
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (* y z))))
(if (<= (- 1.0 z) -2e+210)
(- (* x z))
(if (<= (- 1.0 z) -400000.0)
t_0
(if (<= (- 1.0 z) 10000.0) (+ x y) t_0)))))
double code(double x, double y, double z) {
double t_0 = -(y * z);
double tmp;
if ((1.0 - z) <= -2e+210) {
tmp = -(x * z);
} else if ((1.0 - z) <= -400000.0) {
tmp = t_0;
} else if ((1.0 - z) <= 10000.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -(y * z)
if ((1.0d0 - z) <= (-2d+210)) then
tmp = -(x * z)
else if ((1.0d0 - z) <= (-400000.0d0)) then
tmp = t_0
else if ((1.0d0 - z) <= 10000.0d0) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -(y * z);
double tmp;
if ((1.0 - z) <= -2e+210) {
tmp = -(x * z);
} else if ((1.0 - z) <= -400000.0) {
tmp = t_0;
} else if ((1.0 - z) <= 10000.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -(y * z) tmp = 0 if (1.0 - z) <= -2e+210: tmp = -(x * z) elif (1.0 - z) <= -400000.0: tmp = t_0 elif (1.0 - z) <= 10000.0: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(-Float64(y * z)) tmp = 0.0 if (Float64(1.0 - z) <= -2e+210) tmp = Float64(-Float64(x * z)); elseif (Float64(1.0 - z) <= -400000.0) tmp = t_0; elseif (Float64(1.0 - z) <= 10000.0) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -(y * z); tmp = 0.0; if ((1.0 - z) <= -2e+210) tmp = -(x * z); elseif ((1.0 - z) <= -400000.0) tmp = t_0; elseif ((1.0 - z) <= 10000.0) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = (-N[(y * z), $MachinePrecision])}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -2e+210], (-N[(x * z), $MachinePrecision]), If[LessEqual[N[(1.0 - z), $MachinePrecision], -400000.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 10000.0], N[(x + y), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -y \cdot z\\
\mathbf{if}\;1 - z \leq -2 \cdot 10^{+210}:\\
\;\;\;\;-x \cdot z\\
\mathbf{elif}\;1 - z \leq -400000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 10000:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -1.99999999999999985e210Initial program 99.9%
Taylor expanded in z around inf
mul-1-negN/A
neg-lowering-neg.f6499.9
Simplified99.9%
Taylor expanded in x around inf
Simplified74.7%
if -1.99999999999999985e210 < (-.f64 #s(literal 1 binary64) z) < -4e5 or 1e4 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in x around 0
Simplified54.2%
Taylor expanded in z around inf
mul-1-negN/A
*-commutativeN/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
neg-lowering-neg.f6452.8
Simplified52.8%
if -4e5 < (-.f64 #s(literal 1 binary64) z) < 1e4Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6498.4
Simplified98.4%
Final simplification78.6%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -5e+198) (- (* x z)) (if (<= (+ x y) 1e-277) (+ x y) (* y (- 1.0 z)))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -5e+198) {
tmp = -(x * z);
} else if ((x + y) <= 1e-277) {
tmp = x + y;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-5d+198)) then
tmp = -(x * z)
else if ((x + y) <= 1d-277) then
tmp = x + y
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -5e+198) {
tmp = -(x * z);
} else if ((x + y) <= 1e-277) {
tmp = x + y;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -5e+198: tmp = -(x * z) elif (x + y) <= 1e-277: tmp = x + y else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -5e+198) tmp = Float64(-Float64(x * z)); elseif (Float64(x + y) <= 1e-277) tmp = Float64(x + y); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -5e+198) tmp = -(x * z); elseif ((x + y) <= 1e-277) tmp = x + y; else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -5e+198], (-N[(x * z), $MachinePrecision]), If[LessEqual[N[(x + y), $MachinePrecision], 1e-277], N[(x + y), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -5 \cdot 10^{+198}:\\
\;\;\;\;-x \cdot z\\
\mathbf{elif}\;x + y \leq 10^{-277}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -5.00000000000000049e198Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
neg-lowering-neg.f6459.3
Simplified59.3%
Taylor expanded in x around inf
Simplified37.1%
if -5.00000000000000049e198 < (+.f64 x y) < 9.99999999999999969e-278Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6460.3
Simplified60.3%
if 9.99999999999999969e-278 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
Simplified51.9%
Final simplification52.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (* x z)))) (if (<= (- 1.0 z) -400000.0) t_0 (if (<= (- 1.0 z) 2.0) (+ x y) t_0))))
double code(double x, double y, double z) {
double t_0 = -(x * z);
double tmp;
if ((1.0 - z) <= -400000.0) {
tmp = t_0;
} else if ((1.0 - z) <= 2.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -(x * z)
if ((1.0d0 - z) <= (-400000.0d0)) then
tmp = t_0
else if ((1.0d0 - z) <= 2.0d0) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -(x * z);
double tmp;
if ((1.0 - z) <= -400000.0) {
tmp = t_0;
} else if ((1.0 - z) <= 2.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -(x * z) tmp = 0 if (1.0 - z) <= -400000.0: tmp = t_0 elif (1.0 - z) <= 2.0: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(-Float64(x * z)) tmp = 0.0 if (Float64(1.0 - z) <= -400000.0) tmp = t_0; elseif (Float64(1.0 - z) <= 2.0) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -(x * z); tmp = 0.0; if ((1.0 - z) <= -400000.0) tmp = t_0; elseif ((1.0 - z) <= 2.0) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = (-N[(x * z), $MachinePrecision])}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -400000.0], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0], N[(x + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -x \cdot z\\
\mathbf{if}\;1 - z \leq -400000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 2:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -4e5 or 2 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in z around inf
mul-1-negN/A
neg-lowering-neg.f6497.9
Simplified97.9%
Taylor expanded in x around inf
Simplified56.1%
if -4e5 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6499.0
Simplified99.0%
Final simplification78.7%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -5e-257) (- x (* x z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -5e-257) {
tmp = x - (x * z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-5d-257)) then
tmp = x - (x * z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -5e-257) {
tmp = x - (x * z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -5e-257: tmp = x - (x * z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -5e-257) tmp = Float64(x - Float64(x * z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -5e-257) tmp = x - (x * z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -5e-257], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -5 \cdot 10^{-257}:\\
\;\;\;\;x - x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -4.99999999999999989e-257Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6453.0
Simplified53.0%
if -4.99999999999999989e-257 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
Simplified51.6%
Final simplification52.3%
(FPCore (x y z) :precision binary64 (if (<= (* (- 1.0 z) (+ x y)) -5e-257) x y))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) * (x + y)) <= -5e-257) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) * (x + y)) <= (-5d-257)) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) * (x + y)) <= -5e-257) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) * (x + y)) <= -5e-257: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(Float64(1.0 - z) * Float64(x + y)) <= -5e-257) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) * (x + y)) <= -5e-257) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision], -5e-257], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - z\right) \cdot \left(x + y\right) \leq -5 \cdot 10^{-257}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if (*.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) z)) < -4.99999999999999989e-257Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6451.9
Simplified51.9%
Taylor expanded in y around 0
Simplified25.9%
if -4.99999999999999989e-257 < (*.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) z)) Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6456.1
Simplified56.1%
Taylor expanded in y around inf
Simplified27.9%
Final simplification26.9%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6454.1
Simplified54.1%
Final simplification54.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6454.1
Simplified54.1%
Taylor expanded in y around 0
Simplified28.1%
herbie shell --seed 2024204
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))