
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
(FPCore (x y z t a) :precision binary64 (fma (/ 60.0 (- z t)) (- x y) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return fma((60.0 / (z - t)), (x - y), (a * 120.0));
}
function code(x, y, z, t, a) return fma(Float64(60.0 / Float64(z - t)), Float64(x - y), Float64(a * 120.0)) end
code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{60}{z - t}, x - y, a \cdot 120\right)
\end{array}
Initial program 99.0%
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f64N/A
*-lowering-*.f6499.8
Applied egg-rr99.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* 60.0 (- x y))) (t_2 (/ t_1 (- z t))))
(if (<= t_2 -1e+253)
(/ x (* (- z t) 0.016666666666666666))
(if (<= t_2 -2e+96)
(* -60.0 (/ y (- z t)))
(if (<= t_2 -200000.0)
(* (/ 60.0 (- z t)) x)
(if (<= t_2 5e+75)
(* a 120.0)
(if (<= t_2 5e+155) (* -60.0 (/ (- x y) t)) (/ t_1 z))))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = 60.0 * (x - y);
double t_2 = t_1 / (z - t);
double tmp;
if (t_2 <= -1e+253) {
tmp = x / ((z - t) * 0.016666666666666666);
} else if (t_2 <= -2e+96) {
tmp = -60.0 * (y / (z - t));
} else if (t_2 <= -200000.0) {
tmp = (60.0 / (z - t)) * x;
} else if (t_2 <= 5e+75) {
tmp = a * 120.0;
} else if (t_2 <= 5e+155) {
tmp = -60.0 * ((x - y) / t);
} else {
tmp = t_1 / z;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = 60.0d0 * (x - y)
t_2 = t_1 / (z - t)
if (t_2 <= (-1d+253)) then
tmp = x / ((z - t) * 0.016666666666666666d0)
else if (t_2 <= (-2d+96)) then
tmp = (-60.0d0) * (y / (z - t))
else if (t_2 <= (-200000.0d0)) then
tmp = (60.0d0 / (z - t)) * x
else if (t_2 <= 5d+75) then
tmp = a * 120.0d0
else if (t_2 <= 5d+155) then
tmp = (-60.0d0) * ((x - y) / t)
else
tmp = t_1 / z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = 60.0 * (x - y);
double t_2 = t_1 / (z - t);
double tmp;
if (t_2 <= -1e+253) {
tmp = x / ((z - t) * 0.016666666666666666);
} else if (t_2 <= -2e+96) {
tmp = -60.0 * (y / (z - t));
} else if (t_2 <= -200000.0) {
tmp = (60.0 / (z - t)) * x;
} else if (t_2 <= 5e+75) {
tmp = a * 120.0;
} else if (t_2 <= 5e+155) {
tmp = -60.0 * ((x - y) / t);
} else {
tmp = t_1 / z;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = 60.0 * (x - y) t_2 = t_1 / (z - t) tmp = 0 if t_2 <= -1e+253: tmp = x / ((z - t) * 0.016666666666666666) elif t_2 <= -2e+96: tmp = -60.0 * (y / (z - t)) elif t_2 <= -200000.0: tmp = (60.0 / (z - t)) * x elif t_2 <= 5e+75: tmp = a * 120.0 elif t_2 <= 5e+155: tmp = -60.0 * ((x - y) / t) else: tmp = t_1 / z return tmp
function code(x, y, z, t, a) t_1 = Float64(60.0 * Float64(x - y)) t_2 = Float64(t_1 / Float64(z - t)) tmp = 0.0 if (t_2 <= -1e+253) tmp = Float64(x / Float64(Float64(z - t) * 0.016666666666666666)); elseif (t_2 <= -2e+96) tmp = Float64(-60.0 * Float64(y / Float64(z - t))); elseif (t_2 <= -200000.0) tmp = Float64(Float64(60.0 / Float64(z - t)) * x); elseif (t_2 <= 5e+75) tmp = Float64(a * 120.0); elseif (t_2 <= 5e+155) tmp = Float64(-60.0 * Float64(Float64(x - y) / t)); else tmp = Float64(t_1 / z); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = 60.0 * (x - y); t_2 = t_1 / (z - t); tmp = 0.0; if (t_2 <= -1e+253) tmp = x / ((z - t) * 0.016666666666666666); elseif (t_2 <= -2e+96) tmp = -60.0 * (y / (z - t)); elseif (t_2 <= -200000.0) tmp = (60.0 / (z - t)) * x; elseif (t_2 <= 5e+75) tmp = a * 120.0; elseif (t_2 <= 5e+155) tmp = -60.0 * ((x - y) / t); else tmp = t_1 / z; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+253], N[(x / N[(N[(z - t), $MachinePrecision] * 0.016666666666666666), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, -2e+96], N[(-60.0 * N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, -200000.0], N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], If[LessEqual[t$95$2, 5e+75], N[(a * 120.0), $MachinePrecision], If[LessEqual[t$95$2, 5e+155], N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(t$95$1 / z), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 60 \cdot \left(x - y\right)\\
t_2 := \frac{t\_1}{z - t}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+253}:\\
\;\;\;\;\frac{x}{\left(z - t\right) \cdot 0.016666666666666666}\\
\mathbf{elif}\;t\_2 \leq -2 \cdot 10^{+96}:\\
\;\;\;\;-60 \cdot \frac{y}{z - t}\\
\mathbf{elif}\;t\_2 \leq -200000:\\
\;\;\;\;\frac{60}{z - t} \cdot x\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+75}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+155}:\\
\;\;\;\;-60 \cdot \frac{x - y}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_1}{z}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.9999999999999994e252Initial program 93.8%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6469.6
Simplified69.6%
*-commutativeN/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
div-invN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
metadata-eval75.8
Applied egg-rr75.8%
if -9.9999999999999994e252 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -2.0000000000000001e96Initial program 99.5%
Taylor expanded in y around inf
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6457.3
Simplified57.3%
if -2.0000000000000001e96 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -2e5Initial program 99.7%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6449.5
Simplified49.5%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6449.6
Applied egg-rr49.6%
if -2e5 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 5.0000000000000002e75Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6472.2
Simplified72.2%
if 5.0000000000000002e75 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.9999999999999999e155Initial program 99.7%
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f64N/A
*-lowering-*.f6499.8
Applied egg-rr99.8%
Taylor expanded in a around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6477.8
Simplified77.8%
Taylor expanded in z around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6461.4
Simplified61.4%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6461.6
Applied egg-rr61.6%
if 4.9999999999999999e155 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 95.8%
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f64N/A
*-lowering-*.f6499.8
Applied egg-rr99.8%
Taylor expanded in a around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6484.0
Simplified84.0%
Taylor expanded in z around inf
Simplified73.2%
Final simplification67.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -2e+252)
(* x (/ 60.0 z))
(if (<= t_1 -5e+129)
(* y (/ 60.0 t))
(if (<= t_1 1e+259) (* a 120.0) (/ x (* z 0.016666666666666666)))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -2e+252) {
tmp = x * (60.0 / z);
} else if (t_1 <= -5e+129) {
tmp = y * (60.0 / t);
} else if (t_1 <= 1e+259) {
tmp = a * 120.0;
} else {
tmp = x / (z * 0.016666666666666666);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-2d+252)) then
tmp = x * (60.0d0 / z)
else if (t_1 <= (-5d+129)) then
tmp = y * (60.0d0 / t)
else if (t_1 <= 1d+259) then
tmp = a * 120.0d0
else
tmp = x / (z * 0.016666666666666666d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -2e+252) {
tmp = x * (60.0 / z);
} else if (t_1 <= -5e+129) {
tmp = y * (60.0 / t);
} else if (t_1 <= 1e+259) {
tmp = a * 120.0;
} else {
tmp = x / (z * 0.016666666666666666);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -2e+252: tmp = x * (60.0 / z) elif t_1 <= -5e+129: tmp = y * (60.0 / t) elif t_1 <= 1e+259: tmp = a * 120.0 else: tmp = x / (z * 0.016666666666666666) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -2e+252) tmp = Float64(x * Float64(60.0 / z)); elseif (t_1 <= -5e+129) tmp = Float64(y * Float64(60.0 / t)); elseif (t_1 <= 1e+259) tmp = Float64(a * 120.0); else tmp = Float64(x / Float64(z * 0.016666666666666666)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -2e+252) tmp = x * (60.0 / z); elseif (t_1 <= -5e+129) tmp = y * (60.0 / t); elseif (t_1 <= 1e+259) tmp = a * 120.0; else tmp = x / (z * 0.016666666666666666); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+252], N[(x * N[(60.0 / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, -5e+129], N[(y * N[(60.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+259], N[(a * 120.0), $MachinePrecision], N[(x / N[(z * 0.016666666666666666), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+252}:\\
\;\;\;\;x \cdot \frac{60}{z}\\
\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{+129}:\\
\;\;\;\;y \cdot \frac{60}{t}\\
\mathbf{elif}\;t\_1 \leq 10^{+259}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z \cdot 0.016666666666666666}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -2.0000000000000002e252Initial program 94.1%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6465.6
Simplified65.6%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6471.3
Applied egg-rr71.3%
Taylor expanded in z around inf
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
*-lowering-*.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6448.8
Simplified48.8%
if -2.0000000000000002e252 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -5.0000000000000003e129Initial program 99.5%
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f64N/A
*-lowering-*.f6499.7
Applied egg-rr99.7%
Taylor expanded in a around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6484.1
Simplified84.1%
Taylor expanded in z around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6447.6
Simplified47.6%
Taylor expanded in x around 0
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6434.5
Simplified34.5%
if -5.0000000000000003e129 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.999999999999999e258Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6455.5
Simplified55.5%
if 9.999999999999999e258 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 92.4%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6462.0
Simplified62.0%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6461.8
Applied egg-rr61.8%
Taylor expanded in z around inf
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
*-lowering-*.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6461.9
Simplified61.9%
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
div-invN/A
*-lowering-*.f64N/A
metadata-eval62.0
Applied egg-rr62.0%
Final simplification53.2%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* x (/ 60.0 z))) (t_2 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_2 -2e+252)
t_1
(if (<= t_2 -5e+129)
(* y (/ 60.0 t))
(if (<= t_2 1e+259) (* a 120.0) t_1)))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x * (60.0 / z);
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -2e+252) {
tmp = t_1;
} else if (t_2 <= -5e+129) {
tmp = y * (60.0 / t);
} else if (t_2 <= 1e+259) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x * (60.0d0 / z)
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-2d+252)) then
tmp = t_1
else if (t_2 <= (-5d+129)) then
tmp = y * (60.0d0 / t)
else if (t_2 <= 1d+259) then
tmp = a * 120.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x * (60.0 / z);
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -2e+252) {
tmp = t_1;
} else if (t_2 <= -5e+129) {
tmp = y * (60.0 / t);
} else if (t_2 <= 1e+259) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x * (60.0 / z) t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -2e+252: tmp = t_1 elif t_2 <= -5e+129: tmp = y * (60.0 / t) elif t_2 <= 1e+259: tmp = a * 120.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(x * Float64(60.0 / z)) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -2e+252) tmp = t_1; elseif (t_2 <= -5e+129) tmp = Float64(y * Float64(60.0 / t)); elseif (t_2 <= 1e+259) tmp = Float64(a * 120.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x * (60.0 / z); t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -2e+252) tmp = t_1; elseif (t_2 <= -5e+129) tmp = y * (60.0 / t); elseif (t_2 <= 1e+259) tmp = a * 120.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x * N[(60.0 / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+252], t$95$1, If[LessEqual[t$95$2, -5e+129], N[(y * N[(60.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 1e+259], N[(a * 120.0), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \frac{60}{z}\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+252}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq -5 \cdot 10^{+129}:\\
\;\;\;\;y \cdot \frac{60}{t}\\
\mathbf{elif}\;t\_2 \leq 10^{+259}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -2.0000000000000002e252 or 9.999999999999999e258 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 93.4%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6464.1
Simplified64.1%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6467.2
Applied egg-rr67.2%
Taylor expanded in z around inf
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
*-lowering-*.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6454.5
Simplified54.5%
if -2.0000000000000002e252 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -5.0000000000000003e129Initial program 99.5%
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f64N/A
*-lowering-*.f6499.7
Applied egg-rr99.7%
Taylor expanded in a around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6484.1
Simplified84.1%
Taylor expanded in z around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6447.6
Simplified47.6%
Taylor expanded in x around 0
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6434.5
Simplified34.5%
if -5.0000000000000003e129 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.999999999999999e258Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6455.5
Simplified55.5%
Final simplification53.2%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ 60.0 (- z t)) (- x y))) (t_2 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_2 -5e-52) t_1 (if (<= t_2 5e+75) (* a 120.0) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / (z - t)) * (x - y);
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -5e-52) {
tmp = t_1;
} else if (t_2 <= 5e+75) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (60.0d0 / (z - t)) * (x - y)
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-5d-52)) then
tmp = t_1
else if (t_2 <= 5d+75) then
tmp = a * 120.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 / (z - t)) * (x - y);
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -5e-52) {
tmp = t_1;
} else if (t_2 <= 5e+75) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 / (z - t)) * (x - y) t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -5e-52: tmp = t_1 elif t_2 <= 5e+75: tmp = a * 120.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 / Float64(z - t)) * Float64(x - y)) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -5e-52) tmp = t_1; elseif (t_2 <= 5e+75) tmp = Float64(a * 120.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 / (z - t)) * (x - y); t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -5e-52) tmp = t_1; elseif (t_2 <= 5e+75) tmp = a * 120.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e-52], t$95$1, If[LessEqual[t$95$2, 5e+75], N[(a * 120.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60}{z - t} \cdot \left(x - y\right)\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{-52}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+75}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -5e-52 or 5.0000000000000002e75 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 98.3%
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f64N/A
*-lowering-*.f6499.7
Applied egg-rr99.7%
Taylor expanded in a around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6479.5
Simplified79.5%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6480.9
Applied egg-rr80.9%
if -5e-52 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 5.0000000000000002e75Initial program 99.9%
Taylor expanded in z around inf
*-lowering-*.f6476.8
Simplified76.8%
Final simplification79.1%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* x (/ 60.0 z))) (t_2 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_2 -1e+276) t_1 (if (<= t_2 1e+259) (* a 120.0) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x * (60.0 / z);
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+276) {
tmp = t_1;
} else if (t_2 <= 1e+259) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x * (60.0d0 / z)
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-1d+276)) then
tmp = t_1
else if (t_2 <= 1d+259) then
tmp = a * 120.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x * (60.0 / z);
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+276) {
tmp = t_1;
} else if (t_2 <= 1e+259) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x * (60.0 / z) t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -1e+276: tmp = t_1 elif t_2 <= 1e+259: tmp = a * 120.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(x * Float64(60.0 / z)) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -1e+276) tmp = t_1; elseif (t_2 <= 1e+259) tmp = Float64(a * 120.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x * (60.0 / z); t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -1e+276) tmp = t_1; elseif (t_2 <= 1e+259) tmp = a * 120.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x * N[(60.0 / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+276], t$95$1, If[LessEqual[t$95$2, 1e+259], N[(a * 120.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \frac{60}{z}\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+276}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+259}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.0000000000000001e276 or 9.999999999999999e258 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 92.7%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6467.5
Simplified67.5%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6470.9
Applied egg-rr70.9%
Taylor expanded in z around inf
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
metadata-evalN/A
associate-*r/N/A
*-lowering-*.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6460.2
Simplified60.2%
if -1.0000000000000001e276 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.999999999999999e258Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6450.5
Simplified50.5%
Final simplification51.5%
(FPCore (x y z t a)
:precision binary64
(if (<= (* a 120.0) -1e-54)
(* a 120.0)
(if (<= (* a 120.0) -4e-167)
(/ (* y -60.0) (- z t))
(if (<= (* a 120.0) 2e-52) (* -60.0 (/ (- x y) t)) (* a 120.0)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -1e-54) {
tmp = a * 120.0;
} else if ((a * 120.0) <= -4e-167) {
tmp = (y * -60.0) / (z - t);
} else if ((a * 120.0) <= 2e-52) {
tmp = -60.0 * ((x - y) / t);
} else {
tmp = a * 120.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((a * 120.0d0) <= (-1d-54)) then
tmp = a * 120.0d0
else if ((a * 120.0d0) <= (-4d-167)) then
tmp = (y * (-60.0d0)) / (z - t)
else if ((a * 120.0d0) <= 2d-52) then
tmp = (-60.0d0) * ((x - y) / t)
else
tmp = a * 120.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -1e-54) {
tmp = a * 120.0;
} else if ((a * 120.0) <= -4e-167) {
tmp = (y * -60.0) / (z - t);
} else if ((a * 120.0) <= 2e-52) {
tmp = -60.0 * ((x - y) / t);
} else {
tmp = a * 120.0;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (a * 120.0) <= -1e-54: tmp = a * 120.0 elif (a * 120.0) <= -4e-167: tmp = (y * -60.0) / (z - t) elif (a * 120.0) <= 2e-52: tmp = -60.0 * ((x - y) / t) else: tmp = a * 120.0 return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 120.0) <= -1e-54) tmp = Float64(a * 120.0); elseif (Float64(a * 120.0) <= -4e-167) tmp = Float64(Float64(y * -60.0) / Float64(z - t)); elseif (Float64(a * 120.0) <= 2e-52) tmp = Float64(-60.0 * Float64(Float64(x - y) / t)); else tmp = Float64(a * 120.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((a * 120.0) <= -1e-54) tmp = a * 120.0; elseif ((a * 120.0) <= -4e-167) tmp = (y * -60.0) / (z - t); elseif ((a * 120.0) <= 2e-52) tmp = -60.0 * ((x - y) / t); else tmp = a * 120.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -1e-54], N[(a * 120.0), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], -4e-167], N[(N[(y * -60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 2e-52], N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(a * 120.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 120 \leq -1 \cdot 10^{-54}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;a \cdot 120 \leq -4 \cdot 10^{-167}:\\
\;\;\;\;\frac{y \cdot -60}{z - t}\\
\mathbf{elif}\;a \cdot 120 \leq 2 \cdot 10^{-52}:\\
\;\;\;\;-60 \cdot \frac{x - y}{t}\\
\mathbf{else}:\\
\;\;\;\;a \cdot 120\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -1e-54 or 2e-52 < (*.f64 a #s(literal 120 binary64)) Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6467.5
Simplified67.5%
if -1e-54 < (*.f64 a #s(literal 120 binary64)) < -4.00000000000000001e-167Initial program 99.8%
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f64N/A
*-lowering-*.f6499.6
Applied egg-rr99.6%
Taylor expanded in y around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6462.5
Simplified62.5%
if -4.00000000000000001e-167 < (*.f64 a #s(literal 120 binary64)) < 2e-52Initial program 97.5%
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f64N/A
*-lowering-*.f6499.7
Applied egg-rr99.7%
Taylor expanded in a around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6480.1
Simplified80.1%
Taylor expanded in z around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6455.7
Simplified55.7%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6455.7
Applied egg-rr55.7%
Final simplification62.9%
(FPCore (x y z t a)
:precision binary64
(if (<= (* a 120.0) -1e-54)
(* a 120.0)
(if (<= (* a 120.0) -4e-167)
(* -60.0 (/ y (- z t)))
(if (<= (* a 120.0) 2e-52) (* -60.0 (/ (- x y) t)) (* a 120.0)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -1e-54) {
tmp = a * 120.0;
} else if ((a * 120.0) <= -4e-167) {
tmp = -60.0 * (y / (z - t));
} else if ((a * 120.0) <= 2e-52) {
tmp = -60.0 * ((x - y) / t);
} else {
tmp = a * 120.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((a * 120.0d0) <= (-1d-54)) then
tmp = a * 120.0d0
else if ((a * 120.0d0) <= (-4d-167)) then
tmp = (-60.0d0) * (y / (z - t))
else if ((a * 120.0d0) <= 2d-52) then
tmp = (-60.0d0) * ((x - y) / t)
else
tmp = a * 120.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -1e-54) {
tmp = a * 120.0;
} else if ((a * 120.0) <= -4e-167) {
tmp = -60.0 * (y / (z - t));
} else if ((a * 120.0) <= 2e-52) {
tmp = -60.0 * ((x - y) / t);
} else {
tmp = a * 120.0;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (a * 120.0) <= -1e-54: tmp = a * 120.0 elif (a * 120.0) <= -4e-167: tmp = -60.0 * (y / (z - t)) elif (a * 120.0) <= 2e-52: tmp = -60.0 * ((x - y) / t) else: tmp = a * 120.0 return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 120.0) <= -1e-54) tmp = Float64(a * 120.0); elseif (Float64(a * 120.0) <= -4e-167) tmp = Float64(-60.0 * Float64(y / Float64(z - t))); elseif (Float64(a * 120.0) <= 2e-52) tmp = Float64(-60.0 * Float64(Float64(x - y) / t)); else tmp = Float64(a * 120.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((a * 120.0) <= -1e-54) tmp = a * 120.0; elseif ((a * 120.0) <= -4e-167) tmp = -60.0 * (y / (z - t)); elseif ((a * 120.0) <= 2e-52) tmp = -60.0 * ((x - y) / t); else tmp = a * 120.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -1e-54], N[(a * 120.0), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], -4e-167], N[(-60.0 * N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 2e-52], N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(a * 120.0), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 120 \leq -1 \cdot 10^{-54}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;a \cdot 120 \leq -4 \cdot 10^{-167}:\\
\;\;\;\;-60 \cdot \frac{y}{z - t}\\
\mathbf{elif}\;a \cdot 120 \leq 2 \cdot 10^{-52}:\\
\;\;\;\;-60 \cdot \frac{x - y}{t}\\
\mathbf{else}:\\
\;\;\;\;a \cdot 120\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -1e-54 or 2e-52 < (*.f64 a #s(literal 120 binary64)) Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6467.5
Simplified67.5%
if -1e-54 < (*.f64 a #s(literal 120 binary64)) < -4.00000000000000001e-167Initial program 99.8%
Taylor expanded in y around inf
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6462.3
Simplified62.3%
if -4.00000000000000001e-167 < (*.f64 a #s(literal 120 binary64)) < 2e-52Initial program 97.5%
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f64N/A
*-lowering-*.f6499.7
Applied egg-rr99.7%
Taylor expanded in a around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6480.1
Simplified80.1%
Taylor expanded in z around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6455.7
Simplified55.7%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6455.7
Applied egg-rr55.7%
Final simplification62.9%
(FPCore (x y z t a) :precision binary64 (if (<= (* a 120.0) -1e-54) (* a 120.0) (if (<= (* a 120.0) 4e+22) (* -60.0 (/ y (- z t))) (* a 120.0))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -1e-54) {
tmp = a * 120.0;
} else if ((a * 120.0) <= 4e+22) {
tmp = -60.0 * (y / (z - t));
} else {
tmp = a * 120.0;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((a * 120.0d0) <= (-1d-54)) then
tmp = a * 120.0d0
else if ((a * 120.0d0) <= 4d+22) then
tmp = (-60.0d0) * (y / (z - t))
else
tmp = a * 120.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((a * 120.0) <= -1e-54) {
tmp = a * 120.0;
} else if ((a * 120.0) <= 4e+22) {
tmp = -60.0 * (y / (z - t));
} else {
tmp = a * 120.0;
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if (a * 120.0) <= -1e-54: tmp = a * 120.0 elif (a * 120.0) <= 4e+22: tmp = -60.0 * (y / (z - t)) else: tmp = a * 120.0 return tmp
function code(x, y, z, t, a) tmp = 0.0 if (Float64(a * 120.0) <= -1e-54) tmp = Float64(a * 120.0); elseif (Float64(a * 120.0) <= 4e+22) tmp = Float64(-60.0 * Float64(y / Float64(z - t))); else tmp = Float64(a * 120.0); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if ((a * 120.0) <= -1e-54) tmp = a * 120.0; elseif ((a * 120.0) <= 4e+22) tmp = -60.0 * (y / (z - t)); else tmp = a * 120.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[LessEqual[N[(a * 120.0), $MachinePrecision], -1e-54], N[(a * 120.0), $MachinePrecision], If[LessEqual[N[(a * 120.0), $MachinePrecision], 4e+22], N[(-60.0 * N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(a * 120.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot 120 \leq -1 \cdot 10^{-54}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;a \cdot 120 \leq 4 \cdot 10^{+22}:\\
\;\;\;\;-60 \cdot \frac{y}{z - t}\\
\mathbf{else}:\\
\;\;\;\;a \cdot 120\\
\end{array}
\end{array}
if (*.f64 a #s(literal 120 binary64)) < -1e-54 or 4e22 < (*.f64 a #s(literal 120 binary64)) Initial program 99.9%
Taylor expanded in z around inf
*-lowering-*.f6473.2
Simplified73.2%
if -1e-54 < (*.f64 a #s(literal 120 binary64)) < 4e22Initial program 98.2%
Taylor expanded in y around inf
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6447.0
Simplified47.0%
Final simplification59.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma a 120.0 (* (/ 60.0 (- z t)) x))))
(if (<= x -3.3e+113)
t_1
(if (<= x 2e-40) (fma a 120.0 (/ (* y -60.0) (- z t))) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(a, 120.0, ((60.0 / (z - t)) * x));
double tmp;
if (x <= -3.3e+113) {
tmp = t_1;
} else if (x <= 2e-40) {
tmp = fma(a, 120.0, ((y * -60.0) / (z - t)));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(a, 120.0, Float64(Float64(60.0 / Float64(z - t)) * x)) tmp = 0.0 if (x <= -3.3e+113) tmp = t_1; elseif (x <= 2e-40) tmp = fma(a, 120.0, Float64(Float64(y * -60.0) / Float64(z - t))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(a * 120.0 + N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -3.3e+113], t$95$1, If[LessEqual[x, 2e-40], N[(a * 120.0 + N[(N[(y * -60.0), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(a, 120, \frac{60}{z - t} \cdot x\right)\\
\mathbf{if}\;x \leq -3.3 \cdot 10^{+113}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 2 \cdot 10^{-40}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{y \cdot -60}{z - t}\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -3.3000000000000003e113 or 1.9999999999999999e-40 < x Initial program 98.0%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6485.5
Simplified85.5%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6486.4
Applied egg-rr86.4%
if -3.3000000000000003e113 < x < 1.9999999999999999e-40Initial program 99.8%
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f64N/A
*-lowering-*.f6499.8
Applied egg-rr99.8%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
div-invN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
metadata-eval99.8
Applied egg-rr99.8%
Taylor expanded in x around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6495.1
Simplified95.1%
Final simplification91.3%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma -60.0 (/ (- x y) t) (* a 120.0))))
(if (<= t -7e-7)
t_1
(if (<= t 1.95e+37) (fma 60.0 (/ (- x y) z) (* a 120.0)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(-60.0, ((x - y) / t), (a * 120.0));
double tmp;
if (t <= -7e-7) {
tmp = t_1;
} else if (t <= 1.95e+37) {
tmp = fma(60.0, ((x - y) / z), (a * 120.0));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(-60.0, Float64(Float64(x - y) / t), Float64(a * 120.0)) tmp = 0.0 if (t <= -7e-7) tmp = t_1; elseif (t <= 1.95e+37) tmp = fma(60.0, Float64(Float64(x - y) / z), Float64(a * 120.0)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t, -7e-7], t$95$1, If[LessEqual[t, 1.95e+37], N[(60.0 * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\
\mathbf{if}\;t \leq -7 \cdot 10^{-7}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 1.95 \cdot 10^{+37}:\\
\;\;\;\;\mathsf{fma}\left(60, \frac{x - y}{z}, a \cdot 120\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < -6.99999999999999968e-7 or 1.9499999999999999e37 < t Initial program 99.0%
Taylor expanded in z around 0
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6486.6
Simplified86.6%
if -6.99999999999999968e-7 < t < 1.9499999999999999e37Initial program 99.0%
Taylor expanded in z around inf
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6485.4
Simplified85.4%
Final simplification86.0%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* x (/ -60.0 t)))) (if (<= x -5.8e+204) t_1 (if (<= x 2.15e+253) (* a 120.0) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = x * (-60.0 / t);
double tmp;
if (x <= -5.8e+204) {
tmp = t_1;
} else if (x <= 2.15e+253) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = x * ((-60.0d0) / t)
if (x <= (-5.8d+204)) then
tmp = t_1
else if (x <= 2.15d+253) then
tmp = a * 120.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = x * (-60.0 / t);
double tmp;
if (x <= -5.8e+204) {
tmp = t_1;
} else if (x <= 2.15e+253) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = x * (-60.0 / t) tmp = 0 if x <= -5.8e+204: tmp = t_1 elif x <= 2.15e+253: tmp = a * 120.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(x * Float64(-60.0 / t)) tmp = 0.0 if (x <= -5.8e+204) tmp = t_1; elseif (x <= 2.15e+253) tmp = Float64(a * 120.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = x * (-60.0 / t); tmp = 0.0; if (x <= -5.8e+204) tmp = t_1; elseif (x <= 2.15e+253) tmp = a * 120.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x * N[(-60.0 / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -5.8e+204], t$95$1, If[LessEqual[x, 2.15e+253], N[(a * 120.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := x \cdot \frac{-60}{t}\\
\mathbf{if}\;x \leq -5.8 \cdot 10^{+204}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 2.15 \cdot 10^{+253}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -5.80000000000000007e204 or 2.1499999999999999e253 < x Initial program 96.7%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6474.3
Simplified74.3%
Taylor expanded in z around 0
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6452.4
Simplified52.4%
if -5.80000000000000007e204 < x < 2.1499999999999999e253Initial program 99.3%
Taylor expanded in z around inf
*-lowering-*.f6449.4
Simplified49.4%
Final simplification49.8%
(FPCore (x y z t a) :precision binary64 (fma a 120.0 (/ (- x y) (* (- z t) 0.016666666666666666))))
double code(double x, double y, double z, double t, double a) {
return fma(a, 120.0, ((x - y) / ((z - t) * 0.016666666666666666)));
}
function code(x, y, z, t, a) return fma(a, 120.0, Float64(Float64(x - y) / Float64(Float64(z - t) * 0.016666666666666666))) end
code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(x - y), $MachinePrecision] / N[(N[(z - t), $MachinePrecision] * 0.016666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, 120, \frac{x - y}{\left(z - t\right) \cdot 0.016666666666666666}\right)
\end{array}
Initial program 99.0%
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f64N/A
*-lowering-*.f6499.8
Applied egg-rr99.8%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
div-invN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
metadata-eval99.8
Applied egg-rr99.8%
(FPCore (x y z t a) :precision binary64 (fma a 120.0 (/ (* 60.0 (- x y)) (- z t))))
double code(double x, double y, double z, double t, double a) {
return fma(a, 120.0, ((60.0 * (x - y)) / (z - t)));
}
function code(x, y, z, t, a) return fma(a, 120.0, Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))) end
code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, 120, \frac{60 \cdot \left(x - y\right)}{z - t}\right)
\end{array}
Initial program 99.0%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6499.0
Applied egg-rr99.0%
(FPCore (x y z t a) :precision binary64 (* a 120.0))
double code(double x, double y, double z, double t, double a) {
return a * 120.0;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = a * 120.0d0
end function
public static double code(double x, double y, double z, double t, double a) {
return a * 120.0;
}
def code(x, y, z, t, a): return a * 120.0
function code(x, y, z, t, a) return Float64(a * 120.0) end
function tmp = code(x, y, z, t, a) tmp = a * 120.0; end
code[x_, y_, z_, t_, a_] := N[(a * 120.0), $MachinePrecision]
\begin{array}{l}
\\
a \cdot 120
\end{array}
Initial program 99.0%
Taylor expanded in z around inf
*-lowering-*.f6445.4
Simplified45.4%
Final simplification45.4%
(FPCore (x y z t a) :precision binary64 (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
def code(x, y, z, t, a): return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60}{\frac{z - t}{x - y}} + a \cdot 120
\end{array}
herbie shell --seed 2024204
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 60 (/ (- z t) (- x y))) (* a 120)))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))