
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (+ x (/ (- y x) (/ t z))))
double code(double x, double y, double z, double t) {
return x + ((y - x) / (t / z));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) / (t / z))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) / (t / z));
}
def code(x, y, z, t): return x + ((y - x) / (t / z))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) / Float64(t / z))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) / (t / z)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y - x}{\frac{t}{z}}
\end{array}
Initial program 98.3%
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
/-lowering-/.f6498.4
Applied egg-rr98.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (/ z t) (- x))))
(if (<= (/ z t) -5e+128)
t_1
(if (<= (/ z t) 2e-7)
(fma (/ y t) z x)
(if (<= (/ z t) 1e+140) t_1 (* y (/ z t)))))))
double code(double x, double y, double z, double t) {
double t_1 = (z / t) * -x;
double tmp;
if ((z / t) <= -5e+128) {
tmp = t_1;
} else if ((z / t) <= 2e-7) {
tmp = fma((y / t), z, x);
} else if ((z / t) <= 1e+140) {
tmp = t_1;
} else {
tmp = y * (z / t);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z / t) * Float64(-x)) tmp = 0.0 if (Float64(z / t) <= -5e+128) tmp = t_1; elseif (Float64(z / t) <= 2e-7) tmp = fma(Float64(y / t), z, x); elseif (Float64(z / t) <= 1e+140) tmp = t_1; else tmp = Float64(y * Float64(z / t)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z / t), $MachinePrecision] * (-x)), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -5e+128], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 2e-7], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 1e+140], t$95$1, N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z}{t} \cdot \left(-x\right)\\
\mathbf{if}\;\frac{z}{t} \leq -5 \cdot 10^{+128}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{elif}\;\frac{z}{t} \leq 10^{+140}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{z}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < -5e128 or 1.9999999999999999e-7 < (/.f64 z t) < 1.00000000000000006e140Initial program 97.3%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6492.1
Simplified92.1%
Taylor expanded in y around 0
mul-1-negN/A
neg-lowering-neg.f6459.8
Simplified59.8%
associate-*r/N/A
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
neg-lowering-neg.f6466.4
Applied egg-rr66.4%
if -5e128 < (/.f64 z t) < 1.9999999999999999e-7Initial program 99.7%
+-commutativeN/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f64N/A
--lowering--.f6493.2
Applied egg-rr93.2%
Taylor expanded in y around inf
Simplified89.8%
if 1.00000000000000006e140 < (/.f64 z t) Initial program 95.6%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6499.9
Simplified99.9%
Taylor expanded in y around inf
Simplified63.9%
associate-*r/N/A
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f6467.9
Applied egg-rr67.9%
Final simplification79.4%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -4e+48) (/ (* (- y x) z) t) (if (<= (/ z t) 4e-9) (+ x (* y (/ z t))) (* (- y x) (/ z t)))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -4e+48) {
tmp = ((y - x) * z) / t;
} else if ((z / t) <= 4e-9) {
tmp = x + (y * (z / t));
} else {
tmp = (y - x) * (z / t);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if ((z / t) <= (-4d+48)) then
tmp = ((y - x) * z) / t
else if ((z / t) <= 4d-9) then
tmp = x + (y * (z / t))
else
tmp = (y - x) * (z / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -4e+48) {
tmp = ((y - x) * z) / t;
} else if ((z / t) <= 4e-9) {
tmp = x + (y * (z / t));
} else {
tmp = (y - x) * (z / t);
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if (z / t) <= -4e+48: tmp = ((y - x) * z) / t elif (z / t) <= 4e-9: tmp = x + (y * (z / t)) else: tmp = (y - x) * (z / t) return tmp
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -4e+48) tmp = Float64(Float64(Float64(y - x) * z) / t); elseif (Float64(z / t) <= 4e-9) tmp = Float64(x + Float64(y * Float64(z / t))); else tmp = Float64(Float64(y - x) * Float64(z / t)); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if ((z / t) <= -4e+48) tmp = ((y - x) * z) / t; elseif ((z / t) <= 4e-9) tmp = x + (y * (z / t)); else tmp = (y - x) * (z / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -4e+48], N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], 4e-9], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -4 \cdot 10^{+48}:\\
\;\;\;\;\frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{-9}:\\
\;\;\;\;x + y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;\left(y - x\right) \cdot \frac{z}{t}\\
\end{array}
\end{array}
if (/.f64 z t) < -4.00000000000000018e48Initial program 97.0%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6492.4
Simplified92.4%
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6498.4
Applied egg-rr98.4%
if -4.00000000000000018e48 < (/.f64 z t) < 4.00000000000000025e-9Initial program 99.7%
Taylor expanded in y around inf
Simplified97.5%
if 4.00000000000000025e-9 < (/.f64 z t) Initial program 97.2%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6492.0
Simplified92.0%
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6495.7
Applied egg-rr95.7%
Final simplification97.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))))
(if (<= (/ z t) -1e+18)
t_1
(if (<= (/ z t) 4e-9) (+ x (* y (/ z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -1e+18) {
tmp = t_1;
} else if ((z / t) <= 4e-9) {
tmp = x + (y * (z / t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (y - x) * (z / t)
if ((z / t) <= (-1d+18)) then
tmp = t_1
else if ((z / t) <= 4d-9) then
tmp = x + (y * (z / t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -1e+18) {
tmp = t_1;
} else if ((z / t) <= 4e-9) {
tmp = x + (y * (z / t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) tmp = 0 if (z / t) <= -1e+18: tmp = t_1 elif (z / t) <= 4e-9: tmp = x + (y * (z / t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= -1e+18) tmp = t_1; elseif (Float64(z / t) <= 4e-9) tmp = Float64(x + Float64(y * Float64(z / t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); tmp = 0.0; if ((z / t) <= -1e+18) tmp = t_1; elseif ((z / t) <= 4e-9) tmp = x + (y * (z / t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e+18], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 4e-9], N[(x + N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+18}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{-9}:\\
\;\;\;\;x + y \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1e18 or 4.00000000000000025e-9 < (/.f64 z t) Initial program 97.2%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6492.5
Simplified92.5%
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6496.4
Applied egg-rr96.4%
if -1e18 < (/.f64 z t) < 4.00000000000000025e-9Initial program 99.6%
Taylor expanded in y around inf
Simplified98.2%
Final simplification97.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (- y x) (/ z t)))) (if (<= (/ z t) -1e+18) t_1 (if (<= (/ z t) 2e-7) (fma (/ y t) z x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -1e+18) {
tmp = t_1;
} else if ((z / t) <= 2e-7) {
tmp = fma((y / t), z, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= -1e+18) tmp = t_1; elseif (Float64(z / t) <= 2e-7) tmp = fma(Float64(y / t), z, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e+18], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 2e-7], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+18}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 2 \cdot 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1e18 or 1.9999999999999999e-7 < (/.f64 z t) Initial program 97.1%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6492.4
Simplified92.4%
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6496.4
Applied egg-rr96.4%
if -1e18 < (/.f64 z t) < 1.9999999999999999e-7Initial program 99.6%
+-commutativeN/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f64N/A
--lowering--.f6495.9
Applied egg-rr95.9%
Taylor expanded in y around inf
Simplified95.2%
Final simplification95.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* z (/ (- y x) t)))) (if (<= (/ z t) -1e+18) t_1 (if (<= (/ z t) 4e-9) (fma (/ y t) z x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * ((y - x) / t);
double tmp;
if ((z / t) <= -1e+18) {
tmp = t_1;
} else if ((z / t) <= 4e-9) {
tmp = fma((y / t), z, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(z * Float64(Float64(y - x) / t)) tmp = 0.0 if (Float64(z / t) <= -1e+18) tmp = t_1; elseif (Float64(z / t) <= 4e-9) tmp = fma(Float64(y / t), z, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e+18], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 4e-9], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y - x}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{+18}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{-9}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1e18 or 4.00000000000000025e-9 < (/.f64 z t) Initial program 97.2%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6492.5
Simplified92.5%
if -1e18 < (/.f64 z t) < 4.00000000000000025e-9Initial program 99.6%
+-commutativeN/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f64N/A
--lowering--.f6495.9
Applied egg-rr95.9%
Taylor expanded in y around inf
Simplified95.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* y (/ z t)))) (if (<= (/ z t) -1e-96) t_1 (if (<= (/ z t) 4e-20) x t_1))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z / t);
double tmp;
if ((z / t) <= -1e-96) {
tmp = t_1;
} else if ((z / t) <= 4e-20) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = y * (z / t)
if ((z / t) <= (-1d-96)) then
tmp = t_1
else if ((z / t) <= 4d-20) then
tmp = x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (z / t);
double tmp;
if ((z / t) <= -1e-96) {
tmp = t_1;
} else if ((z / t) <= 4e-20) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (z / t) tmp = 0 if (z / t) <= -1e-96: tmp = t_1 elif (z / t) <= 4e-20: tmp = x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= -1e-96) tmp = t_1; elseif (Float64(z / t) <= 4e-20) tmp = x; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (z / t); tmp = 0.0; if ((z / t) <= -1e-96) tmp = t_1; elseif ((z / t) <= 4e-20) tmp = x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e-96], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 4e-20], x, t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-96}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{-20}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -9.9999999999999991e-97 or 3.99999999999999978e-20 < (/.f64 z t) Initial program 97.5%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6489.0
Simplified89.0%
Taylor expanded in y around inf
Simplified53.6%
associate-*r/N/A
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f6458.7
Applied egg-rr58.7%
if -9.9999999999999991e-97 < (/.f64 z t) < 3.99999999999999978e-20Initial program 99.6%
Taylor expanded in z around 0
Simplified82.6%
Final simplification67.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* z (/ y t)))) (if (<= (/ z t) -1e-96) t_1 (if (<= (/ z t) 4e-20) x t_1))))
double code(double x, double y, double z, double t) {
double t_1 = z * (y / t);
double tmp;
if ((z / t) <= -1e-96) {
tmp = t_1;
} else if ((z / t) <= 4e-20) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = z * (y / t)
if ((z / t) <= (-1d-96)) then
tmp = t_1
else if ((z / t) <= 4d-20) then
tmp = x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = z * (y / t);
double tmp;
if ((z / t) <= -1e-96) {
tmp = t_1;
} else if ((z / t) <= 4e-20) {
tmp = x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = z * (y / t) tmp = 0 if (z / t) <= -1e-96: tmp = t_1 elif (z / t) <= 4e-20: tmp = x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(z * Float64(y / t)) tmp = 0.0 if (Float64(z / t) <= -1e-96) tmp = t_1; elseif (Float64(z / t) <= 4e-20) tmp = x; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = z * (y / t); tmp = 0.0; if ((z / t) <= -1e-96) tmp = t_1; elseif ((z / t) <= 4e-20) tmp = x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(z * N[(y / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -1e-96], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 4e-20], x, t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := z \cdot \frac{y}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -1 \cdot 10^{-96}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 4 \cdot 10^{-20}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -9.9999999999999991e-97 or 3.99999999999999978e-20 < (/.f64 z t) Initial program 97.5%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6489.0
Simplified89.0%
Taylor expanded in y around inf
Simplified53.6%
if -9.9999999999999991e-97 < (/.f64 z t) < 3.99999999999999978e-20Initial program 99.6%
Taylor expanded in z around 0
Simplified82.6%
(FPCore (x y z t) :precision binary64 (if (<= x 2.65e+259) (fma (/ y t) z x) (* z (/ (- x) t))))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= 2.65e+259) {
tmp = fma((y / t), z, x);
} else {
tmp = z * (-x / t);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (x <= 2.65e+259) tmp = fma(Float64(y / t), z, x); else tmp = Float64(z * Float64(Float64(-x) / t)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[x, 2.65e+259], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision], N[(z * N[((-x) / t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 2.65 \cdot 10^{+259}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;z \cdot \frac{-x}{t}\\
\end{array}
\end{array}
if x < 2.6499999999999999e259Initial program 98.2%
+-commutativeN/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f64N/A
--lowering--.f6494.7
Applied egg-rr94.7%
Taylor expanded in y around inf
Simplified75.3%
if 2.6499999999999999e259 < x Initial program 99.9%
Taylor expanded in z around inf
div-subN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6472.4
Simplified72.4%
Taylor expanded in y around 0
mul-1-negN/A
neg-lowering-neg.f6472.4
Simplified72.4%
(FPCore (x y z t) :precision binary64 (fma (/ z t) (- y x) x))
double code(double x, double y, double z, double t) {
return fma((z / t), (y - x), x);
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(y - x), x) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)
\end{array}
Initial program 98.3%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f6498.3
Applied egg-rr98.3%
(FPCore (x y z t) :precision binary64 (fma (/ y t) z x))
double code(double x, double y, double z, double t) {
return fma((y / t), z, x);
}
function code(x, y, z, t) return fma(Float64(y / t), z, x) end
code[x_, y_, z_, t_] := N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{t}, z, x\right)
\end{array}
Initial program 98.3%
+-commutativeN/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f64N/A
--lowering--.f6494.0
Applied egg-rr94.0%
Taylor expanded in y around inf
Simplified71.5%
(FPCore (x y z t) :precision binary64 x)
double code(double x, double y, double z, double t) {
return x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x
end function
public static double code(double x, double y, double z, double t) {
return x;
}
def code(x, y, z, t): return x
function code(x, y, z, t) return x end
function tmp = code(x, y, z, t) tmp = x; end
code[x_, y_, z_, t_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 98.3%
Taylor expanded in z around 0
Simplified33.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024204
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))