
(FPCore (x y) :precision binary64 (+ x (* (- 1.0 x) (- 1.0 y))))
double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((1.0d0 - x) * (1.0d0 - y))
end function
public static double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
def code(x, y): return x + ((1.0 - x) * (1.0 - y))
function code(x, y) return Float64(x + Float64(Float64(1.0 - x) * Float64(1.0 - y))) end
function tmp = code(x, y) tmp = x + ((1.0 - x) * (1.0 - y)); end
code[x_, y_] := N[(x + N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(1 - x\right) \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (+ x (* (- 1.0 x) (- 1.0 y))))
double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x + ((1.0d0 - x) * (1.0d0 - y))
end function
public static double code(double x, double y) {
return x + ((1.0 - x) * (1.0 - y));
}
def code(x, y): return x + ((1.0 - x) * (1.0 - y))
function code(x, y) return Float64(x + Float64(Float64(1.0 - x) * Float64(1.0 - y))) end
function tmp = code(x, y) tmp = x + ((1.0 - x) * (1.0 - y)); end
code[x_, y_] := N[(x + N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(1 - x\right) \cdot \left(1 - y\right)
\end{array}
(FPCore (x y) :precision binary64 (- (fma y x 1.0) y))
double code(double x, double y) {
return fma(y, x, 1.0) - y;
}
function code(x, y) return Float64(fma(y, x, 1.0) - y) end
code[x_, y_] := N[(N[(y * x + 1.0), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, 1\right) - y
\end{array}
Initial program 81.0%
Taylor expanded in x around 0
--lowering--.f64N/A
+-commutativeN/A
*-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate--r-N/A
metadata-evalN/A
+-lft-identityN/A
accelerator-lowering-fma.f64100.0
Simplified100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (+ x (* (- 1.0 x) (- 1.0 y)))) (t_1 (- (* y x) y))) (if (<= t_0 0.0) t_1 (if (<= t_0 1000000000.0) (- 1.0 y) t_1))))
double code(double x, double y) {
double t_0 = x + ((1.0 - x) * (1.0 - y));
double t_1 = (y * x) - y;
double tmp;
if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 1000000000.0) {
tmp = 1.0 - y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x + ((1.0d0 - x) * (1.0d0 - y))
t_1 = (y * x) - y
if (t_0 <= 0.0d0) then
tmp = t_1
else if (t_0 <= 1000000000.0d0) then
tmp = 1.0d0 - y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = x + ((1.0 - x) * (1.0 - y));
double t_1 = (y * x) - y;
double tmp;
if (t_0 <= 0.0) {
tmp = t_1;
} else if (t_0 <= 1000000000.0) {
tmp = 1.0 - y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = x + ((1.0 - x) * (1.0 - y)) t_1 = (y * x) - y tmp = 0 if t_0 <= 0.0: tmp = t_1 elif t_0 <= 1000000000.0: tmp = 1.0 - y else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(x + Float64(Float64(1.0 - x) * Float64(1.0 - y))) t_1 = Float64(Float64(y * x) - y) tmp = 0.0 if (t_0 <= 0.0) tmp = t_1; elseif (t_0 <= 1000000000.0) tmp = Float64(1.0 - y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = x + ((1.0 - x) * (1.0 - y)); t_1 = (y * x) - y; tmp = 0.0; if (t_0 <= 0.0) tmp = t_1; elseif (t_0 <= 1000000000.0) tmp = 1.0 - y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(x + N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(y * x), $MachinePrecision] - y), $MachinePrecision]}, If[LessEqual[t$95$0, 0.0], t$95$1, If[LessEqual[t$95$0, 1000000000.0], N[(1.0 - y), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x + \left(1 - x\right) \cdot \left(1 - y\right)\\
t_1 := y \cdot x - y\\
\mathbf{if}\;t\_0 \leq 0:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 1000000000:\\
\;\;\;\;1 - y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) < 0.0 or 1e9 < (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) Initial program 74.5%
Taylor expanded in y around inf
associate-*r*N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
cancel-sign-sub-invN/A
*-rgt-identityN/A
--lowering--.f64N/A
distribute-rgt-neg-outN/A
distribute-lft-neg-inN/A
remove-double-negN/A
*-lowering-*.f6489.2
Simplified89.2%
if 0.0 < (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) < 1e9Initial program 99.8%
Taylor expanded in x around 0
--lowering--.f6498.9
Simplified98.9%
(FPCore (x y) :precision binary64 (if (<= (- 1.0 y) -2000000000.0) (- y) (if (<= (- 1.0 y) 10000.0) 1.0 (- y))))
double code(double x, double y) {
double tmp;
if ((1.0 - y) <= -2000000000.0) {
tmp = -y;
} else if ((1.0 - y) <= 10000.0) {
tmp = 1.0;
} else {
tmp = -y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((1.0d0 - y) <= (-2000000000.0d0)) then
tmp = -y
else if ((1.0d0 - y) <= 10000.0d0) then
tmp = 1.0d0
else
tmp = -y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((1.0 - y) <= -2000000000.0) {
tmp = -y;
} else if ((1.0 - y) <= 10000.0) {
tmp = 1.0;
} else {
tmp = -y;
}
return tmp;
}
def code(x, y): tmp = 0 if (1.0 - y) <= -2000000000.0: tmp = -y elif (1.0 - y) <= 10000.0: tmp = 1.0 else: tmp = -y return tmp
function code(x, y) tmp = 0.0 if (Float64(1.0 - y) <= -2000000000.0) tmp = Float64(-y); elseif (Float64(1.0 - y) <= 10000.0) tmp = 1.0; else tmp = Float64(-y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((1.0 - y) <= -2000000000.0) tmp = -y; elseif ((1.0 - y) <= 10000.0) tmp = 1.0; else tmp = -y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(1.0 - y), $MachinePrecision], -2000000000.0], (-y), If[LessEqual[N[(1.0 - y), $MachinePrecision], 10000.0], 1.0, (-y)]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - y \leq -2000000000:\\
\;\;\;\;-y\\
\mathbf{elif}\;1 - y \leq 10000:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-y\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) y) < -2e9 or 1e4 < (-.f64 #s(literal 1 binary64) y) Initial program 100.0%
Taylor expanded in x around 0
--lowering--.f6454.6
Simplified54.6%
Taylor expanded in y around inf
mul-1-negN/A
neg-lowering-neg.f6454.3
Simplified54.3%
if -2e9 < (-.f64 #s(literal 1 binary64) y) < 1e4Initial program 58.6%
Taylor expanded in y around 0
Simplified70.0%
(FPCore (x y) :precision binary64 (if (<= x -10500000000.0) (* y x) (if (<= x 1.95e+17) (- 1.0 y) (* y x))))
double code(double x, double y) {
double tmp;
if (x <= -10500000000.0) {
tmp = y * x;
} else if (x <= 1.95e+17) {
tmp = 1.0 - y;
} else {
tmp = y * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-10500000000.0d0)) then
tmp = y * x
else if (x <= 1.95d+17) then
tmp = 1.0d0 - y
else
tmp = y * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -10500000000.0) {
tmp = y * x;
} else if (x <= 1.95e+17) {
tmp = 1.0 - y;
} else {
tmp = y * x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -10500000000.0: tmp = y * x elif x <= 1.95e+17: tmp = 1.0 - y else: tmp = y * x return tmp
function code(x, y) tmp = 0.0 if (x <= -10500000000.0) tmp = Float64(y * x); elseif (x <= 1.95e+17) tmp = Float64(1.0 - y); else tmp = Float64(y * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -10500000000.0) tmp = y * x; elseif (x <= 1.95e+17) tmp = 1.0 - y; else tmp = y * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -10500000000.0], N[(y * x), $MachinePrecision], If[LessEqual[x, 1.95e+17], N[(1.0 - y), $MachinePrecision], N[(y * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -10500000000:\\
\;\;\;\;y \cdot x\\
\mathbf{elif}\;x \leq 1.95 \cdot 10^{+17}:\\
\;\;\;\;1 - y\\
\mathbf{else}:\\
\;\;\;\;y \cdot x\\
\end{array}
\end{array}
if x < -1.05e10 or 1.95e17 < x Initial program 57.6%
Taylor expanded in x around inf
*-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate--r-N/A
metadata-evalN/A
+-lft-identityN/A
*-lowering-*.f6482.0
Simplified82.0%
if -1.05e10 < x < 1.95e17Initial program 99.9%
Taylor expanded in x around 0
--lowering--.f6497.1
Simplified97.1%
(FPCore (x y) :precision binary64 (- 1.0 y))
double code(double x, double y) {
return 1.0 - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0 - y
end function
public static double code(double x, double y) {
return 1.0 - y;
}
def code(x, y): return 1.0 - y
function code(x, y) return Float64(1.0 - y) end
function tmp = code(x, y) tmp = 1.0 - y; end
code[x_, y_] := N[(1.0 - y), $MachinePrecision]
\begin{array}{l}
\\
1 - y
\end{array}
Initial program 81.0%
Taylor expanded in x around 0
--lowering--.f6461.9
Simplified61.9%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 81.0%
Taylor expanded in y around 0
Simplified33.5%
(FPCore (x y) :precision binary64 (- (* y x) (- y 1.0)))
double code(double x, double y) {
return (y * x) - (y - 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y * x) - (y - 1.0d0)
end function
public static double code(double x, double y) {
return (y * x) - (y - 1.0);
}
def code(x, y): return (y * x) - (y - 1.0)
function code(x, y) return Float64(Float64(y * x) - Float64(y - 1.0)) end
function tmp = code(x, y) tmp = (y * x) - (y - 1.0); end
code[x_, y_] := N[(N[(y * x), $MachinePrecision] - N[(y - 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x - \left(y - 1\right)
\end{array}
herbie shell --seed 2024204
(FPCore (x y)
:name "Graphics.Rendering.Chart.Plot.Vectors:renderPlotVectors from Chart-1.5.3"
:precision binary64
:alt
(! :herbie-platform default (- (* y x) (- y 1)))
(+ x (* (- 1.0 x) (- 1.0 y))))