
(FPCore (x) :precision binary64 (+ x (* x x)))
double code(double x) {
return x + (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x + (x * x)
end function
public static double code(double x) {
return x + (x * x);
}
def code(x): return x + (x * x)
function code(x) return Float64(x + Float64(x * x)) end
function tmp = code(x) tmp = x + (x * x); end
code[x_] := N[(x + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + x \cdot x
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (+ x (* x x)))
double code(double x) {
return x + (x * x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = x + (x * x)
end function
public static double code(double x) {
return x + (x * x);
}
def code(x): return x + (x * x)
function code(x) return Float64(x + Float64(x * x)) end
function tmp = code(x) tmp = x + (x * x); end
code[x_] := N[(x + N[(x * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + x \cdot x
\end{array}
(FPCore (x) :precision binary64 (fma x x x))
double code(double x) {
return fma(x, x, x);
}
function code(x) return fma(x, x, x) end
code[x_] := N[(x * x + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, x, x\right)
\end{array}
Initial program 100.0%
+-commutativeN/A
accelerator-lowering-fma.f64100.0
Applied egg-rr100.0%
(FPCore (x) :precision binary64 (if (<= (+ x (* x x)) 0.5) x (* x x)))
double code(double x) {
double tmp;
if ((x + (x * x)) <= 0.5) {
tmp = x;
} else {
tmp = x * x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: tmp
if ((x + (x * x)) <= 0.5d0) then
tmp = x
else
tmp = x * x
end if
code = tmp
end function
public static double code(double x) {
double tmp;
if ((x + (x * x)) <= 0.5) {
tmp = x;
} else {
tmp = x * x;
}
return tmp;
}
def code(x): tmp = 0 if (x + (x * x)) <= 0.5: tmp = x else: tmp = x * x return tmp
function code(x) tmp = 0.0 if (Float64(x + Float64(x * x)) <= 0.5) tmp = x; else tmp = Float64(x * x); end return tmp end
function tmp_2 = code(x) tmp = 0.0; if ((x + (x * x)) <= 0.5) tmp = x; else tmp = x * x; end tmp_2 = tmp; end
code[x_] := If[LessEqual[N[(x + N[(x * x), $MachinePrecision]), $MachinePrecision], 0.5], x, N[(x * x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + x \cdot x \leq 0.5:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;x \cdot x\\
\end{array}
\end{array}
if (+.f64 x (*.f64 x x)) < 0.5Initial program 100.0%
Taylor expanded in x around 0
Simplified98.4%
if 0.5 < (+.f64 x (*.f64 x x)) Initial program 100.0%
Taylor expanded in x around inf
unpow2N/A
*-lowering-*.f6496.9
Simplified96.9%
(FPCore (x) :precision binary64 x)
double code(double x) {
return x;
}
real(8) function code(x)
real(8), intent (in) :: x
code = x
end function
public static double code(double x) {
return x;
}
def code(x): return x
function code(x) return x end
function tmp = code(x) tmp = x; end
code[x_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
Simplified49.1%
herbie shell --seed 2024199
(FPCore (x)
:name "Main:bigenough1 from B"
:precision binary64
(+ x (* x x)))