
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (fma 4.0 (/ (- x z) y) 4.0))
double code(double x, double y, double z) {
return fma(4.0, ((x - z) / y), 4.0);
}
function code(x, y, z) return fma(4.0, Float64(Float64(x - z) / y), 4.0) end
code[x_, y_, z_] := N[(4.0 * N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] + 4.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(4, \frac{x - z}{y}, 4\right)
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
Simplified100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* z -4.0) y)) (t_1 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
(if (<= t_1 -5e+19)
t_0
(if (<= t_1 5.0) 4.0 (if (<= t_1 5e+75) (/ (* 4.0 x) y) t_0)))))
double code(double x, double y, double z) {
double t_0 = (z * -4.0) / y;
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if (t_1 <= -5e+19) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else if (t_1 <= 5e+75) {
tmp = (4.0 * x) / y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (z * (-4.0d0)) / y
t_1 = (4.0d0 * ((x + (y * 0.75d0)) - z)) / y
if (t_1 <= (-5d+19)) then
tmp = t_0
else if (t_1 <= 5.0d0) then
tmp = 4.0d0
else if (t_1 <= 5d+75) then
tmp = (4.0d0 * x) / y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (z * -4.0) / y;
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if (t_1 <= -5e+19) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else if (t_1 <= 5e+75) {
tmp = (4.0 * x) / y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (z * -4.0) / y t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y tmp = 0 if t_1 <= -5e+19: tmp = t_0 elif t_1 <= 5.0: tmp = 4.0 elif t_1 <= 5e+75: tmp = (4.0 * x) / y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(z * -4.0) / y) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y) tmp = 0.0 if (t_1 <= -5e+19) tmp = t_0; elseif (t_1 <= 5.0) tmp = 4.0; elseif (t_1 <= 5e+75) tmp = Float64(Float64(4.0 * x) / y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (z * -4.0) / y; t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y; tmp = 0.0; if (t_1 <= -5e+19) tmp = t_0; elseif (t_1 <= 5.0) tmp = 4.0; elseif (t_1 <= 5e+75) tmp = (4.0 * x) / y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(z * -4.0), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+19], t$95$0, If[LessEqual[t$95$1, 5.0], 4.0, If[LessEqual[t$95$1, 5e+75], N[(N[(4.0 * x), $MachinePrecision] / y), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{z \cdot -4}{y}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+19}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5:\\
\;\;\;\;4\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+75}:\\
\;\;\;\;\frac{4 \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -5e19 or 5.0000000000000002e75 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f6457.0
Simplified57.0%
*-commutativeN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f6457.2
Applied egg-rr57.2%
if -5e19 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5Initial program 99.9%
Taylor expanded in y around inf
Simplified97.9%
if 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5.0000000000000002e75Initial program 99.9%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6460.6
Simplified60.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (/ -4.0 y))) (t_1 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
(if (<= t_1 -5e+19)
t_0
(if (<= t_1 5.0) 4.0 (if (<= t_1 5e+75) (/ (* 4.0 x) y) t_0)))))
double code(double x, double y, double z) {
double t_0 = z * (-4.0 / y);
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if (t_1 <= -5e+19) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else if (t_1 <= 5e+75) {
tmp = (4.0 * x) / y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * ((-4.0d0) / y)
t_1 = (4.0d0 * ((x + (y * 0.75d0)) - z)) / y
if (t_1 <= (-5d+19)) then
tmp = t_0
else if (t_1 <= 5.0d0) then
tmp = 4.0d0
else if (t_1 <= 5d+75) then
tmp = (4.0d0 * x) / y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (-4.0 / y);
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if (t_1 <= -5e+19) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else if (t_1 <= 5e+75) {
tmp = (4.0 * x) / y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * (-4.0 / y) t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y tmp = 0 if t_1 <= -5e+19: tmp = t_0 elif t_1 <= 5.0: tmp = 4.0 elif t_1 <= 5e+75: tmp = (4.0 * x) / y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-4.0 / y)) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y) tmp = 0.0 if (t_1 <= -5e+19) tmp = t_0; elseif (t_1 <= 5.0) tmp = 4.0; elseif (t_1 <= 5e+75) tmp = Float64(Float64(4.0 * x) / y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (-4.0 / y); t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y; tmp = 0.0; if (t_1 <= -5e+19) tmp = t_0; elseif (t_1 <= 5.0) tmp = 4.0; elseif (t_1 <= 5e+75) tmp = (4.0 * x) / y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(-4.0 / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+19], t$95$0, If[LessEqual[t$95$1, 5.0], 4.0, If[LessEqual[t$95$1, 5e+75], N[(N[(4.0 * x), $MachinePrecision] / y), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \frac{-4}{y}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+19}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5:\\
\;\;\;\;4\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+75}:\\
\;\;\;\;\frac{4 \cdot x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -5e19 or 5.0000000000000002e75 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f6457.0
Simplified57.0%
if -5e19 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5Initial program 99.9%
Taylor expanded in y around inf
Simplified97.9%
if 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5.0000000000000002e75Initial program 99.9%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6460.6
Simplified60.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* z (/ -4.0 y))) (t_1 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
(if (<= t_1 -5e+19)
t_0
(if (<= t_1 5.0) 4.0 (if (<= t_1 5e+75) (* x (/ 4.0 y)) t_0)))))
double code(double x, double y, double z) {
double t_0 = z * (-4.0 / y);
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if (t_1 <= -5e+19) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else if (t_1 <= 5e+75) {
tmp = x * (4.0 / y);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * ((-4.0d0) / y)
t_1 = (4.0d0 * ((x + (y * 0.75d0)) - z)) / y
if (t_1 <= (-5d+19)) then
tmp = t_0
else if (t_1 <= 5.0d0) then
tmp = 4.0d0
else if (t_1 <= 5d+75) then
tmp = x * (4.0d0 / y)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (-4.0 / y);
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if (t_1 <= -5e+19) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else if (t_1 <= 5e+75) {
tmp = x * (4.0 / y);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * (-4.0 / y) t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y tmp = 0 if t_1 <= -5e+19: tmp = t_0 elif t_1 <= 5.0: tmp = 4.0 elif t_1 <= 5e+75: tmp = x * (4.0 / y) else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(-4.0 / y)) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y) tmp = 0.0 if (t_1 <= -5e+19) tmp = t_0; elseif (t_1 <= 5.0) tmp = 4.0; elseif (t_1 <= 5e+75) tmp = Float64(x * Float64(4.0 / y)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (-4.0 / y); t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y; tmp = 0.0; if (t_1 <= -5e+19) tmp = t_0; elseif (t_1 <= 5.0) tmp = 4.0; elseif (t_1 <= 5e+75) tmp = x * (4.0 / y); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(-4.0 / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+19], t$95$0, If[LessEqual[t$95$1, 5.0], 4.0, If[LessEqual[t$95$1, 5e+75], N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \frac{-4}{y}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+19}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5:\\
\;\;\;\;4\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+75}:\\
\;\;\;\;x \cdot \frac{4}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -5e19 or 5.0000000000000002e75 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in z around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
*-commutativeN/A
*-lowering-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f6457.0
Simplified57.0%
if -5e19 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5Initial program 99.9%
Taylor expanded in y around inf
Simplified97.9%
if 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5.0000000000000002e75Initial program 99.9%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6460.6
Simplified60.6%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6460.5
Applied egg-rr60.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* 4.0 (- x z)) y)) (t_1 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y))) (if (<= t_1 -5e+19) t_0 (if (<= t_1 5.0) (fma -4.0 (/ z y) 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (4.0 * (x - z)) / y;
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if (t_1 <= -5e+19) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = fma(-4.0, (z / y), 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(x - z)) / y) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y) tmp = 0.0 if (t_1 <= -5e+19) tmp = t_0; elseif (t_1 <= 5.0) tmp = fma(-4.0, Float64(z / y), 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(x - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+19], t$95$0, If[LessEqual[t$95$1, 5.0], N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(x - z\right)}{y}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+19}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -5e19 or 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
associate-*r/N/A
/-lowering-/.f64N/A
Simplified99.3%
if -5e19 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5Initial program 99.9%
Taylor expanded in x around 0
Simplified100.0%
Taylor expanded in x around 0
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64100.0
Simplified100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (/ 4.0 y))) (t_1 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y))) (if (<= t_1 -5e+19) t_0 (if (<= t_1 5.0) 4.0 t_0))))
double code(double x, double y, double z) {
double t_0 = x * (4.0 / y);
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if (t_1 <= -5e+19) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = x * (4.0d0 / y)
t_1 = (4.0d0 * ((x + (y * 0.75d0)) - z)) / y
if (t_1 <= (-5d+19)) then
tmp = t_0
else if (t_1 <= 5.0d0) then
tmp = 4.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (4.0 / y);
double t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y;
double tmp;
if (t_1 <= -5e+19) {
tmp = t_0;
} else if (t_1 <= 5.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (4.0 / y) t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y tmp = 0 if t_1 <= -5e+19: tmp = t_0 elif t_1 <= 5.0: tmp = 4.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(4.0 / y)) t_1 = Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y) tmp = 0.0 if (t_1 <= -5e+19) tmp = t_0; elseif (t_1 <= 5.0) tmp = 4.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (4.0 / y); t_1 = (4.0 * ((x + (y * 0.75)) - z)) / y; tmp = 0.0; if (t_1 <= -5e+19) tmp = t_0; elseif (t_1 <= 5.0) tmp = 4.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+19], t$95$0, If[LessEqual[t$95$1, 5.0], 4.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \frac{4}{y}\\
t_1 := \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+19}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5:\\
\;\;\;\;4\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -5e19 or 5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6448.6
Simplified48.6%
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f64N/A
/-lowering-/.f6448.5
Applied egg-rr48.5%
if -5e19 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5Initial program 99.9%
Taylor expanded in y around inf
Simplified97.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma -4.0 (/ z y) 4.0))) (if (<= z -1.12e+157) t_0 (if (<= z 7.2e+56) (fma (/ x y) 4.0 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(-4.0, (z / y), 4.0);
double tmp;
if (z <= -1.12e+157) {
tmp = t_0;
} else if (z <= 7.2e+56) {
tmp = fma((x / y), 4.0, 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(-4.0, Float64(z / y), 4.0) tmp = 0.0 if (z <= -1.12e+157) tmp = t_0; elseif (z <= 7.2e+56) tmp = fma(Float64(x / y), 4.0, 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision]}, If[LessEqual[z, -1.12e+157], t$95$0, If[LessEqual[z, 7.2e+56], N[(N[(x / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
\mathbf{if}\;z \leq -1.12 \cdot 10^{+157}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 7.2 \cdot 10^{+56}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -1.11999999999999995e157 or 7.19999999999999996e56 < z Initial program 100.0%
Taylor expanded in x around 0
Simplified100.0%
Taylor expanded in x around 0
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6492.6
Simplified92.6%
if -1.11999999999999995e157 < z < 7.19999999999999996e56Initial program 99.9%
Taylor expanded in z around 0
Simplified86.5%
distribute-neg-inN/A
associate-*r/N/A
distribute-frac-neg2N/A
metadata-evalN/A
distribute-rgt-neg-inN/A
*-commutativeN/A
frac-2negN/A
associate-/l*N/A
*-commutativeN/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6486.6
Applied egg-rr86.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* 4.0 x) y))) (if (<= x -1.95e+161) t_0 (if (<= x 4.4e+138) (fma -4.0 (/ z y) 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (4.0 * x) / y;
double tmp;
if (x <= -1.95e+161) {
tmp = t_0;
} else if (x <= 4.4e+138) {
tmp = fma(-4.0, (z / y), 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 * x) / y) tmp = 0.0 if (x <= -1.95e+161) tmp = t_0; elseif (x <= 4.4e+138) tmp = fma(-4.0, Float64(z / y), 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * x), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[x, -1.95e+161], t$95$0, If[LessEqual[x, 4.4e+138], N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot x}{y}\\
\mathbf{if}\;x \leq -1.95 \cdot 10^{+161}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 4.4 \cdot 10^{+138}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.9500000000000001e161 or 4.4000000000000001e138 < x Initial program 100.0%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6482.3
Simplified82.3%
if -1.9500000000000001e161 < x < 4.4000000000000001e138Initial program 99.9%
Taylor expanded in x around 0
Simplified100.0%
Taylor expanded in x around 0
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6482.3
Simplified82.3%
(FPCore (x y z) :precision binary64 4.0)
double code(double x, double y, double z) {
return 4.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 4.0d0
end function
public static double code(double x, double y, double z) {
return 4.0;
}
def code(x, y, z): return 4.0
function code(x, y, z) return 4.0 end
function tmp = code(x, y, z) tmp = 4.0; end
code[x_, y_, z_] := 4.0
\begin{array}{l}
\\
4
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Simplified28.6%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
+-commutativeN/A
accelerator-lowering-fma.f6499.6
Applied egg-rr99.6%
Taylor expanded in y around 0
/-lowering-/.f64N/A
--lowering--.f6476.9
Simplified76.9%
Taylor expanded in y around inf
Simplified6.8%
herbie shell --seed 2024199
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))