
(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t): return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))
double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (1.0d0 / 3.0d0) * acos((((3.0d0 * (x / (y * 27.0d0))) / (z * 2.0d0)) * sqrt(t)))
end function
public static double code(double x, double y, double z, double t) {
return (1.0 / 3.0) * Math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * Math.sqrt(t)));
}
def code(x, y, z, t): return (1.0 / 3.0) * math.acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * math.sqrt(t)))
function code(x, y, z, t) return Float64(Float64(1.0 / 3.0) * acos(Float64(Float64(Float64(3.0 * Float64(x / Float64(y * 27.0))) / Float64(z * 2.0)) * sqrt(t)))) end
function tmp = code(x, y, z, t) tmp = (1.0 / 3.0) * acos((((3.0 * (x / (y * 27.0))) / (z * 2.0)) * sqrt(t))); end
code[x_, y_, z_, t_] := N[(N[(1.0 / 3.0), $MachinePrecision] * N[ArcCos[N[(N[(N[(3.0 * N[(x / N[(y * 27.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(z * 2.0), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{3} \cdot \cos^{-1} \left(\frac{3 \cdot \frac{x}{y \cdot 27}}{z \cdot 2} \cdot \sqrt{t}\right)
\end{array}
(FPCore (x y z t)
:precision binary64
(fma
PI
0.16666666666666666
(*
(fma
(sqrt PI)
(* (sqrt PI) 0.5)
(- (acos (* (/ x (* y (* z 18.0))) (sqrt t)))))
-0.3333333333333333)))
double code(double x, double y, double z, double t) {
return fma(((double) M_PI), 0.16666666666666666, (fma(sqrt(((double) M_PI)), (sqrt(((double) M_PI)) * 0.5), -acos(((x / (y * (z * 18.0))) * sqrt(t)))) * -0.3333333333333333));
}
function code(x, y, z, t) return fma(pi, 0.16666666666666666, Float64(fma(sqrt(pi), Float64(sqrt(pi) * 0.5), Float64(-acos(Float64(Float64(x / Float64(y * Float64(z * 18.0))) * sqrt(t))))) * -0.3333333333333333)) end
code[x_, y_, z_, t_] := N[(Pi * 0.16666666666666666 + N[(N[(N[Sqrt[Pi], $MachinePrecision] * N[(N[Sqrt[Pi], $MachinePrecision] * 0.5), $MachinePrecision] + (-N[ArcCos[N[(N[(x / N[(y * N[(z * 18.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sqrt[t], $MachinePrecision]), $MachinePrecision]], $MachinePrecision])), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\pi, 0.16666666666666666, \mathsf{fma}\left(\sqrt{\pi}, \sqrt{\pi} \cdot 0.5, -\cos^{-1} \left(\frac{x}{y \cdot \left(z \cdot 18\right)} \cdot \sqrt{t}\right)\right) \cdot -0.3333333333333333\right)
\end{array}
Initial program 98.1%
Taylor expanded in x around 0
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6498.1
Simplified98.1%
Applied egg-rr96.9%
asin-acosN/A
associate-*r*N/A
associate-*l/N/A
sub-negN/A
add-sqr-sqrtN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
sqrt-lowering-sqrt.f64N/A
PI-lowering-PI.f64N/A
div-invN/A
metadata-evalN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
PI-lowering-PI.f64N/A
neg-lowering-neg.f64N/A
acos-lowering-acos.f64N/A
Applied egg-rr98.4%
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
frac-timesN/A
associate-*l/N/A
associate-*r*N/A
*-lowering-*.f64N/A
clear-numN/A
frac-timesN/A
*-rgt-identityN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
div-invN/A
*-lowering-*.f64N/A
metadata-evalN/A
sqrt-lowering-sqrt.f6499.6
Applied egg-rr99.6%
(FPCore (x y z t) :precision binary64 (* 0.3333333333333333 (acos (/ (* x (* 0.05555555555555555 (/ (sqrt t) y))) z))))
double code(double x, double y, double z, double t) {
return 0.3333333333333333 * acos(((x * (0.05555555555555555 * (sqrt(t) / y))) / z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.3333333333333333d0 * acos(((x * (0.05555555555555555d0 * (sqrt(t) / y))) / z))
end function
public static double code(double x, double y, double z, double t) {
return 0.3333333333333333 * Math.acos(((x * (0.05555555555555555 * (Math.sqrt(t) / y))) / z));
}
def code(x, y, z, t): return 0.3333333333333333 * math.acos(((x * (0.05555555555555555 * (math.sqrt(t) / y))) / z))
function code(x, y, z, t) return Float64(0.3333333333333333 * acos(Float64(Float64(x * Float64(0.05555555555555555 * Float64(sqrt(t) / y))) / z))) end
function tmp = code(x, y, z, t) tmp = 0.3333333333333333 * acos(((x * (0.05555555555555555 * (sqrt(t) / y))) / z)); end
code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[(x * N[(0.05555555555555555 * N[(N[Sqrt[t], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.3333333333333333 \cdot \cos^{-1} \left(\frac{x \cdot \left(0.05555555555555555 \cdot \frac{\sqrt{t}}{y}\right)}{z}\right)
\end{array}
Initial program 98.1%
Taylor expanded in x around 0
*-lowering-*.f64N/A
acos-lowering-acos.f64N/A
associate-*r*N/A
associate-*r/N/A
/-lowering-/.f64N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f6496.9
Simplified96.9%
associate-/l*N/A
metadata-evalN/A
times-fracN/A
*-commutativeN/A
associate-*l*N/A
associate-*l*N/A
times-fracN/A
*-commutativeN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
times-fracN/A
metadata-evalN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6497.7
Applied egg-rr97.7%
(FPCore (x y z t) :precision binary64 (* 0.3333333333333333 (acos (* (sqrt t) (/ (* x 0.05555555555555555) (* y z))))))
double code(double x, double y, double z, double t) {
return 0.3333333333333333 * acos((sqrt(t) * ((x * 0.05555555555555555) / (y * z))));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 0.3333333333333333d0 * acos((sqrt(t) * ((x * 0.05555555555555555d0) / (y * z))))
end function
public static double code(double x, double y, double z, double t) {
return 0.3333333333333333 * Math.acos((Math.sqrt(t) * ((x * 0.05555555555555555) / (y * z))));
}
def code(x, y, z, t): return 0.3333333333333333 * math.acos((math.sqrt(t) * ((x * 0.05555555555555555) / (y * z))))
function code(x, y, z, t) return Float64(0.3333333333333333 * acos(Float64(sqrt(t) * Float64(Float64(x * 0.05555555555555555) / Float64(y * z))))) end
function tmp = code(x, y, z, t) tmp = 0.3333333333333333 * acos((sqrt(t) * ((x * 0.05555555555555555) / (y * z)))); end
code[x_, y_, z_, t_] := N[(0.3333333333333333 * N[ArcCos[N[(N[Sqrt[t], $MachinePrecision] * N[(N[(x * 0.05555555555555555), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.3333333333333333 \cdot \cos^{-1} \left(\sqrt{t} \cdot \frac{x \cdot 0.05555555555555555}{y \cdot z}\right)
\end{array}
Initial program 98.1%
Taylor expanded in x around 0
*-lowering-*.f64N/A
acos-lowering-acos.f64N/A
associate-*r*N/A
associate-*r/N/A
/-lowering-/.f64N/A
associate-*r*N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
*-lowering-*.f6496.9
Simplified96.9%
associate-*r*N/A
associate-*l/N/A
associate-*r/N/A
metadata-evalN/A
metadata-evalN/A
associate-/r*N/A
times-fracN/A
times-fracN/A
*-commutativeN/A
associate-*r/N/A
*-commutativeN/A
*-lowering-*.f64N/A
Applied egg-rr98.1%
Final simplification98.1%
(FPCore (x y z t) :precision binary64 (/ (acos (* (/ (/ x 27.0) (* y z)) (/ (sqrt t) (/ 2.0 3.0)))) 3.0))
double code(double x, double y, double z, double t) {
return acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = acos((((x / 27.0d0) / (y * z)) * (sqrt(t) / (2.0d0 / 3.0d0)))) / 3.0d0
end function
public static double code(double x, double y, double z, double t) {
return Math.acos((((x / 27.0) / (y * z)) * (Math.sqrt(t) / (2.0 / 3.0)))) / 3.0;
}
def code(x, y, z, t): return math.acos((((x / 27.0) / (y * z)) * (math.sqrt(t) / (2.0 / 3.0)))) / 3.0
function code(x, y, z, t) return Float64(acos(Float64(Float64(Float64(x / 27.0) / Float64(y * z)) * Float64(sqrt(t) / Float64(2.0 / 3.0)))) / 3.0) end
function tmp = code(x, y, z, t) tmp = acos((((x / 27.0) / (y * z)) * (sqrt(t) / (2.0 / 3.0)))) / 3.0; end
code[x_, y_, z_, t_] := N[(N[ArcCos[N[(N[(N[(x / 27.0), $MachinePrecision] / N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(N[Sqrt[t], $MachinePrecision] / N[(2.0 / 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\cos^{-1} \left(\frac{\frac{x}{27}}{y \cdot z} \cdot \frac{\sqrt{t}}{\frac{2}{3}}\right)}{3}
\end{array}
herbie shell --seed 2024204
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, D"
:precision binary64
:alt
(! :herbie-platform default (/ (acos (* (/ (/ x 27) (* y z)) (/ (sqrt t) (/ 2 3)))) 3))
(* (/ 1.0 3.0) (acos (* (/ (* 3.0 (/ x (* y 27.0))) (* z 2.0)) (sqrt t)))))