
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (x / y) + ((2.0d0 + ((z * 2.0d0) * (1.0d0 - t))) / (t * z))
end function
public static double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
def code(x, y, z, t): return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z))
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function tmp = code(x, y, z, t) tmp = (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z)); end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (+ (/ x y) (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t))) INFINITY) (+ (/ x y) (/ (fma z (fma -2.0 t 2.0) 2.0) (* z t))) (+ (/ x y) -2.0)))
double code(double x, double y, double z, double t) {
double tmp;
if (((x / y) + ((2.0 + ((2.0 * z) * (1.0 - t))) / (z * t))) <= ((double) INFINITY)) {
tmp = (x / y) + (fma(z, fma(-2.0, t, 2.0), 2.0) / (z * t));
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t))) <= Inf) tmp = Float64(Float64(x / y) + Float64(fma(z, fma(-2.0, t, 2.0), 2.0) / Float64(z * t))); else tmp = Float64(Float64(x / y) + -2.0); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(x / y), $MachinePrecision] + N[(N[(z * N[(-2.0 * t + 2.0), $MachinePrecision] + 2.0), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} + \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t} \leq \infty:\\
\;\;\;\;\frac{x}{y} + \frac{\mathsf{fma}\left(z, \mathsf{fma}\left(-2, t, 2\right), 2\right)}{z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + -2\\
\end{array}
\end{array}
if (+.f64 (/.f64 x y) (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z))) < +inf.0Initial program 99.3%
+-commutativeN/A
+-lowering-+.f64N/A
/-lowering-/.f64N/A
+-commutativeN/A
associate-*l*N/A
accelerator-lowering-fma.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
neg-mul-1N/A
associate-*r*N/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6499.3
Applied egg-rr99.3%
if +inf.0 < (+.f64 (/.f64 x y) (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z))) Initial program 0.0%
Taylor expanded in t around inf
Simplified100.0%
Final simplification99.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (+ 2.0 (/ 2.0 z)) t))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t)))
(t_3 (+ (/ x y) -2.0)))
(if (<= t_2 -2e+38)
t_1
(if (<= t_2 1000000000000.0) t_3 (if (<= t_2 INFINITY) t_1 t_3)))))
double code(double x, double y, double z, double t) {
double t_1 = (2.0 + (2.0 / z)) / t;
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -2e+38) {
tmp = t_1;
} else if (t_2 <= 1000000000000.0) {
tmp = t_3;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (2.0 + (2.0 / z)) / t;
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -2e+38) {
tmp = t_1;
} else if (t_2 <= 1000000000000.0) {
tmp = t_3;
} else if (t_2 <= Double.POSITIVE_INFINITY) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z, t): t_1 = (2.0 + (2.0 / z)) / t t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t) t_3 = (x / y) + -2.0 tmp = 0 if t_2 <= -2e+38: tmp = t_1 elif t_2 <= 1000000000000.0: tmp = t_3 elif t_2 <= math.inf: tmp = t_1 else: tmp = t_3 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(2.0 + Float64(2.0 / z)) / t) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) t_3 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (t_2 <= -2e+38) tmp = t_1; elseif (t_2 <= 1000000000000.0) tmp = t_3; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (2.0 + (2.0 / z)) / t; t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t); t_3 = (x / y) + -2.0; tmp = 0.0; if (t_2 <= -2e+38) tmp = t_1; elseif (t_2 <= 1000000000000.0) tmp = t_3; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 + N[(2.0 / z), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+38], t$95$1, If[LessEqual[t$95$2, 1000000000000.0], t$95$3, If[LessEqual[t$95$2, Infinity], t$95$1, t$95$3]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2 + \frac{2}{z}}{t}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
t_3 := \frac{x}{y} + -2\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+38}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 1000000000000:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -1.99999999999999995e38 or 1e12 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 97.9%
Taylor expanded in t around 0
/-lowering-/.f64N/A
associate-+r+N/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
+-lowering-+.f64N/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6499.3
Simplified99.3%
Taylor expanded in t around 0
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6480.2
Simplified80.2%
if -1.99999999999999995e38 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 1e12 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 59.3%
Taylor expanded in t around inf
Simplified94.0%
Final simplification85.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (fma 2.0 z 2.0) (* z t)))
(t_2 (/ (+ 2.0 (* (* 2.0 z) (- 1.0 t))) (* z t)))
(t_3 (+ (/ x y) -2.0)))
(if (<= t_2 -2e+38)
t_1
(if (<= t_2 1000000000000.0) t_3 (if (<= t_2 INFINITY) t_1 t_3)))))
double code(double x, double y, double z, double t) {
double t_1 = fma(2.0, z, 2.0) / (z * t);
double t_2 = (2.0 + ((2.0 * z) * (1.0 - t))) / (z * t);
double t_3 = (x / y) + -2.0;
double tmp;
if (t_2 <= -2e+38) {
tmp = t_1;
} else if (t_2 <= 1000000000000.0) {
tmp = t_3;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = t_3;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(fma(2.0, z, 2.0) / Float64(z * t)) t_2 = Float64(Float64(2.0 + Float64(Float64(2.0 * z) * Float64(1.0 - t))) / Float64(z * t)) t_3 = Float64(Float64(x / y) + -2.0) tmp = 0.0 if (t_2 <= -2e+38) tmp = t_1; elseif (t_2 <= 1000000000000.0) tmp = t_3; elseif (t_2 <= Inf) tmp = t_1; else tmp = t_3; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(2.0 * z + 2.0), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(2.0 + N[(N[(2.0 * z), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+38], t$95$1, If[LessEqual[t$95$2, 1000000000000.0], t$95$3, If[LessEqual[t$95$2, Infinity], t$95$1, t$95$3]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\mathsf{fma}\left(2, z, 2\right)}{z \cdot t}\\
t_2 := \frac{2 + \left(2 \cdot z\right) \cdot \left(1 - t\right)}{z \cdot t}\\
t_3 := \frac{x}{y} + -2\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+38}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 1000000000000:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < -1.99999999999999995e38 or 1e12 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < +inf.0Initial program 97.9%
Taylor expanded in t around 0
Simplified80.1%
if -1.99999999999999995e38 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) < 1e12 or +inf.0 < (/.f64 (+.f64 #s(literal 2 binary64) (*.f64 (*.f64 z #s(literal 2 binary64)) (-.f64 #s(literal 1 binary64) t))) (*.f64 t z)) Initial program 59.3%
Taylor expanded in t around inf
Simplified94.0%
Final simplification85.1%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) (/ 2.0 (* z t)))))
(if (<= (/ x y) -1e+50)
t_1
(if (<= (/ x y) 10000000000000.0)
(/ (fma t -2.0 (+ 2.0 (/ 2.0 z))) t)
t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (2.0 / (z * t));
double tmp;
if ((x / y) <= -1e+50) {
tmp = t_1;
} else if ((x / y) <= 10000000000000.0) {
tmp = fma(t, -2.0, (2.0 + (2.0 / z))) / t;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(2.0 / Float64(z * t))) tmp = 0.0 if (Float64(x / y) <= -1e+50) tmp = t_1; elseif (Float64(x / y) <= 10000000000000.0) tmp = Float64(fma(t, -2.0, Float64(2.0 + Float64(2.0 / z))) / t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -1e+50], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 10000000000000.0], N[(N[(t * -2.0 + N[(2.0 + N[(2.0 / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \frac{2}{z \cdot t}\\
\mathbf{if}\;\frac{x}{y} \leq -1 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 10000000000000:\\
\;\;\;\;\frac{\mathsf{fma}\left(t, -2, 2 + \frac{2}{z}\right)}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -1.0000000000000001e50 or 1e13 < (/.f64 x y) Initial program 82.4%
Taylor expanded in z around 0
/-lowering-/.f64N/A
*-lowering-*.f6489.9
Simplified89.9%
if -1.0000000000000001e50 < (/.f64 x y) < 1e13Initial program 85.6%
Taylor expanded in t around 0
/-lowering-/.f64N/A
associate-+r+N/A
+-commutativeN/A
accelerator-lowering-fma.f64N/A
sub-negN/A
metadata-evalN/A
+-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
+-lowering-+.f64N/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6499.9
Simplified99.9%
Taylor expanded in x around 0
Simplified98.4%
Final simplification94.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 2.0 (* z t))) (t_2 (+ (/ x y) t_1)))
(if (<= (/ x y) -1e+50)
t_2
(if (<= (/ x y) 10000000000000.0) (fma t_1 (+ z 1.0) -2.0) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = 2.0 / (z * t);
double t_2 = (x / y) + t_1;
double tmp;
if ((x / y) <= -1e+50) {
tmp = t_2;
} else if ((x / y) <= 10000000000000.0) {
tmp = fma(t_1, (z + 1.0), -2.0);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(2.0 / Float64(z * t)) t_2 = Float64(Float64(x / y) + t_1) tmp = 0.0 if (Float64(x / y) <= -1e+50) tmp = t_2; elseif (Float64(x / y) <= 10000000000000.0) tmp = fma(t_1, Float64(z + 1.0), -2.0); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / y), $MachinePrecision] + t$95$1), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -1e+50], t$95$2, If[LessEqual[N[(x / y), $MachinePrecision], 10000000000000.0], N[(t$95$1 * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{2}{z \cdot t}\\
t_2 := \frac{x}{y} + t\_1\\
\mathbf{if}\;\frac{x}{y} \leq -1 \cdot 10^{+50}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;\frac{x}{y} \leq 10000000000000:\\
\;\;\;\;\mathsf{fma}\left(t\_1, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x y) < -1.0000000000000001e50 or 1e13 < (/.f64 x y) Initial program 82.4%
Taylor expanded in z around 0
/-lowering-/.f64N/A
*-lowering-*.f6489.9
Simplified89.9%
if -1.0000000000000001e50 < (/.f64 x y) < 1e13Initial program 85.6%
Taylor expanded in x around 0
Simplified98.2%
Final simplification94.5%
(FPCore (x y z t)
:precision binary64
(if (<= (/ x y) -1e+61)
(+ (/ x y) (/ 2.0 t))
(if (<= (/ x y) 1e+97)
(fma (/ 2.0 (* z t)) (+ z 1.0) -2.0)
(+ (/ x y) (+ -2.0 (/ 2.0 t))))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -1e+61) {
tmp = (x / y) + (2.0 / t);
} else if ((x / y) <= 1e+97) {
tmp = fma((2.0 / (z * t)), (z + 1.0), -2.0);
} else {
tmp = (x / y) + (-2.0 + (2.0 / t));
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -1e+61) tmp = Float64(Float64(x / y) + Float64(2.0 / t)); elseif (Float64(x / y) <= 1e+97) tmp = fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0); else tmp = Float64(Float64(x / y) + Float64(-2.0 + Float64(2.0 / t))); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -1e+61], N[(N[(x / y), $MachinePrecision] + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 1e+97], N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], N[(N[(x / y), $MachinePrecision] + N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -1 \cdot 10^{+61}:\\
\;\;\;\;\frac{x}{y} + \frac{2}{t}\\
\mathbf{elif}\;\frac{x}{y} \leq 10^{+97}:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + \left(-2 + \frac{2}{t}\right)\\
\end{array}
\end{array}
if (/.f64 x y) < -9.99999999999999949e60Initial program 81.5%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6478.5
Simplified78.5%
Taylor expanded in t around 0
/-lowering-/.f6478.5
Simplified78.5%
if -9.99999999999999949e60 < (/.f64 x y) < 1.0000000000000001e97Initial program 85.5%
Taylor expanded in x around 0
Simplified95.7%
if 1.0000000000000001e97 < (/.f64 x y) Initial program 82.9%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6482.3
Simplified82.3%
Final simplification89.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (+ (/ x y) (/ 2.0 t))))
(if (<= (/ x y) -1e+61)
t_1
(if (<= (/ x y) 1e+97) (fma (/ 2.0 (* z t)) (+ z 1.0) -2.0) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (x / y) + (2.0 / t);
double tmp;
if ((x / y) <= -1e+61) {
tmp = t_1;
} else if ((x / y) <= 1e+97) {
tmp = fma((2.0 / (z * t)), (z + 1.0), -2.0);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x / y) + Float64(2.0 / t)) tmp = 0.0 if (Float64(x / y) <= -1e+61) tmp = t_1; elseif (Float64(x / y) <= 1e+97) tmp = fma(Float64(2.0 / Float64(z * t)), Float64(z + 1.0), -2.0); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / y), $MachinePrecision] + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x / y), $MachinePrecision], -1e+61], t$95$1, If[LessEqual[N[(x / y), $MachinePrecision], 1e+97], N[(N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision] * N[(z + 1.0), $MachinePrecision] + -2.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y} + \frac{2}{t}\\
\mathbf{if}\;\frac{x}{y} \leq -1 \cdot 10^{+61}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{x}{y} \leq 10^{+97}:\\
\;\;\;\;\mathsf{fma}\left(\frac{2}{z \cdot t}, z + 1, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 x y) < -9.99999999999999949e60 or 1.0000000000000001e97 < (/.f64 x y) Initial program 82.2%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6480.3
Simplified80.3%
Taylor expanded in t around 0
/-lowering-/.f6480.3
Simplified80.3%
if -9.99999999999999949e60 < (/.f64 x y) < 1.0000000000000001e97Initial program 85.5%
Taylor expanded in x around 0
Simplified95.7%
Final simplification89.6%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -7.4e+49) (/ x y) (if (<= (/ x y) 1.5e+23) (+ -2.0 (/ 2.0 t)) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -7.4e+49) {
tmp = x / y;
} else if ((x / y) <= 1.5e+23) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-7.4d+49)) then
tmp = x / y
else if ((x / y) <= 1.5d+23) then
tmp = (-2.0d0) + (2.0d0 / t)
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -7.4e+49) {
tmp = x / y;
} else if ((x / y) <= 1.5e+23) {
tmp = -2.0 + (2.0 / t);
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -7.4e+49: tmp = x / y elif (x / y) <= 1.5e+23: tmp = -2.0 + (2.0 / t) else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -7.4e+49) tmp = Float64(x / y); elseif (Float64(x / y) <= 1.5e+23) tmp = Float64(-2.0 + Float64(2.0 / t)); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -7.4e+49) tmp = x / y; elseif ((x / y) <= 1.5e+23) tmp = -2.0 + (2.0 / t); else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -7.4e+49], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 1.5e+23], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -7.4 \cdot 10^{+49}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 1.5 \cdot 10^{+23}:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -7.40000000000000036e49 or 1.5e23 < (/.f64 x y) Initial program 82.4%
Taylor expanded in x around inf
/-lowering-/.f6467.5
Simplified67.5%
if -7.40000000000000036e49 < (/.f64 x y) < 1.5e23Initial program 85.6%
Taylor expanded in x around 0
Simplified98.2%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6465.9
Simplified65.9%
Final simplification66.6%
(FPCore (x y z t) :precision binary64 (if (<= (/ x y) -6.8e+49) (/ x y) (if (<= (/ x y) 2.75e+19) (/ 2.0 t) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -6.8e+49) {
tmp = x / y;
} else if ((x / y) <= 2.75e+19) {
tmp = 2.0 / t;
} else {
tmp = x / y;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((x / y) <= (-6.8d+49)) then
tmp = x / y
else if ((x / y) <= 2.75d+19) then
tmp = 2.0d0 / t
else
tmp = x / y
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((x / y) <= -6.8e+49) {
tmp = x / y;
} else if ((x / y) <= 2.75e+19) {
tmp = 2.0 / t;
} else {
tmp = x / y;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (x / y) <= -6.8e+49: tmp = x / y elif (x / y) <= 2.75e+19: tmp = 2.0 / t else: tmp = x / y return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(x / y) <= -6.8e+49) tmp = Float64(x / y); elseif (Float64(x / y) <= 2.75e+19) tmp = Float64(2.0 / t); else tmp = Float64(x / y); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((x / y) <= -6.8e+49) tmp = x / y; elseif ((x / y) <= 2.75e+19) tmp = 2.0 / t; else tmp = x / y; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(x / y), $MachinePrecision], -6.8e+49], N[(x / y), $MachinePrecision], If[LessEqual[N[(x / y), $MachinePrecision], 2.75e+19], N[(2.0 / t), $MachinePrecision], N[(x / y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x}{y} \leq -6.8 \cdot 10^{+49}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{elif}\;\frac{x}{y} \leq 2.75 \cdot 10^{+19}:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 x y) < -6.8000000000000001e49 or 2.75e19 < (/.f64 x y) Initial program 82.4%
Taylor expanded in x around inf
/-lowering-/.f6467.5
Simplified67.5%
if -6.8000000000000001e49 < (/.f64 x y) < 2.75e19Initial program 85.6%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6467.3
Simplified67.3%
Taylor expanded in t around 0
/-lowering-/.f6439.1
Simplified39.1%
(FPCore (x y z t) :precision binary64 (if (<= z -0.05) (+ -2.0 (/ 2.0 t)) (if (<= z 1e-88) (/ 2.0 (* z t)) (+ (/ x y) -2.0))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -0.05) {
tmp = -2.0 + (2.0 / t);
} else if (z <= 1e-88) {
tmp = 2.0 / (z * t);
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-0.05d0)) then
tmp = (-2.0d0) + (2.0d0 / t)
else if (z <= 1d-88) then
tmp = 2.0d0 / (z * t)
else
tmp = (x / y) + (-2.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -0.05) {
tmp = -2.0 + (2.0 / t);
} else if (z <= 1e-88) {
tmp = 2.0 / (z * t);
} else {
tmp = (x / y) + -2.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= -0.05: tmp = -2.0 + (2.0 / t) elif z <= 1e-88: tmp = 2.0 / (z * t) else: tmp = (x / y) + -2.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= -0.05) tmp = Float64(-2.0 + Float64(2.0 / t)); elseif (z <= 1e-88) tmp = Float64(2.0 / Float64(z * t)); else tmp = Float64(Float64(x / y) + -2.0); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= -0.05) tmp = -2.0 + (2.0 / t); elseif (z <= 1e-88) tmp = 2.0 / (z * t); else tmp = (x / y) + -2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, -0.05], N[(-2.0 + N[(2.0 / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1e-88], N[(2.0 / N[(z * t), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] + -2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -0.05:\\
\;\;\;\;-2 + \frac{2}{t}\\
\mathbf{elif}\;z \leq 10^{-88}:\\
\;\;\;\;\frac{2}{z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} + -2\\
\end{array}
\end{array}
if z < -0.050000000000000003Initial program 74.1%
Taylor expanded in x around 0
Simplified71.9%
Taylor expanded in z around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6472.3
Simplified72.3%
if -0.050000000000000003 < z < 9.99999999999999934e-89Initial program 97.7%
Taylor expanded in z around 0
/-lowering-/.f64N/A
*-lowering-*.f6469.4
Simplified69.4%
if 9.99999999999999934e-89 < z Initial program 77.4%
Taylor expanded in t around inf
Simplified60.7%
Final simplification67.1%
(FPCore (x y z t) :precision binary64 (if (<= t -4.4e-24) -2.0 (if (<= t 1.0) (/ 2.0 t) -2.0)))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -4.4e-24) {
tmp = -2.0;
} else if (t <= 1.0) {
tmp = 2.0 / t;
} else {
tmp = -2.0;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-4.4d-24)) then
tmp = -2.0d0
else if (t <= 1.0d0) then
tmp = 2.0d0 / t
else
tmp = -2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -4.4e-24) {
tmp = -2.0;
} else if (t <= 1.0) {
tmp = 2.0 / t;
} else {
tmp = -2.0;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -4.4e-24: tmp = -2.0 elif t <= 1.0: tmp = 2.0 / t else: tmp = -2.0 return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -4.4e-24) tmp = -2.0; elseif (t <= 1.0) tmp = Float64(2.0 / t); else tmp = -2.0; end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -4.4e-24) tmp = -2.0; elseif (t <= 1.0) tmp = 2.0 / t; else tmp = -2.0; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -4.4e-24], -2.0, If[LessEqual[t, 1.0], N[(2.0 / t), $MachinePrecision], -2.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -4.4 \cdot 10^{-24}:\\
\;\;\;\;-2\\
\mathbf{elif}\;t \leq 1:\\
\;\;\;\;\frac{2}{t}\\
\mathbf{else}:\\
\;\;\;\;-2\\
\end{array}
\end{array}
if t < -4.40000000000000003e-24 or 1 < t Initial program 66.8%
Taylor expanded in x around 0
Simplified57.1%
Taylor expanded in t around inf
Simplified36.1%
if -4.40000000000000003e-24 < t < 1Initial program 97.7%
Taylor expanded in z around inf
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
metadata-evalN/A
+-lowering-+.f64N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f6465.8
Simplified65.8%
Taylor expanded in t around 0
/-lowering-/.f6444.5
Simplified44.5%
(FPCore (x y z t) :precision binary64 -2.0)
double code(double x, double y, double z, double t) {
return -2.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = -2.0d0
end function
public static double code(double x, double y, double z, double t) {
return -2.0;
}
def code(x, y, z, t): return -2.0
function code(x, y, z, t) return -2.0 end
function tmp = code(x, y, z, t) tmp = -2.0; end
code[x_, y_, z_, t_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 84.2%
Taylor expanded in x around 0
Simplified69.2%
Taylor expanded in t around inf
Simplified17.3%
(FPCore (x y z t) :precision binary64 (- (/ (+ (/ 2.0 z) 2.0) t) (- 2.0 (/ x y))))
double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((2.0d0 / z) + 2.0d0) / t) - (2.0d0 - (x / y))
end function
public static double code(double x, double y, double z, double t) {
return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y));
}
def code(x, y, z, t): return (((2.0 / z) + 2.0) / t) - (2.0 - (x / y))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(2.0 / z) + 2.0) / t) - Float64(2.0 - Float64(x / y))) end
function tmp = code(x, y, z, t) tmp = (((2.0 / z) + 2.0) / t) - (2.0 - (x / y)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(2.0 / z), $MachinePrecision] + 2.0), $MachinePrecision] / t), $MachinePrecision] - N[(2.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{2}{z} + 2}{t} - \left(2 - \frac{x}{y}\right)
\end{array}
herbie shell --seed 2024204
(FPCore (x y z t)
:name "Data.HashTable.ST.Basic:computeOverhead from hashtables-1.2.0.2"
:precision binary64
:alt
(! :herbie-platform default (- (/ (+ (/ 2 z) 2) t) (- 2 (/ x y))))
(+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))