
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Initial program 99.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* y -4.0) z)) (t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z)))
(if (<= t_1 -5000000.0)
t_0
(if (<= t_1 -1.0) -2.0 (if (<= t_1 2e+294) t_0 (* x (/ 4.0 z)))))))
double code(double x, double y, double z) {
double t_0 = (y * -4.0) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -5000000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else if (t_1 <= 2e+294) {
tmp = t_0;
} else {
tmp = x * (4.0 / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y * (-4.0d0)) / z
t_1 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if (t_1 <= (-5000000.0d0)) then
tmp = t_0
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else if (t_1 <= 2d+294) then
tmp = t_0
else
tmp = x * (4.0d0 / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y * -4.0) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -5000000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else if (t_1 <= 2e+294) {
tmp = t_0;
} else {
tmp = x * (4.0 / z);
}
return tmp;
}
def code(x, y, z): t_0 = (y * -4.0) / z t_1 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if t_1 <= -5000000.0: tmp = t_0 elif t_1 <= -1.0: tmp = -2.0 elif t_1 <= 2e+294: tmp = t_0 else: tmp = x * (4.0 / z) return tmp
function code(x, y, z) t_0 = Float64(Float64(y * -4.0) / z) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if (t_1 <= -5000000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; elseif (t_1 <= 2e+294) tmp = t_0; else tmp = Float64(x * Float64(4.0 / z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y * -4.0) / z; t_1 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if (t_1 <= -5000000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; elseif (t_1 <= 2e+294) tmp = t_0; else tmp = x * (4.0 / z); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * -4.0), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -5000000.0], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, If[LessEqual[t$95$1, 2e+294], t$95$0, N[(x * N[(4.0 / z), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y \cdot -4}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_1 \leq -5000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+294}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{4}{z}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -5e6 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 2.00000000000000013e294Initial program 100.0%
Taylor expanded in y around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6454.6
Simplified54.6%
if -5e6 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Simplified98.4%
if 2.00000000000000013e294 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 96.5%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6468.7
Simplified68.7%
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6469.5
Applied egg-rr69.5%
Final simplification72.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* y (/ -4.0 z))) (t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z)))
(if (<= t_1 -5000000.0)
t_0
(if (<= t_1 -1.0) -2.0 (if (<= t_1 2e+294) t_0 (* x (/ 4.0 z)))))))
double code(double x, double y, double z) {
double t_0 = y * (-4.0 / z);
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -5000000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else if (t_1 <= 2e+294) {
tmp = t_0;
} else {
tmp = x * (4.0 / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * ((-4.0d0) / z)
t_1 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if (t_1 <= (-5000000.0d0)) then
tmp = t_0
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else if (t_1 <= 2d+294) then
tmp = t_0
else
tmp = x * (4.0d0 / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (-4.0 / z);
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -5000000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else if (t_1 <= 2e+294) {
tmp = t_0;
} else {
tmp = x * (4.0 / z);
}
return tmp;
}
def code(x, y, z): t_0 = y * (-4.0 / z) t_1 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if t_1 <= -5000000.0: tmp = t_0 elif t_1 <= -1.0: tmp = -2.0 elif t_1 <= 2e+294: tmp = t_0 else: tmp = x * (4.0 / z) return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-4.0 / z)) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if (t_1 <= -5000000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; elseif (t_1 <= 2e+294) tmp = t_0; else tmp = Float64(x * Float64(4.0 / z)); end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (-4.0 / z); t_1 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if (t_1 <= -5000000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; elseif (t_1 <= 2e+294) tmp = t_0; else tmp = x * (4.0 / z); end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(-4.0 / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -5000000.0], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, If[LessEqual[t$95$1, 2e+294], t$95$0, N[(x * N[(4.0 / z), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \frac{-4}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_1 \leq -5000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+294}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{4}{z}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -5e6 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 2.00000000000000013e294Initial program 100.0%
Taylor expanded in y around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6454.6
Simplified54.6%
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6454.5
Applied egg-rr54.5%
if -5e6 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Simplified98.4%
if 2.00000000000000013e294 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 96.5%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6468.7
Simplified68.7%
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6469.5
Applied egg-rr69.5%
Final simplification71.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* 4.0 (- x y)) z)) (t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z)))
(if (<= t_1 -50000000.0)
t_0
(if (<= t_1 2e+15) (fma (/ y z) -4.0 -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (4.0 * (x - y)) / z;
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -50000000.0) {
tmp = t_0;
} else if (t_1 <= 2e+15) {
tmp = fma((y / z), -4.0, -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 * Float64(x - y)) / z) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if (t_1 <= -50000000.0) tmp = t_0; elseif (t_1 <= 2e+15) tmp = fma(Float64(y / z), -4.0, -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -50000000.0], t$95$0, If[LessEqual[t$95$1, 2e+15], N[(N[(y / z), $MachinePrecision] * -4.0 + -2.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot \left(x - y\right)}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_1 \leq -50000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+15}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{z}, -4, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -5e7 or 2e15 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 99.4%
Taylor expanded in z around 0
metadata-evalN/A
distribute-lft-neg-inN/A
*-commutativeN/A
associate-*l/N/A
*-commutativeN/A
*-rgt-identityN/A
*-inversesN/A
associate-/l*N/A
associate-*l/N/A
associate-*r/N/A
*-commutativeN/A
distribute-neg-fracN/A
/-lowering-/.f64N/A
Simplified98.8%
if -5e7 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 2e15Initial program 100.0%
Taylor expanded in x around 0
Simplified100.0%
distribute-neg-inN/A
*-commutativeN/A
div-invN/A
associate-*l*N/A
distribute-lft-neg-inN/A
metadata-evalN/A
*-commutativeN/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f64100.0
Applied egg-rr100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (/ -4.0 z))) (t_1 (/ (* 4.0 (- (- x y) (* z 0.5))) z))) (if (<= t_1 -5000000.0) t_0 (if (<= t_1 -1.0) -2.0 t_0))))
double code(double x, double y, double z) {
double t_0 = y * (-4.0 / z);
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -5000000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y * ((-4.0d0) / z)
t_1 = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
if (t_1 <= (-5000000.0d0)) then
tmp = t_0
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (-4.0 / z);
double t_1 = (4.0 * ((x - y) - (z * 0.5))) / z;
double tmp;
if (t_1 <= -5000000.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (-4.0 / z) t_1 = (4.0 * ((x - y) - (z * 0.5))) / z tmp = 0 if t_1 <= -5000000.0: tmp = t_0 elif t_1 <= -1.0: tmp = -2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(-4.0 / z)) t_1 = Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) tmp = 0.0 if (t_1 <= -5000000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (-4.0 / z); t_1 = (4.0 * ((x - y) - (z * 0.5))) / z; tmp = 0.0; if (t_1 <= -5000000.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(-4.0 / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -5000000.0], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \frac{-4}{z}\\
t_1 := \frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\\
\mathbf{if}\;t\_1 \leq -5000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -5e6 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 99.4%
Taylor expanded in y around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6451.0
Simplified51.0%
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f6450.8
Applied egg-rr50.8%
if -5e6 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Simplified98.4%
Final simplification67.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma 4.0 (/ x z) -2.0))) (if (<= x -2.15e+73) t_0 (if (<= x 3.4e-51) (fma (/ y z) -4.0 -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(4.0, (x / z), -2.0);
double tmp;
if (x <= -2.15e+73) {
tmp = t_0;
} else if (x <= 3.4e-51) {
tmp = fma((y / z), -4.0, -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(4.0, Float64(x / z), -2.0) tmp = 0.0 if (x <= -2.15e+73) tmp = t_0; elseif (x <= 3.4e-51) tmp = fma(Float64(y / z), -4.0, -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(4.0 * N[(x / z), $MachinePrecision] + -2.0), $MachinePrecision]}, If[LessEqual[x, -2.15e+73], t$95$0, If[LessEqual[x, 3.4e-51], N[(N[(y / z), $MachinePrecision] * -4.0 + -2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(4, \frac{x}{z}, -2\right)\\
\mathbf{if}\;x \leq -2.15 \cdot 10^{+73}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 3.4 \cdot 10^{-51}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{z}, -4, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -2.15000000000000007e73 or 3.40000000000000003e-51 < x Initial program 99.1%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6488.2
Simplified88.2%
if -2.15000000000000007e73 < x < 3.40000000000000003e-51Initial program 100.0%
Taylor expanded in x around 0
Simplified93.5%
distribute-neg-inN/A
*-commutativeN/A
div-invN/A
associate-*l*N/A
distribute-lft-neg-inN/A
metadata-evalN/A
*-commutativeN/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f6493.6
Applied egg-rr93.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* y -4.0) z))) (if (<= y -5.5e+54) t_0 (if (<= y 3e+198) (fma 4.0 (/ x z) -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (y * -4.0) / z;
double tmp;
if (y <= -5.5e+54) {
tmp = t_0;
} else if (y <= 3e+198) {
tmp = fma(4.0, (x / z), -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(y * -4.0) / z) tmp = 0.0 if (y <= -5.5e+54) tmp = t_0; elseif (y <= 3e+198) tmp = fma(4.0, Float64(x / z), -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y * -4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[y, -5.5e+54], t$95$0, If[LessEqual[y, 3e+198], N[(4.0 * N[(x / z), $MachinePrecision] + -2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y \cdot -4}{z}\\
\mathbf{if}\;y \leq -5.5 \cdot 10^{+54}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 3 \cdot 10^{+198}:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{z}, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -5.50000000000000026e54 or 3.00000000000000019e198 < y Initial program 98.5%
Taylor expanded in y around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f6476.0
Simplified76.0%
if -5.50000000000000026e54 < y < 3.00000000000000019e198Initial program 100.0%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f6482.9
Simplified82.9%
Final simplification81.2%
(FPCore (x y z) :precision binary64 -2.0)
double code(double x, double y, double z) {
return -2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -2.0d0
end function
public static double code(double x, double y, double z) {
return -2.0;
}
def code(x, y, z): return -2.0
function code(x, y, z) return -2.0 end
function tmp = code(x, y, z) tmp = -2.0; end
code[x_, y_, z_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 99.6%
Taylor expanded in z around inf
Simplified37.1%
(FPCore (x y z) :precision binary64 (- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z)))))
double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * (x / z)) - (2.0d0 + (4.0d0 * (y / z)))
end function
public static double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
def code(x, y, z): return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)))
function code(x, y, z) return Float64(Float64(4.0 * Float64(x / z)) - Float64(2.0 + Float64(4.0 * Float64(y / z)))) end
function tmp = code(x, y, z) tmp = (4.0 * (x / z)) - (2.0 + (4.0 * (y / z))); end
code[x_, y_, z_] := N[(N[(4.0 * N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(2.0 + N[(4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)
\end{array}
herbie shell --seed 2024199
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* 4 (/ x z)) (+ 2 (* 4 (/ y z)))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))