
(FPCore (x y) :precision binary64 (* (* x y) (- 1.0 y)))
double code(double x, double y) {
return (x * y) * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * y) * (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x * y) * (1.0 - y);
}
def code(x, y): return (x * y) * (1.0 - y)
function code(x, y) return Float64(Float64(x * y) * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x * y) * (1.0 - y); end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y\right) \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* x y) (- 1.0 y)))
double code(double x, double y) {
return (x * y) * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * y) * (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x * y) * (1.0 - y);
}
def code(x, y): return (x * y) * (1.0 - y)
function code(x, y) return Float64(Float64(x * y) * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x * y) * (1.0 - y); end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y\right) \cdot \left(1 - y\right)
\end{array}
(FPCore (x y) :precision binary64 (let* ((t_0 (- (* y (* x y))))) (if (<= y -4.6e+96) t_0 (if (<= y 2.8e+87) (* x (- y (* y y))) t_0))))
double code(double x, double y) {
double t_0 = -(y * (x * y));
double tmp;
if (y <= -4.6e+96) {
tmp = t_0;
} else if (y <= 2.8e+87) {
tmp = x * (y - (y * y));
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = -(y * (x * y))
if (y <= (-4.6d+96)) then
tmp = t_0
else if (y <= 2.8d+87) then
tmp = x * (y - (y * y))
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = -(y * (x * y));
double tmp;
if (y <= -4.6e+96) {
tmp = t_0;
} else if (y <= 2.8e+87) {
tmp = x * (y - (y * y));
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = -(y * (x * y)) tmp = 0 if y <= -4.6e+96: tmp = t_0 elif y <= 2.8e+87: tmp = x * (y - (y * y)) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(-Float64(y * Float64(x * y))) tmp = 0.0 if (y <= -4.6e+96) tmp = t_0; elseif (y <= 2.8e+87) tmp = Float64(x * Float64(y - Float64(y * y))); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = -(y * (x * y)); tmp = 0.0; if (y <= -4.6e+96) tmp = t_0; elseif (y <= 2.8e+87) tmp = x * (y - (y * y)); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = (-N[(y * N[(x * y), $MachinePrecision]), $MachinePrecision])}, If[LessEqual[y, -4.6e+96], t$95$0, If[LessEqual[y, 2.8e+87], N[(x * N[(y - N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -y \cdot \left(x \cdot y\right)\\
\mathbf{if}\;y \leq -4.6 \cdot 10^{+96}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.8 \cdot 10^{+87}:\\
\;\;\;\;x \cdot \left(y - y \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -4.6000000000000003e96 or 2.80000000000000015e87 < y Initial program 99.9%
Taylor expanded in y around inf
mul-1-negN/A
neg-lowering-neg.f6499.9
Simplified99.9%
if -4.6000000000000003e96 < y < 2.80000000000000015e87Initial program 99.9%
Taylor expanded in x around 0
*-lowering-*.f64N/A
distribute-lft-out--N/A
*-rgt-identityN/A
unpow2N/A
--lowering--.f64N/A
unpow2N/A
*-lowering-*.f6499.9
Simplified99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (- (* y (* x y))))) (if (<= y -1.0) t_0 (if (<= y 1.0) (* x y) t_0))))
double code(double x, double y) {
double t_0 = -(y * (x * y));
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = x * y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = -(y * (x * y))
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = x * y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = -(y * (x * y));
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = x * y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = -(y * (x * y)) tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 1.0: tmp = x * y else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(-Float64(y * Float64(x * y))) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(x * y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = -(y * (x * y)); tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = x * y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = (-N[(y * N[(x * y), $MachinePrecision]), $MachinePrecision])}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(x * y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -y \cdot \left(x \cdot y\right)\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 99.8%
Taylor expanded in y around inf
mul-1-negN/A
neg-lowering-neg.f6498.4
Simplified98.4%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0
*-lowering-*.f6498.3
Simplified98.3%
Final simplification98.4%
(FPCore (x y) :precision binary64 (if (<= y 1.0) (* x y) (* x (fma y -2.0 -1.0))))
double code(double x, double y) {
double tmp;
if (y <= 1.0) {
tmp = x * y;
} else {
tmp = x * fma(y, -2.0, -1.0);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (y <= 1.0) tmp = Float64(x * y); else tmp = Float64(x * fma(y, -2.0, -1.0)); end return tmp end
code[x_, y_] := If[LessEqual[y, 1.0], N[(x * y), $MachinePrecision], N[(x * N[(y * -2.0 + -1.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \mathsf{fma}\left(y, -2, -1\right)\\
\end{array}
\end{array}
if y < 1Initial program 99.9%
Taylor expanded in y around 0
*-lowering-*.f6471.2
Simplified71.2%
if 1 < y Initial program 99.8%
Taylor expanded in x around 0
*-lowering-*.f64N/A
distribute-lft-out--N/A
*-rgt-identityN/A
unpow2N/A
--lowering--.f64N/A
unpow2N/A
*-lowering-*.f6483.8
Simplified83.8%
Applied egg-rr51.9%
Taylor expanded in y around inf
unpow2N/A
*-lowering-*.f6451.9
Simplified51.9%
Taylor expanded in y around 0
sub-negN/A
*-commutativeN/A
metadata-evalN/A
accelerator-lowering-fma.f6426.5
Simplified26.5%
(FPCore (x y) :precision binary64 (if (<= y 1.0) (* x y) (* x (- y))))
double code(double x, double y) {
double tmp;
if (y <= 1.0) {
tmp = x * y;
} else {
tmp = x * -y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.0d0) then
tmp = x * y
else
tmp = x * -y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.0) {
tmp = x * y;
} else {
tmp = x * -y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.0: tmp = x * y else: tmp = x * -y return tmp
function code(x, y) tmp = 0.0 if (y <= 1.0) tmp = Float64(x * y); else tmp = Float64(x * Float64(-y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.0) tmp = x * y; else tmp = x * -y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.0], N[(x * y), $MachinePrecision], N[(x * (-y)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(-y\right)\\
\end{array}
\end{array}
if y < 1Initial program 99.9%
Taylor expanded in y around 0
*-lowering-*.f6471.2
Simplified71.2%
if 1 < y Initial program 99.8%
Taylor expanded in y around 0
*-lowering-*.f640.9
Simplified0.9%
+-lft-identityN/A
flip-+N/A
Applied egg-rr26.5%
Final simplification60.0%
(FPCore (x y) :precision binary64 (* y (fma x (- y) x)))
double code(double x, double y) {
return y * fma(x, -y, x);
}
function code(x, y) return Float64(y * fma(x, Float64(-y), x)) end
code[x_, y_] := N[(y * N[(x * (-y) + x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \mathsf{fma}\left(x, -y, x\right)
\end{array}
Initial program 99.9%
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
accelerator-lowering-fma.f64N/A
neg-lowering-neg.f6499.9
Applied egg-rr99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (* (* x y) (- 1.0 y)))
double code(double x, double y) {
return (x * y) * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * y) * (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x * y) * (1.0 - y);
}
def code(x, y): return (x * y) * (1.0 - y)
function code(x, y) return Float64(Float64(x * y) * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x * y) * (1.0 - y); end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y\right) \cdot \left(1 - y\right)
\end{array}
Initial program 99.9%
(FPCore (x y) :precision binary64 (* x y))
double code(double x, double y) {
return x * y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * y
end function
public static double code(double x, double y) {
return x * y;
}
def code(x, y): return x * y
function code(x, y) return Float64(x * y) end
function tmp = code(x, y) tmp = x * y; end
code[x_, y_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
*-lowering-*.f6453.6
Simplified53.6%
(FPCore (x y) :precision binary64 (- x))
double code(double x, double y) {
return -x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -x
end function
public static double code(double x, double y) {
return -x;
}
def code(x, y): return -x
function code(x, y) return Float64(-x) end
function tmp = code(x, y) tmp = -x; end
code[x_, y_] := (-x)
\begin{array}{l}
\\
-x
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
*-lowering-*.f64N/A
distribute-lft-out--N/A
*-rgt-identityN/A
unpow2N/A
--lowering--.f64N/A
unpow2N/A
*-lowering-*.f6491.1
Simplified91.1%
Applied egg-rr41.0%
Taylor expanded in y around inf
unpow2N/A
*-lowering-*.f6429.8
Simplified29.8%
Taylor expanded in y around 0
mul-1-negN/A
neg-lowering-neg.f644.6
Simplified4.6%
(FPCore (x y) :precision binary64 x)
double code(double x, double y) {
return x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x
end function
public static double code(double x, double y) {
return x;
}
def code(x, y): return x
function code(x, y) return x end
function tmp = code(x, y) tmp = x; end
code[x_, y_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 99.9%
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
*-lowering-*.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
accelerator-lowering-fma.f64N/A
neg-lowering-neg.f6499.9
Applied egg-rr99.9%
Applied egg-rr86.8%
Taylor expanded in y around inf
*-lowering-*.f6442.1
Simplified42.1%
Taylor expanded in y around 0
Simplified2.5%
herbie shell --seed 2024204
(FPCore (x y)
:name "Statistics.Distribution.Binomial:$cvariance from math-functions-0.1.5.2"
:precision binary64
(* (* x y) (- 1.0 y)))