
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\end{array}
(FPCore (x y z t a) :precision binary64 (fma a 120.0 (/ (* 60.0 (- x y)) (- z t))))
double code(double x, double y, double z, double t, double a) {
return fma(a, 120.0, ((60.0 * (x - y)) / (z - t)));
}
function code(x, y, z, t, a) return fma(a, 120.0, Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t))) end
code[x_, y_, z_, t_, a_] := N[(a * 120.0 + N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(a, 120, \frac{60 \cdot \left(x - y\right)}{z - t}\right)
\end{array}
Initial program 99.8%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6499.8
Applied egg-rr99.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -0.05)
(/ (- x y) (* (- z t) 0.016666666666666666))
(if (<= t_1 5e-92)
(* a 120.0)
(if (<= t_1 4e+55)
(fma a 120.0 (/ x (* t -0.016666666666666666)))
(* 60.0 (/ (- x y) (- z t))))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -0.05) {
tmp = (x - y) / ((z - t) * 0.016666666666666666);
} else if (t_1 <= 5e-92) {
tmp = a * 120.0;
} else if (t_1 <= 4e+55) {
tmp = fma(a, 120.0, (x / (t * -0.016666666666666666)));
} else {
tmp = 60.0 * ((x - y) / (z - t));
}
return tmp;
}
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -0.05) tmp = Float64(Float64(x - y) / Float64(Float64(z - t) * 0.016666666666666666)); elseif (t_1 <= 5e-92) tmp = Float64(a * 120.0); elseif (t_1 <= 4e+55) tmp = fma(a, 120.0, Float64(x / Float64(t * -0.016666666666666666))); else tmp = Float64(60.0 * Float64(Float64(x - y) / Float64(z - t))); end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -0.05], N[(N[(x - y), $MachinePrecision] / N[(N[(z - t), $MachinePrecision] * 0.016666666666666666), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e-92], N[(a * 120.0), $MachinePrecision], If[LessEqual[t$95$1, 4e+55], N[(a * 120.0 + N[(x / N[(t * -0.016666666666666666), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(60.0 * N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -0.05:\\
\;\;\;\;\frac{x - y}{\left(z - t\right) \cdot 0.016666666666666666}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-92}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+55}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{x}{t \cdot -0.016666666666666666}\right)\\
\mathbf{else}:\\
\;\;\;\;60 \cdot \frac{x - y}{z - t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -0.050000000000000003Initial program 99.6%
Taylor expanded in a around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6478.6
Simplified78.6%
associate-*l/N/A
associate-/r/N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6478.6
Applied egg-rr78.6%
associate-/r/N/A
*-commutativeN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
div-invN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
metadata-eval78.6
Applied egg-rr78.6%
if -0.050000000000000003 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 5.00000000000000011e-92Initial program 99.9%
Taylor expanded in z around inf
*-lowering-*.f6483.5
Simplified83.5%
if 5.00000000000000011e-92 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.00000000000000004e55Initial program 99.9%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6489.2
Simplified89.2%
Taylor expanded in z around 0
associate-*r/N/A
*-commutativeN/A
associate-/l*N/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6468.2
Simplified68.2%
+-commutativeN/A
*-commutativeN/A
accelerator-lowering-fma.f64N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
div-invN/A
*-lowering-*.f64N/A
metadata-eval68.2
Applied egg-rr68.2%
if 4.00000000000000004e55 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.6%
Taylor expanded in a around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6488.2
Simplified88.2%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6488.3
Applied egg-rr88.3%
Final simplification81.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -0.05)
(/ (- x y) (* (- z t) 0.016666666666666666))
(if (<= t_1 1e-39) (* a 120.0) (* 60.0 (/ (- x y) (- z t)))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -0.05) {
tmp = (x - y) / ((z - t) * 0.016666666666666666);
} else if (t_1 <= 1e-39) {
tmp = a * 120.0;
} else {
tmp = 60.0 * ((x - y) / (z - t));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-0.05d0)) then
tmp = (x - y) / ((z - t) * 0.016666666666666666d0)
else if (t_1 <= 1d-39) then
tmp = a * 120.0d0
else
tmp = 60.0d0 * ((x - y) / (z - t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -0.05) {
tmp = (x - y) / ((z - t) * 0.016666666666666666);
} else if (t_1 <= 1e-39) {
tmp = a * 120.0;
} else {
tmp = 60.0 * ((x - y) / (z - t));
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -0.05: tmp = (x - y) / ((z - t) * 0.016666666666666666) elif t_1 <= 1e-39: tmp = a * 120.0 else: tmp = 60.0 * ((x - y) / (z - t)) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -0.05) tmp = Float64(Float64(x - y) / Float64(Float64(z - t) * 0.016666666666666666)); elseif (t_1 <= 1e-39) tmp = Float64(a * 120.0); else tmp = Float64(60.0 * Float64(Float64(x - y) / Float64(z - t))); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -0.05) tmp = (x - y) / ((z - t) * 0.016666666666666666); elseif (t_1 <= 1e-39) tmp = a * 120.0; else tmp = 60.0 * ((x - y) / (z - t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -0.05], N[(N[(x - y), $MachinePrecision] / N[(N[(z - t), $MachinePrecision] * 0.016666666666666666), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e-39], N[(a * 120.0), $MachinePrecision], N[(60.0 * N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -0.05:\\
\;\;\;\;\frac{x - y}{\left(z - t\right) \cdot 0.016666666666666666}\\
\mathbf{elif}\;t\_1 \leq 10^{-39}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;60 \cdot \frac{x - y}{z - t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -0.050000000000000003Initial program 99.6%
Taylor expanded in a around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6478.6
Simplified78.6%
associate-*l/N/A
associate-/r/N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6478.6
Applied egg-rr78.6%
associate-/r/N/A
*-commutativeN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
--lowering--.f64N/A
div-invN/A
*-lowering-*.f64N/A
--lowering--.f64N/A
metadata-eval78.6
Applied egg-rr78.6%
if -0.050000000000000003 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.99999999999999929e-40Initial program 99.9%
Taylor expanded in z around inf
*-lowering-*.f6481.9
Simplified81.9%
if 9.99999999999999929e-40 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.7%
Taylor expanded in a around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6476.6
Simplified76.6%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6476.7
Applied egg-rr76.7%
Final simplification79.4%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 (- x y)) (- z t))))
(if (<= t_1 -0.05)
t_1
(if (<= t_1 1e-39) (* a 120.0) (* 60.0 (/ (- x y) (- z t)))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -0.05) {
tmp = t_1;
} else if (t_1 <= 1e-39) {
tmp = a * 120.0;
} else {
tmp = 60.0 * ((x - y) / (z - t));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * (x - y)) / (z - t)
if (t_1 <= (-0.05d0)) then
tmp = t_1
else if (t_1 <= 1d-39) then
tmp = a * 120.0d0
else
tmp = 60.0d0 * ((x - y) / (z - t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_1 <= -0.05) {
tmp = t_1;
} else if (t_1 <= 1e-39) {
tmp = a * 120.0;
} else {
tmp = 60.0 * ((x - y) / (z - t));
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_1 <= -0.05: tmp = t_1 elif t_1 <= 1e-39: tmp = a * 120.0 else: tmp = 60.0 * ((x - y) / (z - t)) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_1 <= -0.05) tmp = t_1; elseif (t_1 <= 1e-39) tmp = Float64(a * 120.0); else tmp = Float64(60.0 * Float64(Float64(x - y) / Float64(z - t))); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_1 <= -0.05) tmp = t_1; elseif (t_1 <= 1e-39) tmp = a * 120.0; else tmp = 60.0 * ((x - y) / (z - t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -0.05], t$95$1, If[LessEqual[t$95$1, 1e-39], N[(a * 120.0), $MachinePrecision], N[(60.0 * N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_1 \leq -0.05:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_1 \leq 10^{-39}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;60 \cdot \frac{x - y}{z - t}\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -0.050000000000000003Initial program 99.6%
Taylor expanded in a around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6478.6
Simplified78.6%
if -0.050000000000000003 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.99999999999999929e-40Initial program 99.9%
Taylor expanded in z around inf
*-lowering-*.f6481.9
Simplified81.9%
if 9.99999999999999929e-40 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.7%
Taylor expanded in a around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6476.6
Simplified76.6%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6476.7
Applied egg-rr76.7%
Final simplification79.4%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* 60.0 (/ (- x y) (- z t)))) (t_2 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_2 -0.05) t_1 (if (<= t_2 1e-39) (* a 120.0) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = 60.0 * ((x - y) / (z - t));
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -0.05) {
tmp = t_1;
} else if (t_2 <= 1e-39) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = 60.0d0 * ((x - y) / (z - t))
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-0.05d0)) then
tmp = t_1
else if (t_2 <= 1d-39) then
tmp = a * 120.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = 60.0 * ((x - y) / (z - t));
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -0.05) {
tmp = t_1;
} else if (t_2 <= 1e-39) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = 60.0 * ((x - y) / (z - t)) t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -0.05: tmp = t_1 elif t_2 <= 1e-39: tmp = a * 120.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(60.0 * Float64(Float64(x - y) / Float64(z - t))) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -0.05) tmp = t_1; elseif (t_2 <= 1e-39) tmp = Float64(a * 120.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = 60.0 * ((x - y) / (z - t)); t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -0.05) tmp = t_1; elseif (t_2 <= 1e-39) tmp = a * 120.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(60.0 * N[(N[(x - y), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -0.05], t$95$1, If[LessEqual[t$95$2, 1e-39], N[(a * 120.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 60 \cdot \frac{x - y}{z - t}\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -0.05:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{-39}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -0.050000000000000003 or 9.99999999999999929e-40 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.7%
Taylor expanded in a around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6477.5
Simplified77.5%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6477.5
Applied egg-rr77.5%
if -0.050000000000000003 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.99999999999999929e-40Initial program 99.9%
Taylor expanded in z around inf
*-lowering-*.f6481.9
Simplified81.9%
Final simplification79.4%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (- x y) (/ 60.0 (- z t)))) (t_2 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_2 -0.05) t_1 (if (<= t_2 1e-39) (* a 120.0) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (x - y) * (60.0 / (z - t));
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -0.05) {
tmp = t_1;
} else if (t_2 <= 1e-39) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (x - y) * (60.0d0 / (z - t))
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-0.05d0)) then
tmp = t_1
else if (t_2 <= 1d-39) then
tmp = a * 120.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x - y) * (60.0 / (z - t));
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -0.05) {
tmp = t_1;
} else if (t_2 <= 1e-39) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (x - y) * (60.0 / (z - t)) t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -0.05: tmp = t_1 elif t_2 <= 1e-39: tmp = a * 120.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(x - y) * Float64(60.0 / Float64(z - t))) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -0.05) tmp = t_1; elseif (t_2 <= 1e-39) tmp = Float64(a * 120.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (x - y) * (60.0 / (z - t)); t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -0.05) tmp = t_1; elseif (t_2 <= 1e-39) tmp = a * 120.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] * N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -0.05], t$95$1, If[LessEqual[t$95$2, 1e-39], N[(a * 120.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(x - y\right) \cdot \frac{60}{z - t}\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -0.05:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{-39}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -0.050000000000000003 or 9.99999999999999929e-40 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.7%
Taylor expanded in a around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6477.5
Simplified77.5%
associate-*l/N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6477.5
Applied egg-rr77.5%
if -0.050000000000000003 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.99999999999999929e-40Initial program 99.9%
Taylor expanded in z around inf
*-lowering-*.f6481.9
Simplified81.9%
Final simplification79.3%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* 60.0 (/ (- x y) z))) (t_2 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_2 -2e+88) t_1 (if (<= t_2 4e+55) (* a 120.0) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = 60.0 * ((x - y) / z);
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -2e+88) {
tmp = t_1;
} else if (t_2 <= 4e+55) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = 60.0d0 * ((x - y) / z)
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-2d+88)) then
tmp = t_1
else if (t_2 <= 4d+55) then
tmp = a * 120.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = 60.0 * ((x - y) / z);
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -2e+88) {
tmp = t_1;
} else if (t_2 <= 4e+55) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = 60.0 * ((x - y) / z) t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -2e+88: tmp = t_1 elif t_2 <= 4e+55: tmp = a * 120.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(60.0 * Float64(Float64(x - y) / z)) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -2e+88) tmp = t_1; elseif (t_2 <= 4e+55) tmp = Float64(a * 120.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = 60.0 * ((x - y) / z); t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -2e+88) tmp = t_1; elseif (t_2 <= 4e+55) tmp = a * 120.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(60.0 * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+88], t$95$1, If[LessEqual[t$95$2, 4e+55], N[(a * 120.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 60 \cdot \frac{x - y}{z}\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+88}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+55}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999992e88 or 4.00000000000000004e55 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.6%
Taylor expanded in a around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6487.1
Simplified87.1%
associate-*l/N/A
associate-/r/N/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
--lowering--.f6487.1
Applied egg-rr87.1%
Taylor expanded in z around inf
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6457.9
Simplified57.9%
if -1.99999999999999992e88 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.00000000000000004e55Initial program 99.9%
Taylor expanded in z around inf
*-lowering-*.f6470.6
Simplified70.6%
Final simplification65.6%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* -60.0 (/ y (- z t)))) (t_2 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_2 -2e+88) t_1 (if (<= t_2 4e+55) (* a 120.0) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = -60.0 * (y / (z - t));
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -2e+88) {
tmp = t_1;
} else if (t_2 <= 4e+55) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (-60.0d0) * (y / (z - t))
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-2d+88)) then
tmp = t_1
else if (t_2 <= 4d+55) then
tmp = a * 120.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = -60.0 * (y / (z - t));
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -2e+88) {
tmp = t_1;
} else if (t_2 <= 4e+55) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = -60.0 * (y / (z - t)) t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -2e+88: tmp = t_1 elif t_2 <= 4e+55: tmp = a * 120.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(-60.0 * Float64(y / Float64(z - t))) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -2e+88) tmp = t_1; elseif (t_2 <= 4e+55) tmp = Float64(a * 120.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = -60.0 * (y / (z - t)); t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -2e+88) tmp = t_1; elseif (t_2 <= 4e+55) tmp = a * 120.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(-60.0 * N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+88], t$95$1, If[LessEqual[t$95$2, 4e+55], N[(a * 120.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := -60 \cdot \frac{y}{z - t}\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+88}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+55}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -1.99999999999999992e88 or 4.00000000000000004e55 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.6%
Taylor expanded in y around inf
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6444.7
Simplified44.7%
if -1.99999999999999992e88 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 4.00000000000000004e55Initial program 99.9%
Taylor expanded in z around inf
*-lowering-*.f6470.6
Simplified70.6%
Final simplification60.4%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* -60.0 (/ y z))) (t_2 (/ (* 60.0 (- x y)) (- z t)))) (if (<= t_2 -1e+159) t_1 (if (<= t_2 1e+186) (* a 120.0) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = -60.0 * (y / z);
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+159) {
tmp = t_1;
} else if (t_2 <= 1e+186) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (-60.0d0) * (y / z)
t_2 = (60.0d0 * (x - y)) / (z - t)
if (t_2 <= (-1d+159)) then
tmp = t_1
else if (t_2 <= 1d+186) then
tmp = a * 120.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = -60.0 * (y / z);
double t_2 = (60.0 * (x - y)) / (z - t);
double tmp;
if (t_2 <= -1e+159) {
tmp = t_1;
} else if (t_2 <= 1e+186) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = -60.0 * (y / z) t_2 = (60.0 * (x - y)) / (z - t) tmp = 0 if t_2 <= -1e+159: tmp = t_1 elif t_2 <= 1e+186: tmp = a * 120.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(-60.0 * Float64(y / z)) t_2 = Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) tmp = 0.0 if (t_2 <= -1e+159) tmp = t_1; elseif (t_2 <= 1e+186) tmp = Float64(a * 120.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = -60.0 * (y / z); t_2 = (60.0 * (x - y)) / (z - t); tmp = 0.0; if (t_2 <= -1e+159) tmp = t_1; elseif (t_2 <= 1e+186) tmp = a * 120.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(-60.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+159], t$95$1, If[LessEqual[t$95$2, 1e+186], N[(a * 120.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := -60 \cdot \frac{y}{z}\\
t_2 := \frac{60 \cdot \left(x - y\right)}{z - t}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+159}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+186}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < -9.9999999999999993e158 or 9.9999999999999998e185 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) Initial program 99.5%
Taylor expanded in y around inf
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6455.1
Simplified55.1%
Taylor expanded in z around inf
/-lowering-/.f6442.1
Simplified42.1%
if -9.9999999999999993e158 < (/.f64 (*.f64 #s(literal 60 binary64) (-.f64 x y)) (-.f64 z t)) < 9.9999999999999998e185Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6459.5
Simplified59.5%
Final simplification55.5%
(FPCore (x y z t a)
:precision binary64
(if (<= z -9.8e-81)
(fma a 120.0 (/ (* 60.0 (- x y)) z))
(if (<= z 3.9e-47)
(fma a 120.0 (/ (* (- x y) -60.0) t))
(fma 60.0 (/ (- x y) z) (* a 120.0)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -9.8e-81) {
tmp = fma(a, 120.0, ((60.0 * (x - y)) / z));
} else if (z <= 3.9e-47) {
tmp = fma(a, 120.0, (((x - y) * -60.0) / t));
} else {
tmp = fma(60.0, ((x - y) / z), (a * 120.0));
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -9.8e-81) tmp = fma(a, 120.0, Float64(Float64(60.0 * Float64(x - y)) / z)); elseif (z <= 3.9e-47) tmp = fma(a, 120.0, Float64(Float64(Float64(x - y) * -60.0) / t)); else tmp = fma(60.0, Float64(Float64(x - y) / z), Float64(a * 120.0)); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -9.8e-81], N[(a * 120.0 + N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 3.9e-47], N[(a * 120.0 + N[(N[(N[(x - y), $MachinePrecision] * -60.0), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], N[(60.0 * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -9.8 \cdot 10^{-81}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{60 \cdot \left(x - y\right)}{z}\right)\\
\mathbf{elif}\;z \leq 3.9 \cdot 10^{-47}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{\left(x - y\right) \cdot -60}{t}\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(60, \frac{x - y}{z}, a \cdot 120\right)\\
\end{array}
\end{array}
if z < -9.8000000000000006e-81Initial program 99.8%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6499.8
Applied egg-rr99.8%
Taylor expanded in z around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6488.0
Simplified88.0%
if -9.8000000000000006e-81 < z < 3.89999999999999978e-47Initial program 99.8%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6499.8
Applied egg-rr99.8%
Taylor expanded in z around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6489.8
Simplified89.8%
if 3.89999999999999978e-47 < z Initial program 99.6%
Taylor expanded in z around inf
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6489.3
Simplified89.3%
Final simplification89.0%
(FPCore (x y z t a)
:precision binary64
(if (<= z -1e-79)
(fma a 120.0 (/ (* 60.0 (- x y)) z))
(if (<= z 1.5e-46)
(fma -60.0 (/ (- x y) t) (* a 120.0))
(fma 60.0 (/ (- x y) z) (* a 120.0)))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (z <= -1e-79) {
tmp = fma(a, 120.0, ((60.0 * (x - y)) / z));
} else if (z <= 1.5e-46) {
tmp = fma(-60.0, ((x - y) / t), (a * 120.0));
} else {
tmp = fma(60.0, ((x - y) / z), (a * 120.0));
}
return tmp;
}
function code(x, y, z, t, a) tmp = 0.0 if (z <= -1e-79) tmp = fma(a, 120.0, Float64(Float64(60.0 * Float64(x - y)) / z)); elseif (z <= 1.5e-46) tmp = fma(-60.0, Float64(Float64(x - y) / t), Float64(a * 120.0)); else tmp = fma(60.0, Float64(Float64(x - y) / z), Float64(a * 120.0)); end return tmp end
code[x_, y_, z_, t_, a_] := If[LessEqual[z, -1e-79], N[(a * 120.0 + N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1.5e-46], N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], N[(60.0 * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -1 \cdot 10^{-79}:\\
\;\;\;\;\mathsf{fma}\left(a, 120, \frac{60 \cdot \left(x - y\right)}{z}\right)\\
\mathbf{elif}\;z \leq 1.5 \cdot 10^{-46}:\\
\;\;\;\;\mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(60, \frac{x - y}{z}, a \cdot 120\right)\\
\end{array}
\end{array}
if z < -1e-79Initial program 99.8%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6499.8
Applied egg-rr99.8%
Taylor expanded in z around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6488.0
Simplified88.0%
if -1e-79 < z < 1.49999999999999994e-46Initial program 99.8%
Taylor expanded in z around 0
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6489.8
Simplified89.8%
if 1.49999999999999994e-46 < z Initial program 99.6%
Taylor expanded in z around inf
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6489.3
Simplified89.3%
Final simplification89.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma 60.0 (/ (- x y) z) (* a 120.0))))
(if (<= z -3.2e-80)
t_1
(if (<= z 7.2e-47) (fma -60.0 (/ (- x y) t) (* a 120.0)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(60.0, ((x - y) / z), (a * 120.0));
double tmp;
if (z <= -3.2e-80) {
tmp = t_1;
} else if (z <= 7.2e-47) {
tmp = fma(-60.0, ((x - y) / t), (a * 120.0));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(60.0, Float64(Float64(x - y) / z), Float64(a * 120.0)) tmp = 0.0 if (z <= -3.2e-80) tmp = t_1; elseif (z <= 7.2e-47) tmp = fma(-60.0, Float64(Float64(x - y) / t), Float64(a * 120.0)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(60.0 * N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -3.2e-80], t$95$1, If[LessEqual[z, 7.2e-47], N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(60, \frac{x - y}{z}, a \cdot 120\right)\\
\mathbf{if}\;z \leq -3.2 \cdot 10^{-80}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 7.2 \cdot 10^{-47}:\\
\;\;\;\;\mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -3.1999999999999999e-80 or 7.19999999999999982e-47 < z Initial program 99.7%
Taylor expanded in z around inf
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6488.5
Simplified88.5%
if -3.1999999999999999e-80 < z < 7.19999999999999982e-47Initial program 99.8%
Taylor expanded in z around 0
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6489.8
Simplified89.8%
Final simplification89.0%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma 60.0 (/ x z) (* a 120.0))))
(if (<= z -9.5e-81)
t_1
(if (<= z 5.5e-47) (fma -60.0 (/ (- x y) t) (* a 120.0)) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma(60.0, (x / z), (a * 120.0));
double tmp;
if (z <= -9.5e-81) {
tmp = t_1;
} else if (z <= 5.5e-47) {
tmp = fma(-60.0, ((x - y) / t), (a * 120.0));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(60.0, Float64(x / z), Float64(a * 120.0)) tmp = 0.0 if (z <= -9.5e-81) tmp = t_1; elseif (z <= 5.5e-47) tmp = fma(-60.0, Float64(Float64(x - y) / t), Float64(a * 120.0)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(60.0 * N[(x / z), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -9.5e-81], t$95$1, If[LessEqual[z, 5.5e-47], N[(-60.0 * N[(N[(x - y), $MachinePrecision] / t), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(60, \frac{x}{z}, a \cdot 120\right)\\
\mathbf{if}\;z \leq -9.5 \cdot 10^{-81}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 5.5 \cdot 10^{-47}:\\
\;\;\;\;\mathsf{fma}\left(-60, \frac{x - y}{t}, a \cdot 120\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -9.49999999999999917e-81 or 5.5000000000000002e-47 < z Initial program 99.7%
Taylor expanded in x around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6480.7
Simplified80.7%
Taylor expanded in z around inf
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f6474.3
Simplified74.3%
if -9.49999999999999917e-81 < z < 5.5000000000000002e-47Initial program 99.8%
Taylor expanded in z around 0
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
--lowering--.f64N/A
*-lowering-*.f6489.8
Simplified89.8%
Final simplification80.3%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ (* 60.0 x) z)))
(if (<= x -9.5e+111)
t_1
(if (<= x 2.3e+138)
(* a 120.0)
(if (<= x 9.2e+266) t_1 (* x (/ -60.0 t)))))))
double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * x) / z;
double tmp;
if (x <= -9.5e+111) {
tmp = t_1;
} else if (x <= 2.3e+138) {
tmp = a * 120.0;
} else if (x <= 9.2e+266) {
tmp = t_1;
} else {
tmp = x * (-60.0 / t);
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (60.0d0 * x) / z
if (x <= (-9.5d+111)) then
tmp = t_1
else if (x <= 2.3d+138) then
tmp = a * 120.0d0
else if (x <= 9.2d+266) then
tmp = t_1
else
tmp = x * ((-60.0d0) / t)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (60.0 * x) / z;
double tmp;
if (x <= -9.5e+111) {
tmp = t_1;
} else if (x <= 2.3e+138) {
tmp = a * 120.0;
} else if (x <= 9.2e+266) {
tmp = t_1;
} else {
tmp = x * (-60.0 / t);
}
return tmp;
}
def code(x, y, z, t, a): t_1 = (60.0 * x) / z tmp = 0 if x <= -9.5e+111: tmp = t_1 elif x <= 2.3e+138: tmp = a * 120.0 elif x <= 9.2e+266: tmp = t_1 else: tmp = x * (-60.0 / t) return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(60.0 * x) / z) tmp = 0.0 if (x <= -9.5e+111) tmp = t_1; elseif (x <= 2.3e+138) tmp = Float64(a * 120.0); elseif (x <= 9.2e+266) tmp = t_1; else tmp = Float64(x * Float64(-60.0 / t)); end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = (60.0 * x) / z; tmp = 0.0; if (x <= -9.5e+111) tmp = t_1; elseif (x <= 2.3e+138) tmp = a * 120.0; elseif (x <= 9.2e+266) tmp = t_1; else tmp = x * (-60.0 / t); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(60.0 * x), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[x, -9.5e+111], t$95$1, If[LessEqual[x, 2.3e+138], N[(a * 120.0), $MachinePrecision], If[LessEqual[x, 9.2e+266], t$95$1, N[(x * N[(-60.0 / t), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{60 \cdot x}{z}\\
\mathbf{if}\;x \leq -9.5 \cdot 10^{+111}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 2.3 \cdot 10^{+138}:\\
\;\;\;\;a \cdot 120\\
\mathbf{elif}\;x \leq 9.2 \cdot 10^{+266}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;x \cdot \frac{-60}{t}\\
\end{array}
\end{array}
if x < -9.50000000000000019e111 or 2.30000000000000008e138 < x < 9.2000000000000004e266Initial program 99.6%
Taylor expanded in a around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6482.0
Simplified82.0%
Taylor expanded in z around inf
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f6455.1
Simplified55.1%
Taylor expanded in x around inf
Simplified51.0%
if -9.50000000000000019e111 < x < 2.30000000000000008e138Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6460.6
Simplified60.6%
if 9.2000000000000004e266 < x Initial program 99.6%
Taylor expanded in a around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6474.4
Simplified74.4%
Taylor expanded in z around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6464.4
Simplified64.4%
Taylor expanded in x around inf
*-lowering-*.f64N/A
/-lowering-/.f6465.3
Simplified65.3%
*-commutativeN/A
metadata-evalN/A
times-fracN/A
associate-*r/N/A
*-commutativeN/A
*-lowering-*.f64N/A
*-commutativeN/A
associate-/r*N/A
metadata-evalN/A
/-lowering-/.f6465.6
Applied egg-rr65.6%
Final simplification58.3%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* 60.0 (/ x (- z t))))) (if (<= x -1.5e+111) t_1 (if (<= x 2.4e+140) (* a 120.0) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = 60.0 * (x / (z - t));
double tmp;
if (x <= -1.5e+111) {
tmp = t_1;
} else if (x <= 2.4e+140) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = 60.0d0 * (x / (z - t))
if (x <= (-1.5d+111)) then
tmp = t_1
else if (x <= 2.4d+140) then
tmp = a * 120.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = 60.0 * (x / (z - t));
double tmp;
if (x <= -1.5e+111) {
tmp = t_1;
} else if (x <= 2.4e+140) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = 60.0 * (x / (z - t)) tmp = 0 if x <= -1.5e+111: tmp = t_1 elif x <= 2.4e+140: tmp = a * 120.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(60.0 * Float64(x / Float64(z - t))) tmp = 0.0 if (x <= -1.5e+111) tmp = t_1; elseif (x <= 2.4e+140) tmp = Float64(a * 120.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = 60.0 * (x / (z - t)); tmp = 0.0; if (x <= -1.5e+111) tmp = t_1; elseif (x <= 2.4e+140) tmp = a * 120.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(60.0 * N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.5e+111], t$95$1, If[LessEqual[x, 2.4e+140], N[(a * 120.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 60 \cdot \frac{x}{z - t}\\
\mathbf{if}\;x \leq -1.5 \cdot 10^{+111}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 2.4 \cdot 10^{+140}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -1.5e111 or 2.4e140 < x Initial program 99.6%
+-commutativeN/A
accelerator-lowering-fma.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6499.7
Applied egg-rr99.7%
Taylor expanded in x around inf
*-lowering-*.f64N/A
/-lowering-/.f64N/A
--lowering--.f6467.5
Simplified67.5%
if -1.5e111 < x < 2.4e140Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6460.6
Simplified60.6%
Final simplification62.7%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* -60.0 (/ x t)))) (if (<= x -4.1e+157) t_1 (if (<= x 2.3e+252) (* a 120.0) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = -60.0 * (x / t);
double tmp;
if (x <= -4.1e+157) {
tmp = t_1;
} else if (x <= 2.3e+252) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (-60.0d0) * (x / t)
if (x <= (-4.1d+157)) then
tmp = t_1
else if (x <= 2.3d+252) then
tmp = a * 120.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = -60.0 * (x / t);
double tmp;
if (x <= -4.1e+157) {
tmp = t_1;
} else if (x <= 2.3e+252) {
tmp = a * 120.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = -60.0 * (x / t) tmp = 0 if x <= -4.1e+157: tmp = t_1 elif x <= 2.3e+252: tmp = a * 120.0 else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(-60.0 * Float64(x / t)) tmp = 0.0 if (x <= -4.1e+157) tmp = t_1; elseif (x <= 2.3e+252) tmp = Float64(a * 120.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = -60.0 * (x / t); tmp = 0.0; if (x <= -4.1e+157) tmp = t_1; elseif (x <= 2.3e+252) tmp = a * 120.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(-60.0 * N[(x / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -4.1e+157], t$95$1, If[LessEqual[x, 2.3e+252], N[(a * 120.0), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := -60 \cdot \frac{x}{t}\\
\mathbf{if}\;x \leq -4.1 \cdot 10^{+157}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \leq 2.3 \cdot 10^{+252}:\\
\;\;\;\;a \cdot 120\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if x < -4.10000000000000016e157 or 2.3e252 < x Initial program 99.6%
Taylor expanded in a around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
--lowering--.f64N/A
--lowering--.f6484.8
Simplified84.8%
Taylor expanded in z around 0
associate-*r/N/A
/-lowering-/.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
--lowering--.f6457.5
Simplified57.5%
Taylor expanded in x around inf
*-lowering-*.f64N/A
/-lowering-/.f6450.7
Simplified50.7%
if -4.10000000000000016e157 < x < 2.3e252Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6454.3
Simplified54.3%
Final simplification53.7%
(FPCore (x y z t a) :precision binary64 (* a 120.0))
double code(double x, double y, double z, double t, double a) {
return a * 120.0;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = a * 120.0d0
end function
public static double code(double x, double y, double z, double t, double a) {
return a * 120.0;
}
def code(x, y, z, t, a): return a * 120.0
function code(x, y, z, t, a) return Float64(a * 120.0) end
function tmp = code(x, y, z, t, a) tmp = a * 120.0; end
code[x_, y_, z_, t_, a_] := N[(a * 120.0), $MachinePrecision]
\begin{array}{l}
\\
a \cdot 120
\end{array}
Initial program 99.8%
Taylor expanded in z around inf
*-lowering-*.f6447.9
Simplified47.9%
Final simplification47.9%
(FPCore (x y z t a) :precision binary64 (+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0)))
double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (60.0d0 / ((z - t) / (x - y))) + (a * 120.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return (60.0 / ((z - t) / (x - y))) + (a * 120.0);
}
def code(x, y, z, t, a): return (60.0 / ((z - t) / (x - y))) + (a * 120.0)
function code(x, y, z, t, a) return Float64(Float64(60.0 / Float64(Float64(z - t) / Float64(x - y))) + Float64(a * 120.0)) end
function tmp = code(x, y, z, t, a) tmp = (60.0 / ((z - t) / (x - y))) + (a * 120.0); end
code[x_, y_, z_, t_, a_] := N[(N[(60.0 / N[(N[(z - t), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{60}{\frac{z - t}{x - y}} + a \cdot 120
\end{array}
herbie shell --seed 2024199
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 60 (/ (- z t) (- x y))) (* a 120)))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))