t_3 := \frac{x - y}{z - y}\\
      t\_s \cdot \begin{array}{l}
      \mathbf{if}\;t\_3 \leq -5000000000000:\\
      \;\;\;\;t\_2\\
      
      \mathbf{elif}\;t\_3 \leq 4 \cdot 10^{-27}:\\
      \;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z}\\
      
      \mathbf{elif}\;t\_3 \leq 2000:\\
      \;\;\;\;t\_m\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_2\\
      
      
      \end{array}
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 3 regimes
      2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e12 or 2e3 < (/.f64 (-.f64 x y) (-.f64 z y))

        1. Initial program 95.4%

          \[\frac{x - y}{z - y} \cdot t \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
        4. Step-by-step derivation
          1. /-lowering-/.f64N/A

            \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
          2. --lowering--.f6494.4

            \[\leadsto \frac{x}{\color{blue}{z - y}} \cdot t \]
        5. Simplified94.4%

          \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
        6. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \color{blue}{t \cdot \frac{x}{z - y}} \]
          2. clear-numN/A

            \[\leadsto t \cdot \color{blue}{\frac{1}{\frac{z - y}{x}}} \]
          3. un-div-invN/A

            \[\leadsto \color{blue}{\frac{t}{\frac{z - y}{x}}} \]
          4. associate-/r/N/A

            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
          5. *-lowering-*.f64N/A

            \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]
          6. /-lowering-/.f64N/A

            \[\leadsto \color{blue}{\frac{t}{z - y}} \cdot x \]
          7. --lowering--.f6488.2

            \[\leadsto \frac{t}{\color{blue}{z - y}} \cdot x \]
        7. Applied egg-rr88.2%

          \[\leadsto \color{blue}{\frac{t}{z - y} \cdot x} \]

        if -5e12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000002e-27

        1. Initial program 94.2%

          \[\frac{x - y}{z - y} \cdot t \]
        2. Add Preprocessing
        3. Taylor expanded in z around inf

          \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
          2. associate-/l*N/A

            \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{t}{z}} \]
          3. *-lowering-*.f64N/A

            \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{t}{z}} \]
          4. --lowering--.f64N/A

            \[\leadsto \color{blue}{\left(x - y\right)} \cdot \frac{t}{z} \]
          5. /-lowering-/.f6487.0

            \[\leadsto \left(x - y\right) \cdot \color{blue}{\frac{t}{z}} \]
        5. Simplified87.0%

          \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{t}{z}} \]

        if 4.0000000000000002e-27 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e3

        1. Initial program 100.0%

          \[\frac{x - y}{z - y} \cdot t \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{t} \]
        4. Step-by-step derivation
          1. Simplified92.2%

            \[\leadsto \color{blue}{t} \]
        5. Recombined 3 regimes into one program.
        6. Final simplification89.0%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -5000000000000:\\ \;\;\;\;x \cdot \frac{t}{z - y}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 4 \cdot 10^{-27}:\\ \;\;\;\;\left(x - y\right) \cdot \frac{t}{z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2000:\\ \;\;\;\;t\\ \mathbf{else}:\\ \;\;\;\;x \cdot \frac{t}{z - y}\\ \end{array} \]
        7. Add Preprocessing

        Alternative 7: 70.9% accurate, 0.3× speedup?

        \[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ \begin{array}{l} t_2 := \frac{x - y}{z - y}\\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_2 \leq -5 \cdot 10^{-102}:\\ \;\;\;\;t\_m \cdot \frac{x}{z}\\ \mathbf{elif}\;t\_2 \leq 0.999996:\\ \;\;\;\;y \cdot \frac{t\_m}{y - z}\\ \mathbf{elif}\;t\_2 \leq 2000:\\ \;\;\;\;t\_m\\ \mathbf{else}:\\ \;\;\;\;t\_m \cdot \frac{x}{-y}\\ \end{array} \end{array} \end{array} \]
        t\_m = (fabs.f64 t)
        t\_s = (copysign.f64 #s(literal 1 binary64) t)
        (FPCore (t_s x y z t_m)
         :precision binary64
         (let* ((t_2 (/ (- x y) (- z y))))
           (*
            t_s
            (if (<= t_2 -5e-102)
              (* t_m (/ x z))
              (if (<= t_2 0.999996)
                (* y (/ t_m (- y z)))
                (if (<= t_2 2000.0) t_m (* t_m (/ x (- y)))))))))
        t\_m = fabs(t);
        t\_s = copysign(1.0, t);
        double code(double t_s, double x, double y, double z, double t_m) {
        	double t_2 = (x - y) / (z - y);
        	double tmp;
        	if (t_2 <= -5e-102) {
        		tmp = t_m * (x / z);
        	} else if (t_2 <= 0.999996) {
        		tmp = y * (t_m / (y - z));
        	} else if (t_2 <= 2000.0) {
        		tmp = t_m;
        	} else {
        		tmp = t_m * (x / -y);
        	}
        	return t_s * tmp;
        }
        
        t\_m = abs(t)
        t\_s = copysign(1.0d0, t)
        real(8) function code(t_s, x, y, z, t_m)
            real(8), intent (in) :: t_s
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t_m
            real(8) :: t_2
            real(8) :: tmp
            t_2 = (x - y) / (z - y)
            if (t_2 <= (-5d-102)) then
                tmp = t_m * (x / z)
            else if (t_2 <= 0.999996d0) then
                tmp = y * (t_m / (y - z))
            else if (t_2 <= 2000.0d0) then
                tmp = t_m
            else
                tmp = t_m * (x / -y)
            end if
            code = t_s * tmp
        end function
        
        t\_m = Math.abs(t);
        t\_s = Math.copySign(1.0, t);
        public static double code(double t_s, double x, double y, double z, double t_m) {
        	double t_2 = (x - y) / (z - y);
        	double tmp;
        	if (t_2 <= -5e-102) {
        		tmp = t_m * (x / z);
        	} else if (t_2 <= 0.999996) {
        		tmp = y * (t_m / (y - z));
        	} else if (t_2 <= 2000.0) {
        		tmp = t_m;
        	} else {
        		tmp = t_m * (x / -y);
        	}
        	return t_s * tmp;
        }
        
        t\_m = math.fabs(t)
        t\_s = math.copysign(1.0, t)
        def code(t_s, x, y, z, t_m):
        	t_2 = (x - y) / (z - y)
        	tmp = 0
        	if t_2 <= -5e-102:
        		tmp = t_m * (x / z)
        	elif t_2 <= 0.999996:
        		tmp = y * (t_m / (y - z))
        	elif t_2 <= 2000.0:
        		tmp = t_m
        	else:
        		tmp = t_m * (x / -y)
        	return t_s * tmp
        
        t\_m = abs(t)
        t\_s = copysign(1.0, t)
        function code(t_s, x, y, z, t_m)
        	t_2 = Float64(Float64(x - y) / Float64(z - y))
        	tmp = 0.0
        	if (t_2 <= -5e-102)
        		tmp = Float64(t_m * Float64(x / z));
        	elseif (t_2 <= 0.999996)
        		tmp = Float64(y * Float64(t_m / Float64(y - z)));
        	elseif (t_2 <= 2000.0)
        		tmp = t_m;
        	else
        		tmp = Float64(t_m * Float64(x / Float64(-y)));
        	end
        	return Float64(t_s * tmp)
        end
        
        t\_m = abs(t);
        t\_s = sign(t) * abs(1.0);
        function tmp_2 = code(t_s, x, y, z, t_m)
        	t_2 = (x - y) / (z - y);
        	tmp = 0.0;
        	if (t_2 <= -5e-102)
        		tmp = t_m * (x / z);
        	elseif (t_2 <= 0.999996)
        		tmp = y * (t_m / (y - z));
        	elseif (t_2 <= 2000.0)
        		tmp = t_m;
        	else
        		tmp = t_m * (x / -y);
        	end
        	tmp_2 = t_s * tmp;
        end
        
        t\_m = N[Abs[t], $MachinePrecision]
        t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
        code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, -5e-102], N[(t$95$m * N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 0.999996], N[(y * N[(t$95$m / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2000.0], t$95$m, N[(t$95$m * N[(x / (-y)), $MachinePrecision]), $MachinePrecision]]]]), $MachinePrecision]]
        
        \begin{array}{l}
        t\_m = \left|t\right|
        \\
        t\_s = \mathsf{copysign}\left(1, t\right)
        
        \\
        \begin{array}{l}
        t_2 := \frac{x - y}{z - y}\\
        t\_s \cdot \begin{array}{l}
        \mathbf{if}\;t\_2 \leq -5 \cdot 10^{-102}:\\
        \;\;\;\;t\_m \cdot \frac{x}{z}\\
        
        \mathbf{elif}\;t\_2 \leq 0.999996:\\
        \;\;\;\;y \cdot \frac{t\_m}{y - z}\\
        
        \mathbf{elif}\;t\_2 \leq 2000:\\
        \;\;\;\;t\_m\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_m \cdot \frac{x}{-y}\\
        
        
        \end{array}
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 4 regimes
        2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -5.00000000000000026e-102

          1. Initial program 96.3%

            \[\frac{x - y}{z - y} \cdot t \]
          2. Add Preprocessing
          3. Taylor expanded in y around 0

            \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
          4. Step-by-step derivation
            1. /-lowering-/.f6462.4

              \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
          5. Simplified62.4%

            \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

          if -5.00000000000000026e-102 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.999995999999999996

          1. Initial program 93.5%

            \[\frac{x - y}{z - y} \cdot t \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot y}{z - y}} \]
          4. Step-by-step derivation
            1. mul-1-negN/A

              \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{t \cdot y}{z - y}\right)} \]
            2. *-commutativeN/A

              \[\leadsto \mathsf{neg}\left(\frac{\color{blue}{y \cdot t}}{z - y}\right) \]
            3. associate-/l*N/A

              \[\leadsto \mathsf{neg}\left(\color{blue}{y \cdot \frac{t}{z - y}}\right) \]
            4. distribute-rgt-neg-inN/A

              \[\leadsto \color{blue}{y \cdot \left(\mathsf{neg}\left(\frac{t}{z - y}\right)\right)} \]
            5. mul-1-negN/A

              \[\leadsto y \cdot \color{blue}{\left(-1 \cdot \frac{t}{z - y}\right)} \]
            6. *-lowering-*.f64N/A

              \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \frac{t}{z - y}\right)} \]
            7. mul-1-negN/A

              \[\leadsto y \cdot \color{blue}{\left(\mathsf{neg}\left(\frac{t}{z - y}\right)\right)} \]
            8. distribute-neg-frac2N/A

              \[\leadsto y \cdot \color{blue}{\frac{t}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
            9. /-lowering-/.f64N/A

              \[\leadsto y \cdot \color{blue}{\frac{t}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
            10. sub-negN/A

              \[\leadsto y \cdot \frac{t}{\mathsf{neg}\left(\color{blue}{\left(z + \left(\mathsf{neg}\left(y\right)\right)\right)}\right)} \]
            11. +-commutativeN/A

              \[\leadsto y \cdot \frac{t}{\mathsf{neg}\left(\color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + z\right)}\right)} \]
            12. distribute-neg-inN/A

              \[\leadsto y \cdot \frac{t}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right) + \left(\mathsf{neg}\left(z\right)\right)}} \]
            13. remove-double-negN/A

              \[\leadsto y \cdot \frac{t}{\color{blue}{y} + \left(\mathsf{neg}\left(z\right)\right)} \]
            14. +-lowering-+.f64N/A

              \[\leadsto y \cdot \frac{t}{\color{blue}{y + \left(\mathsf{neg}\left(z\right)\right)}} \]
            15. neg-lowering-neg.f6459.0

              \[\leadsto y \cdot \frac{t}{y + \color{blue}{\left(-z\right)}} \]
          5. Simplified59.0%

            \[\leadsto \color{blue}{y \cdot \frac{t}{y + \left(-z\right)}} \]
          6. Step-by-step derivation
            1. unsub-negN/A

              \[\leadsto y \cdot \frac{t}{\color{blue}{y - z}} \]
            2. --lowering--.f6459.0

              \[\leadsto y \cdot \frac{t}{\color{blue}{y - z}} \]
          7. Applied egg-rr59.0%

            \[\leadsto y \cdot \frac{t}{\color{blue}{y - z}} \]

          if 0.999995999999999996 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e3

          1. Initial program 100.0%

            \[\frac{x - y}{z - y} \cdot t \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto \color{blue}{t} \]
          4. Step-by-step derivation
            1. Simplified96.5%

              \[\leadsto \color{blue}{t} \]

            if 2e3 < (/.f64 (-.f64 x y) (-.f64 z y))

            1. Initial program 95.6%

              \[\frac{x - y}{z - y} \cdot t \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
            4. Step-by-step derivation
              1. /-lowering-/.f64N/A

                \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
              2. --lowering--.f6494.1

                \[\leadsto \frac{x}{\color{blue}{z - y}} \cdot t \]
            5. Simplified94.1%

              \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
            6. Taylor expanded in z around 0

              \[\leadsto \frac{x}{\color{blue}{-1 \cdot y}} \cdot t \]
            7. Step-by-step derivation
              1. mul-1-negN/A

                \[\leadsto \frac{x}{\color{blue}{\mathsf{neg}\left(y\right)}} \cdot t \]
              2. neg-lowering-neg.f6456.3

                \[\leadsto \frac{x}{\color{blue}{-y}} \cdot t \]
            8. Simplified56.3%

              \[\leadsto \frac{x}{\color{blue}{-y}} \cdot t \]
          5. Recombined 4 regimes into one program.
          6. Final simplification70.1%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -5 \cdot 10^{-102}:\\ \;\;\;\;t \cdot \frac{x}{z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 0.999996:\\ \;\;\;\;y \cdot \frac{t}{y - z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2000:\\ \;\;\;\;t\\ \mathbf{else}:\\ \;\;\;\;t \cdot \frac{x}{-y}\\ \end{array} \]
          7. Add Preprocessing

          Alternative 8: 70.3% accurate, 0.3× speedup?

          \[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ \begin{array}{l} t_2 := \frac{x - y}{z - y}\\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_2 \leq -5 \cdot 10^{-102}:\\ \;\;\;\;t\_m \cdot \frac{x}{z}\\ \mathbf{elif}\;t\_2 \leq 4 \cdot 10^{-27}:\\ \;\;\;\;-y \cdot \frac{t\_m}{z}\\ \mathbf{elif}\;t\_2 \leq 2000:\\ \;\;\;\;t\_m\\ \mathbf{else}:\\ \;\;\;\;t\_m \cdot \frac{x}{-y}\\ \end{array} \end{array} \end{array} \]
          t\_m = (fabs.f64 t)
          t\_s = (copysign.f64 #s(literal 1 binary64) t)
          (FPCore (t_s x y z t_m)
           :precision binary64
           (let* ((t_2 (/ (- x y) (- z y))))
             (*
              t_s
              (if (<= t_2 -5e-102)
                (* t_m (/ x z))
                (if (<= t_2 4e-27)
                  (- (* y (/ t_m z)))
                  (if (<= t_2 2000.0) t_m (* t_m (/ x (- y)))))))))
          t\_m = fabs(t);
          t\_s = copysign(1.0, t);
          double code(double t_s, double x, double y, double z, double t_m) {
          	double t_2 = (x - y) / (z - y);
          	double tmp;
          	if (t_2 <= -5e-102) {
          		tmp = t_m * (x / z);
          	} else if (t_2 <= 4e-27) {
          		tmp = -(y * (t_m / z));
          	} else if (t_2 <= 2000.0) {
          		tmp = t_m;
          	} else {
          		tmp = t_m * (x / -y);
          	}
          	return t_s * tmp;
          }
          
          t\_m = abs(t)
          t\_s = copysign(1.0d0, t)
          real(8) function code(t_s, x, y, z, t_m)
              real(8), intent (in) :: t_s
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t_m
              real(8) :: t_2
              real(8) :: tmp
              t_2 = (x - y) / (z - y)
              if (t_2 <= (-5d-102)) then
                  tmp = t_m * (x / z)
              else if (t_2 <= 4d-27) then
                  tmp = -(y * (t_m / z))
              else if (t_2 <= 2000.0d0) then
                  tmp = t_m
              else
                  tmp = t_m * (x / -y)
              end if
              code = t_s * tmp
          end function
          
          t\_m = Math.abs(t);
          t\_s = Math.copySign(1.0, t);
          public static double code(double t_s, double x, double y, double z, double t_m) {
          	double t_2 = (x - y) / (z - y);
          	double tmp;
          	if (t_2 <= -5e-102) {
          		tmp = t_m * (x / z);
          	} else if (t_2 <= 4e-27) {
          		tmp = -(y * (t_m / z));
          	} else if (t_2 <= 2000.0) {
          		tmp = t_m;
          	} else {
          		tmp = t_m * (x / -y);
          	}
          	return t_s * tmp;
          }
          
          t\_m = math.fabs(t)
          t\_s = math.copysign(1.0, t)
          def code(t_s, x, y, z, t_m):
          	t_2 = (x - y) / (z - y)
          	tmp = 0
          	if t_2 <= -5e-102:
          		tmp = t_m * (x / z)
          	elif t_2 <= 4e-27:
          		tmp = -(y * (t_m / z))
          	elif t_2 <= 2000.0:
          		tmp = t_m
          	else:
          		tmp = t_m * (x / -y)
          	return t_s * tmp
          
          t\_m = abs(t)
          t\_s = copysign(1.0, t)
          function code(t_s, x, y, z, t_m)
          	t_2 = Float64(Float64(x - y) / Float64(z - y))
          	tmp = 0.0
          	if (t_2 <= -5e-102)
          		tmp = Float64(t_m * Float64(x / z));
          	elseif (t_2 <= 4e-27)
          		tmp = Float64(-Float64(y * Float64(t_m / z)));
          	elseif (t_2 <= 2000.0)
          		tmp = t_m;
          	else
          		tmp = Float64(t_m * Float64(x / Float64(-y)));
          	end
          	return Float64(t_s * tmp)
          end
          
          t\_m = abs(t);
          t\_s = sign(t) * abs(1.0);
          function tmp_2 = code(t_s, x, y, z, t_m)
          	t_2 = (x - y) / (z - y);
          	tmp = 0.0;
          	if (t_2 <= -5e-102)
          		tmp = t_m * (x / z);
          	elseif (t_2 <= 4e-27)
          		tmp = -(y * (t_m / z));
          	elseif (t_2 <= 2000.0)
          		tmp = t_m;
          	else
          		tmp = t_m * (x / -y);
          	end
          	tmp_2 = t_s * tmp;
          end
          
          t\_m = N[Abs[t], $MachinePrecision]
          t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
          code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, -5e-102], N[(t$95$m * N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 4e-27], (-N[(y * N[(t$95$m / z), $MachinePrecision]), $MachinePrecision]), If[LessEqual[t$95$2, 2000.0], t$95$m, N[(t$95$m * N[(x / (-y)), $MachinePrecision]), $MachinePrecision]]]]), $MachinePrecision]]
          
          \begin{array}{l}
          t\_m = \left|t\right|
          \\
          t\_s = \mathsf{copysign}\left(1, t\right)
          
          \\
          \begin{array}{l}
          t_2 := \frac{x - y}{z - y}\\
          t\_s \cdot \begin{array}{l}
          \mathbf{if}\;t\_2 \leq -5 \cdot 10^{-102}:\\
          \;\;\;\;t\_m \cdot \frac{x}{z}\\
          
          \mathbf{elif}\;t\_2 \leq 4 \cdot 10^{-27}:\\
          \;\;\;\;-y \cdot \frac{t\_m}{z}\\
          
          \mathbf{elif}\;t\_2 \leq 2000:\\
          \;\;\;\;t\_m\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_m \cdot \frac{x}{-y}\\
          
          
          \end{array}
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 4 regimes
          2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -5.00000000000000026e-102

            1. Initial program 96.3%

              \[\frac{x - y}{z - y} \cdot t \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
            4. Step-by-step derivation
              1. /-lowering-/.f6462.4

                \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
            5. Simplified62.4%

              \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

            if -5.00000000000000026e-102 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000002e-27

            1. Initial program 93.1%

              \[\frac{x - y}{z - y} \cdot t \]
            2. Add Preprocessing
            3. Taylor expanded in x around 0

              \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot y}{z - y}} \]
            4. Step-by-step derivation
              1. mul-1-negN/A

                \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{t \cdot y}{z - y}\right)} \]
              2. *-commutativeN/A

                \[\leadsto \mathsf{neg}\left(\frac{\color{blue}{y \cdot t}}{z - y}\right) \]
              3. associate-/l*N/A

                \[\leadsto \mathsf{neg}\left(\color{blue}{y \cdot \frac{t}{z - y}}\right) \]
              4. distribute-rgt-neg-inN/A

                \[\leadsto \color{blue}{y \cdot \left(\mathsf{neg}\left(\frac{t}{z - y}\right)\right)} \]
              5. mul-1-negN/A

                \[\leadsto y \cdot \color{blue}{\left(-1 \cdot \frac{t}{z - y}\right)} \]
              6. *-lowering-*.f64N/A

                \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \frac{t}{z - y}\right)} \]
              7. mul-1-negN/A

                \[\leadsto y \cdot \color{blue}{\left(\mathsf{neg}\left(\frac{t}{z - y}\right)\right)} \]
              8. distribute-neg-frac2N/A

                \[\leadsto y \cdot \color{blue}{\frac{t}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
              9. /-lowering-/.f64N/A

                \[\leadsto y \cdot \color{blue}{\frac{t}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
              10. sub-negN/A

                \[\leadsto y \cdot \frac{t}{\mathsf{neg}\left(\color{blue}{\left(z + \left(\mathsf{neg}\left(y\right)\right)\right)}\right)} \]
              11. +-commutativeN/A

                \[\leadsto y \cdot \frac{t}{\mathsf{neg}\left(\color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + z\right)}\right)} \]
              12. distribute-neg-inN/A

                \[\leadsto y \cdot \frac{t}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right) + \left(\mathsf{neg}\left(z\right)\right)}} \]
              13. remove-double-negN/A

                \[\leadsto y \cdot \frac{t}{\color{blue}{y} + \left(\mathsf{neg}\left(z\right)\right)} \]
              14. +-lowering-+.f64N/A

                \[\leadsto y \cdot \frac{t}{\color{blue}{y + \left(\mathsf{neg}\left(z\right)\right)}} \]
              15. neg-lowering-neg.f6459.3

                \[\leadsto y \cdot \frac{t}{y + \color{blue}{\left(-z\right)}} \]
            5. Simplified59.3%

              \[\leadsto \color{blue}{y \cdot \frac{t}{y + \left(-z\right)}} \]
            6. Taylor expanded in y around 0

              \[\leadsto y \cdot \frac{t}{\color{blue}{-1 \cdot z}} \]
            7. Step-by-step derivation
              1. mul-1-negN/A

                \[\leadsto y \cdot \frac{t}{\color{blue}{\mathsf{neg}\left(z\right)}} \]
              2. neg-lowering-neg.f6459.3

                \[\leadsto y \cdot \frac{t}{\color{blue}{-z}} \]
            8. Simplified59.3%

              \[\leadsto y \cdot \frac{t}{\color{blue}{-z}} \]

            if 4.0000000000000002e-27 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e3

            1. Initial program 100.0%

              \[\frac{x - y}{z - y} \cdot t \]
            2. Add Preprocessing
            3. Taylor expanded in y around inf

              \[\leadsto \color{blue}{t} \]
            4. Step-by-step derivation
              1. Simplified92.2%

                \[\leadsto \color{blue}{t} \]

              if 2e3 < (/.f64 (-.f64 x y) (-.f64 z y))

              1. Initial program 95.6%

                \[\frac{x - y}{z - y} \cdot t \]
              2. Add Preprocessing
              3. Taylor expanded in x around inf

                \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
              4. Step-by-step derivation
                1. /-lowering-/.f64N/A

                  \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
                2. --lowering--.f6494.1

                  \[\leadsto \frac{x}{\color{blue}{z - y}} \cdot t \]
              5. Simplified94.1%

                \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
              6. Taylor expanded in z around 0

                \[\leadsto \frac{x}{\color{blue}{-1 \cdot y}} \cdot t \]
              7. Step-by-step derivation
                1. mul-1-negN/A

                  \[\leadsto \frac{x}{\color{blue}{\mathsf{neg}\left(y\right)}} \cdot t \]
                2. neg-lowering-neg.f6456.3

                  \[\leadsto \frac{x}{\color{blue}{-y}} \cdot t \]
              8. Simplified56.3%

                \[\leadsto \frac{x}{\color{blue}{-y}} \cdot t \]
            5. Recombined 4 regimes into one program.
            6. Final simplification69.6%

              \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -5 \cdot 10^{-102}:\\ \;\;\;\;t \cdot \frac{x}{z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 4 \cdot 10^{-27}:\\ \;\;\;\;-y \cdot \frac{t}{z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2000:\\ \;\;\;\;t\\ \mathbf{else}:\\ \;\;\;\;t \cdot \frac{x}{-y}\\ \end{array} \]
            7. Add Preprocessing

            Alternative 9: 70.0% accurate, 0.3× speedup?

            \[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ \begin{array}{l} t_2 := \frac{x - y}{z - y}\\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_2 \leq -5 \cdot 10^{-102}:\\ \;\;\;\;t\_m \cdot \frac{x}{z}\\ \mathbf{elif}\;t\_2 \leq 4 \cdot 10^{-27}:\\ \;\;\;\;-y \cdot \frac{t\_m}{z}\\ \mathbf{elif}\;t\_2 \leq 2000:\\ \;\;\;\;t\_m\\ \mathbf{else}:\\ \;\;\;\;x \cdot \frac{t\_m}{-y}\\ \end{array} \end{array} \end{array} \]
            t\_m = (fabs.f64 t)
            t\_s = (copysign.f64 #s(literal 1 binary64) t)
            (FPCore (t_s x y z t_m)
             :precision binary64
             (let* ((t_2 (/ (- x y) (- z y))))
               (*
                t_s
                (if (<= t_2 -5e-102)
                  (* t_m (/ x z))
                  (if (<= t_2 4e-27)
                    (- (* y (/ t_m z)))
                    (if (<= t_2 2000.0) t_m (* x (/ t_m (- y)))))))))
            t\_m = fabs(t);
            t\_s = copysign(1.0, t);
            double code(double t_s, double x, double y, double z, double t_m) {
            	double t_2 = (x - y) / (z - y);
            	double tmp;
            	if (t_2 <= -5e-102) {
            		tmp = t_m * (x / z);
            	} else if (t_2 <= 4e-27) {
            		tmp = -(y * (t_m / z));
            	} else if (t_2 <= 2000.0) {
            		tmp = t_m;
            	} else {
            		tmp = x * (t_m / -y);
            	}
            	return t_s * tmp;
            }
            
            t\_m = abs(t)
            t\_s = copysign(1.0d0, t)
            real(8) function code(t_s, x, y, z, t_m)
                real(8), intent (in) :: t_s
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8), intent (in) :: t_m
                real(8) :: t_2
                real(8) :: tmp
                t_2 = (x - y) / (z - y)
                if (t_2 <= (-5d-102)) then
                    tmp = t_m * (x / z)
                else if (t_2 <= 4d-27) then
                    tmp = -(y * (t_m / z))
                else if (t_2 <= 2000.0d0) then
                    tmp = t_m
                else
                    tmp = x * (t_m / -y)
                end if
                code = t_s * tmp
            end function
            
            t\_m = Math.abs(t);
            t\_s = Math.copySign(1.0, t);
            public static double code(double t_s, double x, double y, double z, double t_m) {
            	double t_2 = (x - y) / (z - y);
            	double tmp;
            	if (t_2 <= -5e-102) {
            		tmp = t_m * (x / z);
            	} else if (t_2 <= 4e-27) {
            		tmp = -(y * (t_m / z));
            	} else if (t_2 <= 2000.0) {
            		tmp = t_m;
            	} else {
            		tmp = x * (t_m / -y);
            	}
            	return t_s * tmp;
            }
            
            t\_m = math.fabs(t)
            t\_s = math.copysign(1.0, t)
            def code(t_s, x, y, z, t_m):
            	t_2 = (x - y) / (z - y)
            	tmp = 0
            	if t_2 <= -5e-102:
            		tmp = t_m * (x / z)
            	elif t_2 <= 4e-27:
            		tmp = -(y * (t_m / z))
            	elif t_2 <= 2000.0:
            		tmp = t_m
            	else:
            		tmp = x * (t_m / -y)
            	return t_s * tmp
            
            t\_m = abs(t)
            t\_s = copysign(1.0, t)
            function code(t_s, x, y, z, t_m)
            	t_2 = Float64(Float64(x - y) / Float64(z - y))
            	tmp = 0.0
            	if (t_2 <= -5e-102)
            		tmp = Float64(t_m * Float64(x / z));
            	elseif (t_2 <= 4e-27)
            		tmp = Float64(-Float64(y * Float64(t_m / z)));
            	elseif (t_2 <= 2000.0)
            		tmp = t_m;
            	else
            		tmp = Float64(x * Float64(t_m / Float64(-y)));
            	end
            	return Float64(t_s * tmp)
            end
            
            t\_m = abs(t);
            t\_s = sign(t) * abs(1.0);
            function tmp_2 = code(t_s, x, y, z, t_m)
            	t_2 = (x - y) / (z - y);
            	tmp = 0.0;
            	if (t_2 <= -5e-102)
            		tmp = t_m * (x / z);
            	elseif (t_2 <= 4e-27)
            		tmp = -(y * (t_m / z));
            	elseif (t_2 <= 2000.0)
            		tmp = t_m;
            	else
            		tmp = x * (t_m / -y);
            	end
            	tmp_2 = t_s * tmp;
            end
            
            t\_m = N[Abs[t], $MachinePrecision]
            t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
            code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, -5e-102], N[(t$95$m * N[(x / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 4e-27], (-N[(y * N[(t$95$m / z), $MachinePrecision]), $MachinePrecision]), If[LessEqual[t$95$2, 2000.0], t$95$m, N[(x * N[(t$95$m / (-y)), $MachinePrecision]), $MachinePrecision]]]]), $MachinePrecision]]
            
            \begin{array}{l}
            t\_m = \left|t\right|
            \\
            t\_s = \mathsf{copysign}\left(1, t\right)
            
            \\
            \begin{array}{l}
            t_2 := \frac{x - y}{z - y}\\
            t\_s \cdot \begin{array}{l}
            \mathbf{if}\;t\_2 \leq -5 \cdot 10^{-102}:\\
            \;\;\;\;t\_m \cdot \frac{x}{z}\\
            
            \mathbf{elif}\;t\_2 \leq 4 \cdot 10^{-27}:\\
            \;\;\;\;-y \cdot \frac{t\_m}{z}\\
            
            \mathbf{elif}\;t\_2 \leq 2000:\\
            \;\;\;\;t\_m\\
            
            \mathbf{else}:\\
            \;\;\;\;x \cdot \frac{t\_m}{-y}\\
            
            
            \end{array}
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 4 regimes
            2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -5.00000000000000026e-102

              1. Initial program 96.3%

                \[\frac{x - y}{z - y} \cdot t \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
              4. Step-by-step derivation
                1. /-lowering-/.f6462.4

                  \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
              5. Simplified62.4%

                \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

              if -5.00000000000000026e-102 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000002e-27

              1. Initial program 93.1%

                \[\frac{x - y}{z - y} \cdot t \]
              2. Add Preprocessing
              3. Taylor expanded in x around 0

                \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot y}{z - y}} \]
              4. Step-by-step derivation
                1. mul-1-negN/A

                  \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{t \cdot y}{z - y}\right)} \]
                2. *-commutativeN/A

                  \[\leadsto \mathsf{neg}\left(\frac{\color{blue}{y \cdot t}}{z - y}\right) \]
                3. associate-/l*N/A

                  \[\leadsto \mathsf{neg}\left(\color{blue}{y \cdot \frac{t}{z - y}}\right) \]
                4. distribute-rgt-neg-inN/A

                  \[\leadsto \color{blue}{y \cdot \left(\mathsf{neg}\left(\frac{t}{z - y}\right)\right)} \]
                5. mul-1-negN/A

                  \[\leadsto y \cdot \color{blue}{\left(-1 \cdot \frac{t}{z - y}\right)} \]
                6. *-lowering-*.f64N/A

                  \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \frac{t}{z - y}\right)} \]
                7. mul-1-negN/A

                  \[\leadsto y \cdot \color{blue}{\left(\mathsf{neg}\left(\frac{t}{z - y}\right)\right)} \]
                8. distribute-neg-frac2N/A

                  \[\leadsto y \cdot \color{blue}{\frac{t}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
                9. /-lowering-/.f64N/A

                  \[\leadsto y \cdot \color{blue}{\frac{t}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
                10. sub-negN/A

                  \[\leadsto y \cdot \frac{t}{\mathsf{neg}\left(\color{blue}{\left(z + \left(\mathsf{neg}\left(y\right)\right)\right)}\right)} \]
                11. +-commutativeN/A

                  \[\leadsto y \cdot \frac{t}{\mathsf{neg}\left(\color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + z\right)}\right)} \]
                12. distribute-neg-inN/A

                  \[\leadsto y \cdot \frac{t}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right) + \left(\mathsf{neg}\left(z\right)\right)}} \]
                13. remove-double-negN/A

                  \[\leadsto y \cdot \frac{t}{\color{blue}{y} + \left(\mathsf{neg}\left(z\right)\right)} \]
                14. +-lowering-+.f64N/A

                  \[\leadsto y \cdot \frac{t}{\color{blue}{y + \left(\mathsf{neg}\left(z\right)\right)}} \]
                15. neg-lowering-neg.f6459.3

                  \[\leadsto y \cdot \frac{t}{y + \color{blue}{\left(-z\right)}} \]
              5. Simplified59.3%

                \[\leadsto \color{blue}{y \cdot \frac{t}{y + \left(-z\right)}} \]
              6. Taylor expanded in y around 0

                \[\leadsto y \cdot \frac{t}{\color{blue}{-1 \cdot z}} \]
              7. Step-by-step derivation
                1. mul-1-negN/A

                  \[\leadsto y \cdot \frac{t}{\color{blue}{\mathsf{neg}\left(z\right)}} \]
                2. neg-lowering-neg.f6459.3

                  \[\leadsto y \cdot \frac{t}{\color{blue}{-z}} \]
              8. Simplified59.3%

                \[\leadsto y \cdot \frac{t}{\color{blue}{-z}} \]

              if 4.0000000000000002e-27 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e3

              1. Initial program 100.0%

                \[\frac{x - y}{z - y} \cdot t \]
              2. Add Preprocessing
              3. Taylor expanded in y around inf

                \[\leadsto \color{blue}{t} \]
              4. Step-by-step derivation
                1. Simplified92.2%

                  \[\leadsto \color{blue}{t} \]

                if 2e3 < (/.f64 (-.f64 x y) (-.f64 z y))

                1. Initial program 95.6%

                  \[\frac{x - y}{z - y} \cdot t \]
                2. Add Preprocessing
                3. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
                4. Step-by-step derivation
                  1. /-lowering-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
                  2. --lowering--.f6494.1

                    \[\leadsto \frac{x}{\color{blue}{z - y}} \cdot t \]
                5. Simplified94.1%

                  \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
                6. Taylor expanded in z around 0

                  \[\leadsto \frac{x}{\color{blue}{-1 \cdot y}} \cdot t \]
                7. Step-by-step derivation
                  1. mul-1-negN/A

                    \[\leadsto \frac{x}{\color{blue}{\mathsf{neg}\left(y\right)}} \cdot t \]
                  2. neg-lowering-neg.f6456.3

                    \[\leadsto \frac{x}{\color{blue}{-y}} \cdot t \]
                8. Simplified56.3%

                  \[\leadsto \frac{x}{\color{blue}{-y}} \cdot t \]
                9. Step-by-step derivation
                  1. associate-*l/N/A

                    \[\leadsto \color{blue}{\frac{x \cdot t}{\mathsf{neg}\left(y\right)}} \]
                  2. associate-/l*N/A

                    \[\leadsto \color{blue}{x \cdot \frac{t}{\mathsf{neg}\left(y\right)}} \]
                  3. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{t}{\mathsf{neg}\left(y\right)} \cdot x} \]
                  4. *-lowering-*.f64N/A

                    \[\leadsto \color{blue}{\frac{t}{\mathsf{neg}\left(y\right)} \cdot x} \]
                  5. /-lowering-/.f64N/A

                    \[\leadsto \color{blue}{\frac{t}{\mathsf{neg}\left(y\right)}} \cdot x \]
                  6. neg-lowering-neg.f6453.4

                    \[\leadsto \frac{t}{\color{blue}{-y}} \cdot x \]
                10. Applied egg-rr53.4%

                  \[\leadsto \color{blue}{\frac{t}{-y} \cdot x} \]
              5. Recombined 4 regimes into one program.
              6. Final simplification69.1%

                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -5 \cdot 10^{-102}:\\ \;\;\;\;t \cdot \frac{x}{z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 4 \cdot 10^{-27}:\\ \;\;\;\;-y \cdot \frac{t}{z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2000:\\ \;\;\;\;t\\ \mathbf{else}:\\ \;\;\;\;x \cdot \frac{t}{-y}\\ \end{array} \]
              7. Add Preprocessing

              Alternative 10: 70.5% accurate, 0.3× speedup?

              \[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ \begin{array}{l} t_2 := t\_m \cdot \frac{x}{z}\\ t_3 := \frac{x - y}{z - y}\\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_3 \leq -5 \cdot 10^{-102}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_3 \leq 4 \cdot 10^{-27}:\\ \;\;\;\;-y \cdot \frac{t\_m}{z}\\ \mathbf{elif}\;t\_3 \leq 2:\\ \;\;\;\;t\_m\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \end{array} \]
              t\_m = (fabs.f64 t)
              t\_s = (copysign.f64 #s(literal 1 binary64) t)
              (FPCore (t_s x y z t_m)
               :precision binary64
               (let* ((t_2 (* t_m (/ x z))) (t_3 (/ (- x y) (- z y))))
                 (*
                  t_s
                  (if (<= t_3 -5e-102)
                    t_2
                    (if (<= t_3 4e-27) (- (* y (/ t_m z))) (if (<= t_3 2.0) t_m t_2))))))
              t\_m = fabs(t);
              t\_s = copysign(1.0, t);
              double code(double t_s, double x, double y, double z, double t_m) {
              	double t_2 = t_m * (x / z);
              	double t_3 = (x - y) / (z - y);
              	double tmp;
              	if (t_3 <= -5e-102) {
              		tmp = t_2;
              	} else if (t_3 <= 4e-27) {
              		tmp = -(y * (t_m / z));
              	} else if (t_3 <= 2.0) {
              		tmp = t_m;
              	} else {
              		tmp = t_2;
              	}
              	return t_s * tmp;
              }
              
              t\_m = abs(t)
              t\_s = copysign(1.0d0, t)
              real(8) function code(t_s, x, y, z, t_m)
                  real(8), intent (in) :: t_s
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t_m
                  real(8) :: t_2
                  real(8) :: t_3
                  real(8) :: tmp
                  t_2 = t_m * (x / z)
                  t_3 = (x - y) / (z - y)
                  if (t_3 <= (-5d-102)) then
                      tmp = t_2
                  else if (t_3 <= 4d-27) then
                      tmp = -(y * (t_m / z))
                  else if (t_3 <= 2.0d0) then
                      tmp = t_m
                  else
                      tmp = t_2
                  end if
                  code = t_s * tmp
              end function
              
              t\_m = Math.abs(t);
              t\_s = Math.copySign(1.0, t);
              public static double code(double t_s, double x, double y, double z, double t_m) {
              	double t_2 = t_m * (x / z);
              	double t_3 = (x - y) / (z - y);
              	double tmp;
              	if (t_3 <= -5e-102) {
              		tmp = t_2;
              	} else if (t_3 <= 4e-27) {
              		tmp = -(y * (t_m / z));
              	} else if (t_3 <= 2.0) {
              		tmp = t_m;
              	} else {
              		tmp = t_2;
              	}
              	return t_s * tmp;
              }
              
              t\_m = math.fabs(t)
              t\_s = math.copysign(1.0, t)
              def code(t_s, x, y, z, t_m):
              	t_2 = t_m * (x / z)
              	t_3 = (x - y) / (z - y)
              	tmp = 0
              	if t_3 <= -5e-102:
              		tmp = t_2
              	elif t_3 <= 4e-27:
              		tmp = -(y * (t_m / z))
              	elif t_3 <= 2.0:
              		tmp = t_m
              	else:
              		tmp = t_2
              	return t_s * tmp
              
              t\_m = abs(t)
              t\_s = copysign(1.0, t)
              function code(t_s, x, y, z, t_m)
              	t_2 = Float64(t_m * Float64(x / z))
              	t_3 = Float64(Float64(x - y) / Float64(z - y))
              	tmp = 0.0
              	if (t_3 <= -5e-102)
              		tmp = t_2;
              	elseif (t_3 <= 4e-27)
              		tmp = Float64(-Float64(y * Float64(t_m / z)));
              	elseif (t_3 <= 2.0)
              		tmp = t_m;
              	else
              		tmp = t_2;
              	end
              	return Float64(t_s * tmp)
              end
              
              t\_m = abs(t);
              t\_s = sign(t) * abs(1.0);
              function tmp_2 = code(t_s, x, y, z, t_m)
              	t_2 = t_m * (x / z);
              	t_3 = (x - y) / (z - y);
              	tmp = 0.0;
              	if (t_3 <= -5e-102)
              		tmp = t_2;
              	elseif (t_3 <= 4e-27)
              		tmp = -(y * (t_m / z));
              	elseif (t_3 <= 2.0)
              		tmp = t_m;
              	else
              		tmp = t_2;
              	end
              	tmp_2 = t_s * tmp;
              end
              
              t\_m = N[Abs[t], $MachinePrecision]
              t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
              code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(t$95$m * N[(x / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, -5e-102], t$95$2, If[LessEqual[t$95$3, 4e-27], (-N[(y * N[(t$95$m / z), $MachinePrecision]), $MachinePrecision]), If[LessEqual[t$95$3, 2.0], t$95$m, t$95$2]]]), $MachinePrecision]]]
              
              \begin{array}{l}
              t\_m = \left|t\right|
              \\
              t\_s = \mathsf{copysign}\left(1, t\right)
              
              \\
              \begin{array}{l}
              t_2 := t\_m \cdot \frac{x}{z}\\
              t_3 := \frac{x - y}{z - y}\\
              t\_s \cdot \begin{array}{l}
              \mathbf{if}\;t\_3 \leq -5 \cdot 10^{-102}:\\
              \;\;\;\;t\_2\\
              
              \mathbf{elif}\;t\_3 \leq 4 \cdot 10^{-27}:\\
              \;\;\;\;-y \cdot \frac{t\_m}{z}\\
              
              \mathbf{elif}\;t\_3 \leq 2:\\
              \;\;\;\;t\_m\\
              
              \mathbf{else}:\\
              \;\;\;\;t\_2\\
              
              
              \end{array}
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 3 regimes
              2. if (/.f64 (-.f64 x y) (-.f64 z y)) < -5.00000000000000026e-102 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                1. Initial program 96.0%

                  \[\frac{x - y}{z - y} \cdot t \]
                2. Add Preprocessing
                3. Taylor expanded in y around 0

                  \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                4. Step-by-step derivation
                  1. /-lowering-/.f6457.3

                    \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                5. Simplified57.3%

                  \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

                if -5.00000000000000026e-102 < (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000002e-27

                1. Initial program 93.1%

                  \[\frac{x - y}{z - y} \cdot t \]
                2. Add Preprocessing
                3. Taylor expanded in x around 0

                  \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot y}{z - y}} \]
                4. Step-by-step derivation
                  1. mul-1-negN/A

                    \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{t \cdot y}{z - y}\right)} \]
                  2. *-commutativeN/A

                    \[\leadsto \mathsf{neg}\left(\frac{\color{blue}{y \cdot t}}{z - y}\right) \]
                  3. associate-/l*N/A

                    \[\leadsto \mathsf{neg}\left(\color{blue}{y \cdot \frac{t}{z - y}}\right) \]
                  4. distribute-rgt-neg-inN/A

                    \[\leadsto \color{blue}{y \cdot \left(\mathsf{neg}\left(\frac{t}{z - y}\right)\right)} \]
                  5. mul-1-negN/A

                    \[\leadsto y \cdot \color{blue}{\left(-1 \cdot \frac{t}{z - y}\right)} \]
                  6. *-lowering-*.f64N/A

                    \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \frac{t}{z - y}\right)} \]
                  7. mul-1-negN/A

                    \[\leadsto y \cdot \color{blue}{\left(\mathsf{neg}\left(\frac{t}{z - y}\right)\right)} \]
                  8. distribute-neg-frac2N/A

                    \[\leadsto y \cdot \color{blue}{\frac{t}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
                  9. /-lowering-/.f64N/A

                    \[\leadsto y \cdot \color{blue}{\frac{t}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
                  10. sub-negN/A

                    \[\leadsto y \cdot \frac{t}{\mathsf{neg}\left(\color{blue}{\left(z + \left(\mathsf{neg}\left(y\right)\right)\right)}\right)} \]
                  11. +-commutativeN/A

                    \[\leadsto y \cdot \frac{t}{\mathsf{neg}\left(\color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + z\right)}\right)} \]
                  12. distribute-neg-inN/A

                    \[\leadsto y \cdot \frac{t}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right) + \left(\mathsf{neg}\left(z\right)\right)}} \]
                  13. remove-double-negN/A

                    \[\leadsto y \cdot \frac{t}{\color{blue}{y} + \left(\mathsf{neg}\left(z\right)\right)} \]
                  14. +-lowering-+.f64N/A

                    \[\leadsto y \cdot \frac{t}{\color{blue}{y + \left(\mathsf{neg}\left(z\right)\right)}} \]
                  15. neg-lowering-neg.f6459.3

                    \[\leadsto y \cdot \frac{t}{y + \color{blue}{\left(-z\right)}} \]
                5. Simplified59.3%

                  \[\leadsto \color{blue}{y \cdot \frac{t}{y + \left(-z\right)}} \]
                6. Taylor expanded in y around 0

                  \[\leadsto y \cdot \frac{t}{\color{blue}{-1 \cdot z}} \]
                7. Step-by-step derivation
                  1. mul-1-negN/A

                    \[\leadsto y \cdot \frac{t}{\color{blue}{\mathsf{neg}\left(z\right)}} \]
                  2. neg-lowering-neg.f6459.3

                    \[\leadsto y \cdot \frac{t}{\color{blue}{-z}} \]
                8. Simplified59.3%

                  \[\leadsto y \cdot \frac{t}{\color{blue}{-z}} \]

                if 4.0000000000000002e-27 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                1. Initial program 100.0%

                  \[\frac{x - y}{z - y} \cdot t \]
                2. Add Preprocessing
                3. Taylor expanded in y around inf

                  \[\leadsto \color{blue}{t} \]
                4. Step-by-step derivation
                  1. Simplified93.2%

                    \[\leadsto \color{blue}{t} \]
                5. Recombined 3 regimes into one program.
                6. Final simplification68.8%

                  \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq -5 \cdot 10^{-102}:\\ \;\;\;\;t \cdot \frac{x}{z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 4 \cdot 10^{-27}:\\ \;\;\;\;-y \cdot \frac{t}{z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2:\\ \;\;\;\;t\\ \mathbf{else}:\\ \;\;\;\;t \cdot \frac{x}{z}\\ \end{array} \]
                7. Add Preprocessing

                Alternative 11: 78.6% accurate, 0.4× speedup?

                \[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ \begin{array}{l} t_2 := \frac{x - y}{z - y}\\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_2 \leq 4 \cdot 10^{-27}:\\ \;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z}\\ \mathbf{elif}\;t\_2 \leq 2000:\\ \;\;\;\;t\_m\\ \mathbf{else}:\\ \;\;\;\;t\_m \cdot \frac{x}{-y}\\ \end{array} \end{array} \end{array} \]
                t\_m = (fabs.f64 t)
                t\_s = (copysign.f64 #s(literal 1 binary64) t)
                (FPCore (t_s x y z t_m)
                 :precision binary64
                 (let* ((t_2 (/ (- x y) (- z y))))
                   (*
                    t_s
                    (if (<= t_2 4e-27)
                      (* (- x y) (/ t_m z))
                      (if (<= t_2 2000.0) t_m (* t_m (/ x (- y))))))))
                t\_m = fabs(t);
                t\_s = copysign(1.0, t);
                double code(double t_s, double x, double y, double z, double t_m) {
                	double t_2 = (x - y) / (z - y);
                	double tmp;
                	if (t_2 <= 4e-27) {
                		tmp = (x - y) * (t_m / z);
                	} else if (t_2 <= 2000.0) {
                		tmp = t_m;
                	} else {
                		tmp = t_m * (x / -y);
                	}
                	return t_s * tmp;
                }
                
                t\_m = abs(t)
                t\_s = copysign(1.0d0, t)
                real(8) function code(t_s, x, y, z, t_m)
                    real(8), intent (in) :: t_s
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t_m
                    real(8) :: t_2
                    real(8) :: tmp
                    t_2 = (x - y) / (z - y)
                    if (t_2 <= 4d-27) then
                        tmp = (x - y) * (t_m / z)
                    else if (t_2 <= 2000.0d0) then
                        tmp = t_m
                    else
                        tmp = t_m * (x / -y)
                    end if
                    code = t_s * tmp
                end function
                
                t\_m = Math.abs(t);
                t\_s = Math.copySign(1.0, t);
                public static double code(double t_s, double x, double y, double z, double t_m) {
                	double t_2 = (x - y) / (z - y);
                	double tmp;
                	if (t_2 <= 4e-27) {
                		tmp = (x - y) * (t_m / z);
                	} else if (t_2 <= 2000.0) {
                		tmp = t_m;
                	} else {
                		tmp = t_m * (x / -y);
                	}
                	return t_s * tmp;
                }
                
                t\_m = math.fabs(t)
                t\_s = math.copysign(1.0, t)
                def code(t_s, x, y, z, t_m):
                	t_2 = (x - y) / (z - y)
                	tmp = 0
                	if t_2 <= 4e-27:
                		tmp = (x - y) * (t_m / z)
                	elif t_2 <= 2000.0:
                		tmp = t_m
                	else:
                		tmp = t_m * (x / -y)
                	return t_s * tmp
                
                t\_m = abs(t)
                t\_s = copysign(1.0, t)
                function code(t_s, x, y, z, t_m)
                	t_2 = Float64(Float64(x - y) / Float64(z - y))
                	tmp = 0.0
                	if (t_2 <= 4e-27)
                		tmp = Float64(Float64(x - y) * Float64(t_m / z));
                	elseif (t_2 <= 2000.0)
                		tmp = t_m;
                	else
                		tmp = Float64(t_m * Float64(x / Float64(-y)));
                	end
                	return Float64(t_s * tmp)
                end
                
                t\_m = abs(t);
                t\_s = sign(t) * abs(1.0);
                function tmp_2 = code(t_s, x, y, z, t_m)
                	t_2 = (x - y) / (z - y);
                	tmp = 0.0;
                	if (t_2 <= 4e-27)
                		tmp = (x - y) * (t_m / z);
                	elseif (t_2 <= 2000.0)
                		tmp = t_m;
                	else
                		tmp = t_m * (x / -y);
                	end
                	tmp_2 = t_s * tmp;
                end
                
                t\_m = N[Abs[t], $MachinePrecision]
                t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$2, 4e-27], N[(N[(x - y), $MachinePrecision] * N[(t$95$m / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2000.0], t$95$m, N[(t$95$m * N[(x / (-y)), $MachinePrecision]), $MachinePrecision]]]), $MachinePrecision]]
                
                \begin{array}{l}
                t\_m = \left|t\right|
                \\
                t\_s = \mathsf{copysign}\left(1, t\right)
                
                \\
                \begin{array}{l}
                t_2 := \frac{x - y}{z - y}\\
                t\_s \cdot \begin{array}{l}
                \mathbf{if}\;t\_2 \leq 4 \cdot 10^{-27}:\\
                \;\;\;\;\left(x - y\right) \cdot \frac{t\_m}{z}\\
                
                \mathbf{elif}\;t\_2 \leq 2000:\\
                \;\;\;\;t\_m\\
                
                \mathbf{else}:\\
                \;\;\;\;t\_m \cdot \frac{x}{-y}\\
                
                
                \end{array}
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 3 regimes
                2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 4.0000000000000002e-27

                  1. Initial program 94.5%

                    \[\frac{x - y}{z - y} \cdot t \]
                  2. Add Preprocessing
                  3. Taylor expanded in z around inf

                    \[\leadsto \color{blue}{\frac{t \cdot \left(x - y\right)}{z}} \]
                  4. Step-by-step derivation
                    1. *-commutativeN/A

                      \[\leadsto \frac{\color{blue}{\left(x - y\right) \cdot t}}{z} \]
                    2. associate-/l*N/A

                      \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{t}{z}} \]
                    3. *-lowering-*.f64N/A

                      \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{t}{z}} \]
                    4. --lowering--.f64N/A

                      \[\leadsto \color{blue}{\left(x - y\right)} \cdot \frac{t}{z} \]
                    5. /-lowering-/.f6479.8

                      \[\leadsto \left(x - y\right) \cdot \color{blue}{\frac{t}{z}} \]
                  5. Simplified79.8%

                    \[\leadsto \color{blue}{\left(x - y\right) \cdot \frac{t}{z}} \]

                  if 4.0000000000000002e-27 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e3

                  1. Initial program 100.0%

                    \[\frac{x - y}{z - y} \cdot t \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around inf

                    \[\leadsto \color{blue}{t} \]
                  4. Step-by-step derivation
                    1. Simplified92.2%

                      \[\leadsto \color{blue}{t} \]

                    if 2e3 < (/.f64 (-.f64 x y) (-.f64 z y))

                    1. Initial program 95.6%

                      \[\frac{x - y}{z - y} \cdot t \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around inf

                      \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
                    4. Step-by-step derivation
                      1. /-lowering-/.f64N/A

                        \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
                      2. --lowering--.f6494.1

                        \[\leadsto \frac{x}{\color{blue}{z - y}} \cdot t \]
                    5. Simplified94.1%

                      \[\leadsto \color{blue}{\frac{x}{z - y}} \cdot t \]
                    6. Taylor expanded in z around 0

                      \[\leadsto \frac{x}{\color{blue}{-1 \cdot y}} \cdot t \]
                    7. Step-by-step derivation
                      1. mul-1-negN/A

                        \[\leadsto \frac{x}{\color{blue}{\mathsf{neg}\left(y\right)}} \cdot t \]
                      2. neg-lowering-neg.f6456.3

                        \[\leadsto \frac{x}{\color{blue}{-y}} \cdot t \]
                    8. Simplified56.3%

                      \[\leadsto \frac{x}{\color{blue}{-y}} \cdot t \]
                  5. Recombined 3 regimes into one program.
                  6. Final simplification79.3%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 4 \cdot 10^{-27}:\\ \;\;\;\;\left(x - y\right) \cdot \frac{t}{z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2000:\\ \;\;\;\;t\\ \mathbf{else}:\\ \;\;\;\;t \cdot \frac{x}{-y}\\ \end{array} \]
                  7. Add Preprocessing

                  Alternative 12: 70.9% accurate, 0.4× speedup?

                  \[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ \begin{array}{l} t_2 := t\_m \cdot \frac{x}{z}\\ t_3 := \frac{x - y}{z - y}\\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_3 \leq 0.001:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_3 \leq 2:\\ \;\;\;\;t\_m\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \end{array} \]
                  t\_m = (fabs.f64 t)
                  t\_s = (copysign.f64 #s(literal 1 binary64) t)
                  (FPCore (t_s x y z t_m)
                   :precision binary64
                   (let* ((t_2 (* t_m (/ x z))) (t_3 (/ (- x y) (- z y))))
                     (* t_s (if (<= t_3 0.001) t_2 (if (<= t_3 2.0) t_m t_2)))))
                  t\_m = fabs(t);
                  t\_s = copysign(1.0, t);
                  double code(double t_s, double x, double y, double z, double t_m) {
                  	double t_2 = t_m * (x / z);
                  	double t_3 = (x - y) / (z - y);
                  	double tmp;
                  	if (t_3 <= 0.001) {
                  		tmp = t_2;
                  	} else if (t_3 <= 2.0) {
                  		tmp = t_m;
                  	} else {
                  		tmp = t_2;
                  	}
                  	return t_s * tmp;
                  }
                  
                  t\_m = abs(t)
                  t\_s = copysign(1.0d0, t)
                  real(8) function code(t_s, x, y, z, t_m)
                      real(8), intent (in) :: t_s
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8), intent (in) :: t_m
                      real(8) :: t_2
                      real(8) :: t_3
                      real(8) :: tmp
                      t_2 = t_m * (x / z)
                      t_3 = (x - y) / (z - y)
                      if (t_3 <= 0.001d0) then
                          tmp = t_2
                      else if (t_3 <= 2.0d0) then
                          tmp = t_m
                      else
                          tmp = t_2
                      end if
                      code = t_s * tmp
                  end function
                  
                  t\_m = Math.abs(t);
                  t\_s = Math.copySign(1.0, t);
                  public static double code(double t_s, double x, double y, double z, double t_m) {
                  	double t_2 = t_m * (x / z);
                  	double t_3 = (x - y) / (z - y);
                  	double tmp;
                  	if (t_3 <= 0.001) {
                  		tmp = t_2;
                  	} else if (t_3 <= 2.0) {
                  		tmp = t_m;
                  	} else {
                  		tmp = t_2;
                  	}
                  	return t_s * tmp;
                  }
                  
                  t\_m = math.fabs(t)
                  t\_s = math.copysign(1.0, t)
                  def code(t_s, x, y, z, t_m):
                  	t_2 = t_m * (x / z)
                  	t_3 = (x - y) / (z - y)
                  	tmp = 0
                  	if t_3 <= 0.001:
                  		tmp = t_2
                  	elif t_3 <= 2.0:
                  		tmp = t_m
                  	else:
                  		tmp = t_2
                  	return t_s * tmp
                  
                  t\_m = abs(t)
                  t\_s = copysign(1.0, t)
                  function code(t_s, x, y, z, t_m)
                  	t_2 = Float64(t_m * Float64(x / z))
                  	t_3 = Float64(Float64(x - y) / Float64(z - y))
                  	tmp = 0.0
                  	if (t_3 <= 0.001)
                  		tmp = t_2;
                  	elseif (t_3 <= 2.0)
                  		tmp = t_m;
                  	else
                  		tmp = t_2;
                  	end
                  	return Float64(t_s * tmp)
                  end
                  
                  t\_m = abs(t);
                  t\_s = sign(t) * abs(1.0);
                  function tmp_2 = code(t_s, x, y, z, t_m)
                  	t_2 = t_m * (x / z);
                  	t_3 = (x - y) / (z - y);
                  	tmp = 0.0;
                  	if (t_3 <= 0.001)
                  		tmp = t_2;
                  	elseif (t_3 <= 2.0)
                  		tmp = t_m;
                  	else
                  		tmp = t_2;
                  	end
                  	tmp_2 = t_s * tmp;
                  end
                  
                  t\_m = N[Abs[t], $MachinePrecision]
                  t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                  code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(t$95$m * N[(x / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, 0.001], t$95$2, If[LessEqual[t$95$3, 2.0], t$95$m, t$95$2]]), $MachinePrecision]]]
                  
                  \begin{array}{l}
                  t\_m = \left|t\right|
                  \\
                  t\_s = \mathsf{copysign}\left(1, t\right)
                  
                  \\
                  \begin{array}{l}
                  t_2 := t\_m \cdot \frac{x}{z}\\
                  t_3 := \frac{x - y}{z - y}\\
                  t\_s \cdot \begin{array}{l}
                  \mathbf{if}\;t\_3 \leq 0.001:\\
                  \;\;\;\;t\_2\\
                  
                  \mathbf{elif}\;t\_3 \leq 2:\\
                  \;\;\;\;t\_m\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;t\_2\\
                  
                  
                  \end{array}
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 2 regimes
                  2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 1e-3 or 2 < (/.f64 (-.f64 x y) (-.f64 z y))

                    1. Initial program 94.9%

                      \[\frac{x - y}{z - y} \cdot t \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around 0

                      \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                    4. Step-by-step derivation
                      1. /-lowering-/.f6454.1

                        \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                    5. Simplified54.1%

                      \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]

                    if 1e-3 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2

                    1. Initial program 100.0%

                      \[\frac{x - y}{z - y} \cdot t \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \color{blue}{t} \]
                    4. Step-by-step derivation
                      1. Simplified94.3%

                        \[\leadsto \color{blue}{t} \]
                    5. Recombined 2 regimes into one program.
                    6. Final simplification66.2%

                      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 0.001:\\ \;\;\;\;t \cdot \frac{x}{z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2:\\ \;\;\;\;t\\ \mathbf{else}:\\ \;\;\;\;t \cdot \frac{x}{z}\\ \end{array} \]
                    7. Add Preprocessing

                    Alternative 13: 67.2% accurate, 0.4× speedup?

                    \[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ \begin{array}{l} t_2 := x \cdot \frac{t\_m}{z}\\ t_3 := \frac{x - y}{z - y}\\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_3 \leq 2 \cdot 10^{-50}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+24}:\\ \;\;\;\;t\_m\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \end{array} \]
                    t\_m = (fabs.f64 t)
                    t\_s = (copysign.f64 #s(literal 1 binary64) t)
                    (FPCore (t_s x y z t_m)
                     :precision binary64
                     (let* ((t_2 (* x (/ t_m z))) (t_3 (/ (- x y) (- z y))))
                       (* t_s (if (<= t_3 2e-50) t_2 (if (<= t_3 2e+24) t_m t_2)))))
                    t\_m = fabs(t);
                    t\_s = copysign(1.0, t);
                    double code(double t_s, double x, double y, double z, double t_m) {
                    	double t_2 = x * (t_m / z);
                    	double t_3 = (x - y) / (z - y);
                    	double tmp;
                    	if (t_3 <= 2e-50) {
                    		tmp = t_2;
                    	} else if (t_3 <= 2e+24) {
                    		tmp = t_m;
                    	} else {
                    		tmp = t_2;
                    	}
                    	return t_s * tmp;
                    }
                    
                    t\_m = abs(t)
                    t\_s = copysign(1.0d0, t)
                    real(8) function code(t_s, x, y, z, t_m)
                        real(8), intent (in) :: t_s
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8), intent (in) :: t_m
                        real(8) :: t_2
                        real(8) :: t_3
                        real(8) :: tmp
                        t_2 = x * (t_m / z)
                        t_3 = (x - y) / (z - y)
                        if (t_3 <= 2d-50) then
                            tmp = t_2
                        else if (t_3 <= 2d+24) then
                            tmp = t_m
                        else
                            tmp = t_2
                        end if
                        code = t_s * tmp
                    end function
                    
                    t\_m = Math.abs(t);
                    t\_s = Math.copySign(1.0, t);
                    public static double code(double t_s, double x, double y, double z, double t_m) {
                    	double t_2 = x * (t_m / z);
                    	double t_3 = (x - y) / (z - y);
                    	double tmp;
                    	if (t_3 <= 2e-50) {
                    		tmp = t_2;
                    	} else if (t_3 <= 2e+24) {
                    		tmp = t_m;
                    	} else {
                    		tmp = t_2;
                    	}
                    	return t_s * tmp;
                    }
                    
                    t\_m = math.fabs(t)
                    t\_s = math.copysign(1.0, t)
                    def code(t_s, x, y, z, t_m):
                    	t_2 = x * (t_m / z)
                    	t_3 = (x - y) / (z - y)
                    	tmp = 0
                    	if t_3 <= 2e-50:
                    		tmp = t_2
                    	elif t_3 <= 2e+24:
                    		tmp = t_m
                    	else:
                    		tmp = t_2
                    	return t_s * tmp
                    
                    t\_m = abs(t)
                    t\_s = copysign(1.0, t)
                    function code(t_s, x, y, z, t_m)
                    	t_2 = Float64(x * Float64(t_m / z))
                    	t_3 = Float64(Float64(x - y) / Float64(z - y))
                    	tmp = 0.0
                    	if (t_3 <= 2e-50)
                    		tmp = t_2;
                    	elseif (t_3 <= 2e+24)
                    		tmp = t_m;
                    	else
                    		tmp = t_2;
                    	end
                    	return Float64(t_s * tmp)
                    end
                    
                    t\_m = abs(t);
                    t\_s = sign(t) * abs(1.0);
                    function tmp_2 = code(t_s, x, y, z, t_m)
                    	t_2 = x * (t_m / z);
                    	t_3 = (x - y) / (z - y);
                    	tmp = 0.0;
                    	if (t_3 <= 2e-50)
                    		tmp = t_2;
                    	elseif (t_3 <= 2e+24)
                    		tmp = t_m;
                    	else
                    		tmp = t_2;
                    	end
                    	tmp_2 = t_s * tmp;
                    end
                    
                    t\_m = N[Abs[t], $MachinePrecision]
                    t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                    code[t$95$s_, x_, y_, z_, t$95$m_] := Block[{t$95$2 = N[(x * N[(t$95$m / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, N[(t$95$s * If[LessEqual[t$95$3, 2e-50], t$95$2, If[LessEqual[t$95$3, 2e+24], t$95$m, t$95$2]]), $MachinePrecision]]]
                    
                    \begin{array}{l}
                    t\_m = \left|t\right|
                    \\
                    t\_s = \mathsf{copysign}\left(1, t\right)
                    
                    \\
                    \begin{array}{l}
                    t_2 := x \cdot \frac{t\_m}{z}\\
                    t_3 := \frac{x - y}{z - y}\\
                    t\_s \cdot \begin{array}{l}
                    \mathbf{if}\;t\_3 \leq 2 \cdot 10^{-50}:\\
                    \;\;\;\;t\_2\\
                    
                    \mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+24}:\\
                    \;\;\;\;t\_m\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;t\_2\\
                    
                    
                    \end{array}
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 2 regimes
                    2. if (/.f64 (-.f64 x y) (-.f64 z y)) < 2.00000000000000002e-50 or 2e24 < (/.f64 (-.f64 x y) (-.f64 z y))

                      1. Initial program 94.5%

                        \[\frac{x - y}{z - y} \cdot t \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around 0

                        \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                      4. Step-by-step derivation
                        1. /-lowering-/.f6456.0

                          \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                      5. Simplified56.0%

                        \[\leadsto \color{blue}{\frac{x}{z}} \cdot t \]
                      6. Step-by-step derivation
                        1. associate-*l/N/A

                          \[\leadsto \color{blue}{\frac{x \cdot t}{z}} \]
                        2. associate-/l*N/A

                          \[\leadsto \color{blue}{x \cdot \frac{t}{z}} \]
                        3. *-commutativeN/A

                          \[\leadsto \color{blue}{\frac{t}{z} \cdot x} \]
                        4. *-lowering-*.f64N/A

                          \[\leadsto \color{blue}{\frac{t}{z} \cdot x} \]
                        5. /-lowering-/.f6454.8

                          \[\leadsto \color{blue}{\frac{t}{z}} \cdot x \]
                      7. Applied egg-rr54.8%

                        \[\leadsto \color{blue}{\frac{t}{z} \cdot x} \]

                      if 2.00000000000000002e-50 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e24

                      1. Initial program 99.9%

                        \[\frac{x - y}{z - y} \cdot t \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around inf

                        \[\leadsto \color{blue}{t} \]
                      4. Step-by-step derivation
                        1. Simplified82.9%

                          \[\leadsto \color{blue}{t} \]
                      5. Recombined 2 regimes into one program.
                      6. Final simplification64.5%

                        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y}{z - y} \leq 2 \cdot 10^{-50}:\\ \;\;\;\;x \cdot \frac{t}{z}\\ \mathbf{elif}\;\frac{x - y}{z - y} \leq 2 \cdot 10^{+24}:\\ \;\;\;\;t\\ \mathbf{else}:\\ \;\;\;\;x \cdot \frac{t}{z}\\ \end{array} \]
                      7. Add Preprocessing

                      Alternative 14: 37.4% accurate, 0.5× speedup?

                      \[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ t\_s \cdot \begin{array}{l} \mathbf{if}\;t\_m \cdot \frac{x - y}{z - y} \leq 5 \cdot 10^{+289}:\\ \;\;\;\;t\_m\\ \mathbf{else}:\\ \;\;\;\;y \cdot \frac{t\_m}{y}\\ \end{array} \end{array} \]
                      t\_m = (fabs.f64 t)
                      t\_s = (copysign.f64 #s(literal 1 binary64) t)
                      (FPCore (t_s x y z t_m)
                       :precision binary64
                       (* t_s (if (<= (* t_m (/ (- x y) (- z y))) 5e+289) t_m (* y (/ t_m y)))))
                      t\_m = fabs(t);
                      t\_s = copysign(1.0, t);
                      double code(double t_s, double x, double y, double z, double t_m) {
                      	double tmp;
                      	if ((t_m * ((x - y) / (z - y))) <= 5e+289) {
                      		tmp = t_m;
                      	} else {
                      		tmp = y * (t_m / y);
                      	}
                      	return t_s * tmp;
                      }
                      
                      t\_m = abs(t)
                      t\_s = copysign(1.0d0, t)
                      real(8) function code(t_s, x, y, z, t_m)
                          real(8), intent (in) :: t_s
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8), intent (in) :: z
                          real(8), intent (in) :: t_m
                          real(8) :: tmp
                          if ((t_m * ((x - y) / (z - y))) <= 5d+289) then
                              tmp = t_m
                          else
                              tmp = y * (t_m / y)
                          end if
                          code = t_s * tmp
                      end function
                      
                      t\_m = Math.abs(t);
                      t\_s = Math.copySign(1.0, t);
                      public static double code(double t_s, double x, double y, double z, double t_m) {
                      	double tmp;
                      	if ((t_m * ((x - y) / (z - y))) <= 5e+289) {
                      		tmp = t_m;
                      	} else {
                      		tmp = y * (t_m / y);
                      	}
                      	return t_s * tmp;
                      }
                      
                      t\_m = math.fabs(t)
                      t\_s = math.copysign(1.0, t)
                      def code(t_s, x, y, z, t_m):
                      	tmp = 0
                      	if (t_m * ((x - y) / (z - y))) <= 5e+289:
                      		tmp = t_m
                      	else:
                      		tmp = y * (t_m / y)
                      	return t_s * tmp
                      
                      t\_m = abs(t)
                      t\_s = copysign(1.0, t)
                      function code(t_s, x, y, z, t_m)
                      	tmp = 0.0
                      	if (Float64(t_m * Float64(Float64(x - y) / Float64(z - y))) <= 5e+289)
                      		tmp = t_m;
                      	else
                      		tmp = Float64(y * Float64(t_m / y));
                      	end
                      	return Float64(t_s * tmp)
                      end
                      
                      t\_m = abs(t);
                      t\_s = sign(t) * abs(1.0);
                      function tmp_2 = code(t_s, x, y, z, t_m)
                      	tmp = 0.0;
                      	if ((t_m * ((x - y) / (z - y))) <= 5e+289)
                      		tmp = t_m;
                      	else
                      		tmp = y * (t_m / y);
                      	end
                      	tmp_2 = t_s * tmp;
                      end
                      
                      t\_m = N[Abs[t], $MachinePrecision]
                      t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                      code[t$95$s_, x_, y_, z_, t$95$m_] := N[(t$95$s * If[LessEqual[N[(t$95$m * N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 5e+289], t$95$m, N[(y * N[(t$95$m / y), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
                      
                      \begin{array}{l}
                      t\_m = \left|t\right|
                      \\
                      t\_s = \mathsf{copysign}\left(1, t\right)
                      
                      \\
                      t\_s \cdot \begin{array}{l}
                      \mathbf{if}\;t\_m \cdot \frac{x - y}{z - y} \leq 5 \cdot 10^{+289}:\\
                      \;\;\;\;t\_m\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;y \cdot \frac{t\_m}{y}\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 2 regimes
                      2. if (*.f64 (/.f64 (-.f64 x y) (-.f64 z y)) t) < 5.00000000000000031e289

                        1. Initial program 96.5%

                          \[\frac{x - y}{z - y} \cdot t \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around inf

                          \[\leadsto \color{blue}{t} \]
                        4. Step-by-step derivation
                          1. Simplified33.4%

                            \[\leadsto \color{blue}{t} \]

                          if 5.00000000000000031e289 < (*.f64 (/.f64 (-.f64 x y) (-.f64 z y)) t)

                          1. Initial program 94.2%

                            \[\frac{x - y}{z - y} \cdot t \]
                          2. Add Preprocessing
                          3. Taylor expanded in x around 0

                            \[\leadsto \color{blue}{-1 \cdot \frac{t \cdot y}{z - y}} \]
                          4. Step-by-step derivation
                            1. mul-1-negN/A

                              \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{t \cdot y}{z - y}\right)} \]
                            2. *-commutativeN/A

                              \[\leadsto \mathsf{neg}\left(\frac{\color{blue}{y \cdot t}}{z - y}\right) \]
                            3. associate-/l*N/A

                              \[\leadsto \mathsf{neg}\left(\color{blue}{y \cdot \frac{t}{z - y}}\right) \]
                            4. distribute-rgt-neg-inN/A

                              \[\leadsto \color{blue}{y \cdot \left(\mathsf{neg}\left(\frac{t}{z - y}\right)\right)} \]
                            5. mul-1-negN/A

                              \[\leadsto y \cdot \color{blue}{\left(-1 \cdot \frac{t}{z - y}\right)} \]
                            6. *-lowering-*.f64N/A

                              \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \frac{t}{z - y}\right)} \]
                            7. mul-1-negN/A

                              \[\leadsto y \cdot \color{blue}{\left(\mathsf{neg}\left(\frac{t}{z - y}\right)\right)} \]
                            8. distribute-neg-frac2N/A

                              \[\leadsto y \cdot \color{blue}{\frac{t}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
                            9. /-lowering-/.f64N/A

                              \[\leadsto y \cdot \color{blue}{\frac{t}{\mathsf{neg}\left(\left(z - y\right)\right)}} \]
                            10. sub-negN/A

                              \[\leadsto y \cdot \frac{t}{\mathsf{neg}\left(\color{blue}{\left(z + \left(\mathsf{neg}\left(y\right)\right)\right)}\right)} \]
                            11. +-commutativeN/A

                              \[\leadsto y \cdot \frac{t}{\mathsf{neg}\left(\color{blue}{\left(\left(\mathsf{neg}\left(y\right)\right) + z\right)}\right)} \]
                            12. distribute-neg-inN/A

                              \[\leadsto y \cdot \frac{t}{\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right) + \left(\mathsf{neg}\left(z\right)\right)}} \]
                            13. remove-double-negN/A

                              \[\leadsto y \cdot \frac{t}{\color{blue}{y} + \left(\mathsf{neg}\left(z\right)\right)} \]
                            14. +-lowering-+.f64N/A

                              \[\leadsto y \cdot \frac{t}{\color{blue}{y + \left(\mathsf{neg}\left(z\right)\right)}} \]
                            15. neg-lowering-neg.f647.8

                              \[\leadsto y \cdot \frac{t}{y + \color{blue}{\left(-z\right)}} \]
                          5. Simplified7.8%

                            \[\leadsto \color{blue}{y \cdot \frac{t}{y + \left(-z\right)}} \]
                          6. Taylor expanded in y around inf

                            \[\leadsto y \cdot \frac{t}{\color{blue}{y}} \]
                          7. Step-by-step derivation
                            1. Simplified19.6%

                              \[\leadsto y \cdot \frac{t}{\color{blue}{y}} \]
                          8. Recombined 2 regimes into one program.
                          9. Final simplification32.5%

                            \[\leadsto \begin{array}{l} \mathbf{if}\;t \cdot \frac{x - y}{z - y} \leq 5 \cdot 10^{+289}:\\ \;\;\;\;t\\ \mathbf{else}:\\ \;\;\;\;y \cdot \frac{t}{y}\\ \end{array} \]
                          10. Add Preprocessing

                          Alternative 15: 96.9% accurate, 1.0× speedup?

                          \[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ t\_s \cdot \left(t\_m \cdot \frac{x - y}{z - y}\right) \end{array} \]
                          t\_m = (fabs.f64 t)
                          t\_s = (copysign.f64 #s(literal 1 binary64) t)
                          (FPCore (t_s x y z t_m)
                           :precision binary64
                           (* t_s (* t_m (/ (- x y) (- z y)))))
                          t\_m = fabs(t);
                          t\_s = copysign(1.0, t);
                          double code(double t_s, double x, double y, double z, double t_m) {
                          	return t_s * (t_m * ((x - y) / (z - y)));
                          }
                          
                          t\_m = abs(t)
                          t\_s = copysign(1.0d0, t)
                          real(8) function code(t_s, x, y, z, t_m)
                              real(8), intent (in) :: t_s
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              real(8), intent (in) :: t_m
                              code = t_s * (t_m * ((x - y) / (z - y)))
                          end function
                          
                          t\_m = Math.abs(t);
                          t\_s = Math.copySign(1.0, t);
                          public static double code(double t_s, double x, double y, double z, double t_m) {
                          	return t_s * (t_m * ((x - y) / (z - y)));
                          }
                          
                          t\_m = math.fabs(t)
                          t\_s = math.copysign(1.0, t)
                          def code(t_s, x, y, z, t_m):
                          	return t_s * (t_m * ((x - y) / (z - y)))
                          
                          t\_m = abs(t)
                          t\_s = copysign(1.0, t)
                          function code(t_s, x, y, z, t_m)
                          	return Float64(t_s * Float64(t_m * Float64(Float64(x - y) / Float64(z - y))))
                          end
                          
                          t\_m = abs(t);
                          t\_s = sign(t) * abs(1.0);
                          function tmp = code(t_s, x, y, z, t_m)
                          	tmp = t_s * (t_m * ((x - y) / (z - y)));
                          end
                          
                          t\_m = N[Abs[t], $MachinePrecision]
                          t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                          code[t$95$s_, x_, y_, z_, t$95$m_] := N[(t$95$s * N[(t$95$m * N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                          
                          \begin{array}{l}
                          t\_m = \left|t\right|
                          \\
                          t\_s = \mathsf{copysign}\left(1, t\right)
                          
                          \\
                          t\_s \cdot \left(t\_m \cdot \frac{x - y}{z - y}\right)
                          \end{array}
                          
                          Derivation
                          1. Initial program 96.4%

                            \[\frac{x - y}{z - y} \cdot t \]
                          2. Add Preprocessing
                          3. Final simplification96.4%

                            \[\leadsto t \cdot \frac{x - y}{z - y} \]
                          4. Add Preprocessing

                          Alternative 16: 35.8% accurate, 23.0× speedup?

                          \[\begin{array}{l} t\_m = \left|t\right| \\ t\_s = \mathsf{copysign}\left(1, t\right) \\ t\_s \cdot t\_m \end{array} \]
                          t\_m = (fabs.f64 t)
                          t\_s = (copysign.f64 #s(literal 1 binary64) t)
                          (FPCore (t_s x y z t_m) :precision binary64 (* t_s t_m))
                          t\_m = fabs(t);
                          t\_s = copysign(1.0, t);
                          double code(double t_s, double x, double y, double z, double t_m) {
                          	return t_s * t_m;
                          }
                          
                          t\_m = abs(t)
                          t\_s = copysign(1.0d0, t)
                          real(8) function code(t_s, x, y, z, t_m)
                              real(8), intent (in) :: t_s
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              real(8), intent (in) :: t_m
                              code = t_s * t_m
                          end function
                          
                          t\_m = Math.abs(t);
                          t\_s = Math.copySign(1.0, t);
                          public static double code(double t_s, double x, double y, double z, double t_m) {
                          	return t_s * t_m;
                          }
                          
                          t\_m = math.fabs(t)
                          t\_s = math.copysign(1.0, t)
                          def code(t_s, x, y, z, t_m):
                          	return t_s * t_m
                          
                          t\_m = abs(t)
                          t\_s = copysign(1.0, t)
                          function code(t_s, x, y, z, t_m)
                          	return Float64(t_s * t_m)
                          end
                          
                          t\_m = abs(t);
                          t\_s = sign(t) * abs(1.0);
                          function tmp = code(t_s, x, y, z, t_m)
                          	tmp = t_s * t_m;
                          end
                          
                          t\_m = N[Abs[t], $MachinePrecision]
                          t\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[t]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
                          code[t$95$s_, x_, y_, z_, t$95$m_] := N[(t$95$s * t$95$m), $MachinePrecision]
                          
                          \begin{array}{l}
                          t\_m = \left|t\right|
                          \\
                          t\_s = \mathsf{copysign}\left(1, t\right)
                          
                          \\
                          t\_s \cdot t\_m
                          \end{array}
                          
                          Derivation
                          1. Initial program 96.4%

                            \[\frac{x - y}{z - y} \cdot t \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around inf

                            \[\leadsto \color{blue}{t} \]
                          4. Step-by-step derivation
                            1. Simplified31.4%

                              \[\leadsto \color{blue}{t} \]
                            2. Add Preprocessing

                            Developer Target 1: 96.9% accurate, 0.8× speedup?

                            \[\begin{array}{l} \\ \frac{t}{\frac{z - y}{x - y}} \end{array} \]
                            (FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
                            double code(double x, double y, double z, double t) {
                            	return t / ((z - y) / (x - y));
                            }
                            
                            real(8) function code(x, y, z, t)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                real(8), intent (in) :: z
                                real(8), intent (in) :: t
                                code = t / ((z - y) / (x - y))
                            end function
                            
                            public static double code(double x, double y, double z, double t) {
                            	return t / ((z - y) / (x - y));
                            }
                            
                            def code(x, y, z, t):
                            	return t / ((z - y) / (x - y))
                            
                            function code(x, y, z, t)
                            	return Float64(t / Float64(Float64(z - y) / Float64(x - y)))
                            end
                            
                            function tmp = code(x, y, z, t)
                            	tmp = t / ((z - y) / (x - y));
                            end
                            
                            code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                            
                            \begin{array}{l}
                            
                            \\
                            \frac{t}{\frac{z - y}{x - y}}
                            \end{array}
                            

                            Reproduce

                            ?
                            herbie shell --seed 2024204 
                            (FPCore (x y z t)
                              :name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
                              :precision binary64
                            
                              :alt
                              (! :herbie-platform default (/ t (/ (- z y) (- x y))))
                            
                              (* (/ (- x y) (- z y)) t))