
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - ((1.0d0 - y) * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
def code(x, y, z): return x * (1.0 - ((1.0 - y) * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - ((1.0 - y) * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\end{array}
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (- 1.0 y))) (t_1 (* z (- (* y x) x)))) (if (<= t_0 -4e+36) t_1 (if (<= t_0 2e-9) (fma y (* z x) x) t_1))))
double code(double x, double y, double z) {
double t_0 = z * (1.0 - y);
double t_1 = z * ((y * x) - x);
double tmp;
if (t_0 <= -4e+36) {
tmp = t_1;
} else if (t_0 <= 2e-9) {
tmp = fma(y, (z * x), x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(z * Float64(1.0 - y)) t_1 = Float64(z * Float64(Float64(y * x) - x)) tmp = 0.0 if (t_0 <= -4e+36) tmp = t_1; elseif (t_0 <= 2e-9) tmp = fma(y, Float64(z * x), x); else tmp = t_1; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(z * N[(N[(y * x), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -4e+36], t$95$1, If[LessEqual[t$95$0, 2e-9], N[(y * N[(z * x), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(1 - y\right)\\
t_1 := z \cdot \left(y \cdot x - x\right)\\
\mathbf{if}\;t\_0 \leq -4 \cdot 10^{+36}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-9}:\\
\;\;\;\;\mathsf{fma}\left(y, z \cdot x, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) y) z) < -4.00000000000000017e36 or 2.00000000000000012e-9 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) Initial program 93.9%
Taylor expanded in z around inf
associate-*r*N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
cancel-sign-subN/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-out--N/A
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
associate-*r*N/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
distribute-rgt-out--N/A
*-lft-identityN/A
unsub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
unsub-negN/A
--lowering--.f64N/A
*-lowering-*.f6499.8
Simplified99.8%
if -4.00000000000000017e36 < (*.f64 (-.f64 #s(literal 1 binary64) y) z) < 2.00000000000000012e-9Initial program 100.0%
Applied egg-rr100.0%
Taylor expanded in y around inf
Simplified99.2%
Final simplification99.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (* y x))))
(if (<= (- 1.0 y) -2e+37)
t_0
(if (<= (- 1.0 y) 5e+42) (* x (- 1.0 z)) t_0))))
double code(double x, double y, double z) {
double t_0 = z * (y * x);
double tmp;
if ((1.0 - y) <= -2e+37) {
tmp = t_0;
} else if ((1.0 - y) <= 5e+42) {
tmp = x * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (y * x)
if ((1.0d0 - y) <= (-2d+37)) then
tmp = t_0
else if ((1.0d0 - y) <= 5d+42) then
tmp = x * (1.0d0 - z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (y * x);
double tmp;
if ((1.0 - y) <= -2e+37) {
tmp = t_0;
} else if ((1.0 - y) <= 5e+42) {
tmp = x * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * (y * x) tmp = 0 if (1.0 - y) <= -2e+37: tmp = t_0 elif (1.0 - y) <= 5e+42: tmp = x * (1.0 - z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(y * x)) tmp = 0.0 if (Float64(1.0 - y) <= -2e+37) tmp = t_0; elseif (Float64(1.0 - y) <= 5e+42) tmp = Float64(x * Float64(1.0 - z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (y * x); tmp = 0.0; if ((1.0 - y) <= -2e+37) tmp = t_0; elseif ((1.0 - y) <= 5e+42) tmp = x * (1.0 - z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(y * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(1.0 - y), $MachinePrecision], -2e+37], t$95$0, If[LessEqual[N[(1.0 - y), $MachinePrecision], 5e+42], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(y \cdot x\right)\\
\mathbf{if}\;1 - y \leq -2 \cdot 10^{+37}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - y \leq 5 \cdot 10^{+42}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) y) < -1.99999999999999991e37 or 5.00000000000000007e42 < (-.f64 #s(literal 1 binary64) y) Initial program 92.8%
Taylor expanded in y around inf
*-commutativeN/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f6477.8
Simplified77.8%
if -1.99999999999999991e37 < (-.f64 #s(literal 1 binary64) y) < 5.00000000000000007e42Initial program 99.3%
Taylor expanded in y around 0
--lowering--.f6496.3
Simplified96.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (* y z))))
(if (<= (- 1.0 y) -1e+69)
t_0
(if (<= (- 1.0 y) 5e+42) (* x (- 1.0 z)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y * z);
double tmp;
if ((1.0 - y) <= -1e+69) {
tmp = t_0;
} else if ((1.0 - y) <= 5e+42) {
tmp = x * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y * z)
if ((1.0d0 - y) <= (-1d+69)) then
tmp = t_0
else if ((1.0d0 - y) <= 5d+42) then
tmp = x * (1.0d0 - z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y * z);
double tmp;
if ((1.0 - y) <= -1e+69) {
tmp = t_0;
} else if ((1.0 - y) <= 5e+42) {
tmp = x * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y * z) tmp = 0 if (1.0 - y) <= -1e+69: tmp = t_0 elif (1.0 - y) <= 5e+42: tmp = x * (1.0 - z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y * z)) tmp = 0.0 if (Float64(1.0 - y) <= -1e+69) tmp = t_0; elseif (Float64(1.0 - y) <= 5e+42) tmp = Float64(x * Float64(1.0 - z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y * z); tmp = 0.0; if ((1.0 - y) <= -1e+69) tmp = t_0; elseif ((1.0 - y) <= 5e+42) tmp = x * (1.0 - z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(1.0 - y), $MachinePrecision], -1e+69], t$95$0, If[LessEqual[N[(1.0 - y), $MachinePrecision], 5e+42], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y \cdot z\right)\\
\mathbf{if}\;1 - y \leq -1 \cdot 10^{+69}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - y \leq 5 \cdot 10^{+42}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) y) < -1.0000000000000001e69 or 5.00000000000000007e42 < (-.f64 #s(literal 1 binary64) y) Initial program 93.4%
Taylor expanded in y around inf
*-commutativeN/A
*-lowering-*.f6474.6
Simplified74.6%
if -1.0000000000000001e69 < (-.f64 #s(literal 1 binary64) y) < 5.00000000000000007e42Initial program 98.7%
Taylor expanded in y around 0
--lowering--.f6494.4
Simplified94.4%
Final simplification86.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma y (* z x) x))) (if (<= y -38000000000000.0) t_0 (if (<= y 1.15e-6) (* x (- 1.0 z)) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(y, (z * x), x);
double tmp;
if (y <= -38000000000000.0) {
tmp = t_0;
} else if (y <= 1.15e-6) {
tmp = x * (1.0 - z);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(y, Float64(z * x), x) tmp = 0.0 if (y <= -38000000000000.0) tmp = t_0; elseif (y <= 1.15e-6) tmp = Float64(x * Float64(1.0 - z)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(z * x), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[y, -38000000000000.0], t$95$0, If[LessEqual[y, 1.15e-6], N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(y, z \cdot x, x\right)\\
\mathbf{if}\;y \leq -38000000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1.15 \cdot 10^{-6}:\\
\;\;\;\;x \cdot \left(1 - z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -3.8e13 or 1.15e-6 < y Initial program 93.1%
Applied egg-rr96.8%
Taylor expanded in y around inf
Simplified96.8%
if -3.8e13 < y < 1.15e-6Initial program 100.0%
Taylor expanded in y around 0
--lowering--.f6499.9
Simplified99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (- x)))) (if (<= z -95000000.0) t_0 (if (<= z 1.95e-11) x t_0))))
double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (z <= -95000000.0) {
tmp = t_0;
} else if (z <= 1.95e-11) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * -x
if (z <= (-95000000.0d0)) then
tmp = t_0
else if (z <= 1.95d-11) then
tmp = x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * -x;
double tmp;
if (z <= -95000000.0) {
tmp = t_0;
} else if (z <= 1.95e-11) {
tmp = x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * -x tmp = 0 if z <= -95000000.0: tmp = t_0 elif z <= 1.95e-11: tmp = x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-x)) tmp = 0.0 if (z <= -95000000.0) tmp = t_0; elseif (z <= 1.95e-11) tmp = x; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * -x; tmp = 0.0; if (z <= -95000000.0) tmp = t_0; elseif (z <= 1.95e-11) tmp = x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * (-x)), $MachinePrecision]}, If[LessEqual[z, -95000000.0], t$95$0, If[LessEqual[z, 1.95e-11], x, t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(-x\right)\\
\mathbf{if}\;z \leq -95000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.95 \cdot 10^{-11}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -9.5e7 or 1.95000000000000005e-11 < z Initial program 92.8%
Taylor expanded in z around inf
distribute-rgt-out--N/A
*-lft-identityN/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6492.5
Simplified92.5%
Taylor expanded in y around 0
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
mul-1-negN/A
neg-lowering-neg.f6455.0
Simplified55.0%
if -9.5e7 < z < 1.95000000000000005e-11Initial program 99.9%
Taylor expanded in z around 0
Simplified79.2%
(FPCore (x y z) :precision binary64 (fma (+ y -1.0) (* z x) x))
double code(double x, double y, double z) {
return fma((y + -1.0), (z * x), x);
}
function code(x, y, z) return fma(Float64(y + -1.0), Float64(z * x), x) end
code[x_, y_, z_] := N[(N[(y + -1.0), $MachinePrecision] * N[(z * x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y + -1, z \cdot x, x\right)
\end{array}
Initial program 96.6%
Applied egg-rr98.4%
(FPCore (x y z) :precision binary64 (* x (- 1.0 z)))
double code(double x, double y, double z) {
return x * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return x * (1.0 - z);
}
def code(x, y, z): return x * (1.0 - z)
function code(x, y, z) return Float64(x * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = x * (1.0 - z); end
code[x_, y_, z_] := N[(x * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - z\right)
\end{array}
Initial program 96.6%
Taylor expanded in y around 0
--lowering--.f6468.1
Simplified68.1%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 96.6%
Taylor expanded in z around 0
Simplified43.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* x (- 1.0 (* (- 1.0 y) z))))
(t_1 (+ x (* (- 1.0 y) (* (- z) x)))))
(if (< t_0 -1.618195973607049e+50)
t_1
(if (< t_0 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) t_1))))
double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (1.0d0 - ((1.0d0 - y) * z))
t_1 = x + ((1.0d0 - y) * (-z * x))
if (t_0 < (-1.618195973607049d+50)) then
tmp = t_1
else if (t_0 < 3.892237649663903d+134) then
tmp = ((x * y) * z) - ((x * z) - x)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (1.0 - ((1.0 - y) * z));
double t_1 = x + ((1.0 - y) * (-z * x));
double tmp;
if (t_0 < -1.618195973607049e+50) {
tmp = t_1;
} else if (t_0 < 3.892237649663903e+134) {
tmp = ((x * y) * z) - ((x * z) - x);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = x * (1.0 - ((1.0 - y) * z)) t_1 = x + ((1.0 - y) * (-z * x)) tmp = 0 if t_0 < -1.618195973607049e+50: tmp = t_1 elif t_0 < 3.892237649663903e+134: tmp = ((x * y) * z) - ((x * z) - x) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) t_1 = Float64(x + Float64(Float64(1.0 - y) * Float64(Float64(-z) * x))) tmp = 0.0 if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = Float64(Float64(Float64(x * y) * z) - Float64(Float64(x * z) - x)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (1.0 - ((1.0 - y) * z)); t_1 = x + ((1.0 - y) * (-z * x)); tmp = 0.0; if (t_0 < -1.618195973607049e+50) tmp = t_1; elseif (t_0 < 3.892237649663903e+134) tmp = ((x * y) * z) - ((x * z) - x); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x + N[(N[(1.0 - y), $MachinePrecision] * N[((-z) * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$0, -1.618195973607049e+50], t$95$1, If[Less[t$95$0, 3.892237649663903e+134], N[(N[(N[(x * y), $MachinePrecision] * z), $MachinePrecision] - N[(N[(x * z), $MachinePrecision] - x), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(1 - \left(1 - y\right) \cdot z\right)\\
t_1 := x + \left(1 - y\right) \cdot \left(\left(-z\right) \cdot x\right)\\
\mathbf{if}\;t\_0 < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 < 3.892237649663903 \cdot 10^{+134}:\\
\;\;\;\;\left(x \cdot y\right) \cdot z - \left(x \cdot z - x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024204
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:alt
(! :herbie-platform default (if (< (* x (- 1 (* (- 1 y) z))) -161819597360704900000000000000000000000000000000000) (+ x (* (- 1 y) (* (- z) x))) (if (< (* x (- 1 (* (- 1 y) z))) 389223764966390300000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1 y) (* (- z) x))))))
(* x (- 1.0 (* (- 1.0 y) z))))