
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (+ x (* y (- z x))) z))
double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + (y * (z - x))) / z
end function
public static double code(double x, double y, double z) {
return (x + (y * (z - x))) / z;
}
def code(x, y, z): return (x + (y * (z - x))) / z
function code(x, y, z) return Float64(Float64(x + Float64(y * Float64(z - x))) / z) end
function tmp = code(x, y, z) tmp = (x + (y * (z - x))) / z; end
code[x_, y_, z_] := N[(N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y \cdot \left(z - x\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (fma (- 1.0 y) (/ x z) y))
double code(double x, double y, double z) {
return fma((1.0 - y), (x / z), y);
}
function code(x, y, z) return fma(Float64(1.0 - y), Float64(x / z), y) end
code[x_, y_, z_] := N[(N[(1.0 - y), $MachinePrecision] * N[(x / z), $MachinePrecision] + y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(1 - y, \frac{x}{z}, y\right)
\end{array}
Initial program 90.7%
Taylor expanded in x around 0
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
associate-/l*N/A
mul-1-negN/A
associate-+r+N/A
associate-*r/N/A
*-rgt-identityN/A
associate-+r+N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
div-subN/A
unsub-negN/A
mul-1-negN/A
+-commutativeN/A
Simplified99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (- y) (/ x z) y))) (if (<= y -1.0) t_0 (if (<= y 1.0) (+ y (/ x z)) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(-y, (x / z), y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = y + (x / z);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(-y), Float64(x / z), y) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(y + Float64(x / z)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[((-y) * N[(x / z), $MachinePrecision] + y), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(-y, \frac{x}{z}, y\right)\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;y + \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 82.1%
Taylor expanded in x around 0
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
associate-/l*N/A
mul-1-negN/A
associate-+r+N/A
associate-*r/N/A
*-rgt-identityN/A
associate-+r+N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
div-subN/A
unsub-negN/A
mul-1-negN/A
+-commutativeN/A
Simplified99.9%
Taylor expanded in y around inf
mul-1-negN/A
neg-lowering-neg.f6498.8
Simplified98.8%
if -1 < y < 1Initial program 99.9%
Taylor expanded in z around inf
*-lowering-*.f6498.7
Simplified98.7%
Taylor expanded in x around 0
+-commutativeN/A
+-lowering-+.f64N/A
/-lowering-/.f6498.7
Simplified98.7%
Final simplification98.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* y (- z x)) z))) (if (<= y -1.0) t_0 (if (<= y 1.0) (+ y (/ x z)) t_0))))
double code(double x, double y, double z) {
double t_0 = (y * (z - x)) / z;
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = y + (x / z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y * (z - x)) / z
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = y + (x / z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y * (z - x)) / z;
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = y + (x / z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (y * (z - x)) / z tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 1.0: tmp = y + (x / z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(y * Float64(z - x)) / z) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(y + Float64(x / z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y * (z - x)) / z; tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = y + (x / z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y \cdot \left(z - x\right)}{z}\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;y + \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 82.1%
Taylor expanded in y around inf
*-lowering-*.f64N/A
--lowering--.f6481.0
Simplified81.0%
if -1 < y < 1Initial program 99.9%
Taylor expanded in z around inf
*-lowering-*.f6498.7
Simplified98.7%
Taylor expanded in x around 0
+-commutativeN/A
+-lowering-+.f64N/A
/-lowering-/.f6498.7
Simplified98.7%
Final simplification89.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (/ (- 1.0 y) z)))) (if (<= x -3.3e+30) t_0 (if (<= x 2.35e+64) (+ y (/ x z)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * ((1.0 - y) / z);
double tmp;
if (x <= -3.3e+30) {
tmp = t_0;
} else if (x <= 2.35e+64) {
tmp = y + (x / z);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * ((1.0d0 - y) / z)
if (x <= (-3.3d+30)) then
tmp = t_0
else if (x <= 2.35d+64) then
tmp = y + (x / z)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * ((1.0 - y) / z);
double tmp;
if (x <= -3.3e+30) {
tmp = t_0;
} else if (x <= 2.35e+64) {
tmp = y + (x / z);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * ((1.0 - y) / z) tmp = 0 if x <= -3.3e+30: tmp = t_0 elif x <= 2.35e+64: tmp = y + (x / z) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(Float64(1.0 - y) / z)) tmp = 0.0 if (x <= -3.3e+30) tmp = t_0; elseif (x <= 2.35e+64) tmp = Float64(y + Float64(x / z)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * ((1.0 - y) / z); tmp = 0.0; if (x <= -3.3e+30) tmp = t_0; elseif (x <= 2.35e+64) tmp = y + (x / z); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(N[(1.0 - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -3.3e+30], t$95$0, If[LessEqual[x, 2.35e+64], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \frac{1 - y}{z}\\
\mathbf{if}\;x \leq -3.3 \cdot 10^{+30}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.35 \cdot 10^{+64}:\\
\;\;\;\;y + \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -3.30000000000000026e30 or 2.35000000000000015e64 < x Initial program 93.3%
Taylor expanded in x around 0
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-inN/A
associate-/l*N/A
mul-1-negN/A
associate-+r+N/A
associate-*r/N/A
*-rgt-identityN/A
associate-+r+N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
div-subN/A
unsub-negN/A
mul-1-negN/A
+-commutativeN/A
Simplified99.9%
Taylor expanded in x around inf
div-subN/A
*-lowering-*.f64N/A
sub-negN/A
mul-1-negN/A
/-lowering-/.f64N/A
mul-1-negN/A
sub-negN/A
--lowering--.f6492.9
Simplified92.9%
if -3.30000000000000026e30 < x < 2.35000000000000015e64Initial program 89.1%
Taylor expanded in z around inf
*-lowering-*.f6474.2
Simplified74.2%
Taylor expanded in x around 0
+-commutativeN/A
+-lowering-+.f64N/A
/-lowering-/.f6485.0
Simplified85.0%
Final simplification88.0%
(FPCore (x y z) :precision binary64 (if (<= x 3.4e+154) (+ y (/ x z)) (* (- x) (/ y z))))
double code(double x, double y, double z) {
double tmp;
if (x <= 3.4e+154) {
tmp = y + (x / z);
} else {
tmp = -x * (y / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= 3.4d+154) then
tmp = y + (x / z)
else
tmp = -x * (y / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= 3.4e+154) {
tmp = y + (x / z);
} else {
tmp = -x * (y / z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= 3.4e+154: tmp = y + (x / z) else: tmp = -x * (y / z) return tmp
function code(x, y, z) tmp = 0.0 if (x <= 3.4e+154) tmp = Float64(y + Float64(x / z)); else tmp = Float64(Float64(-x) * Float64(y / z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= 3.4e+154) tmp = y + (x / z); else tmp = -x * (y / z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, 3.4e+154], N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision], N[((-x) * N[(y / z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 3.4 \cdot 10^{+154}:\\
\;\;\;\;y + \frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;\left(-x\right) \cdot \frac{y}{z}\\
\end{array}
\end{array}
if x < 3.39999999999999974e154Initial program 91.6%
Taylor expanded in z around inf
*-lowering-*.f6472.4
Simplified72.4%
Taylor expanded in x around 0
+-commutativeN/A
+-lowering-+.f64N/A
/-lowering-/.f6480.4
Simplified80.4%
if 3.39999999999999974e154 < x Initial program 84.1%
Taylor expanded in x around inf
mul-1-negN/A
unsub-negN/A
distribute-lft-out--N/A
*-rgt-identityN/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6480.7
Simplified80.7%
Taylor expanded in y around inf
associate-*r/N/A
/-lowering-/.f64N/A
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
mul-1-negN/A
neg-lowering-neg.f6444.4
Simplified44.4%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
neg-lowering-neg.f6460.3
Applied egg-rr60.3%
Final simplification78.1%
(FPCore (x y z) :precision binary64 (if (<= y -2.35e-33) y (if (<= y 5.8e-14) (/ x z) y)))
double code(double x, double y, double z) {
double tmp;
if (y <= -2.35e-33) {
tmp = y;
} else if (y <= 5.8e-14) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.35d-33)) then
tmp = y
else if (y <= 5.8d-14) then
tmp = x / z
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.35e-33) {
tmp = y;
} else if (y <= 5.8e-14) {
tmp = x / z;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -2.35e-33: tmp = y elif y <= 5.8e-14: tmp = x / z else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (y <= -2.35e-33) tmp = y; elseif (y <= 5.8e-14) tmp = Float64(x / z); else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -2.35e-33) tmp = y; elseif (y <= 5.8e-14) tmp = x / z; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -2.35e-33], y, If[LessEqual[y, 5.8e-14], N[(x / z), $MachinePrecision], y]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.35 \cdot 10^{-33}:\\
\;\;\;\;y\\
\mathbf{elif}\;y \leq 5.8 \cdot 10^{-14}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if y < -2.3500000000000001e-33 or 5.8000000000000005e-14 < y Initial program 83.5%
Taylor expanded in x around 0
Simplified52.4%
if -2.3500000000000001e-33 < y < 5.8000000000000005e-14Initial program 100.0%
Taylor expanded in y around 0
Simplified75.3%
(FPCore (x y z) :precision binary64 (+ y (/ x z)))
double code(double x, double y, double z) {
return y + (x / z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y + (x / z)
end function
public static double code(double x, double y, double z) {
return y + (x / z);
}
def code(x, y, z): return y + (x / z)
function code(x, y, z) return Float64(y + Float64(x / z)) end
function tmp = code(x, y, z) tmp = y + (x / z); end
code[x_, y_, z_] := N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y + \frac{x}{z}
\end{array}
Initial program 90.7%
Taylor expanded in z around inf
*-lowering-*.f6469.8
Simplified69.8%
Taylor expanded in x around 0
+-commutativeN/A
+-lowering-+.f64N/A
/-lowering-/.f6476.5
Simplified76.5%
Final simplification76.5%
(FPCore (x y z) :precision binary64 y)
double code(double x, double y, double z) {
return y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y
end function
public static double code(double x, double y, double z) {
return y;
}
def code(x, y, z): return y
function code(x, y, z) return y end
function tmp = code(x, y, z) tmp = y; end
code[x_, y_, z_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 90.7%
Taylor expanded in x around 0
Simplified41.3%
(FPCore (x y z) :precision binary64 (- (+ y (/ x z)) (/ y (/ z x))))
double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y + (x / z)) - (y / (z / x))
end function
public static double code(double x, double y, double z) {
return (y + (x / z)) - (y / (z / x));
}
def code(x, y, z): return (y + (x / z)) - (y / (z / x))
function code(x, y, z) return Float64(Float64(y + Float64(x / z)) - Float64(y / Float64(z / x))) end
function tmp = code(x, y, z) tmp = (y + (x / z)) - (y / (z / x)); end
code[x_, y_, z_] := N[(N[(y + N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + \frac{x}{z}\right) - \frac{y}{\frac{z}{x}}
\end{array}
herbie shell --seed 2024204
(FPCore (x y z)
:name "Diagrams.Backend.Rasterific:rasterificRadialGradient from diagrams-rasterific-1.3.1.3"
:precision binary64
:alt
(! :herbie-platform default (- (+ y (/ x z)) (/ y (/ z x))))
(/ (+ x (* y (- z x))) z))