
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (+ z z) z (fma x y (* z z))))
double code(double x, double y, double z) {
return fma((z + z), z, fma(x, y, (z * z)));
}
function code(x, y, z) return fma(Float64(z + z), z, fma(x, y, Float64(z * z))) end
code[x_, y_, z_] := N[(N[(z + z), $MachinePrecision] * z + N[(x * y + N[(z * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z + z, z, \mathsf{fma}\left(x, y, z \cdot z\right)\right)
\end{array}
Initial program 98.4%
associate-+l+N/A
+-commutativeN/A
count-2N/A
associate-*r*N/A
count-2N/A
accelerator-lowering-fma.f64N/A
+-lowering-+.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6499.6
Applied egg-rr99.6%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 4e+146) (fma (+ z z) z (* x y)) (fma (+ z z) z (* z z))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 4e+146) {
tmp = fma((z + z), z, (x * y));
} else {
tmp = fma((z + z), z, (z * z));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 4e+146) tmp = fma(Float64(z + z), z, Float64(x * y)); else tmp = fma(Float64(z + z), z, Float64(z * z)); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 4e+146], N[(N[(z + z), $MachinePrecision] * z + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[(z + z), $MachinePrecision] * z + N[(z * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 4 \cdot 10^{+146}:\\
\;\;\;\;\mathsf{fma}\left(z + z, z, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z + z, z, z \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 3.99999999999999973e146Initial program 99.9%
associate-+l+N/A
+-commutativeN/A
count-2N/A
associate-*r*N/A
count-2N/A
accelerator-lowering-fma.f64N/A
+-lowering-+.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64100.0
Applied egg-rr100.0%
Taylor expanded in x around inf
*-lowering-*.f6483.9
Simplified83.9%
if 3.99999999999999973e146 < (*.f64 z z) Initial program 95.5%
associate-+l+N/A
+-commutativeN/A
count-2N/A
associate-*r*N/A
count-2N/A
accelerator-lowering-fma.f64N/A
+-lowering-+.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6498.8
Applied egg-rr98.8%
Taylor expanded in x around 0
unpow2N/A
*-lowering-*.f6492.7
Simplified92.7%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 4e+146) (fma (+ z z) z (* x y)) (* (* z z) 3.0)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 4e+146) {
tmp = fma((z + z), z, (x * y));
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 4e+146) tmp = fma(Float64(z + z), z, Float64(x * y)); else tmp = Float64(Float64(z * z) * 3.0); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 4e+146], N[(N[(z + z), $MachinePrecision] * z + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 4 \cdot 10^{+146}:\\
\;\;\;\;\mathsf{fma}\left(z + z, z, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 z z) < 3.99999999999999973e146Initial program 99.9%
associate-+l+N/A
+-commutativeN/A
count-2N/A
associate-*r*N/A
count-2N/A
accelerator-lowering-fma.f64N/A
+-lowering-+.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64100.0
Applied egg-rr100.0%
Taylor expanded in x around inf
*-lowering-*.f6483.9
Simplified83.9%
if 3.99999999999999973e146 < (*.f64 z z) Initial program 95.5%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6492.7
Simplified92.7%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 4e+146) (fma z z (* x y)) (* (* z z) 3.0)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 4e+146) {
tmp = fma(z, z, (x * y));
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 4e+146) tmp = fma(z, z, Float64(x * y)); else tmp = Float64(Float64(z * z) * 3.0); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 4e+146], N[(z * z + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 4 \cdot 10^{+146}:\\
\;\;\;\;\mathsf{fma}\left(z, z, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 z z) < 3.99999999999999973e146Initial program 99.9%
Taylor expanded in x around inf
*-lowering-*.f6483.4
Simplified83.4%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6483.4
Applied egg-rr83.4%
if 3.99999999999999973e146 < (*.f64 z z) Initial program 95.5%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6492.7
Simplified92.7%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 4e+146) (* x y) (* (* z z) 3.0)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 4e+146) {
tmp = x * y;
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 4d+146) then
tmp = x * y
else
tmp = (z * z) * 3.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 4e+146) {
tmp = x * y;
} else {
tmp = (z * z) * 3.0;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 4e+146: tmp = x * y else: tmp = (z * z) * 3.0 return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 4e+146) tmp = Float64(x * y); else tmp = Float64(Float64(z * z) * 3.0); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 4e+146) tmp = x * y; else tmp = (z * z) * 3.0; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 4e+146], N[(x * y), $MachinePrecision], N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 4 \cdot 10^{+146}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot z\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 z z) < 3.99999999999999973e146Initial program 99.9%
Taylor expanded in x around inf
*-lowering-*.f6480.8
Simplified80.8%
if 3.99999999999999973e146 < (*.f64 z z) Initial program 95.5%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6492.7
Simplified92.7%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 4e+146) (* x y) (* z (* z 3.0))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 4e+146) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z * z) <= 4d+146) then
tmp = x * y
else
tmp = z * (z * 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 4e+146) {
tmp = x * y;
} else {
tmp = z * (z * 3.0);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z * z) <= 4e+146: tmp = x * y else: tmp = z * (z * 3.0) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 4e+146) tmp = Float64(x * y); else tmp = Float64(z * Float64(z * 3.0)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z * z) <= 4e+146) tmp = x * y; else tmp = z * (z * 3.0); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 4e+146], N[(x * y), $MachinePrecision], N[(z * N[(z * 3.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 4 \cdot 10^{+146}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot \left(z \cdot 3\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 3.99999999999999973e146Initial program 99.9%
Taylor expanded in x around inf
*-lowering-*.f6480.8
Simplified80.8%
if 3.99999999999999973e146 < (*.f64 z z) Initial program 95.5%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
*-commutativeN/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f6492.7
Simplified92.7%
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f6492.6
Applied egg-rr92.6%
Final simplification85.0%
(FPCore (x y z) :precision binary64 (fma z (+ z (+ z z)) (* x y)))
double code(double x, double y, double z) {
return fma(z, (z + (z + z)), (x * y));
}
function code(x, y, z) return fma(z, Float64(z + Float64(z + z)), Float64(x * y)) end
code[x_, y_, z_] := N[(z * N[(z + N[(z + z), $MachinePrecision]), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, z + \left(z + z\right), x \cdot y\right)
\end{array}
Initial program 98.4%
associate-+l+N/A
associate-+l+N/A
+-commutativeN/A
distribute-lft-outN/A
distribute-lft-outN/A
accelerator-lowering-fma.f64N/A
+-lowering-+.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f6498.7
Applied egg-rr98.7%
Final simplification98.7%
(FPCore (x y z) :precision binary64 (fma 3.0 (* z z) (* x y)))
double code(double x, double y, double z) {
return fma(3.0, (z * z), (x * y));
}
function code(x, y, z) return fma(3.0, Float64(z * z), Float64(x * y)) end
code[x_, y_, z_] := N[(3.0 * N[(z * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(3, z \cdot z, x \cdot y\right)
\end{array}
Initial program 98.4%
associate-+l+N/A
associate-+l+N/A
+-commutativeN/A
count-2N/A
distribute-lft1-inN/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6498.4
Applied egg-rr98.4%
(FPCore (x y z) :precision binary64 (if (<= z 2.7e+155) (* x y) (* z z)))
double code(double x, double y, double z) {
double tmp;
if (z <= 2.7e+155) {
tmp = x * y;
} else {
tmp = z * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= 2.7d+155) then
tmp = x * y
else
tmp = z * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= 2.7e+155) {
tmp = x * y;
} else {
tmp = z * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= 2.7e+155: tmp = x * y else: tmp = z * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= 2.7e+155) tmp = Float64(x * y); else tmp = Float64(z * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= 2.7e+155) tmp = x * y; else tmp = z * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, 2.7e+155], N[(x * y), $MachinePrecision], N[(z * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq 2.7 \cdot 10^{+155}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;z \cdot z\\
\end{array}
\end{array}
if z < 2.69999999999999994e155Initial program 98.6%
Taylor expanded in x around inf
*-lowering-*.f6464.3
Simplified64.3%
if 2.69999999999999994e155 < z Initial program 96.7%
Taylor expanded in x around inf
*-lowering-*.f6496.7
Simplified96.7%
Taylor expanded in x around 0
unpow2N/A
*-lowering-*.f64100.0
Simplified100.0%
(FPCore (x y z) :precision binary64 (* x y))
double code(double x, double y, double z) {
return x * y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * y
end function
public static double code(double x, double y, double z) {
return x * y;
}
def code(x, y, z): return x * y
function code(x, y, z) return Float64(x * y) end
function tmp = code(x, y, z) tmp = x * y; end
code[x_, y_, z_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y
\end{array}
Initial program 98.4%
Taylor expanded in x around inf
*-lowering-*.f6457.7
Simplified57.7%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024204
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))