
(FPCore (x y) :precision binary64 (* (+ x y) (+ x y)))
double code(double x, double y) {
return (x + y) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) * (x + y)
end function
public static double code(double x, double y) {
return (x + y) * (x + y);
}
def code(x, y): return (x + y) * (x + y)
function code(x, y) return Float64(Float64(x + y) * Float64(x + y)) end
function tmp = code(x, y) tmp = (x + y) * (x + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(x + y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (+ x y) (+ x y)))
double code(double x, double y) {
return (x + y) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) * (x + y)
end function
public static double code(double x, double y) {
return (x + y) * (x + y);
}
def code(x, y): return (x + y) * (x + y)
function code(x, y) return Float64(Float64(x + y) * Float64(x + y)) end
function tmp = code(x, y) tmp = (x + y) * (x + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(x + y\right)
\end{array}
(FPCore (x y) :precision binary64 (* (+ x y) (+ x y)))
double code(double x, double y) {
return (x + y) * (x + y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) * (x + y)
end function
public static double code(double x, double y) {
return (x + y) * (x + y);
}
def code(x, y): return (x + y) * (x + y)
function code(x, y) return Float64(Float64(x + y) * Float64(x + y)) end
function tmp = code(x, y) tmp = (x + y) * (x + y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
(FPCore (x y) :precision binary64 (if (<= (+ x y) -2e-160) (* x (+ x y)) (* y (fma 2.0 x y))))
double code(double x, double y) {
double tmp;
if ((x + y) <= -2e-160) {
tmp = x * (x + y);
} else {
tmp = y * fma(2.0, x, y);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(x + y) <= -2e-160) tmp = Float64(x * Float64(x + y)); else tmp = Float64(y * fma(2.0, x, y)); end return tmp end
code[x_, y_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-160], N[(x * N[(x + y), $MachinePrecision]), $MachinePrecision], N[(y * N[(2.0 * x + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-160}:\\
\;\;\;\;x \cdot \left(x + y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \mathsf{fma}\left(2, x, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -2e-160Initial program 100.0%
Taylor expanded in x around inf
Simplified56.0%
if -2e-160 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
associate-*r*N/A
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
unpow2N/A
associate-/l*N/A
associate-*l/N/A
associate-*r/N/A
distribute-lft1-inN/A
+-commutativeN/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
distribute-lft-inN/A
*-commutativeN/A
associate-*r/N/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
*-rgt-identityN/A
+-commutativeN/A
accelerator-lowering-fma.f6456.7
Simplified56.7%
Final simplification56.4%
(FPCore (x y) :precision binary64 (if (<= (+ x y) -2e-160) (* x (+ x y)) (* y (+ x y))))
double code(double x, double y) {
double tmp;
if ((x + y) <= -2e-160) {
tmp = x * (x + y);
} else {
tmp = y * (x + y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x + y) <= (-2d-160)) then
tmp = x * (x + y)
else
tmp = y * (x + y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x + y) <= -2e-160) {
tmp = x * (x + y);
} else {
tmp = y * (x + y);
}
return tmp;
}
def code(x, y): tmp = 0 if (x + y) <= -2e-160: tmp = x * (x + y) else: tmp = y * (x + y) return tmp
function code(x, y) tmp = 0.0 if (Float64(x + y) <= -2e-160) tmp = Float64(x * Float64(x + y)); else tmp = Float64(y * Float64(x + y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x + y) <= -2e-160) tmp = x * (x + y); else tmp = y * (x + y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-160], N[(x * N[(x + y), $MachinePrecision]), $MachinePrecision], N[(y * N[(x + y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-160}:\\
\;\;\;\;x \cdot \left(x + y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(x + y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -2e-160Initial program 100.0%
Taylor expanded in x around inf
Simplified56.0%
if -2e-160 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
Simplified56.4%
Final simplification56.2%
(FPCore (x y) :precision binary64 (if (<= (+ x y) -2e-160) (* x (+ x y)) (* y y)))
double code(double x, double y) {
double tmp;
if ((x + y) <= -2e-160) {
tmp = x * (x + y);
} else {
tmp = y * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x + y) <= (-2d-160)) then
tmp = x * (x + y)
else
tmp = y * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x + y) <= -2e-160) {
tmp = x * (x + y);
} else {
tmp = y * y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x + y) <= -2e-160: tmp = x * (x + y) else: tmp = y * y return tmp
function code(x, y) tmp = 0.0 if (Float64(x + y) <= -2e-160) tmp = Float64(x * Float64(x + y)); else tmp = Float64(y * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x + y) <= -2e-160) tmp = x * (x + y); else tmp = y * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-160], N[(x * N[(x + y), $MachinePrecision]), $MachinePrecision], N[(y * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-160}:\\
\;\;\;\;x \cdot \left(x + y\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -2e-160Initial program 100.0%
Taylor expanded in x around inf
Simplified56.0%
if -2e-160 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
unpow2N/A
*-lowering-*.f6457.0
Simplified57.0%
Final simplification56.5%
(FPCore (x y) :precision binary64 (if (<= (+ x y) -2e-160) (* x x) (* y y)))
double code(double x, double y) {
double tmp;
if ((x + y) <= -2e-160) {
tmp = x * x;
} else {
tmp = y * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x + y) <= (-2d-160)) then
tmp = x * x
else
tmp = y * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x + y) <= -2e-160) {
tmp = x * x;
} else {
tmp = y * y;
}
return tmp;
}
def code(x, y): tmp = 0 if (x + y) <= -2e-160: tmp = x * x else: tmp = y * y return tmp
function code(x, y) tmp = 0.0 if (Float64(x + y) <= -2e-160) tmp = Float64(x * x); else tmp = Float64(y * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x + y) <= -2e-160) tmp = x * x; else tmp = y * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-160], N[(x * x), $MachinePrecision], N[(y * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-160}:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot y\\
\end{array}
\end{array}
if (+.f64 x y) < -2e-160Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6456.1
Simplified56.1%
if -2e-160 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
unpow2N/A
*-lowering-*.f6457.0
Simplified57.0%
(FPCore (x y) :precision binary64 (* x x))
double code(double x, double y) {
return x * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * x
end function
public static double code(double x, double y) {
return x * x;
}
def code(x, y): return x * x
function code(x, y) return Float64(x * x) end
function tmp = code(x, y) tmp = x * x; end
code[x_, y_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6457.9
Simplified57.9%
(FPCore (x y) :precision binary64 (+ (* x x) (+ (* y y) (* 2.0 (* y x)))))
double code(double x, double y) {
return (x * x) + ((y * y) + (2.0 * (y * x)));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) + ((y * y) + (2.0d0 * (y * x)))
end function
public static double code(double x, double y) {
return (x * x) + ((y * y) + (2.0 * (y * x)));
}
def code(x, y): return (x * x) + ((y * y) + (2.0 * (y * x)))
function code(x, y) return Float64(Float64(x * x) + Float64(Float64(y * y) + Float64(2.0 * Float64(y * x)))) end
function tmp = code(x, y) tmp = (x * x) + ((y * y) + (2.0 * (y * x))); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] + N[(N[(y * y), $MachinePrecision] + N[(2.0 * N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x + \left(y \cdot y + 2 \cdot \left(y \cdot x\right)\right)
\end{array}
herbie shell --seed 2024204
(FPCore (x y)
:name "Examples.Basics.BasicTests:f3 from sbv-4.4"
:precision binary64
:alt
(! :herbie-platform default (+ (* x x) (+ (* y y) (* 2 (* y x)))))
(* (+ x y) (+ x y)))