
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
(FPCore (x y z t) :precision binary64 (+ 1.0 (/ x (* (- y z) (- t (* t (/ y t)))))))
double code(double x, double y, double z, double t) {
return 1.0 + (x / ((y - z) * (t - (t * (y / t)))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 + (x / ((y - z) * (t - (t * (y / t)))))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 + (x / ((y - z) * (t - (t * (y / t)))));
}
def code(x, y, z, t): return 1.0 + (x / ((y - z) * (t - (t * (y / t)))))
function code(x, y, z, t) return Float64(1.0 + Float64(x / Float64(Float64(y - z) * Float64(t - Float64(t * Float64(y / t)))))) end
function tmp = code(x, y, z, t) tmp = 1.0 + (x / ((y - z) * (t - (t * (y / t))))); end
code[x_, y_, z_, t_] := N[(1.0 + N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - N[(t * N[(y / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{x}{\left(y - z\right) \cdot \left(t - t \cdot \frac{y}{t}\right)}
\end{array}
Initial program 99.2%
Taylor expanded in t around inf
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
remove-double-negN/A
distribute-lft-neg-outN/A
mul-1-negN/A
*-commutativeN/A
mul-1-negN/A
distribute-rgt-neg-outN/A
remove-double-negN/A
*-lowering-*.f64N/A
/-lowering-/.f6499.2
Simplified99.2%
Final simplification99.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (/ x (* (- y z) (- t y))))) (if (<= t_1 -1000000000000.0) t_2 (if (<= t_1 5e-19) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / ((y - z) * (t - y));
double tmp;
if (t_1 <= -1000000000000.0) {
tmp = t_2;
} else if (t_1 <= 5e-19) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
t_2 = x / ((y - z) * (t - y))
if (t_1 <= (-1000000000000.0d0)) then
tmp = t_2
else if (t_1 <= 5d-19) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double t_2 = x / ((y - z) * (t - y));
double tmp;
if (t_1 <= -1000000000000.0) {
tmp = t_2;
} else if (t_1 <= 5e-19) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) t_2 = x / ((y - z) * (t - y)) tmp = 0 if t_1 <= -1000000000000.0: tmp = t_2 elif t_1 <= 5e-19: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) t_2 = Float64(x / Float64(Float64(y - z) * Float64(t - y))) tmp = 0.0 if (t_1 <= -1000000000000.0) tmp = t_2; elseif (t_1 <= 5e-19) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - z) * (y - t)); t_2 = x / ((y - z) * (t - y)); tmp = 0.0; if (t_1 <= -1000000000000.0) tmp = t_2; elseif (t_1 <= 5e-19) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1000000000000.0], t$95$2, If[LessEqual[t$95$1, 5e-19], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
t_2 := \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_1 \leq -1000000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-19}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e12 or 5.0000000000000004e-19 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 96.2%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
--lowering--.f6495.1
Simplified95.1%
if -1e12 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 5.0000000000000004e-19Initial program 100.0%
Taylor expanded in x around 0
Simplified99.8%
Final simplification98.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- y z) (- y t)))))
(if (<= t_1 -6e-14)
(+ 1.0 (/ x (* y (- t y))))
(if (<= t_1 5e-19) 1.0 (+ 1.0 (/ x (* y (- z y))))))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -6e-14) {
tmp = 1.0 + (x / (y * (t - y)));
} else if (t_1 <= 5e-19) {
tmp = 1.0;
} else {
tmp = 1.0 + (x / (y * (z - y)));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
if (t_1 <= (-6d-14)) then
tmp = 1.0d0 + (x / (y * (t - y)))
else if (t_1 <= 5d-19) then
tmp = 1.0d0
else
tmp = 1.0d0 + (x / (y * (z - y)))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -6e-14) {
tmp = 1.0 + (x / (y * (t - y)));
} else if (t_1 <= 5e-19) {
tmp = 1.0;
} else {
tmp = 1.0 + (x / (y * (z - y)));
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) tmp = 0 if t_1 <= -6e-14: tmp = 1.0 + (x / (y * (t - y))) elif t_1 <= 5e-19: tmp = 1.0 else: tmp = 1.0 + (x / (y * (z - y))) return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) tmp = 0.0 if (t_1 <= -6e-14) tmp = Float64(1.0 + Float64(x / Float64(y * Float64(t - y)))); elseif (t_1 <= 5e-19) tmp = 1.0; else tmp = Float64(1.0 + Float64(x / Float64(y * Float64(z - y)))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - z) * (y - t)); tmp = 0.0; if (t_1 <= -6e-14) tmp = 1.0 + (x / (y * (t - y))); elseif (t_1 <= 5e-19) tmp = 1.0; else tmp = 1.0 + (x / (y * (z - y))); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -6e-14], N[(1.0 + N[(x / N[(y * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e-19], 1.0, N[(1.0 + N[(x / N[(y * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -6 \cdot 10^{-14}:\\
\;\;\;\;1 + \frac{x}{y \cdot \left(t - y\right)}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-19}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + \frac{x}{y \cdot \left(z - y\right)}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5.9999999999999997e-14Initial program 96.8%
Taylor expanded in z around 0
--lowering--.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6448.8
Simplified48.8%
if -5.9999999999999997e-14 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 5.0000000000000004e-19Initial program 100.0%
Taylor expanded in x around 0
Simplified99.9%
if 5.0000000000000004e-19 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 95.6%
Taylor expanded in y around inf
Simplified57.3%
Final simplification89.3%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* y z))) (t_2 (+ 1.0 (/ x (* (- y z) (- t y)))))) (if (<= t_2 -2e+17) t_1 (if (<= t_2 2.0) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x / (y * z);
double t_2 = 1.0 + (x / ((y - z) * (t - y)));
double tmp;
if (t_2 <= -2e+17) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / (y * z)
t_2 = 1.0d0 + (x / ((y - z) * (t - y)))
if (t_2 <= (-2d+17)) then
tmp = t_1
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / (y * z);
double t_2 = 1.0 + (x / ((y - z) * (t - y)));
double tmp;
if (t_2 <= -2e+17) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / (y * z) t_2 = 1.0 + (x / ((y - z) * (t - y))) tmp = 0 if t_2 <= -2e+17: tmp = t_1 elif t_2 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(y * z)) t_2 = Float64(1.0 + Float64(x / Float64(Float64(y - z) * Float64(t - y)))) tmp = 0.0 if (t_2 <= -2e+17) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / (y * z); t_2 = 1.0 + (x / ((y - z) * (t - y))); tmp = 0.0; if (t_2 <= -2e+17) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 + N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+17], t$95$1, If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{y \cdot z}\\
t_2 := 1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+17}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -2e17 or 2 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 96.1%
Taylor expanded in y around inf
Simplified59.3%
Taylor expanded in y around 0
/-lowering-/.f64N/A
*-lowering-*.f6431.0
Simplified31.0%
if -2e17 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2Initial program 100.0%
Taylor expanded in x around 0
Simplified99.3%
Final simplification84.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- y z) (- y t)))))
(if (<= t_1 -6e-14)
(+ 1.0 (/ x (* y (- t y))))
(if (<= t_1 5e-19) 1.0 (- 1.0 (/ x (* y y)))))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -6e-14) {
tmp = 1.0 + (x / (y * (t - y)));
} else if (t_1 <= 5e-19) {
tmp = 1.0;
} else {
tmp = 1.0 - (x / (y * y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
if (t_1 <= (-6d-14)) then
tmp = 1.0d0 + (x / (y * (t - y)))
else if (t_1 <= 5d-19) then
tmp = 1.0d0
else
tmp = 1.0d0 - (x / (y * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -6e-14) {
tmp = 1.0 + (x / (y * (t - y)));
} else if (t_1 <= 5e-19) {
tmp = 1.0;
} else {
tmp = 1.0 - (x / (y * y));
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) tmp = 0 if t_1 <= -6e-14: tmp = 1.0 + (x / (y * (t - y))) elif t_1 <= 5e-19: tmp = 1.0 else: tmp = 1.0 - (x / (y * y)) return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) tmp = 0.0 if (t_1 <= -6e-14) tmp = Float64(1.0 + Float64(x / Float64(y * Float64(t - y)))); elseif (t_1 <= 5e-19) tmp = 1.0; else tmp = Float64(1.0 - Float64(x / Float64(y * y))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - z) * (y - t)); tmp = 0.0; if (t_1 <= -6e-14) tmp = 1.0 + (x / (y * (t - y))); elseif (t_1 <= 5e-19) tmp = 1.0; else tmp = 1.0 - (x / (y * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -6e-14], N[(1.0 + N[(x / N[(y * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e-19], 1.0, N[(1.0 - N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -6 \cdot 10^{-14}:\\
\;\;\;\;1 + \frac{x}{y \cdot \left(t - y\right)}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-19}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{y \cdot y}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5.9999999999999997e-14Initial program 96.8%
Taylor expanded in z around 0
--lowering--.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6448.8
Simplified48.8%
if -5.9999999999999997e-14 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 5.0000000000000004e-19Initial program 100.0%
Taylor expanded in x around 0
Simplified99.9%
if 5.0000000000000004e-19 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 95.6%
Taylor expanded in y around inf
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6453.3
Simplified53.3%
Final simplification89.0%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- y z) (- y t)))))
(if (<= t_1 -1e+23)
(/ x (* (- y z) t))
(if (<= t_1 5e-19) 1.0 (- 1.0 (/ x (* y y)))))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -1e+23) {
tmp = x / ((y - z) * t);
} else if (t_1 <= 5e-19) {
tmp = 1.0;
} else {
tmp = 1.0 - (x / (y * y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
if (t_1 <= (-1d+23)) then
tmp = x / ((y - z) * t)
else if (t_1 <= 5d-19) then
tmp = 1.0d0
else
tmp = 1.0d0 - (x / (y * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -1e+23) {
tmp = x / ((y - z) * t);
} else if (t_1 <= 5e-19) {
tmp = 1.0;
} else {
tmp = 1.0 - (x / (y * y));
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) tmp = 0 if t_1 <= -1e+23: tmp = x / ((y - z) * t) elif t_1 <= 5e-19: tmp = 1.0 else: tmp = 1.0 - (x / (y * y)) return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) tmp = 0.0 if (t_1 <= -1e+23) tmp = Float64(x / Float64(Float64(y - z) * t)); elseif (t_1 <= 5e-19) tmp = 1.0; else tmp = Float64(1.0 - Float64(x / Float64(y * y))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - z) * (y - t)); tmp = 0.0; if (t_1 <= -1e+23) tmp = x / ((y - z) * t); elseif (t_1 <= 5e-19) tmp = 1.0; else tmp = 1.0 - (x / (y * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+23], N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e-19], 1.0, N[(1.0 - N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+23}:\\
\;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-19}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{y \cdot y}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -9.9999999999999992e22Initial program 96.4%
*-commutativeN/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6493.3
Applied egg-rr93.3%
Taylor expanded in y around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
/-lowering-/.f64N/A
mul-1-negN/A
neg-lowering-neg.f6447.9
Simplified47.9%
Taylor expanded in x around inf
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6451.0
Simplified51.0%
if -9.9999999999999992e22 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 5.0000000000000004e-19Initial program 100.0%
Taylor expanded in x around 0
Simplified98.9%
if 5.0000000000000004e-19 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 95.6%
Taylor expanded in y around inf
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6453.3
Simplified53.3%
Final simplification89.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- y z) (- y t)))))
(if (<= t_1 -1e+23)
(/ x (* z (- t)))
(if (<= t_1 5e-19) 1.0 (- 1.0 (/ x (* y y)))))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -1e+23) {
tmp = x / (z * -t);
} else if (t_1 <= 5e-19) {
tmp = 1.0;
} else {
tmp = 1.0 - (x / (y * y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
if (t_1 <= (-1d+23)) then
tmp = x / (z * -t)
else if (t_1 <= 5d-19) then
tmp = 1.0d0
else
tmp = 1.0d0 - (x / (y * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -1e+23) {
tmp = x / (z * -t);
} else if (t_1 <= 5e-19) {
tmp = 1.0;
} else {
tmp = 1.0 - (x / (y * y));
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) tmp = 0 if t_1 <= -1e+23: tmp = x / (z * -t) elif t_1 <= 5e-19: tmp = 1.0 else: tmp = 1.0 - (x / (y * y)) return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) tmp = 0.0 if (t_1 <= -1e+23) tmp = Float64(x / Float64(z * Float64(-t))); elseif (t_1 <= 5e-19) tmp = 1.0; else tmp = Float64(1.0 - Float64(x / Float64(y * y))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - z) * (y - t)); tmp = 0.0; if (t_1 <= -1e+23) tmp = x / (z * -t); elseif (t_1 <= 5e-19) tmp = 1.0; else tmp = 1.0 - (x / (y * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+23], N[(x / N[(z * (-t)), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e-19], 1.0, N[(1.0 - N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+23}:\\
\;\;\;\;\frac{x}{z \cdot \left(-t\right)}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-19}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{y \cdot y}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -9.9999999999999992e22Initial program 96.4%
Taylor expanded in y around 0
--lowering--.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6448.1
Simplified48.1%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
/-lowering-/.f64N/A
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
mul-1-negN/A
neg-lowering-neg.f6448.1
Simplified48.1%
if -9.9999999999999992e22 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 5.0000000000000004e-19Initial program 100.0%
Taylor expanded in x around 0
Simplified98.9%
if 5.0000000000000004e-19 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 95.6%
Taylor expanded in y around inf
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6453.3
Simplified53.3%
Final simplification88.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- y z) (- y t)))))
(if (<= t_1 -1e+23)
(/ x (* z (- t)))
(if (<= t_1 5e-19) 1.0 (/ (- x) (* y y))))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -1e+23) {
tmp = x / (z * -t);
} else if (t_1 <= 5e-19) {
tmp = 1.0;
} else {
tmp = -x / (y * y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
if (t_1 <= (-1d+23)) then
tmp = x / (z * -t)
else if (t_1 <= 5d-19) then
tmp = 1.0d0
else
tmp = -x / (y * y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -1e+23) {
tmp = x / (z * -t);
} else if (t_1 <= 5e-19) {
tmp = 1.0;
} else {
tmp = -x / (y * y);
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) tmp = 0 if t_1 <= -1e+23: tmp = x / (z * -t) elif t_1 <= 5e-19: tmp = 1.0 else: tmp = -x / (y * y) return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) tmp = 0.0 if (t_1 <= -1e+23) tmp = Float64(x / Float64(z * Float64(-t))); elseif (t_1 <= 5e-19) tmp = 1.0; else tmp = Float64(Float64(-x) / Float64(y * y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - z) * (y - t)); tmp = 0.0; if (t_1 <= -1e+23) tmp = x / (z * -t); elseif (t_1 <= 5e-19) tmp = 1.0; else tmp = -x / (y * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+23], N[(x / N[(z * (-t)), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e-19], 1.0, N[((-x) / N[(y * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+23}:\\
\;\;\;\;\frac{x}{z \cdot \left(-t\right)}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-19}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{-x}{y \cdot y}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -9.9999999999999992e22Initial program 96.4%
Taylor expanded in y around 0
--lowering--.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6448.1
Simplified48.1%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
/-lowering-/.f64N/A
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
mul-1-negN/A
neg-lowering-neg.f6448.1
Simplified48.1%
if -9.9999999999999992e22 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 5.0000000000000004e-19Initial program 100.0%
Taylor expanded in x around 0
Simplified98.9%
if 5.0000000000000004e-19 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 95.6%
Taylor expanded in y around inf
mul-1-negN/A
unsub-negN/A
--lowering--.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6453.3
Simplified53.3%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
/-lowering-/.f64N/A
unpow2N/A
associate-*r*N/A
*-lowering-*.f64N/A
mul-1-negN/A
neg-lowering-neg.f6451.6
Simplified51.6%
Final simplification88.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- y z) (- y t)))))
(if (<= t_1 -1e+23)
(/ x (* z (- t)))
(if (<= t_1 500000000.0) 1.0 (/ x (* y z))))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -1e+23) {
tmp = x / (z * -t);
} else if (t_1 <= 500000000.0) {
tmp = 1.0;
} else {
tmp = x / (y * z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((y - z) * (y - t))
if (t_1 <= (-1d+23)) then
tmp = x / (z * -t)
else if (t_1 <= 500000000.0d0) then
tmp = 1.0d0
else
tmp = x / (y * z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((y - z) * (y - t));
double tmp;
if (t_1 <= -1e+23) {
tmp = x / (z * -t);
} else if (t_1 <= 500000000.0) {
tmp = 1.0;
} else {
tmp = x / (y * z);
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((y - z) * (y - t)) tmp = 0 if t_1 <= -1e+23: tmp = x / (z * -t) elif t_1 <= 500000000.0: tmp = 1.0 else: tmp = x / (y * z) return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t))) tmp = 0.0 if (t_1 <= -1e+23) tmp = Float64(x / Float64(z * Float64(-t))); elseif (t_1 <= 500000000.0) tmp = 1.0; else tmp = Float64(x / Float64(y * z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((y - z) * (y - t)); tmp = 0.0; if (t_1 <= -1e+23) tmp = x / (z * -t); elseif (t_1 <= 500000000.0) tmp = 1.0; else tmp = x / (y * z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+23], N[(x / N[(z * (-t)), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 500000000.0], 1.0, N[(x / N[(y * z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+23}:\\
\;\;\;\;\frac{x}{z \cdot \left(-t\right)}\\
\mathbf{elif}\;t\_1 \leq 500000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y \cdot z}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -9.9999999999999992e22Initial program 96.4%
Taylor expanded in y around 0
--lowering--.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6448.1
Simplified48.1%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
/-lowering-/.f64N/A
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
mul-1-negN/A
neg-lowering-neg.f6448.1
Simplified48.1%
if -9.9999999999999992e22 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 5e8Initial program 100.0%
Taylor expanded in x around 0
Simplified98.4%
if 5e8 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 95.3%
Taylor expanded in y around inf
Simplified55.4%
Taylor expanded in y around 0
/-lowering-/.f64N/A
*-lowering-*.f6424.8
Simplified24.8%
Final simplification86.2%
(FPCore (x y z t) :precision binary64 (+ 1.0 (/ x (* (- y z) (- t y)))))
double code(double x, double y, double z, double t) {
return 1.0 + (x / ((y - z) * (t - y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 + (x / ((y - z) * (t - y)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 + (x / ((y - z) * (t - y)));
}
def code(x, y, z, t): return 1.0 + (x / ((y - z) * (t - y)))
function code(x, y, z, t) return Float64(1.0 + Float64(x / Float64(Float64(y - z) * Float64(t - y)))) end
function tmp = code(x, y, z, t) tmp = 1.0 + (x / ((y - z) * (t - y))); end
code[x_, y_, z_, t_] := N[(1.0 + N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}
\end{array}
Initial program 99.2%
Final simplification99.2%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.2%
Taylor expanded in x around 0
Simplified79.1%
herbie shell --seed 2024204
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))