
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b): return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b) return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0))) end
function tmp = code(x, y, z, t, a, b) tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}
t_m = (fabs.f64 t)
(FPCore (x y z t_m a b)
:precision binary64
(let* ((t_1 (* t_m (* 0.0625 z))) (t_2 (* t_1 (* 2.0 y))))
(if (<= t_m 4.5e-81)
(*
(* x (cos (* b (* (fma t_m (* a 2.0) t_m) 0.0625))))
(- (* (cos t_2) (cos t_1)) (* (sin t_2) (sin t_1))))
x)))t_m = fabs(t);
double code(double x, double y, double z, double t_m, double a, double b) {
double t_1 = t_m * (0.0625 * z);
double t_2 = t_1 * (2.0 * y);
double tmp;
if (t_m <= 4.5e-81) {
tmp = (x * cos((b * (fma(t_m, (a * 2.0), t_m) * 0.0625)))) * ((cos(t_2) * cos(t_1)) - (sin(t_2) * sin(t_1)));
} else {
tmp = x;
}
return tmp;
}
t_m = abs(t) function code(x, y, z, t_m, a, b) t_1 = Float64(t_m * Float64(0.0625 * z)) t_2 = Float64(t_1 * Float64(2.0 * y)) tmp = 0.0 if (t_m <= 4.5e-81) tmp = Float64(Float64(x * cos(Float64(b * Float64(fma(t_m, Float64(a * 2.0), t_m) * 0.0625)))) * Float64(Float64(cos(t_2) * cos(t_1)) - Float64(sin(t_2) * sin(t_1)))); else tmp = x; end return tmp end
t_m = N[Abs[t], $MachinePrecision]
code[x_, y_, z_, t$95$m_, a_, b_] := Block[{t$95$1 = N[(t$95$m * N[(0.0625 * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 * N[(2.0 * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$m, 4.5e-81], N[(N[(x * N[Cos[N[(b * N[(N[(t$95$m * N[(a * 2.0), $MachinePrecision] + t$95$m), $MachinePrecision] * 0.0625), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(N[(N[Cos[t$95$2], $MachinePrecision] * N[Cos[t$95$1], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[t$95$2], $MachinePrecision] * N[Sin[t$95$1], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]]]
\begin{array}{l}
t_m = \left|t\right|
\\
\begin{array}{l}
t_1 := t\_m \cdot \left(0.0625 \cdot z\right)\\
t_2 := t\_1 \cdot \left(2 \cdot y\right)\\
\mathbf{if}\;t\_m \leq 4.5 \cdot 10^{-81}:\\
\;\;\;\;\left(x \cdot \cos \left(b \cdot \left(\mathsf{fma}\left(t\_m, a \cdot 2, t\_m\right) \cdot 0.0625\right)\right)\right) \cdot \left(\cos t\_2 \cdot \cos t\_1 - \sin t\_2 \cdot \sin t\_1\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < 4.5e-81Initial program 34.1%
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
div-invN/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
metadata-eval34.4
Applied egg-rr34.4%
Applied egg-rr35.3%
*-commutativeN/A
distribute-lft-inN/A
cos-sumN/A
--lowering--.f64N/A
Applied egg-rr35.7%
if 4.5e-81 < t Initial program 6.5%
Taylor expanded in z around 0
Simplified10.1%
Taylor expanded in b around 0
Simplified14.8%
t_m = (fabs.f64 t)
(FPCore (x y z t_m a b)
:precision binary64
(if (<= t_m 1.2e-80)
(*
(* x (cos (* z (* (fma 2.0 y 1.0) (* t_m 0.0625)))))
(cos (* b (* 0.0625 (* t_m (fma 2.0 a 1.0))))))
x))t_m = fabs(t);
double code(double x, double y, double z, double t_m, double a, double b) {
double tmp;
if (t_m <= 1.2e-80) {
tmp = (x * cos((z * (fma(2.0, y, 1.0) * (t_m * 0.0625))))) * cos((b * (0.0625 * (t_m * fma(2.0, a, 1.0)))));
} else {
tmp = x;
}
return tmp;
}
t_m = abs(t) function code(x, y, z, t_m, a, b) tmp = 0.0 if (t_m <= 1.2e-80) tmp = Float64(Float64(x * cos(Float64(z * Float64(fma(2.0, y, 1.0) * Float64(t_m * 0.0625))))) * cos(Float64(b * Float64(0.0625 * Float64(t_m * fma(2.0, a, 1.0)))))); else tmp = x; end return tmp end
t_m = N[Abs[t], $MachinePrecision] code[x_, y_, z_, t$95$m_, a_, b_] := If[LessEqual[t$95$m, 1.2e-80], N[(N[(x * N[Cos[N[(z * N[(N[(2.0 * y + 1.0), $MachinePrecision] * N[(t$95$m * 0.0625), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(b * N[(0.0625 * N[(t$95$m * N[(2.0 * a + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
t_m = \left|t\right|
\\
\begin{array}{l}
\mathbf{if}\;t\_m \leq 1.2 \cdot 10^{-80}:\\
\;\;\;\;\left(x \cdot \cos \left(z \cdot \left(\mathsf{fma}\left(2, y, 1\right) \cdot \left(t\_m \cdot 0.0625\right)\right)\right)\right) \cdot \cos \left(b \cdot \left(0.0625 \cdot \left(t\_m \cdot \mathsf{fma}\left(2, a, 1\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < 1.2e-80Initial program 34.1%
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
div-invN/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
metadata-eval34.4
Applied egg-rr34.4%
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
div-invN/A
metadata-evalN/A
*-lowering-*.f6435.3
Applied egg-rr35.3%
if 1.2e-80 < t Initial program 6.5%
Taylor expanded in z around 0
Simplified10.1%
Taylor expanded in b around 0
Simplified14.8%
Final simplification28.7%
t_m = (fabs.f64 t)
(FPCore (x y z t_m a b)
:precision binary64
(if (<= t_m 1e-80)
(*
(* x (cos (* b (* (fma t_m (* a 2.0) t_m) 0.0625))))
(cos (* (fma 2.0 y 1.0) (* z (* t_m 0.0625)))))
x))t_m = fabs(t);
double code(double x, double y, double z, double t_m, double a, double b) {
double tmp;
if (t_m <= 1e-80) {
tmp = (x * cos((b * (fma(t_m, (a * 2.0), t_m) * 0.0625)))) * cos((fma(2.0, y, 1.0) * (z * (t_m * 0.0625))));
} else {
tmp = x;
}
return tmp;
}
t_m = abs(t) function code(x, y, z, t_m, a, b) tmp = 0.0 if (t_m <= 1e-80) tmp = Float64(Float64(x * cos(Float64(b * Float64(fma(t_m, Float64(a * 2.0), t_m) * 0.0625)))) * cos(Float64(fma(2.0, y, 1.0) * Float64(z * Float64(t_m * 0.0625))))); else tmp = x; end return tmp end
t_m = N[Abs[t], $MachinePrecision] code[x_, y_, z_, t$95$m_, a_, b_] := If[LessEqual[t$95$m, 1e-80], N[(N[(x * N[Cos[N[(b * N[(N[(t$95$m * N[(a * 2.0), $MachinePrecision] + t$95$m), $MachinePrecision] * 0.0625), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(2.0 * y + 1.0), $MachinePrecision] * N[(z * N[(t$95$m * 0.0625), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
t_m = \left|t\right|
\\
\begin{array}{l}
\mathbf{if}\;t\_m \leq 10^{-80}:\\
\;\;\;\;\left(x \cdot \cos \left(b \cdot \left(\mathsf{fma}\left(t\_m, a \cdot 2, t\_m\right) \cdot 0.0625\right)\right)\right) \cdot \cos \left(\mathsf{fma}\left(2, y, 1\right) \cdot \left(z \cdot \left(t\_m \cdot 0.0625\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < 9.99999999999999961e-81Initial program 34.1%
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
div-invN/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
metadata-eval34.4
Applied egg-rr34.4%
Applied egg-rr35.3%
if 9.99999999999999961e-81 < t Initial program 6.5%
Taylor expanded in z around 0
Simplified10.1%
Taylor expanded in b around 0
Simplified14.8%
t_m = (fabs.f64 t)
(FPCore (x y z t_m a b)
:precision binary64
(if (<= t_m 1.25e-101)
(*
(cos (* (fma 2.0 y 1.0) (* z (* t_m 0.0625))))
(* x (cos (* b (* 0.125 (* t_m a))))))
x))t_m = fabs(t);
double code(double x, double y, double z, double t_m, double a, double b) {
double tmp;
if (t_m <= 1.25e-101) {
tmp = cos((fma(2.0, y, 1.0) * (z * (t_m * 0.0625)))) * (x * cos((b * (0.125 * (t_m * a)))));
} else {
tmp = x;
}
return tmp;
}
t_m = abs(t) function code(x, y, z, t_m, a, b) tmp = 0.0 if (t_m <= 1.25e-101) tmp = Float64(cos(Float64(fma(2.0, y, 1.0) * Float64(z * Float64(t_m * 0.0625)))) * Float64(x * cos(Float64(b * Float64(0.125 * Float64(t_m * a)))))); else tmp = x; end return tmp end
t_m = N[Abs[t], $MachinePrecision] code[x_, y_, z_, t$95$m_, a_, b_] := If[LessEqual[t$95$m, 1.25e-101], N[(N[Cos[N[(N[(2.0 * y + 1.0), $MachinePrecision] * N[(z * N[(t$95$m * 0.0625), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * N[(x * N[Cos[N[(b * N[(0.125 * N[(t$95$m * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], x]
\begin{array}{l}
t_m = \left|t\right|
\\
\begin{array}{l}
\mathbf{if}\;t\_m \leq 1.25 \cdot 10^{-101}:\\
\;\;\;\;\cos \left(\mathsf{fma}\left(2, y, 1\right) \cdot \left(z \cdot \left(t\_m \cdot 0.0625\right)\right)\right) \cdot \left(x \cdot \cos \left(b \cdot \left(0.125 \cdot \left(t\_m \cdot a\right)\right)\right)\right)\\
\mathbf{else}:\\
\;\;\;\;x\\
\end{array}
\end{array}
if t < 1.25e-101Initial program 33.9%
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
div-invN/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
metadata-eval34.3
Applied egg-rr34.3%
Applied egg-rr35.2%
Taylor expanded in a around inf
*-lowering-*.f64N/A
*-lowering-*.f6434.9
Simplified34.9%
if 1.25e-101 < t Initial program 8.6%
Taylor expanded in z around 0
Simplified11.9%
Taylor expanded in b around 0
Simplified16.5%
Final simplification28.5%
t_m = (fabs.f64 t) (FPCore (x y z t_m a b) :precision binary64 x)
t_m = fabs(t);
double code(double x, double y, double z, double t_m, double a, double b) {
return x;
}
t_m = abs(t)
real(8) function code(x, y, z, t_m, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t_m
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x
end function
t_m = Math.abs(t);
public static double code(double x, double y, double z, double t_m, double a, double b) {
return x;
}
t_m = math.fabs(t) def code(x, y, z, t_m, a, b): return x
t_m = abs(t) function code(x, y, z, t_m, a, b) return x end
t_m = abs(t); function tmp = code(x, y, z, t_m, a, b) tmp = x; end
t_m = N[Abs[t], $MachinePrecision] code[x_, y_, z_, t$95$m_, a_, b_] := x
\begin{array}{l}
t_m = \left|t\right|
\\
x
\end{array}
Initial program 25.2%
Taylor expanded in z around 0
Simplified26.9%
Taylor expanded in b around 0
Simplified29.1%
(FPCore (x y z t a b) :precision binary64 (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
double code(double x, double y, double z, double t, double a, double b) {
return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
}
def code(x, y, z, t, a, b): return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
function code(x, y, z, t, a, b) return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0)))))) end
function tmp = code(x, y, z, t, a, b) tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0))))); end
code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
\end{array}
herbie shell --seed 2024199
(FPCore (x y z t a b)
:name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
:precision binary64
:alt
(! :herbie-platform default (* x (cos (* (/ b 16) (/ t (+ (- 1 (* a 2)) (pow (* a 2) 2)))))))
(* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))