
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* x (- 1.0 (* x y))))
double code(double x, double y) {
return x * (1.0 - (x * y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (x * y))
end function
public static double code(double x, double y) {
return x * (1.0 - (x * y));
}
def code(x, y): return x * (1.0 - (x * y))
function code(x, y) return Float64(x * Float64(1.0 - Float64(x * y))) end
function tmp = code(x, y) tmp = x * (1.0 - (x * y)); end
code[x_, y_] := N[(x * N[(1.0 - N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - x \cdot y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma (- (* y x)) x x))
double code(double x, double y) {
return fma(-(y * x), x, x);
}
function code(x, y) return fma(Float64(-Float64(y * x)), x, x) end
code[x_, y_] := N[((-N[(y * x), $MachinePrecision]) * x + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(-y \cdot x, x, x\right)
\end{array}
Initial program 99.9%
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
neg-lowering-neg.f6499.9
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (* x (- 1.0 (* y x)))) (t_1 (* (- x) (* y x)))) (if (<= t_0 -2e+14) t_1 (if (<= t_0 1e+123) x t_1))))
double code(double x, double y) {
double t_0 = x * (1.0 - (y * x));
double t_1 = -x * (y * x);
double tmp;
if (t_0 <= -2e+14) {
tmp = t_1;
} else if (t_0 <= 1e+123) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - (y * x))
t_1 = -x * (y * x)
if (t_0 <= (-2d+14)) then
tmp = t_1
else if (t_0 <= 1d+123) then
tmp = x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x * (1.0 - (y * x));
double t_1 = -x * (y * x);
double tmp;
if (t_0 <= -2e+14) {
tmp = t_1;
} else if (t_0 <= 1e+123) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = x * (1.0 - (y * x)) t_1 = -x * (y * x) tmp = 0 if t_0 <= -2e+14: tmp = t_1 elif t_0 <= 1e+123: tmp = x else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(x * Float64(1.0 - Float64(y * x))) t_1 = Float64(Float64(-x) * Float64(y * x)) tmp = 0.0 if (t_0 <= -2e+14) tmp = t_1; elseif (t_0 <= 1e+123) tmp = x; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = x * (1.0 - (y * x)); t_1 = -x * (y * x); tmp = 0.0; if (t_0 <= -2e+14) tmp = t_1; elseif (t_0 <= 1e+123) tmp = x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[((-x) * N[(y * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2e+14], t$95$1, If[LessEqual[t$95$0, 1e+123], x, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - y \cdot x\right)\\
t_1 := \left(-x\right) \cdot \left(y \cdot x\right)\\
\mathbf{if}\;t\_0 \leq -2 \cdot 10^{+14}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{+123}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < -2e14 or 9.99999999999999978e122 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) Initial program 99.8%
Taylor expanded in x around inf
mul-1-negN/A
unpow2N/A
associate-*l*N/A
distribute-rgt-neg-outN/A
mul-1-negN/A
*-lowering-*.f64N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
mul-1-negN/A
neg-lowering-neg.f6490.0
Simplified90.0%
if -2e14 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 x y))) < 9.99999999999999978e122Initial program 99.9%
Taylor expanded in x around 0
Simplified82.5%
Final simplification86.0%
(FPCore (x y) :precision binary64 (* x (- 1.0 (* y x))))
double code(double x, double y) {
return x * (1.0 - (y * x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * (1.0d0 - (y * x))
end function
public static double code(double x, double y) {
return x * (1.0 - (y * x));
}
def code(x, y): return x * (1.0 - (y * x))
function code(x, y) return Float64(x * Float64(1.0 - Float64(y * x))) end
function tmp = code(x, y) tmp = x * (1.0 - (y * x)); end
code[x_, y_] := N[(x * N[(1.0 - N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot x\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
Simplified49.6%
herbie shell --seed 2024204
(FPCore (x y)
:name "Numeric.SpecFunctions:log1p from math-functions-0.1.5.2, A"
:precision binary64
(* x (- 1.0 (* x y))))