
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t\_0}{\sin t\_0}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (let* ((t_0 (/ x (* y 2.0)))) (/ (tan t_0) (sin t_0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
return tan(t_0) / sin(t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = x / (y * 2.0d0)
code = tan(t_0) / sin(t_0)
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
return Math.tan(t_0) / Math.sin(t_0);
}
def code(x, y): t_0 = x / (y * 2.0) return math.tan(t_0) / math.sin(t_0)
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) return Float64(tan(t_0) / sin(t_0)) end
function tmp = code(x, y) t_0 = x / (y * 2.0); tmp = tan(t_0) / sin(t_0); end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Tan[t$95$0], $MachinePrecision] / N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
\frac{\tan t\_0}{\sin t\_0}
\end{array}
\end{array}
y_m = (fabs.f64 y) x_m = (fabs.f64 x) (FPCore (x_m y_m) :precision binary64 (if (<= (/ x_m (* y_m 2.0)) 2e+78) (/ 1.0 (cos (* x_m (/ 0.5 y_m)))) 1.0))
y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
double tmp;
if ((x_m / (y_m * 2.0)) <= 2e+78) {
tmp = 1.0 / cos((x_m * (0.5 / y_m)));
} else {
tmp = 1.0;
}
return tmp;
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
real(8) :: tmp
if ((x_m / (y_m * 2.0d0)) <= 2d+78) then
tmp = 1.0d0 / cos((x_m * (0.5d0 / y_m)))
else
tmp = 1.0d0
end if
code = tmp
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
double tmp;
if ((x_m / (y_m * 2.0)) <= 2e+78) {
tmp = 1.0 / Math.cos((x_m * (0.5 / y_m)));
} else {
tmp = 1.0;
}
return tmp;
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): tmp = 0 if (x_m / (y_m * 2.0)) <= 2e+78: tmp = 1.0 / math.cos((x_m * (0.5 / y_m))) else: tmp = 1.0 return tmp
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) tmp = 0.0 if (Float64(x_m / Float64(y_m * 2.0)) <= 2e+78) tmp = Float64(1.0 / cos(Float64(x_m * Float64(0.5 / y_m)))); else tmp = 1.0; end return tmp end
y_m = abs(y); x_m = abs(x); function tmp_2 = code(x_m, y_m) tmp = 0.0; if ((x_m / (y_m * 2.0)) <= 2e+78) tmp = 1.0 / cos((x_m * (0.5 / y_m))); else tmp = 1.0; end tmp_2 = tmp; end
y_m = N[Abs[y], $MachinePrecision] x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y$95$m_] := If[LessEqual[N[(x$95$m / N[(y$95$m * 2.0), $MachinePrecision]), $MachinePrecision], 2e+78], N[(1.0 / N[Cos[N[(x$95$m * N[(0.5 / y$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 1.0]
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
\begin{array}{l}
\mathbf{if}\;\frac{x\_m}{y\_m \cdot 2} \leq 2 \cdot 10^{+78}:\\
\;\;\;\;\frac{1}{\cos \left(x\_m \cdot \frac{0.5}{y\_m}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 x (*.f64 y #s(literal 2 binary64))) < 2.00000000000000002e78Initial program 49.3%
clear-numN/A
/-lowering-/.f64N/A
tan-quotN/A
associate-/r/N/A
*-inversesN/A
remove-double-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
metadata-evalN/A
neg-mul-1N/A
remove-double-negN/A
cos-lowering-cos.f64N/A
associate-/l/N/A
/-lowering-/.f64N/A
div-invN/A
*-lowering-*.f64N/A
metadata-eval62.8
Applied egg-rr62.8%
associate-/l*N/A
metadata-evalN/A
associate-/r*N/A
associate-/l/N/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-/l/N/A
associate-/r*N/A
metadata-evalN/A
/-lowering-/.f6462.8
Applied egg-rr62.8%
if 2.00000000000000002e78 < (/.f64 x (*.f64 y #s(literal 2 binary64))) Initial program 8.5%
Taylor expanded in x around 0
Simplified12.7%
Final simplification53.4%
y_m = (fabs.f64 y) x_m = (fabs.f64 x) (FPCore (x_m y_m) :precision binary64 (/ 1.0 (cos (/ (exp (fma (log y_m) 2.0 (* (log y_m) -3.0))) (/ 2.0 x_m)))))
y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
return 1.0 / cos((exp(fma(log(y_m), 2.0, (log(y_m) * -3.0))) / (2.0 / x_m)));
}
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) return Float64(1.0 / cos(Float64(exp(fma(log(y_m), 2.0, Float64(log(y_m) * -3.0))) / Float64(2.0 / x_m)))) end
y_m = N[Abs[y], $MachinePrecision] x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y$95$m_] := N[(1.0 / N[Cos[N[(N[Exp[N[(N[Log[y$95$m], $MachinePrecision] * 2.0 + N[(N[Log[y$95$m], $MachinePrecision] * -3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] / N[(2.0 / x$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
\frac{1}{\cos \left(\frac{e^{\mathsf{fma}\left(\log y\_m, 2, \log y\_m \cdot -3\right)}}{\frac{2}{x\_m}}\right)}
\end{array}
Initial program 41.7%
clear-numN/A
/-lowering-/.f64N/A
tan-quotN/A
associate-/r/N/A
*-inversesN/A
remove-double-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
metadata-evalN/A
neg-mul-1N/A
remove-double-negN/A
cos-lowering-cos.f64N/A
associate-/l/N/A
/-lowering-/.f64N/A
div-invN/A
*-lowering-*.f64N/A
metadata-eval52.6
Applied egg-rr52.6%
clear-numN/A
inv-powN/A
div-invN/A
unpow-prod-downN/A
metadata-evalN/A
div-invN/A
clear-numN/A
inv-powN/A
inv-powN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6453.1
Applied egg-rr53.1%
inv-powN/A
metadata-evalN/A
pow-divN/A
pow-to-expN/A
pow-to-expN/A
div-expN/A
exp-lowering-exp.f64N/A
--lowering--.f64N/A
*-lowering-*.f64N/A
log-lowering-log.f64N/A
*-lowering-*.f64N/A
log-lowering-log.f6426.2
Applied egg-rr26.2%
sub-negN/A
accelerator-lowering-fma.f64N/A
log-lowering-log.f64N/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
log-lowering-log.f64N/A
metadata-eval26.2
Applied egg-rr26.2%
y_m = (fabs.f64 y) x_m = (fabs.f64 x) (FPCore (x_m y_m) :precision binary64 (/ 1.0 (cos (/ (pow (pow y_m -0.5) 2.0) (/ 2.0 x_m)))))
y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
return 1.0 / cos((pow(pow(y_m, -0.5), 2.0) / (2.0 / x_m)));
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
code = 1.0d0 / cos((((y_m ** (-0.5d0)) ** 2.0d0) / (2.0d0 / x_m)))
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
return 1.0 / Math.cos((Math.pow(Math.pow(y_m, -0.5), 2.0) / (2.0 / x_m)));
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): return 1.0 / math.cos((math.pow(math.pow(y_m, -0.5), 2.0) / (2.0 / x_m)))
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) return Float64(1.0 / cos(Float64(((y_m ^ -0.5) ^ 2.0) / Float64(2.0 / x_m)))) end
y_m = abs(y); x_m = abs(x); function tmp = code(x_m, y_m) tmp = 1.0 / cos((((y_m ^ -0.5) ^ 2.0) / (2.0 / x_m))); end
y_m = N[Abs[y], $MachinePrecision] x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y$95$m_] := N[(1.0 / N[Cos[N[(N[Power[N[Power[y$95$m, -0.5], $MachinePrecision], 2.0], $MachinePrecision] / N[(2.0 / x$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
\frac{1}{\cos \left(\frac{{\left({y\_m}^{-0.5}\right)}^{2}}{\frac{2}{x\_m}}\right)}
\end{array}
Initial program 41.7%
clear-numN/A
/-lowering-/.f64N/A
tan-quotN/A
associate-/r/N/A
*-inversesN/A
remove-double-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
metadata-evalN/A
neg-mul-1N/A
remove-double-negN/A
cos-lowering-cos.f64N/A
associate-/l/N/A
/-lowering-/.f64N/A
div-invN/A
*-lowering-*.f64N/A
metadata-eval52.6
Applied egg-rr52.6%
clear-numN/A
inv-powN/A
div-invN/A
unpow-prod-downN/A
metadata-evalN/A
div-invN/A
clear-numN/A
inv-powN/A
inv-powN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6453.1
Applied egg-rr53.1%
inv-powN/A
sqr-powN/A
pow2N/A
pow-lowering-pow.f64N/A
metadata-evalN/A
pow-lowering-pow.f6426.0
Applied egg-rr26.0%
y_m = (fabs.f64 y) x_m = (fabs.f64 x) (FPCore (x_m y_m) :precision binary64 (/ 1.0 (cos (/ (/ 1.0 y_m) (/ 2.0 x_m)))))
y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
return 1.0 / cos(((1.0 / y_m) / (2.0 / x_m)));
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
code = 1.0d0 / cos(((1.0d0 / y_m) / (2.0d0 / x_m)))
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
return 1.0 / Math.cos(((1.0 / y_m) / (2.0 / x_m)));
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): return 1.0 / math.cos(((1.0 / y_m) / (2.0 / x_m)))
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) return Float64(1.0 / cos(Float64(Float64(1.0 / y_m) / Float64(2.0 / x_m)))) end
y_m = abs(y); x_m = abs(x); function tmp = code(x_m, y_m) tmp = 1.0 / cos(((1.0 / y_m) / (2.0 / x_m))); end
y_m = N[Abs[y], $MachinePrecision] x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y$95$m_] := N[(1.0 / N[Cos[N[(N[(1.0 / y$95$m), $MachinePrecision] / N[(2.0 / x$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
\frac{1}{\cos \left(\frac{\frac{1}{y\_m}}{\frac{2}{x\_m}}\right)}
\end{array}
Initial program 41.7%
clear-numN/A
/-lowering-/.f64N/A
tan-quotN/A
associate-/r/N/A
*-inversesN/A
remove-double-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
metadata-evalN/A
neg-mul-1N/A
remove-double-negN/A
cos-lowering-cos.f64N/A
associate-/l/N/A
/-lowering-/.f64N/A
div-invN/A
*-lowering-*.f64N/A
metadata-eval52.6
Applied egg-rr52.6%
clear-numN/A
inv-powN/A
div-invN/A
unpow-prod-downN/A
metadata-evalN/A
div-invN/A
clear-numN/A
inv-powN/A
inv-powN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6453.1
Applied egg-rr53.1%
y_m = (fabs.f64 y) x_m = (fabs.f64 x) (FPCore (x_m y_m) :precision binary64 (/ 1.0 (cos (/ 0.5 (/ y_m x_m)))))
y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
return 1.0 / cos((0.5 / (y_m / x_m)));
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
code = 1.0d0 / cos((0.5d0 / (y_m / x_m)))
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
return 1.0 / Math.cos((0.5 / (y_m / x_m)));
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): return 1.0 / math.cos((0.5 / (y_m / x_m)))
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) return Float64(1.0 / cos(Float64(0.5 / Float64(y_m / x_m)))) end
y_m = abs(y); x_m = abs(x); function tmp = code(x_m, y_m) tmp = 1.0 / cos((0.5 / (y_m / x_m))); end
y_m = N[Abs[y], $MachinePrecision] x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y$95$m_] := N[(1.0 / N[Cos[N[(0.5 / N[(y$95$m / x$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
\frac{1}{\cos \left(\frac{0.5}{\frac{y\_m}{x\_m}}\right)}
\end{array}
Initial program 41.7%
clear-numN/A
/-lowering-/.f64N/A
tan-quotN/A
associate-/r/N/A
*-inversesN/A
remove-double-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
metadata-evalN/A
neg-mul-1N/A
remove-double-negN/A
cos-lowering-cos.f64N/A
associate-/l/N/A
/-lowering-/.f64N/A
div-invN/A
*-lowering-*.f64N/A
metadata-eval52.6
Applied egg-rr52.6%
*-commutativeN/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f6452.7
Applied egg-rr52.7%
y_m = (fabs.f64 y) x_m = (fabs.f64 x) (FPCore (x_m y_m) :precision binary64 (/ 1.0 (cos (/ (* x_m 0.5) y_m))))
y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
return 1.0 / cos(((x_m * 0.5) / y_m));
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
code = 1.0d0 / cos(((x_m * 0.5d0) / y_m))
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
return 1.0 / Math.cos(((x_m * 0.5) / y_m));
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): return 1.0 / math.cos(((x_m * 0.5) / y_m))
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) return Float64(1.0 / cos(Float64(Float64(x_m * 0.5) / y_m))) end
y_m = abs(y); x_m = abs(x); function tmp = code(x_m, y_m) tmp = 1.0 / cos(((x_m * 0.5) / y_m)); end
y_m = N[Abs[y], $MachinePrecision] x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y$95$m_] := N[(1.0 / N[Cos[N[(N[(x$95$m * 0.5), $MachinePrecision] / y$95$m), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
\frac{1}{\cos \left(\frac{x\_m \cdot 0.5}{y\_m}\right)}
\end{array}
Initial program 41.7%
clear-numN/A
/-lowering-/.f64N/A
tan-quotN/A
associate-/r/N/A
*-inversesN/A
remove-double-negN/A
distribute-rgt-neg-inN/A
distribute-lft-neg-inN/A
metadata-evalN/A
neg-mul-1N/A
remove-double-negN/A
cos-lowering-cos.f64N/A
associate-/l/N/A
/-lowering-/.f64N/A
div-invN/A
*-lowering-*.f64N/A
metadata-eval52.6
Applied egg-rr52.6%
y_m = (fabs.f64 y) x_m = (fabs.f64 x) (FPCore (x_m y_m) :precision binary64 1.0)
y_m = fabs(y);
x_m = fabs(x);
double code(double x_m, double y_m) {
return 1.0;
}
y_m = abs(y)
x_m = abs(x)
real(8) function code(x_m, y_m)
real(8), intent (in) :: x_m
real(8), intent (in) :: y_m
code = 1.0d0
end function
y_m = Math.abs(y);
x_m = Math.abs(x);
public static double code(double x_m, double y_m) {
return 1.0;
}
y_m = math.fabs(y) x_m = math.fabs(x) def code(x_m, y_m): return 1.0
y_m = abs(y) x_m = abs(x) function code(x_m, y_m) return 1.0 end
y_m = abs(y); x_m = abs(x); function tmp = code(x_m, y_m) tmp = 1.0; end
y_m = N[Abs[y], $MachinePrecision] x_m = N[Abs[x], $MachinePrecision] code[x$95$m_, y$95$m_] := 1.0
\begin{array}{l}
y_m = \left|y\right|
\\
x_m = \left|x\right|
\\
1
\end{array}
Initial program 41.7%
Taylor expanded in x around 0
Simplified51.5%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ x (* y 2.0))) (t_1 (sin t_0)))
(if (< y -1.2303690911306994e+114)
1.0
(if (< y -9.102852406811914e-222)
(/ t_1 (* t_1 (log (exp (cos t_0)))))
1.0))))
double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * log(exp(cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x / (y * 2.0d0)
t_1 = sin(t_0)
if (y < (-1.2303690911306994d+114)) then
tmp = 1.0d0
else if (y < (-9.102852406811914d-222)) then
tmp = t_1 / (t_1 * log(exp(cos(t_0))))
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x / (y * 2.0);
double t_1 = Math.sin(t_0);
double tmp;
if (y < -1.2303690911306994e+114) {
tmp = 1.0;
} else if (y < -9.102852406811914e-222) {
tmp = t_1 / (t_1 * Math.log(Math.exp(Math.cos(t_0))));
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = x / (y * 2.0) t_1 = math.sin(t_0) tmp = 0 if y < -1.2303690911306994e+114: tmp = 1.0 elif y < -9.102852406811914e-222: tmp = t_1 / (t_1 * math.log(math.exp(math.cos(t_0)))) else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(x / Float64(y * 2.0)) t_1 = sin(t_0) tmp = 0.0 if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = Float64(t_1 / Float64(t_1 * log(exp(cos(t_0))))); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = x / (y * 2.0); t_1 = sin(t_0); tmp = 0.0; if (y < -1.2303690911306994e+114) tmp = 1.0; elseif (y < -9.102852406811914e-222) tmp = t_1 / (t_1 * log(exp(cos(t_0)))); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x / N[(y * 2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[Sin[t$95$0], $MachinePrecision]}, If[Less[y, -1.2303690911306994e+114], 1.0, If[Less[y, -9.102852406811914e-222], N[(t$95$1 / N[(t$95$1 * N[Log[N[Exp[N[Cos[t$95$0], $MachinePrecision]], $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y \cdot 2}\\
t_1 := \sin t\_0\\
\mathbf{if}\;y < -1.2303690911306994 \cdot 10^{+114}:\\
\;\;\;\;1\\
\mathbf{elif}\;y < -9.102852406811914 \cdot 10^{-222}:\\
\;\;\;\;\frac{t\_1}{t\_1 \cdot \log \left(e^{\cos t\_0}\right)}\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
herbie shell --seed 2024204
(FPCore (x y)
:name "Diagrams.TwoD.Layout.CirclePacking:approxRadius from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< y -1230369091130699400000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) 1 (if (< y -4551426203405957/500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (sin (/ x (* y 2))) (* (sin (/ x (* y 2))) (log (exp (cos (/ x (* y 2))))))) 1)))
(/ (tan (/ x (* y 2.0))) (sin (/ x (* y 2.0)))))