
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))
double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x * x) / (y * y)) + ((z * z) / (t * t))
end function
public static double code(double x, double y, double z, double t) {
return ((x * x) / (y * y)) + ((z * z) / (t * t));
}
def code(x, y, z, t): return ((x * x) / (y * y)) + ((z * z) / (t * t))
function code(x, y, z, t) return Float64(Float64(Float64(x * x) / Float64(y * y)) + Float64(Float64(z * z) / Float64(t * t))) end
function tmp = code(x, y, z, t) tmp = ((x * x) / (y * y)) + ((z * z) / (t * t)); end
code[x_, y_, z_, t_] := N[(N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 5e+51)
(+ t_1 (/ (/ z t) (/ t z)))
(if (<= t_1 INFINITY)
(+ (/ x (/ (* y y) x)) (/ (* z (/ z t)) t))
(+ (/ (/ x y) (/ y x)) (/ (* z z) (* t t)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 5e+51) {
tmp = t_1 + ((z / t) / (t / z));
} else if (t_1 <= ((double) INFINITY)) {
tmp = (x / ((y * y) / x)) + ((z * (z / t)) / t);
} else {
tmp = ((x / y) / (y / x)) + ((z * z) / (t * t));
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 5e+51) {
tmp = t_1 + ((z / t) / (t / z));
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = (x / ((y * y) / x)) + ((z * (z / t)) / t);
} else {
tmp = ((x / y) / (y / x)) + ((z * z) / (t * t));
}
return tmp;
}
def code(x, y, z, t): t_1 = (x * x) / (y * y) tmp = 0 if t_1 <= 5e+51: tmp = t_1 + ((z / t) / (t / z)) elif t_1 <= math.inf: tmp = (x / ((y * y) / x)) + ((z * (z / t)) / t) else: tmp = ((x / y) / (y / x)) + ((z * z) / (t * t)) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 5e+51) tmp = Float64(t_1 + Float64(Float64(z / t) / Float64(t / z))); elseif (t_1 <= Inf) tmp = Float64(Float64(x / Float64(Float64(y * y) / x)) + Float64(Float64(z * Float64(z / t)) / t)); else tmp = Float64(Float64(Float64(x / y) / Float64(y / x)) + Float64(Float64(z * z) / Float64(t * t))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x * x) / (y * y); tmp = 0.0; if (t_1 <= 5e+51) tmp = t_1 + ((z / t) / (t / z)); elseif (t_1 <= Inf) tmp = (x / ((y * y) / x)) + ((z * (z / t)) / t); else tmp = ((x / y) / (y / x)) + ((z * z) / (t * t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e+51], N[(t$95$1 + N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(x / N[(N[(y * y), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision] + N[(N[(z * N[(z / t), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{+51}:\\
\;\;\;\;t\_1 + \frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{x}{\frac{y \cdot y}{x}} + \frac{z \cdot \frac{z}{t}}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x}{y}}{\frac{y}{x}} + \frac{z \cdot z}{t \cdot t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 5e51Initial program 74.8%
times-fracN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6499.0
Applied egg-rr99.0%
if 5e51 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 77.3%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6481.7
Applied egg-rr81.7%
times-fracN/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6493.7
Applied egg-rr93.7%
if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 0.0%
times-fracN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6495.7
Applied egg-rr95.7%
Final simplification96.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 2e-314)
(/ (/ z t) (/ t z))
(if (<= t_1 5e+281)
(fma (/ z (* t t)) z t_1)
(if (<= t_1 INFINITY)
(/ (/ x y) (/ y x))
(fma (/ x y) (/ x y) (/ (* z z) (* t t))))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 2e-314) {
tmp = (z / t) / (t / z);
} else if (t_1 <= 5e+281) {
tmp = fma((z / (t * t)), z, t_1);
} else if (t_1 <= ((double) INFINITY)) {
tmp = (x / y) / (y / x);
} else {
tmp = fma((x / y), (x / y), ((z * z) / (t * t)));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 2e-314) tmp = Float64(Float64(z / t) / Float64(t / z)); elseif (t_1 <= 5e+281) tmp = fma(Float64(z / Float64(t * t)), z, t_1); elseif (t_1 <= Inf) tmp = Float64(Float64(x / y) / Float64(y / x)); else tmp = fma(Float64(x / y), Float64(x / y), Float64(Float64(z * z) / Float64(t * t))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-314], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+281], N[(N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision] * z + t$95$1), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-314}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+281}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t \cdot t}, z, t\_1\right)\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{\frac{x}{y}}{\frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 1.9999999999e-314Initial program 71.2%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6480.9
Simplified80.9%
associate-*r/N/A
frac-timesN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6498.7
Applied egg-rr98.7%
if 1.9999999999e-314 < (/.f64 (*.f64 x x) (*.f64 y y)) < 5.00000000000000016e281Initial program 86.7%
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6494.4
Applied egg-rr94.4%
if 5.00000000000000016e281 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 74.1%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6488.9
Simplified88.9%
clear-numN/A
div-invN/A
associate-/l*N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6492.1
Applied egg-rr92.1%
if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 0.0%
times-fracN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6495.5
Applied egg-rr95.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 5e+51)
(+ t_1 (/ (/ z t) (/ t z)))
(if (<= t_1 INFINITY)
(+ (/ x (/ (* y y) x)) (/ (* z (/ z t)) t))
(fma (/ x y) (/ x y) (/ (* z z) (* t t)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 5e+51) {
tmp = t_1 + ((z / t) / (t / z));
} else if (t_1 <= ((double) INFINITY)) {
tmp = (x / ((y * y) / x)) + ((z * (z / t)) / t);
} else {
tmp = fma((x / y), (x / y), ((z * z) / (t * t)));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 5e+51) tmp = Float64(t_1 + Float64(Float64(z / t) / Float64(t / z))); elseif (t_1 <= Inf) tmp = Float64(Float64(x / Float64(Float64(y * y) / x)) + Float64(Float64(z * Float64(z / t)) / t)); else tmp = fma(Float64(x / y), Float64(x / y), Float64(Float64(z * z) / Float64(t * t))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 5e+51], N[(t$95$1 + N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(x / N[(N[(y * y), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision] + N[(N[(z * N[(z / t), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 5 \cdot 10^{+51}:\\
\;\;\;\;t\_1 + \frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{x}{\frac{y \cdot y}{x}} + \frac{z \cdot \frac{z}{t}}{t}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 5e51Initial program 74.8%
times-fracN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6499.0
Applied egg-rr99.0%
if 5e51 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 77.3%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6481.7
Applied egg-rr81.7%
times-fracN/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6493.7
Applied egg-rr93.7%
if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 0.0%
times-fracN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6495.5
Applied egg-rr95.5%
Final simplification96.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 1e-323)
(/ (/ z t) (/ t z))
(if (<= t_1 INFINITY)
(+ (/ x (/ (* y y) x)) (/ (* z (/ z t)) t))
(fma (/ x y) (/ x y) (/ (* z z) (* t t)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 1e-323) {
tmp = (z / t) / (t / z);
} else if (t_1 <= ((double) INFINITY)) {
tmp = (x / ((y * y) / x)) + ((z * (z / t)) / t);
} else {
tmp = fma((x / y), (x / y), ((z * z) / (t * t)));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 1e-323) tmp = Float64(Float64(z / t) / Float64(t / z)); elseif (t_1 <= Inf) tmp = Float64(Float64(x / Float64(Float64(y * y) / x)) + Float64(Float64(z * Float64(z / t)) / t)); else tmp = fma(Float64(x / y), Float64(x / y), Float64(Float64(z * z) / Float64(t * t))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-323], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(x / N[(N[(y * y), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision] + N[(N[(z * N[(z / t), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 10^{-323}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{x}{\frac{y \cdot y}{x}} + \frac{z \cdot \frac{z}{t}}{t}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 9.88131e-324Initial program 72.0%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6481.7
Simplified81.7%
associate-*r/N/A
frac-timesN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6498.7
Applied egg-rr98.7%
if 9.88131e-324 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 78.4%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6481.8
Applied egg-rr81.8%
times-fracN/A
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f6495.2
Applied egg-rr95.2%
if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 0.0%
times-fracN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6495.5
Applied egg-rr95.5%
Final simplification96.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 4e+306)
(fma (/ z t) (* z (/ 1.0 t)) t_1)
(if (<= t_1 INFINITY)
(/ (/ x y) (/ y x))
(fma (/ x y) (/ x y) (/ (* z z) (* t t)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 4e+306) {
tmp = fma((z / t), (z * (1.0 / t)), t_1);
} else if (t_1 <= ((double) INFINITY)) {
tmp = (x / y) / (y / x);
} else {
tmp = fma((x / y), (x / y), ((z * z) / (t * t)));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 4e+306) tmp = fma(Float64(z / t), Float64(z * Float64(1.0 / t)), t_1); elseif (t_1 <= Inf) tmp = Float64(Float64(x / y) / Float64(y / x)); else tmp = fma(Float64(x / y), Float64(x / y), Float64(Float64(z * z) / Float64(t * t))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 4e+306], N[(N[(z / t), $MachinePrecision] * N[(z * N[(1.0 / t), $MachinePrecision]), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 4 \cdot 10^{+306}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, z \cdot \frac{1}{t}, t\_1\right)\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{\frac{x}{y}}{\frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 4.00000000000000007e306Initial program 76.6%
+-commutativeN/A
times-fracN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.0
Applied egg-rr99.0%
clear-numN/A
associate-/r/N/A
*-lowering-*.f64N/A
/-lowering-/.f6499.0
Applied egg-rr99.0%
if 4.00000000000000007e306 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 74.8%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6488.9
Simplified88.9%
clear-numN/A
div-invN/A
associate-/l*N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6492.1
Applied egg-rr92.1%
if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 0.0%
times-fracN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6495.5
Applied egg-rr95.5%
Final simplification96.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 4e+306)
(fma (/ z t) (/ z t) t_1)
(if (<= t_1 INFINITY)
(/ (/ x y) (/ y x))
(fma (/ x y) (/ x y) (/ (* z z) (* t t)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 4e+306) {
tmp = fma((z / t), (z / t), t_1);
} else if (t_1 <= ((double) INFINITY)) {
tmp = (x / y) / (y / x);
} else {
tmp = fma((x / y), (x / y), ((z * z) / (t * t)));
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 4e+306) tmp = fma(Float64(z / t), Float64(z / t), t_1); elseif (t_1 <= Inf) tmp = Float64(Float64(x / y) / Float64(y / x)); else tmp = fma(Float64(x / y), Float64(x / y), Float64(Float64(z * z) / Float64(t * t))); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 4e+306], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision] + t$95$1), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision] + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 4 \cdot 10^{+306}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, \frac{z}{t}, t\_1\right)\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;\frac{\frac{x}{y}}{\frac{y}{x}}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \frac{z \cdot z}{t \cdot t}\right)\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 4.00000000000000007e306Initial program 76.6%
+-commutativeN/A
times-fracN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6499.0
Applied egg-rr99.0%
if 4.00000000000000007e306 < (/.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 74.8%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6488.9
Simplified88.9%
clear-numN/A
div-invN/A
associate-/l*N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6492.1
Applied egg-rr92.1%
if +inf.0 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 0.0%
times-fracN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6495.5
Applied egg-rr95.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 2e-314)
(/ (/ z t) (/ t z))
(if (<= t_1 5e+281) (fma (/ z (* t t)) z t_1) (/ (/ x y) (/ y x))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 2e-314) {
tmp = (z / t) / (t / z);
} else if (t_1 <= 5e+281) {
tmp = fma((z / (t * t)), z, t_1);
} else {
tmp = (x / y) / (y / x);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 2e-314) tmp = Float64(Float64(z / t) / Float64(t / z)); elseif (t_1 <= 5e+281) tmp = fma(Float64(z / Float64(t * t)), z, t_1); else tmp = Float64(Float64(x / y) / Float64(y / x)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-314], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+281], N[(N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision] * z + t$95$1), $MachinePrecision], N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-314}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+281}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t \cdot t}, z, t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x}{y}}{\frac{y}{x}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 1.9999999999e-314Initial program 71.2%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6480.9
Simplified80.9%
associate-*r/N/A
frac-timesN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6498.7
Applied egg-rr98.7%
if 1.9999999999e-314 < (/.f64 (*.f64 x x) (*.f64 y y)) < 5.00000000000000016e281Initial program 86.7%
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6494.4
Applied egg-rr94.4%
if 5.00000000000000016e281 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 56.7%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6471.5
Simplified71.5%
clear-numN/A
div-invN/A
associate-/l*N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6487.8
Applied egg-rr87.8%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* x x) (* y y))))
(if (<= t_1 2e-314)
(/ (/ z t) (/ t z))
(if (<= t_1 1e+245)
(fma (/ x (* y y)) x (/ (* z z) (* t t)))
(/ (/ x y) (/ y x))))))
double code(double x, double y, double z, double t) {
double t_1 = (x * x) / (y * y);
double tmp;
if (t_1 <= 2e-314) {
tmp = (z / t) / (t / z);
} else if (t_1 <= 1e+245) {
tmp = fma((x / (y * y)), x, ((z * z) / (t * t)));
} else {
tmp = (x / y) / (y / x);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x * x) / Float64(y * y)) tmp = 0.0 if (t_1 <= 2e-314) tmp = Float64(Float64(z / t) / Float64(t / z)); elseif (t_1 <= 1e+245) tmp = fma(Float64(x / Float64(y * y)), x, Float64(Float64(z * z) / Float64(t * t))); else tmp = Float64(Float64(x / y) / Float64(y / x)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 2e-314], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+245], N[(N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision] * x + N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x \cdot x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq 2 \cdot 10^{-314}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{elif}\;t\_1 \leq 10^{+245}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y \cdot y}, x, \frac{z \cdot z}{t \cdot t}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x}{y}}{\frac{y}{x}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 1.9999999999e-314Initial program 71.2%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6480.9
Simplified80.9%
associate-*r/N/A
frac-timesN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6498.7
Applied egg-rr98.7%
if 1.9999999999e-314 < (/.f64 (*.f64 x x) (*.f64 y y)) < 1.00000000000000004e245Initial program 87.9%
associate-/l*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6487.9
Applied egg-rr87.9%
if 1.00000000000000004e245 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 57.0%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6471.4
Simplified71.4%
clear-numN/A
div-invN/A
associate-/l*N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6487.2
Applied egg-rr87.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (* z z) (* t t))) (t_2 (* (/ x y) (/ x y)))) (if (<= t_1 1e-17) t_2 (if (<= t_1 INFINITY) (* z (/ z (* t t))) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double t_2 = (x / y) * (x / y);
double tmp;
if (t_1 <= 1e-17) {
tmp = t_2;
} else if (t_1 <= ((double) INFINITY)) {
tmp = z * (z / (t * t));
} else {
tmp = t_2;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double t_2 = (x / y) * (x / y);
double tmp;
if (t_1 <= 1e-17) {
tmp = t_2;
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = z * (z / (t * t));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * z) / (t * t) t_2 = (x / y) * (x / y) tmp = 0 if t_1 <= 1e-17: tmp = t_2 elif t_1 <= math.inf: tmp = z * (z / (t * t)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) t_2 = Float64(Float64(x / y) * Float64(x / y)) tmp = 0.0 if (t_1 <= 1e-17) tmp = t_2; elseif (t_1 <= Inf) tmp = Float64(z * Float64(z / Float64(t * t))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * z) / (t * t); t_2 = (x / y) * (x / y); tmp = 0.0; if (t_1 <= 1e-17) tmp = t_2; elseif (t_1 <= Inf) tmp = z * (z / (t * t)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-17], t$95$2, If[LessEqual[t$95$1, Infinity], N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
t_2 := \frac{x}{y} \cdot \frac{x}{y}\\
\mathbf{if}\;t\_1 \leq 10^{-17}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;z \cdot \frac{z}{t \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 1.00000000000000007e-17 or +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 53.3%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6461.1
Simplified61.1%
associate-*r/N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6477.6
Applied egg-rr77.6%
if 1.00000000000000007e-17 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0Initial program 85.3%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6486.5
Simplified86.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z z) (* t t))))
(if (<= t_1 1e-17)
(* x (/ (/ x y) y))
(if (<= t_1 INFINITY) (* z (/ z (* t t))) (* x (/ x (* y y)))))))
double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 1e-17) {
tmp = x * ((x / y) / y);
} else if (t_1 <= ((double) INFINITY)) {
tmp = z * (z / (t * t));
} else {
tmp = x * (x / (y * y));
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (z * z) / (t * t);
double tmp;
if (t_1 <= 1e-17) {
tmp = x * ((x / y) / y);
} else if (t_1 <= Double.POSITIVE_INFINITY) {
tmp = z * (z / (t * t));
} else {
tmp = x * (x / (y * y));
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * z) / (t * t) tmp = 0 if t_1 <= 1e-17: tmp = x * ((x / y) / y) elif t_1 <= math.inf: tmp = z * (z / (t * t)) else: tmp = x * (x / (y * y)) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * z) / Float64(t * t)) tmp = 0.0 if (t_1 <= 1e-17) tmp = Float64(x * Float64(Float64(x / y) / y)); elseif (t_1 <= Inf) tmp = Float64(z * Float64(z / Float64(t * t))); else tmp = Float64(x * Float64(x / Float64(y * y))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * z) / (t * t); tmp = 0.0; if (t_1 <= 1e-17) tmp = x * ((x / y) / y); elseif (t_1 <= Inf) tmp = z * (z / (t * t)); else tmp = x * (x / (y * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * z), $MachinePrecision] / N[(t * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 1e-17], N[(x * N[(N[(x / y), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, Infinity], N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot z}{t \cdot t}\\
\mathbf{if}\;t\_1 \leq 10^{-17}:\\
\;\;\;\;x \cdot \frac{\frac{x}{y}}{y}\\
\mathbf{elif}\;t\_1 \leq \infty:\\
\;\;\;\;z \cdot \frac{z}{t \cdot t}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{x}{y \cdot y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 z z) (*.f64 t t)) < 1.00000000000000007e-17Initial program 68.9%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6466.0
Simplified66.0%
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f6480.3
Applied egg-rr80.3%
if 1.00000000000000007e-17 < (/.f64 (*.f64 z z) (*.f64 t t)) < +inf.0Initial program 85.3%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6486.5
Simplified86.5%
if +inf.0 < (/.f64 (*.f64 z z) (*.f64 t t)) Initial program 0.0%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6444.5
Simplified44.5%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* x x) (* y y)) 1e+166) (/ (/ z t) (/ t z)) (/ (/ x y) (/ y x))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 1e+166) {
tmp = (z / t) / (t / z);
} else {
tmp = (x / y) / (y / x);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * x) / (y * y)) <= 1d+166) then
tmp = (z / t) / (t / z)
else
tmp = (x / y) / (y / x)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 1e+166) {
tmp = (z / t) / (t / z);
} else {
tmp = (x / y) / (y / x);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * x) / (y * y)) <= 1e+166: tmp = (z / t) / (t / z) else: tmp = (x / y) / (y / x) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x * x) / Float64(y * y)) <= 1e+166) tmp = Float64(Float64(z / t) / Float64(t / z)); else tmp = Float64(Float64(x / y) / Float64(y / x)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * x) / (y * y)) <= 1e+166) tmp = (z / t) / (t / z); else tmp = (x / y) / (y / x); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 1e+166], N[(N[(z / t), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 10^{+166}:\\
\;\;\;\;\frac{\frac{z}{t}}{\frac{t}{z}}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x}{y}}{\frac{y}{x}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 9.9999999999999994e165Initial program 76.2%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6473.1
Simplified73.1%
associate-*r/N/A
frac-timesN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6486.6
Applied egg-rr86.6%
if 9.9999999999999994e165 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 59.1%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6472.1
Simplified72.1%
clear-numN/A
div-invN/A
associate-/l*N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6487.0
Applied egg-rr87.0%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* x x) (* y y)) 1e+166) (* (/ z t) (/ z t)) (/ (/ x y) (/ y x))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 1e+166) {
tmp = (z / t) * (z / t);
} else {
tmp = (x / y) / (y / x);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * x) / (y * y)) <= 1d+166) then
tmp = (z / t) * (z / t)
else
tmp = (x / y) / (y / x)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 1e+166) {
tmp = (z / t) * (z / t);
} else {
tmp = (x / y) / (y / x);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * x) / (y * y)) <= 1e+166: tmp = (z / t) * (z / t) else: tmp = (x / y) / (y / x) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x * x) / Float64(y * y)) <= 1e+166) tmp = Float64(Float64(z / t) * Float64(z / t)); else tmp = Float64(Float64(x / y) / Float64(y / x)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * x) / (y * y)) <= 1e+166) tmp = (z / t) * (z / t); else tmp = (x / y) / (y / x); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 1e+166], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] / N[(y / x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 10^{+166}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{x}{y}}{\frac{y}{x}}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 9.9999999999999994e165Initial program 76.2%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6473.1
Simplified73.1%
associate-*r/N/A
frac-timesN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6486.5
Applied egg-rr86.5%
if 9.9999999999999994e165 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 59.1%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6472.1
Simplified72.1%
clear-numN/A
div-invN/A
associate-/l*N/A
associate-/r*N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6487.0
Applied egg-rr87.0%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* x x) (* y y)) 1e+166) (* (/ z t) (/ z t)) (* (/ x y) (/ x y))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 1e+166) {
tmp = (z / t) * (z / t);
} else {
tmp = (x / y) * (x / y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * x) / (y * y)) <= 1d+166) then
tmp = (z / t) * (z / t)
else
tmp = (x / y) * (x / y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 1e+166) {
tmp = (z / t) * (z / t);
} else {
tmp = (x / y) * (x / y);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * x) / (y * y)) <= 1e+166: tmp = (z / t) * (z / t) else: tmp = (x / y) * (x / y) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x * x) / Float64(y * y)) <= 1e+166) tmp = Float64(Float64(z / t) * Float64(z / t)); else tmp = Float64(Float64(x / y) * Float64(x / y)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * x) / (y * y)) <= 1e+166) tmp = (z / t) * (z / t); else tmp = (x / y) * (x / y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 1e+166], N[(N[(z / t), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x / y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 10^{+166}:\\
\;\;\;\;\frac{z}{t} \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \frac{x}{y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 9.9999999999999994e165Initial program 76.2%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6473.1
Simplified73.1%
associate-*r/N/A
frac-timesN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6486.5
Applied egg-rr86.5%
if 9.9999999999999994e165 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 59.1%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6472.1
Simplified72.1%
associate-*r/N/A
times-fracN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
/-lowering-/.f6487.0
Applied egg-rr87.0%
(FPCore (x y z t) :precision binary64 (if (<= (/ (* x x) (* y y)) 1e+166) (* z (/ z (* t t))) (* x (/ x (* y y)))))
double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 1e+166) {
tmp = z * (z / (t * t));
} else {
tmp = x * (x / (y * y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (((x * x) / (y * y)) <= 1d+166) then
tmp = z * (z / (t * t))
else
tmp = x * (x / (y * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (((x * x) / (y * y)) <= 1e+166) {
tmp = z * (z / (t * t));
} else {
tmp = x * (x / (y * y));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if ((x * x) / (y * y)) <= 1e+166: tmp = z * (z / (t * t)) else: tmp = x * (x / (y * y)) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(x * x) / Float64(y * y)) <= 1e+166) tmp = Float64(z * Float64(z / Float64(t * t))); else tmp = Float64(x * Float64(x / Float64(y * y))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (((x * x) / (y * y)) <= 1e+166) tmp = z * (z / (t * t)); else tmp = x * (x / (y * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(x * x), $MachinePrecision] / N[(y * y), $MachinePrecision]), $MachinePrecision], 1e+166], N[(z * N[(z / N[(t * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x \cdot x}{y \cdot y} \leq 10^{+166}:\\
\;\;\;\;z \cdot \frac{z}{t \cdot t}\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{x}{y \cdot y}\\
\end{array}
\end{array}
if (/.f64 (*.f64 x x) (*.f64 y y)) < 9.9999999999999994e165Initial program 76.2%
Taylor expanded in x around 0
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6473.1
Simplified73.1%
if 9.9999999999999994e165 < (/.f64 (*.f64 x x) (*.f64 y y)) Initial program 59.1%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6472.1
Simplified72.1%
(FPCore (x y z t) :precision binary64 (* x (/ x (* y y))))
double code(double x, double y, double z, double t) {
return x * (x / (y * y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x * (x / (y * y))
end function
public static double code(double x, double y, double z, double t) {
return x * (x / (y * y));
}
def code(x, y, z, t): return x * (x / (y * y))
function code(x, y, z, t) return Float64(x * Float64(x / Float64(y * y))) end
function tmp = code(x, y, z, t) tmp = x * (x / (y * y)); end
code[x_, y_, z_, t_] := N[(x * N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \frac{x}{y \cdot y}
\end{array}
Initial program 68.2%
Taylor expanded in x around inf
unpow2N/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
unpow2N/A
*-lowering-*.f6450.3
Simplified50.3%
(FPCore (x y z t) :precision binary64 (+ (pow (/ x y) 2.0) (pow (/ z t) 2.0)))
double code(double x, double y, double z, double t) {
return pow((x / y), 2.0) + pow((z / t), 2.0);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x / y) ** 2.0d0) + ((z / t) ** 2.0d0)
end function
public static double code(double x, double y, double z, double t) {
return Math.pow((x / y), 2.0) + Math.pow((z / t), 2.0);
}
def code(x, y, z, t): return math.pow((x / y), 2.0) + math.pow((z / t), 2.0)
function code(x, y, z, t) return Float64((Float64(x / y) ^ 2.0) + (Float64(z / t) ^ 2.0)) end
function tmp = code(x, y, z, t) tmp = ((x / y) ^ 2.0) + ((z / t) ^ 2.0); end
code[x_, y_, z_, t_] := N[(N[Power[N[(x / y), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(z / t), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(\frac{x}{y}\right)}^{2} + {\left(\frac{z}{t}\right)}^{2}
\end{array}
herbie shell --seed 2024204
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:alt
(! :herbie-platform default (+ (pow (/ x y) 2) (pow (/ z t) 2)))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))