
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (+ z 1.0)))
double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (z + 1.0d0)
end function
public static double code(double x, double y, double z) {
return (x + y) * (z + 1.0);
}
def code(x, y, z): return (x + y) * (z + 1.0)
function code(x, y, z) return Float64(Float64(x + y) * Float64(z + 1.0)) end
function tmp = code(x, y, z) tmp = (x + y) * (z + 1.0); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(z + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(z + 1\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (+ z 1.0) (+ x y)))
double code(double x, double y, double z) {
return (z + 1.0) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z + 1.0d0) * (x + y)
end function
public static double code(double x, double y, double z) {
return (z + 1.0) * (x + y);
}
def code(x, y, z): return (z + 1.0) * (x + y)
function code(x, y, z) return Float64(Float64(z + 1.0) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (z + 1.0) * (x + y); end
code[x_, y_, z_] := N[(N[(z + 1.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(z + 1\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= (+ z 1.0) -10000.0) (* y z) (if (<= (+ z 1.0) 2.0) (+ x y) (if (<= (+ z 1.0) 2e+234) (* y z) (* x z)))))
double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -10000.0) {
tmp = y * z;
} else if ((z + 1.0) <= 2.0) {
tmp = x + y;
} else if ((z + 1.0) <= 2e+234) {
tmp = y * z;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z + 1.0d0) <= (-10000.0d0)) then
tmp = y * z
else if ((z + 1.0d0) <= 2.0d0) then
tmp = x + y
else if ((z + 1.0d0) <= 2d+234) then
tmp = y * z
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -10000.0) {
tmp = y * z;
} else if ((z + 1.0) <= 2.0) {
tmp = x + y;
} else if ((z + 1.0) <= 2e+234) {
tmp = y * z;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z + 1.0) <= -10000.0: tmp = y * z elif (z + 1.0) <= 2.0: tmp = x + y elif (z + 1.0) <= 2e+234: tmp = y * z else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z + 1.0) <= -10000.0) tmp = Float64(y * z); elseif (Float64(z + 1.0) <= 2.0) tmp = Float64(x + y); elseif (Float64(z + 1.0) <= 2e+234) tmp = Float64(y * z); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z + 1.0) <= -10000.0) tmp = y * z; elseif ((z + 1.0) <= 2.0) tmp = x + y; elseif ((z + 1.0) <= 2e+234) tmp = y * z; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z + 1.0), $MachinePrecision], -10000.0], N[(y * z), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 2.0], N[(x + y), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 2e+234], N[(y * z), $MachinePrecision], N[(x * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z + 1 \leq -10000:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z + 1 \leq 2:\\
\;\;\;\;x + y\\
\mathbf{elif}\;z + 1 \leq 2 \cdot 10^{+234}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -1e4 or 2 < (+.f64 z #s(literal 1 binary64)) < 2.00000000000000004e234Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
accelerator-lowering-fma.f6443.4
Simplified43.4%
Taylor expanded in z around inf
*-lowering-*.f6442.8
Simplified42.8%
if -1e4 < (+.f64 z #s(literal 1 binary64)) < 2Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6498.8
Simplified98.8%
if 2.00000000000000004e234 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
accelerator-lowering-fma.f6446.0
Simplified46.0%
Taylor expanded in z around inf
*-lowering-*.f6446.0
Simplified46.0%
Final simplification69.3%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -2e-25) (* x z) (if (<= (+ x y) -1e-271) (+ x y) (fma y z y))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -2e-25) {
tmp = x * z;
} else if ((x + y) <= -1e-271) {
tmp = x + y;
} else {
tmp = fma(y, z, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -2e-25) tmp = Float64(x * z); elseif (Float64(x + y) <= -1e-271) tmp = Float64(x + y); else tmp = fma(y, z, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-25], N[(x * z), $MachinePrecision], If[LessEqual[N[(x + y), $MachinePrecision], -1e-271], N[(x + y), $MachinePrecision], N[(y * z + y), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-25}:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x + y \leq -1 \cdot 10^{-271}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, z, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -2.00000000000000008e-25Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
accelerator-lowering-fma.f6455.9
Simplified55.9%
Taylor expanded in z around inf
*-lowering-*.f6438.3
Simplified38.3%
if -2.00000000000000008e-25 < (+.f64 x y) < -9.99999999999999963e-272Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6461.0
Simplified61.0%
if -9.99999999999999963e-272 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
accelerator-lowering-fma.f6446.3
Simplified46.3%
Final simplification45.5%
(FPCore (x y z) :precision binary64 (if (<= (+ z 1.0) -10000.0) (* x z) (if (<= (+ z 1.0) 4e+38) (+ x y) (* x z))))
double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -10000.0) {
tmp = x * z;
} else if ((z + 1.0) <= 4e+38) {
tmp = x + y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((z + 1.0d0) <= (-10000.0d0)) then
tmp = x * z
else if ((z + 1.0d0) <= 4d+38) then
tmp = x + y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((z + 1.0) <= -10000.0) {
tmp = x * z;
} else if ((z + 1.0) <= 4e+38) {
tmp = x + y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if (z + 1.0) <= -10000.0: tmp = x * z elif (z + 1.0) <= 4e+38: tmp = x + y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (Float64(z + 1.0) <= -10000.0) tmp = Float64(x * z); elseif (Float64(z + 1.0) <= 4e+38) tmp = Float64(x + y); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((z + 1.0) <= -10000.0) tmp = x * z; elseif ((z + 1.0) <= 4e+38) tmp = x + y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(z + 1.0), $MachinePrecision], -10000.0], N[(x * z), $MachinePrecision], If[LessEqual[N[(z + 1.0), $MachinePrecision], 4e+38], N[(x + y), $MachinePrecision], N[(x * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z + 1 \leq -10000:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;z + 1 \leq 4 \cdot 10^{+38}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if (+.f64 z #s(literal 1 binary64)) < -1e4 or 3.99999999999999991e38 < (+.f64 z #s(literal 1 binary64)) Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
accelerator-lowering-fma.f6462.6
Simplified62.6%
Taylor expanded in z around inf
*-lowering-*.f6462.5
Simplified62.5%
if -1e4 < (+.f64 z #s(literal 1 binary64)) < 3.99999999999999991e38Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6495.9
Simplified95.9%
Final simplification78.7%
(FPCore (x y z) :precision binary64 (if (<= (* (+ z 1.0) (+ x y)) -1e-271) x y))
double code(double x, double y, double z) {
double tmp;
if (((z + 1.0) * (x + y)) <= -1e-271) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((z + 1.0d0) * (x + y)) <= (-1d-271)) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((z + 1.0) * (x + y)) <= -1e-271) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((z + 1.0) * (x + y)) <= -1e-271: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(Float64(z + 1.0) * Float64(x + y)) <= -1e-271) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((z + 1.0) * (x + y)) <= -1e-271) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(N[(z + 1.0), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision], -1e-271], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(z + 1\right) \cdot \left(x + y\right) \leq -1 \cdot 10^{-271}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if (*.f64 (+.f64 x y) (+.f64 z #s(literal 1 binary64))) < -9.99999999999999963e-272Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6442.8
Simplified42.8%
Taylor expanded in y around 0
Simplified20.7%
if -9.99999999999999963e-272 < (*.f64 (+.f64 x y) (+.f64 z #s(literal 1 binary64))) Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6452.9
Simplified52.9%
Taylor expanded in y around inf
Simplified26.2%
Final simplification23.7%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -5e-283) (fma z x x) (fma y z y)))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -5e-283) {
tmp = fma(z, x, x);
} else {
tmp = fma(y, z, y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -5e-283) tmp = fma(z, x, x); else tmp = fma(y, z, y); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -5e-283], N[(z * x + x), $MachinePrecision], N[(y * z + y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -5 \cdot 10^{-283}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(y, z, y\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -5.0000000000000001e-283Initial program 100.0%
Taylor expanded in x around inf
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
accelerator-lowering-fma.f6453.8
Simplified53.8%
if -5.0000000000000001e-283 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
accelerator-lowering-fma.f6446.0
Simplified46.0%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6448.3
Simplified48.3%
Final simplification48.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6448.3
Simplified48.3%
Taylor expanded in y around 0
Simplified25.5%
herbie shell --seed 2024199
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1.0)))