
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (fma 4.0 (/ (- x z) y) 4.0))
double code(double x, double y, double z) {
return fma(4.0, ((x - z) / y), 4.0);
}
function code(x, y, z) return fma(4.0, Float64(Float64(x - z) / y), 4.0) end
code[x_, y_, z_] := N[(4.0 * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] + 4.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(4, \frac{x - z}{y}, 4\right)
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
Simplified100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* z -4.0) y))
(t_1 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y))
(t_2 (/ (* 4.0 x) y)))
(if (<= t_1 -2e+262)
t_0
(if (<= t_1 -500.0)
t_2
(if (<= t_1 100000000.0) 4.0 (if (<= t_1 1e+271) t_2 t_0))))))
double code(double x, double y, double z) {
double t_0 = (z * -4.0) / y;
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double t_2 = (4.0 * x) / y;
double tmp;
if (t_1 <= -2e+262) {
tmp = t_0;
} else if (t_1 <= -500.0) {
tmp = t_2;
} else if (t_1 <= 100000000.0) {
tmp = 4.0;
} else if (t_1 <= 1e+271) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = (z * (-4.0d0)) / y
t_1 = (4.0d0 * ((x + (y * 0.75d0)) - z)) / y
t_2 = (4.0d0 * x) / y
if (t_1 <= (-2d+262)) then
tmp = t_0
else if (t_1 <= (-500.0d0)) then
tmp = t_2
else if (t_1 <= 100000000.0d0) then
tmp = 4.0d0
else if (t_1 <= 1d+271) then
tmp = t_2
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (z * -4.0) / y;
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double t_2 = (4.0 * x) / y;
double tmp;
if (t_1 <= -2e+262) {
tmp = t_0;
} else if (t_1 <= -500.0) {
tmp = t_2;
} else if (t_1 <= 100000000.0) {
tmp = 4.0;
} else if (t_1 <= 1e+271) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (z * -4.0) / y t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y t_2 = (4.0 * x) / y tmp = 0 if t_1 <= -2e+262: tmp = t_0 elif t_1 <= -500.0: tmp = t_2 elif t_1 <= 100000000.0: tmp = 4.0 elif t_1 <= 1e+271: tmp = t_2 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(z * -4.0) / y) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y) t_2 = Float64(Float64(4.0 * x) / y) tmp = 0.0 if (t_1 <= -2e+262) tmp = t_0; elseif (t_1 <= -500.0) tmp = t_2; elseif (t_1 <= 100000000.0) tmp = 4.0; elseif (t_1 <= 1e+271) tmp = t_2; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (z * -4.0) / y; t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y; t_2 = (4.0 * x) / y; tmp = 0.0; if (t_1 <= -2e+262) tmp = t_0; elseif (t_1 <= -500.0) tmp = t_2; elseif (t_1 <= 100000000.0) tmp = 4.0; elseif (t_1 <= 1e+271) tmp = t_2; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z * -4.0), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(4.0 * x), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+262], t$95$0, If[LessEqual[t$95$1, -500.0], t$95$2, If[LessEqual[t$95$1, 100000000.0], 4.0, If[LessEqual[t$95$1, 1e+271], t$95$2, t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{z \cdot -4}{y}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
t_2 := \frac{4 \cdot x}{y}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+262}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -500:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 100000000:\\
\;\;\;\;4\\
\mathbf{elif}\;t\_1 \leq 10^{+271}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -2e262 or 9.99999999999999953e270 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in x around 0
Simplified100.0%
Taylor expanded in z around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6464.9
Simplified64.9%
if -2e262 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -500 or 1e8 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 9.99999999999999953e270Initial program 99.9%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6456.4
Simplified56.4%
if -500 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 1e8Initial program 99.8%
Taylor expanded in y around inf
Simplified95.6%
Final simplification71.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* z -4.0) y))
(t_1 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y))
(t_2 (* x (/ 4.0 y))))
(if (<= t_1 -2e+262)
t_0
(if (<= t_1 -500.0)
t_2
(if (<= t_1 100000000.0) 4.0 (if (<= t_1 1e+158) t_2 t_0))))))
double code(double x, double y, double z) {
double t_0 = (z * -4.0) / y;
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double t_2 = x * (4.0 / y);
double tmp;
if (t_1 <= -2e+262) {
tmp = t_0;
} else if (t_1 <= -500.0) {
tmp = t_2;
} else if (t_1 <= 100000000.0) {
tmp = 4.0;
} else if (t_1 <= 1e+158) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = (z * (-4.0d0)) / y
t_1 = (4.0d0 * ((x + (y * 0.75d0)) - z)) / y
t_2 = x * (4.0d0 / y)
if (t_1 <= (-2d+262)) then
tmp = t_0
else if (t_1 <= (-500.0d0)) then
tmp = t_2
else if (t_1 <= 100000000.0d0) then
tmp = 4.0d0
else if (t_1 <= 1d+158) then
tmp = t_2
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (z * -4.0) / y;
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double t_2 = x * (4.0 / y);
double tmp;
if (t_1 <= -2e+262) {
tmp = t_0;
} else if (t_1 <= -500.0) {
tmp = t_2;
} else if (t_1 <= 100000000.0) {
tmp = 4.0;
} else if (t_1 <= 1e+158) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (z * -4.0) / y t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y t_2 = x * (4.0 / y) tmp = 0 if t_1 <= -2e+262: tmp = t_0 elif t_1 <= -500.0: tmp = t_2 elif t_1 <= 100000000.0: tmp = 4.0 elif t_1 <= 1e+158: tmp = t_2 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(z * -4.0) / y) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y) t_2 = Float64(x * Float64(4.0 / y)) tmp = 0.0 if (t_1 <= -2e+262) tmp = t_0; elseif (t_1 <= -500.0) tmp = t_2; elseif (t_1 <= 100000000.0) tmp = 4.0; elseif (t_1 <= 1e+158) tmp = t_2; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (z * -4.0) / y; t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y; t_2 = x * (4.0 / y); tmp = 0.0; if (t_1 <= -2e+262) tmp = t_0; elseif (t_1 <= -500.0) tmp = t_2; elseif (t_1 <= 100000000.0) tmp = 4.0; elseif (t_1 <= 1e+158) tmp = t_2; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z * -4.0), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+262], t$95$0, If[LessEqual[t$95$1, -500.0], t$95$2, If[LessEqual[t$95$1, 100000000.0], 4.0, If[LessEqual[t$95$1, 1e+158], t$95$2, t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{z \cdot -4}{y}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
t_2 := x \cdot \frac{4}{y}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+262}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -500:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 100000000:\\
\;\;\;\;4\\
\mathbf{elif}\;t\_1 \leq 10^{+158}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -2e262 or 9.99999999999999953e157 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in x around 0
Simplified100.0%
Taylor expanded in z around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6462.2
Simplified62.2%
if -2e262 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -500 or 1e8 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 9.99999999999999953e157Initial program 99.9%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6457.3
Simplified57.3%
frac-2negN/A
distribute-frac-negN/A
*-commutativeN/A
associate-*r/N/A
metadata-evalN/A
frac-2negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
distribute-frac-neg2N/A
metadata-evalN/A
frac-2negN/A
*-lowering-*.f64N/A
/-lowering-/.f6457.0
Applied egg-rr57.0%
if -500 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 1e8Initial program 99.8%
Taylor expanded in y around inf
Simplified95.6%
Final simplification71.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (/ -4.0 y)))
(t_1 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y))
(t_2 (* x (/ 4.0 y))))
(if (<= t_1 -2e+262)
t_0
(if (<= t_1 -500.0)
t_2
(if (<= t_1 100000000.0) 4.0 (if (<= t_1 1e+271) t_2 t_0))))))
double code(double x, double y, double z) {
double t_0 = z * (-4.0 / y);
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double t_2 = x * (4.0 / y);
double tmp;
if (t_1 <= -2e+262) {
tmp = t_0;
} else if (t_1 <= -500.0) {
tmp = t_2;
} else if (t_1 <= 100000000.0) {
tmp = 4.0;
} else if (t_1 <= 1e+271) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = z * ((-4.0d0) / y)
t_1 = (4.0d0 * ((x + (y * 0.75d0)) - z)) / y
t_2 = x * (4.0d0 / y)
if (t_1 <= (-2d+262)) then
tmp = t_0
else if (t_1 <= (-500.0d0)) then
tmp = t_2
else if (t_1 <= 100000000.0d0) then
tmp = 4.0d0
else if (t_1 <= 1d+271) then
tmp = t_2
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (-4.0 / y);
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double t_2 = x * (4.0 / y);
double tmp;
if (t_1 <= -2e+262) {
tmp = t_0;
} else if (t_1 <= -500.0) {
tmp = t_2;
} else if (t_1 <= 100000000.0) {
tmp = 4.0;
} else if (t_1 <= 1e+271) {
tmp = t_2;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * (-4.0 / y) t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y t_2 = x * (4.0 / y) tmp = 0 if t_1 <= -2e+262: tmp = t_0 elif t_1 <= -500.0: tmp = t_2 elif t_1 <= 100000000.0: tmp = 4.0 elif t_1 <= 1e+271: tmp = t_2 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-4.0 / y)) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y) t_2 = Float64(x * Float64(4.0 / y)) tmp = 0.0 if (t_1 <= -2e+262) tmp = t_0; elseif (t_1 <= -500.0) tmp = t_2; elseif (t_1 <= 100000000.0) tmp = 4.0; elseif (t_1 <= 1e+271) tmp = t_2; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (-4.0 / y); t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y; t_2 = x * (4.0 / y); tmp = 0.0; if (t_1 <= -2e+262) tmp = t_0; elseif (t_1 <= -500.0) tmp = t_2; elseif (t_1 <= 100000000.0) tmp = 4.0; elseif (t_1 <= 1e+271) tmp = t_2; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(-4.0 / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+262], t$95$0, If[LessEqual[t$95$1, -500.0], t$95$2, If[LessEqual[t$95$1, 100000000.0], 4.0, If[LessEqual[t$95$1, 1e+271], t$95$2, t$95$0]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \frac{-4}{y}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
t_2 := x \cdot \frac{4}{y}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+262}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -500:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 100000000:\\
\;\;\;\;4\\
\mathbf{elif}\;t\_1 \leq 10^{+271}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -2e262 or 9.99999999999999953e270 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f6464.8
Simplified64.8%
if -2e262 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -500 or 1e8 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 9.99999999999999953e270Initial program 99.9%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6456.4
Simplified56.4%
frac-2negN/A
distribute-frac-negN/A
*-commutativeN/A
associate-*r/N/A
metadata-evalN/A
frac-2negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
distribute-frac-neg2N/A
metadata-evalN/A
frac-2negN/A
*-lowering-*.f64N/A
/-lowering-/.f6456.1
Applied egg-rr56.1%
if -500 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 1e8Initial program 99.8%
Taylor expanded in y around inf
Simplified95.6%
Final simplification70.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- x z)) y)) (t_1 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
(if (<= t_1 -4000000000.0)
t_0
(if (<= t_1 100000000.0) (fma -4.0 (/ z y) 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (4.0 * (x - z)) / y;
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if (t_1 <= -4000000000.0) {
tmp = t_0;
} else if (t_1 <= 100000000.0) {
tmp = fma(-4.0, (z / y), 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(x - z)) / y) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y) tmp = 0.0 if (t_1 <= -4000000000.0) tmp = t_0; elseif (t_1 <= 100000000.0) tmp = fma(-4.0, Float64(z / y), 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(x - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -4000000000.0], t$95$0, If[LessEqual[t$95$1, 100000000.0], N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(x - z\right)}{y}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -4000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 100000000:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -4e9 or 1e8 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
associate-*r/N/A
/-lowering-/.f64N/A
Simplified99.4%
if -4e9 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 1e8Initial program 99.8%
Taylor expanded in x around 0
Simplified100.0%
Taylor expanded in x around 0
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6499.8
Simplified99.8%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- x z) (/ 4.0 y))) (t_1 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
(if (<= t_1 -4000000000.0)
t_0
(if (<= t_1 100000000.0) (fma -4.0 (/ z y) 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (x - z) * (4.0 / y);
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if (t_1 <= -4000000000.0) {
tmp = t_0;
} else if (t_1 <= 100000000.0) {
tmp = fma(-4.0, (z / y), 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x - z) * Float64(4.0 / y)) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y) tmp = 0.0 if (t_1 <= -4000000000.0) tmp = t_0; elseif (t_1 <= 100000000.0) tmp = fma(-4.0, Float64(z / y), 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -4000000000.0], t$95$0, If[LessEqual[t$95$1, 100000000.0], N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x - z\right) \cdot \frac{4}{y}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -4000000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 100000000:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -4e9 or 1e8 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
associate-*r/N/A
/-lowering-/.f64N/A
Simplified99.4%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
/-lowering-/.f6499.1
Applied egg-rr99.1%
if -4e9 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 1e8Initial program 99.8%
Taylor expanded in x around 0
Simplified100.0%
Taylor expanded in x around 0
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6499.8
Simplified99.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (/ -4.0 y))) (t_1 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y))) (if (<= t_1 -500.0) t_0 (if (<= t_1 5.0) 4.0 t_0))))
double code(double x, double y, double z) {
double t_0 = z * (-4.0 / y);
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if (t_1 <= -500.0) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * ((-4.0d0) / y)
t_1 = (4.0d0 * ((x + (y * 0.75d0)) - z)) / y
if (t_1 <= (-500.0d0)) then
tmp = t_0
else if (t_1 <= 5.0d0) then
tmp = 4.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (-4.0 / y);
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if (t_1 <= -500.0) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * (-4.0 / y) t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y tmp = 0 if t_1 <= -500.0: tmp = t_0 elif t_1 <= 5.0: tmp = 4.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-4.0 / y)) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y) tmp = 0.0 if (t_1 <= -500.0) tmp = t_0; elseif (t_1 <= 5.0) tmp = 4.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (-4.0 / y); t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y; tmp = 0.0; if (t_1 <= -500.0) tmp = t_0; elseif (t_1 <= 5.0) tmp = 4.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(-4.0 / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -500.0], t$95$0, If[LessEqual[t$95$1, 5.0], 4.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \frac{-4}{y}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -500:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5:\\
\;\;\;\;4\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -500 or 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f6451.0
Simplified51.0%
if -500 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5Initial program 99.8%
Taylor expanded in y around inf
Simplified96.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (/ x y) 4.0 4.0))) (if (<= x -6e+33) t_0 (if (<= x 8e+44) (fma -4.0 (/ z y) 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma((x / y), 4.0, 4.0);
double tmp;
if (x <= -6e+33) {
tmp = t_0;
} else if (x <= 8e+44) {
tmp = fma(-4.0, (z / y), 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(x / y), 4.0, 4.0) tmp = 0.0 if (x <= -6e+33) tmp = t_0; elseif (x <= 8e+44) tmp = fma(-4.0, Float64(z / y), 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision]}, If[LessEqual[x, -6e+33], t$95$0, If[LessEqual[x, 8e+44], N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\
\mathbf{if}\;x \leq -6 \cdot 10^{+33}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 8 \cdot 10^{+44}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -5.99999999999999967e33 or 8.0000000000000007e44 < x Initial program 100.0%
Taylor expanded in z around 0
Simplified83.6%
distribute-neg-inN/A
distribute-rgt-neg-inN/A
distribute-frac-neg2N/A
metadata-evalN/A
frac-2negN/A
associate-/l*N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6483.8
Applied egg-rr83.8%
if -5.99999999999999967e33 < x < 8.0000000000000007e44Initial program 99.9%
Taylor expanded in x around 0
Simplified100.0%
Taylor expanded in x around 0
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6492.2
Simplified92.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* 4.0 x) y))) (if (<= x -3.6e+151) t_0 (if (<= x 9e+44) (fma -4.0 (/ z y) 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (4.0 * x) / y;
double tmp;
if (x <= -3.6e+151) {
tmp = t_0;
} else if (x <= 9e+44) {
tmp = fma(-4.0, (z / y), 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 * x) / y) tmp = 0.0 if (x <= -3.6e+151) tmp = t_0; elseif (x <= 9e+44) tmp = fma(-4.0, Float64(z / y), 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * x), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[x, -3.6e+151], t$95$0, If[LessEqual[x, 9e+44], N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot x}{y}\\
\mathbf{if}\;x \leq -3.6 \cdot 10^{+151}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 9 \cdot 10^{+44}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -3.6e151 or 9e44 < x Initial program 100.0%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6481.1
Simplified81.1%
if -3.6e151 < x < 9e44Initial program 99.9%
Taylor expanded in x around 0
Simplified100.0%
Taylor expanded in x around 0
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6487.4
Simplified87.4%
(FPCore (x y z) :precision binary64 4.0)
double code(double x, double y, double z) {
return 4.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 4.0d0
end function
public static double code(double x, double y, double z) {
return 4.0;
}
def code(x, y, z): return 4.0
function code(x, y, z) return 4.0 end
function tmp = code(x, y, z) tmp = 4.0; end
code[x_, y_, z_] := 4.0
\begin{array}{l}
\\
4
\end{array}
Initial program 99.9%
Taylor expanded in y around inf
Simplified32.2%
herbie shell --seed 2024200
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))