
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
(FPCore (x y z t) :precision binary64 (+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))
double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((1.0d0 / 8.0d0) * x) - ((y * z) / 2.0d0)) + t
end function
public static double code(double x, double y, double z, double t) {
return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t;
}
def code(x, y, z, t): return (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(1.0 / 8.0) * x) - Float64(Float64(y * z) / 2.0)) + t) end
function tmp = code(x, y, z, t) tmp = (((1.0 / 8.0) * x) - ((y * z) / 2.0)) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision] - N[(N[(y * z), $MachinePrecision] / 2.0), $MachinePrecision]), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{8} \cdot x - \frac{y \cdot z}{2}\right) + t
\end{array}
Initial program 100.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (/ 1.0 8.0) x))) (if (<= t_1 -5e+106) (* x 0.125) (if (<= t_1 1e+113) t (* x 0.125)))))
double code(double x, double y, double z, double t) {
double t_1 = (1.0 / 8.0) * x;
double tmp;
if (t_1 <= -5e+106) {
tmp = x * 0.125;
} else if (t_1 <= 1e+113) {
tmp = t;
} else {
tmp = x * 0.125;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (1.0d0 / 8.0d0) * x
if (t_1 <= (-5d+106)) then
tmp = x * 0.125d0
else if (t_1 <= 1d+113) then
tmp = t
else
tmp = x * 0.125d0
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (1.0 / 8.0) * x;
double tmp;
if (t_1 <= -5e+106) {
tmp = x * 0.125;
} else if (t_1 <= 1e+113) {
tmp = t;
} else {
tmp = x * 0.125;
}
return tmp;
}
def code(x, y, z, t): t_1 = (1.0 / 8.0) * x tmp = 0 if t_1 <= -5e+106: tmp = x * 0.125 elif t_1 <= 1e+113: tmp = t else: tmp = x * 0.125 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(1.0 / 8.0) * x) tmp = 0.0 if (t_1 <= -5e+106) tmp = Float64(x * 0.125); elseif (t_1 <= 1e+113) tmp = t; else tmp = Float64(x * 0.125); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (1.0 / 8.0) * x; tmp = 0.0; if (t_1 <= -5e+106) tmp = x * 0.125; elseif (t_1 <= 1e+113) tmp = t; else tmp = x * 0.125; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(1.0 / 8.0), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+106], N[(x * 0.125), $MachinePrecision], If[LessEqual[t$95$1, 1e+113], t, N[(x * 0.125), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{1}{8} \cdot x\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+106}:\\
\;\;\;\;x \cdot 0.125\\
\mathbf{elif}\;t\_1 \leq 10^{+113}:\\
\;\;\;\;t\\
\mathbf{else}:\\
\;\;\;\;x \cdot 0.125\\
\end{array}
\end{array}
if (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 8 binary64)) x) < -4.9999999999999998e106 or 1e113 < (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 8 binary64)) x) Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f6471.3
Simplified71.3%
if -4.9999999999999998e106 < (*.f64 (/.f64 #s(literal 1 binary64) #s(literal 8 binary64)) x) < 1e113Initial program 100.0%
Taylor expanded in t around inf
Simplified46.6%
Final simplification56.0%
(FPCore (x y z t) :precision binary64 (if (<= (* y z) -4e+76) (fma y (* z -0.5) (* x 0.125)) (if (<= (* y z) 5e-68) (fma 0.125 x t) (fma y (* z -0.5) t))))
double code(double x, double y, double z, double t) {
double tmp;
if ((y * z) <= -4e+76) {
tmp = fma(y, (z * -0.5), (x * 0.125));
} else if ((y * z) <= 5e-68) {
tmp = fma(0.125, x, t);
} else {
tmp = fma(y, (z * -0.5), t);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(y * z) <= -4e+76) tmp = fma(y, Float64(z * -0.5), Float64(x * 0.125)); elseif (Float64(y * z) <= 5e-68) tmp = fma(0.125, x, t); else tmp = fma(y, Float64(z * -0.5), t); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(y * z), $MachinePrecision], -4e+76], N[(y * N[(z * -0.5), $MachinePrecision] + N[(x * 0.125), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 5e-68], N[(0.125 * x + t), $MachinePrecision], N[(y * N[(z * -0.5), $MachinePrecision] + t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \cdot z \leq -4 \cdot 10^{+76}:\\
\;\;\;\;\mathsf{fma}\left(y, z \cdot -0.5, x \cdot 0.125\right)\\
\mathbf{elif}\;y \cdot z \leq 5 \cdot 10^{-68}:\\
\;\;\;\;\mathsf{fma}\left(0.125, x, t\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, z \cdot -0.5, t\right)\\
\end{array}
\end{array}
if (*.f64 y z) < -4.0000000000000002e76Initial program 100.0%
Taylor expanded in t around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6487.4
Simplified87.4%
if -4.0000000000000002e76 < (*.f64 y z) < 4.99999999999999971e-68Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
accelerator-lowering-fma.f6494.4
Simplified94.4%
if 4.99999999999999971e-68 < (*.f64 y z) Initial program 100.0%
Taylor expanded in x around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
*-lowering-*.f6486.3
Simplified86.3%
Final simplification90.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (fma y (* z -0.5) t))) (if (<= (* y z) -1e+119) t_1 (if (<= (* y z) 5e-68) (fma 0.125 x t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = fma(y, (z * -0.5), t);
double tmp;
if ((y * z) <= -1e+119) {
tmp = t_1;
} else if ((y * z) <= 5e-68) {
tmp = fma(0.125, x, t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(y, Float64(z * -0.5), t) tmp = 0.0 if (Float64(y * z) <= -1e+119) tmp = t_1; elseif (Float64(y * z) <= 5e-68) tmp = fma(0.125, x, t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z * -0.5), $MachinePrecision] + t), $MachinePrecision]}, If[LessEqual[N[(y * z), $MachinePrecision], -1e+119], t$95$1, If[LessEqual[N[(y * z), $MachinePrecision], 5e-68], N[(0.125 * x + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(y, z \cdot -0.5, t\right)\\
\mathbf{if}\;y \cdot z \leq -1 \cdot 10^{+119}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \cdot z \leq 5 \cdot 10^{-68}:\\
\;\;\;\;\mathsf{fma}\left(0.125, x, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 y z) < -9.99999999999999944e118 or 4.99999999999999971e-68 < (*.f64 y z) Initial program 100.0%
Taylor expanded in x around 0
cancel-sign-sub-invN/A
metadata-evalN/A
+-commutativeN/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
*-commutativeN/A
*-lowering-*.f6485.8
Simplified85.8%
if -9.99999999999999944e118 < (*.f64 y z) < 4.99999999999999971e-68Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
accelerator-lowering-fma.f6492.5
Simplified92.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* y (* z -0.5)))) (if (<= (* y z) -1e+119) t_1 (if (<= (* y z) 2e+162) (fma 0.125 x t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z * -0.5);
double tmp;
if ((y * z) <= -1e+119) {
tmp = t_1;
} else if ((y * z) <= 2e+162) {
tmp = fma(0.125, x, t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(y * Float64(z * -0.5)) tmp = 0.0 if (Float64(y * z) <= -1e+119) tmp = t_1; elseif (Float64(y * z) <= 2e+162) tmp = fma(0.125, x, t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z * -0.5), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(y * z), $MachinePrecision], -1e+119], t$95$1, If[LessEqual[N[(y * z), $MachinePrecision], 2e+162], N[(0.125 * x + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \left(z \cdot -0.5\right)\\
\mathbf{if}\;y \cdot z \leq -1 \cdot 10^{+119}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \cdot z \leq 2 \cdot 10^{+162}:\\
\;\;\;\;\mathsf{fma}\left(0.125, x, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 y z) < -9.99999999999999944e118 or 1.9999999999999999e162 < (*.f64 y z) Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6481.9
Simplified81.9%
if -9.99999999999999944e118 < (*.f64 y z) < 1.9999999999999999e162Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
accelerator-lowering-fma.f6486.8
Simplified86.8%
(FPCore (x y z t) :precision binary64 (fma 0.125 x t))
double code(double x, double y, double z, double t) {
return fma(0.125, x, t);
}
function code(x, y, z, t) return fma(0.125, x, t) end
code[x_, y_, z_, t_] := N[(0.125 * x + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(0.125, x, t\right)
\end{array}
Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
accelerator-lowering-fma.f6468.0
Simplified68.0%
(FPCore (x y z t) :precision binary64 t)
double code(double x, double y, double z, double t) {
return t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t
end function
public static double code(double x, double y, double z, double t) {
return t;
}
def code(x, y, z, t): return t
function code(x, y, z, t) return t end
function tmp = code(x, y, z, t) tmp = t; end
code[x_, y_, z_, t_] := t
\begin{array}{l}
\\
t
\end{array}
Initial program 100.0%
Taylor expanded in t around inf
Simplified33.6%
(FPCore (x y z t) :precision binary64 (- (+ (/ x 8.0) t) (* (/ z 2.0) y)))
double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / 8.0d0) + t) - ((z / 2.0d0) * y)
end function
public static double code(double x, double y, double z, double t) {
return ((x / 8.0) + t) - ((z / 2.0) * y);
}
def code(x, y, z, t): return ((x / 8.0) + t) - ((z / 2.0) * y)
function code(x, y, z, t) return Float64(Float64(Float64(x / 8.0) + t) - Float64(Float64(z / 2.0) * y)) end
function tmp = code(x, y, z, t) tmp = ((x / 8.0) + t) - ((z / 2.0) * y); end
code[x_, y_, z_, t_] := N[(N[(N[(x / 8.0), $MachinePrecision] + t), $MachinePrecision] - N[(N[(z / 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{x}{8} + t\right) - \frac{z}{2} \cdot y
\end{array}
herbie shell --seed 2024204
(FPCore (x y z t)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (+ (/ x 8) t) (* (/ z 2) y)))
(+ (- (* (/ 1.0 8.0) x) (/ (* y z) 2.0)) t))