
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b c i) :precision binary64 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = (((x * y) + (z * t)) + (a * b)) + (c * i)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return (((x * y) + (z * t)) + (a * b)) + (c * i);
}
def code(x, y, z, t, a, b, c, i): return (((x * y) + (z * t)) + (a * b)) + (c * i)
function code(x, y, z, t, a, b, c, i) return Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = (((x * y) + (z * t)) + (a * b)) + (c * i); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\end{array}
(FPCore (x y z t a b c i) :precision binary64 (let* ((t_1 (+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))) (if (<= t_1 INFINITY) t_1 (fma a b (fma c i (* x y))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = (((x * y) + (z * t)) + (a * b)) + (c * i);
double tmp;
if (t_1 <= ((double) INFINITY)) {
tmp = t_1;
} else {
tmp = fma(a, b, fma(c, i, (x * y)));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) + Float64(c * i)) tmp = 0.0 if (t_1 <= Inf) tmp = t_1; else tmp = fma(a, b, fma(c, i, Float64(x * y))); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision] + N[(c * i), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, Infinity], t$95$1, N[(a * b + N[(c * i + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i\\
\mathbf{if}\;t\_1 \leq \infty:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(a, b, \mathsf{fma}\left(c, i, x \cdot y\right)\right)\\
\end{array}
\end{array}
if (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) < +inf.0Initial program 100.0%
if +inf.0 < (+.f64 (+.f64 (+.f64 (*.f64 x y) (*.f64 z t)) (*.f64 a b)) (*.f64 c i)) Initial program 0.0%
Taylor expanded in z around 0
accelerator-lowering-fma.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6450.0
Simplified50.0%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -4.6e+170)
(* c i)
(if (<= (* c i) -51000000.0)
(* a b)
(if (<= (* c i) -9.8e-307)
(* x y)
(if (<= (* c i) 4.5e-80)
(* a b)
(if (<= (* c i) 6.8e+100) (* z t) (* c i)))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -4.6e+170) {
tmp = c * i;
} else if ((c * i) <= -51000000.0) {
tmp = a * b;
} else if ((c * i) <= -9.8e-307) {
tmp = x * y;
} else if ((c * i) <= 4.5e-80) {
tmp = a * b;
} else if ((c * i) <= 6.8e+100) {
tmp = z * t;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-4.6d+170)) then
tmp = c * i
else if ((c * i) <= (-51000000.0d0)) then
tmp = a * b
else if ((c * i) <= (-9.8d-307)) then
tmp = x * y
else if ((c * i) <= 4.5d-80) then
tmp = a * b
else if ((c * i) <= 6.8d+100) then
tmp = z * t
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -4.6e+170) {
tmp = c * i;
} else if ((c * i) <= -51000000.0) {
tmp = a * b;
} else if ((c * i) <= -9.8e-307) {
tmp = x * y;
} else if ((c * i) <= 4.5e-80) {
tmp = a * b;
} else if ((c * i) <= 6.8e+100) {
tmp = z * t;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -4.6e+170: tmp = c * i elif (c * i) <= -51000000.0: tmp = a * b elif (c * i) <= -9.8e-307: tmp = x * y elif (c * i) <= 4.5e-80: tmp = a * b elif (c * i) <= 6.8e+100: tmp = z * t else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -4.6e+170) tmp = Float64(c * i); elseif (Float64(c * i) <= -51000000.0) tmp = Float64(a * b); elseif (Float64(c * i) <= -9.8e-307) tmp = Float64(x * y); elseif (Float64(c * i) <= 4.5e-80) tmp = Float64(a * b); elseif (Float64(c * i) <= 6.8e+100) tmp = Float64(z * t); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -4.6e+170) tmp = c * i; elseif ((c * i) <= -51000000.0) tmp = a * b; elseif ((c * i) <= -9.8e-307) tmp = x * y; elseif ((c * i) <= 4.5e-80) tmp = a * b; elseif ((c * i) <= 6.8e+100) tmp = z * t; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -4.6e+170], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -51000000.0], N[(a * b), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], -9.8e-307], N[(x * y), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 4.5e-80], N[(a * b), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 6.8e+100], N[(z * t), $MachinePrecision], N[(c * i), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -4.6 \cdot 10^{+170}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq -51000000:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;c \cdot i \leq -9.8 \cdot 10^{-307}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;c \cdot i \leq 4.5 \cdot 10^{-80}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;c \cdot i \leq 6.8 \cdot 10^{+100}:\\
\;\;\;\;z \cdot t\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -4.6000000000000001e170 or 6.79999999999999988e100 < (*.f64 c i) Initial program 91.3%
Taylor expanded in c around inf
*-lowering-*.f6475.5
Simplified75.5%
if -4.6000000000000001e170 < (*.f64 c i) < -5.1e7 or -9.8000000000000005e-307 < (*.f64 c i) < 4.5000000000000003e-80Initial program 98.1%
Taylor expanded in a around inf
*-lowering-*.f6448.0
Simplified48.0%
if -5.1e7 < (*.f64 c i) < -9.8000000000000005e-307Initial program 100.0%
Taylor expanded in x around inf
*-lowering-*.f6445.4
Simplified45.4%
if 4.5000000000000003e-80 < (*.f64 c i) < 6.79999999999999988e100Initial program 96.6%
Taylor expanded in z around inf
*-lowering-*.f6451.9
Simplified51.9%
Final simplification56.6%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (fma c i (fma t z (* x y)))))
(if (<= (* z t) -1e+196)
t_1
(if (<= (* z t) 5e-21) (fma a b (fma c i (* x y))) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = fma(c, i, fma(t, z, (x * y)));
double tmp;
if ((z * t) <= -1e+196) {
tmp = t_1;
} else if ((z * t) <= 5e-21) {
tmp = fma(a, b, fma(c, i, (x * y)));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = fma(c, i, fma(t, z, Float64(x * y))) tmp = 0.0 if (Float64(z * t) <= -1e+196) tmp = t_1; elseif (Float64(z * t) <= 5e-21) tmp = fma(a, b, fma(c, i, Float64(x * y))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(c * i + N[(t * z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z * t), $MachinePrecision], -1e+196], t$95$1, If[LessEqual[N[(z * t), $MachinePrecision], 5e-21], N[(a * b + N[(c * i + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(c, i, \mathsf{fma}\left(t, z, x \cdot y\right)\right)\\
\mathbf{if}\;z \cdot t \leq -1 \cdot 10^{+196}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \cdot t \leq 5 \cdot 10^{-21}:\\
\;\;\;\;\mathsf{fma}\left(a, b, \mathsf{fma}\left(c, i, x \cdot y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -9.9999999999999995e195 or 4.99999999999999973e-21 < (*.f64 z t) Initial program 95.1%
Taylor expanded in a around 0
accelerator-lowering-fma.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6484.0
Simplified84.0%
if -9.9999999999999995e195 < (*.f64 z t) < 4.99999999999999973e-21Initial program 96.7%
Taylor expanded in z around 0
accelerator-lowering-fma.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6492.8
Simplified92.8%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (fma i c (* z t))))
(if (<= (* z t) -1e+196)
t_1
(if (<= (* z t) 5e+213) (fma a b (fma c i (* x y))) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = fma(i, c, (z * t));
double tmp;
if ((z * t) <= -1e+196) {
tmp = t_1;
} else if ((z * t) <= 5e+213) {
tmp = fma(a, b, fma(c, i, (x * y)));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = fma(i, c, Float64(z * t)) tmp = 0.0 if (Float64(z * t) <= -1e+196) tmp = t_1; elseif (Float64(z * t) <= 5e+213) tmp = fma(a, b, fma(c, i, Float64(x * y))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(i * c + N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z * t), $MachinePrecision], -1e+196], t$95$1, If[LessEqual[N[(z * t), $MachinePrecision], 5e+213], N[(a * b + N[(c * i + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(i, c, z \cdot t\right)\\
\mathbf{if}\;z \cdot t \leq -1 \cdot 10^{+196}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \cdot t \leq 5 \cdot 10^{+213}:\\
\;\;\;\;\mathsf{fma}\left(a, b, \mathsf{fma}\left(c, i, x \cdot y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -9.9999999999999995e195 or 4.9999999999999998e213 < (*.f64 z t) Initial program 92.2%
Taylor expanded in z around inf
*-lowering-*.f6486.4
Simplified86.4%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6486.4
Applied egg-rr86.4%
if -9.9999999999999995e195 < (*.f64 z t) < 4.9999999999999998e213Initial program 97.4%
Taylor expanded in z around 0
accelerator-lowering-fma.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6488.1
Simplified88.1%
Final simplification87.7%
(FPCore (x y z t a b c i)
:precision binary64
(if (<= (* c i) -5.5e+164)
(* c i)
(if (<= (* c i) 6.2e-80)
(* a b)
(if (<= (* c i) 3.9e+99) (* z t) (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -5.5e+164) {
tmp = c * i;
} else if ((c * i) <= 6.2e-80) {
tmp = a * b;
} else if ((c * i) <= 3.9e+99) {
tmp = z * t;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-5.5d+164)) then
tmp = c * i
else if ((c * i) <= 6.2d-80) then
tmp = a * b
else if ((c * i) <= 3.9d+99) then
tmp = z * t
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -5.5e+164) {
tmp = c * i;
} else if ((c * i) <= 6.2e-80) {
tmp = a * b;
} else if ((c * i) <= 3.9e+99) {
tmp = z * t;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -5.5e+164: tmp = c * i elif (c * i) <= 6.2e-80: tmp = a * b elif (c * i) <= 3.9e+99: tmp = z * t else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -5.5e+164) tmp = Float64(c * i); elseif (Float64(c * i) <= 6.2e-80) tmp = Float64(a * b); elseif (Float64(c * i) <= 3.9e+99) tmp = Float64(z * t); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -5.5e+164) tmp = c * i; elseif ((c * i) <= 6.2e-80) tmp = a * b; elseif ((c * i) <= 3.9e+99) tmp = z * t; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -5.5e+164], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 6.2e-80], N[(a * b), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 3.9e+99], N[(z * t), $MachinePrecision], N[(c * i), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -5.5 \cdot 10^{+164}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq 6.2 \cdot 10^{-80}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;c \cdot i \leq 3.9 \cdot 10^{+99}:\\
\;\;\;\;z \cdot t\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -5.4999999999999998e164 or 3.89999999999999995e99 < (*.f64 c i) Initial program 91.3%
Taylor expanded in c around inf
*-lowering-*.f6475.5
Simplified75.5%
if -5.4999999999999998e164 < (*.f64 c i) < 6.20000000000000032e-80Initial program 98.6%
Taylor expanded in a around inf
*-lowering-*.f6440.9
Simplified40.9%
if 6.20000000000000032e-80 < (*.f64 c i) < 3.89999999999999995e99Initial program 96.6%
Taylor expanded in z around inf
*-lowering-*.f6451.9
Simplified51.9%
Final simplification53.0%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* c i) -1e+191) (fma c i (* x y)) (if (<= (* c i) 5e-82) (fma x y (* a b)) (fma i c (* z t)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -1e+191) {
tmp = fma(c, i, (x * y));
} else if ((c * i) <= 5e-82) {
tmp = fma(x, y, (a * b));
} else {
tmp = fma(i, c, (z * t));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -1e+191) tmp = fma(c, i, Float64(x * y)); elseif (Float64(c * i) <= 5e-82) tmp = fma(x, y, Float64(a * b)); else tmp = fma(i, c, Float64(z * t)); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -1e+191], N[(c * i + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 5e-82], N[(x * y + N[(a * b), $MachinePrecision]), $MachinePrecision], N[(i * c + N[(z * t), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -1 \cdot 10^{+191}:\\
\;\;\;\;\mathsf{fma}\left(c, i, x \cdot y\right)\\
\mathbf{elif}\;c \cdot i \leq 5 \cdot 10^{-82}:\\
\;\;\;\;\mathsf{fma}\left(x, y, a \cdot b\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(i, c, z \cdot t\right)\\
\end{array}
\end{array}
if (*.f64 c i) < -1.00000000000000007e191Initial program 90.0%
Taylor expanded in z around 0
accelerator-lowering-fma.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6493.3
Simplified93.3%
Taylor expanded in a around 0
accelerator-lowering-fma.f64N/A
*-lowering-*.f6487.1
Simplified87.1%
if -1.00000000000000007e191 < (*.f64 c i) < 4.9999999999999998e-82Initial program 98.7%
Taylor expanded in z around 0
accelerator-lowering-fma.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6475.6
Simplified75.6%
Taylor expanded in c around 0
+-commutativeN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6469.2
Simplified69.2%
if 4.9999999999999998e-82 < (*.f64 c i) Initial program 93.4%
Taylor expanded in z around inf
*-lowering-*.f6477.0
Simplified77.0%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6477.0
Applied egg-rr77.0%
Final simplification73.6%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* a b) -3.5e+191) (* a b) (if (<= (* a b) 9.6e+173) (fma i c (* z t)) (* a b))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -3.5e+191) {
tmp = a * b;
} else if ((a * b) <= 9.6e+173) {
tmp = fma(i, c, (z * t));
} else {
tmp = a * b;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(a * b) <= -3.5e+191) tmp = Float64(a * b); elseif (Float64(a * b) <= 9.6e+173) tmp = fma(i, c, Float64(z * t)); else tmp = Float64(a * b); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(a * b), $MachinePrecision], -3.5e+191], N[(a * b), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 9.6e+173], N[(i * c + N[(z * t), $MachinePrecision]), $MachinePrecision], N[(a * b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -3.5 \cdot 10^{+191}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;a \cdot b \leq 9.6 \cdot 10^{+173}:\\
\;\;\;\;\mathsf{fma}\left(i, c, z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 a b) < -3.4999999999999997e191 or 9.5999999999999997e173 < (*.f64 a b) Initial program 92.6%
Taylor expanded in a around inf
*-lowering-*.f6480.0
Simplified80.0%
if -3.4999999999999997e191 < (*.f64 a b) < 9.5999999999999997e173Initial program 97.3%
Taylor expanded in z around inf
*-lowering-*.f6463.7
Simplified63.7%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6463.7
Applied egg-rr63.7%
Final simplification68.0%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* a b) -1.45e+121) (* a b) (if (<= (* a b) 1e+166) (fma c i (* x y)) (* a b))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((a * b) <= -1.45e+121) {
tmp = a * b;
} else if ((a * b) <= 1e+166) {
tmp = fma(c, i, (x * y));
} else {
tmp = a * b;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(a * b) <= -1.45e+121) tmp = Float64(a * b); elseif (Float64(a * b) <= 1e+166) tmp = fma(c, i, Float64(x * y)); else tmp = Float64(a * b); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(a * b), $MachinePrecision], -1.45e+121], N[(a * b), $MachinePrecision], If[LessEqual[N[(a * b), $MachinePrecision], 1e+166], N[(c * i + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(a * b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a \cdot b \leq -1.45 \cdot 10^{+121}:\\
\;\;\;\;a \cdot b\\
\mathbf{elif}\;a \cdot b \leq 10^{+166}:\\
\;\;\;\;\mathsf{fma}\left(c, i, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;a \cdot b\\
\end{array}
\end{array}
if (*.f64 a b) < -1.45e121 or 9.9999999999999994e165 < (*.f64 a b) Initial program 93.9%
Taylor expanded in a around inf
*-lowering-*.f6470.4
Simplified70.4%
if -1.45e121 < (*.f64 a b) < 9.9999999999999994e165Initial program 97.1%
Taylor expanded in z around 0
accelerator-lowering-fma.f64N/A
accelerator-lowering-fma.f64N/A
*-lowering-*.f6473.5
Simplified73.5%
Taylor expanded in a around 0
accelerator-lowering-fma.f64N/A
*-lowering-*.f6464.2
Simplified64.2%
(FPCore (x y z t a b c i) :precision binary64 (if (<= (* c i) -4.2e+164) (* c i) (if (<= (* c i) 5.8e+100) (* a b) (* c i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -4.2e+164) {
tmp = c * i;
} else if ((c * i) <= 5.8e+100) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: tmp
if ((c * i) <= (-4.2d+164)) then
tmp = c * i
else if ((c * i) <= 5.8d+100) then
tmp = a * b
else
tmp = c * i
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double tmp;
if ((c * i) <= -4.2e+164) {
tmp = c * i;
} else if ((c * i) <= 5.8e+100) {
tmp = a * b;
} else {
tmp = c * i;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): tmp = 0 if (c * i) <= -4.2e+164: tmp = c * i elif (c * i) <= 5.8e+100: tmp = a * b else: tmp = c * i return tmp
function code(x, y, z, t, a, b, c, i) tmp = 0.0 if (Float64(c * i) <= -4.2e+164) tmp = Float64(c * i); elseif (Float64(c * i) <= 5.8e+100) tmp = Float64(a * b); else tmp = Float64(c * i); end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) tmp = 0.0; if ((c * i) <= -4.2e+164) tmp = c * i; elseif ((c * i) <= 5.8e+100) tmp = a * b; else tmp = c * i; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := If[LessEqual[N[(c * i), $MachinePrecision], -4.2e+164], N[(c * i), $MachinePrecision], If[LessEqual[N[(c * i), $MachinePrecision], 5.8e+100], N[(a * b), $MachinePrecision], N[(c * i), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;c \cdot i \leq -4.2 \cdot 10^{+164}:\\
\;\;\;\;c \cdot i\\
\mathbf{elif}\;c \cdot i \leq 5.8 \cdot 10^{+100}:\\
\;\;\;\;a \cdot b\\
\mathbf{else}:\\
\;\;\;\;c \cdot i\\
\end{array}
\end{array}
if (*.f64 c i) < -4.1999999999999998e164 or 5.8000000000000001e100 < (*.f64 c i) Initial program 91.3%
Taylor expanded in c around inf
*-lowering-*.f6475.5
Simplified75.5%
if -4.1999999999999998e164 < (*.f64 c i) < 5.8000000000000001e100Initial program 98.3%
Taylor expanded in a around inf
*-lowering-*.f6438.8
Simplified38.8%
(FPCore (x y z t a b c i) :precision binary64 (* a b))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = a * b
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return a * b;
}
def code(x, y, z, t, a, b, c, i): return a * b
function code(x, y, z, t, a, b, c, i) return Float64(a * b) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = a * b; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(a * b), $MachinePrecision]
\begin{array}{l}
\\
a \cdot b
\end{array}
Initial program 96.1%
Taylor expanded in a around inf
*-lowering-*.f6430.0
Simplified30.0%
herbie shell --seed 2024199
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))