
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* (+ x y) (- 1.0 z)))
double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) * (1.0d0 - z)
end function
public static double code(double x, double y, double z) {
return (x + y) * (1.0 - z);
}
def code(x, y, z): return (x + y) * (1.0 - z)
function code(x, y, z) return Float64(Float64(x + y) * Float64(1.0 - z)) end
function tmp = code(x, y, z) tmp = (x + y) * (1.0 - z); end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(1 - z\right)
\end{array}
(FPCore (x y z) :precision binary64 (* (- 1.0 z) (+ x y)))
double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (1.0d0 - z) * (x + y)
end function
public static double code(double x, double y, double z) {
return (1.0 - z) * (x + y);
}
def code(x, y, z): return (1.0 - z) * (x + y)
function code(x, y, z) return Float64(Float64(1.0 - z) * Float64(x + y)) end
function tmp = code(x, y, z) tmp = (1.0 - z) * (x + y); end
code[x_, y_, z_] := N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - z\right) \cdot \left(x + y\right)
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- (* y z))))
(if (<= (- 1.0 z) -1e+237)
(- (* x z))
(if (<= (- 1.0 z) -2e+20) t_0 (if (<= (- 1.0 z) 2.0) (+ x y) t_0)))))
double code(double x, double y, double z) {
double t_0 = -(y * z);
double tmp;
if ((1.0 - z) <= -1e+237) {
tmp = -(x * z);
} else if ((1.0 - z) <= -2e+20) {
tmp = t_0;
} else if ((1.0 - z) <= 2.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -(y * z)
if ((1.0d0 - z) <= (-1d+237)) then
tmp = -(x * z)
else if ((1.0d0 - z) <= (-2d+20)) then
tmp = t_0
else if ((1.0d0 - z) <= 2.0d0) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -(y * z);
double tmp;
if ((1.0 - z) <= -1e+237) {
tmp = -(x * z);
} else if ((1.0 - z) <= -2e+20) {
tmp = t_0;
} else if ((1.0 - z) <= 2.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -(y * z) tmp = 0 if (1.0 - z) <= -1e+237: tmp = -(x * z) elif (1.0 - z) <= -2e+20: tmp = t_0 elif (1.0 - z) <= 2.0: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(-Float64(y * z)) tmp = 0.0 if (Float64(1.0 - z) <= -1e+237) tmp = Float64(-Float64(x * z)); elseif (Float64(1.0 - z) <= -2e+20) tmp = t_0; elseif (Float64(1.0 - z) <= 2.0) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -(y * z); tmp = 0.0; if ((1.0 - z) <= -1e+237) tmp = -(x * z); elseif ((1.0 - z) <= -2e+20) tmp = t_0; elseif ((1.0 - z) <= 2.0) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = (-N[(y * z), $MachinePrecision])}, If[LessEqual[N[(1.0 - z), $MachinePrecision], -1e+237], (-N[(x * z), $MachinePrecision]), If[LessEqual[N[(1.0 - z), $MachinePrecision], -2e+20], t$95$0, If[LessEqual[N[(1.0 - z), $MachinePrecision], 2.0], N[(x + y), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -y \cdot z\\
\mathbf{if}\;1 - z \leq -1 \cdot 10^{+237}:\\
\;\;\;\;-x \cdot z\\
\mathbf{elif}\;1 - z \leq -2 \cdot 10^{+20}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;1 - z \leq 2:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) z) < -9.9999999999999994e236Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6446.0
Simplified46.0%
Taylor expanded in z around inf
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
mul-1-negN/A
neg-lowering-neg.f6446.0
Simplified46.0%
if -9.9999999999999994e236 < (-.f64 #s(literal 1 binary64) z) < -2e20 or 2 < (-.f64 #s(literal 1 binary64) z) Initial program 100.0%
Taylor expanded in x around 0
Simplified43.4%
Taylor expanded in z around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
mul-1-negN/A
neg-lowering-neg.f6442.8
Simplified42.8%
if -2e20 < (-.f64 #s(literal 1 binary64) z) < 2Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6498.8
Simplified98.8%
Final simplification69.3%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -1e+66) (- (* x z)) (if (<= (+ x y) -1e-271) (+ x y) (* y (- 1.0 z)))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e+66) {
tmp = -(x * z);
} else if ((x + y) <= -1e-271) {
tmp = x + y;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-1d+66)) then
tmp = -(x * z)
else if ((x + y) <= (-1d-271)) then
tmp = x + y
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -1e+66) {
tmp = -(x * z);
} else if ((x + y) <= -1e-271) {
tmp = x + y;
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -1e+66: tmp = -(x * z) elif (x + y) <= -1e-271: tmp = x + y else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -1e+66) tmp = Float64(-Float64(x * z)); elseif (Float64(x + y) <= -1e-271) tmp = Float64(x + y); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -1e+66) tmp = -(x * z); elseif ((x + y) <= -1e-271) tmp = x + y; else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -1e+66], (-N[(x * z), $MachinePrecision]), If[LessEqual[N[(x + y), $MachinePrecision], -1e-271], N[(x + y), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -1 \cdot 10^{+66}:\\
\;\;\;\;-x \cdot z\\
\mathbf{elif}\;x + y \leq -1 \cdot 10^{-271}:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -9.99999999999999945e65Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6456.8
Simplified56.8%
Taylor expanded in z around inf
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f64N/A
mul-1-negN/A
neg-lowering-neg.f6438.1
Simplified38.1%
if -9.99999999999999945e65 < (+.f64 x y) < -9.99999999999999963e-272Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6458.3
Simplified58.3%
if -9.99999999999999963e-272 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
Simplified46.3%
Final simplification46.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (* y z)))) (if (<= z -320.0) t_0 (if (<= z 1.0) (+ x y) t_0))))
double code(double x, double y, double z) {
double t_0 = -(y * z);
double tmp;
if (z <= -320.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -(y * z)
if (z <= (-320.0d0)) then
tmp = t_0
else if (z <= 1.0d0) then
tmp = x + y
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -(y * z);
double tmp;
if (z <= -320.0) {
tmp = t_0;
} else if (z <= 1.0) {
tmp = x + y;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -(y * z) tmp = 0 if z <= -320.0: tmp = t_0 elif z <= 1.0: tmp = x + y else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(-Float64(y * z)) tmp = 0.0 if (z <= -320.0) tmp = t_0; elseif (z <= 1.0) tmp = Float64(x + y); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -(y * z); tmp = 0.0; if (z <= -320.0) tmp = t_0; elseif (z <= 1.0) tmp = x + y; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = (-N[(y * z), $MachinePrecision])}, If[LessEqual[z, -320.0], t$95$0, If[LessEqual[z, 1.0], N[(x + y), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := -y \cdot z\\
\mathbf{if}\;z \leq -320:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1:\\
\;\;\;\;x + y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -320 or 1 < z Initial program 100.0%
Taylor expanded in x around 0
Simplified46.0%
Taylor expanded in z around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
*-lowering-*.f64N/A
mul-1-negN/A
neg-lowering-neg.f6445.5
Simplified45.5%
if -320 < z < 1Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6498.8
Simplified98.8%
Final simplification70.5%
(FPCore (x y z) :precision binary64 (if (<= (+ x y) -5e-283) (- x (* x z)) (* y (- 1.0 z))))
double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -5e-283) {
tmp = x - (x * z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if ((x + y) <= (-5d-283)) then
tmp = x - (x * z)
else
tmp = y * (1.0d0 - z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if ((x + y) <= -5e-283) {
tmp = x - (x * z);
} else {
tmp = y * (1.0 - z);
}
return tmp;
}
def code(x, y, z): tmp = 0 if (x + y) <= -5e-283: tmp = x - (x * z) else: tmp = y * (1.0 - z) return tmp
function code(x, y, z) tmp = 0.0 if (Float64(x + y) <= -5e-283) tmp = Float64(x - Float64(x * z)); else tmp = Float64(y * Float64(1.0 - z)); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if ((x + y) <= -5e-283) tmp = x - (x * z); else tmp = y * (1.0 - z); end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(x + y), $MachinePrecision], -5e-283], N[(x - N[(x * z), $MachinePrecision]), $MachinePrecision], N[(y * N[(1.0 - z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -5 \cdot 10^{-283}:\\
\;\;\;\;x - x \cdot z\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(1 - z\right)\\
\end{array}
\end{array}
if (+.f64 x y) < -5.0000000000000001e-283Initial program 100.0%
Taylor expanded in x around inf
distribute-lft-out--N/A
*-rgt-identityN/A
--lowering--.f64N/A
*-commutativeN/A
*-lowering-*.f6453.8
Simplified53.8%
if -5.0000000000000001e-283 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
Simplified45.9%
Final simplification49.4%
(FPCore (x y z) :precision binary64 (if (<= (* (- 1.0 z) (+ x y)) -1e-271) x y))
double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) * (x + y)) <= -1e-271) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (((1.0d0 - z) * (x + y)) <= (-1d-271)) then
tmp = x
else
tmp = y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (((1.0 - z) * (x + y)) <= -1e-271) {
tmp = x;
} else {
tmp = y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if ((1.0 - z) * (x + y)) <= -1e-271: tmp = x else: tmp = y return tmp
function code(x, y, z) tmp = 0.0 if (Float64(Float64(1.0 - z) * Float64(x + y)) <= -1e-271) tmp = x; else tmp = y; end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (((1.0 - z) * (x + y)) <= -1e-271) tmp = x; else tmp = y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[N[(N[(1.0 - z), $MachinePrecision] * N[(x + y), $MachinePrecision]), $MachinePrecision], -1e-271], x, y]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - z\right) \cdot \left(x + y\right) \leq -1 \cdot 10^{-271}:\\
\;\;\;\;x\\
\mathbf{else}:\\
\;\;\;\;y\\
\end{array}
\end{array}
if (*.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) z)) < -9.99999999999999963e-272Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6444.1
Simplified44.1%
Taylor expanded in y around 0
Simplified21.6%
if -9.99999999999999963e-272 < (*.f64 (+.f64 x y) (-.f64 #s(literal 1 binary64) z)) Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6451.6
Simplified51.6%
Taylor expanded in y around inf
Simplified25.5%
Final simplification23.8%
(FPCore (x y z) :precision binary64 (+ x y))
double code(double x, double y, double z) {
return x + y;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + y
end function
public static double code(double x, double y, double z) {
return x + y;
}
def code(x, y, z): return x + y
function code(x, y, z) return Float64(x + y) end
function tmp = code(x, y, z) tmp = x + y; end
code[x_, y_, z_] := N[(x + y), $MachinePrecision]
\begin{array}{l}
\\
x + y
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6448.3
Simplified48.3%
Final simplification48.3%
(FPCore (x y z) :precision binary64 x)
double code(double x, double y, double z) {
return x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x
end function
public static double code(double x, double y, double z) {
return x;
}
def code(x, y, z): return x
function code(x, y, z) return x end
function tmp = code(x, y, z) tmp = x; end
code[x_, y_, z_] := x
\begin{array}{l}
\\
x
\end{array}
Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
+-lowering-+.f6448.3
Simplified48.3%
Taylor expanded in y around 0
Simplified25.8%
herbie shell --seed 2024199
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, H"
:precision binary64
(* (+ x y) (- 1.0 z)))