
(FPCore (x y z t) :precision binary64 (+ (* (+ (* x y) z) y) t))
double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * y) + z) * y) + t
end function
public static double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
def code(x, y, z, t): return (((x * y) + z) * y) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * y) + z) * y) + t) end
function tmp = code(x, y, z, t) tmp = (((x * y) + z) * y) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z\right) \cdot y + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* (+ (* x y) z) y) t))
double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * y) + z) * y) + t
end function
public static double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
def code(x, y, z, t): return (((x * y) + z) * y) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * y) + z) * y) + t) end
function tmp = code(x, y, z, t) tmp = (((x * y) + z) * y) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z\right) \cdot y + t
\end{array}
(FPCore (x y z t) :precision binary64 (fma (fma x y z) y t))
double code(double x, double y, double z, double t) {
return fma(fma(x, y, z), y, t);
}
function code(x, y, z, t) return fma(fma(x, y, z), y, t) end
code[x_, y_, z_, t_] := N[(N[(x * y + z), $MachinePrecision] * y + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(x, y, z\right), y, t\right)
\end{array}
Initial program 99.9%
accelerator-lowering-fma.f64N/A
accelerator-lowering-fma.f6499.9
Applied egg-rr99.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* y (+ z (* x y)))) (t_2 (* y (fma y x z)))) (if (<= t_1 -1e+89) t_2 (if (<= t_1 1e+101) (fma y z t) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z + (x * y));
double t_2 = y * fma(y, x, z);
double tmp;
if (t_1 <= -1e+89) {
tmp = t_2;
} else if (t_1 <= 1e+101) {
tmp = fma(y, z, t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(y * Float64(z + Float64(x * y))) t_2 = Float64(y * fma(y, x, z)) tmp = 0.0 if (t_1 <= -1e+89) tmp = t_2; elseif (t_1 <= 1e+101) tmp = fma(y, z, t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(y * N[(y * x + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+89], t$95$2, If[LessEqual[t$95$1, 1e+101], N[(y * z + t), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \left(z + x \cdot y\right)\\
t_2 := y \cdot \mathsf{fma}\left(y, x, z\right)\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+89}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 10^{+101}:\\
\;\;\;\;\mathsf{fma}\left(y, z, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 (+.f64 (*.f64 x y) z) y) < -9.99999999999999995e88 or 9.9999999999999998e100 < (*.f64 (+.f64 (*.f64 x y) z) y) Initial program 99.9%
Taylor expanded in y around inf
Simplified92.2%
if -9.99999999999999995e88 < (*.f64 (+.f64 (*.f64 x y) z) y) < 9.9999999999999998e100Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
accelerator-lowering-fma.f6491.0
Simplified91.0%
Final simplification91.6%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* y (* x y)))) (if (<= y -7.8e+27) t_1 (if (<= y 6.2e+96) (fma y z t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = y * (x * y);
double tmp;
if (y <= -7.8e+27) {
tmp = t_1;
} else if (y <= 6.2e+96) {
tmp = fma(y, z, t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(y * Float64(x * y)) tmp = 0.0 if (y <= -7.8e+27) tmp = t_1; elseif (y <= 6.2e+96) tmp = fma(y, z, t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -7.8e+27], t$95$1, If[LessEqual[y, 6.2e+96], N[(y * z + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \left(x \cdot y\right)\\
\mathbf{if}\;y \leq -7.8 \cdot 10^{+27}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 6.2 \cdot 10^{+96}:\\
\;\;\;\;\mathsf{fma}\left(y, z, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -7.7999999999999997e27 or 6.1999999999999996e96 < y Initial program 99.9%
Taylor expanded in x around inf
unpow2N/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f6479.1
Simplified79.1%
if -7.7999999999999997e27 < y < 6.1999999999999996e96Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
accelerator-lowering-fma.f6485.0
Simplified85.0%
Final simplification83.0%
(FPCore (x y z t) :precision binary64 (if (<= z -9.4e+48) (* y z) (if (<= z 4.8e+115) t (* y z))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -9.4e+48) {
tmp = y * z;
} else if (z <= 4.8e+115) {
tmp = t;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-9.4d+48)) then
tmp = y * z
else if (z <= 4.8d+115) then
tmp = t
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -9.4e+48) {
tmp = y * z;
} else if (z <= 4.8e+115) {
tmp = t;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= -9.4e+48: tmp = y * z elif z <= 4.8e+115: tmp = t else: tmp = y * z return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= -9.4e+48) tmp = Float64(y * z); elseif (z <= 4.8e+115) tmp = t; else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= -9.4e+48) tmp = y * z; elseif (z <= 4.8e+115) tmp = t; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, -9.4e+48], N[(y * z), $MachinePrecision], If[LessEqual[z, 4.8e+115], t, N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9.4 \cdot 10^{+48}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq 4.8 \cdot 10^{+115}:\\
\;\;\;\;t\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -9.40000000000000025e48 or 4.8000000000000001e115 < z Initial program 100.0%
Taylor expanded in z around inf
*-lowering-*.f6457.0
Simplified57.0%
if -9.40000000000000025e48 < z < 4.8000000000000001e115Initial program 99.9%
Taylor expanded in y around 0
Simplified49.8%
(FPCore (x y z t) :precision binary64 (fma y z t))
double code(double x, double y, double z, double t) {
return fma(y, z, t);
}
function code(x, y, z, t) return fma(y, z, t) end
code[x_, y_, z_, t_] := N[(y * z + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, z, t\right)
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
accelerator-lowering-fma.f6466.0
Simplified66.0%
(FPCore (x y z t) :precision binary64 t)
double code(double x, double y, double z, double t) {
return t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t
end function
public static double code(double x, double y, double z, double t) {
return t;
}
def code(x, y, z, t): return t
function code(x, y, z, t) return t end
function tmp = code(x, y, z, t) tmp = t; end
code[x_, y_, z_, t_] := t
\begin{array}{l}
\\
t
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
Simplified39.4%
herbie shell --seed 2024204
(FPCore (x y z t)
:name "Language.Haskell.HsColour.ColourHighlight:unbase from hscolour-1.23"
:precision binary64
(+ (* (+ (* x y) z) y) t))