
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -1e+27)
(* (- x y) (/ t (- z y)))
(if (<= t_1 3e-13)
(* t (/ (- x y) z))
(if (<= t_1 2.0) (* t (/ y (- y z))) (* t (/ x (- z y))))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -1e+27) {
tmp = (x - y) * (t / (z - y));
} else if (t_1 <= 3e-13) {
tmp = t * ((x - y) / z);
} else if (t_1 <= 2.0) {
tmp = t * (y / (y - z));
} else {
tmp = t * (x / (z - y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= (-1d+27)) then
tmp = (x - y) * (t / (z - y))
else if (t_1 <= 3d-13) then
tmp = t * ((x - y) / z)
else if (t_1 <= 2.0d0) then
tmp = t * (y / (y - z))
else
tmp = t * (x / (z - y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -1e+27) {
tmp = (x - y) * (t / (z - y));
} else if (t_1 <= 3e-13) {
tmp = t * ((x - y) / z);
} else if (t_1 <= 2.0) {
tmp = t * (y / (y - z));
} else {
tmp = t * (x / (z - y));
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= -1e+27: tmp = (x - y) * (t / (z - y)) elif t_1 <= 3e-13: tmp = t * ((x - y) / z) elif t_1 <= 2.0: tmp = t * (y / (y - z)) else: tmp = t * (x / (z - y)) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -1e+27) tmp = Float64(Float64(x - y) * Float64(t / Float64(z - y))); elseif (t_1 <= 3e-13) tmp = Float64(t * Float64(Float64(x - y) / z)); elseif (t_1 <= 2.0) tmp = Float64(t * Float64(y / Float64(y - z))); else tmp = Float64(t * Float64(x / Float64(z - y))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= -1e+27) tmp = (x - y) * (t / (z - y)); elseif (t_1 <= 3e-13) tmp = t * ((x - y) / z); elseif (t_1 <= 2.0) tmp = t * (y / (y - z)); else tmp = t * (x / (z - y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+27], N[(N[(x - y), $MachinePrecision] * N[(t / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 3e-13], N[(t * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+27}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t}{z - y}\\
\mathbf{elif}\;t\_1 \leq 3 \cdot 10^{-13}:\\
\;\;\;\;t \cdot \frac{x - y}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;t \cdot \frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t \cdot \frac{x}{z - y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e27Initial program 90.1%
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6498.1
Applied egg-rr98.1%
if -1e27 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.99999999999999984e-13Initial program 96.0%
Taylor expanded in z around inf
/-lowering-/.f64N/A
--lowering--.f6495.1
Simplified95.1%
if 2.99999999999999984e-13 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
neg-lowering-neg.f6499.3
Simplified99.3%
distribute-frac-negN/A
distribute-frac-neg2N/A
/-lowering-/.f64N/A
neg-sub0N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
--lowering--.f6499.3
Applied egg-rr99.3%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.7%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6498.9
Simplified98.9%
Final simplification97.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -1e+27)
(/ (* x t) (- z y))
(if (<= t_1 3e-13)
(* t (/ (- x y) z))
(if (<= t_1 2.0) (* t (/ y (- y z))) (* t (/ x (- z y))))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -1e+27) {
tmp = (x * t) / (z - y);
} else if (t_1 <= 3e-13) {
tmp = t * ((x - y) / z);
} else if (t_1 <= 2.0) {
tmp = t * (y / (y - z));
} else {
tmp = t * (x / (z - y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (x - y) / (z - y)
if (t_1 <= (-1d+27)) then
tmp = (x * t) / (z - y)
else if (t_1 <= 3d-13) then
tmp = t * ((x - y) / z)
else if (t_1 <= 2.0d0) then
tmp = t * (y / (y - z))
else
tmp = t * (x / (z - y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -1e+27) {
tmp = (x * t) / (z - y);
} else if (t_1 <= 3e-13) {
tmp = t * ((x - y) / z);
} else if (t_1 <= 2.0) {
tmp = t * (y / (y - z));
} else {
tmp = t * (x / (z - y));
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) tmp = 0 if t_1 <= -1e+27: tmp = (x * t) / (z - y) elif t_1 <= 3e-13: tmp = t * ((x - y) / z) elif t_1 <= 2.0: tmp = t * (y / (y - z)) else: tmp = t * (x / (z - y)) return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -1e+27) tmp = Float64(Float64(x * t) / Float64(z - y)); elseif (t_1 <= 3e-13) tmp = Float64(t * Float64(Float64(x - y) / z)); elseif (t_1 <= 2.0) tmp = Float64(t * Float64(y / Float64(y - z))); else tmp = Float64(t * Float64(x / Float64(z - y))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); tmp = 0.0; if (t_1 <= -1e+27) tmp = (x * t) / (z - y); elseif (t_1 <= 3e-13) tmp = t * ((x - y) / z); elseif (t_1 <= 2.0) tmp = t * (y / (y - z)); else tmp = t * (x / (z - y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+27], N[(N[(x * t), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 3e-13], N[(t * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(t * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+27}:\\
\;\;\;\;\frac{x \cdot t}{z - y}\\
\mathbf{elif}\;t\_1 \leq 3 \cdot 10^{-13}:\\
\;\;\;\;t \cdot \frac{x - y}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;t \cdot \frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t \cdot \frac{x}{z - y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e27Initial program 90.1%
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6493.0
Applied egg-rr93.0%
Taylor expanded in x around inf
Simplified93.0%
if -1e27 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.99999999999999984e-13Initial program 96.0%
Taylor expanded in z around inf
/-lowering-/.f64N/A
--lowering--.f6495.1
Simplified95.1%
if 2.99999999999999984e-13 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
neg-lowering-neg.f6499.3
Simplified99.3%
distribute-frac-negN/A
distribute-frac-neg2N/A
/-lowering-/.f64N/A
neg-sub0N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
--lowering--.f6499.3
Applied egg-rr99.3%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.7%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6498.9
Simplified98.9%
Final simplification96.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* t (/ x (- z y)))))
(if (<= t_1 -1e+27)
t_2
(if (<= t_1 3e-13)
(* t (/ (- x y) z))
(if (<= t_1 2.0) (* t (/ y (- y z))) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / (z - y));
double tmp;
if (t_1 <= -1e+27) {
tmp = t_2;
} else if (t_1 <= 3e-13) {
tmp = t * ((x - y) / z);
} else if (t_1 <= 2.0) {
tmp = t * (y / (y - z));
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = t * (x / (z - y))
if (t_1 <= (-1d+27)) then
tmp = t_2
else if (t_1 <= 3d-13) then
tmp = t * ((x - y) / z)
else if (t_1 <= 2.0d0) then
tmp = t * (y / (y - z))
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / (z - y));
double tmp;
if (t_1 <= -1e+27) {
tmp = t_2;
} else if (t_1 <= 3e-13) {
tmp = t * ((x - y) / z);
} else if (t_1 <= 2.0) {
tmp = t * (y / (y - z));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = t * (x / (z - y)) tmp = 0 if t_1 <= -1e+27: tmp = t_2 elif t_1 <= 3e-13: tmp = t * ((x - y) / z) elif t_1 <= 2.0: tmp = t * (y / (y - z)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t * Float64(x / Float64(z - y))) tmp = 0.0 if (t_1 <= -1e+27) tmp = t_2; elseif (t_1 <= 3e-13) tmp = Float64(t * Float64(Float64(x - y) / z)); elseif (t_1 <= 2.0) tmp = Float64(t * Float64(y / Float64(y - z))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = t * (x / (z - y)); tmp = 0.0; if (t_1 <= -1e+27) tmp = t_2; elseif (t_1 <= 3e-13) tmp = t * ((x - y) / z); elseif (t_1 <= 2.0) tmp = t * (y / (y - z)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+27], t$95$2, If[LessEqual[t$95$1, 3e-13], N[(t * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := t \cdot \frac{x}{z - y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+27}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 3 \cdot 10^{-13}:\\
\;\;\;\;t \cdot \frac{x - y}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;t \cdot \frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -1e27 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.6%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6495.2
Simplified95.2%
if -1e27 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.99999999999999984e-13Initial program 96.0%
Taylor expanded in z around inf
/-lowering-/.f64N/A
--lowering--.f6495.1
Simplified95.1%
if 2.99999999999999984e-13 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
neg-lowering-neg.f6499.3
Simplified99.3%
distribute-frac-negN/A
distribute-frac-neg2N/A
/-lowering-/.f64N/A
neg-sub0N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
--lowering--.f6499.3
Applied egg-rr99.3%
Final simplification96.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* t (/ x (- z y)))))
(if (<= t_1 -2e-15)
t_2
(if (<= t_1 3e-13)
(* (- x y) (/ t z))
(if (<= t_1 2.0) (* t (/ y (- y z))) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / (z - y));
double tmp;
if (t_1 <= -2e-15) {
tmp = t_2;
} else if (t_1 <= 3e-13) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 2.0) {
tmp = t * (y / (y - z));
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = t * (x / (z - y))
if (t_1 <= (-2d-15)) then
tmp = t_2
else if (t_1 <= 3d-13) then
tmp = (x - y) * (t / z)
else if (t_1 <= 2.0d0) then
tmp = t * (y / (y - z))
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / (z - y));
double tmp;
if (t_1 <= -2e-15) {
tmp = t_2;
} else if (t_1 <= 3e-13) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 2.0) {
tmp = t * (y / (y - z));
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = t * (x / (z - y)) tmp = 0 if t_1 <= -2e-15: tmp = t_2 elif t_1 <= 3e-13: tmp = (x - y) * (t / z) elif t_1 <= 2.0: tmp = t * (y / (y - z)) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t * Float64(x / Float64(z - y))) tmp = 0.0 if (t_1 <= -2e-15) tmp = t_2; elseif (t_1 <= 3e-13) tmp = Float64(Float64(x - y) * Float64(t / z)); elseif (t_1 <= 2.0) tmp = Float64(t * Float64(y / Float64(y - z))); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = t * (x / (z - y)); tmp = 0.0; if (t_1 <= -2e-15) tmp = t_2; elseif (t_1 <= 3e-13) tmp = (x - y) * (t / z); elseif (t_1 <= 2.0) tmp = t * (y / (y - z)); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-15], t$95$2, If[LessEqual[t$95$1, 3e-13], N[(N[(x - y), $MachinePrecision] * N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := t \cdot \frac{x}{z - y}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-15}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 3 \cdot 10^{-13}:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;t \cdot \frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000002e-15 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.9%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6494.1
Simplified94.1%
if -2.0000000000000002e-15 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.99999999999999984e-13Initial program 95.8%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
/-lowering-/.f6486.1
Simplified86.1%
if 2.99999999999999984e-13 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
neg-lowering-neg.f6499.3
Simplified99.3%
distribute-frac-negN/A
distribute-frac-neg2N/A
/-lowering-/.f64N/A
neg-sub0N/A
sub-negN/A
+-commutativeN/A
associate--r+N/A
neg-sub0N/A
remove-double-negN/A
--lowering--.f6499.3
Applied egg-rr99.3%
Final simplification92.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))) (t_2 (* t (/ x (- z y)))))
(if (<= t_1 -2e-15)
t_2
(if (<= t_1 0.005)
(* (- x y) (/ t z))
(if (<= t_1 2.0) (fma t (/ z y) t) t_2)))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / (z - y));
double tmp;
if (t_1 <= -2e-15) {
tmp = t_2;
} else if (t_1 <= 0.005) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t * Float64(x / Float64(z - y))) tmp = 0.0 if (t_1 <= -2e-15) tmp = t_2; elseif (t_1 <= 0.005) tmp = Float64(Float64(x - y) * Float64(t / z)); elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-15], t$95$2, If[LessEqual[t$95$1, 0.005], N[(N[(x - y), $MachinePrecision] * N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := t \cdot \frac{x}{z - y}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-15}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.005:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -2.0000000000000002e-15 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.9%
Taylor expanded in x around inf
/-lowering-/.f64N/A
--lowering--.f6494.1
Simplified94.1%
if -2.0000000000000002e-15 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.0050000000000000001Initial program 95.9%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
/-lowering-/.f6484.7
Simplified84.7%
if 0.0050000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
neg-lowering-neg.f6499.3
Simplified99.3%
Taylor expanded in y around inf
+-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6499.3
Simplified99.3%
Final simplification92.3%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (- x y) (- z y))))
(if (<= t_1 -4e+41)
(- (* x (/ t y)))
(if (<= t_1 0.005)
(* (- x y) (/ t z))
(if (<= t_1 2.0) (fma t (/ z y) t) (* t (/ x z)))))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double tmp;
if (t_1 <= -4e+41) {
tmp = -(x * (t / y));
} else if (t_1 <= 0.005) {
tmp = (x - y) * (t / z);
} else if (t_1 <= 2.0) {
tmp = fma(t, (z / y), t);
} else {
tmp = t * (x / z);
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_1 <= -4e+41) tmp = Float64(-Float64(x * Float64(t / y))); elseif (t_1 <= 0.005) tmp = Float64(Float64(x - y) * Float64(t / z)); elseif (t_1 <= 2.0) tmp = fma(t, Float64(z / y), t); else tmp = Float64(t * Float64(x / z)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+41], (-N[(x * N[(t / y), $MachinePrecision]), $MachinePrecision]), If[LessEqual[t$95$1, 0.005], N[(N[(x - y), $MachinePrecision] * N[(t / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], N[(t * N[(z / y), $MachinePrecision] + t), $MachinePrecision], N[(t * N[(x / z), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+41}:\\
\;\;\;\;-x \cdot \frac{t}{y}\\
\mathbf{elif}\;t\_1 \leq 0.005:\\
\;\;\;\;\left(x - y\right) \cdot \frac{t}{z}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{z}{y}, t\right)\\
\mathbf{else}:\\
\;\;\;\;t \cdot \frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.00000000000000002e41Initial program 88.9%
Taylor expanded in z around 0
associate-/l*N/A
associate-*r*N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
neg-mul-1N/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
neg-mul-1N/A
distribute-lft-neg-inN/A
*-commutativeN/A
neg-mul-1N/A
remove-double-negN/A
accelerator-lowering-fma.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
neg-lowering-neg.f6469.6
Simplified69.6%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
mul-1-negN/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
neg-lowering-neg.f6472.5
Simplified72.5%
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
neg-lowering-neg.f6474.9
Applied egg-rr74.9%
if -4.00000000000000002e41 < (/.f64 (-.f64 x y) (-.f64 z y)) < 0.0050000000000000001Initial program 96.1%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
/-lowering-/.f6482.3
Simplified82.3%
if 0.0050000000000000001 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
neg-lowering-neg.f6499.3
Simplified99.3%
Taylor expanded in y around inf
+-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6499.3
Simplified99.3%
if 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.7%
Taylor expanded in y around 0
/-lowering-/.f6462.1
Simplified62.1%
Final simplification84.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* t (/ x z))) (t_2 (/ (- x y) (- z y))))
(if (<= t_2 -4e+41)
(- (* x (/ t y)))
(if (<= t_2 3e-13) t_1 (if (<= t_2 2.0) t t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = t * (x / z);
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= -4e+41) {
tmp = -(x * (t / y));
} else if (t_2 <= 3e-13) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = t * (x / z)
t_2 = (x - y) / (z - y)
if (t_2 <= (-4d+41)) then
tmp = -(x * (t / y))
else if (t_2 <= 3d-13) then
tmp = t_1
else if (t_2 <= 2.0d0) then
tmp = t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = t * (x / z);
double t_2 = (x - y) / (z - y);
double tmp;
if (t_2 <= -4e+41) {
tmp = -(x * (t / y));
} else if (t_2 <= 3e-13) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = t * (x / z) t_2 = (x - y) / (z - y) tmp = 0 if t_2 <= -4e+41: tmp = -(x * (t / y)) elif t_2 <= 3e-13: tmp = t_1 elif t_2 <= 2.0: tmp = t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(t * Float64(x / z)) t_2 = Float64(Float64(x - y) / Float64(z - y)) tmp = 0.0 if (t_2 <= -4e+41) tmp = Float64(-Float64(x * Float64(t / y))); elseif (t_2 <= 3e-13) tmp = t_1; elseif (t_2 <= 2.0) tmp = t; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = t * (x / z); t_2 = (x - y) / (z - y); tmp = 0.0; if (t_2 <= -4e+41) tmp = -(x * (t / y)); elseif (t_2 <= 3e-13) tmp = t_1; elseif (t_2 <= 2.0) tmp = t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(t * N[(x / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -4e+41], (-N[(x * N[(t / y), $MachinePrecision]), $MachinePrecision]), If[LessEqual[t$95$2, 3e-13], t$95$1, If[LessEqual[t$95$2, 2.0], t, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := t \cdot \frac{x}{z}\\
t_2 := \frac{x - y}{z - y}\\
\mathbf{if}\;t\_2 \leq -4 \cdot 10^{+41}:\\
\;\;\;\;-x \cdot \frac{t}{y}\\
\mathbf{elif}\;t\_2 \leq 3 \cdot 10^{-13}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;t\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -4.00000000000000002e41Initial program 88.9%
Taylor expanded in z around 0
associate-/l*N/A
associate-*r*N/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
distribute-lft-inN/A
neg-mul-1N/A
distribute-lft-neg-inN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
neg-mul-1N/A
distribute-lft-neg-inN/A
*-commutativeN/A
neg-mul-1N/A
remove-double-negN/A
accelerator-lowering-fma.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
/-lowering-/.f64N/A
neg-lowering-neg.f6469.6
Simplified69.6%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
mul-1-negN/A
distribute-rgt-neg-inN/A
*-lowering-*.f64N/A
neg-lowering-neg.f6472.5
Simplified72.5%
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
neg-lowering-neg.f6474.9
Applied egg-rr74.9%
if -4.00000000000000002e41 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2.99999999999999984e-13 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 97.1%
Taylor expanded in y around 0
/-lowering-/.f6462.5
Simplified62.5%
if 2.99999999999999984e-13 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Simplified97.3%
Final simplification76.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* t (/ x z)))) (if (<= t_1 3e-13) t_2 (if (<= t_1 2.0) t t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / z);
double tmp;
if (t_1 <= 3e-13) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = t * (x / z)
if (t_1 <= 3d-13) then
tmp = t_2
else if (t_1 <= 2.0d0) then
tmp = t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = t * (x / z);
double tmp;
if (t_1 <= 3e-13) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = t * (x / z) tmp = 0 if t_1 <= 3e-13: tmp = t_2 elif t_1 <= 2.0: tmp = t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(t * Float64(x / z)) tmp = 0.0 if (t_1 <= 3e-13) tmp = t_2; elseif (t_1 <= 2.0) tmp = t; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = t * (x / z); tmp = 0.0; if (t_1 <= 3e-13) tmp = t_2; elseif (t_1 <= 2.0) tmp = t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(x / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 3e-13], t$95$2, If[LessEqual[t$95$1, 2.0], t, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := t \cdot \frac{x}{z}\\
\mathbf{if}\;t\_1 \leq 3 \cdot 10^{-13}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 2.99999999999999984e-13 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.8%
Taylor expanded in y around 0
/-lowering-/.f6458.5
Simplified58.5%
if 2.99999999999999984e-13 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Simplified97.3%
Final simplification72.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ (- x y) (- z y))) (t_2 (* x (/ t z)))) (if (<= t_1 3e-13) t_2 (if (<= t_1 2.0) t t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = x * (t / z);
double tmp;
if (t_1 <= 3e-13) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = t;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) / (z - y)
t_2 = x * (t / z)
if (t_1 <= 3d-13) then
tmp = t_2
else if (t_1 <= 2.0d0) then
tmp = t
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (x - y) / (z - y);
double t_2 = x * (t / z);
double tmp;
if (t_1 <= 3e-13) {
tmp = t_2;
} else if (t_1 <= 2.0) {
tmp = t;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (x - y) / (z - y) t_2 = x * (t / z) tmp = 0 if t_1 <= 3e-13: tmp = t_2 elif t_1 <= 2.0: tmp = t else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(x - y) / Float64(z - y)) t_2 = Float64(x * Float64(t / z)) tmp = 0.0 if (t_1 <= 3e-13) tmp = t_2; elseif (t_1 <= 2.0) tmp = t; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (x - y) / (z - y); t_2 = x * (t / z); tmp = 0.0; if (t_1 <= 3e-13) tmp = t_2; elseif (t_1 <= 2.0) tmp = t; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x * N[(t / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, 3e-13], t$95$2, If[LessEqual[t$95$1, 2.0], t, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x - y}{z - y}\\
t_2 := x \cdot \frac{t}{z}\\
\mathbf{if}\;t\_1 \leq 3 \cdot 10^{-13}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;t\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 2.99999999999999984e-13 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 95.8%
Taylor expanded in z around inf
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
/-lowering-/.f6471.4
Simplified71.4%
Taylor expanded in x around inf
Simplified52.8%
if 2.99999999999999984e-13 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in y around inf
Simplified97.3%
(FPCore (x y z t) :precision binary64 (* (/ (- x y) (- z y)) t))
double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = ((x - y) / (z - y)) * t
end function
public static double code(double x, double y, double z, double t) {
return ((x - y) / (z - y)) * t;
}
def code(x, y, z, t): return ((x - y) / (z - y)) * t
function code(x, y, z, t) return Float64(Float64(Float64(x - y) / Float64(z - y)) * t) end
function tmp = code(x, y, z, t) tmp = ((x - y) / (z - y)) * t; end
code[x_, y_, z_, t_] := N[(N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y} \cdot t
\end{array}
Initial program 97.3%
(FPCore (x y z t) :precision binary64 t)
double code(double x, double y, double z, double t) {
return t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t
end function
public static double code(double x, double y, double z, double t) {
return t;
}
def code(x, y, z, t): return t
function code(x, y, z, t) return t end
function tmp = code(x, y, z, t) tmp = t; end
code[x_, y_, z_, t_] := t
\begin{array}{l}
\\
t
\end{array}
Initial program 97.3%
Taylor expanded in y around inf
Simplified37.1%
(FPCore (x y z t) :precision binary64 (/ t (/ (- z y) (- x y))))
double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t / ((z - y) / (x - y))
end function
public static double code(double x, double y, double z, double t) {
return t / ((z - y) / (x - y));
}
def code(x, y, z, t): return t / ((z - y) / (x - y))
function code(x, y, z, t) return Float64(t / Float64(Float64(z - y) / Float64(x - y))) end
function tmp = code(x, y, z, t) tmp = t / ((z - y) / (x - y)); end
code[x_, y_, z_, t_] := N[(t / N[(N[(z - y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{t}{\frac{z - y}{x - y}}
\end{array}
herbie shell --seed 2024199
(FPCore (x y z t)
:name "Numeric.Signal.Multichannel:$cput from hsignal-0.2.7.1"
:precision binary64
:alt
(! :herbie-platform default (/ t (/ (- z y) (- x y))))
(* (/ (- x y) (- z y)) t))