Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A

Percentage Accurate: 99.1% → 98.7%
Time: 10.1s
Alternatives: 11
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \end{array} \]
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t):
	return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t)
	return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t))))
end
function tmp = code(x, y, z, t)
	tmp = 1.0 - (x / ((y - z) * (y - t)));
end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 11 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.1% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \end{array} \]
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
	return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t):
	return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t)
	return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t))))
end
function tmp = code(x, y, z, t)
	tmp = 1.0 - (x / ((y - z) * (y - t)));
end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}

Alternative 1: 98.7% accurate, 0.6× speedup?

\[\begin{array}{l} \\ 1 + \frac{x}{\left(y - z\right) \cdot \left(t - t \cdot \frac{y}{t}\right)} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (+ 1.0 (/ x (* (- y z) (- t (* t (/ y t)))))))
double code(double x, double y, double z, double t) {
	return 1.0 + (x / ((y - z) * (t - (t * (y / t)))));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = 1.0d0 + (x / ((y - z) * (t - (t * (y / t)))))
end function
public static double code(double x, double y, double z, double t) {
	return 1.0 + (x / ((y - z) * (t - (t * (y / t)))));
}
def code(x, y, z, t):
	return 1.0 + (x / ((y - z) * (t - (t * (y / t)))))
function code(x, y, z, t)
	return Float64(1.0 + Float64(x / Float64(Float64(y - z) * Float64(t - Float64(t * Float64(y / t))))))
end
function tmp = code(x, y, z, t)
	tmp = 1.0 + (x / ((y - z) * (t - (t * (y / t)))));
end
code[x_, y_, z_, t_] := N[(1.0 + N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - N[(t * N[(y / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{x}{\left(y - z\right) \cdot \left(t - t \cdot \frac{y}{t}\right)}
\end{array}
Derivation
  1. Initial program 99.2%

    \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
  2. Add Preprocessing
  3. Taylor expanded in t around inf

    \[\leadsto 1 - \frac{x}{\left(y - z\right) \cdot \color{blue}{\left(t \cdot \left(\frac{y}{t} - 1\right)\right)}} \]
  4. Step-by-step derivation
    1. sub-negN/A

      \[\leadsto 1 - \frac{x}{\left(y - z\right) \cdot \left(t \cdot \color{blue}{\left(\frac{y}{t} + \left(\mathsf{neg}\left(1\right)\right)\right)}\right)} \]
    2. metadata-evalN/A

      \[\leadsto 1 - \frac{x}{\left(y - z\right) \cdot \left(t \cdot \left(\frac{y}{t} + \color{blue}{-1}\right)\right)} \]
    3. distribute-rgt-inN/A

      \[\leadsto 1 - \frac{x}{\left(y - z\right) \cdot \color{blue}{\left(\frac{y}{t} \cdot t + -1 \cdot t\right)}} \]
    4. mul-1-negN/A

      \[\leadsto 1 - \frac{x}{\left(y - z\right) \cdot \left(\frac{y}{t} \cdot t + \color{blue}{\left(\mathsf{neg}\left(t\right)\right)}\right)} \]
    5. unsub-negN/A

      \[\leadsto 1 - \frac{x}{\left(y - z\right) \cdot \color{blue}{\left(\frac{y}{t} \cdot t - t\right)}} \]
    6. --lowering--.f64N/A

      \[\leadsto 1 - \frac{x}{\left(y - z\right) \cdot \color{blue}{\left(\frac{y}{t} \cdot t - t\right)}} \]
    7. remove-double-negN/A

      \[\leadsto 1 - \frac{x}{\left(y - z\right) \cdot \left(\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(\frac{y}{t} \cdot t\right)\right)\right)\right)} - t\right)} \]
    8. distribute-lft-neg-outN/A

      \[\leadsto 1 - \frac{x}{\left(y - z\right) \cdot \left(\left(\mathsf{neg}\left(\color{blue}{\left(\mathsf{neg}\left(\frac{y}{t}\right)\right) \cdot t}\right)\right) - t\right)} \]
    9. mul-1-negN/A

      \[\leadsto 1 - \frac{x}{\left(y - z\right) \cdot \left(\left(\mathsf{neg}\left(\color{blue}{\left(-1 \cdot \frac{y}{t}\right)} \cdot t\right)\right) - t\right)} \]
    10. *-commutativeN/A

      \[\leadsto 1 - \frac{x}{\left(y - z\right) \cdot \left(\left(\mathsf{neg}\left(\color{blue}{t \cdot \left(-1 \cdot \frac{y}{t}\right)}\right)\right) - t\right)} \]
    11. mul-1-negN/A

      \[\leadsto 1 - \frac{x}{\left(y - z\right) \cdot \left(\left(\mathsf{neg}\left(t \cdot \color{blue}{\left(\mathsf{neg}\left(\frac{y}{t}\right)\right)}\right)\right) - t\right)} \]
    12. distribute-rgt-neg-outN/A

      \[\leadsto 1 - \frac{x}{\left(y - z\right) \cdot \left(\left(\mathsf{neg}\left(\color{blue}{\left(\mathsf{neg}\left(t \cdot \frac{y}{t}\right)\right)}\right)\right) - t\right)} \]
    13. remove-double-negN/A

      \[\leadsto 1 - \frac{x}{\left(y - z\right) \cdot \left(\color{blue}{t \cdot \frac{y}{t}} - t\right)} \]
    14. *-lowering-*.f64N/A

      \[\leadsto 1 - \frac{x}{\left(y - z\right) \cdot \left(\color{blue}{t \cdot \frac{y}{t}} - t\right)} \]
    15. /-lowering-/.f6499.2

      \[\leadsto 1 - \frac{x}{\left(y - z\right) \cdot \left(t \cdot \color{blue}{\frac{y}{t}} - t\right)} \]
  5. Simplified99.2%

    \[\leadsto 1 - \frac{x}{\left(y - z\right) \cdot \color{blue}{\left(t \cdot \frac{y}{t} - t\right)}} \]
  6. Final simplification99.2%

    \[\leadsto 1 + \frac{x}{\left(y - z\right) \cdot \left(t - t \cdot \frac{y}{t}\right)} \]
  7. Add Preprocessing

Alternative 2: 97.1% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ t_2 := \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\ \mathbf{if}\;t\_1 \leq -1000000000000:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-19}:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (/ x (* (- y z) (- y t)))) (t_2 (/ x (* (- y z) (- t y)))))
   (if (<= t_1 -1000000000000.0) t_2 (if (<= t_1 5e-19) 1.0 t_2))))
double code(double x, double y, double z, double t) {
	double t_1 = x / ((y - z) * (y - t));
	double t_2 = x / ((y - z) * (t - y));
	double tmp;
	if (t_1 <= -1000000000000.0) {
		tmp = t_2;
	} else if (t_1 <= 5e-19) {
		tmp = 1.0;
	} else {
		tmp = t_2;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_1 = x / ((y - z) * (y - t))
    t_2 = x / ((y - z) * (t - y))
    if (t_1 <= (-1000000000000.0d0)) then
        tmp = t_2
    else if (t_1 <= 5d-19) then
        tmp = 1.0d0
    else
        tmp = t_2
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = x / ((y - z) * (y - t));
	double t_2 = x / ((y - z) * (t - y));
	double tmp;
	if (t_1 <= -1000000000000.0) {
		tmp = t_2;
	} else if (t_1 <= 5e-19) {
		tmp = 1.0;
	} else {
		tmp = t_2;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = x / ((y - z) * (y - t))
	t_2 = x / ((y - z) * (t - y))
	tmp = 0
	if t_1 <= -1000000000000.0:
		tmp = t_2
	elif t_1 <= 5e-19:
		tmp = 1.0
	else:
		tmp = t_2
	return tmp
function code(x, y, z, t)
	t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t)))
	t_2 = Float64(x / Float64(Float64(y - z) * Float64(t - y)))
	tmp = 0.0
	if (t_1 <= -1000000000000.0)
		tmp = t_2;
	elseif (t_1 <= 5e-19)
		tmp = 1.0;
	else
		tmp = t_2;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = x / ((y - z) * (y - t));
	t_2 = x / ((y - z) * (t - y));
	tmp = 0.0;
	if (t_1 <= -1000000000000.0)
		tmp = t_2;
	elseif (t_1 <= 5e-19)
		tmp = 1.0;
	else
		tmp = t_2;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1000000000000.0], t$95$2, If[LessEqual[t$95$1, 5e-19], 1.0, t$95$2]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
t_2 := \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_1 \leq -1000000000000:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-19}:\\
\;\;\;\;1\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -1e12 or 5.0000000000000004e-19 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))

    1. Initial program 96.2%

      \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in x around inf

      \[\leadsto \color{blue}{-1 \cdot \frac{x}{\left(y - t\right) \cdot \left(y - z\right)}} \]
    4. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{x}{\left(y - t\right) \cdot \left(y - z\right)}\right)} \]
      2. distribute-neg-frac2N/A

        \[\leadsto \color{blue}{\frac{x}{\mathsf{neg}\left(\left(y - t\right) \cdot \left(y - z\right)\right)}} \]
      3. /-lowering-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{\mathsf{neg}\left(\left(y - t\right) \cdot \left(y - z\right)\right)}} \]
      4. distribute-rgt-neg-inN/A

        \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\left(y - z\right)\right)\right)}} \]
      5. mul-1-negN/A

        \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(-1 \cdot \left(y - z\right)\right)}} \]
      6. *-lowering-*.f64N/A

        \[\leadsto \frac{x}{\color{blue}{\left(y - t\right) \cdot \left(-1 \cdot \left(y - z\right)\right)}} \]
      7. --lowering--.f64N/A

        \[\leadsto \frac{x}{\color{blue}{\left(y - t\right)} \cdot \left(-1 \cdot \left(y - z\right)\right)} \]
      8. mul-1-negN/A

        \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(\mathsf{neg}\left(\left(y - z\right)\right)\right)}} \]
      9. sub-negN/A

        \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\color{blue}{\left(y + \left(\mathsf{neg}\left(z\right)\right)\right)}\right)\right)} \]
      10. mul-1-negN/A

        \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\left(y + \color{blue}{-1 \cdot z}\right)\right)\right)} \]
      11. +-commutativeN/A

        \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\mathsf{neg}\left(\color{blue}{\left(-1 \cdot z + y\right)}\right)\right)} \]
      12. distribute-neg-inN/A

        \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(\left(\mathsf{neg}\left(-1 \cdot z\right)\right) + \left(\mathsf{neg}\left(y\right)\right)\right)}} \]
      13. unsub-negN/A

        \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(\left(\mathsf{neg}\left(-1 \cdot z\right)\right) - y\right)}} \]
      14. mul-1-negN/A

        \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\left(\mathsf{neg}\left(\color{blue}{\left(\mathsf{neg}\left(z\right)\right)}\right)\right) - y\right)} \]
      15. remove-double-negN/A

        \[\leadsto \frac{x}{\left(y - t\right) \cdot \left(\color{blue}{z} - y\right)} \]
      16. --lowering--.f6495.1

        \[\leadsto \frac{x}{\left(y - t\right) \cdot \color{blue}{\left(z - y\right)}} \]
    5. Simplified95.1%

      \[\leadsto \color{blue}{\frac{x}{\left(y - t\right) \cdot \left(z - y\right)}} \]

    if -1e12 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 5.0000000000000004e-19

    1. Initial program 100.0%

      \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{1} \]
    4. Step-by-step derivation
      1. Simplified99.8%

        \[\leadsto \color{blue}{1} \]
    5. Recombined 2 regimes into one program.
    6. Final simplification98.8%

      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq -1000000000000:\\ \;\;\;\;\frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\ \mathbf{elif}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 5 \cdot 10^{-19}:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\ \end{array} \]
    7. Add Preprocessing

    Alternative 3: 85.1% accurate, 0.3× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ \mathbf{if}\;t\_1 \leq -6 \cdot 10^{-14}:\\ \;\;\;\;1 + \frac{x}{y \cdot \left(t - y\right)}\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-19}:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;1 + \frac{x}{y \cdot \left(z - y\right)}\\ \end{array} \end{array} \]
    (FPCore (x y z t)
     :precision binary64
     (let* ((t_1 (/ x (* (- y z) (- y t)))))
       (if (<= t_1 -6e-14)
         (+ 1.0 (/ x (* y (- t y))))
         (if (<= t_1 5e-19) 1.0 (+ 1.0 (/ x (* y (- z y))))))))
    double code(double x, double y, double z, double t) {
    	double t_1 = x / ((y - z) * (y - t));
    	double tmp;
    	if (t_1 <= -6e-14) {
    		tmp = 1.0 + (x / (y * (t - y)));
    	} else if (t_1 <= 5e-19) {
    		tmp = 1.0;
    	} else {
    		tmp = 1.0 + (x / (y * (z - y)));
    	}
    	return tmp;
    }
    
    real(8) function code(x, y, z, t)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8), intent (in) :: t
        real(8) :: t_1
        real(8) :: tmp
        t_1 = x / ((y - z) * (y - t))
        if (t_1 <= (-6d-14)) then
            tmp = 1.0d0 + (x / (y * (t - y)))
        else if (t_1 <= 5d-19) then
            tmp = 1.0d0
        else
            tmp = 1.0d0 + (x / (y * (z - y)))
        end if
        code = tmp
    end function
    
    public static double code(double x, double y, double z, double t) {
    	double t_1 = x / ((y - z) * (y - t));
    	double tmp;
    	if (t_1 <= -6e-14) {
    		tmp = 1.0 + (x / (y * (t - y)));
    	} else if (t_1 <= 5e-19) {
    		tmp = 1.0;
    	} else {
    		tmp = 1.0 + (x / (y * (z - y)));
    	}
    	return tmp;
    }
    
    def code(x, y, z, t):
    	t_1 = x / ((y - z) * (y - t))
    	tmp = 0
    	if t_1 <= -6e-14:
    		tmp = 1.0 + (x / (y * (t - y)))
    	elif t_1 <= 5e-19:
    		tmp = 1.0
    	else:
    		tmp = 1.0 + (x / (y * (z - y)))
    	return tmp
    
    function code(x, y, z, t)
    	t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t)))
    	tmp = 0.0
    	if (t_1 <= -6e-14)
    		tmp = Float64(1.0 + Float64(x / Float64(y * Float64(t - y))));
    	elseif (t_1 <= 5e-19)
    		tmp = 1.0;
    	else
    		tmp = Float64(1.0 + Float64(x / Float64(y * Float64(z - y))));
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y, z, t)
    	t_1 = x / ((y - z) * (y - t));
    	tmp = 0.0;
    	if (t_1 <= -6e-14)
    		tmp = 1.0 + (x / (y * (t - y)));
    	elseif (t_1 <= 5e-19)
    		tmp = 1.0;
    	else
    		tmp = 1.0 + (x / (y * (z - y)));
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -6e-14], N[(1.0 + N[(x / N[(y * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e-19], 1.0, N[(1.0 + N[(x / N[(y * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
    \mathbf{if}\;t\_1 \leq -6 \cdot 10^{-14}:\\
    \;\;\;\;1 + \frac{x}{y \cdot \left(t - y\right)}\\
    
    \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-19}:\\
    \;\;\;\;1\\
    
    \mathbf{else}:\\
    \;\;\;\;1 + \frac{x}{y \cdot \left(z - y\right)}\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 3 regimes
    2. if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5.9999999999999997e-14

      1. Initial program 96.8%

        \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto \color{blue}{1 - \frac{x}{y \cdot \left(y - t\right)}} \]
      4. Step-by-step derivation
        1. --lowering--.f64N/A

          \[\leadsto \color{blue}{1 - \frac{x}{y \cdot \left(y - t\right)}} \]
        2. /-lowering-/.f64N/A

          \[\leadsto 1 - \color{blue}{\frac{x}{y \cdot \left(y - t\right)}} \]
        3. *-lowering-*.f64N/A

          \[\leadsto 1 - \frac{x}{\color{blue}{y \cdot \left(y - t\right)}} \]
        4. --lowering--.f6448.8

          \[\leadsto 1 - \frac{x}{y \cdot \color{blue}{\left(y - t\right)}} \]
      5. Simplified48.8%

        \[\leadsto \color{blue}{1 - \frac{x}{y \cdot \left(y - t\right)}} \]

      if -5.9999999999999997e-14 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 5.0000000000000004e-19

      1. Initial program 100.0%

        \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
      2. Add Preprocessing
      3. Taylor expanded in x around 0

        \[\leadsto \color{blue}{1} \]
      4. Step-by-step derivation
        1. Simplified99.9%

          \[\leadsto \color{blue}{1} \]

        if 5.0000000000000004e-19 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))

        1. Initial program 95.6%

          \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto 1 - \frac{x}{\left(y - z\right) \cdot \color{blue}{y}} \]
        4. Step-by-step derivation
          1. Simplified57.3%

            \[\leadsto 1 - \frac{x}{\left(y - z\right) \cdot \color{blue}{y}} \]
        5. Recombined 3 regimes into one program.
        6. Final simplification89.3%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq -6 \cdot 10^{-14}:\\ \;\;\;\;1 + \frac{x}{y \cdot \left(t - y\right)}\\ \mathbf{elif}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 5 \cdot 10^{-19}:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;1 + \frac{x}{y \cdot \left(z - y\right)}\\ \end{array} \]
        7. Add Preprocessing

        Alternative 4: 80.7% accurate, 0.3× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x}{y \cdot z}\\ t_2 := 1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\ \mathbf{if}\;t\_2 \leq -2 \cdot 10^{+17}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_2 \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
        (FPCore (x y z t)
         :precision binary64
         (let* ((t_1 (/ x (* y z))) (t_2 (+ 1.0 (/ x (* (- y z) (- t y))))))
           (if (<= t_2 -2e+17) t_1 (if (<= t_2 2.0) 1.0 t_1))))
        double code(double x, double y, double z, double t) {
        	double t_1 = x / (y * z);
        	double t_2 = 1.0 + (x / ((y - z) * (t - y)));
        	double tmp;
        	if (t_2 <= -2e+17) {
        		tmp = t_1;
        	} else if (t_2 <= 2.0) {
        		tmp = 1.0;
        	} else {
        		tmp = t_1;
        	}
        	return tmp;
        }
        
        real(8) function code(x, y, z, t)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t
            real(8) :: t_1
            real(8) :: t_2
            real(8) :: tmp
            t_1 = x / (y * z)
            t_2 = 1.0d0 + (x / ((y - z) * (t - y)))
            if (t_2 <= (-2d+17)) then
                tmp = t_1
            else if (t_2 <= 2.0d0) then
                tmp = 1.0d0
            else
                tmp = t_1
            end if
            code = tmp
        end function
        
        public static double code(double x, double y, double z, double t) {
        	double t_1 = x / (y * z);
        	double t_2 = 1.0 + (x / ((y - z) * (t - y)));
        	double tmp;
        	if (t_2 <= -2e+17) {
        		tmp = t_1;
        	} else if (t_2 <= 2.0) {
        		tmp = 1.0;
        	} else {
        		tmp = t_1;
        	}
        	return tmp;
        }
        
        def code(x, y, z, t):
        	t_1 = x / (y * z)
        	t_2 = 1.0 + (x / ((y - z) * (t - y)))
        	tmp = 0
        	if t_2 <= -2e+17:
        		tmp = t_1
        	elif t_2 <= 2.0:
        		tmp = 1.0
        	else:
        		tmp = t_1
        	return tmp
        
        function code(x, y, z, t)
        	t_1 = Float64(x / Float64(y * z))
        	t_2 = Float64(1.0 + Float64(x / Float64(Float64(y - z) * Float64(t - y))))
        	tmp = 0.0
        	if (t_2 <= -2e+17)
        		tmp = t_1;
        	elseif (t_2 <= 2.0)
        		tmp = 1.0;
        	else
        		tmp = t_1;
        	end
        	return tmp
        end
        
        function tmp_2 = code(x, y, z, t)
        	t_1 = x / (y * z);
        	t_2 = 1.0 + (x / ((y - z) * (t - y)));
        	tmp = 0.0;
        	if (t_2 <= -2e+17)
        		tmp = t_1;
        	elseif (t_2 <= 2.0)
        		tmp = 1.0;
        	else
        		tmp = t_1;
        	end
        	tmp_2 = tmp;
        end
        
        code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 + N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+17], t$95$1, If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_1 := \frac{x}{y \cdot z}\\
        t_2 := 1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}\\
        \mathbf{if}\;t\_2 \leq -2 \cdot 10^{+17}:\\
        \;\;\;\;t\_1\\
        
        \mathbf{elif}\;t\_2 \leq 2:\\
        \;\;\;\;1\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_1\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -2e17 or 2 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))))

          1. Initial program 96.1%

            \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto 1 - \frac{x}{\left(y - z\right) \cdot \color{blue}{y}} \]
          4. Step-by-step derivation
            1. Simplified59.3%

              \[\leadsto 1 - \frac{x}{\left(y - z\right) \cdot \color{blue}{y}} \]
            2. Taylor expanded in y around 0

              \[\leadsto \color{blue}{\frac{x}{y \cdot z}} \]
            3. Step-by-step derivation
              1. /-lowering-/.f64N/A

                \[\leadsto \color{blue}{\frac{x}{y \cdot z}} \]
              2. *-lowering-*.f6431.0

                \[\leadsto \frac{x}{\color{blue}{y \cdot z}} \]
            4. Simplified31.0%

              \[\leadsto \color{blue}{\frac{x}{y \cdot z}} \]

            if -2e17 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2

            1. Initial program 100.0%

              \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
            2. Add Preprocessing
            3. Taylor expanded in x around 0

              \[\leadsto \color{blue}{1} \]
            4. Step-by-step derivation
              1. Simplified99.3%

                \[\leadsto \color{blue}{1} \]
            5. Recombined 2 regimes into one program.
            6. Final simplification84.9%

              \[\leadsto \begin{array}{l} \mathbf{if}\;1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)} \leq -2 \cdot 10^{+17}:\\ \;\;\;\;\frac{x}{y \cdot z}\\ \mathbf{elif}\;1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)} \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y \cdot z}\\ \end{array} \]
            7. Add Preprocessing

            Alternative 5: 82.6% accurate, 0.3× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ \mathbf{if}\;t\_1 \leq -6 \cdot 10^{-14}:\\ \;\;\;\;1 + \frac{x}{y \cdot \left(t - y\right)}\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-19}:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;1 - \frac{x}{y \cdot y}\\ \end{array} \end{array} \]
            (FPCore (x y z t)
             :precision binary64
             (let* ((t_1 (/ x (* (- y z) (- y t)))))
               (if (<= t_1 -6e-14)
                 (+ 1.0 (/ x (* y (- t y))))
                 (if (<= t_1 5e-19) 1.0 (- 1.0 (/ x (* y y)))))))
            double code(double x, double y, double z, double t) {
            	double t_1 = x / ((y - z) * (y - t));
            	double tmp;
            	if (t_1 <= -6e-14) {
            		tmp = 1.0 + (x / (y * (t - y)));
            	} else if (t_1 <= 5e-19) {
            		tmp = 1.0;
            	} else {
            		tmp = 1.0 - (x / (y * y));
            	}
            	return tmp;
            }
            
            real(8) function code(x, y, z, t)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                real(8), intent (in) :: t
                real(8) :: t_1
                real(8) :: tmp
                t_1 = x / ((y - z) * (y - t))
                if (t_1 <= (-6d-14)) then
                    tmp = 1.0d0 + (x / (y * (t - y)))
                else if (t_1 <= 5d-19) then
                    tmp = 1.0d0
                else
                    tmp = 1.0d0 - (x / (y * y))
                end if
                code = tmp
            end function
            
            public static double code(double x, double y, double z, double t) {
            	double t_1 = x / ((y - z) * (y - t));
            	double tmp;
            	if (t_1 <= -6e-14) {
            		tmp = 1.0 + (x / (y * (t - y)));
            	} else if (t_1 <= 5e-19) {
            		tmp = 1.0;
            	} else {
            		tmp = 1.0 - (x / (y * y));
            	}
            	return tmp;
            }
            
            def code(x, y, z, t):
            	t_1 = x / ((y - z) * (y - t))
            	tmp = 0
            	if t_1 <= -6e-14:
            		tmp = 1.0 + (x / (y * (t - y)))
            	elif t_1 <= 5e-19:
            		tmp = 1.0
            	else:
            		tmp = 1.0 - (x / (y * y))
            	return tmp
            
            function code(x, y, z, t)
            	t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t)))
            	tmp = 0.0
            	if (t_1 <= -6e-14)
            		tmp = Float64(1.0 + Float64(x / Float64(y * Float64(t - y))));
            	elseif (t_1 <= 5e-19)
            		tmp = 1.0;
            	else
            		tmp = Float64(1.0 - Float64(x / Float64(y * y)));
            	end
            	return tmp
            end
            
            function tmp_2 = code(x, y, z, t)
            	t_1 = x / ((y - z) * (y - t));
            	tmp = 0.0;
            	if (t_1 <= -6e-14)
            		tmp = 1.0 + (x / (y * (t - y)));
            	elseif (t_1 <= 5e-19)
            		tmp = 1.0;
            	else
            		tmp = 1.0 - (x / (y * y));
            	end
            	tmp_2 = tmp;
            end
            
            code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -6e-14], N[(1.0 + N[(x / N[(y * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e-19], 1.0, N[(1.0 - N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
            \mathbf{if}\;t\_1 \leq -6 \cdot 10^{-14}:\\
            \;\;\;\;1 + \frac{x}{y \cdot \left(t - y\right)}\\
            
            \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-19}:\\
            \;\;\;\;1\\
            
            \mathbf{else}:\\
            \;\;\;\;1 - \frac{x}{y \cdot y}\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 3 regimes
            2. if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5.9999999999999997e-14

              1. Initial program 96.8%

                \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
              2. Add Preprocessing
              3. Taylor expanded in z around 0

                \[\leadsto \color{blue}{1 - \frac{x}{y \cdot \left(y - t\right)}} \]
              4. Step-by-step derivation
                1. --lowering--.f64N/A

                  \[\leadsto \color{blue}{1 - \frac{x}{y \cdot \left(y - t\right)}} \]
                2. /-lowering-/.f64N/A

                  \[\leadsto 1 - \color{blue}{\frac{x}{y \cdot \left(y - t\right)}} \]
                3. *-lowering-*.f64N/A

                  \[\leadsto 1 - \frac{x}{\color{blue}{y \cdot \left(y - t\right)}} \]
                4. --lowering--.f6448.8

                  \[\leadsto 1 - \frac{x}{y \cdot \color{blue}{\left(y - t\right)}} \]
              5. Simplified48.8%

                \[\leadsto \color{blue}{1 - \frac{x}{y \cdot \left(y - t\right)}} \]

              if -5.9999999999999997e-14 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 5.0000000000000004e-19

              1. Initial program 100.0%

                \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
              2. Add Preprocessing
              3. Taylor expanded in x around 0

                \[\leadsto \color{blue}{1} \]
              4. Step-by-step derivation
                1. Simplified99.9%

                  \[\leadsto \color{blue}{1} \]

                if 5.0000000000000004e-19 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))

                1. Initial program 95.6%

                  \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                2. Add Preprocessing
                3. Taylor expanded in y around inf

                  \[\leadsto \color{blue}{1 + -1 \cdot \frac{x}{{y}^{2}}} \]
                4. Step-by-step derivation
                  1. mul-1-negN/A

                    \[\leadsto 1 + \color{blue}{\left(\mathsf{neg}\left(\frac{x}{{y}^{2}}\right)\right)} \]
                  2. unsub-negN/A

                    \[\leadsto \color{blue}{1 - \frac{x}{{y}^{2}}} \]
                  3. --lowering--.f64N/A

                    \[\leadsto \color{blue}{1 - \frac{x}{{y}^{2}}} \]
                  4. /-lowering-/.f64N/A

                    \[\leadsto 1 - \color{blue}{\frac{x}{{y}^{2}}} \]
                  5. unpow2N/A

                    \[\leadsto 1 - \frac{x}{\color{blue}{y \cdot y}} \]
                  6. *-lowering-*.f6453.3

                    \[\leadsto 1 - \frac{x}{\color{blue}{y \cdot y}} \]
                5. Simplified53.3%

                  \[\leadsto \color{blue}{1 - \frac{x}{y \cdot y}} \]
              5. Recombined 3 regimes into one program.
              6. Final simplification89.0%

                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq -6 \cdot 10^{-14}:\\ \;\;\;\;1 + \frac{x}{y \cdot \left(t - y\right)}\\ \mathbf{elif}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 5 \cdot 10^{-19}:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;1 - \frac{x}{y \cdot y}\\ \end{array} \]
              7. Add Preprocessing

              Alternative 6: 84.8% accurate, 0.3× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+23}:\\ \;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-19}:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;1 - \frac{x}{y \cdot y}\\ \end{array} \end{array} \]
              (FPCore (x y z t)
               :precision binary64
               (let* ((t_1 (/ x (* (- y z) (- y t)))))
                 (if (<= t_1 -1e+23)
                   (/ x (* (- y z) t))
                   (if (<= t_1 5e-19) 1.0 (- 1.0 (/ x (* y y)))))))
              double code(double x, double y, double z, double t) {
              	double t_1 = x / ((y - z) * (y - t));
              	double tmp;
              	if (t_1 <= -1e+23) {
              		tmp = x / ((y - z) * t);
              	} else if (t_1 <= 5e-19) {
              		tmp = 1.0;
              	} else {
              		tmp = 1.0 - (x / (y * y));
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z, t)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8) :: t_1
                  real(8) :: tmp
                  t_1 = x / ((y - z) * (y - t))
                  if (t_1 <= (-1d+23)) then
                      tmp = x / ((y - z) * t)
                  else if (t_1 <= 5d-19) then
                      tmp = 1.0d0
                  else
                      tmp = 1.0d0 - (x / (y * y))
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z, double t) {
              	double t_1 = x / ((y - z) * (y - t));
              	double tmp;
              	if (t_1 <= -1e+23) {
              		tmp = x / ((y - z) * t);
              	} else if (t_1 <= 5e-19) {
              		tmp = 1.0;
              	} else {
              		tmp = 1.0 - (x / (y * y));
              	}
              	return tmp;
              }
              
              def code(x, y, z, t):
              	t_1 = x / ((y - z) * (y - t))
              	tmp = 0
              	if t_1 <= -1e+23:
              		tmp = x / ((y - z) * t)
              	elif t_1 <= 5e-19:
              		tmp = 1.0
              	else:
              		tmp = 1.0 - (x / (y * y))
              	return tmp
              
              function code(x, y, z, t)
              	t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t)))
              	tmp = 0.0
              	if (t_1 <= -1e+23)
              		tmp = Float64(x / Float64(Float64(y - z) * t));
              	elseif (t_1 <= 5e-19)
              		tmp = 1.0;
              	else
              		tmp = Float64(1.0 - Float64(x / Float64(y * y)));
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z, t)
              	t_1 = x / ((y - z) * (y - t));
              	tmp = 0.0;
              	if (t_1 <= -1e+23)
              		tmp = x / ((y - z) * t);
              	elseif (t_1 <= 5e-19)
              		tmp = 1.0;
              	else
              		tmp = 1.0 - (x / (y * y));
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+23], N[(x / N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e-19], 1.0, N[(1.0 - N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
              \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+23}:\\
              \;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\
              
              \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-19}:\\
              \;\;\;\;1\\
              
              \mathbf{else}:\\
              \;\;\;\;1 - \frac{x}{y \cdot y}\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 3 regimes
              2. if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -9.9999999999999992e22

                1. Initial program 96.4%

                  \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                2. Add Preprocessing
                3. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto 1 - \frac{x}{\color{blue}{\left(y - t\right) \cdot \left(y - z\right)}} \]
                  2. associate-/r*N/A

                    \[\leadsto 1 - \color{blue}{\frac{\frac{x}{y - t}}{y - z}} \]
                  3. /-lowering-/.f64N/A

                    \[\leadsto 1 - \color{blue}{\frac{\frac{x}{y - t}}{y - z}} \]
                  4. /-lowering-/.f64N/A

                    \[\leadsto 1 - \frac{\color{blue}{\frac{x}{y - t}}}{y - z} \]
                  5. --lowering--.f64N/A

                    \[\leadsto 1 - \frac{\frac{x}{\color{blue}{y - t}}}{y - z} \]
                  6. --lowering--.f6493.3

                    \[\leadsto 1 - \frac{\frac{x}{y - t}}{\color{blue}{y - z}} \]
                4. Applied egg-rr93.3%

                  \[\leadsto 1 - \color{blue}{\frac{\frac{x}{y - t}}{y - z}} \]
                5. Taylor expanded in y around 0

                  \[\leadsto 1 - \frac{\color{blue}{-1 \cdot \frac{x}{t}}}{y - z} \]
                6. Step-by-step derivation
                  1. mul-1-negN/A

                    \[\leadsto 1 - \frac{\color{blue}{\mathsf{neg}\left(\frac{x}{t}\right)}}{y - z} \]
                  2. distribute-neg-frac2N/A

                    \[\leadsto 1 - \frac{\color{blue}{\frac{x}{\mathsf{neg}\left(t\right)}}}{y - z} \]
                  3. mul-1-negN/A

                    \[\leadsto 1 - \frac{\frac{x}{\color{blue}{-1 \cdot t}}}{y - z} \]
                  4. /-lowering-/.f64N/A

                    \[\leadsto 1 - \frac{\color{blue}{\frac{x}{-1 \cdot t}}}{y - z} \]
                  5. mul-1-negN/A

                    \[\leadsto 1 - \frac{\frac{x}{\color{blue}{\mathsf{neg}\left(t\right)}}}{y - z} \]
                  6. neg-lowering-neg.f6447.9

                    \[\leadsto 1 - \frac{\frac{x}{\color{blue}{-t}}}{y - z} \]
                7. Simplified47.9%

                  \[\leadsto 1 - \frac{\color{blue}{\frac{x}{-t}}}{y - z} \]
                8. Taylor expanded in x around inf

                  \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)}} \]
                9. Step-by-step derivation
                  1. /-lowering-/.f64N/A

                    \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)}} \]
                  2. *-lowering-*.f64N/A

                    \[\leadsto \frac{x}{\color{blue}{t \cdot \left(y - z\right)}} \]
                  3. --lowering--.f6451.0

                    \[\leadsto \frac{x}{t \cdot \color{blue}{\left(y - z\right)}} \]
                10. Simplified51.0%

                  \[\leadsto \color{blue}{\frac{x}{t \cdot \left(y - z\right)}} \]

                if -9.9999999999999992e22 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 5.0000000000000004e-19

                1. Initial program 100.0%

                  \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                2. Add Preprocessing
                3. Taylor expanded in x around 0

                  \[\leadsto \color{blue}{1} \]
                4. Step-by-step derivation
                  1. Simplified98.9%

                    \[\leadsto \color{blue}{1} \]

                  if 5.0000000000000004e-19 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))

                  1. Initial program 95.6%

                    \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around inf

                    \[\leadsto \color{blue}{1 + -1 \cdot \frac{x}{{y}^{2}}} \]
                  4. Step-by-step derivation
                    1. mul-1-negN/A

                      \[\leadsto 1 + \color{blue}{\left(\mathsf{neg}\left(\frac{x}{{y}^{2}}\right)\right)} \]
                    2. unsub-negN/A

                      \[\leadsto \color{blue}{1 - \frac{x}{{y}^{2}}} \]
                    3. --lowering--.f64N/A

                      \[\leadsto \color{blue}{1 - \frac{x}{{y}^{2}}} \]
                    4. /-lowering-/.f64N/A

                      \[\leadsto 1 - \color{blue}{\frac{x}{{y}^{2}}} \]
                    5. unpow2N/A

                      \[\leadsto 1 - \frac{x}{\color{blue}{y \cdot y}} \]
                    6. *-lowering-*.f6453.3

                      \[\leadsto 1 - \frac{x}{\color{blue}{y \cdot y}} \]
                  5. Simplified53.3%

                    \[\leadsto \color{blue}{1 - \frac{x}{y \cdot y}} \]
                5. Recombined 3 regimes into one program.
                6. Final simplification89.2%

                  \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq -1 \cdot 10^{+23}:\\ \;\;\;\;\frac{x}{\left(y - z\right) \cdot t}\\ \mathbf{elif}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 5 \cdot 10^{-19}:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;1 - \frac{x}{y \cdot y}\\ \end{array} \]
                7. Add Preprocessing

                Alternative 7: 82.8% accurate, 0.3× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+23}:\\ \;\;\;\;\frac{x}{z \cdot \left(-t\right)}\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-19}:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;1 - \frac{x}{y \cdot y}\\ \end{array} \end{array} \]
                (FPCore (x y z t)
                 :precision binary64
                 (let* ((t_1 (/ x (* (- y z) (- y t)))))
                   (if (<= t_1 -1e+23)
                     (/ x (* z (- t)))
                     (if (<= t_1 5e-19) 1.0 (- 1.0 (/ x (* y y)))))))
                double code(double x, double y, double z, double t) {
                	double t_1 = x / ((y - z) * (y - t));
                	double tmp;
                	if (t_1 <= -1e+23) {
                		tmp = x / (z * -t);
                	} else if (t_1 <= 5e-19) {
                		tmp = 1.0;
                	} else {
                		tmp = 1.0 - (x / (y * y));
                	}
                	return tmp;
                }
                
                real(8) function code(x, y, z, t)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8), intent (in) :: t
                    real(8) :: t_1
                    real(8) :: tmp
                    t_1 = x / ((y - z) * (y - t))
                    if (t_1 <= (-1d+23)) then
                        tmp = x / (z * -t)
                    else if (t_1 <= 5d-19) then
                        tmp = 1.0d0
                    else
                        tmp = 1.0d0 - (x / (y * y))
                    end if
                    code = tmp
                end function
                
                public static double code(double x, double y, double z, double t) {
                	double t_1 = x / ((y - z) * (y - t));
                	double tmp;
                	if (t_1 <= -1e+23) {
                		tmp = x / (z * -t);
                	} else if (t_1 <= 5e-19) {
                		tmp = 1.0;
                	} else {
                		tmp = 1.0 - (x / (y * y));
                	}
                	return tmp;
                }
                
                def code(x, y, z, t):
                	t_1 = x / ((y - z) * (y - t))
                	tmp = 0
                	if t_1 <= -1e+23:
                		tmp = x / (z * -t)
                	elif t_1 <= 5e-19:
                		tmp = 1.0
                	else:
                		tmp = 1.0 - (x / (y * y))
                	return tmp
                
                function code(x, y, z, t)
                	t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t)))
                	tmp = 0.0
                	if (t_1 <= -1e+23)
                		tmp = Float64(x / Float64(z * Float64(-t)));
                	elseif (t_1 <= 5e-19)
                		tmp = 1.0;
                	else
                		tmp = Float64(1.0 - Float64(x / Float64(y * y)));
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y, z, t)
                	t_1 = x / ((y - z) * (y - t));
                	tmp = 0.0;
                	if (t_1 <= -1e+23)
                		tmp = x / (z * -t);
                	elseif (t_1 <= 5e-19)
                		tmp = 1.0;
                	else
                		tmp = 1.0 - (x / (y * y));
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+23], N[(x / N[(z * (-t)), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e-19], 1.0, N[(1.0 - N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
                \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+23}:\\
                \;\;\;\;\frac{x}{z \cdot \left(-t\right)}\\
                
                \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-19}:\\
                \;\;\;\;1\\
                
                \mathbf{else}:\\
                \;\;\;\;1 - \frac{x}{y \cdot y}\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 3 regimes
                2. if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -9.9999999999999992e22

                  1. Initial program 96.4%

                    \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around 0

                    \[\leadsto \color{blue}{1 - \frac{x}{t \cdot z}} \]
                  4. Step-by-step derivation
                    1. --lowering--.f64N/A

                      \[\leadsto \color{blue}{1 - \frac{x}{t \cdot z}} \]
                    2. /-lowering-/.f64N/A

                      \[\leadsto 1 - \color{blue}{\frac{x}{t \cdot z}} \]
                    3. *-lowering-*.f6448.1

                      \[\leadsto 1 - \frac{x}{\color{blue}{t \cdot z}} \]
                  5. Simplified48.1%

                    \[\leadsto \color{blue}{1 - \frac{x}{t \cdot z}} \]
                  6. Taylor expanded in x around inf

                    \[\leadsto \color{blue}{-1 \cdot \frac{x}{t \cdot z}} \]
                  7. Step-by-step derivation
                    1. mul-1-negN/A

                      \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{x}{t \cdot z}\right)} \]
                    2. distribute-neg-frac2N/A

                      \[\leadsto \color{blue}{\frac{x}{\mathsf{neg}\left(t \cdot z\right)}} \]
                    3. mul-1-negN/A

                      \[\leadsto \frac{x}{\color{blue}{-1 \cdot \left(t \cdot z\right)}} \]
                    4. /-lowering-/.f64N/A

                      \[\leadsto \color{blue}{\frac{x}{-1 \cdot \left(t \cdot z\right)}} \]
                    5. mul-1-negN/A

                      \[\leadsto \frac{x}{\color{blue}{\mathsf{neg}\left(t \cdot z\right)}} \]
                    6. distribute-rgt-neg-inN/A

                      \[\leadsto \frac{x}{\color{blue}{t \cdot \left(\mathsf{neg}\left(z\right)\right)}} \]
                    7. mul-1-negN/A

                      \[\leadsto \frac{x}{t \cdot \color{blue}{\left(-1 \cdot z\right)}} \]
                    8. *-lowering-*.f64N/A

                      \[\leadsto \frac{x}{\color{blue}{t \cdot \left(-1 \cdot z\right)}} \]
                    9. mul-1-negN/A

                      \[\leadsto \frac{x}{t \cdot \color{blue}{\left(\mathsf{neg}\left(z\right)\right)}} \]
                    10. neg-lowering-neg.f6448.1

                      \[\leadsto \frac{x}{t \cdot \color{blue}{\left(-z\right)}} \]
                  8. Simplified48.1%

                    \[\leadsto \color{blue}{\frac{x}{t \cdot \left(-z\right)}} \]

                  if -9.9999999999999992e22 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 5.0000000000000004e-19

                  1. Initial program 100.0%

                    \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                  2. Add Preprocessing
                  3. Taylor expanded in x around 0

                    \[\leadsto \color{blue}{1} \]
                  4. Step-by-step derivation
                    1. Simplified98.9%

                      \[\leadsto \color{blue}{1} \]

                    if 5.0000000000000004e-19 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))

                    1. Initial program 95.6%

                      \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around inf

                      \[\leadsto \color{blue}{1 + -1 \cdot \frac{x}{{y}^{2}}} \]
                    4. Step-by-step derivation
                      1. mul-1-negN/A

                        \[\leadsto 1 + \color{blue}{\left(\mathsf{neg}\left(\frac{x}{{y}^{2}}\right)\right)} \]
                      2. unsub-negN/A

                        \[\leadsto \color{blue}{1 - \frac{x}{{y}^{2}}} \]
                      3. --lowering--.f64N/A

                        \[\leadsto \color{blue}{1 - \frac{x}{{y}^{2}}} \]
                      4. /-lowering-/.f64N/A

                        \[\leadsto 1 - \color{blue}{\frac{x}{{y}^{2}}} \]
                      5. unpow2N/A

                        \[\leadsto 1 - \frac{x}{\color{blue}{y \cdot y}} \]
                      6. *-lowering-*.f6453.3

                        \[\leadsto 1 - \frac{x}{\color{blue}{y \cdot y}} \]
                    5. Simplified53.3%

                      \[\leadsto \color{blue}{1 - \frac{x}{y \cdot y}} \]
                  5. Recombined 3 regimes into one program.
                  6. Final simplification88.9%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq -1 \cdot 10^{+23}:\\ \;\;\;\;\frac{x}{z \cdot \left(-t\right)}\\ \mathbf{elif}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 5 \cdot 10^{-19}:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;1 - \frac{x}{y \cdot y}\\ \end{array} \]
                  7. Add Preprocessing

                  Alternative 8: 82.6% accurate, 0.3× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+23}:\\ \;\;\;\;\frac{x}{z \cdot \left(-t\right)}\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-19}:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{-x}{y \cdot y}\\ \end{array} \end{array} \]
                  (FPCore (x y z t)
                   :precision binary64
                   (let* ((t_1 (/ x (* (- y z) (- y t)))))
                     (if (<= t_1 -1e+23)
                       (/ x (* z (- t)))
                       (if (<= t_1 5e-19) 1.0 (/ (- x) (* y y))))))
                  double code(double x, double y, double z, double t) {
                  	double t_1 = x / ((y - z) * (y - t));
                  	double tmp;
                  	if (t_1 <= -1e+23) {
                  		tmp = x / (z * -t);
                  	} else if (t_1 <= 5e-19) {
                  		tmp = 1.0;
                  	} else {
                  		tmp = -x / (y * y);
                  	}
                  	return tmp;
                  }
                  
                  real(8) function code(x, y, z, t)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8), intent (in) :: t
                      real(8) :: t_1
                      real(8) :: tmp
                      t_1 = x / ((y - z) * (y - t))
                      if (t_1 <= (-1d+23)) then
                          tmp = x / (z * -t)
                      else if (t_1 <= 5d-19) then
                          tmp = 1.0d0
                      else
                          tmp = -x / (y * y)
                      end if
                      code = tmp
                  end function
                  
                  public static double code(double x, double y, double z, double t) {
                  	double t_1 = x / ((y - z) * (y - t));
                  	double tmp;
                  	if (t_1 <= -1e+23) {
                  		tmp = x / (z * -t);
                  	} else if (t_1 <= 5e-19) {
                  		tmp = 1.0;
                  	} else {
                  		tmp = -x / (y * y);
                  	}
                  	return tmp;
                  }
                  
                  def code(x, y, z, t):
                  	t_1 = x / ((y - z) * (y - t))
                  	tmp = 0
                  	if t_1 <= -1e+23:
                  		tmp = x / (z * -t)
                  	elif t_1 <= 5e-19:
                  		tmp = 1.0
                  	else:
                  		tmp = -x / (y * y)
                  	return tmp
                  
                  function code(x, y, z, t)
                  	t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t)))
                  	tmp = 0.0
                  	if (t_1 <= -1e+23)
                  		tmp = Float64(x / Float64(z * Float64(-t)));
                  	elseif (t_1 <= 5e-19)
                  		tmp = 1.0;
                  	else
                  		tmp = Float64(Float64(-x) / Float64(y * y));
                  	end
                  	return tmp
                  end
                  
                  function tmp_2 = code(x, y, z, t)
                  	t_1 = x / ((y - z) * (y - t));
                  	tmp = 0.0;
                  	if (t_1 <= -1e+23)
                  		tmp = x / (z * -t);
                  	elseif (t_1 <= 5e-19)
                  		tmp = 1.0;
                  	else
                  		tmp = -x / (y * y);
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+23], N[(x / N[(z * (-t)), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e-19], 1.0, N[((-x) / N[(y * y), $MachinePrecision]), $MachinePrecision]]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
                  \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+23}:\\
                  \;\;\;\;\frac{x}{z \cdot \left(-t\right)}\\
                  
                  \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-19}:\\
                  \;\;\;\;1\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;\frac{-x}{y \cdot y}\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 3 regimes
                  2. if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -9.9999999999999992e22

                    1. Initial program 96.4%

                      \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                    2. Add Preprocessing
                    3. Taylor expanded in y around 0

                      \[\leadsto \color{blue}{1 - \frac{x}{t \cdot z}} \]
                    4. Step-by-step derivation
                      1. --lowering--.f64N/A

                        \[\leadsto \color{blue}{1 - \frac{x}{t \cdot z}} \]
                      2. /-lowering-/.f64N/A

                        \[\leadsto 1 - \color{blue}{\frac{x}{t \cdot z}} \]
                      3. *-lowering-*.f6448.1

                        \[\leadsto 1 - \frac{x}{\color{blue}{t \cdot z}} \]
                    5. Simplified48.1%

                      \[\leadsto \color{blue}{1 - \frac{x}{t \cdot z}} \]
                    6. Taylor expanded in x around inf

                      \[\leadsto \color{blue}{-1 \cdot \frac{x}{t \cdot z}} \]
                    7. Step-by-step derivation
                      1. mul-1-negN/A

                        \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{x}{t \cdot z}\right)} \]
                      2. distribute-neg-frac2N/A

                        \[\leadsto \color{blue}{\frac{x}{\mathsf{neg}\left(t \cdot z\right)}} \]
                      3. mul-1-negN/A

                        \[\leadsto \frac{x}{\color{blue}{-1 \cdot \left(t \cdot z\right)}} \]
                      4. /-lowering-/.f64N/A

                        \[\leadsto \color{blue}{\frac{x}{-1 \cdot \left(t \cdot z\right)}} \]
                      5. mul-1-negN/A

                        \[\leadsto \frac{x}{\color{blue}{\mathsf{neg}\left(t \cdot z\right)}} \]
                      6. distribute-rgt-neg-inN/A

                        \[\leadsto \frac{x}{\color{blue}{t \cdot \left(\mathsf{neg}\left(z\right)\right)}} \]
                      7. mul-1-negN/A

                        \[\leadsto \frac{x}{t \cdot \color{blue}{\left(-1 \cdot z\right)}} \]
                      8. *-lowering-*.f64N/A

                        \[\leadsto \frac{x}{\color{blue}{t \cdot \left(-1 \cdot z\right)}} \]
                      9. mul-1-negN/A

                        \[\leadsto \frac{x}{t \cdot \color{blue}{\left(\mathsf{neg}\left(z\right)\right)}} \]
                      10. neg-lowering-neg.f6448.1

                        \[\leadsto \frac{x}{t \cdot \color{blue}{\left(-z\right)}} \]
                    8. Simplified48.1%

                      \[\leadsto \color{blue}{\frac{x}{t \cdot \left(-z\right)}} \]

                    if -9.9999999999999992e22 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 5.0000000000000004e-19

                    1. Initial program 100.0%

                      \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                    2. Add Preprocessing
                    3. Taylor expanded in x around 0

                      \[\leadsto \color{blue}{1} \]
                    4. Step-by-step derivation
                      1. Simplified98.9%

                        \[\leadsto \color{blue}{1} \]

                      if 5.0000000000000004e-19 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))

                      1. Initial program 95.6%

                        \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around inf

                        \[\leadsto \color{blue}{1 + -1 \cdot \frac{x}{{y}^{2}}} \]
                      4. Step-by-step derivation
                        1. mul-1-negN/A

                          \[\leadsto 1 + \color{blue}{\left(\mathsf{neg}\left(\frac{x}{{y}^{2}}\right)\right)} \]
                        2. unsub-negN/A

                          \[\leadsto \color{blue}{1 - \frac{x}{{y}^{2}}} \]
                        3. --lowering--.f64N/A

                          \[\leadsto \color{blue}{1 - \frac{x}{{y}^{2}}} \]
                        4. /-lowering-/.f64N/A

                          \[\leadsto 1 - \color{blue}{\frac{x}{{y}^{2}}} \]
                        5. unpow2N/A

                          \[\leadsto 1 - \frac{x}{\color{blue}{y \cdot y}} \]
                        6. *-lowering-*.f6453.3

                          \[\leadsto 1 - \frac{x}{\color{blue}{y \cdot y}} \]
                      5. Simplified53.3%

                        \[\leadsto \color{blue}{1 - \frac{x}{y \cdot y}} \]
                      6. Taylor expanded in x around inf

                        \[\leadsto \color{blue}{-1 \cdot \frac{x}{{y}^{2}}} \]
                      7. Step-by-step derivation
                        1. mul-1-negN/A

                          \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{x}{{y}^{2}}\right)} \]
                        2. distribute-neg-frac2N/A

                          \[\leadsto \color{blue}{\frac{x}{\mathsf{neg}\left({y}^{2}\right)}} \]
                        3. mul-1-negN/A

                          \[\leadsto \frac{x}{\color{blue}{-1 \cdot {y}^{2}}} \]
                        4. /-lowering-/.f64N/A

                          \[\leadsto \color{blue}{\frac{x}{-1 \cdot {y}^{2}}} \]
                        5. unpow2N/A

                          \[\leadsto \frac{x}{-1 \cdot \color{blue}{\left(y \cdot y\right)}} \]
                        6. associate-*r*N/A

                          \[\leadsto \frac{x}{\color{blue}{\left(-1 \cdot y\right) \cdot y}} \]
                        7. *-lowering-*.f64N/A

                          \[\leadsto \frac{x}{\color{blue}{\left(-1 \cdot y\right) \cdot y}} \]
                        8. mul-1-negN/A

                          \[\leadsto \frac{x}{\color{blue}{\left(\mathsf{neg}\left(y\right)\right)} \cdot y} \]
                        9. neg-lowering-neg.f6451.6

                          \[\leadsto \frac{x}{\color{blue}{\left(-y\right)} \cdot y} \]
                      8. Simplified51.6%

                        \[\leadsto \color{blue}{\frac{x}{\left(-y\right) \cdot y}} \]
                    5. Recombined 3 regimes into one program.
                    6. Final simplification88.7%

                      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq -1 \cdot 10^{+23}:\\ \;\;\;\;\frac{x}{z \cdot \left(-t\right)}\\ \mathbf{elif}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 5 \cdot 10^{-19}:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{-x}{y \cdot y}\\ \end{array} \]
                    7. Add Preprocessing

                    Alternative 9: 83.2% accurate, 0.4× speedup?

                    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+23}:\\ \;\;\;\;\frac{x}{z \cdot \left(-t\right)}\\ \mathbf{elif}\;t\_1 \leq 500000000:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y \cdot z}\\ \end{array} \end{array} \]
                    (FPCore (x y z t)
                     :precision binary64
                     (let* ((t_1 (/ x (* (- y z) (- y t)))))
                       (if (<= t_1 -1e+23)
                         (/ x (* z (- t)))
                         (if (<= t_1 500000000.0) 1.0 (/ x (* y z))))))
                    double code(double x, double y, double z, double t) {
                    	double t_1 = x / ((y - z) * (y - t));
                    	double tmp;
                    	if (t_1 <= -1e+23) {
                    		tmp = x / (z * -t);
                    	} else if (t_1 <= 500000000.0) {
                    		tmp = 1.0;
                    	} else {
                    		tmp = x / (y * z);
                    	}
                    	return tmp;
                    }
                    
                    real(8) function code(x, y, z, t)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8), intent (in) :: t
                        real(8) :: t_1
                        real(8) :: tmp
                        t_1 = x / ((y - z) * (y - t))
                        if (t_1 <= (-1d+23)) then
                            tmp = x / (z * -t)
                        else if (t_1 <= 500000000.0d0) then
                            tmp = 1.0d0
                        else
                            tmp = x / (y * z)
                        end if
                        code = tmp
                    end function
                    
                    public static double code(double x, double y, double z, double t) {
                    	double t_1 = x / ((y - z) * (y - t));
                    	double tmp;
                    	if (t_1 <= -1e+23) {
                    		tmp = x / (z * -t);
                    	} else if (t_1 <= 500000000.0) {
                    		tmp = 1.0;
                    	} else {
                    		tmp = x / (y * z);
                    	}
                    	return tmp;
                    }
                    
                    def code(x, y, z, t):
                    	t_1 = x / ((y - z) * (y - t))
                    	tmp = 0
                    	if t_1 <= -1e+23:
                    		tmp = x / (z * -t)
                    	elif t_1 <= 500000000.0:
                    		tmp = 1.0
                    	else:
                    		tmp = x / (y * z)
                    	return tmp
                    
                    function code(x, y, z, t)
                    	t_1 = Float64(x / Float64(Float64(y - z) * Float64(y - t)))
                    	tmp = 0.0
                    	if (t_1 <= -1e+23)
                    		tmp = Float64(x / Float64(z * Float64(-t)));
                    	elseif (t_1 <= 500000000.0)
                    		tmp = 1.0;
                    	else
                    		tmp = Float64(x / Float64(y * z));
                    	end
                    	return tmp
                    end
                    
                    function tmp_2 = code(x, y, z, t)
                    	t_1 = x / ((y - z) * (y - t));
                    	tmp = 0.0;
                    	if (t_1 <= -1e+23)
                    		tmp = x / (z * -t);
                    	elseif (t_1 <= 500000000.0)
                    		tmp = 1.0;
                    	else
                    		tmp = x / (y * z);
                    	end
                    	tmp_2 = tmp;
                    end
                    
                    code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+23], N[(x / N[(z * (-t)), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 500000000.0], 1.0, N[(x / N[(y * z), $MachinePrecision]), $MachinePrecision]]]]
                    
                    \begin{array}{l}
                    
                    \\
                    \begin{array}{l}
                    t_1 := \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}\\
                    \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+23}:\\
                    \;\;\;\;\frac{x}{z \cdot \left(-t\right)}\\
                    
                    \mathbf{elif}\;t\_1 \leq 500000000:\\
                    \;\;\;\;1\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;\frac{x}{y \cdot z}\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 3 regimes
                    2. if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -9.9999999999999992e22

                      1. Initial program 96.4%

                        \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around 0

                        \[\leadsto \color{blue}{1 - \frac{x}{t \cdot z}} \]
                      4. Step-by-step derivation
                        1. --lowering--.f64N/A

                          \[\leadsto \color{blue}{1 - \frac{x}{t \cdot z}} \]
                        2. /-lowering-/.f64N/A

                          \[\leadsto 1 - \color{blue}{\frac{x}{t \cdot z}} \]
                        3. *-lowering-*.f6448.1

                          \[\leadsto 1 - \frac{x}{\color{blue}{t \cdot z}} \]
                      5. Simplified48.1%

                        \[\leadsto \color{blue}{1 - \frac{x}{t \cdot z}} \]
                      6. Taylor expanded in x around inf

                        \[\leadsto \color{blue}{-1 \cdot \frac{x}{t \cdot z}} \]
                      7. Step-by-step derivation
                        1. mul-1-negN/A

                          \[\leadsto \color{blue}{\mathsf{neg}\left(\frac{x}{t \cdot z}\right)} \]
                        2. distribute-neg-frac2N/A

                          \[\leadsto \color{blue}{\frac{x}{\mathsf{neg}\left(t \cdot z\right)}} \]
                        3. mul-1-negN/A

                          \[\leadsto \frac{x}{\color{blue}{-1 \cdot \left(t \cdot z\right)}} \]
                        4. /-lowering-/.f64N/A

                          \[\leadsto \color{blue}{\frac{x}{-1 \cdot \left(t \cdot z\right)}} \]
                        5. mul-1-negN/A

                          \[\leadsto \frac{x}{\color{blue}{\mathsf{neg}\left(t \cdot z\right)}} \]
                        6. distribute-rgt-neg-inN/A

                          \[\leadsto \frac{x}{\color{blue}{t \cdot \left(\mathsf{neg}\left(z\right)\right)}} \]
                        7. mul-1-negN/A

                          \[\leadsto \frac{x}{t \cdot \color{blue}{\left(-1 \cdot z\right)}} \]
                        8. *-lowering-*.f64N/A

                          \[\leadsto \frac{x}{\color{blue}{t \cdot \left(-1 \cdot z\right)}} \]
                        9. mul-1-negN/A

                          \[\leadsto \frac{x}{t \cdot \color{blue}{\left(\mathsf{neg}\left(z\right)\right)}} \]
                        10. neg-lowering-neg.f6448.1

                          \[\leadsto \frac{x}{t \cdot \color{blue}{\left(-z\right)}} \]
                      8. Simplified48.1%

                        \[\leadsto \color{blue}{\frac{x}{t \cdot \left(-z\right)}} \]

                      if -9.9999999999999992e22 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 5e8

                      1. Initial program 100.0%

                        \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                      2. Add Preprocessing
                      3. Taylor expanded in x around 0

                        \[\leadsto \color{blue}{1} \]
                      4. Step-by-step derivation
                        1. Simplified98.4%

                          \[\leadsto \color{blue}{1} \]

                        if 5e8 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))

                        1. Initial program 95.3%

                          \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around inf

                          \[\leadsto 1 - \frac{x}{\left(y - z\right) \cdot \color{blue}{y}} \]
                        4. Step-by-step derivation
                          1. Simplified55.4%

                            \[\leadsto 1 - \frac{x}{\left(y - z\right) \cdot \color{blue}{y}} \]
                          2. Taylor expanded in y around 0

                            \[\leadsto \color{blue}{\frac{x}{y \cdot z}} \]
                          3. Step-by-step derivation
                            1. /-lowering-/.f64N/A

                              \[\leadsto \color{blue}{\frac{x}{y \cdot z}} \]
                            2. *-lowering-*.f6424.8

                              \[\leadsto \frac{x}{\color{blue}{y \cdot z}} \]
                          4. Simplified24.8%

                            \[\leadsto \color{blue}{\frac{x}{y \cdot z}} \]
                        5. Recombined 3 regimes into one program.
                        6. Final simplification86.2%

                          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq -1 \cdot 10^{+23}:\\ \;\;\;\;\frac{x}{z \cdot \left(-t\right)}\\ \mathbf{elif}\;\frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \leq 500000000:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y \cdot z}\\ \end{array} \]
                        7. Add Preprocessing

                        Alternative 10: 99.1% accurate, 1.0× speedup?

                        \[\begin{array}{l} \\ 1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)} \end{array} \]
                        (FPCore (x y z t) :precision binary64 (+ 1.0 (/ x (* (- y z) (- t y)))))
                        double code(double x, double y, double z, double t) {
                        	return 1.0 + (x / ((y - z) * (t - y)));
                        }
                        
                        real(8) function code(x, y, z, t)
                            real(8), intent (in) :: x
                            real(8), intent (in) :: y
                            real(8), intent (in) :: z
                            real(8), intent (in) :: t
                            code = 1.0d0 + (x / ((y - z) * (t - y)))
                        end function
                        
                        public static double code(double x, double y, double z, double t) {
                        	return 1.0 + (x / ((y - z) * (t - y)));
                        }
                        
                        def code(x, y, z, t):
                        	return 1.0 + (x / ((y - z) * (t - y)))
                        
                        function code(x, y, z, t)
                        	return Float64(1.0 + Float64(x / Float64(Float64(y - z) * Float64(t - y))))
                        end
                        
                        function tmp = code(x, y, z, t)
                        	tmp = 1.0 + (x / ((y - z) * (t - y)));
                        end
                        
                        code[x_, y_, z_, t_] := N[(1.0 + N[(x / N[(N[(y - z), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                        
                        \begin{array}{l}
                        
                        \\
                        1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)}
                        \end{array}
                        
                        Derivation
                        1. Initial program 99.2%

                          \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                        2. Add Preprocessing
                        3. Final simplification99.2%

                          \[\leadsto 1 + \frac{x}{\left(y - z\right) \cdot \left(t - y\right)} \]
                        4. Add Preprocessing

                        Alternative 11: 74.5% accurate, 26.0× speedup?

                        \[\begin{array}{l} \\ 1 \end{array} \]
                        (FPCore (x y z t) :precision binary64 1.0)
                        double code(double x, double y, double z, double t) {
                        	return 1.0;
                        }
                        
                        real(8) function code(x, y, z, t)
                            real(8), intent (in) :: x
                            real(8), intent (in) :: y
                            real(8), intent (in) :: z
                            real(8), intent (in) :: t
                            code = 1.0d0
                        end function
                        
                        public static double code(double x, double y, double z, double t) {
                        	return 1.0;
                        }
                        
                        def code(x, y, z, t):
                        	return 1.0
                        
                        function code(x, y, z, t)
                        	return 1.0
                        end
                        
                        function tmp = code(x, y, z, t)
                        	tmp = 1.0;
                        end
                        
                        code[x_, y_, z_, t_] := 1.0
                        
                        \begin{array}{l}
                        
                        \\
                        1
                        \end{array}
                        
                        Derivation
                        1. Initial program 99.2%

                          \[1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)} \]
                        2. Add Preprocessing
                        3. Taylor expanded in x around 0

                          \[\leadsto \color{blue}{1} \]
                        4. Step-by-step derivation
                          1. Simplified79.1%

                            \[\leadsto \color{blue}{1} \]
                          2. Add Preprocessing

                          Reproduce

                          ?
                          herbie shell --seed 2024204 
                          (FPCore (x y z t)
                            :name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
                            :precision binary64
                            (- 1.0 (/ x (* (- y z) (- y t)))))