
(FPCore (x) :precision binary64 (- (+ x x) 1.0))
double code(double x) {
return (x + x) - 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + x) - 1.0d0
end function
public static double code(double x) {
return (x + x) - 1.0;
}
def code(x): return (x + x) - 1.0
function code(x) return Float64(Float64(x + x) - 1.0) end
function tmp = code(x) tmp = (x + x) - 1.0; end
code[x_] := N[(N[(x + x), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(x + x\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (+ x x) 1.0))
double code(double x) {
return (x + x) - 1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + x) - 1.0d0
end function
public static double code(double x) {
return (x + x) - 1.0;
}
def code(x): return (x + x) - 1.0
function code(x) return Float64(Float64(x + x) - 1.0) end
function tmp = code(x) tmp = (x + x) - 1.0; end
code[x_] := N[(N[(x + x), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(x + x\right) - 1
\end{array}
(FPCore (x) :precision binary64 (+ (+ x x) -1.0))
double code(double x) {
return (x + x) + -1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x + x) + (-1.0d0)
end function
public static double code(double x) {
return (x + x) + -1.0;
}
def code(x): return (x + x) + -1.0
function code(x) return Float64(Float64(x + x) + -1.0) end
function tmp = code(x) tmp = (x + x) + -1.0; end
code[x_] := N[(N[(x + x), $MachinePrecision] + -1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(x + x\right) + -1
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x) :precision binary64 (if (<= (+ x x) -2.0) (* x 2.0) (if (<= (+ x x) 0.0005) -1.0 (* x 2.0))))
double code(double x) {
double tmp;
if ((x + x) <= -2.0) {
tmp = x * 2.0;
} else if ((x + x) <= 0.0005) {
tmp = -1.0;
} else {
tmp = x * 2.0;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x + x) <= (-2.0d0)) then
tmp = x * 2.0d0
else if ((x + x) <= 0.0005d0) then
tmp = -1.0d0
else
tmp = x * 2.0d0
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x + x) <= -2.0) {
tmp = x * 2.0;
} else if ((x + x) <= 0.0005) {
tmp = -1.0;
} else {
tmp = x * 2.0;
}
return tmp;
}
def code(x): tmp = 0 if (x + x) <= -2.0: tmp = x * 2.0 elif (x + x) <= 0.0005: tmp = -1.0 else: tmp = x * 2.0 return tmp
function code(x) tmp = 0.0 if (Float64(x + x) <= -2.0) tmp = Float64(x * 2.0); elseif (Float64(x + x) <= 0.0005) tmp = -1.0; else tmp = Float64(x * 2.0); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x + x) <= -2.0) tmp = x * 2.0; elseif ((x + x) <= 0.0005) tmp = -1.0; else tmp = x * 2.0; end tmp_2 = tmp; end
code[x_] := If[LessEqual[N[(x + x), $MachinePrecision], -2.0], N[(x * 2.0), $MachinePrecision], If[LessEqual[N[(x + x), $MachinePrecision], 0.0005], -1.0, N[(x * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + x \leq -2:\\
\;\;\;\;x \cdot 2\\
\mathbf{elif}\;x + x \leq 0.0005:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;x \cdot 2\\
\end{array}
\end{array}
if (+.f64 x x) < -2 or 5.0000000000000001e-4 < (+.f64 x x) Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f6496.8
Simplified96.8%
if -2 < (+.f64 x x) < 5.0000000000000001e-4Initial program 100.0%
Taylor expanded in x around 0
Simplified97.2%
Final simplification97.0%
(FPCore (x) :precision binary64 -1.0)
double code(double x) {
return -1.0;
}
real(8) function code(x)
real(8), intent (in) :: x
code = -1.0d0
end function
public static double code(double x) {
return -1.0;
}
def code(x): return -1.0
function code(x) return -1.0 end
function tmp = code(x) tmp = -1.0; end
code[x_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
Simplified46.4%
herbie shell --seed 2024204
(FPCore (x)
:name "Data.Random.Distribution.Normal:doubleStdNormalZ from random-fu-0.2.6.2"
:precision binary64
(- (+ x x) 1.0))