
(FPCore (x y z) :precision binary64 (* x (sqrt (- (* y y) (* z z)))))
double code(double x, double y, double z) {
return x * sqrt(((y * y) - (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * sqrt(((y * y) - (z * z)))
end function
public static double code(double x, double y, double z) {
return x * Math.sqrt(((y * y) - (z * z)));
}
def code(x, y, z): return x * math.sqrt(((y * y) - (z * z)))
function code(x, y, z) return Float64(x * sqrt(Float64(Float64(y * y) - Float64(z * z)))) end
function tmp = code(x, y, z) tmp = x * sqrt(((y * y) - (z * z))); end
code[x_, y_, z_] := N[(x * N[Sqrt[N[(N[(y * y), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sqrt{y \cdot y - z \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (sqrt (- (* y y) (* z z)))))
double code(double x, double y, double z) {
return x * sqrt(((y * y) - (z * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * sqrt(((y * y) - (z * z)))
end function
public static double code(double x, double y, double z) {
return x * Math.sqrt(((y * y) - (z * z)));
}
def code(x, y, z): return x * math.sqrt(((y * y) - (z * z)))
function code(x, y, z) return Float64(x * sqrt(Float64(Float64(y * y) - Float64(z * z)))) end
function tmp = code(x, y, z) tmp = x * sqrt(((y * y) - (z * z))); end
code[x_, y_, z_] := N[(x * N[Sqrt[N[(N[(y * y), $MachinePrecision] - N[(z * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \sqrt{y \cdot y - z \cdot z}
\end{array}
z_m = (fabs.f64 z) y_m = (fabs.f64 y) (FPCore (x y_m z_m) :precision binary64 (* (* x (sqrt (* y_m (+ 1.0 (/ z_m y_m))))) (sqrt (- y_m z_m))))
z_m = fabs(z);
y_m = fabs(y);
double code(double x, double y_m, double z_m) {
return (x * sqrt((y_m * (1.0 + (z_m / y_m))))) * sqrt((y_m - z_m));
}
z_m = abs(z)
y_m = abs(y)
real(8) function code(x, y_m, z_m)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
code = (x * sqrt((y_m * (1.0d0 + (z_m / y_m))))) * sqrt((y_m - z_m))
end function
z_m = Math.abs(z);
y_m = Math.abs(y);
public static double code(double x, double y_m, double z_m) {
return (x * Math.sqrt((y_m * (1.0 + (z_m / y_m))))) * Math.sqrt((y_m - z_m));
}
z_m = math.fabs(z) y_m = math.fabs(y) def code(x, y_m, z_m): return (x * math.sqrt((y_m * (1.0 + (z_m / y_m))))) * math.sqrt((y_m - z_m))
z_m = abs(z) y_m = abs(y) function code(x, y_m, z_m) return Float64(Float64(x * sqrt(Float64(y_m * Float64(1.0 + Float64(z_m / y_m))))) * sqrt(Float64(y_m - z_m))) end
z_m = abs(z); y_m = abs(y); function tmp = code(x, y_m, z_m) tmp = (x * sqrt((y_m * (1.0 + (z_m / y_m))))) * sqrt((y_m - z_m)); end
z_m = N[Abs[z], $MachinePrecision] y_m = N[Abs[y], $MachinePrecision] code[x_, y$95$m_, z$95$m_] := N[(N[(x * N[Sqrt[N[(y$95$m * N[(1.0 + N[(z$95$m / y$95$m), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(y$95$m - z$95$m), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
\left(x \cdot \sqrt{y\_m \cdot \left(1 + \frac{z\_m}{y\_m}\right)}\right) \cdot \sqrt{y\_m - z\_m}
\end{array}
Initial program 66.8%
pow1/2N/A
difference-of-squaresN/A
unpow-prod-downN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
pow1/2N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
pow1/2N/A
sqrt-lowering-sqrt.f64N/A
--lowering--.f6451.2
Applied egg-rr51.2%
Taylor expanded in y around -inf
mul-1-negN/A
neg-lowering-neg.f64N/A
*-lowering-*.f64N/A
sub-negN/A
metadata-evalN/A
+-lowering-+.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
/-lowering-/.f64N/A
mul-1-negN/A
neg-lowering-neg.f6451.3
Simplified51.3%
distribute-rgt-neg-inN/A
neg-mul-1N/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
distribute-rgt-inN/A
+-commutativeN/A
neg-mul-1N/A
neg-sub0N/A
+-commutativeN/A
distribute-frac-neg2N/A
unsub-negN/A
associate--r-N/A
metadata-evalN/A
metadata-evalN/A
+-lowering-+.f64N/A
metadata-evalN/A
/-lowering-/.f6451.3
Applied egg-rr51.3%
Final simplification51.3%
z_m = (fabs.f64 z) y_m = (fabs.f64 y) (FPCore (x y_m z_m) :precision binary64 (* (sqrt (- y_m z_m)) (* x (sqrt (+ z_m y_m)))))
z_m = fabs(z);
y_m = fabs(y);
double code(double x, double y_m, double z_m) {
return sqrt((y_m - z_m)) * (x * sqrt((z_m + y_m)));
}
z_m = abs(z)
y_m = abs(y)
real(8) function code(x, y_m, z_m)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
code = sqrt((y_m - z_m)) * (x * sqrt((z_m + y_m)))
end function
z_m = Math.abs(z);
y_m = Math.abs(y);
public static double code(double x, double y_m, double z_m) {
return Math.sqrt((y_m - z_m)) * (x * Math.sqrt((z_m + y_m)));
}
z_m = math.fabs(z) y_m = math.fabs(y) def code(x, y_m, z_m): return math.sqrt((y_m - z_m)) * (x * math.sqrt((z_m + y_m)))
z_m = abs(z) y_m = abs(y) function code(x, y_m, z_m) return Float64(sqrt(Float64(y_m - z_m)) * Float64(x * sqrt(Float64(z_m + y_m)))) end
z_m = abs(z); y_m = abs(y); function tmp = code(x, y_m, z_m) tmp = sqrt((y_m - z_m)) * (x * sqrt((z_m + y_m))); end
z_m = N[Abs[z], $MachinePrecision] y_m = N[Abs[y], $MachinePrecision] code[x_, y$95$m_, z$95$m_] := N[(N[Sqrt[N[(y$95$m - z$95$m), $MachinePrecision]], $MachinePrecision] * N[(x * N[Sqrt[N[(z$95$m + y$95$m), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
\sqrt{y\_m - z\_m} \cdot \left(x \cdot \sqrt{z\_m + y\_m}\right)
\end{array}
Initial program 66.8%
pow1/2N/A
difference-of-squaresN/A
unpow-prod-downN/A
associate-*r*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
pow1/2N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
pow1/2N/A
sqrt-lowering-sqrt.f64N/A
--lowering--.f6451.2
Applied egg-rr51.2%
Final simplification51.2%
z_m = (fabs.f64 z) y_m = (fabs.f64 y) (FPCore (x y_m z_m) :precision binary64 (* x y_m))
z_m = fabs(z);
y_m = fabs(y);
double code(double x, double y_m, double z_m) {
return x * y_m;
}
z_m = abs(z)
y_m = abs(y)
real(8) function code(x, y_m, z_m)
real(8), intent (in) :: x
real(8), intent (in) :: y_m
real(8), intent (in) :: z_m
code = x * y_m
end function
z_m = Math.abs(z);
y_m = Math.abs(y);
public static double code(double x, double y_m, double z_m) {
return x * y_m;
}
z_m = math.fabs(z) y_m = math.fabs(y) def code(x, y_m, z_m): return x * y_m
z_m = abs(z) y_m = abs(y) function code(x, y_m, z_m) return Float64(x * y_m) end
z_m = abs(z); y_m = abs(y); function tmp = code(x, y_m, z_m) tmp = x * y_m; end
z_m = N[Abs[z], $MachinePrecision] y_m = N[Abs[y], $MachinePrecision] code[x_, y$95$m_, z$95$m_] := N[(x * y$95$m), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
y_m = \left|y\right|
\\
x \cdot y\_m
\end{array}
Initial program 66.8%
Taylor expanded in y around inf
*-commutativeN/A
*-lowering-*.f6455.2
Simplified55.2%
Final simplification55.2%
(FPCore (x y z) :precision binary64 (if (< y 2.5816096488251695e-278) (- (* x y)) (* x (* (sqrt (+ y z)) (sqrt (- y z))))))
double code(double x, double y, double z) {
double tmp;
if (y < 2.5816096488251695e-278) {
tmp = -(x * y);
} else {
tmp = x * (sqrt((y + z)) * sqrt((y - z)));
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y < 2.5816096488251695d-278) then
tmp = -(x * y)
else
tmp = x * (sqrt((y + z)) * sqrt((y - z)))
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y < 2.5816096488251695e-278) {
tmp = -(x * y);
} else {
tmp = x * (Math.sqrt((y + z)) * Math.sqrt((y - z)));
}
return tmp;
}
def code(x, y, z): tmp = 0 if y < 2.5816096488251695e-278: tmp = -(x * y) else: tmp = x * (math.sqrt((y + z)) * math.sqrt((y - z))) return tmp
function code(x, y, z) tmp = 0.0 if (y < 2.5816096488251695e-278) tmp = Float64(-Float64(x * y)); else tmp = Float64(x * Float64(sqrt(Float64(y + z)) * sqrt(Float64(y - z)))); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y < 2.5816096488251695e-278) tmp = -(x * y); else tmp = x * (sqrt((y + z)) * sqrt((y - z))); end tmp_2 = tmp; end
code[x_, y_, z_] := If[Less[y, 2.5816096488251695e-278], (-N[(x * y), $MachinePrecision]), N[(x * N[(N[Sqrt[N[(y + z), $MachinePrecision]], $MachinePrecision] * N[Sqrt[N[(y - z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y < 2.5816096488251695 \cdot 10^{-278}:\\
\;\;\;\;-x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(\sqrt{y + z} \cdot \sqrt{y - z}\right)\\
\end{array}
\end{array}
herbie shell --seed 2024204
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:initialConfig from diagrams-contrib-1.3.0.5, B"
:precision binary64
:alt
(! :herbie-platform default (if (< y 5163219297650339/200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* x y)) (* x (* (sqrt (+ y z)) (sqrt (- y z))))))
(* x (sqrt (- (* y y) (* z z)))))