
(FPCore (x y) :precision binary64 (/ (+ x y) 10.0))
double code(double x, double y) {
return (x + y) / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 10.0d0
end function
public static double code(double x, double y) {
return (x + y) / 10.0;
}
def code(x, y): return (x + y) / 10.0
function code(x, y) return Float64(Float64(x + y) / 10.0) end
function tmp = code(x, y) tmp = (x + y) / 10.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{10}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) 10.0))
double code(double x, double y) {
return (x + y) / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 10.0d0
end function
public static double code(double x, double y) {
return (x + y) / 10.0;
}
def code(x, y): return (x + y) / 10.0
function code(x, y) return Float64(Float64(x + y) / 10.0) end
function tmp = code(x, y) tmp = (x + y) / 10.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{10}
\end{array}
(FPCore (x y) :precision binary64 (- (/ y (- -10.0)) (/ x -10.0)))
double code(double x, double y) {
return (y / -(-10.0)) - (x / -10.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y / -(-10.0d0)) - (x / (-10.0d0))
end function
public static double code(double x, double y) {
return (y / -(-10.0)) - (x / -10.0);
}
def code(x, y): return (y / -(-10.0)) - (x / -10.0)
function code(x, y) return Float64(Float64(y / Float64(-(-10.0))) - Float64(x / -10.0)) end
function tmp = code(x, y) tmp = (y / -(-10.0)) - (x / -10.0); end
code[x_, y_] := N[(N[(y / (--10.0)), $MachinePrecision] - N[(x / -10.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{--10} - \frac{x}{-10}
\end{array}
Initial program 99.9%
frac-2negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
div-subN/A
--lowering--.f64N/A
/-lowering-/.f64N/A
neg-lowering-neg.f64N/A
metadata-evalN/A
/-lowering-/.f64N/A
metadata-eval100.0
Applied egg-rr100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= (+ y x) -1e-259) (* x 0.1) (* y 0.1)))
double code(double x, double y) {
double tmp;
if ((y + x) <= -1e-259) {
tmp = x * 0.1;
} else {
tmp = y * 0.1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((y + x) <= (-1d-259)) then
tmp = x * 0.1d0
else
tmp = y * 0.1d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((y + x) <= -1e-259) {
tmp = x * 0.1;
} else {
tmp = y * 0.1;
}
return tmp;
}
def code(x, y): tmp = 0 if (y + x) <= -1e-259: tmp = x * 0.1 else: tmp = y * 0.1 return tmp
function code(x, y) tmp = 0.0 if (Float64(y + x) <= -1e-259) tmp = Float64(x * 0.1); else tmp = Float64(y * 0.1); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((y + x) <= -1e-259) tmp = x * 0.1; else tmp = y * 0.1; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(y + x), $MachinePrecision], -1e-259], N[(x * 0.1), $MachinePrecision], N[(y * 0.1), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y + x \leq -1 \cdot 10^{-259}:\\
\;\;\;\;x \cdot 0.1\\
\mathbf{else}:\\
\;\;\;\;y \cdot 0.1\\
\end{array}
\end{array}
if (+.f64 x y) < -1.0000000000000001e-259Initial program 99.9%
Taylor expanded in x around inf
*-lowering-*.f6450.2
Simplified50.2%
if -1.0000000000000001e-259 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
*-lowering-*.f6448.8
Simplified48.8%
Final simplification49.5%
(FPCore (x y) :precision binary64 (/ (+ y x) 10.0))
double code(double x, double y) {
return (y + x) / 10.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + x) / 10.0d0
end function
public static double code(double x, double y) {
return (y + x) / 10.0;
}
def code(x, y): return (y + x) / 10.0
function code(x, y) return Float64(Float64(y + x) / 10.0) end
function tmp = code(x, y) tmp = (y + x) / 10.0; end
code[x_, y_] := N[(N[(y + x), $MachinePrecision] / 10.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{y + x}{10}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (fma x 0.1 (* y 0.1)))
double code(double x, double y) {
return fma(x, 0.1, (y * 0.1));
}
function code(x, y) return fma(x, 0.1, Float64(y * 0.1)) end
code[x_, y_] := N[(x * 0.1 + N[(y * 0.1), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 0.1, y \cdot 0.1\right)
\end{array}
Initial program 99.9%
clear-numN/A
associate-/r/N/A
distribute-rgt-inN/A
accelerator-lowering-fma.f64N/A
metadata-evalN/A
*-lowering-*.f64N/A
metadata-eval99.4
Applied egg-rr99.4%
(FPCore (x y) :precision binary64 (* (+ y x) 0.1))
double code(double x, double y) {
return (y + x) * 0.1;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + x) * 0.1d0
end function
public static double code(double x, double y) {
return (y + x) * 0.1;
}
def code(x, y): return (y + x) * 0.1
function code(x, y) return Float64(Float64(y + x) * 0.1) end
function tmp = code(x, y) tmp = (y + x) * 0.1; end
code[x_, y_] := N[(N[(y + x), $MachinePrecision] * 0.1), $MachinePrecision]
\begin{array}{l}
\\
\left(y + x\right) \cdot 0.1
\end{array}
Initial program 99.9%
div-invN/A
*-lowering-*.f64N/A
+-lowering-+.f64N/A
metadata-eval99.3
Applied egg-rr99.3%
Final simplification99.3%
(FPCore (x y) :precision binary64 (* x 0.1))
double code(double x, double y) {
return x * 0.1;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 0.1d0
end function
public static double code(double x, double y) {
return x * 0.1;
}
def code(x, y): return x * 0.1
function code(x, y) return Float64(x * 0.1) end
function tmp = code(x, y) tmp = x * 0.1; end
code[x_, y_] := N[(x * 0.1), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.1
\end{array}
Initial program 99.9%
Taylor expanded in x around inf
*-lowering-*.f6450.6
Simplified50.6%
Final simplification50.6%
herbie shell --seed 2024204
(FPCore (x y)
:name "Text.Parsec.Token:makeTokenParser from parsec-3.1.9, A"
:precision binary64
(/ (+ x y) 10.0))