
(FPCore (x y z) :precision binary64 (- (- (* x (log y)) z) y))
double code(double x, double y, double z) {
return ((x * log(y)) - z) - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * log(y)) - z) - y
end function
public static double code(double x, double y, double z) {
return ((x * Math.log(y)) - z) - y;
}
def code(x, y, z): return ((x * math.log(y)) - z) - y
function code(x, y, z) return Float64(Float64(Float64(x * log(y)) - z) - y) end
function tmp = code(x, y, z) tmp = ((x * log(y)) - z) - y; end
code[x_, y_, z_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - z\right) - y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (- (* x (log y)) z) y))
double code(double x, double y, double z) {
return ((x * log(y)) - z) - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * log(y)) - z) - y
end function
public static double code(double x, double y, double z) {
return ((x * Math.log(y)) - z) - y;
}
def code(x, y, z): return ((x * math.log(y)) - z) - y
function code(x, y, z) return Float64(Float64(Float64(x * log(y)) - z) - y) end
function tmp = code(x, y, z) tmp = ((x * log(y)) - z) - y; end
code[x_, y_, z_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - z\right) - y
\end{array}
(FPCore (x y z) :precision binary64 (- (- (* x (log y)) z) y))
double code(double x, double y, double z) {
return ((x * log(y)) - z) - y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * log(y)) - z) - y
end function
public static double code(double x, double y, double z) {
return ((x * Math.log(y)) - z) - y;
}
def code(x, y, z): return ((x * math.log(y)) - z) - y
function code(x, y, z) return Float64(Float64(Float64(x * log(y)) - z) - y) end
function tmp = code(x, y, z) tmp = ((x * log(y)) - z) - y; end
code[x_, y_, z_] := N[(N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \log y - z\right) - y
\end{array}
Initial program 99.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (* x (log y)) y))) (if (<= x -1.1e-7) t_0 (if (<= x 6.2e-7) (- (- y) z) t_0))))
double code(double x, double y, double z) {
double t_0 = (x * log(y)) - y;
double tmp;
if (x <= -1.1e-7) {
tmp = t_0;
} else if (x <= 6.2e-7) {
tmp = -y - z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x * log(y)) - y
if (x <= (-1.1d-7)) then
tmp = t_0
else if (x <= 6.2d-7) then
tmp = -y - z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (x * Math.log(y)) - y;
double tmp;
if (x <= -1.1e-7) {
tmp = t_0;
} else if (x <= 6.2e-7) {
tmp = -y - z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (x * math.log(y)) - y tmp = 0 if x <= -1.1e-7: tmp = t_0 elif x <= 6.2e-7: tmp = -y - z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(x * log(y)) - y) tmp = 0.0 if (x <= -1.1e-7) tmp = t_0; elseif (x <= 6.2e-7) tmp = Float64(Float64(-y) - z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (x * log(y)) - y; tmp = 0.0; if (x <= -1.1e-7) tmp = t_0; elseif (x <= 6.2e-7) tmp = -y - z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - y), $MachinePrecision]}, If[LessEqual[x, -1.1e-7], t$95$0, If[LessEqual[x, 6.2e-7], N[((-y) - z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \log y - y\\
\mathbf{if}\;x \leq -1.1 \cdot 10^{-7}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 6.2 \cdot 10^{-7}:\\
\;\;\;\;\left(-y\right) - z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.1000000000000001e-7 or 6.1999999999999999e-7 < x Initial program 99.7%
Taylor expanded in z around 0
--lowering--.f64N/A
*-lowering-*.f64N/A
log-lowering-log.f6483.2
Simplified83.2%
if -1.1000000000000001e-7 < x < 6.1999999999999999e-7Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
sub-negN/A
--lowering--.f64N/A
neg-lowering-neg.f6495.2
Simplified95.2%
Final simplification88.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (log y)))) (if (<= x -2.4e+186) t_0 (if (<= x 2.05e+55) (- (- y) z) t_0))))
double code(double x, double y, double z) {
double t_0 = x * log(y);
double tmp;
if (x <= -2.4e+186) {
tmp = t_0;
} else if (x <= 2.05e+55) {
tmp = -y - z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * log(y)
if (x <= (-2.4d+186)) then
tmp = t_0
else if (x <= 2.05d+55) then
tmp = -y - z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.log(y);
double tmp;
if (x <= -2.4e+186) {
tmp = t_0;
} else if (x <= 2.05e+55) {
tmp = -y - z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.log(y) tmp = 0 if x <= -2.4e+186: tmp = t_0 elif x <= 2.05e+55: tmp = -y - z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * log(y)) tmp = 0.0 if (x <= -2.4e+186) tmp = t_0; elseif (x <= 2.05e+55) tmp = Float64(Float64(-y) - z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * log(y); tmp = 0.0; if (x <= -2.4e+186) tmp = t_0; elseif (x <= 2.05e+55) tmp = -y - z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -2.4e+186], t$95$0, If[LessEqual[x, 2.05e+55], N[((-y) - z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \log y\\
\mathbf{if}\;x \leq -2.4 \cdot 10^{+186}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 2.05 \cdot 10^{+55}:\\
\;\;\;\;\left(-y\right) - z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.39999999999999995e186 or 2.04999999999999991e55 < x Initial program 99.7%
Taylor expanded in x around inf
*-lowering-*.f64N/A
log-lowering-log.f6478.5
Simplified78.5%
if -2.39999999999999995e186 < x < 2.04999999999999991e55Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
sub-negN/A
--lowering--.f64N/A
neg-lowering-neg.f6484.1
Simplified84.1%
Final simplification82.4%
(FPCore (x y z) :precision binary64 (if (<= y 1.05e+66) (- (* x (log y)) z) (fma (log y) x (- y))))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.05e+66) {
tmp = (x * log(y)) - z;
} else {
tmp = fma(log(y), x, -y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= 1.05e+66) tmp = Float64(Float64(x * log(y)) - z); else tmp = fma(log(y), x, Float64(-y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, 1.05e+66], N[(N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision], N[(N[Log[y], $MachinePrecision] * x + (-y)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.05 \cdot 10^{+66}:\\
\;\;\;\;x \cdot \log y - z\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\log y, x, -y\right)\\
\end{array}
\end{array}
if y < 1.05000000000000003e66Initial program 99.8%
Taylor expanded in y around 0
--lowering--.f64N/A
*-lowering-*.f64N/A
log-lowering-log.f6489.0
Simplified89.0%
if 1.05000000000000003e66 < y Initial program 99.9%
Taylor expanded in z around 0
--lowering--.f64N/A
*-lowering-*.f64N/A
log-lowering-log.f6491.5
Simplified91.5%
sub-negN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
log-lowering-log.f64N/A
neg-lowering-neg.f6491.5
Applied egg-rr91.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (log y)))) (if (<= y 3.8e+66) (- t_0 z) (- t_0 y))))
double code(double x, double y, double z) {
double t_0 = x * log(y);
double tmp;
if (y <= 3.8e+66) {
tmp = t_0 - z;
} else {
tmp = t_0 - y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * log(y)
if (y <= 3.8d+66) then
tmp = t_0 - z
else
tmp = t_0 - y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * Math.log(y);
double tmp;
if (y <= 3.8e+66) {
tmp = t_0 - z;
} else {
tmp = t_0 - y;
}
return tmp;
}
def code(x, y, z): t_0 = x * math.log(y) tmp = 0 if y <= 3.8e+66: tmp = t_0 - z else: tmp = t_0 - y return tmp
function code(x, y, z) t_0 = Float64(x * log(y)) tmp = 0.0 if (y <= 3.8e+66) tmp = Float64(t_0 - z); else tmp = Float64(t_0 - y); end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * log(y); tmp = 0.0; if (y <= 3.8e+66) tmp = t_0 - z; else tmp = t_0 - y; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[Log[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, 3.8e+66], N[(t$95$0 - z), $MachinePrecision], N[(t$95$0 - y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \log y\\
\mathbf{if}\;y \leq 3.8 \cdot 10^{+66}:\\
\;\;\;\;t\_0 - z\\
\mathbf{else}:\\
\;\;\;\;t\_0 - y\\
\end{array}
\end{array}
if y < 3.8000000000000002e66Initial program 99.8%
Taylor expanded in y around 0
--lowering--.f64N/A
*-lowering-*.f64N/A
log-lowering-log.f6489.0
Simplified89.0%
if 3.8000000000000002e66 < y Initial program 99.9%
Taylor expanded in z around 0
--lowering--.f64N/A
*-lowering-*.f64N/A
log-lowering-log.f6491.5
Simplified91.5%
(FPCore (x y z) :precision binary64 (if (<= y 1.9e+65) (- z) (- y)))
double code(double x, double y, double z) {
double tmp;
if (y <= 1.9e+65) {
tmp = -z;
} else {
tmp = -y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 1.9d+65) then
tmp = -z
else
tmp = -y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= 1.9e+65) {
tmp = -z;
} else {
tmp = -y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= 1.9e+65: tmp = -z else: tmp = -y return tmp
function code(x, y, z) tmp = 0.0 if (y <= 1.9e+65) tmp = Float64(-z); else tmp = Float64(-y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= 1.9e+65) tmp = -z; else tmp = -y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, 1.9e+65], (-z), (-y)]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1.9 \cdot 10^{+65}:\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;-y\\
\end{array}
\end{array}
if y < 1.90000000000000006e65Initial program 99.8%
Taylor expanded in z around inf
mul-1-negN/A
neg-lowering-neg.f6446.0
Simplified46.0%
if 1.90000000000000006e65 < y Initial program 99.9%
Taylor expanded in y around inf
mul-1-negN/A
neg-lowering-neg.f6466.5
Simplified66.5%
(FPCore (x y z) :precision binary64 (- (- y) z))
double code(double x, double y, double z) {
return -y - z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -y - z
end function
public static double code(double x, double y, double z) {
return -y - z;
}
def code(x, y, z): return -y - z
function code(x, y, z) return Float64(Float64(-y) - z) end
function tmp = code(x, y, z) tmp = -y - z; end
code[x_, y_, z_] := N[((-y) - z), $MachinePrecision]
\begin{array}{l}
\\
\left(-y\right) - z
\end{array}
Initial program 99.8%
Taylor expanded in x around 0
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
sub-negN/A
--lowering--.f64N/A
neg-lowering-neg.f6465.1
Simplified65.1%
Final simplification65.1%
(FPCore (x y z) :precision binary64 (- y))
double code(double x, double y, double z) {
return -y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -y
end function
public static double code(double x, double y, double z) {
return -y;
}
def code(x, y, z): return -y
function code(x, y, z) return Float64(-y) end
function tmp = code(x, y, z) tmp = -y; end
code[x_, y_, z_] := (-y)
\begin{array}{l}
\\
-y
\end{array}
Initial program 99.8%
Taylor expanded in y around inf
mul-1-negN/A
neg-lowering-neg.f6438.1
Simplified38.1%
herbie shell --seed 2024204
(FPCore (x y z)
:name "Statistics.Distribution.Poisson:$clogProbability from math-functions-0.1.5.2"
:precision binary64
(- (- (* x (log y)) z) y))