
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Initial program 99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- 1.0 (/ x y))) (t_1 (/ (- x y) (- z y))))
(if (<= t_1 -5e+178)
(/ x z)
(if (<= t_1 -1000000000.0)
t_0
(if (<= t_1 0.1) (- (/ y z)) (if (<= t_1 1e+32) t_0 (/ x z)))))))
double code(double x, double y, double z) {
double t_0 = 1.0 - (x / y);
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -5e+178) {
tmp = x / z;
} else if (t_1 <= -1000000000.0) {
tmp = t_0;
} else if (t_1 <= 0.1) {
tmp = -(y / z);
} else if (t_1 <= 1e+32) {
tmp = t_0;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = 1.0d0 - (x / y)
t_1 = (x - y) / (z - y)
if (t_1 <= (-5d+178)) then
tmp = x / z
else if (t_1 <= (-1000000000.0d0)) then
tmp = t_0
else if (t_1 <= 0.1d0) then
tmp = -(y / z)
else if (t_1 <= 1d+32) then
tmp = t_0
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 - (x / y);
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -5e+178) {
tmp = x / z;
} else if (t_1 <= -1000000000.0) {
tmp = t_0;
} else if (t_1 <= 0.1) {
tmp = -(y / z);
} else if (t_1 <= 1e+32) {
tmp = t_0;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 - (x / y) t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= -5e+178: tmp = x / z elif t_1 <= -1000000000.0: tmp = t_0 elif t_1 <= 0.1: tmp = -(y / z) elif t_1 <= 1e+32: tmp = t_0 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(1.0 - Float64(x / y)) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -5e+178) tmp = Float64(x / z); elseif (t_1 <= -1000000000.0) tmp = t_0; elseif (t_1 <= 0.1) tmp = Float64(-Float64(y / z)); elseif (t_1 <= 1e+32) tmp = t_0; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 - (x / y); t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= -5e+178) tmp = x / z; elseif (t_1 <= -1000000000.0) tmp = t_0; elseif (t_1 <= 0.1) tmp = -(y / z); elseif (t_1 <= 1e+32) tmp = t_0; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+178], N[(x / z), $MachinePrecision], If[LessEqual[t$95$1, -1000000000.0], t$95$0, If[LessEqual[t$95$1, 0.1], (-N[(y / z), $MachinePrecision]), If[LessEqual[t$95$1, 1e+32], t$95$0, N[(x / z), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{x}{y}\\
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+178}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_1 \leq -1000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 0.1:\\
\;\;\;\;-\frac{y}{z}\\
\mathbf{elif}\;t\_1 \leq 10^{+32}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.9999999999999999e178 or 1.00000000000000005e32 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
/-lowering-/.f6470.6
Simplified70.6%
if -4.9999999999999999e178 < (/.f64 (-.f64 x y) (-.f64 z y)) < -1e9 or 0.10000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.00000000000000005e32Initial program 99.9%
Taylor expanded in z around 0
mul-1-negN/A
neg-sub0N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
associate--r+N/A
metadata-evalN/A
--lowering--.f64N/A
/-lowering-/.f6491.9
Simplified91.9%
if -1e9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.10000000000000001Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
--lowering--.f6457.9
Simplified57.9%
Taylor expanded in y around 0
mul-1-negN/A
neg-lowering-neg.f6456.4
Simplified56.4%
Final simplification75.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))))
(if (<= t_0 -5e+178)
(/ x z)
(if (<= t_0 -1000000000.0)
(/ x (- y))
(if (<= t_0 1e-11)
(- (/ y z))
(if (<= t_0 200000000000.0) 1.0 (/ x z)))))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -5e+178) {
tmp = x / z;
} else if (t_0 <= -1000000000.0) {
tmp = x / -y;
} else if (t_0 <= 1e-11) {
tmp = -(y / z);
} else if (t_0 <= 200000000000.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= (-5d+178)) then
tmp = x / z
else if (t_0 <= (-1000000000.0d0)) then
tmp = x / -y
else if (t_0 <= 1d-11) then
tmp = -(y / z)
else if (t_0 <= 200000000000.0d0) then
tmp = 1.0d0
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -5e+178) {
tmp = x / z;
} else if (t_0 <= -1000000000.0) {
tmp = x / -y;
} else if (t_0 <= 1e-11) {
tmp = -(y / z);
} else if (t_0 <= 200000000000.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= -5e+178: tmp = x / z elif t_0 <= -1000000000.0: tmp = x / -y elif t_0 <= 1e-11: tmp = -(y / z) elif t_0 <= 200000000000.0: tmp = 1.0 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= -5e+178) tmp = Float64(x / z); elseif (t_0 <= -1000000000.0) tmp = Float64(x / Float64(-y)); elseif (t_0 <= 1e-11) tmp = Float64(-Float64(y / z)); elseif (t_0 <= 200000000000.0) tmp = 1.0; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= -5e+178) tmp = x / z; elseif (t_0 <= -1000000000.0) tmp = x / -y; elseif (t_0 <= 1e-11) tmp = -(y / z); elseif (t_0 <= 200000000000.0) tmp = 1.0; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+178], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, -1000000000.0], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, 1e-11], (-N[(y / z), $MachinePrecision]), If[LessEqual[t$95$0, 200000000000.0], 1.0, N[(x / z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+178}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq -1000000000:\\
\;\;\;\;\frac{x}{-y}\\
\mathbf{elif}\;t\_0 \leq 10^{-11}:\\
\;\;\;\;-\frac{y}{z}\\
\mathbf{elif}\;t\_0 \leq 200000000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.9999999999999999e178 or 2e11 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
/-lowering-/.f6468.5
Simplified68.5%
if -4.9999999999999999e178 < (/.f64 (-.f64 x y) (-.f64 z y)) < -1e9Initial program 99.9%
Taylor expanded in z around 0
mul-1-negN/A
neg-sub0N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
associate--r+N/A
metadata-evalN/A
--lowering--.f64N/A
/-lowering-/.f6475.5
Simplified75.5%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
/-lowering-/.f64N/A
mul-1-negN/A
neg-lowering-neg.f6474.2
Simplified74.2%
if -1e9 < (/.f64 (-.f64 x y) (-.f64 z y)) < 9.99999999999999939e-12Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
--lowering--.f6459.8
Simplified59.8%
Taylor expanded in y around 0
mul-1-negN/A
neg-lowering-neg.f6459.1
Simplified59.1%
if 9.99999999999999939e-12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e11Initial program 99.9%
Taylor expanded in y around inf
Simplified90.7%
Final simplification73.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))))
(if (<= t_0 -5e+178)
(/ x z)
(if (<= t_0 -2e+15)
(/ x (- y))
(if (<= t_0 2e-8) (/ x z) (if (<= t_0 200000000000.0) 1.0 (/ x z)))))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -5e+178) {
tmp = x / z;
} else if (t_0 <= -2e+15) {
tmp = x / -y;
} else if (t_0 <= 2e-8) {
tmp = x / z;
} else if (t_0 <= 200000000000.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= (-5d+178)) then
tmp = x / z
else if (t_0 <= (-2d+15)) then
tmp = x / -y
else if (t_0 <= 2d-8) then
tmp = x / z
else if (t_0 <= 200000000000.0d0) then
tmp = 1.0d0
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= -5e+178) {
tmp = x / z;
} else if (t_0 <= -2e+15) {
tmp = x / -y;
} else if (t_0 <= 2e-8) {
tmp = x / z;
} else if (t_0 <= 200000000000.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= -5e+178: tmp = x / z elif t_0 <= -2e+15: tmp = x / -y elif t_0 <= 2e-8: tmp = x / z elif t_0 <= 200000000000.0: tmp = 1.0 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= -5e+178) tmp = Float64(x / z); elseif (t_0 <= -2e+15) tmp = Float64(x / Float64(-y)); elseif (t_0 <= 2e-8) tmp = Float64(x / z); elseif (t_0 <= 200000000000.0) tmp = 1.0; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= -5e+178) tmp = x / z; elseif (t_0 <= -2e+15) tmp = x / -y; elseif (t_0 <= 2e-8) tmp = x / z; elseif (t_0 <= 200000000000.0) tmp = 1.0; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+178], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, -2e+15], N[(x / (-y)), $MachinePrecision], If[LessEqual[t$95$0, 2e-8], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 200000000000.0], 1.0, N[(x / z), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+178}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq -2 \cdot 10^{+15}:\\
\;\;\;\;\frac{x}{-y}\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-8}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 200000000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.9999999999999999e178 or -2e15 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-8 or 2e11 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
/-lowering-/.f6455.8
Simplified55.8%
if -4.9999999999999999e178 < (/.f64 (-.f64 x y) (-.f64 z y)) < -2e15Initial program 99.9%
Taylor expanded in z around 0
mul-1-negN/A
neg-sub0N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
associate--r+N/A
metadata-evalN/A
--lowering--.f64N/A
/-lowering-/.f6477.3
Simplified77.3%
Taylor expanded in x around inf
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
/-lowering-/.f64N/A
mul-1-negN/A
neg-lowering-neg.f6477.3
Simplified77.3%
if 2e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e11Initial program 99.9%
Taylor expanded in y around inf
Simplified94.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
(if (<= t_0 -20000000.0)
t_1
(if (<= t_0 2e-8) (/ (- x y) z) (if (<= t_0 2.0) (/ y (- y z)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -20000000.0) {
tmp = t_1;
} else if (t_0 <= 2e-8) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= (-20000000.0d0)) then
tmp = t_1
else if (t_0 <= 2d-8) then
tmp = (x - y) / z
else if (t_0 <= 2.0d0) then
tmp = y / (y - z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -20000000.0) {
tmp = t_1;
} else if (t_0 <= 2e-8) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= -20000000.0: tmp = t_1 elif t_0 <= 2e-8: tmp = (x - y) / z elif t_0 <= 2.0: tmp = y / (y - z) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -20000000.0) tmp = t_1; elseif (t_0 <= 2e-8) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 2.0) tmp = Float64(y / Float64(y - z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -20000000.0) tmp = t_1; elseif (t_0 <= 2e-8) tmp = (x - y) / z; elseif (t_0 <= 2.0) tmp = y / (y - z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -20000000.0], t$95$1, If[LessEqual[t$95$0, 2e-8], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -20000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-8}:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2e7 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6499.2
Simplified99.2%
if -2e7 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-8Initial program 99.9%
Taylor expanded in z around inf
/-lowering-/.f64N/A
--lowering--.f6498.9
Simplified98.9%
if 2e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
--lowering--.f6498.2
Simplified98.2%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y))))
(if (<= t_0 -5e-93)
t_1
(if (<= t_0 0.1)
(- (/ y z))
(if (<= t_0 200000000000.0) (- 1.0 (/ x y)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5e-93) {
tmp = t_1;
} else if (t_0 <= 0.1) {
tmp = -(y / z);
} else if (t_0 <= 200000000000.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= (-5d-93)) then
tmp = t_1
else if (t_0 <= 0.1d0) then
tmp = -(y / z)
else if (t_0 <= 200000000000.0d0) then
tmp = 1.0d0 - (x / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5e-93) {
tmp = t_1;
} else if (t_0 <= 0.1) {
tmp = -(y / z);
} else if (t_0 <= 200000000000.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= -5e-93: tmp = t_1 elif t_0 <= 0.1: tmp = -(y / z) elif t_0 <= 200000000000.0: tmp = 1.0 - (x / y) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -5e-93) tmp = t_1; elseif (t_0 <= 0.1) tmp = Float64(-Float64(y / z)); elseif (t_0 <= 200000000000.0) tmp = Float64(1.0 - Float64(x / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -5e-93) tmp = t_1; elseif (t_0 <= 0.1) tmp = -(y / z); elseif (t_0 <= 200000000000.0) tmp = 1.0 - (x / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-93], t$95$1, If[LessEqual[t$95$0, 0.1], (-N[(y / z), $MachinePrecision]), If[LessEqual[t$95$0, 200000000000.0], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-93}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.1:\\
\;\;\;\;-\frac{y}{z}\\
\mathbf{elif}\;t\_0 \leq 200000000000:\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.99999999999999994e-93 or 2e11 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6490.6
Simplified90.6%
if -4.99999999999999994e-93 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.10000000000000001Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
--lowering--.f6461.5
Simplified61.5%
Taylor expanded in y around 0
mul-1-negN/A
neg-lowering-neg.f6460.2
Simplified60.2%
if 0.10000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e11Initial program 99.9%
Taylor expanded in z around 0
mul-1-negN/A
neg-sub0N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
associate--r+N/A
metadata-evalN/A
--lowering--.f64N/A
/-lowering-/.f6498.1
Simplified98.1%
Final simplification84.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x y) (- z y))) (t_1 (/ x (- z y)))) (if (<= t_0 -5e-93) t_1 (if (<= t_0 2.0) (/ y (- y z)) t_1))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5e-93) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (z - y)
t_1 = x / (z - y)
if (t_0 <= (-5d-93)) then
tmp = t_1
else if (t_0 <= 2.0d0) then
tmp = y / (y - z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5e-93) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) t_1 = x / (z - y) tmp = 0 if t_0 <= -5e-93: tmp = t_1 elif t_0 <= 2.0: tmp = y / (y - z) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -5e-93) tmp = t_1; elseif (t_0 <= 2.0) tmp = Float64(y / Float64(y - z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -5e-93) tmp = t_1; elseif (t_0 <= 2.0) tmp = y / (y - z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-93], t$95$1, If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-93}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.99999999999999994e-93 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6490.4
Simplified90.4%
if -4.99999999999999994e-93 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
remove-double-negN/A
sub-negN/A
--lowering--.f6481.0
Simplified81.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- x y) (- z y)))) (if (<= t_0 2e-8) (/ x z) (if (<= t_0 200000000000.0) 1.0 (/ x z)))))
double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= 2e-8) {
tmp = x / z;
} else if (t_0 <= 200000000000.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (z - y)
if (t_0 <= 2d-8) then
tmp = x / z
else if (t_0 <= 200000000000.0d0) then
tmp = 1.0d0
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x - y) / (z - y);
double tmp;
if (t_0 <= 2e-8) {
tmp = x / z;
} else if (t_0 <= 200000000000.0) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (x - y) / (z - y) tmp = 0 if t_0 <= 2e-8: tmp = x / z elif t_0 <= 200000000000.0: tmp = 1.0 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_0 <= 2e-8) tmp = Float64(x / z); elseif (t_0 <= 200000000000.0) tmp = 1.0; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x - y) / (z - y); tmp = 0.0; if (t_0 <= 2e-8) tmp = x / z; elseif (t_0 <= 200000000000.0) tmp = 1.0; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2e-8], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 200000000000.0], 1.0, N[(x / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_0 \leq 2 \cdot 10^{-8}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 200000000000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 2e-8 or 2e11 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in y around 0
/-lowering-/.f6451.1
Simplified51.1%
if 2e-8 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e11Initial program 99.9%
Taylor expanded in y around inf
Simplified94.4%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around inf
Simplified34.5%
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
herbie shell --seed 2024204
(FPCore (x y z)
:name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
(/ (- x y) (- z y)))